Mods / Back to the Hole

Tags:
QoL mob-spawns
Author:
Swiftthistle
Side:
Server
Created:
May 5th at 9:41 PM
Last modified:
May 7th at 7:52 PM
Downloads:
1122
Follow Unfollow 72
Recommended download (for Vintage Story 1.22.0 - 1.22.2):
backtothehole_1.0.1.zip  1-click install

/kick all_lore_mobs straight back into the tunnels where they can eat rocks for eternity. No more bow torn treating you like a blocky target dummy, or drifters touching you in places you don't agree to just because the sun went down. Affects light levels (must be nearly pitch black now) and height (must be somewhat underground).

 

"wut it do"

Shiver, Bowtorn, Drifter spawning conditions:
Must be below ANY light level 3 (sunlight, block light, mob light, all must be 2 or lower)

Must be a bit below sea level or deeper (can not be on surface).

DOES NOT:

Affect any spawning related to ruins, dungeons, events, or areas

Affect rift spawning (those are different types of spawns)

Affect temporal storms in any way

Affect ANY non-natural spawning mechanic

Affect any invented reason for a monster spawning that is not related explicitly to natural height and darkness

Affect any yet to be invented reason for monster spawning that is not related explicitly to natural height and darkness

Cook you breakfast in the morning

Cheat on you

Steal your second favorite pair of shoes

Feed your cat the good quality canned food so that your cat haunts you every time you open an unrelated can

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.1 backtothehole
1.22.0 - 1.22.2
745 May 7th at 7:52 PM backtothehole_1.0.1.zip 1-click install

Set minimum game version to 1.22.0 instead of 1.22.2, for the edge-cases where players may want to play on an older version of the game instead of latest patch.

1.0.0 backtothehole
1.22.0 - 1.22.2
377 May 5th at 9:42 PM backtothehole_1.0.0.zip 1-click install

smack


23 Comments (oldest first | newest first) (threaded | flat)

EruTheTeapot, 2 days ago

Instant Follow solely for the Thumbnail, amazing stuff


toyota, 6 days ago

ts so peak

wXMaddogXw, May 8th at 2:12 PM

Does this mod effect better ruins enemy spawns? 

Swiftthistle , May 8th at 6:59 PM
@wXMaddogXw: Does this mod effect better ruins enemy spawns?

No. It affects nothing but natural darkness and height spawning conditions.

KOPI_PING, May 8th at 4:36 AM

this mod doesn't cook me breakfast in the morning? dang...

MaskedRabbit, May 8th at 3:03 AM

what kind of dang fangled chat interface is this, cant i just send a picture? TwT

RayTC, May 8th at 2:26 AM

BACK TO THE PIT

PauliusZ, May 6th at 5:40 PM

i play 1.22.1 version and it says it cannot load it requires 1.22.2

 

Swiftthistle , May 7th at 7:40 PM
@PauliusZ: i play 1.22.1 version and it says it cannot load it requires 1.22.2

I'll make it viable for all versions of 1.22.0+

Delta0010, May 6th at 2:09 PM

Mackeroni, May 6th at 10:09 AM

If I wanted just the height or just the light restriction, is there a config to do that?

Swiftthistle , May 7th at 7:39 PM
@Mackeroni: If I wanted just the height or just the light restriction, is there a config to do that?

It's a content mod, not data. Can't generate configs.

But also, it's a simple 3 .json file. You can just pop it open with 7zip or any archive tool (winrar), go to the file, open it, adjust, and pop it back in. No need to overthink things.

Saliana, May 6th at 2:02 AM

i see that it doesn't prevent rifts from spawning enemies, but does this effect spawns during temporal storms, or does it ONLY effect the normal Shiver, Bowtorn and Drifter?

It looks like a perfect mod for what i want, but i don't want anything that nerfs temporal storms.

Swiftthistle , May 6th at 9:09 AM
@Saliana: i see that it doesn't prevent rifts from spawning enemies, but does this effect spawns during temporal storms, or does it ONLY effect the normal Shiver, Bowtorn and Drifter?It looks like a perfect mod for what i want, but i don't want anything that nerfs

Doesn't affect temporal storms at all. Nor rifts. Nor anything but light level based spawning, and height spawning. Which are two mechanics that overlap but are not used the same way for rift spawns.

 

Only affects shivers, bowtorn, and drifters. Bells are already height locked.

Slum, May 5th at 10:37 PM

How does this work with rifts?

Swiftthistle , May 5th at 10:48 PM
@Slum: How does this work with rifts?

Doesn't affect rift spawning!

Slum, May 5th at 10:52 PM
@Swiftthistle: Doesn't affect rift spawning!

Perfect! Exactly what I want. Thank you for your gracious work to the community!

Wandour, May 5th at 9:51 PM

does this fix the annoying cellar spawn?

Swiftthistle , May 5th at 10:15 PM
@Wandour: does this fix the annoying cellar spawn?

It does! Anything above light level 3 is fine.

GraveRob, May 5th at 9:46 PM

THIS. IS. NADIYA!!!!!!!!!!!!!