Mods / Combat Overhaul Fork

Tags:
Author:
Alodh
Side:
Both
Created:
Apr 30th at 11:51 AM
Last modified:
3 days ago
Downloads:
64846
Recommended download (for Vintage Story 1.22.0 - 1.22.3):
combatoverhaulfork_0.18.3.zip  1-click install

thanks to Edmmuz and Olaf/Quartermaine for lots of testing

 

Now Compatible with Toolsmith!

to choose which weapon to craft between polehammer/warhammer/battlehammer, spear/pike and shortsword/arming sword, place the weapon head in the grid to convert it between them

tool use speed bonus converts to attack speed

toolsmith sharpness gives crit chance buff

toolsmithed weapons can be modified after crafting:

slash type weapons can be tinkered with a saw. lowers durability, adds Serrated (bleed on hit)

pierce type weapons can be tinkered with a chisel. lowers durability, adds 1 armor penetration

blunt type weapons can be tinkered with nails and strips. adds 2 bonus piercing damage. nails have their own durability

 If you have issues, message me on discord. send client and server main logs, and describe how to reproduce the issue

Official VS Discord Forum Thread


armor components can be quenched in 2 different ways:
without fire clay, only once per piece. adds 0.2 flat damage reduction per armor piece.
with fire clay, can be done multiple times and tempered. adds 10% armor penalty reduction per quench.


incompatible with Maltiez backpacks (and anything that uses playerinventorylib)

requires: Overhaullib Legacy Compat  ConfigLib  VS Imgui Animations Lib JSON Patches Lib

Fork of Combat Overhaul for 1.22 compatibility. 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.18.3 combatoverhaulfork
1.22.0 - 1.22.3
2107 3 days ago combatoverhaulfork_0.18.3.zip 1-click install

fixed some shields not getting properly patched
fixed finished blackguard/forlorn swords being valid toolsmith weapon heads

0.18.2 combatoverhaulfork
1.22.0 - 1.22.3
940 4 days ago combatoverhaulfork_0.18.2.zip 1-click install

fixed knife toolsmithing turning into tanto when mitsuyos ninja gear is enabled

fixed workbench weapon toolsmithing not getting toolsmith stats

0.18.1 combatoverhaulfork
1.22.0 - 1.22.3
4881 Jul 1st at 8:11 PM combatoverhaulfork_0.18.1.zip 1-click install

fixed longswords not being toolsmith craftable

0.18.0 combatoverhaulfork
1.22.0 - 1.22.3
776 Jul 1st at 11:48 AM combatoverhaulfork_0.18.0.zip 1-click install
fixed crash when grid crafting with toolsmith setting off
fixed throwing spear and javelin not using durability
fixed toolsmith config not being respected
added crosshair flash effect on crit
0.17.66 combatoverhaulfork
1.22.0 - 1.22.3
4981 Jun 25th at 3:48 PM combatoverhaulfork_0.17.66.zip 1-click install

added recipes to convert polehammer/warhammer/battlehammer, spear/pike, shortsword/arming sword heads when toolsmith is enabled, to choose which weapon will be crafted with the toolsmith method

halved durability of toolsmithed weapons

0.17.65 combatoverhaulfork
1.22.0 - 1.22.3
296 Jun 25th at 10:46 AM combatoverhaulfork_0.17.65.zip 1-click install
fixed missing recipe warning when CO is loaded without armory

added toolsmith compatibility -- can be disabled in mod settings
    tool use speed bonus converts to attack speed
    toolsmith sharpness gives crit chance buff
    toolsmithed weapons can be modified after crafting:
        slash type weapons can be tinkered with a saw. lowers durability, adds Serrated (bleed on hit)
        pierce type weapons can be tinkered with a chisel. lowers durability, adds 1 armor penetration
        blunt type weapons can be tinkered with nails and strips. adds 2 bonus piercing damage. nails have their own durability
0.17.64 combatoverhaulfork
1.22.0 - 1.22.3
3597 Jun 22nd at 11:57 AM combatoverhaulfork_0.17.64.zip 1-click install
improved handbook decluttering so its less confusing:
items made of different metals will have separate entries,
but wood/leather color variations are still collapsed
0.17.63 combatoverhaulfork
1.22.0 - 1.22.3
3103 Jun 18th at 9:26 PM combatoverhaulfork_0.17.63.zip 1-click install

all item variation handbook entries are now collapsed
all handbook links now work

0.17.62 combatoverhaulfork
1.22.0 - 1.22.3
531 Jun 18th at 2:33 PM combatoverhaulfork_0.17.62.zip 1-click install

fixed some vanilla recipes not being disabled by config

0.17.61 combatoverhaulfork
1.22.0 - 1.22.3
530 Jun 17th at 11:42 PM combatoverhaulfork_0.17.61.zip 1-click install
added config to disable/enable vanilla armor recipes
weapon damage values now display the nearest decimal instead of nearest whole number
0.17.60 combatoverhaulfork
1.22.0 - 1.22.3
1861 Jun 16th at 8:00 AM combatoverhaulfork_0.17.60.zip 1-click install

removed trait requirement from leather and sturdy leather slings

0.17.59 combatoverhaulfork
1.22.0 - 1.22.3
1172 Jun 15th at 4:14 PM combatoverhaulfork_0.17.59.zip 1-click install
added compatibility for grindable arrows (CO behavior + storeable in quivers)
fixed arrow fletching texture being all black
0.17.58 combatoverhaulfork
1.22.0 - 1.22.3
873 Jun 14th at 7:51 PM combatoverhaulfork_0.17.58.zip 1-click install

added recipe for iron sling bullets i forgor

0.17.57 combatoverhaulfork
1.22.0 - 1.22.3
49 Jun 14th at 7:34 PM combatoverhaulfork_0.17.57.zip 1-click install
added sturdy leather sling
added iron sling bullets
fixed trait lang keys
cleaned up some unnecessary logs
0.17.56 combatoverhaulfork
1.22.0 - 1.22.3
3068 Jun 11th at 9:14 AM combatoverhaulfork_0.17.56.zip 1-click install

fixed player damage modifier configs not applying

0.17.55 combatoverhaulfork
1.22.0 - 1.22.3
910 Jun 10th at 1:44 PM combatoverhaulfork_0.17.55.zip 1-click install

fixed some armor not playing walking sounds when equipped

0.17.54 combatoverhaulfork
1.22.0 - 1.22.3
891 Jun 9th at 10:06 PM combatoverhaulfork_0.17.54.zip 1-click install

added config to scale quench curve. applies to already crafted weapons

0.17.52 combatoverhaulfork
1.22.0 - 1.22.3
175 Jun 9th at 8:23 PM combatoverhaulfork_0.17.52.zip 1-click install

some performance improvements. see overhaullib

0.17.51 combatoverhaulfork
1.22.0 - 1.22.3
5069 Jun 4th at 4:53 PM combatoverhaulfork_0.17.51.zip 1-click install

compat fixes for meteoric steel, uranium expanded

0.17.49 combatoverhaulfork
1.22.0 - 1.22.2
4839 May 29th at 9:47 AM combatoverhaulfork_0.17.49.zip 1-click install

added compatibility for fantasy creatures reborn.
fixed falx not cleaving resources from rust creatures

0.17.48 combatoverhaulfork
1.22.0 - 1.22.2
1837 May 27th at 7:57 PM combatoverhaulfork_0.17.48.zip 1-click install

set walking sticks patch to disabled temporarily

0.17.47 combatoverhaulfork
1.22.0 - 1.22.2
168 May 27th at 6:41 PM combatoverhaulfork_0.17.47.zip 1-click install

disabled spear impale again

0.17.46 combatoverhaulfork
1.22.0 - 1.22.2
10 May 27th at 3:46 PM Release Retracted

Retraction Reason:

eats your armor

Changelog:

fully fixed armor stands. armor stands in ruins using the vanilla inventory are now remove-only using the CO system, placed armor stands work as expected with the CO system

0.17.45 combatoverhaulfork
1.22.0 - 1.22.2
381 May 27th at 1:21 PM combatoverhaulfork_0.17.45.zip 1-click install

fixed some entities not getting the right colliders

0.17.44 combatoverhaulfork
1.22.0 - 1.22.2
135 May 27th at 11:39 AM combatoverhaulfork_0.17.44.zip 1-click install

again disabled spear impalement that i forgot

0.17.43 combatoverhaulfork
1.22.0 - 1.22.2
74 May 27th at 9:41 AM Release Retracted

Retraction Reason:

eat your armor

Changelog:

fixed armor stand exception

0.17.41 combatoverhaulfork
1.22.0 - 1.22.2
3418 May 23rd at 4:27 PM combatoverhaulfork_0.17.41.zip 1-click install

fixed vanilla armor
partial ancient armory+meteoric steel compat

0.17.40 combatoverhaulfork
1.22.0 - 1.22.2
420 May 23rd at 1:58 PM combatoverhaulfork_0.17.40.zip 1-click install

added meteoric steel support

0.17.38 combatoverhaulfork
1.22.0 - 1.22.2
4 May 23rd at 1:16 PM Release Retracted

Retraction Reason:

found bugs

Changelog:

added compatibility for meteoric steel

0.17.37 combatoverhaulfork
1.22.0 - 1.22.2
2736 May 20th at 9:32 AM combatoverhaulfork_0.17.37.zip 1-click install

lowered brigandine armor penalty to be 25% less than plate to make it more viable

0.17.36 combatoverhaulfork
1.22.0 - 1.22.2
131 May 20th at 7:27 AM combatoverhaulfork_0.17.36.zip 1-click install

added compatibility for feverstone wilds black hunter armor

0.17.35 combatoverhaulfork
1.22.0 - 1.22.2
1306 May 18th at 10:52 PM combatoverhaulfork_0.17.35.zip 1-click install

fix dagger and spear proficiencies
add grind stone function to all weapons
fix night vision tooltip invisible
tweaked item transforms on forges and tongs

0.17.34 combatoverhaulfork
1.22.0 - 1.22.2
2375 May 16th at 8:11 PM combatoverhaulfork_0.17.34.zip 1-click install

added dagger throwing. while dual wielding, right click will prime a throw instead of parrying.

fixed spear damage/tier showing as a range instead of exact number.

fixed some weapon directional indicators displaying invalid attack directions
fixed clay sling bullets recipe missing red clay ingredient
fixed aged armor stands not being usable

0.17.33 combatoverhaulfork
1.22.0 - 1.22.2
2631 May 13th at 12:09 PM combatoverhaulfork_0.17.33.zip 1-click install

fixed vanishing bowtorns

0.17.32 combatoverhaulfork
1.22.0 - 1.22.2
153 May 13th at 7:20 AM combatoverhaulfork_0.17.32.zip 1-click install

fixed armor tempering removing all stats

0.17.31 combatoverhaulfork
1.22.0 - 1.22.2
529 May 12th at 6:50 PM combatoverhaulfork_0.17.31.zip 1-click install

should be good now?

0.17.30 combatoverhaulfork
1.22.0 - 1.22.2
43 May 12th at 2:44 PM Release Retracted

Retraction Reason:

broke something

Changelog:

reenabled vanilla recipes
fixed gold/silver plated helmets being smithable with just gold or silver

0.17.29 combatoverhaulfork
1.22.0 - 1.22.2
3911 May 6th at 4:35 PM combatoverhaulfork_0.17.29.zip 1-click install

fixed shield behavior

0.17.18 combatoverhaulfork
1.22.0 - 1.22.2
281 May 6th at 7:00 AM combatoverhaulfork_0.17.18.zip 1-click install

fix shields not blocking

0.17.16 combatoverhaulfork
1.22.0 - 1.22.2
444 May 5th at 7:56 PM combatoverhaulfork_0.17.16.zip 1-click install

fix armor stands

0.17.15 combatoverhaulfork
1.22.0 - 1.22.2
419 May 5th at 1:09 PM combatoverhaulfork_0.17.15.zip 1-click install

quenching additions

0.17.11 combatoverhaulfork
1.22.0 - 1.22.2
369 May 4th at 9:51 PM combatoverhaulfork_0.17.11.zip 1-click install

fixed some vanilla armor not giving protection

0.17.8 combatoverhaulfork
1.22.0 - 1.22.1
1319 May 1st at 11:28 PM combatoverhaulfork_0.17.8.zip 1-click install

added json patch to retarget other mods' combatoverhaul compatibilities

0.17.7 combatoverhaulfork
1.22.0 - 1.22.1
630 Apr 30th at 9:57 PM combatoverhaulfork_0.17.7.zip 1-click install

fixed missing textures

0.17.4 combatoverhaulfork
1.22.0 - 1.22.1
137 Apr 30th at 7:45 PM Empty combatoverhaulfork_0.17.4.zip 1-click install
0.17.0 combatoverhaulfork 336 Apr 30th at 11:52 AM Empty combatoverhaulfork_0.17.0.zip 1-click install

341 Comments (oldest first | newest first) (threaded | flat)

_2Much4You_, 3 hours ago

Hi! I'm having an issue when I try to throw spears. The throwing animation plays, but the spear isn't actually thrown. Instead, it bugs out and stays in the same inventory slot, but its icon disappears. 

Filvandrel, 2 days ago

Does the spear dynamic mode work? Or is it broken just for me?

RadMojo, 3 days ago

Not quite sure why, but I haven't been able to get the CO traits to show up. Even with only CO Fork loaded, I can't seem to get CO's specific traits to activate, even after .charsel. Do I have something configured wrong, maybe?

RadMojo, 2 days ago
@Alodh: working for me, let me see your logs

Ah, I didn't expect such a quick response! I'll send you my logs over Discord.

RadMojo, 2 days ago
@RadMojo: Ah, I didn't expect such a quick response! I'll send you my logs over Discord.

In case anyone comes across this in the future with the same issue, Alodh figured it out immediately. Don't be a dork like me, make sure your JSON Patches Lib is fully updated :)

Sniffr0st, 3 days ago

Hi, getting this crash on server connect, could it be related to the changes done to shields in the last update?

Crash Report
Game Version: v1.22.3 (Stable)
7/9/2026 6:51:06 PM: Critical error occurred
Loaded Mods: walkingstick@3.0.9, catchlivestock@0.2.4, catchledge@0.7.1, chandeliercraft@2.1.1, chargedjump@1.2.3, cbr@2.0.1, crawlanddive@0.2.5, creaturefootsteps@1.3.0, darcesdriftersredone@1.3.0, deciduoustrees@1.7.0, earthfed@1.1.0, elkaccessories@1.2.6, fallingtree@0.5.2, farmingrevamped@2.1.0, fastmushroomharvesting@0.2.1, fowlmod@1.0.1, franeknsky@1.1.6, freelook@1.0.5, hydrateordiedrate@2.4.14, immersivemining@0.3.0, immersivetooldamagetweaks@1.0.0, interestingoregen@2.3.8, jsonpatcheslib@1.5.3, lakulsenhancedvanillatrees@1.1.1, leaflitter@1.1.0, madfoundation@1.2.0, millwright@1.3.3, overhaullib@2.0.10, primitivesurvival@5.0.6, readthemap@0.0.6, seasonalflowers@1.1.0, spinningwheel@1.2.12, sprintmomentum@0.2.1, stoneharvesting@1.2.2, sungaze@0.1.1, temporalsreformed@0.1.9, terratag@0.5.0, toneddownpredatorsfork@1.2.0, valkyrjahair@3.0.0, vaultandroll@0.1.2, visibleoresandminerals@1.4.1, game@1.22.3, vsimgui@1.2.7, wgroundlayers@1.0.3, advancedgeology@0.9.6, alchemy@2.1.0-rc.90, aletraders@1.0.0, algernonsterrainsampler@1.3.0, animalcages@5.0.0, animaltrader@1.2.1, animationslib@0.0.2, arrowbarrels@1.5.0, attributerenderinglibrary@3.1.5, bearsshiftyearth@1.2.0, bedspawnv2@1.7.1, bellowsfix@1.0.3, bettererprospecting@3.4.1, betterhandbook@1.0.7, betterloot@2.0.2, betterruins@0.6.3, bleedingindepth@0.4.1, bloodtrail@1.2.4, booktraderforked@1.0.7, butchering@1.13.5, carryonlib@1.0.0-pre.7, climbmountain@0.2.4, clothierheirloomsmod@1.1.0, collapsestory@0.7.1, commonlibforked@2.8.1, configlib@1.12.0, coolergreens@1.0.0, critchersgrapplehook@1.1.0, desirepaths@0.5.1, dteeyesserv@1.0.1, dteskinsserv@1.0.1, elkgoatskullmask@1.11.0, tackandequipment@1.1.2, extinguishinvetorytorches@2.0.1, extrashelves@1.1.1-rc.1, fastcraftinggrid@1.0.4, footprints@1.2.4, fromgoldencombs@2.0.8, genelib@3.1.2, goodhunting@1.4.2, gourmand@1.8.12, herbarium@1.4.3, immersiveminingandahalf@1.0.0, immersivewoodworking@1.0.0, insanitylib@2.0.3, iwantsmoothtemperature@1.1.6, jaunt@3.0.0-rc.3, knitting@2.0.3, madhides@1.0.2, mnflowers@1.0.0, materialneeds@1.1.16, naturalfertilizer@1.5.1, ndlflowergrowth@2.3.0, ndltreegrowth@2.4.0, nervousanimals@1.0.0, nobackwardssprinting@1.0.1, pemmican@0.4.0, petai@5.1.1, physicslib@1.3.0, claywheel@2.0.1, projectileflee@1.0.4, realistictemperatures@0.1.6, realsmoke@1.3.1, rivers@5.0.2, saltandsands@1.3.0, sheydermod@1.0.3, shipwright@1.4.1, simplestarvation@1.1.1, sleepneed@3.1.4, squeezeberries@1.0.1, stabilityabove@1.0.0, stonebakeoven@1.3.5, stringsense@2.4.0, synergy@1.1.24, temperatureheighttweak@0.4.0, toolsmith@1.2.17, valksfuzzyclouds@2.1.3, vanityslotsfork@0.0.8, versionchecker@1.3.0, vigor@122.7.3, vintsbottlesncups@1.3.7, visorhelmetsfork@1.1.9, creative@1.22.3, vsecomachina@0.6.1, vsroofing@1.6.3, survival@1.22.3, wallkickswillwork@1.1.0, waterfall@1.2.4, watersheds@6.4.3, wilderlandstheweightbelow@1.0.3, xlibfork@1.0.21, xskillsqualitymodifiers@2.1.0, alchemymnpatch@1.0.0, brainfreeze@1.3.8, carryon@2.0.0-pre.7, chunklod@1.2.0-dev.2, crossbowsfork@1.10.0, elkjauntfork@1.3.2, equusdestrier@1.0.0, equus@1.4.0, fallingecomachina@0.1.1, fueledwearablelightsfork@1.2.3, glassmakingfork@1.5.8, gothicmusic1@1.0.1, gothicmusic2@1.0.1, gothicmusic3@1.0.2, immersivewoodworkingroofingcompat@1.0.0, mapper@0.5.2, playercorpseforked@1.14.1, quiversfork@0.9.29, shearlib@1.3.0, storagetweaks@1.3.3-rc.3, tailorsdelight@2.2.2, terrainslabs@1.0.17, toolsmithgeologypatch@1.2.0, wildcraftfruit@1.4.72, wildcrafttree@1.3.4, wblockadj@1.0.4, wpanning@1.0.9, xskills@1.0.75, zrustdrops@2.1.0, armoryfork@1.11.0, bonearrowtweak@0.0.2, combatreanimatedfork@1.0.1, industrialstory@0.6.9, wool@1.9.3, xskillsgilded@1.3.37
Involved Harmony IDs: attributerenderinglibrary
System.Exception: Don't know how to instantiate item of class 'CombatOverhaul:VanillaShield' did you forget to register a mapping?
   at Vintagestory.Common.ClassRegistry.CreateItem(String itemClass) in VintagestoryLib\Common\ClassRegistry.cs:line 323
   at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket_Patch5(Packet_ItemType packet, IWorldAccessor world, ClassRegistry registry)
   at Vintagestory.Client.NoObf.ClientSystemStartup.PopulateItems(List`1 items, Int32 listSize) in VintagestoryLib\Client\Systems\Startup.cs:line 673
   at Vintagestory.Client.NoObf.ClientSystemStartup.LoadItemTypes() in VintagestoryLib\Client\Systems\Startup.cs:line 444
   at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\Startup.cs:line 384
   at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass11_0.<QueueTask>b__0(Object _) in VintagestoryApi\Common\TyronThreadPool.cs:line 119
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
   at System.Threading.Thread.StartCallback()
Sniffr0st, 3 days ago
@Alodh: im not seeing overhaullib legacy in that list. do you have it? actually i dont see combatoverhaul either

I do, I don't know why it wasn't there. Just trying to reconnect again worked. This is from the server main log

Spoiler
9.7.2026 16:47:55 [Notification] Mods, sorted by dependency: walkingstick, bedregenregenerated, betterfirepitv122fix, catchlivestock, catchledge, chandeliercraft, chargedjump, cbr, crawlanddive, creaturefootsteps, darcesdriftersredone, deciduoustrees, earthfed, elkaccessories, fallingtree, farmingrevamped, fastmushroomharvesting, fowlmod, freelook, hydrateordiedrate, immersivefoliage, immersivemining, immersivetooldamagetweaks, interestingoregen, itemclumps, jsonpatcheslib, lakulsenhancedvanillatrees, leaflitter, madfoundation, millwright, nosurfacemonsters, overhaulliblegacycompat, overhaullib, primitivesurvival, readthemap, rockstratavariety, seasonalflowers, spinningwheel, sprintmomentum, stoneharvesting, sungaze, temporalsreformed, terratag, toneddownpredatorsfork, valkyrjahair, vaultandroll, visibleoresandminerals, game, vsimgui, wgroundlayers, advancedgeology, alchemy, aletraders, algernonsterrainsampler, animalcages, animaltrader, animationslib, arrowbarrels, attributerenderinglibrary, bearsshiftyearth, bedspawnv2, bellowsfix, bettererprospecting, betterhandbook, betterloot, betterruins, bettertraders, bleedingindepth, bloodtrail, booktraderforked, butchering, carryonlib, climbmountain, clothierheirloomsmod, collapsestory, commonlibforked, configlib, critchersgrapplehook, desirepaths, dteeyesserv, dteskinsserv, elkgoatskullmask, tackandequipment, extinguishinvetorytorches, extrashelves, fastcraftinggrid, fleeexhaustion, footprints, fromgoldencombs, genelib, goodhunting, gourmand, herbarium, immersiveminingandahalf, immersivewoodworking, insanitylib, iwantsmoothtemperature, jaunt, knitting, lncurves, madhides, mnflowers, materialneeds, naturalfertilizer, ndlflowergrowth, ndltreegrowth, nervousanimals, nobackwardssprinting, pemmican, petai, physicslib, placeonslabs, claywheel, projectileflee, realistictemperatures, realsmoke, rivers, saltandsands, shipwright, simplestarvation, sleepneed, squeezeberries, stabilityabove, stonebakeoven, stringsense, synergy, temperatureheighttweak, terraprety, toolsmith, traitacquirermoddedclasses, tungsten, vanityslotsfork, vigor, vintsbottlesncups, visorhelmetsfork, creative, vsecomachina, vsroofing, survival, wallkickswillwork, waterfall, watersheds, weatherthestormshelter, wilderlandstheweightbelow, xlibfork, xskillsqualitymodifiers, alchemymnpatch, brainfreeze, carryon, chunklod, combatoverhaulfork, crossbowsfork, elkjauntfork, equusdestrier, equus, fallingecomachina, fueledwearablelightsfork, glassmakingfork, immersivewoodworkingroofingcompat, mapper, playercorpseforked, quiversfork, shearlib, storagetweaks, tailorsdelight, terrainslabs, toolsmithgeologypatch, wildcraftfruit, wildcrafttree, wblockadj, wpanning, xskillsfork, zrustdrops, armoryfork, bonearrowtweak, combatreanimatedfork, industrialstory, mappermaprecipepatch, wool, xskillsgilded
Sniffr0st, 3 days ago
@Alodh: ah i guess you updated and didnt restart the game. you have to fully restart whenever you update overhaullib

Ah I suppose that's possible, I sometimes disconnect and leave it running in the background while doing something else, and then forget where I was

Jasorn, 4 days ago

When the mod "Blackguard Additions CO Compatible Redux" is enabled you cannot craft the tool hammer, it instead just makes a Blackguard warhammer, similar issue to the tanto craft issue instead of a knife that was recently fixed 

MrEevee, 4 days ago

Is there a way to remove traits like Leg day off blackguard?

RaiuVI, 5 days ago

Alodh if you have the time could you take a look at Bows By Kanahaku to see if you can make them compatible with CO

RaiuVI, 4 days ago (modified 4 days ago)
@Alodh: compatible now

You are a Legend. Thank you for bothering

RaiuVI, 4 days ago
@RaiuVI: You are a Legend. Thank you for bothering

Doesn't seem to work non of the bows have the damage multiplier nor damage tier but thanks anyway it's not that important. Whilst trying the bows i found an animation bug if you set your bows cursor type to moving it breaks the animations for all the vanilla bows if you use them with the setting and it stays broken even after you turn it to fixed again

EthelVril, 5 days ago

Compat with Botania would be awesome xD

Alodh , 5 days ago
@EthelVril: Compat with Botania would be awesome xD

whats not compatible?

EthelVril, 5 days ago
@Alodh: whats not compatible?

None of the armors, shields or weapons added by Combat Overhaul can be made with any of the 3 metals it adds

JP4597, Jul 5th at 2:33 AM

I just realized the only weapon you can attatch to the elk is a spear now. 

Sumec, Jul 4th at 7:16 PM

Some Vanilla shields seem not to have a craft.

trollusk, Jul 4th at 12:32 AM

To people having trouble with being unable to throw spears: when you hold the spear there is a prompt telling you to select weapon mode. You can select high, low, dynamic or throwing mode.

Capn_Plaid, Jul 1st at 9:33 AM

I have this installed with Toolsmith, and noticed that thrown weapons (spears, javelins) seem to drop their parts as expected- handle and toolhead, assuming both have durability left. But you can also still pick up the original weapon, with 0 durability left in whatever piece broke, in addition to the duplicate pieces. You can then throw that "broken" spear or javelin, which then drops itself and another toolhead and/or handle. The durability on all parts will continue to tick down below 0 with subsequent throws, but it will never actually break and disappear unless you use it in melee.

 

It also doesn't seem to properly respect the compatibility toggle in the config, it'll disable the in-hand crafting but still drop items after a weapon breaks. Setting the compatibility hooks to "false" will also cause any attempt at grid crafting a weapon to instantly crash, as soon as the recipe would compete (ie placing a javelin head atop a stick).

 

This was all tested in a singleplayer world with bare minimum mods to get it all working. If there's any more information or testing that could help, let me know.

client-main.log

1.7.2026 02:15:05 [Notification] Client logger started.
1.7.2026 02:15:05 [Notification] Game Version: v1.22.3 (Stable)
1.7.2026 02:15:05 [Notification] Process path: C:\Games\Vintage Story\Latest\Vintagestory.exe
1.7.2026 02:15:05 [Notification] Operating System: Windows 10.0.26200.0
1.7.2026 02:15:05 [Notification] CPU Cores: 16
1.7.2026 02:15:05 [Notification] CPU: AMD Ryzen 7 7800X3D 8-Core Processor
1.7.2026 02:15:05 [Notification] Available RAM: 32361 MB
1.7.2026 02:15:06 [Notification] OpenAL Initialized. Available Mono/Stereo Sources: 255/1
1.7.2026 02:15:06 [Notification] Graphics Card Vendor: NVIDIA Corporation
1.7.2026 02:15:06 [Notification] Graphics Card Version: 4.3.0 NVIDIA 591.86
1.7.2026 02:15:06 [Notification] Graphics Card Renderer: NVIDIA GeForce RTX 4080 SUPER/PCIe/SSE2
1.7.2026 02:15:06 [Notification] Graphics Card ShadingLanguageVersion: 4.30 NVIDIA via Cg compiler
1.7.2026 02:15:06 [Notification] GL.MaxVertexUniformComponents: 4096
1.7.2026 02:15:06 [Notification] GL.MaxUniformBlockSize: 65536
1.7.2026 02:15:06 [Notification] C# Framework: .net 10.0.9
1.7.2026 02:15:06 [Notification] Cairo Graphics Version: 1.17.3
1.7.2026 02:15:06 [Notification] OpenAL Version: 1.1 ALSOFT 1.23.0
1.7.2026 02:15:06 [Notification] Zstd Version: 1.5.7
1.7.2026 02:15:06 [Notification] Start discovering assets
1.7.2026 02:15:06 [Notification] Found 34 base assets in category lang
1.7.2026 02:15:06 [Notification] Found 0 base assets in category patches
1.7.2026 02:15:06 [Notification] Found 24 base assets in category config
1.7.2026 02:15:06 [Notification] Found 0 base assets in category worldproperties
1.7.2026 02:15:06 [Notification] Found 49 base assets in category sounds
1.7.2026 02:15:06 [Notification] Found 230 base assets in category shapes
1.7.2026 02:15:06 [Notification] Found 84 base assets in category shaders
1.7.2026 02:15:06 [Notification] Found 19 base assets in category shaderincludes
1.7.2026 02:15:06 [Notification] Found 182 base assets in category textures
1.7.2026 02:15:06 [Notification] Found 4 base assets in category music
1.7.2026 02:15:06 [Notification] Found 0 base assets in category dialog
1.7.2026 02:15:06 [Notification] Found 626 base assets in total
1.7.2026 02:15:06 [Notification] Loading sounds
1.7.2026 02:15:06 [Notification] (Re-)loaded frame buffers
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass .
1.7.2026 02:15:06 [Notification] Sounds loaded
1.7.2026 02:15:06 [Notification] Waiting for async sound loading...
1.7.2026 02:15:06 [Notification] Begin loading shaders
1.7.2026 02:15:06 [Notification] Load shaders now
1.7.2026 02:15:06 [Notification] Loading shaders...
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass standard.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass particlescube.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass particlesquad.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass sky.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass nightsky.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass woittest.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass transparentcompose.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass helditem.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass chunkopaque.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass chunkliquid.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass decals.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass final.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass gui.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass blur.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass chunktransparent.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass findbright.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass chunktopsoil.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass godrays.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass autocamera.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass blockhighlights.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass wireframe.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass entityanimated.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass luma.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass blit.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass particlesquad2d.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass chunkshadowmap.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass texture2texture.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass celestialobject.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass guitopsoil.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass colorgrade.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass guigear.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass ssao.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass bilateralblur.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass chunkliquiddepth.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass aurora.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass cloudmap.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass cloudvolumetric.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass instanced.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass lines.
1.7.2026 02:15:06 [Notification] Loaded Shaderprogramm for render pass entityanimated.
1.7.2026 02:15:06 [Notification] Cached session key is valid, validating with server
1.7.2026 02:15:06 [Notification] Server validation response: Good
1.7.2026 02:15:06 [Notification] Will search the following paths for mods:
1.7.2026 02:15:06 [Notification] C:\Games\Vintage Story\Latest\Mods
1.7.2026 02:15:06 [Notification] C:\Games\Vintage Story\Latest\LatestData\Mods
1.7.2026 02:15:08 [Notification] Initialized GUI Manager
1.7.2026 02:15:08 [Notification] Initialized Server Connection
1.7.2026 02:15:08 [Notification] Server args parsed
1.7.2026 02:15:08 [Notification] Server main instantiated
1.7.2026 02:15:22 [Notification] Processed server identification
1.7.2026 02:15:22 [Notification] Map initialized
1.7.2026 02:15:22 [Notification] Received server assets
1.7.2026 02:15:22 [Notification] Loading and pre-starting client side mods...
1.7.2026 02:15:22 [Notification] Will search the following paths for mods:
1.7.2026 02:15:22 [Notification] C:\Games\Vintage Story\Latest\Mods
1.7.2026 02:15:22 [Notification] C:\Games\Vintage Story\Latest\LatestData\Mods
1.7.2026 02:15:22 [Notification] Found 14 mods (0 disabled)
1.7.2026 02:15:22 [Notification] Mods, sorted by dependency: jsonpatcheslib, overhaulliblegacycompat, overhaullib, game, vsimgui, animationslib, attributerenderinglibrary, configlib, playermodellib, toolsmith, creative, survival, combatoverhaulfork, armoryfork
1.7.2026 02:15:22 [Notification] Instantiated 167 mod systems from 14 enabled mods
1.7.2026 02:15:22 [Notification] Loaded mods (14):
ModID Version Name FileName Dependencies Authors ModDB (if alias set by author)
attributerenderinglibrary 3.1.0 Attribute Rendering Library AttributeRenderingLibrary-v3.1.0.zip game@1.22.0 Craluminum2413 (Dana), Nanotect, BowlSoldier https://mods.vintagestory.at/attributerenderinglibrary
toolsmith 1.2.17 Toolsmith toolsmith_1.2.17.zip game@1.22.0 Jon https://mods.vintagestory.at/toolsmith
jsonpatcheslib 1.5.3 JSON Patches lib jsonpatcheslib_1.5.3.zip - Maltiez https://mods.vintagestory.at/jsonpatcheslib
overhaullib 2.0.9 Overhaul lib overhaullib_2.0.9.zip - Maltiez https://mods.vintagestory.at/overhaullib
vsimgui 1.2.7 Dear ImGui vsimgui_1.2.7.zip - Maltiez https://mods.vintagestory.at/vsimgui
animationslib 0.0.2 Animations lib animationslib_0.0.2.zip game@*, jsonpatcheslib@1.4.1 Maltiez https://mods.vintagestory.at/animationslib
overhaulliblegacycompat 1.1.55 Overhaul lib legacy compat overhaulliblegacycompat_1.1.55.zip - Maltiez, Alodh https://mods.vintagestory.at/overhaulliblegacycompat
combatoverhaulfork 0.17.66 Combat Overhaul combatoverhaulfork_0.17.66.zip overhaulliblegacycompat@1.0.7, jsonpatcheslib@1.3.1, animationslib@0.0.2, configlib@1.11.1, vsimgui@1.2.2 Maltiez, Alodh https://mods.vintagestory.at/combatoverhaulfork
playermodellib 1.22.2 Player Model Library playermodellib_1.22.2.zip jsonpatcheslib@1.5.2, overhaullib@2.0.9 Maltiez, Caliber https://mods.vintagestory.at/playermodellib
armoryfork 1.10.51 Combat Overhaul : Armory armoryfork_1.10.51.zip combatoverhaulfork@0.17.3, overhaulliblegacycompat@1.0.5 Maltiez, Corat, Alodh https://mods.vintagestory.at/armoryfork
configlib 1.12.0 Config lib configlib_1.12.0.zip vsimgui@1.2.0 Maltiez, The Insanity God https://mods.vintagestory.at/configlib
game 1.22.3 Essentials VSEssentials.dll - Tyron https://mods.vintagestory.at/game
creative 1.22.3 Creative Mode VSCreativeMod.dll game Tyron https://mods.vintagestory.at/creative
survival 1.22.3 Survival Mode VSSurvivalMod.dll game Tyron https://mods.vintagestory.at/survival

1.7.2026 02:15:23 [Notification] Done loading and pre-starting client side mods.
1.7.2026 02:15:23 [Event] Loaded mods:
'jsonpatcheslib' '1.5.3' 'JSON Patches lib' 'Maltiez' 'jsonpatcheslib_1.5.3.zip'
'overhaulliblegacycompat' '1.1.55' 'Overhaul lib legacy compat' 'Maltiez, Alodh' 'overhaulliblegacycompat_1.1.55.zip'
'overhaullib' '2.0.9' 'Overhaul lib' 'Maltiez' 'overhaullib_2.0.9.zip'
'game' '1.22.3' 'Essentials' 'Tyron' 'VSEssentials.dll'
'vsimgui' '1.2.7' 'Dear ImGui' 'Maltiez' 'vsimgui_1.2.7.zip'
'animationslib' '0.0.2' 'Animations lib' 'Maltiez' 'animationslib_0.0.2.zip'
'attributerenderinglibrary' '3.1.0' 'Attribute Rendering Library' 'Craluminum2413 (Dana), Nanotect, BowlSoldier' 'AttributeRenderingLibrary-v3.1.0.zip'
'configlib' '1.12.0' 'Config lib' 'Maltiez, The Insanity God' 'configlib_1.12.0.zip'
'playermodellib' '1.22.2' 'Player Model Library' 'Maltiez, Caliber' 'playermodellib_1.22.2.zip'
'toolsmith' '1.2.17' 'Toolsmith' 'Jon' 'toolsmith_1.2.17.zip'
'creative' '1.22.3' 'Creative Mode' 'Tyron' 'VSCreativeMod.dll'
'survival' '1.22.3' 'Survival Mode' 'Tyron' 'VSSurvivalMod.dll'
'combatoverhaulfork' '0.17.66' 'Combat Overhaul' 'Maltiez, Alodh' 'combatoverhaulfork_0.17.66.zip'
'armoryfork' '1.10.51' 'Combat Overhaul : Armory' 'Maltiez, Corat, Alodh' 'armoryfork_1.10.51.zip'
1.7.2026 02:15:23 [Event] [attributerenderinglibrary] started 'Attribute Rendering Library' mod
1.7.2026 02:15:23 [Notification] External Origins in load order: modorigin@C:\Games\Vintage Story\Latest\assets\creative\, modorigin@C:\Games\Vintage Story\Latest\assets\survival\, mod@jsonpatcheslib_1.5.3.zip, mod@overhaulliblegacycompat_1.1.55.zip, mod@overhaullib_2.0.9.zip, mod@vsimgui_1.2.7.zip, mod@animationslib_0.0.2.zip, mod@playermodellib_1.22.2.zip, mod@toolsmith_1.2.17.zip, mod@combatoverhaulfork_0.17.66.zip, mod@armoryfork_1.10.51.zip
1.7.2026 02:15:23 [Notification] Tags registries now locked.
1.7.2026 02:15:23 [Notification] Found 22 external assets in category lang
1.7.2026 02:15:23 [Notification] Found 112 external assets in category patches
1.7.2026 02:15:23 [Notification] Found 233 external assets in category config
1.7.2026 02:15:23 [Notification] Found 25 external assets in category worldproperties
1.7.2026 02:15:23 [Notification] Found 693 external assets in category sounds
1.7.2026 02:15:24 [Notification] Found 6928 external assets in category shapes
1.7.2026 02:15:24 [Notification] Found 23 external assets in category shaders
1.7.2026 02:15:24 [Notification] Found 0 external assets in category shaderincludes
1.7.2026 02:15:24 [Notification] Found 9653 external assets in category textures
1.7.2026 02:15:24 [Notification] Found 83 external assets in category music
1.7.2026 02:15:24 [Notification] Found 18 external assets in category dialog
1.7.2026 02:15:24 [Notification] Found 101 external assets in category compatibility
1.7.2026 02:15:24 [Notification] Found 34 external assets in category jsonpatches
1.7.2026 02:15:24 [Notification] Reloaded lang file now with mod assets
1.7.2026 02:15:24 [Notification] Server launched
1.7.2026 02:15:25 [Notification] [Config lib] Configs loaded: 5
1.7.2026 02:15:25 [Notification] Compatibility lib: 0 assets added, 0 assets replaced.
1.7.2026 02:15:26 [Notification] JsonPatch Loader: 295 patches total, successfully applied 48 patches, missing files on 245 patches, unmet conditions on 358 patches, no errors
1.7.2026 02:15:26 [Notification] Received 5052 item types from server
1.7.2026 02:15:26 [Notification] Loaded 14249 block types from server
1.7.2026 02:15:27 [Notification] Reloaded sounds, now with mod assets
1.7.2026 02:15:27 [Warning] Did not find required shape game:shapes/item/tool/club/{type}.json anywhere. (defined in Shape for item game:club)
1.7.2026 02:15:27 [Notification] Composed 1 4096x4096 entities texture atlases from 710 textures
1.7.2026 02:15:27 [Notification] Collected 3269 shapes to tesselate.
1.7.2026 02:15:27 [Notification] Composed 1 4096x4096 items texture atlases from 2382 textures
1.7.2026 02:15:29 [Notification] Composed 1 4096x4096 blocks texture atlases from 7433 textures
1.7.2026 02:15:30 [Notification] [Config lib] Configs received from server: 5
1.7.2026 02:15:30 [Notification] Server assets loaded
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass standard.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass customstandard.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass customstandardfirstperson.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass standard.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass entityanimated.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass particlescube.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass lines.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass aurora.
1.7.2026 02:15:30 [Notification] Initialised WeatherSystemClient. simLightning is loaded.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass customstandard.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass customstandardfirstperson.
1.7.2026 02:15:30 [Notification] [toolsmith] Recieved configs successfully from Server!
1.7.2026 02:15:30 [Notification] [toolsmith] Recieved part stats successfully from Server!
1.7.2026 02:15:30 [Notification] [toolsmith] Recieved the List of tools with wood in their bindings from the server!
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass sleepoverlay.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass machinegear.
1.7.2026 02:15:30 [Notification] Started 116 systems on Client:
1.7.2026 02:15:30 [Notification] Mod 'overhaullib_2.0.9.zip' (overhaullib):
1.7.2026 02:15:30 [Notification] OverhaulLib.OverhaulLibSystem
1.7.2026 02:15:30 [Notification] OverhaulLib.Utils.ProtoBufSupport.OpenTKProtoBufSupportSystem
1.7.2026 02:15:30 [Notification] Mod 'VSEssentials.dll' (game):
1.7.2026 02:15:30 [Notification] Vintagestory.ServerMods.Core
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.EntityPartitioning
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ErrorReporter
1.7.2026 02:15:30 [Notification] Vintagestory.ServerMods.ModCompatiblityUtil
1.7.2026 02:15:30 [Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader
1.7.2026 02:15:30 [Notification] FluffyClouds.FluffyCloudsModSystem
1.7.2026 02:15:30 [Notification] Vintagestory.Systems.ModSystemTfEditFromAttributes
1.7.2026 02:15:30 [Notification] Vintagestory.ServerMods.GenMaps
1.7.2026 02:15:30 [Notification] Vintagestory.ServerMods.ModSystemWorldGenStructures
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemRenderFallingBlocksFast
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.FallingBlockParticlesModSystem
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemItemRendererOptimizer
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemFpHands
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.CharacterExtraDialogs
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.EntityNameTagRendererRegistry
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemAmbientParticles
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.EntityParticleSpawner
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.EntityParticleSystem
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.POIRegistry
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemProgressBar
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.RoomRegistry
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.WeatherSystemCommands
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.WeatherSystemClient
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.SystemRemotePlayerTracking
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.WorldMapManager
1.7.2026 02:15:30 [Notification] Vintagestory.ServerMods.LoadColorMaps
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ClothManager
1.7.2026 02:15:30 [Notification] Mod 'vsimgui_1.2.7.zip' (vsimgui):
1.7.2026 02:15:30 [Notification] VSImGui.ImGuiModSystem
1.7.2026 02:15:30 [Notification] Mod 'VSSurvivalMod.dll' (survival):
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemControlPoints
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.SurvivalCoreSystem
1.7.2026 02:15:30 [Notification] Vintagestory.Systems.StoryLockableDoor
1.7.2026 02:15:30 [Notification] Vintagestory.Client.NoObf.StoryGenFailedSystem
1.7.2026 02:15:30 [Notification] Vintagestory.Client.NoObf.ModSystemBossHealthBars
1.7.2026 02:15:30 [Notification] Vintagestory.ServerMods.UpgradeTasks
1.7.2026 02:15:30 [Notification] Vintagestory.ServerMods.ModSystemDetailModeSync
1.7.2026 02:15:30 [Notification] Vintagestory.ServerMods.ModSystemTiledDungeons
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.MSShapeFromAttrCacheHelper
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.MyceliumSystem
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemLabelMeshCache
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemShapeFromAttributesTransform
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemCatchCreature
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.FishingSupportModSystem
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemGliding
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemMeasuringRope
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemStopRaiseShieldAnim
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemSnowShoveling
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemSubTongsDurability
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.Timeswitch
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ScreenshakeToClientModSystem
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.StoryStructuresSpawnConditions
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemNPCHairStyling
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemSkinnableAdditions
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemVillagerDebug
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemAuction
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemBlockReinforcement
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.Core
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemBoatingSoundAndRatlineStamina
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemShipConstructionSitePreview
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.CharacterSystem
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.MealMeshCache
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.VariablesModSystem
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModsystemElevator
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ActivityModSystem
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ActivityEditorSystem
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemFarming
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemCommandHandbook
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemSurvivalHandbook
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemTutorial
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.HeldItemMouseInputHandler
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemNightVision
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.TobiasTeleporter
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModJournal
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.LiquidItemStackRenderer
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemStructureLocator
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModLootRandomizer
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemChiselCommands
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.MicroBlockModelCache
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemEntityOwnership
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemRifts
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemRiftWeather
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSleeping
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemUnbreakSupportBeam
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemSupportBeamPlacer
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.TeleporterManager
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModTemperature
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.SystemTemporalStability
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.TemporalStabilityEffects
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemWearableStats
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemEditableBook
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.TradeHandbookInfo
1.7.2026 02:15:30 [Notification] Vintagestory.ServerMods.GenDevastationLayer
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.RecipeRegistrySystem
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemOreMap
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemSnowballs
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.HumanoidOutfits
1.7.2026 02:15:30 [Notification] Vintagestory.GameContent.ModSystemDevastationEffects
1.7.2026 02:15:30 [Notification] Mod 'VSCreativeMod.dll' (creative):
1.7.2026 02:15:30 [Notification] Vintagestory.ServerMods.Core
1.7.2026 02:15:30 [Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit
1.7.2026 02:15:30 [Notification] Mod 'configlib_1.12.0.zip' (configlib):
1.7.2026 02:15:30 [Notification] ConfigLib.ConfigLibModSystem
1.7.2026 02:15:30 [Notification] Mod 'jsonpatcheslib_1.5.3.zip' (jsonpatcheslib):
1.7.2026 02:15:30 [Notification] JsonPatchLib.JsonPatchLibSystem
1.7.2026 02:15:30 [Notification] Mod 'overhaulliblegacycompat_1.1.55.zip' (overhaulliblegacycompat):
1.7.2026 02:15:30 [Notification] CombatOverhaul.FueledItemSystem
1.7.2026 02:15:30 [Notification] CombatOverhaul.LogStuff
1.7.2026 02:15:30 [Notification] CombatOverhaul.CombatOverhaulSystem
1.7.2026 02:15:30 [Notification] CombatOverhaul.CombatOverhaulAnimationsSystem
1.7.2026 02:15:30 [Notification] CombatOverhaul.WeaponBuffs.WeaponBuffSystem
1.7.2026 02:15:30 [Notification] CombatOverhaul.Compatibility.PlayerModelLibCompatibilitySystem
1.7.2026 02:15:30 [Notification] Mod 'animationslib_0.0.2.zip' (animationslib):
1.7.2026 02:15:30 [Notification] AnimationsLib.AnimationsLibSystem
1.7.2026 02:15:30 [Notification] Mod 'AttributeRenderingLibrary-v3.1.0.zip' (attributerenderinglibrary):
1.7.2026 02:15:30 [Notification] AttributeRenderingLibrary.Core
1.7.2026 02:15:30 [Notification] Mod 'playermodellib_1.22.2.zip' (playermodellib):
1.7.2026 02:15:30 [Notification] PlayerModelLib.PlayerModelModSystem
1.7.2026 02:15:30 [Notification] PlayerModelLib.CustomModelsSystem
1.7.2026 02:15:30 [Notification] PlayerModelLib.LatePlayerModelModSystem
1.7.2026 02:15:30 [Notification] Mod 'toolsmith_1.2.17.zip' (toolsmith):
1.7.2026 02:15:30 [Notification] Toolsmith.ToolsmithModSystem
1.7.2026 02:15:30 [Notification] Mod 'combatoverhaulfork_0.17.66.zip' (combatoverhaulfork):
1.7.2026 02:15:30 [Notification] CombatOverhaul.CombatOverhaulAdditionalSystem
1.7.2026 02:15:30 [Notification] Loading shaders...
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass standard.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass particlescube.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass particlesquad.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass sky.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass nightsky.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass woittest.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass transparentcompose.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass helditem.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass chunkopaque.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass chunkliquid.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass decals.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass final.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass gui.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass blur.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass chunktransparent.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass findbright.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass chunktopsoil.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass godrays.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass autocamera.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass blockhighlights.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass wireframe.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass entityanimated.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass luma.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass blit.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass particlesquad2d.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass chunkshadowmap.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass texture2texture.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass celestialobject.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass guitopsoil.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass colorgrade.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass guigear.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass ssao.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass bilateralblur.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass chunkliquiddepth.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass aurora.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass cloudmap.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass cloudvolumetric.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass instanced.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass lines.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass entityanimated.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass chunkshadowmap.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass standard.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass customstandard.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass customstandardfirstperson.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass standard.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass entityanimated.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass particlescube.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass lines.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass aurora.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass customstandard.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass customstandardfirstperson.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass sleepoverlay.
1.7.2026 02:15:30 [Notification] Loaded Shaderprogramm for render pass machinegear.
1.7.2026 02:15:30 [Notification] Reloaded shaders now with mod assets
1.7.2026 02:15:30 [Notification] Blocks tesselated
1.7.2026 02:15:30 [Notification] Received level init
1.7.2026 02:15:31 [Notification] Loaded Shaderprogramm for render pass instanced.
1.7.2026 02:15:31 [Event] 52 traits loaded from 2 files
1.7.2026 02:15:31 [Event] 6 classes loaded from 1 files
1.7.2026 02:15:31 [Notification] Initialized Music Engine
1.7.2026 02:15:31 [Notification] Texture size is 32 so decal atlas size of 128x128 should suffice
1.7.2026 02:15:31 [Warning] [Overhaul lib] [FirstPersonAnimationsBehavior] First-person animation behavior activated for local player '0jmz5Zz3mrCBlNCkHIN7RuTG' entity 1020.
1.7.2026 02:15:31 [Notification] Received level finalize
1.7.2026 02:15:31 [Notification] Loaded Shaderprogramm for render pass cloudmap.
1.7.2026 02:15:31 [Notification] Loaded Shaderprogramm for render pass cloudvolumetric.
1.7.2026 02:15:31 [Notification] Loaded Shaderprogramm for render pass clouds.
1.7.2026 02:15:31 [Notification] Loading world map cache db...
1.7.2026 02:15:32 [Warning] ===============================================================
1.7.2026 02:15:32 [Warning] (x_x) Captured 96 issues during startup:
1.7.2026 02:15:32 [Warning] Did not find required shape game:shapes/item/tool/club/{type}.json anywhere. (defined in Shape for item game:club)
1.7.2026 02:15:32 [Warning] [Overhaul lib] [FirstPersonAnimationsBehavior] First-person animation behavior activated for local player '0jmz5Zz3mrCBlNCkHIN7RuTG' entity 1020.
1.7.2026 02:15:32 [Warning] ===============================================================
1.7.2026 02:15:32 [Notification] Loaded Shaderprogramm for render pass rift.
1.7.2026 02:15:37 [Fatal] Game Version: v1.22.3 (Stable)
7/1/2026 2:15:37 AM: Critical error occurred in the following mod: overhaulliblegacycompat@1.1.55
Loaded Mods: jsonpatcheslib@1.5.3, overhaulliblegacycompat@1.1.55, overhaullib@2.0.9, game@1.22.3, vsimgui@1.2.7, animationslib@0.0.2, attributerenderinglibrary@3.1.0, configlib@1.12.0, playermodellib@1.22.2, toolsmith@1.2.17, creative@1.22.3, survival@1.22.3, combatoverhaulfork@0.17.66, armoryfork@1.10.51
Involved Harmony IDs: OverhaulLib:Transpilers
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.CollectibleObject.<>c__DisplayClass93_0.<OnCreatedByCrafting>b__1() in VintagestoryApi\Common\Collectible\Collectible.cs:line 1137
at Vintagestory.API.Common.CollectibleObject.OnCreatedByCrafting_Patch2(CollectibleObject this, ItemSlot[] allInputSlots, ItemSlot outputSlot, IRecipeBase byRecipe)
at CombatOverhaul.Implementations.MeleeWeapon.OnCreatedByCrafting(ItemSlot[] allInputslots, ItemSlot outputSlot, IRecipeBase byRecipe) in C:\Users\caiaf\Documents\VSMods\OverhaullibLegacy\source\Implementations\MeleeWeapon\Item.cs:line 195
at Vintagestory.API.Common.RecipeBase.GenerateOutputStack(ItemSlot[] inputSlots, ItemSlot outputSlot) in VintagestoryApi\Common\Crafting\RecipeBase.cs:line 323
at Vintagestory.Common.InventoryCraftingGrid.FoundMatch(GridRecipe recipe) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 211
at Vintagestory.Common.InventoryCraftingGrid.FindMatchingRecipe() in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 190
at Vintagestory.Common.InventoryCraftingGrid.OnItemSlotModified(ItemSlot slot) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 142
at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot_Patch1(InventoryBase this, ItemSlot slot, ItemStack extractedStack)
at Vintagestory.Common.InventoryCraftingGrid.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 147
at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 459
at Vintagestory.API.Common.ItemSlot.ActivateSlotLeftClick(ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 364
at Vintagestory.API.Common.ItemSlot.ActivateSlot(ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 324
at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 461
at Vintagestory.Common.InventoryCraftingGrid.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 130
at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 999
at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 794
at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 713
at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 762
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 470
at Vintagestory.Client.NoObf.GuiDialogInventory.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 551
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 401
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 2004
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 52
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 424
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 394
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseDownRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1974
at Vintagestory.Client.GuiScreenRunningGame.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 343
at Vintagestory.Client.ScreenManager.OnMouseDown(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 936
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 207
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseDown(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Crash written to file at "C:\Games\Vintage Story\Latest\LatestData\Logs\client-crash.log"

1.7.2026 02:15:37 [Notification] Exiting game now. Server running=True. Exit reason: Game crashed
1.7.2026 02:15:37 [Notification] Destroying game session, waiting up to 200ms for client threads to exit
1.7.2026 02:15:37 [Notification] OpenAL Initialized. Available Mono/Stereo Sources: 255/1
1.7.2026 02:15:39 [Notification] Stopping single player server
1.7.2026 02:15:39 [Notification] Finished fully loading sounds (async)
1.7.2026 02:15:41 [Notification] Exiting current game to main menu, reason: window close event

Sniffr0st, Jun 27th at 9:06 PM

Hello, I am having a minor issue with CO fork. It makes only a small part of my character visible in the Character screen.
I have first noticed this on my server, but managed to replicate it with minimal modlist. I am playing on Linux Bazzite.

client-main.log with minimal activity
27.6.2026 23:01:13 [Notification] Client logger started.
27.6.2026 23:01:13 [Notification] Game Version: v1.22.3 (Stable)
27.6.2026 23:01:13 [Notification] Process path: /app/extra/vintagestory/Vintagestory
27.6.2026 23:01:13 [Notification] Operating System: Linux (Freedesktop SDK 25.08 (Flatpak runtime)) [Kernel 7.0.9.3]
27.6.2026 23:01:13 [Notification] CPU Cores: 12
27.6.2026 23:01:13 [Notification] CPU: AMD Ryzen 5 5600X 6-Core Processor
27.6.2026 23:01:13 [Notification] Available RAM: 32002 MB
27.6.2026 23:01:14 [Notification] OpenAL Initialized. Available Mono/Stereo Sources: 255/1
27.6.2026 23:01:14 [Notification] Graphics Card Vendor: NVIDIA Corporation
27.6.2026 23:01:14 [Notification] Graphics Card Version: 4.3.0 NVIDIA 610.43.02
27.6.2026 23:01:14 [Notification] Graphics Card Renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
27.6.2026 23:01:14 [Notification] Graphics Card ShadingLanguageVersion: 4.30 NVIDIA via Cg compiler
27.6.2026 23:01:14 [Notification] GL.MaxVertexUniformComponents: 4096
27.6.2026 23:01:14 [Notification] GL.MaxUniformBlockSize: 65536
27.6.2026 23:01:14 [Notification] C# Framework: .net 10.0.8
27.6.2026 23:01:14 [Notification] Cairo Graphics Version: 1.18.4
27.6.2026 23:01:14 [Notification] OpenAL Version: 1.1 ALSOFT 1.23.0
27.6.2026 23:01:14 [Notification] Zstd Version: 1.5.7
27.6.2026 23:01:14 [Notification] Start discovering assets
27.6.2026 23:01:14 [Notification] Found 34 base assets in category lang
27.6.2026 23:01:14 [Notification] Found 0 base assets in category patches
27.6.2026 23:01:14 [Notification] Found 24 base assets in category config
27.6.2026 23:01:14 [Notification] Found 0 base assets in category worldproperties
27.6.2026 23:01:14 [Notification] Found 49 base assets in category sounds
27.6.2026 23:01:14 [Notification] Found 230 base assets in category shapes
27.6.2026 23:01:14 [Notification] Found 84 base assets in category shaders
27.6.2026 23:01:14 [Notification] Found 19 base assets in category shaderincludes
27.6.2026 23:01:14 [Notification] Found 182 base assets in category textures
27.6.2026 23:01:14 [Notification] Found 4 base assets in category music
27.6.2026 23:01:14 [Notification] Found 0 base assets in category dialog
27.6.2026 23:01:14 [Notification] Found 626 base assets in total
27.6.2026 23:01:14 [Notification] Loading sounds
27.6.2026 23:01:14 [Notification] (Re-)loaded frame buffers
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass .
27.6.2026 23:01:14 [Notification] Sounds loaded
27.6.2026 23:01:14 [Notification] Begin loading shaders
27.6.2026 23:01:14 [Notification] Load shaders now
27.6.2026 23:01:14 [Notification] Loading shaders...
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass standard.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass particlescube.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass particlesquad.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass sky.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass nightsky.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass woittest.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass transparentcompose.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass helditem.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass chunkopaque.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass chunkliquid.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass decals.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass final.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass gui.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass blur.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass chunktransparent.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass findbright.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass chunktopsoil.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass godrays.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass autocamera.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass blockhighlights.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass wireframe.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass entityanimated.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass luma.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass blit.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass particlesquad2d.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass chunkshadowmap.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass texture2texture.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass celestialobject.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass guitopsoil.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass colorgrade.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass guigear.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass ssao.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass bilateralblur.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass chunkliquiddepth.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass aurora.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass cloudmap.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass cloudvolumetric.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass instanced.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass lines.
27.6.2026 23:01:14 [Notification] Loaded Shaderprogramm for render pass entityanimated.
27.6.2026 23:01:14 [Notification] Cached session key is valid, validating with server
27.6.2026 23:01:14 [Notification] Server validation response: Good
27.6.2026 23:01:14 [Notification] Will search the following paths for mods:
27.6.2026 23:01:14 [Notification] /app/extra/vintagestory/Mods
27.6.2026 23:01:14 [Notification] ~/.var/app/at.vintagestory.VintageStory/config/VintagestoryData/Mods
27.6.2026 23:01:44 [Notification] Initialized GUI Manager
27.6.2026 23:01:44 [Notification] Initialized Server Connection
27.6.2026 23:01:44 [Notification] Server args parsed
27.6.2026 23:01:45 [Notification] Server main instantiated
27.6.2026 23:01:56 [Notification] Processed server identification
27.6.2026 23:01:56 [Notification] Map initialized
27.6.2026 23:01:56 [Notification] Received server assets
27.6.2026 23:01:56 [Notification] Loading and pre-starting client side mods...
27.6.2026 23:01:56 [Notification] Will search the following paths for mods:
27.6.2026 23:01:56 [Notification] /app/extra/vintagestory/Mods
27.6.2026 23:01:56 [Notification] ~/.var/app/at.vintagestory.VintageStory/config/VintagestoryData/Mods
27.6.2026 23:01:56 [Notification] Found 9 mods (0 disabled)
27.6.2026 23:01:56 [Notification] Mods, sorted by dependency: jsonpatcheslib, overhaulliblegacycompat, game, vsimgui, animationslib, configlib, creative, survival, combatoverhaulfork
27.6.2026 23:01:56 [Notification] Instantiated 159 mod systems from 9 enabled mods
27.6.2026 23:01:56 [Notification] Done loading and pre-starting client side mods.
27.6.2026 23:01:56 [Event] Loaded mods:
'jsonpatcheslib' '1.5.3' 'JSON Patches lib' 'Maltiez' 'jsonpatcheslib_1.5.3.zip'
'overhaulliblegacycompat' '1.1.55' 'Overhaul lib legacy compat' 'Maltiez, Alodh' 'overhaulliblegacycompat_1.1.55.zip'
'game' '1.22.3' 'Essentials' 'Tyron' 'VSEssentials.dll'
'vsimgui' '1.2.7' 'Dear ImGui' 'Maltiez' 'vsimgui_1.2.7.zip'
'animationslib' '0.0.2' 'Animations lib' 'Maltiez' 'animationslib_0.0.2.zip'
'configlib' '1.12.0' 'Config lib' 'Maltiez, The Insanity God' 'configlib_1.12.0.zip'
'creative' '1.22.3' 'Creative Mode' 'Tyron' 'VSCreativeMod.dll'
'survival' '1.22.3' 'Survival Mode' 'Tyron' 'VSSurvivalMod.dll'
'combatoverhaulfork' '0.17.66' 'Combat Overhaul' 'Maltiez, Alodh' 'combatoverhaulfork_0.17.66.zip'
27.6.2026 23:01:56 [Notification] External Origins in load order: modorigin@/app/extra/vintagestory/assets/creative/, modorigin@/app/extra/vintagestory/assets/survival/, mod@jsonpatcheslib_1.5.3.zip, mod@overhaulliblegacycompat_1.1.55.zip, mod@vsimgui_1.2.7.zip, mod@animationslib_0.0.2.zip, mod@combatoverhaulfork_0.17.66.zip
27.6.2026 23:01:56 [Notification] Tags registries now locked.
27.6.2026 23:01:56 [Notification] Found 8 external assets in category lang
27.6.2026 23:01:56 [Notification] Found 73 external assets in category patches
27.6.2026 23:01:56 [Notification] Found 150 external assets in category config
27.6.2026 23:01:56 [Notification] Found 25 external assets in category worldproperties
27.6.2026 23:01:56 [Notification] Found 690 external assets in category sounds
27.6.2026 23:01:56 [Notification] Found 6329 external assets in category shapes
27.6.2026 23:01:56 [Notification] Found 23 external assets in category shaders
27.6.2026 23:01:56 [Notification] Found 0 external assets in category shaderincludes
27.6.2026 23:01:56 [Notification] Found 9519 external assets in category textures
27.6.2026 23:01:56 [Notification] Found 83 external assets in category music
27.6.2026 23:01:56 [Notification] Found 18 external assets in category dialog
27.6.2026 23:01:56 [Notification] Found 0 external assets in category compatibility
27.6.2026 23:01:56 [Notification] Found 32 external assets in category jsonpatches
27.6.2026 23:01:56 [Notification] Reloaded lang file now with mod assets
27.6.2026 23:01:58 [Notification] [Config lib] Configs loaded: 3
27.6.2026 23:01:58 [Notification] Compatibility lib: 0 assets added, 0 assets replaced.
27.6.2026 23:01:59 [Notification] JsonPatch Loader: 196 patches total, successfully applied 39 patches, missing files on 155 patches, unmet conditions on 112 patches, no errors
27.6.2026 23:01:59 [Notification] Received 4503 item types from server
27.6.2026 23:01:59 [Notification] Loaded 14093 block types from server
27.6.2026 23:02:01 [Notification] Reloaded sounds, now with mod assets
27.6.2026 23:02:01 [Warning] Did not find required shape game:shapes/item/tool/club/{type}.json anywhere. (defined in Shape for item game:club)
27.6.2026 23:02:01 [Notification] Composed 1 4096x4096 entities texture atlases from 701 textures
27.6.2026 23:02:01 [Notification] Collected 3106 shapes to tesselate.
27.6.2026 23:02:01 [Notification] Composed 1 4096x4096 items texture atlases from 2332 textures
27.6.2026 23:02:01 [Notification] Server launched
27.6.2026 23:02:03 [Notification] Composed 1 4096x4096 blocks texture atlases from 7429 textures
27.6.2026 23:02:03 [Notification] [Config lib] Configs received from server: 3
27.6.2026 23:02:04 [Notification] Server assets loaded
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass standard.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass customstandard.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass customstandardfirstperson.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass standard.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass entityanimated.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass particlescube.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass lines.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass aurora.
27.6.2026 23:02:04 [Notification] Initialised WeatherSystemClient. simLightning is loaded.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass customstandard.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass customstandardfirstperson.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass sleepoverlay.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass machinegear.
27.6.2026 23:02:04 [Notification] Started 108 systems on Client:
27.6.2026 23:02:04 [Notification] Mod 'VSEssentials.dll' (game):
27.6.2026 23:02:04 [Notification] Vintagestory.ServerMods.Core
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.EntityPartitioning
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ErrorReporter
27.6.2026 23:02:04 [Notification] Vintagestory.ServerMods.ModCompatiblityUtil
27.6.2026 23:02:04 [Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader
27.6.2026 23:02:04 [Notification] FluffyClouds.FluffyCloudsModSystem
27.6.2026 23:02:04 [Notification] Vintagestory.Systems.ModSystemTfEditFromAttributes
27.6.2026 23:02:04 [Notification] Vintagestory.ServerMods.GenMaps
27.6.2026 23:02:04 [Notification] Vintagestory.ServerMods.ModSystemWorldGenStructures
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemRenderFallingBlocksFast
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.FallingBlockParticlesModSystem
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemItemRendererOptimizer
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemFpHands
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.CharacterExtraDialogs
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.EntityNameTagRendererRegistry
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemAmbientParticles
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.EntityParticleSpawner
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.EntityParticleSystem
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.POIRegistry
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemProgressBar
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.RoomRegistry
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.WeatherSystemCommands
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.WeatherSystemClient
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.SystemRemotePlayerTracking
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.WorldMapManager
27.6.2026 23:02:04 [Notification] Vintagestory.ServerMods.LoadColorMaps
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ClothManager
27.6.2026 23:02:04 [Notification] Mod 'vsimgui_1.2.7.zip' (vsimgui):
27.6.2026 23:02:04 [Notification] VSImGui.ImGuiModSystem
27.6.2026 23:02:04 [Notification] Mod 'VSSurvivalMod.dll' (survival):
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemControlPoints
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.SurvivalCoreSystem
27.6.2026 23:02:04 [Notification] Vintagestory.Systems.StoryLockableDoor
27.6.2026 23:02:04 [Notification] Vintagestory.Client.NoObf.StoryGenFailedSystem
27.6.2026 23:02:04 [Notification] Vintagestory.Client.NoObf.ModSystemBossHealthBars
27.6.2026 23:02:04 [Notification] Vintagestory.ServerMods.UpgradeTasks
27.6.2026 23:02:04 [Notification] Vintagestory.ServerMods.ModSystemDetailModeSync
27.6.2026 23:02:04 [Notification] Vintagestory.ServerMods.ModSystemTiledDungeons
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.MSShapeFromAttrCacheHelper
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.MyceliumSystem
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemLabelMeshCache
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemShapeFromAttributesTransform
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemCatchCreature
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.FishingSupportModSystem
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemGliding
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemMeasuringRope
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemStopRaiseShieldAnim
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemSnowShoveling
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemSubTongsDurability
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.Timeswitch
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ScreenshakeToClientModSystem
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.StoryStructuresSpawnConditions
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemNPCHairStyling
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemSkinnableAdditions
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemVillagerDebug
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemAuction
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemBlockReinforcement
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.Core
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemBoatingSoundAndRatlineStamina
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemShipConstructionSitePreview
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.CharacterSystem
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.MealMeshCache
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.VariablesModSystem
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModsystemElevator
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ActivityModSystem
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ActivityEditorSystem
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemFarming
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemCommandHandbook
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemSurvivalHandbook
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemTutorial
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.HeldItemMouseInputHandler
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemNightVision
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.TobiasTeleporter
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModJournal
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.LiquidItemStackRenderer
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemStructureLocator
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModLootRandomizer
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemChiselCommands
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.MicroBlockModelCache
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemEntityOwnership
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemRifts
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemRiftWeather
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSleeping
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemUnbreakSupportBeam
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemSupportBeamPlacer
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.TeleporterManager
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModTemperature
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.SystemTemporalStability
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.TemporalStabilityEffects
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemWearableStats
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemEditableBook
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.TradeHandbookInfo
27.6.2026 23:02:04 [Notification] Vintagestory.ServerMods.GenDevastationLayer
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.RecipeRegistrySystem
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemOreMap
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemSnowballs
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.HumanoidOutfits
27.6.2026 23:02:04 [Notification] Vintagestory.GameContent.ModSystemDevastationEffects
27.6.2026 23:02:04 [Notification] Mod 'VSCreativeMod.dll' (creative):
27.6.2026 23:02:04 [Notification] Vintagestory.ServerMods.Core
27.6.2026 23:02:04 [Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit
27.6.2026 23:02:04 [Notification] Mod 'configlib_1.12.0.zip' (configlib):
27.6.2026 23:02:04 [Notification] ConfigLib.ConfigLibModSystem
27.6.2026 23:02:04 [Notification] Mod 'jsonpatcheslib_1.5.3.zip' (jsonpatcheslib):
27.6.2026 23:02:04 [Notification] JsonPatchLib.JsonPatchLibSystem
27.6.2026 23:02:04 [Notification] Mod 'overhaulliblegacycompat_1.1.55.zip' (overhaulliblegacycompat):
27.6.2026 23:02:04 [Notification] CombatOverhaul.FueledItemSystem
27.6.2026 23:02:04 [Notification] CombatOverhaul.LogStuff
27.6.2026 23:02:04 [Notification] CombatOverhaul.CombatOverhaulSystem
27.6.2026 23:02:04 [Notification] CombatOverhaul.CombatOverhaulAnimationsSystem
27.6.2026 23:02:04 [Notification] CombatOverhaul.WeaponBuffs.WeaponBuffSystem
27.6.2026 23:02:04 [Notification] Mod 'animationslib_0.0.2.zip' (animationslib):
27.6.2026 23:02:04 [Notification] AnimationsLib.AnimationsLibSystem
27.6.2026 23:02:04 [Notification] Mod 'combatoverhaulfork_0.17.66.zip' (combatoverhaulfork):
27.6.2026 23:02:04 [Notification] CombatOverhaul.CombatOverhaulAdditionalSystem
27.6.2026 23:02:04 [Notification] Loading shaders...
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass standard.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass particlescube.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass particlesquad.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass sky.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass nightsky.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass woittest.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass transparentcompose.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass helditem.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass chunkopaque.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass chunkliquid.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass decals.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass final.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass gui.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass blur.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass chunktransparent.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass findbright.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass chunktopsoil.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass godrays.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass autocamera.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass blockhighlights.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass wireframe.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass entityanimated.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass luma.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass blit.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass particlesquad2d.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass chunkshadowmap.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass texture2texture.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass celestialobject.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass guitopsoil.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass colorgrade.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass guigear.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass ssao.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass bilateralblur.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass chunkliquiddepth.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass aurora.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass cloudmap.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass cloudvolumetric.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass instanced.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass lines.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass entityanimated.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass chunkshadowmap.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass standard.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass customstandard.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass customstandardfirstperson.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass standard.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass entityanimated.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass particlescube.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass lines.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass aurora.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass customstandard.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass customstandardfirstperson.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass sleepoverlay.
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass machinegear.
27.6.2026 23:02:04 [Notification] Reloaded shaders now with mod assets
27.6.2026 23:02:04 [Notification] Received level init
27.6.2026 23:02:04 [Notification] Loaded Shaderprogramm for render pass instanced.
27.6.2026 23:02:04 [Event] 52 traits loaded from 2 files
27.6.2026 23:02:04 [Event] 6 classes loaded from 1 files
27.6.2026 23:02:04 [Notification] Blocks tesselated
27.6.2026 23:02:04 [Notification] Initialized Music Engine
27.6.2026 23:02:04 [Notification] Texture size is 32 so decal atlas size of 128x128 should suffice
27.6.2026 23:02:05 [Notification] Finished fully loading sounds (async)
27.6.2026 23:02:05 [Warning] [Overhaul lib] [FirstPersonAnimationsBehavior] First-person animation behavior activated for local player '6M/N1V7lDPqhRPqf9FkWj0BL' entity 1.
27.6.2026 23:02:05 [Notification] Received level finalize
27.6.2026 23:02:06 [Notification] Loaded Shaderprogramm for render pass cloudmap.
27.6.2026 23:02:06 [Notification] Loaded Shaderprogramm for render pass cloudvolumetric.
27.6.2026 23:02:06 [Notification] Loaded Shaderprogramm for render pass clouds.
27.6.2026 23:02:06 [Notification] Loading world map cache db...
27.6.2026 23:02:06 [Warning] ===============================================================
27.6.2026 23:02:06 [Warning] (x_x) Captured 91 issues during startup:
27.6.2026 23:02:06 [Warning] Did not find required shape game:shapes/item/tool/club/{type}.json anywhere. (defined in Shape for item game:club)
27.6.2026 23:02:06 [Warning] [Overhaul lib] [FirstPersonAnimationsBehavior] First-person animation behavior activated for local player '6M/N1V7lDPqhRPqf9FkWj0BL' entity 1.
27.6.2026 23:02:06 [Warning] ===============================================================
27.6.2026 23:02:06 [Notification] Loaded Shaderprogramm for render pass rift.
27.6.2026 23:02:06 [Notification] Client pause state is now on
27.6.2026 23:02:11 [Notification] Client pause state is now off
27.6.2026 23:02:19 [Notification] Client pause state is now on
27.6.2026 23:02:19 [Notification] Destroying game session, waiting up to 200ms for client threads to exit
27.6.2026 23:02:20 [Notification] Stopping single player server
27.6.2026 23:02:21 [Notification] Exiting current game to main menu, reason: leave world button pressed
27.6.2026 23:02:23 [Notification] Exiting game now. Server running=False. Exit reason: Main screen quit button was pressed


https://ibb.co/QvQBCwmW
A fix, or a tip on how to fix it on my end, would be greatly appreciated <3 

Sniffr0st, Jun 28th at 4:08 AM
@Alodh: i will look into it, not sure what could be causing that just yet

Thank you :) what also happens to me is that sometimes attack animations will stop playing and I will be unable to hit anything, and I have to reconnect to the server. But that is a lot harder to replicate, so I wasn't able to isolate it yet, make sure it isn't caused by interaction with another mod.

Petrosine, Jun 26th at 10:19 PM

hello i play on mac on a trackpad (lmao) is there a way i can configure javelins and bows to use the vanilla throwing ,mechanism (hold and release right click)

Alodh , Jun 26th at 10:30 PM
@Petrosine: hello i play on mac on a trackpad (lmao) is there a way i can configure javelins and bows to use the vanilla throwing ,mechanism (hold and release right click)

bow should already be just hold and release right click. i will see about javelin... though i recommend a mouse

Petrosine, Jun 26th at 10:32 PM
@Alodh: bow should already be just hold and release right click. i will see about javelin... though i recommend a mouse

yesss look i would if i could however my current circumstance does not let me

Celembrimbor, Jun 26th at 1:52 AM

for some reason the animationslib shows as missing even though I have installed it and verified that it is in the right place with the right version.  This causes vintage story to not load worlds and crash.

El_Neuman, Jun 25th at 5:55 PM

Alodh
Can you fix it?) Full logs

Crash Report
25.6.2026 19:49:43 [Error] [combatoverhaulfork] An exception was thrown when trying to start the mod:
25.6.2026 19:49:43 [Error] [combatoverhaulfork] Exception: Method not found: 'Boolean CombatOverhaul.Settings.get_ToolsmithIntegrationEnabled()'.
at MonoMod.Core.Interop.CoreCLR.V60.InvokeCompileMethod(IntPtr functionPtr, IntPtr thisPtr, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
at MonoMod.Core.Platforms.Runtimes.Core60Runtime.JitHookDelegateHolder.CompileMethodHook(IntPtr jit, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
at CombatOverhaul.CombatOverhaulAdditionalSystem.IsToolsmithIntegrationEnabled(ICoreAPI api) in C:\Users\caiaf\Documents\VSMods\CombatOverhaul\source\ModSystems.cs:line 112
at CombatOverhaul.CombatOverhaulAdditionalSystem.IsToolsmithIntegrationEnabled(ICoreAPI api) in C:\Users\caiaf\Documents\VSMods\CombatOverhaul\source\ModSystems.cs:line 112
at CombatOverhaul.CombatOverhaulAdditionalSystem.AssetsFinalize(ICoreAPI api) in C:\Users\caiaf\Documents\VSMods\CombatOverhaul\source\ModSystems.cs:line 51
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 671
25.6.2026 19:49:43 [Error] Failed to run mod phase AssetsFinalize for mod CombatOverhaul.CombatOverhaulAdditionalSystem
25.6.2026 19:49:43 [Error] [combatoverhaulfork] An exception was thrown when trying to start the mod:
25.6.2026 19:49:43 [Error] [combatoverhaulfork] Exception: Method not found: 'Boolean CombatOverhaul.Settings.get_ToolsmithIntegrationEnabled()'.
at MonoMod.Core.Interop.CoreCLR.V60.InvokeCompileMethod(IntPtr functionPtr, IntPtr thisPtr, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
at MonoMod.Core.Platforms.Runtimes.Core60Runtime.JitHookDelegateHolder.CompileMethodHook(IntPtr jit, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
at CombatOverhaul.CombatOverhaulAdditionalSystem.IsToolsmithIntegrationEnabled(ICoreAPI api) in C:\Users\caiaf\Documents\VSMods\CombatOverhaul\source\ModSystems.cs:line 112
at CombatOverhaul.CombatOverhaulAdditionalSystem.IsToolsmithIntegrationEnabled(ICoreAPI api) in C:\Users\caiaf\Documents\VSMods\CombatOverhaul\source\ModSystems.cs:line 112
at CombatOverhaul.CombatOverhaulAdditionalSystem.ApplyToolsmithIntegrationState(ICoreAPI api) in C:\Users\caiaf\Documents\VSMods\CombatOverhaul\source\ModSystems.cs:line 100
at CombatOverhaul.CombatOverhaulAdditionalSystem.Start(ICoreAPI api) in C:\Users\caiaf\Documents\VSMods\CombatOverhaul\source\ModSystems.cs:line 46
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 665
25.6.2026 19:49:43 [Error] Failed to run mod phase Start for mod CombatOverhaul.CombatOverhaulAdditionalSystem
El_Neuman, Jun 25th at 6:01 PM (modified Jun 25th at 6:02 PM)
@Alodh: you have to update overhaullib

Yes, that helps, thanks)
What about that? That's your mod?

Spoiler
25.6.2026 19:57:42 [Warning] Failed resolving crafting recipe ingredient with code game:blade-falx-cobalune in Grid recipe
25.6.2026 19:57:42 [Error] Grid Recipe 'game:recipes/grid/tool/blade.json': Output game:blade-falx-cobalune cannot be resolved.
25.6.2026 19:57:42 [Warning] Failed resolving crafting recipe ingredient with code game:blade-falx-pyrelle in Grid recipe
25.6.2026 19:57:42 [Error] Grid Recipe 'game:recipes/grid/tool/blade.json': Output game:blade-falx-pyrelle cannot be resolved.
25.6.2026 19:57:42 [Warning] Failed resolving crafting recipe ingredient with code game:blade-falx-amethyne in Grid recipe
25.6.2026 19:57:42 [Error] Grid Recipe 'game:recipes/grid/tool/blade.json': Output game:blade-falx-amethyne cannot be resolved.
25.6.2026 19:57:42 [Warning] Failed resolving crafting recipe ingredient with code game:blade-falx-redsunder in Grid recipe
25.6.2026 19:57:42 [Error] Grid Recipe 'game:recipes/grid/tool/blade.json': Output game:blade-falx-redsunder cannot be resolved.
25.6.2026 19:57:42 [Warning] Failed resolving crafting recipe ingredient with code game:blade-falx-aureline in Grid recipe
25.6.2026 19:57:42 [Error] Grid Recipe 'game:recipes/grid/tool/blade.json': Output game:blade-falx-aureline cannot be resolved.
25.6.2026 19:57:42 [Warning] Failed resolving crafting recipe ingredient with code game:blade-falx-blush in Grid recipe
25.6.2026 19:57:42 [Error] Grid Recipe 'game:recipes/grid/tool/blade.json': Output game:blade-falx-blush cannot be resolved.
25.6.2026 19:57:42 [Warning] Failed resolving crafting recipe ingredient with code game:blade-falx-cyrenite in Grid recipe
25.6.2026 19:57:42 [Error] Grid Recipe 'game:recipes/grid/tool/blade.json': Output game:blade-falx-cyrenite cannot be resolved.
25.6.2026 19:57:42 [Warning] Failed resolving crafting recipe ingredient with code game:blade-falx-verdyx in Grid recipe
25.6.2026 19:57:42 [Error] Grid Recipe 'game:recipes/grid/tool/blade.json': Output game:blade-falx-verdyx cannot be resolved.
25.6.2026 19:57:42 [Warning] Failed resolving crafting recipe ingredient with code game:blade-falx-obryx in Grid recipe
25.6.2026 19:57:42 [Error] Grid Recipe 'game:recipes/grid/tool/blade.json': Output game:blade-falx-obryx cannot be resolved.
25.6.2026 19:57:42 [Warning] Failed resolving crafting recipe ingredient with code game:blade-falx-mirrane in Grid recipe
25.6.2026 19:57:42 [Error] Grid Recipe 'game:recipes/grid/tool/blade.json': Output game:blade-falx-mirrane cannot be resolved.
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-breastplate-iron in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-breastplate-iron' contains an ingredient that cannot be resolved: Item code armory:part-breastplate-iron
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-breastplate-meteoriciron in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-breastplate-meteoriciron' contains an ingredient that cannot be resolved: Item code armory:part-breastplate-meteoriciron
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-breastplate-steel in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-breastplate-steel' contains an ingredient that cannot be resolved: Item code armory:part-breastplate-steel
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-breastplate-steelgoldplated in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-breastplate-steelgoldplated' contains an ingredient that cannot be resolved: Item code armory:part-breastplate-steelgoldplated
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-breastplate-steelsilverplated in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-breastplate-steelsilverplated' contains an ingredient that cannot be resolved: Item code armory:part-breastplate-steelsilverplated
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-smallarmorplate-iron in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-smallarmorplate-iron' contains an ingredient that cannot be resolved: Item code armory:part-smallarmorplate-iron
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-smallarmorplate-meteoriciron in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-smallarmorplate-meteoriciron' contains an ingredient that cannot be resolved: Item code armory:part-smallarmorplate-meteoriciron
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-smallarmorplate-steel in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-smallarmorplate-steel' contains an ingredient that cannot be resolved: Item code armory:part-smallarmorplate-steel
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-smallarmorplate-steelgoldplated in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-smallarmorplate-steelgoldplated' contains an ingredient that cannot be resolved: Item code armory:part-smallarmorplate-steelgoldplated
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-smallarmorplate-steelsilverplated in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-smallarmorplate-steelsilverplated' contains an ingredient that cannot be resolved: Item code armory:part-smallarmorplate-steelsilverplated
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-greatsword-iron in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-greatsword-iron' contains an ingredient that cannot be resolved: Item code armory:part-greatsword-iron
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-greatsword-meteoriciron in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-greatsword-meteoriciron' contains an ingredient that cannot be resolved: Item code armory:part-greatsword-meteoriciron
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-greatsword-steel in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-greatsword-steel' contains an ingredient that cannot be resolved: Item code armory:part-greatsword-steel
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-halberd-iron in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-halberd-iron' contains an ingredient that cannot be resolved: Item code armory:part-halberd-iron
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-halberd-meteoriciron in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-halberd-meteoriciron' contains an ingredient that cannot be resolved: Item code armory:part-halberd-meteoriciron
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-halberd-steel in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-halberd-steel' contains an ingredient that cannot be resolved: Item code armory:part-halberd-steel
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-hammerhead-steel in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-hammerhead-steel' contains an ingredient that cannot be resolved: Item code armory:part-hammerhead-steel
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-javelinhead-iron in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-javelinhead-iron' contains an ingredient that cannot be resolved: Item code armory:part-javelinhead-iron
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-javelinhead-meteoriciron in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-javelinhead-meteoriciron' contains an ingredient that cannot be resolved: Item code armory:part-javelinhead-meteoriciron
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-javelinhead-steel in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-javelinhead-steel' contains an ingredient that cannot be resolved: Item code armory:part-javelinhead-steel
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-longaxehead-iron in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-longaxehead-iron' contains an ingredient that cannot be resolved: Item code armory:part-longaxehead-iron
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-longaxehead-meteoriciron in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-longaxehead-meteoriciron' contains an ingredient that cannot be resolved: Item code armory:part-longaxehead-meteoriciron
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-longaxehead-steel in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-longaxehead-steel' contains an ingredient that cannot be resolved: Item code armory:part-longaxehead-steel
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-longsword-iron in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-longsword-iron' contains an ingredient that cannot be resolved: Item code armory:part-longsword-iron
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-longsword-meteoriciron in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-longsword-meteoriciron' contains an ingredient that cannot be resolved: Item code armory:part-longsword-meteoriciron
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-longsword-steel in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-longsword-steel' contains an ingredient that cannot be resolved: Item code armory:part-longsword-steel
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-macehead-iron in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-macehead-iron' contains an ingredient that cannot be resolved: Item code armory:part-macehead-iron
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-macehead-meteoriciron in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-macehead-meteoriciron' contains an ingredient that cannot be resolved: Item code armory:part-macehead-meteoriciron
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-poleaxehead-steel in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-poleaxehead-steel' contains an ingredient that cannot be resolved: Item code armory:part-poleaxehead-steel
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-sabre-iron in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-sabre-iron' contains an ingredient that cannot be resolved: Item code armory:part-sabre-iron
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-sabre-meteoriciron in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-sabre-meteoriciron' contains an ingredient that cannot be resolved: Item code armory:part-sabre-meteoriciron
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-sabre-steel in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-sabre-steel' contains an ingredient that cannot be resolved: Item code armory:part-sabre-steel
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-shortsword-iron in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-shortsword-iron' contains an ingredient that cannot be resolved: Item code armory:part-shortsword-iron
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-shortsword-meteoriciron in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-shortsword-meteoriciron' contains an ingredient that cannot be resolved: Item code armory:part-shortsword-meteoriciron
25.6.2026 19:57:43 [Warning] Failed resolving crafting recipe ingredient with code armory:part-shortsword-steel in Grid recipe
25.6.2026 19:57:43 [Error] Grid Recipe with output 'armory:part-shortsword-steel' contains an ingredient that cannot be resolved: Item code armory:part-shortsword-steel
25.6.2026 19:57:44 [Event] 2012 grid recipes loaded from 385 files, failed to resolve 45 recipes
25.6.2026 19:57:44 [Event] Великие изобретения...
25.6.2026 19:57:44 [Warning] Smithing recipe with output combatoverhaul:slingbullet-iron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
aka_dude, Jun 26th at 5:52 PM
@Alodh: you have to update overhaullib

Hey. According to your mod metadata, the version of overhaulliblegacycompat dependency wasn't changed in the last releases of this mod. Please update the metadata according to how this mod actually uses dependencies.

Rog_Viis, Jun 25th at 11:57 AM

Toolsmith compat is so random and i love it, but how do different weapons made from same parts work? (i.e. shortsword/arming sword, warhammer/polehammer)

El_Neuman, Jun 25th at 10:05 AM

Hi, could you fix these errors in the logs?
Here’s a link to the full log file.

Errors and warnings
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-breastplate-iron in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-breastplate-iron' contains an ingredient that cannot be resolved: Item code armory:part-breastplate-iron
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-breastplate-meteoriciron in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-breastplate-meteoriciron' contains an ingredient that cannot be resolved: Item code armory:part-breastplate-meteoriciron
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-breastplate-steel in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-breastplate-steel' contains an ingredient that cannot be resolved: Item code armory:part-breastplate-steel
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-breastplate-steelgoldplated in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-breastplate-steelgoldplated' contains an ingredient that cannot be resolved: Item code armory:part-breastplate-steelgoldplated
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-breastplate-steelsilverplated in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-breastplate-steelsilverplated' contains an ingredient that cannot be resolved: Item code armory:part-breastplate-steelsilverplated
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-smallarmorplate-iron in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-smallarmorplate-iron' contains an ingredient that cannot be resolved: Item code armory:part-smallarmorplate-iron
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-smallarmorplate-meteoriciron in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-smallarmorplate-meteoriciron' contains an ingredient that cannot be resolved: Item code armory:part-smallarmorplate-meteoriciron
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-smallarmorplate-steel in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-smallarmorplate-steel' contains an ingredient that cannot be resolved: Item code armory:part-smallarmorplate-steel
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-smallarmorplate-steelgoldplated in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-smallarmorplate-steelgoldplated' contains an ingredient that cannot be resolved: Item code armory:part-smallarmorplate-steelgoldplated
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-smallarmorplate-steelsilverplated in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-smallarmorplate-steelsilverplated' contains an ingredient that cannot be resolved: Item code armory:part-smallarmorplate-steelsilverplated
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-greatsword-iron in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-greatsword-iron' contains an ingredient that cannot be resolved: Item code armory:part-greatsword-iron
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-greatsword-meteoriciron in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-greatsword-meteoriciron' contains an ingredient that cannot be resolved: Item code armory:part-greatsword-meteoriciron
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-greatsword-steel in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-greatsword-steel' contains an ingredient that cannot be resolved: Item code armory:part-greatsword-steel
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-halberd-iron in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-halberd-iron' contains an ingredient that cannot be resolved: Item code armory:part-halberd-iron
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-halberd-meteoriciron in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-halberd-meteoriciron' contains an ingredient that cannot be resolved: Item code armory:part-halberd-meteoriciron
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-halberd-steel in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-halberd-steel' contains an ingredient that cannot be resolved: Item code armory:part-halberd-steel
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-hammerhead-steel in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-hammerhead-steel' contains an ingredient that cannot be resolved: Item code armory:part-hammerhead-steel
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-javelinhead-iron in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-javelinhead-iron' contains an ingredient that cannot be resolved: Item code armory:part-javelinhead-iron
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-javelinhead-meteoriciron in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-javelinhead-meteoriciron' contains an ingredient that cannot be resolved: Item code armory:part-javelinhead-meteoriciron
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-javelinhead-steel in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-javelinhead-steel' contains an ingredient that cannot be resolved: Item code armory:part-javelinhead-steel
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-longaxehead-iron in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-longaxehead-iron' contains an ingredient that cannot be resolved: Item code armory:part-longaxehead-iron
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-longaxehead-meteoriciron in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-longaxehead-meteoriciron' contains an ingredient that cannot be resolved: Item code armory:part-longaxehead-meteoriciron
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-longaxehead-steel in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-longaxehead-steel' contains an ingredient that cannot be resolved: Item code armory:part-longaxehead-steel
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-longsword-iron in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-longsword-iron' contains an ingredient that cannot be resolved: Item code armory:part-longsword-iron
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-longsword-meteoriciron in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-longsword-meteoriciron' contains an ingredient that cannot be resolved: Item code armory:part-longsword-meteoriciron
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-longsword-steel in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-longsword-steel' contains an ingredient that cannot be resolved: Item code armory:part-longsword-steel
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-macehead-iron in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-macehead-iron' contains an ingredient that cannot be resolved: Item code armory:part-macehead-iron
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-macehead-meteoriciron in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-macehead-meteoriciron' contains an ingredient that cannot be resolved: Item code armory:part-macehead-meteoriciron
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-poleaxehead-steel in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-poleaxehead-steel' contains an ingredient that cannot be resolved: Item code armory:part-poleaxehead-steel
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-sabre-iron in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-sabre-iron' contains an ingredient that cannot be resolved: Item code armory:part-sabre-iron
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-sabre-meteoriciron in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-sabre-meteoriciron' contains an ingredient that cannot be resolved: Item code armory:part-sabre-meteoriciron
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-sabre-steel in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-sabre-steel' contains an ingredient that cannot be resolved: Item code armory:part-sabre-steel
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-shortsword-iron in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-shortsword-iron' contains an ingredient that cannot be resolved: Item code armory:part-shortsword-iron
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-shortsword-meteoriciron in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-shortsword-meteoriciron' contains an ingredient that cannot be resolved: Item code armory:part-shortsword-meteoriciron
25.6.2026 11:58:56 [Warning] Failed resolving crafting recipe ingredient with code armory:part-shortsword-steel in Grid recipe
25.6.2026 11:58:56 [Error] Grid Recipe with output 'armory:part-shortsword-steel' contains an ingredient that cannot be resolved: Item code armory:part-shortsword-steel
25.6.2026 11:58:56 [Warning] Smithing recipe with output combatoverhaul:slingbullet-iron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
Thetruespectre2, Jun 23rd at 10:39 PM

cannot for the life of me make the sling bullets mold. i can find it in the handbook, but cannot craft or find in the creative inventory.

Alodh , Jun 24th at 7:22 AM
@Thetruespectre2: cannot for the life of me make the sling bullets mold. i can find it in the handbook, but cannot craft or find in the creative inventory.

it is indeed not in the creative inventory, but i can form it with clay. if you cant, send me your logs 
image

Ghostash, Jun 22nd at 8:36 PM

Hi when i use the high and low stance on spear it works, however when I change it to dynamic, the arms just sway side to side and my character is not attacking, do u have any idea how to resolve this? I downloaded all the required pre requisites.

TheJoyfulBell, Jun 22nd at 1:11 PM

I get many errors (around 5-8) with the stone age animals mods by Tentharchitect.

Example: " [Error] Patch 3 in capreolinae:patches/combatoverhaul/capreolini.json: File capreolinae:entities/land/capreolini.json not found"

Harark, Jun 20th at 12:45 AM

Hey our group has run into a problem with the newest update, it seems to have broken the registration of the vanilla antlermount block causing them to be uncraftable.
I found this error message in our console log: [Error] Block with code game:antlermount has defined a block class CombatOverhaul:HandbookAntlerMount, no such class registered. Will ignore.
If you need some more info from our logs I can try and find it just let me know.

derpy3907, Jun 19th at 11:33 PM

Hello! i have discovered an incompatibility with https://mods.vintagestory.at/betterjonasdevicesfixedagain
it seems that this breaks the night vision from this mod where previous versions of combat overhaul didnt.

Randompug, Jun 19th at 9:36 PM (modified Jun 19th at 9:38 PM)

For some reason out of the blue my combat overhaul settings got overridden and now my weapons are hitting the environment even though the boxes turning off that feature and checked and the config file is set up correctly. It started doing this around the same time my crawl from Salty's Crawl and Dive randomly set the crawl speed to 160% and nothing I do with the configs is changing that. Strange.

Also question related to the actual function of this mod, what does disabling this setting do exactly: weapon_rendering_offset: true # (default: True)

Alfy, Jun 19th at 8:18 PM

Is it possible to have the option to undock the armor tab like it was in the original mod?

I want to have it so i can always see the armor when i open character menu

would be nice to have if its an easy fix

Thanks for your work keeping this mod updated btw :)

Vym, Jun 19th at 6:50 AM

Good evening Alodh. I updated our group's server tonight and only updated the Combat Overhaul Fork, Quivers and Sheaths Fork, and the corresponding dependencies. Nothing else was changed on the server. For some reason, our players can no longer see (albeit it functions) their backpacks from Specialized Backpacks, a different mod. Can you offer any advice? The mod is here: https://mods.vintagestory.at/spbackpacks

Zombieboy1995, Jun 18th at 8:32 PM

is there a way to download everything needed like a modpack im really new and have now idea where to start with what needs what and it just seems like a lot of downloading.

Alodh , Jun 18th at 9:05 PM
@Zombieboy1995: is there a way to download everything needed like a modpack im really new and have now idea where to start with what needs what and it just seems like a lot of downloading.

unfortunately not. and you need to install everything manually. CO needs the 5 mods linked in the description. if you have issues you can message me on discord

MikeZilla_, Jun 18th at 2:52 PM

With regards to handbook clutter, actioninja's Handbook Declutterer list Combat Overhaul as a supported mod. It doesn't seem to fix this fork, but might be easier to get that to recognise the fork than implementing a fix yourself?

Nachie, Jun 18th at 8:34 AM (modified Jun 18th at 8:34 AM)

I also have to ask... why is hit detection absolutely atrocious with this mod anyway? It works fine out in the open but the moment a nightmare drifter shows up in a mining tunnel I literally can't get a single hit in on the thing and it just ganks me.

Alodh , Jun 18th at 8:35 AM
@Nachie: I also have to ask... why is hit detection absolutely atrocious with this mod anyway? It works fine out in the open but the moment a nightmare drifter shows up in a mining tunnel I literally can't get a single hit in on the thing and it just ganks me.

maybe disabling the config for terrain hits stopping your attacks would help? the entity colliders match exactly with the models, your weapon just has to visibly connect

Nachie, Jun 18th at 9:49 AM
@Alodh: maybe disabling the config for terrain hits stopping your attacks would help? the entity colliders match exactly with the models, your weapon just has to visibly connect

I'll have to dig for that... ngl combat overhaul seems really interesting but it feels like the place you need to fight (the caves) ends up being the place where it feels the least functional and most clunky

Seralth, Jun 18th at 10:09 AM
@Nachie: I'll have to dig for that... ngl combat overhaul seems really interesting but it feels like the place you need to fight (the caves) ends up being the place where it feels the least functional and most clunky

The point is big weapons are great and have good reach. But they suck cause they are big weapons and have good reach.

 

In caves you want spears, and short weapons. So you know you dont hit the walls...

TheJoyfulBell, Jun 20th at 8:24 PM
@Seralth: The point is big weapons are great and have good reach. But they suck cause they are big weapons and have good reach. In caves you want spears, and short weapons. So you know you dont hit the walls...

As the great goblin slayer once said: "This is too long to swing in a cave."

Always have a shortsword with you. (best attack animation imo since it's always a stab regardless of attack direction.)

TheJoyfulBell, Jun 22nd at 8:16 PM
@Seralth: Thats it time to rewatch GABLIN SLAYER abridged for the umpteenth billion time.

Rewatching the anime right now, which is why I commented it lol, currently at episode 10. needed me some merciless killing, sick of watching these animes where a goddamn nuke or something goes off and they're alive with little marks, at worst sleeping for a few days..

Velaroz, Jun 18th at 12:28 AM (modified Jun 18th at 12:31 AM)

Edit:  Nevermind I am just blind. 🤣 [original text redacted in full cause my eyes glossed over file names several times]

 

P.S.  Good to see the rounding to whole number issue fixed/included in the mod itself.

Nachie, Jun 17th at 8:30 AM (modified Jun 17th at 8:30 AM)

There's an incredible amount of item bloat in the handbook with this mod. Is it possible to not show every single combination of small shield boss metal and the color of the leather in the handbook?

DJL66, Jun 16th at 4:04 PM

So I added this, the armoury and the Gun mod you reforked (thank you by the way) too mine and my friends server (well I sent them the links including the dependancy links and she added it) This and its Armoury dont seem to be working but the Forked Firearms is? Any ideas?

SimonBBallin, Jun 16th at 3:54 AM

Idk if this is the mod that causes this problem but to make sure. Am I the only one who's ranged weapons dont work? bows, throwing spears, javelins, slings. All of them don't work (I can still hit with my spear just can't throw it)

Alodh , Jun 17th at 2:39 AM
@SimonBBallin: I do not....

reproduce the problem and send me your logs

SimonBBallin, Jun 19th at 2:00 AM
@Alodh: reproduce the problem and send me your logs

where do I find these?

SimonBBallin, Jun 19th at 2:57 AM
@Alodh: reproduce the problem and send me your logs

I have fixed the problem it was caused by another mod and I believe said mod was either: Immersive Fibercraft or Crawl&Dive

Kolljak, Jun 24th at 2:02 PM (modified Jun 24th at 2:02 PM)
@SimonBBallin: further testing prove it is indeed Immersive Fibercraft

I also had the weapons being unable to be swung and the only mod i had at the time was Crawl and Dive. did you removing fiber work or did it still happen with C&D installed.

TH3ShadowDragon, Jun 26th at 1:06 AM
@SimonBBallin: further testing prove it is indeed Immersive Fibercraft

Dont have either of those mods and i have the same issue.

TheJoyfulBell, Jun 20th at 8:16 PM
@Alodh: you have xskills? its incompatible. has to be fixed by xskills author

My game works perfectly with xskills installed with your forks.. only thing i've noticed is crossbows can't be mounted on the walls on the crossbow wall mount. Everything else works as intended, spears, bows, crossbows, slings. Didn't know it wasn't compatible.

Viclamin, Jun 16th at 2:59 AM (modified Jun 16th at 3:13 AM)

Has anyone else tried running the fork mods on a server? For some reason I keep getting crashes despite the game running fine in singleplayer.
Here's what happened to me after I tried to run it a few times:

Viclamin, Jun 16th at 3:12 AM
@Viclamin: Has anyone else tried running the fork mods on a server? For some reason I keep getting crashes despite the game running fine in singleplayer.Here's what happened to me after I tried to run it a few times:
Crash Report
Game Version: v1.22.3 (Stable)
6/15/2026 7:53:09 PM: Critical error occurred in the following mod: overhaulliblegacycompat@1.1.28
Loaded Mods: walkingstick@3.0.9, chiseltools@1.17.2, craftingjonas@1.0.6, craftablecompanion@1.5.4, craftablejparts@1.0.0, dreggonis@1.1.0, glowtorns@1.0.1, increasedstoragecapacity@0.0.6, jsonpatcheslib@1.5.3, millwright@1.3.3, overhaulliblegacycompat@1.1.28, overhaullib@2.0.9, repairablelocust@2.0.2, seasalt@1.0.0, shelfobsessed@2.1.5, shivertweaks@6.0.1, translocatorengineeringredux@1.6.6, upgradeablelocust@1.0.3, game@1.22.3, vsimgui@1.2.7, wildfarmingrevival@1.4.2, alchemy@2.1.0-rc.71, animationslib@0.0.2, attributerenderinglibrary@3.1.5, beararmorrepair@1.0.3, betterruins@0.6.3, buzzwords@1.8.2, carryonlib@1.0.0-pre.4, combatoverhaul@0.11.2, composter@1.2.2, configlib@1.12.0, firearmsfork@1.9.16, glocust@1.0.0, jaunt@3.0.0-rc.3, mio@0.9.5, pickupbabyanimals@1.1.1, playercorpseforkedazu@1.14.0, playermodellib@1.21.1, primitivebackpacks@1.1.3, purposefulstorage@2.0.1, rustboundmagic@3.2.2, ruststones@1.3.0, tentbagreworked@3.2.0, viescraftmachines@2.5.0, creative@1.22.3, survival@1.22.3, watersheds@6.4.3, woodenfortifications@2.0.11, armory@1.7.1, carryon@2.0.0-pre.4, crossbowsfork@1.9.13, draconis@1.4.2, humans@0.5.1, morearrows@1.1.2, skeletons@0.6.2, tabards@0.2.1, zombpspatch@2.3.0, tabatdsemblems@0.0.1
Involved Harmony IDs: firearmsfork.render-variant-sanitizer
System.Exception: Error while rendering item in slot Vintagestory.API.Common.DummySlot (1x Item Id 9293, Code armory:dagger-long-plain-iron)
---> System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.Client.RenderAPIBase.UploadMultiTextureMesh(MeshData data) in VintagestoryLib\Client\API\RenderAPIBase.cs:line 89
at CombatOverhaul.TexturesFromAttributes.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in C:\Users\caiaf\Documents\VSMods\OverhaullibLegacy\source\Utils\TexturesFromAttributes.cs:line 228
at Vintagestory.API.Common.CollectibleObject.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VintagestoryApi\Common\Collectible\Collectible.cs:line 472
at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo_Patch3(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt)
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 286
--- End of inner exception stack trace ---
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 410
at Vintagestory.GameContent.GuiHandbookItemStackPage.RenderListEntryTo(ICoreClientAPI capi, Single dt, Double x, Double y, Double cellWidth, Double cellHeight) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 78
at Vintagestory.GameContent.GuiElementFlatList.RenderInteractiveElements(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 204
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 737
at Vintagestory.GameContent.GuiDialogHandbook.OnRenderGUI(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 562
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 309
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1048
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 251
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 783
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.Client.RenderAPIBase.UploadMultiTextureMesh(MeshData data) in VintagestoryLib\Client\API\RenderAPIBase.cs:line 89
at CombatOverhaul.TexturesFromAttributes.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in C:\Users\caiaf\Documents\VSMods\OverhaullibLegacy\source\Utils\TexturesFromAttributes.cs:line 228
at Vintagestory.API.Common.CollectibleObject.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VintagestoryApi\Common\Collectible\Collectible.cs:line 472
at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo_Patch3(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt)
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 286
Game Version: v1.22.3 (Stable)
6/15/2026 8:03:43 PM: Critical error occurred in the following mod: overhaulliblegacycompat@1.1.28
Loaded Mods: walkingstick@3.0.9, chiseltools@1.17.2, craftingjonas@1.0.6, craftablecompanion@1.5.4, craftablejparts@1.0.0, dreggonis@1.1.0, glowtorns@1.0.1, increasedstoragecapacity@0.0.6, jsonpatcheslib@1.5.3, millwright@1.3.3, overhaulliblegacycompat@1.1.28, overhaullib@2.0.9, repairablelocust@2.0.2, seasalt@1.0.0, shelfobsessed@2.1.5, shivertweaks@6.0.1, translocatorengineeringredux@1.6.6, upgradeablelocust@1.0.3, game@1.22.3, vsimgui@1.2.7, wildfarmingrevival@1.4.2, alchemy@2.1.0-rc.71, animationslib@0.0.2, attributerenderinglibrary@3.1.5, beararmorrepair@1.0.3, betterruins@0.6.3, buzzwords@1.8.2, carryonlib@1.0.0-pre.4, combatoverhaul@0.11.2, composter@1.2.2, configlib@1.12.0, firearmsfork@1.9.16, glocust@1.0.0, jaunt@3.0.0-rc.3, mio@0.9.5, pickupbabyanimals@1.1.1, playercorpseforkedazu@1.14.0, playermodellib@1.21.1, primitivebackpacks@1.1.3, purposefulstorage@2.0.1, rustboundmagic@3.2.2, ruststones@1.3.0, tentbagreworked@3.2.0, viescraftmachines@2.5.0, creative@1.22.3, survival@1.22.3, watersheds@6.4.3, woodenfortifications@2.0.11, armory@1.7.1, carryon@2.0.0-pre.4, crossbowsfork@1.9.13, draconis@1.4.2, humans@0.5.1, morearrows@1.1.2, skeletons@0.6.2, tabards@0.2.1, zombpspatch@2.3.0, tabatdsemblems@0.0.1
Involved Harmony IDs: firearmsfork.render-variant-sanitizer
System.Exception: Error while rendering item in slot Vintagestory.API.Common.DummySlot (1x Item Id 9293, Code armory:dagger-long-plain-iron)
---> System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.Client.RenderAPIBase.UploadMultiTextureMesh(MeshData data) in VintagestoryLib\Client\API\RenderAPIBase.cs:line 89
at CombatOverhaul.TexturesFromAttributes.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in C:\Users\caiaf\Documents\VSMods\OverhaullibLegacy\source\Utils\TexturesFromAttributes.cs:line 228
at Vintagestory.API.Common.CollectibleObject.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VintagestoryApi\Common\Collectible\Collectible.cs:line 472
at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo_Patch3(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt)
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 286
--- End of inner exception stack trace ---
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 410
at Vintagestory.GameContent.GuiElementFlatList.RenderInteractiveElements(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 204
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 737
at Vintagestory.GameContent.GuiDialogHandbook.OnRenderGUI(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 562
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 309
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1048
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 251
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 783
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.Client.RenderAPIBase.UploadMultiTextureMesh(MeshData data) in VintagestoryLib\Client\API\RenderAPIBase.cs:line 89
at CombatOverhaul.TexturesFromAttributes.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in C:\Users\caiaf\Documents\VSMods\OverhaullibLegacy\source\Utils\TexturesFromAttributes.cs:line 228
at Vintagestory.API.Common.CollectibleObject.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VintagestoryApi\Common\Collectible\Collectible.cs:line 472
at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo_Patch3(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt)
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 286
therpger2, Jun 16th at 12:19 AM (modified Jun 16th at 1:15 AM)

Huh did not know rustbound magic did not have proper jsons for combat overhaul or at least when booting up a game it notified me of that did that change at one point?

Sidenote am relatively new to modding with combat overhaul so would like to know if that is normal?

And could it not being able to find proper jsons explain the lag when making a new world when i added this mod cause i admittedly do not know world still runs and works thought just would like to know if it is a concern.

Edit:updated mods fixed world making time so that worked but am curious if it could cause other issues still.

Viclamin, Jun 15th at 4:39 AM

Am I the only one getting an issue where there are no animations for any of the weapons across the fork mods?

Is there something I'm missing?

storget11, Jun 15th at 12:04 AM

all the weapons do the same amount of damage is there any way i can fix this a flint spear does the same damage as a steel one 

GamingJohn, Jun 14th at 4:23 PM

Short question: With this fork i dont need the original one? without the original one i dont have the "Armor"- Tab in the Charakter view, is this the way or i need both mods? (with both i get errors, and missing textures) i believe i´m ndoing it wrong with one or the other way ^^

Thx for your Work and your Time!

LVNDER, Jun 10th at 4:54 PM

For some reason, it seems that spears aren't doing any damage when stabbing. However throwing seems to be fine. I've tested it with spears from stone to steel.

Velaroz, Jun 10th at 3:45 AM (modified Jun 10th at 6:41 AM)

For other modded armors, should we be trying to get in touch with you or the other mod author for making compat with those armors?

I am thinking of the mods & weapons from the https://mods.vintagestory.at/show/mod/22373 and https://mods.vintagestory.at/show/mod/23264 as two primary instances of such in question.

 

Also from what I can tell, at least with those two mods installed alongside this fork of CO, the durability values of the vanilla Blackguard and Forlorn Hope sets do not get adjusted. Their protection and other stats do get adjusted, at least. Just... No durability overwrite.

Which is odd, since Blackguard Additions does not change the durability of the vanilla Blackguard set; only uses the restored one for a steel-equivalent of the armor. Though that also needs a bit of adjustments for its repair and durability. 😓

Velaroz, Jun 10th at 8:54 AM (modified Jun 10th at 8:54 AM)
@Alodh: Ideally the other author, but if they won't then it's also doable on my end

From what I can see, the author for those two does not have an interest in doing it as the author, Irakonul, does not use CO.

I know someone else had made CO compatible versions for 1.21.5~1.21.6 over at https://mods.vintagestory.at/blackguardadditionscoredux and https://mods.vintagestory.at/forlornadditionsco

Though they wouldn't work for 1.22 or your forks of CO and such.

icytux, Jun 9th at 9:46 PM

Is there a way to use armor stands? Seems when someone tries to use them, it desyncs them and the item is lost, and I have to go into creative in order to break the ground under it and drop it into the void to get rid of it.

Alodh , Jun 9th at 9:24 PM
@GLevel: Is the collision based hit system coming back?

what do you mean? thats the system CO uses, yes

Yozick, Jun 9th at 1:12 PM

Hi how to repair this ?

Crash Report
[Error] [combatoverhaulfork] An exception was thrown when trying to load assembly:
9.6.2026 15:05:02 [Error] [combatoverhaulfork] Exception: declared as code mod, but there are no .dll files that contain at least one ModSystem or has a ModInfo attribute
at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader) in VintagestoryLib\Common\API\ModContainer.cs:line 614
Chadarian, Jun 10th at 4:07 AM
@Alodh: you probably unzipped the mod files into your mods folder instead of putting the whole zip files there

Hi im also getting this same error message pop up on my dedicated server window. However with the same modpack, when ran as a singleplayer client it does load them. And the files are indeed installed properly.

icytux, Jun 7th at 4:37 PM

Thank you so much for the fork of combat overhaul, I saw you had added support for meteoric iron weapons, would it be possible to add it for the armors as well? The helmets are invisible and cannot be equipped, the armor cannot be equipped unless its in pieces (cuirass, vambraces, pauldrons) If not that's fine.

Tyga, Jun 7th at 11:23 AM (modified Jun 7th at 11:42 AM)

Having an issue where javelins just vanish when thrown and spear animations arent displaying and sometimes missing. Unsure whats causing the issue

Edit: after rolling back to the previous version of the mod before the msot recent update seems to fix the issue. The latest update causes javelins to disapear and attack animations to bug out, doesnt seem to be caused by any mod conflicts, just an issue with the latest update

ConspicuousTable, Jun 7th at 12:17 AM (modified Jun 7th at 12:20 AM)

Salami2003 there are two ways, either go into 
combatoverhaulfork_0.17.48.zip\assets\combatoverhaul\config and open traits.json. Edit the stats for legDay there (this will allow you to keep the jump height)
And/or go to
combatoverhaulfork_0.17.48.zip\assets\combatoverhaul\jsonpatches and open classes.json. Remove  "legDay"

The caps are important when searchin using notepad so I think you are looking for legDay, bigHead, thickSkull (this is pure benifit but may be a balance to remove it too)

LazyLoser, Jun 6th at 10:52 PM

Certain traits that has to do with damage tiers show code instead plain text explaination.

I disabled every mod and after even all add-ons for Combat Overhaul but it persists.

image

image

SCP049, Jun 6th at 4:07 PM (modified Jun 7th at 8:47 AM)

Error loading traits from combatoverhaul:config/traits.json: Value cannot be null. (Parameter 'jsonSerializer')

im also getting 

Error loading traits from racialability:config/traits.json: Value cannot be null. (Parameter 'jsonSerializer')

so they might be colliding with each other

and idk if its from this mod or racialability but when i start a world after i do the character creation it also opens a tab from this mod although i never downloaded it and it doesnt show up anywhere

https://mods.vintagestory.at/subclasses

 

 

im on 1.22.2

BounceyStudent4, Jun 4th at 12:59 PM (modified Jun 4th at 1:00 PM)

Quick question, the server I have is running the Hide Gear mod and I need to edit the JSON of the mod to add the slots to the Hide GUI but I don't know how to find the slot ID. If anyone could help that would be great. Same for the quivers and Sheathes mod.

Gobtube, Jun 9th at 11:25 PM
@BounceyStudent4: Quick question, the server I have is running the Hide Gear mod and I need to edit the JSON of the mod to add the slots to the Hide GUI but I don't know how to find the slot ID. If anyone could help that would be great. Same for the quivers and Sheathes mo

Hey, the IDs are numbered 15 through 55. As an example, here's what I added to get it to work:

Spoiler!
"SlotIndex": 15,
"IdentifierKey": "cofork-armor-head-skin",
"DisplayName": "CO - Head (Skin)",
"CategoryId": "hidegear:category-armor"
BounceyStudent4, Jun 11th at 12:01 AM (modified Jun 11th at 12:25 AM)
@Gobtube: Hey, the IDs are numbered 15 through 55. As an example, here's what I added to get it to work: Spoiler! "SlotIndex": 15,"IdentifierKey": "cofork-armor-head-skin","DisplayName": "CO - Head (Skin)","CategoryId": "hidegear:category-armor"

When I do that edit the server host says there is a expected element of , or ] after "SlotIndex" but when I add it I get Unexpected token : ...lotIndex...

Gobtube, Jun 11th at 2:48 AM
@BounceyStudent4: When I do that edit the server host says there is a expected element of , or ] after "SlotIndex" but when I add it I get Unexpected token : ...lotIndex...

Here's the entire hidegear-config.json that worked for me: Note that it has the other misc. slots and also quiver and sheats slots. I didn't tag them properly cause I didn't know exactly what was what when I decompiled the .dll, so enable/disable stuff ingame to see which toggle corresponds to which slot. Overall, I think I marked the main slots properly.

Spoiler
"AdditionalSlots": [
{
"SlotIndex": 15,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-head-skin",
"DisplayName": "CO Fork Armor - Head (Skin)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 16,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-face-skin",
"DisplayName": "CO Fork Armor - Face (Skin)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 17,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-neck-skin",
"DisplayName": "CO Fork Armor - Neck (Skin)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 18,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-torso-skin",
"DisplayName": "CO Fork Armor - Torso (Skin)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 19,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-arms-skin",
"DisplayName": "CO Fork Armor - Arms (Skin)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 20,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-hands-skin",
"DisplayName": "CO Fork Armor - Hands (Skin)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 21,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-legs-skin",
"DisplayName": "CO Fork Armor - Legs (Skin)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 22,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-feet-skin",
"DisplayName": "CO Fork Armor - Feet (Skin)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 23,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-head-middle",
"DisplayName": "CO Fork Armor - Head (Middle)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 24,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-face-middle",
"DisplayName": "CO Fork Armor - Face (Middle)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 25,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-neck-middle",
"DisplayName": "CO Fork Armor - Neck (Middle)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 26,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-torso-middle",
"DisplayName": "CO Fork Armor - Torso (Middle)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 27,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-arms-middle",
"DisplayName": "CO Fork Armor - Arms (Middle)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 28,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-hands-middle",
"DisplayName": "CO Fork Armor - Hands (Middle)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 29,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-legs-middle",
"DisplayName": "CO Fork Armor - Legs (Middle)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 30,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-feet-middle",
"DisplayName": "CO Fork Armor - Feet (Middle)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 31,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-head-outer",
"DisplayName": "CO Fork Armor - Head (Outer)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 32,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-face-outer",
"DisplayName": "CO Fork Armor - Face (Outer)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 33,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-neck-outer",
"DisplayName": "CO Fork Armor - Neck (Outer)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 34,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-torso-outer",
"DisplayName": "CO Fork Armor - Torso (Outer)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 35,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-arms-outer",
"DisplayName": "CO Fork Armor - Arms (Outer)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 36,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-hands-outer",
"DisplayName": "CO Fork Armor - Hands (Outer)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 37,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-legs-outer",
"DisplayName": "CO Fork Armor - Legs (Outer)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 38,
"SlotIndices": null,
"IdentifierKey": "cofork-armor-feet-outer",
"DisplayName": "CO Fork Armor - Feet (Outer)",
"CategoryId": "hidegear:category-armor",
"RequiredModId": null
},
{
"SlotIndex": 39,
"SlotIndices": null,
"IdentifierKey": "cofork-headgear",
"DisplayName": "CO Fork Gear - Head",
"CategoryId": "hidegear:category-accessories",
"RequiredModId": null
},
{
"SlotIndex": 40,
"SlotIndices": null,
"IdentifierKey": "cofork-frontgear",
"DisplayName": "CO Fork Gear - Front / Quivers Fork Front",
"CategoryId": "hidegear:category-accessories",
"RequiredModId": null
},
{
"SlotIndex": 41,
"SlotIndices": null,
"IdentifierKey": "cofork-backgear",
"DisplayName": "CO Fork Gear - Back / Quivers Fork Back",
"CategoryId": "hidegear:category-accessories",
"RequiredModId": null
},
{
"SlotIndex": 42,
"SlotIndices": null,
"IdentifierKey": "cofork-rightshouldergear",
"DisplayName": "CO Fork Gear - Right Shoulder / Quivers Fork Right Shoulder",
"CategoryId": "hidegear:category-accessories",
"RequiredModId": null
},
{
"SlotIndex": 43,
"SlotIndices": null,
"IdentifierKey": "cofork-leftshouldergear",
"DisplayName": "CO Fork Gear - Left Shoulder / Quivers Fork Left Shoulder",
"CategoryId": "hidegear:category-accessories",
"RequiredModId": null
},
{
"SlotIndex": 44,
"SlotIndices": null,
"IdentifierKey": "cofork-waistgear",
"DisplayName": "CO Fork Gear - Waist / Quivers Fork Waist",
"CategoryId": "hidegear:category-accessories",
"RequiredModId": null
},
{
"SlotIndex": 45,
"SlotIndices": null,
"IdentifierKey": "cofork-miscgear1",
"DisplayName": "CO Fork Gear - Misc 1",
"CategoryId": "hidegear:category-accessories",
"RequiredModId": null
},
{
"SlotIndex": 46,
"SlotIndices": null,
"IdentifierKey": "cofork-miscgear2",
"DisplayName": "CO Fork Gear - Misc 2",
"CategoryId": "hidegear:category-accessories",
"RequiredModId": null
},
{
"SlotIndex": 47,
"SlotIndices": null,
"IdentifierKey": "cofork-miscgear3",
"DisplayName": "CO Fork Gear - Misc 3",
"CategoryId": "hidegear:category-accessories",
"RequiredModId": null
},
{
"SlotIndex": 48,
"SlotIndices": null,
"IdentifierKey": "cofork-addbeltleft",
"DisplayName": "CO Fork Gear - Belt Left / Quivers Fork Belt Left",
"CategoryId": "hidegear:category-accessories",
"RequiredModId": null
},
{
"SlotIndex": 49,
"SlotIndices": null,
"IdentifierKey": "cofork-addbeltright",
"DisplayName": "CO Fork Gear - Belt Right / Quivers Fork Belt Right",
"CategoryId": "hidegear:category-accessories",
"RequiredModId": null
},
{
"SlotIndex": 50,
"SlotIndices": null,
"IdentifierKey": "cofork-addbeltback",
"DisplayName": "CO Fork Gear - Belt Back / Quivers Fork Belt Back",
"CategoryId": "hidegear:category-accessories",
"RequiredModId": null
},
{
"SlotIndex": 51,
"SlotIndices": null,
"IdentifierKey": "cofork-addbeltfront",
"DisplayName": "CO Fork Gear - Belt Front / Quivers Fork Belt Front",
"CategoryId": "hidegear:category-accessories",
"RequiredModId": null
},
{
"SlotIndex": 52,
"SlotIndices": null,
"IdentifierKey": "cofork-addbackpack1",
"DisplayName": "CO Fork Gear - Backpack 1",
"CategoryId": "hidegear:category-accessories",
"RequiredModId": null
},
{
"SlotIndex": 53,
"SlotIndices": null,
"IdentifierKey": "cofork-addbackpack2",
"DisplayName": "CO Fork Gear - Backpack 2",
"CategoryId": "hidegear:category-accessories",
"RequiredModId": null
},
{
"SlotIndex": 54,
"SlotIndices": null,
"IdentifierKey": "cofork-addbackpack3",
"DisplayName": "CO Fork Gear - Backpack 3",
"CategoryId": "hidegear:category-accessories",
"RequiredModId": null
},
{
"SlotIndex": 55,
"SlotIndices": null,
"IdentifierKey": "cofork-addbackpack4",
"DisplayName": "CO Fork Gear - Backpack 4",
"CategoryId": "hidegear:category-accessories",
"RequiredModId": null
}
],
"AnasFlagOfWar": {
"PollingInterval": 1000,
"Enabled": true
}
}
Salami2003, Jun 3rd at 1:19 AM

Is there a way to disable the traits like Leg day on Blackguard? The settings for my server have the enemy damage increased and player health decreased, and taking double damage to the legs isn't very good with that.

eenglish, Jun 1st at 7:04 PM

How does quenching and tempering work with this mod? Does it increase the damage tier?

Alodh , Jun 1st at 7:10 PM
@eenglish: How does quenching and tempering work with this mod? Does it increase the damage tier?

for weapons just damage and durability. for armor either flat dmg reduction, or lower armor penalty

Koboldinarexsuit, Jun 1st at 6:26 AM

hi. I run a public server and everything just died. I am going through the logs and am trying to fix errors I can and I found this

Patch 10 (target: fantasycreatures:entities/land/dragon.json) in combatoverhaul:patches/compatibility/fantasycreatures/dragon.json failed because supplied path /server/behaviors/8/aitasksByType/dragon-*/2/damageType is invalid: The json path /server/behaviors/8/aitasksByType/dragon-*/2/damageType was not found. Could traverse until /server/behaviors/8/aitasksByType, but then 'dragon-*' does not exist. Full json at this path: {
"dragon-red": [

not sure if this is on your side or on fantasy creatures side. but I will drop it there just in case

AylanJ123, Jun 1st at 5:33 AM

Hey, not sure if this is a Meteoric Steel mod problem or this fork's problem, but there is some trouble.

I was looking in SP to see if I could make full armor of meteoric steel and found all the following problems:

  • Meteoric Steel tiers are the same as vanilla steel when it's supposed to be better
  • The 3-piecers for plate and chainmail are all unwearable (have no tiers, nor valid parts, nor any defense data) however, scale and brigandine is, which is weird.
  • The helmets for plate and chainmail have no shape
  • You can try to make it work by using 8-piecers from CO BUTTTTTT
    • There are no chainmail 8-piecers for leg and feet
    • The light helmet and the chain coiff dont fully protect the head together

Because of these problems, the kit is incomplete and ends up looking something like this: With steel chainmail legs and bad protection in the head. And everything together is the same performance as full steel armor so...
image

Faulkface, May 31st at 11:47 PM

just gotta say im really enjoying the new daggers and ive noticed every update is more polished than the last. really nice work.

Mr_Charles, May 30th at 4:52 PM (modified May 30th at 4:53 PM)

Sorry if I am missing it, but how does the latest version add compatibility with Fantasy Creatures Reborn? What features are compatible now that was not before? I use both, so I'm quite curious.

Alodh , May 30th at 5:09 PM
@Mr_Charles: Sorry if I am missing it, but how does the latest version add compatibility with Fantasy Creatures Reborn? What features are compatible now that was not before? I use both, so I'm quite curious.

before i updated the armor from fantasy creatures was getting randomized stats, which are very bad. they all had 5% to all penalties, etc. now they have (i think) more accurate stats

KalmiaLatifolia, May 30th at 5:44 AM

I don't know what's wrong on my end, but for some reason I can't swing any of the melee weapons. Especially from the Armory fork. I have all of the requirements downloaded, but doesn't work for some reason.

KalmiaLatifolia, May 30th at 8:33 AM
@Alodh: Send me your logs

I don't know if this will help, I just opened it up and now the combat overhaul is working. I redownloaded and replaced the files of the required mods. Despite the fact that 2 hours ago when I opened it that time it wasn't working. If these are the wrong spots to find the logs, please let me know. 

Server-Main
30.5.2026 01:23:18 [Notification] Mod 'combatoverhaulfork_0.17.49.zip' (combatoverhaulfork):
30.5.2026 01:23:18 [Notification] CombatOverhaul.CombatOverhaulAdditionalSystem
30.5.2026 01:23:18 [Notification] Mod 'overhaulliblegacycompat_1.1.7.zip' (overhaulliblegacycompat):
30.5.2026 01:23:18 [Notification] CombatOverhaul.FueledItemSystem
30.5.2026 01:23:18 [Notification] CombatOverhaul.LogStuff
30.5.2026 01:23:18 [Notification] CombatOverhaul.CombatOverhaulSystem
30.5.2026 01:23:18 [Notification] CombatOverhaul.CombatOverhaulAnimationsSystem

Server-Debug

Spoiler
30.5.2026 01:22:39.885 [VerboseDebug] [Config lib] Patched 4 values by path 'attributes/Modes/@@*/RenderingOffset'
30.5.2026 01:22:39.885 [VerboseDebug] [Config lib] Patched 2 values by path 'attributes/Modes/@@*/ThrowAttack/Aiming/AimDifficulty'
30.5.2026 01:22:39.885 [VerboseDebug] [Config lib] Patched 0 values by path 'behaviors/1/properties/stats/DamageStatsByType/@@*/Damage'
30.5.2026 01:22:39.886 [VerboseDebug] [Config lib] Patched 0 values by path 'attributes/Modes/@@*/OneHandedStance/Attack/DamageTypes/0/DamageByType/@@*/Damage'
30.5.2026 01:22:39.886 [VerboseDebug] [Config lib] Patched 0 values by path 'attributes/Modes/@@*/TwoHandedStance/Attack/DamageTypes/0/DamageByType/@@*/Damage'
30.5.2026 01:22:39.886 [VerboseDebug] [Config lib] Values patched: 6 in asset: 'game:itemtypes/combatoverhaul/spear.json'.
30.5.2026 01:22:39.892 [VerboseDebug] [Config lib] Values patched: 0 in asset: 'game:itemtypes/combatoverhaul/arrow.json'.
30.5.2026 01:22:39.901 [VerboseDebug] [Config lib] Patched 1 values by path 'attributes/RenderingOffset'
30.5.2026 01:22:39.901 [VerboseDebug] [Config lib] Patched 2 values by path 'attributes/OneHandedStance/Attack/DamageTypesByType/@@*/0/Damage/Damage'
30.5.2026 01:22:39.901 [VerboseDebug] [Config lib] Patched 2 values by path 'attributes/TwoHandedStance/Attack/DamageTypesByType/@@*/0/Damage/Damage'
30.5.2026 01:22:39.901 [VerboseDebug] [Config lib] Values patched: 5 in asset: 'game:itemtypes/combatoverhaul/club.json'.
30.5.2026 01:22:39.911 [VerboseDebug] [Config lib] Patched 1 values by path 'attributes/RenderingOffset'
30.5.2026 01:22:39.911 [VerboseDebug] [Config lib] Patched 10 values by path 'attributes/OneHandedStanceByType/@@*/Attack/DamageTypes/0/DamageByType/@@*/Damage'
30.5.2026 01:22:39.911 [VerboseDebug] [Config lib] Values patched: 11 in asset: 'game:itemtypes/combatoverhaul/sword.json'.
30.5.2026 01:22:39.917 [VerboseDebug] [Config lib] Patched 0 values by path '2/value/secondChanceAvailable'
30.5.2026 01:22:39.917 [VerboseDebug] [Config lib] Patched 0 values by path '2/value/secondChanceCooldownSec'
30.5.2026 01:22:39.917 [VerboseDebug] [Config lib] Patched 0 values by path '2/value/damageModel/Zones/0/DamageMultiplier'
30.5.2026 01:22:39.917 [VerboseDebug] [Config lib] Patched 0 values by path '2/value/damageModel/Zones/1/DamageMultiplier'
30.5.2026 01:22:39.917 [VerboseDebug] [Config lib] Patched 0 values by path '2/value/damageModel/Zones/2/DamageMultiplier'
30.5.2026 01:22:39.917 [VerboseDebug] [Config lib] Patched 0 values by path '2/value/damageModel/Zones/3/DamageMultiplier'
30.5.2026 01:22:39.917 [VerboseDebug] [Config lib] Patched 0 values by path '2/value/damageModel/Zones/4-8/DamageMultiplier'
30.5.2026 01:22:39.918 [VerboseDebug] [Config lib] Patched 0 values by path '2/value/damageModel/Zones/8-12/DamageMultiplier'
30.5.2026 01:22:39.918 [VerboseDebug] [Config lib] Patched 0 values by path '3/value/secondChanceCooldownSec'
30.5.2026 01:22:39.918 [VerboseDebug] [Config lib] Patched 0 values by path '3/value/damageModel/Zones/0/DamageMultiplier'
30.5.2026 01:22:39.918 [VerboseDebug] [Config lib] Patched 0 values by path '3/value/damageModel/Zones/1/DamageMultiplier'
30.5.2026 01:22:39.918 [VerboseDebug] [Config lib] Patched 0 values by path '3/value/damageModel/Zones/2/DamageMultiplier'
30.5.2026 01:22:39.918 [VerboseDebug] [Config lib] Patched 0 values by path '3/value/damageModel/Zones/3/DamageMultiplier'
30.5.2026 01:22:39.918 [VerboseDebug] [Config lib] Patched 0 values by path '3/value/damageModel/Zones/4-8/DamageMultiplier'
30.5.2026 01:22:39.918 [VerboseDebug] [Config lib] Patched 0 values by path '3/value/damageModel/Zones/8-12/DamageMultiplier'
30.5.2026 01:22:39.918 [VerboseDebug] [Config lib] Values patched: 0 in asset: 'combatoverhaul:jsonpatches/entities/player.json'.
30.5.2026 01:22:39.919 [VerboseDebug] [Config lib] Patched 1 values by path 'attributes/TwoHanded'
30.5.2026 01:22:39.920 [VerboseDebug] [Config lib] Patched 4 values by path 'attributes/AimingByType/@@*/AimDifficulty'
30.5.2026 01:22:39.920 [VerboseDebug] [Config lib] Patched 1 values by path 'attributes/ReloadAnimationSpeed'
30.5.2026 01:22:39.920 [VerboseDebug] [Config lib] Patched 4 values by path 'attributes/ArrowDamageMultiplierByType/@@*'
30.5.2026 01:22:39.920 [VerboseDebug] [Config lib] Patched 4 values by path 'attributes/ScreenShakeStrengthByType/@@*'
30.5.2026 01:22:39.920 [VerboseDebug] [Config lib] Values patched: 14 in asset: 'game:itemtypes/combatoverhaul/bow.json'.
30.5.2026 01:22:40.030 [VerboseDebug] [Config lib] Retrieved 11 assets by wildcard '@@combatoverhaul:jsonpatches/entities/animals/(bear|deer|fox|gazelle|goat|hyena|moose|pig-wild|raccoon|sheep-bighorn|wolf).json'.
Svuber, May 30th at 1:17 AM

First off, amazing work on the forks, Alodh! And also how quick you are to respond. :D

Secondly, I've run into a bit of an issue regarding bows and arrows. Whenever I fire a bow, the arrow just hits the hitbox of the creature, and then just bounces off. Like, the arrow connects with the target in every other way that it should, falling to the ground, breaking if it rolls that chance, but it doesn't just deal 0 damage, it doesn't do damage at all. The creature does not even react to being hit, as if it didn't happen.
Any idea what the issue might be? I've tried disabling mods to narrow it down, but it seems to be something with the Combat Overhaul fork.

Svuber, May 30th at 2:38 AM
@Alodh: Did it just start happening?

I... think so? I can't rightly say, because I only just started using ranged weapons in my most recent playthrough. I did, upon encountering it, update all the mods, just to be sure, yet it continued. I've just tested with all the other ranged weapons: Slings, crossbows, firearms, javelins, and all of them harmlessly bounce off creatures like wet tissue paper.

Enemies, however, are still able to hurt me with ranged attacks, so it seems to be something related to the player character? At least any projectile fired by the player.

Svuber, May 30th at 2:44 AM
@Svuber: I... think so? I can't rightly say, because I only just started using ranged weapons in my most recent playthrough. I did, upon encountering it, update all the mods, just to be sure, yet it continued. I've just tested with all the other ranged weapons: Sl

Oh, actually! I just did another test, toggling off a mod combination I hadn't thought to try yet, and that seems to have had result!

It seems there's some sort of issue between XSkills and Combat Overhauled Fork, because when I turned XSkills Fork off, then my javelins did damage.
I guess this might be something that is better posted over in that mod's comments, I imagine?

Svuber, May 30th at 2:48 AM
@Svuber: Oh, actually! I just did another test, toggling off a mod combination I hadn't thought to try yet, and that seems to have had result!It seems there's some sort of issue between XSkills and Combat Overhauled Fork, because when I turned XSkills Fork off, th

And just performed another test. Updating the XLib Fork, XSkills Fork, and XSkills Gilded Fork has fixed the issue entirely, allowing all the mods to work at the same time without (seemingly) any issue! Apologies for the trouble. 😅

Stason4ikRU, May 28th at 9:38 PM (modified May 28th at 9:39 PM)

When I hit the chicken with my hand, it flies out in the menu. This is written in the console. I don't have any armor on me

Crash Report
29.5.2026 00:33:21 [Server Error] Exception: Could not load type 'CombatOverhaul.Armor.ArmorSlot' from assembly 'overhaullib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at XSkills.XSkillsEntityBehavior.COProtectionTier(InventoryCharacter inv)
at XSkills.XSkillsEntityBehavior.ApplyBareHandAbilities(Single damage, EntityPlayer byPlayer)
at XSkills.XSkillsEntityBehavior.OnDamage(Single damage, DamageSource dmgSource)
at XSkills.XSkillsAnimalBehavior.OnDamage(Single damage, DamageSource dmgSource)
at Vintagestory.GameContent.EntityBehaviorHealth.ApplyOnDamageDelegates(DamageSource damageSource, Single& damage) in VSEssentials\Entity\Behavior\BehaviorHealth.cs:line 652
at Vintagestory.GameContent.EntityBehaviorHealth.OnEntityReceiveDamage_Patch2(EntityBehaviorHealth this, DamageSource damageSource, Single& damage)
at Vintagestory.API.Common.Entities.Entity.ReceiveDamage(DamageSource damageSource, Single damage) in VintagestoryApi\Common\Entity\Entity.cs:line 909
at Vintagestory.API.Common.EntityAgent.ReceiveDamage_Patch2(EntityAgent this, DamageSource damageSource, Single damage)
at Vintagestory.API.Common.EntityAgent.OnInteract(EntityAgent byEntity, ItemSlot slot, Vec3d hitPosition, EnumInteractMode mode) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 477
at Vintagestory.Server.ServerSystemEntitySimulation.HandleEntityInteraction(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 356
at Vintagestory.Server.ServerMain.HandleClientPacket_mainthread(ReceivedClientPacket cpk) in VintagestoryLib\Server\ServerMainNetworking.cs:line 275
at Vintagestory.Server.ServerMain.ProcessMain() in VintagestoryLib\Server\ServerMain.cs:line 964
Redrussian86, May 28th at 12:55 AM

Pretty sure this has broken Firearms entierly

Alodh , May 28th at 6:38 AM
@Redrussian86: Pretty sure this has broken Firearms entierly

it did, i know why, will have a fix very soon

Sadi, May 27th at 3:01 PM

Armor stands are bugged
You cant take off armor and some aged ones throwing error in the server console.

Alodh , May 27th at 3:39 PM
@GLaDOS_cz: I did that but to no succes.

ok ill have a patch in a few minutes that should fix it then

GLaDOS_cz, May 27th at 4:02 PM
@Alodh: ok ill have a patch in a few minutes that should fix it then

Just to be clear, its issue with the old stands that have armor on, if I craft a new one, the new one works as it should.

GLaDOS_cz, May 27th at 1:54 PM

Btw, Meteoric steel falx is broken, while a bunch of patches back it was compatible?

GLaDOS_cz, May 27th at 1:30 PM

Im still not able to interact with armor stands beside of pushing them or petting them. :-(

howardxu23, May 25th at 6:07 PM

armor stands are bugging out and doing this werid dupe glitch thing. to replicate, put on a armor peice on a stand, then remove it from the stand

Puffer8, May 24th at 6:17 PM

why are daggers just a reskinned greatsword...

Alodh , May 24th at 7:32 PM
@Puffer8: why are daggers just a reskinned greatsword...

theyre not but ok lol

JasonFinch, May 24th at 2:39 AM

well, this is interesting...

after some trial and error, within my modlist, THIS is the one mod that breaks character creation with the different player model mods, aswell as making my character completely invisible.

image

I have no idea why it causes this though, but it is SPECIFICALLY this, that causes this weirdass bug.

WhateverNut614, May 24th at 7:03 AM (modified May 24th at 7:15 AM)
@Alodh: is everything up to date, and are you using inventory lib?

Im also having the same problem when the Forks loaded the character creators just gone along with player models I made sure that everthings up to date as well along with ensureing i didnt have invintory lib neither. I would post my log here but I don't know how, sorry.

Alodh , May 24th at 7:36 AM (modified May 24th at 7:37 AM)
@JasonFinch: well, this is interesting...after some trial and error, within my modlist, THIS is the one mod that breaks character creation with the different player model mods, aswell as making my character completely invisible. I have no idea why it causes this thoug

WhateverNut614confirmed character creation works fine with modded player models. something wrong with your setup. cant help without logs 
\AppData\Roaming\VintagestoryData\Logs

image

Ser_Potat, May 24th at 10:16 AM
@Alodh: WhateverNut614confirmed character creation works fine with modded player models. something wrong with your setup. cant help without logs \AppData\Roaming\VintagestoryData\Logs

Having the same issue and only playermodel mod I have on is the "Humans" mod by Maltiez and its dependencies. Dont know if that helps narrow it down at all. 

Milhara, May 23rd at 10:09 PM

Is it intended that heavy armor master makes your movement speed lower? I'm on the 17.35 version.

Milhara, May 26th at 11:59 AM
@Alodh: what is heavy armor master?

Im stupid and posted my xskills question on this page instead. :)

MEHFOOD, May 23rd at 7:29 PM

So, the Vanilla armor is now invisible. Additionally, if you are wearing some, your armor slots disappear.

https://ibb.co/cSM8K8yR

https://ibb.co/JFGp5KkN

MEHFOOD, May 23rd at 9:14 PM
@Alodh: make sure youre on latest versionshttps://mods.vintagestory.at/overhaulliblegacycompat

ah, my bad. I had updated to v1.0.69 of overhaul lib like an hour before you released 1.0.70 and i uploaded the wrong version. Thanks for the heads up

invisibleplayer, May 23rd at 6:56 PM

Hello! I have issues with bows. I can pull the arrow back, but cannot fire the arrow. I am currently using a recurve bow and copper arrows, both vanilla. Good job overall tho keep it up :)

invisibleplayer, May 24th at 6:20 AM
@Alodh: working for me. you fire the arrow by releasing right click

hmm ok which mods interfere with this? I may have it.

Alodh , May 24th at 6:30 AM
@invisibleplayer: hmm ok which mods interfere with this? I may have it.

send me your logs and ill see. cant know without that

invisibleplayer, May 24th at 8:34 AM (modified May 24th at 8:41 AM)
@Alodh: send me your logs and ill see. cant know without that

Which log do i need to send exactly?

tested it again, this is what happens exactly

I hold right click and a red X crosshair pops up. After holding it for about 10 secs. It becomes a yellow Y crosshair. I wait a couple of seconds, then I release right-click. After release, nothing happens. No ammo consumed, nothing. 

PONK4, May 23rd at 9:28 AM

Hello I'm currently playing in a server with my friends on the latest version of the game, I have all your combat overall fork installed but I have some issues. The craft and the use off all items of your mods work but the game won't show the recipe of any intem, for example if I search on the wood log i can see that I can craft all the handles with it, but when I click on the wooden handle the craft grid won't show. :/

ps: ty for the fork of combat overall I love this mod ❤️

Alodh , May 23rd at 12:18 PM
@PONK4: Hello I'm currently playing in a server with my friends on the latest version of the game, I have all your combat overall fork installed but I have some issues. The craft and the use off all items of your mods work but the game won't show the recipe of an

yeah the links arent working but if you search the recipe itself its there. ive been trying to fix that but it involves going into every single item so its a lot

PONK4, May 23rd at 4:43 PM
@Alodh: yeah the links arent working but if you search the recipe itself its there. ive been trying to fix that but it involves going into every single item so its a lot

ahhh thanks didn't know ! There is a similar issue with the cooking furniture mod, thank for the answer :)

AylanJ123, May 23rd at 7:12 AM

I'm crashing whenever I try repairing the head leather jerkin piece

Crash Report

Running on 64 bit Windows 10.0.19045.0 with 32678 MB RAM
Game Version: v1.22.2 (Stable)
5/23/2026 1:11:20 AM: Critical error occurred
Loaded Mods: walkingstick@3.0.8, boricalchemy@1.6.7, cbr@2.0.1, chiseltools@1.17.1, claimui@1.1.0, creaturefootsteps@1.2.2, immersivefoliage@0.1.1, jsonpatcheslib@1.5.2, millwright@1.3.3, mistsofstability@0.2.1, overhaulliblegacycompat@1.0.66, overhaullib@2.0.8, primitivesurvival@5.0.5, prospecttogether@2.2.1, racialequality@0.1.28, respawngear@1.1.3, sticksfromfirewoodmallow@2.0.1, stonequarryrepckfipil@3.6.2, tankardsandgoblets@1.4.2, temporal_gears_stack@1.0.0, vresp@1.22.2, game@1.22.2, vsimgui@1.2.5, allclasses@2.2.3, animalcages@5.0.0, animationslib@0.0.2, attributerenderinglibrary@3.1.4, augplantlib@0.0.6, bettererprospecting@3.2.7, betterhandbook@1.0.4, betterruins@0.6.2, blacksmithname@1.3.0, bloodtrail@1.2.2, butchering@1.13.3, carryon@1.14.2, claimsradar@1.1.1, clothierheirloomsmod@1.1.0, coinage@2.1.6, commonlibforked@2.8.1, configlib@1.12.0, critcherscalculator@1.1.1, diminishedhammering@1.0.1, elkvariants@3.6.2, envelopes@3.8.3, extrainfo@2.2.1, firearmsfork@1.9.8, foodshelves@3.0.3, footprints@1.2.2, fromgoldencombs@2.0.5, greypropickreading@1.1.1, hideplayerinfo@1.3.1, japanesearchitecture@0.9.7, knapster@4.0.0, maketeaforked@0.9.4, meteoricsteel@1.0.14, mobsradar@3.0.0, morehudbars@1.2.0, noofflinecontainerfoodspoil@2.0.2, noticeboard@1.3.0, novelty@1.2.4, playerlistrevived@2.3.8, playermodellib@1.18.5-pre.3, realsmoke@1.2.0, regalia@1.5.0, rivers@5.0.0, rpcharacterinfo@1.2.1, rpvoicechat@2.5.6, saltandsands@1.3.0, shadehouse@1.2.1, slowtox@5.0.0, smithingplus@1.9.0-rc.1, statushudcont@4.3.1, stonebakeoven@1.3.0, substrate@2.0.0, toolsanimationsfork@1.2.6, toolsmith@1.2.16, translocatorpaths@1.2.1, universalhusbandry@1.2.1, vanity@2.5.1-rc.1, vinconomy@5.3.0, visibleoresandminerals@1.1.1, vsairshipmod@1.1.3, creative@1.22.2, vsroofing@1.5.5, survival@1.22.2, combatoverhaulfork@0.17.37, crossbowsfork@1.9.13, newworldcrops@0.0.19, playercorpseforked@1.14.1, quiversfork@0.8.22, revolverarquebusfork@0.1.2, tabardsfork@0.2.5, tailorsdelight@2.2.1, zrustdrops@2.1.0, armoryfork@1.10.27, combatreanimatedfork@1.0.1, morearrowsfork@1.2.3
Involved Harmony IDs: toolsmith
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.CollectibleBehaviorWearable.GetOrigMatCount(ItemSlot[] inputSlots, ItemSlot outputSlot) in VSSurvivalMod\CollectibleBehavior\BehaviorWearable.cs:line 508
at Vintagestory.GameContent.CollectibleBehaviorWearable.CalculateRepairValue(ItemSlot[] inSlots, ItemSlot outputSlot, Single& repairValue, Int32& matCostPerMatType) in VSSurvivalMod\CollectibleBehavior\BehaviorWearable.cs:line 441
at Vintagestory.GameContent.CollectibleBehaviorWearable.ConsumeCraftingIngredients(ItemSlot[] inSlots, ItemSlot outputSlot, IRecipeBase recipe, EnumHandling& bhHandling) in VSSurvivalMod\CollectibleBehavior\BehaviorWearable.cs:line 421
at Vintagestory.API.Common.CollectibleObject.ConsumeCraftingIngredients_Patch1(CollectibleObject this, ItemSlot[] slots, ItemSlot outputSlot, IRecipeBase matchingRecipe)
at Vintagestory.Common.InventoryCraftingGrid.ConsumeIngredients(ItemSlot outputSlot) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 219
at Vintagestory.Common.ItemSlotCraftingOutput.CraftSingle(ItemSlot sinkSlot, ItemStackMoveOperation& op) in VintagestoryLib\Common\GameContent\Inventory\ItemSlotCraftingOutput.cs:line 178
at Vintagestory.Common.ItemSlotCraftingOutput.TryPutInto(ItemSlot sinkSlot, ItemStackMoveOperation& op) in VintagestoryLib\Common\GameContent\Inventory\ItemSlotCraftingOutput.cs:line 62
at Vintagestory.API.Common.ItemSlotOutput.ActivateSlot(ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\ItemSlotOutput.cs:line 39
at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 461
at Vintagestory.Common.InventoryCraftingGrid.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 114
at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 999
at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 794
at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 713
at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 762
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 470
at Vintagestory.Client.NoObf.GuiDialogInventory.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 551
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 401
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 2004
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 52
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 424
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 394
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseDownRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1974
at Vintagestory.Client.GuiScreenRunningGame.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 343
at Vintagestory.Client.ScreenManager.OnMouseDown(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 936
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 207
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseDown(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 5/23/2026 1:05:22 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.2.0, time stamp: 0x693c0000
Faulting module name: ntdll.dll, version: 10.0.19041.6456, time stamp: 0x7ec9c15d
Exception code: 0xc0000374
Fault offset: 0x00000000000ff489
Faulting process id: 0x6e90
Faulting application start time: 0x01dcea8268d727c1
Faulting application path: C:\Users\Aylan Miranda\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Windows\SYSTEM32\ntdll.dll
Report Id: f53581fd-08ea-4c88-9844-1ce0392799e0
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 5/23/2026 1:04:21 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.2.0, time stamp: 0x693c0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x6dd4
Faulting application start time: 0x01dcea823f95daec
Faulting application path: C:\Users\Aylan Miranda\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\Aylan Miranda\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: c7a84e88-9fb4-4f0a-b976-262a7ff41d35
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 5/22/2026 6:01:53 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.2.0, time stamp: 0x693c0000
Faulting module name: KERNELBASE.dll, version: 10.0.19041.6280, time stamp: 0x56511854
Exception code: 0xc0000005
Fault offset: 0x0000000000025369
Faulting process id: 0x686c
Faulting application start time: 0x01dcea471801bbab
Faulting application path: C:\Users\Aylan Miranda\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Windows\System32\KERNELBASE.dll
Report Id: 71a1bc2a-bff7-4e01-9667-334f4f06ccb7
Faulting package full name:
Faulting package-relative application ID: }

Milhara, May 23rd at 4:53 AM

How do you use fireclay for quenching? Im struggling to understand how it functions.

Alodh , May 23rd at 8:19 AM
@Milhara: How do you use fireclay for quenching? Im struggling to understand how it functions.

combine with the weapon head in the crafting grid

Veryan, May 22nd at 2:41 PM

any chance you can make it compatible with backpacks?

 

Alodh , May 22nd at 3:27 PM
@Veryan: any chance you can make it compatible with backpacks?

backpacks is the one that breaks any mod that changes inventory or equipment screens

SolsInit, May 22nd at 9:59 AM

praying they fix the incompatibility as CO wasn't incompatible with Maltiez or other playerinventorylib items in 1.17

JustMoki32, May 22nd at 8:54 AM

Hi, I noticed that my player model refuses to load and I can neither crouch nor sit when I have your fork enabled.
Also, there is no crafting recipe for the blackguard shortsword.

Hexan33, May 20th at 11:27 PM (modified May 20th at 11:29 PM)

There appears to be a bug where (at least with smithing plus installed) tools are only able to be quenched once. Every subsequent quench increases the shatter chance but no further durability gain when using fireclay.

Edit: I was informed it was a reset after applying the fireclay to the tool head

DisneysMerida, May 21st at 9:15 PM (modified May 23rd at 6:33 AM)
@Hexan33: There appears to be a bug where (at least with smithing plus installed) tools are only able to be quenched once. Every subsequent quench increases the shatter chance but no further durability gain when using fireclay. Edit: I was informed it was a reset a

I don't have smithing plus and encounter the same issue, on re-quenching it resets as if quenched for first time, other than shatter chance.
Didn´t happen on same world before installation of CO Fork

 

the new Overhaullib Legacy Compat patch seems to fix it.

Baphorus, May 20th at 1:13 PM

can't seem to sharpen weapons with the grindstone

Alodh , May 20th at 1:47 PM
@Baphorus: can't seem to sharpen weapons with the grindstone

with the latest versions of everything it should be working

ZeroAresIV, May 21st at 10:32 PM
@Alodh: with the latest versions of everything it should be working

Just tried on the latest version, still nothing.

Germandude1, May 20th at 9:25 AM (modified May 20th at 9:27 AM)

Dont know if its bc of your update but....it has to do with overhaul lib? i think????

Crash Report

Running on 64 bit Windows 10.0.26200.0 with 32361 MB RAM
Game Version: v1.22.2 (Stable)
20.05.2026 11:24:28: Critical error occurred
Loaded Mods: bagofholding@1.1.0, blackguardadditions@1.1.9, chiseltools@1.17.1, coldstorage@2.0.0, crockmod@2.1.1, elstoneforge@1.0.5, explosive@0.2.0, forlornadditions@1.0.4, forlornremenants@2.1.1, heatproofbricks@1.0.2, jsonpatcheslib@1.5.2, leafylootboomycraft@1.0.0, longtermfood@0.6.3, lootgoblinbackpacks@0.0.3, millwright@1.3.3, molds@0.3.0, morefuel@1.2.0, overhaulliblegacycompat@1.0.64, primitivesurvival@5.0.5, stonequarryrepckfipil@3.6.1, game@1.22.2, vsimgui@1.2.5, weaponpackalphareb@1.8.4, aculinaryartillery@2.0.0-dev.15, allclasses@2.2.3, amuletbedspawn@1.0.7, animalcages@5.0.0, animationslib@0.0.2, egocaribautomapmarkers@5.0.2, bettererprospecting@3.2.2, betterruins@0.6.2, biodiversity@1.1.2, botaniastory@0.3.1, butchering@1.13.1, carryon@1.14.0, cmimpact@1.0.1, commonlibforked@2.8.1, configlib@1.12.0, unchained@1.7.0, electricalprogressivecore@3.0.0, fillmybloomery@1.0.3, firearmsfork@1.9.4, foodshelves@3.0.1, fromgoldencombs@2.0.3, juicyores@1.0.2, maketeaforked@0.8.1, medievalexpansionpatch@1.3.9, millwrightvawtaddon@1.0.3, panningmachine@1.0.9, playerlistrevived@2.3.8, purposefulstorage@2.0.0, roomtools@2.0.0, rpvoicechat@2.5.0, soundofconfession@1.1.0, steadygreenhouses@1.1.2, stickemup@1.3.1, substrate@2.0.0, th3dungeon@0.5.0, treetapredux@1.2.6, vsairshipmod@1.1.0-pre.2, creative@1.22.2, survival@1.22.2, vsvillage@5.1.4, bdcrop@1.0.0, bdtree@1.0.2, combatoverhaulfork@0.17.36, electricalprogressivebasics@3.0.2, expandedfoods@2.0.0-dev.8, em@3.5.0, fulldropunofficial@1.0.8, helvehammerextforked@1.9.1, playercorpseforked@1.14.1, revolverarquebusfork@0.1.2, vsvillageindustrial@0.0.8, armoryfork@1.10.25, electricalprogressiveindustry@0.6.2, electricalprogressiveqol@3.0.0, electricalprogressivetransport@1.0.0, electricalprogressiveequipment@3.0.0
System.ArgumentException: Fatal: Trying to render a disposed mesh
at Vintagestory.Client.NoObf.ClientPlatformWindows.RenderMesh(MeshRef modelRef) in VintagestoryLib\Client\ClientPlatform\GLDraw.cs:line 55
at Vintagestory.Client.RenderAPIBase.RenderMesh(MeshRef meshRef) in VintagestoryLib\Client\API\RenderAPIBase.cs:line 107
at FluffyClouds.CloudRendererMap.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VSEssentials\Systems\Weather\Newclouds\CloudRendererMap.cs:line 376
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 257
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 858
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 971
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 782
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 173
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 742
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 20.05.2026 11:21:40, Site = , Source = Application Error, Message = Fehlerhafter Anwendungsname: Vintagestory.exe, Version: 1.22.2.0, Zeitstempel: 0x693c0000
Fehlerhafter Modulname: coreclr.dll, Version: 10.0.25.52411, Zeitstempel: 0x68fabec4
Ausnahmecode: 0xc0000005
Fehleroffset: 0x0000000000367bba
Fehlerhafte Prozess-ID: 0x5e30
Fehlerhafte Anwendungsstartzeit: 0x1dce839da77f5c1
Fehlerhafter Anwendungspfad: D:\Vintagestory\Vintagestory.exe
Fehlerhafter Modulpfad: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\10.0.0\coreclr.dll
Berichts-ID: e10ca7dc-fad5-4878-a39b-98f4e93dfbe0
Vollständiger Name des fehlerhaften Pakets:
Fehlerhafte paketbezogene Anwendungs-ID: }
--------------
{ TimeGenerated = 20.05.2026 11:18:22, Site = , Source = Application Error, Message = Fehlerhafter Anwendungsname: Vintagestory.exe, Version: 1.22.2.0, Zeitstempel: 0x693c0000
Fehlerhafter Modulname: coreclr.dll, Version: 10.0.25.52411, Zeitstempel: 0x68fabec4
Ausnahmecode: 0xc0000005
Fehleroffset: 0x0000000000367bba
Fehlerhafte Prozess-ID: 0x5f4
Fehlerhafte Anwendungsstartzeit: 0x1dce83982966218
Fehlerhafter Anwendungspfad: D:\Vintagestory\Vintagestory.exe
Fehlerhafter Modulpfad: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\10.0.0\coreclr.dll
Berichts-ID: a989dc2e-4f11-4967-8fb7-d4450e394754
Vollständiger Name des fehlerhaften Pakets:
Fehlerhafte paketbezogene Anwendungs-ID: }
--------------
{ TimeGenerated = 20.05.2026 10:55:11, Site = , Source = Application Error, Message = Fehlerhafter Anwendungsname: Vintagestory.exe, Version: 1.22.2.0, Zeitstempel: 0x693c0000
Fehlerhafter Modulname: coreclr.dll, Version: 10.0.25.52411, Zeitstempel: 0x68fabec4
Ausnahmecode: 0xc0000005
Fehleroffset: 0x0000000000367bba
Fehlerhafte Prozess-ID: 0x1e44
Fehlerhafte Anwendungsstartzeit: 0x1dce8356391454b
Fehlerhafter Anwendungspfad: D:\Vintagestory\Vintagestory.exe
Fehlerhafter Modulpfad: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\10.0.0\coreclr.dll
Berichts-ID: 79a7e7b6-f97c-4a96-be4b-d17cdb01cef5
Vollständiger Name des fehlerhaften Pakets:
Fehlerhafte paketbezogene Anwendungs-ID: }

Alodh , May 20th at 9:41 AM
@Germandude1: Dont know if its bc of your update but....it has to do with overhaul lib? i think???? Crash Report Running on 64 bit Windows 10.0.26200.0 with 32361 MB RAMGame Version: v1.22.2 (Stable)20.05.2026 11:24:28: Critical error occurredLoaded Mods: bagofholding@

the crash is something related to cloud rendering.
"at FluffyClouds.CloudRendererMap", etc. i dont think its related to my forks. maybe airships? idk if it affects clouds, never used it. either that or a vanilla issue since i dont see any shader or graphics mods

Germandude1, May 20th at 12:39 PM (modified May 20th at 12:40 PM)
@Alodh: the crash is something related to cloud rendering."at FluffyClouds.CloudRendererMap", etc. i dont think its related to my forks. maybe airships? idk if it affects clouds, never used it. either that or a vanilla issue since i dont see any shader or graphic

lemme see nope. Deleted it and it says

Edit: Im gonna try smth 

Crash Report

Running on 64 bit Windows 10.0.26200.0 with 32361 MB RAM
Game Version: v1.22.2 (Stable)
20.05.2026 14:39:17: Critical error occurred
Loaded Mods: bagofholding@1.1.0, blackguardadditions@1.1.9, chiseltools@1.17.1, coldstorage@2.0.0, crockmod@2.1.1, elstoneforge@1.0.5, explosive@0.2.0, forlornadditions@1.0.4, forlornremenants@2.1.1, heatproofbricks@1.0.2, jsonpatcheslib@1.5.2, leafylootboomycraft@1.0.0, longtermfood@0.6.3, lootgoblinbackpacks@0.0.3, millwright@1.3.3, molds@0.3.0, morefuel@1.2.0, overhaulliblegacycompat@1.0.65, primitivesurvival@5.0.5, stonequarryrepckfipil@3.6.1, game@1.22.2, vsimgui@1.2.5, weaponpackalphareb@1.8.4, aculinaryartillery@2.0.0-dev.15, allclasses@2.2.3, amuletbedspawn@1.0.7, animalcages@5.0.0, animationslib@0.0.2, egocaribautomapmarkers@5.0.2, bettererprospecting@3.2.2, betterruins@0.6.2, biodiversity@1.1.2, botaniastory@0.3.2, butchering@1.13.1, carryon@1.14.0, cmimpact@1.0.1, commonlibforked@2.8.1, configlib@1.12.0, unchained@1.7.0, electricalprogressivecore@3.0.0, fillmybloomery@1.0.3, firearmsfork@1.9.4, foodshelves@3.0.1, fromgoldencombs@2.0.3, juicyores@1.0.2, maketeaforked@0.8.1, medievalexpansionpatch@1.3.9, millwrightvawtaddon@1.0.3, panningmachine@1.0.9, playerlistrevived@2.3.8, purposefulstorage@2.0.0, roomtools@2.0.0, rpvoicechat@2.5.0, soundofconfession@1.1.0, steadygreenhouses@1.1.2, stickemup@1.3.1, substrate@2.0.0, th3dungeon@0.5.0, treetapredux@1.2.6, creative@1.22.2, survival@1.22.2, vsvillage@5.1.4, bdcrop@1.0.0, bdtree@1.0.2, combatoverhaulfork@0.17.37, electricalprogressivebasics@3.0.2, expandedfoods@2.0.0-dev.8, em@3.5.0, fulldropunofficial@1.0.8, helvehammerextforked@1.9.1, playercorpseforked@1.14.1, revolverarquebusfork@0.1.2, vsvillageindustrial@0.0.8, armoryfork@1.10.26, electricalprogressiveindustry@0.6.2, electricalprogressiveqol@3.0.0, electricalprogressivetransport@1.0.0, electricalprogressiveequipment@3.0.0
Involved Harmony IDs: OverhaulLib:Transpilers
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 2794
at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch1(CollectibleObject this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
at Vintagestory.API.Common.Item.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in VintagestoryApi\Common\Collectible\Item\Item.cs:line 82
at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 402
at Vintagestory.Common.CreativeTab.CreateSearchCache(IWorldAccessor world) in VintagestoryLib\Common\GameContent\Inventory\CreativeTab.cs:line 47
at Vintagestory.Common.CreativeTabs.CreateSearchCache(IWorldAccessor world) in VintagestoryLib\Common\GameContent\Inventory\CreativeTabs.cs:line 50
at Vintagestory.Client.NoObf.GuiDialogInventory.<OnOwnPlayerDataReceived>b__6_0() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 60
at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass11_0.<QueueTask>b__0(Object _) in VintagestoryApi\Common\TyronThreadPool.cs:line 119
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
at System.Threading.Thread.StartCallback()

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 20.05.2026 14:34:19, Site = , Source = Application Error, Message = Fehlerhafter Anwendungsname: Vintagestory.exe, Version: 1.22.2.0, Zeitstempel: 0x693c0000
Fehlerhafter Modulname: coreclr.dll, Version: 10.0.25.52411, Zeitstempel: 0x68fabec4
Ausnahmecode: 0xc0000005
Fehleroffset: 0x0000000000367bba
Fehlerhafte Prozess-ID: 0x3da0
Fehlerhafte Anwendungsstartzeit: 0x1dce854bff9c823
Fehlerhafter Anwendungspfad: D:\Vintagestory\Vintagestory.exe
Fehlerhafter Modulpfad: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\10.0.0\coreclr.dll
Berichts-ID: ba72e804-fd9e-429f-b64b-15b7834ddd80
Vollständiger Name des fehlerhaften Pakets:
Fehlerhafte paketbezogene Anwendungs-ID: }
--------------
{ TimeGenerated = 20.05.2026 11:24:42, Site = , Source = Application Error, Message = Fehlerhafter Anwendungsname: Vintagestory.exe, Version: 1.22.2.0, Zeitstempel: 0x693c0000
Fehlerhafter Modulname: openal32.dll, Version: 1.23.0.0, Zeitstempel: 0x63dd31ad
Ausnahmecode: 0x40000015
Fehleroffset: 0x00000000000df046
Fehlerhafte Prozess-ID: 0x74ec
Fehlerhafte Anwendungsstartzeit: 0x1dce83a56ad4a7f
Fehlerhafter Anwendungspfad: D:\Vintagestory\Vintagestory.exe
Fehlerhafter Modulpfad: D:\Vintagestory\Lib\openal32.dll
Berichts-ID: bf1a4651-9fe5-4231-976f-73a5e65aa60c
Vollständiger Name des fehlerhaften Pakets:
Fehlerhafte paketbezogene Anwendungs-ID: }
--------------
{ TimeGenerated = 20.05.2026 11:24:29, Site = , Source = Application Error, Message = Fehlerhafter Anwendungsname: Vintagestory.exe, Version: 1.22.2.0, Zeitstempel: 0x693c0000
Fehlerhafter Modulname: KERNELBASE.dll, Version: 10.0.26100.8457, Zeitstempel: 0x18603c3f
Ausnahmecode: 0xc0000005
Fehleroffset: 0x00000000000bfe0a
Fehlerhafte Prozess-ID: 0x74ec
Fehlerhafte Anwendungsstartzeit: 0x1dce83a56ad4a7f
Fehlerhafter Anwendungspfad: D:\Vintagestory\Vintagestory.exe
Fehlerhafter Modulpfad: C:\WINDOWS\System32\KERNELBASE.dll
Berichts-ID: 2b541643-da75-4c6c-9505-751148b631c2
Vollständiger Name des fehlerhaften Pakets:
Fehlerhafte paketbezogene Anwendungs-ID: }

Germandude1, May 20th at 12:42 PM
@Alodh: the crash is something related to cloud rendering."at FluffyClouds.CloudRendererMap", etc. i dont think its related to my forks. maybe airships? idk if it affects clouds, never used it. either that or a vanilla issue since i dont see any shader or graphic

changed my Settings. it always says Involved Harmony IDs: OverhaulLib:Transpilers, com.jakecool19.efrecipes.cookingoverhaul can that be something bc i put in expanded foods?

 

Germandude1, May 20th at 1:58 PM
@Alodh: does it crash when youre loading the game, or when?

when im inside the server. like 2 seconds normal but then it crashes 

 

Germandude1, May 20th at 2:06 PM
@Alodh: does it crash when youre loading the game, or when?

Found it!!!!!!! Smth of your mod bites with Expanded Foods

 

Alodh , May 20th at 3:29 PM
@Germandude1: Found it!!!!!!! Smth of your mod bites with Expanded Foods

need your client and server main logs. no issues with expanded foods for me

IWillSoonReturn, May 20th at 8:46 AM (modified May 20th at 8:51 AM)

ruined weapons now no longer work, I also don't know how to one hand a dagger as daggers do not have a mode menu. Regular axes also cannot be used as weapons which I remember being a feature

Edit : it seems a LOT of weapons from the original don't work. Stilettos from ancient armory worked in the original combat armory yet can't be used in this. Daggers are meant to be one handed weapons yet are used as shortswords for some reason

I SWEAR I remember scythes being able to be used but no dice

Alodh , May 22nd at 6:05 PM
@IWillSoonReturn: ruined weapons now no longer work, I also don't know how to one hand a dagger as daggers do not have a mode menu. Regular axes also cannot be used as weapons which I remember being a featureEdit : it seems a LOT of weapons from the original don't work. St

ruined weapons didnt work with original CO either. its on purpose. you one hand a dagger by... holding something in the other hand. axes are not weapons either, thats a separate item. scythes are also not weapons

loofas, May 20th at 7:48 AM

Apologies if this has already been asked but will this get backpacks compatability eventually?

Alodh , May 22nd at 10:17 AM
@loofas: Apologies if this has already been asked but will this get backpacks compatability eventually?

no. the mod that breaks things is inventorylib, not mine. it breaks any other mod that adds inventory/equipment slots too, like heraldries. thats for maltiez to fix on his end

Arcane_Arts, May 20th at 3:58 AM

I'm not sure which part of the Combat Overhal mod is causing it, but whenever I attack Drifters or Bowtorn they get "stuck" on my weapon or teleport like they are rubber banding really bad. My guess its something to do with the animations? I was using a flint spear if that helps.

VSync, May 27th at 11:19 AM
@Alodh: its a WIP feature that slipped in. get the latest ovhlib and i will be fixedhttps://mods.vintagestory.at/overhaulliblegacycompat

Hi! I'm using latest versions of all combat mods including ovhlib and having same issue with drifters getting "attached" to weapon tip and after attacking second time they fly away to the direction that i look at

Randompug, May 20th at 2:07 AM

Does this remove the trait changes from the original? All the classes have default traits for me now?

Alodh , May 20th at 6:44 AM
@Randompug: Does this remove the trait changes from the original? All the classes have default traits for me now?

you should still get the traits. you can send me logs if it doesnt work. i do need to fix the lang keys though
image

Alodh , May 20th at 9:52 PM
@Randompug: Where should I send you the logs, and which exact ones?

client and server main, here or discord is fine

Max_Lancer, May 19th at 11:44 PM

For some reason I am getting Crash reports regarding Monk skill and combat overhaul, it crashes whenever a player who has the Monk skill punches a Drifter for some reason. The error i get within the server config is this. My best guess is it tries to read the armor slots but since its in another tab it spazes out and dies.

Crash Report
19.5.2026 18:16:31 [Server Warning] Exception at client 6. Disconnecting client.
19.5.2026 18:16:31 [Server Notification] Client 6 disconnected: An action you (or your client) did caused an unhandled exception
19.5.2026 18:16:31 [Server Debug] Despawn player entity White0xz.
19.5.2026 18:16:31 [Server Event] Player White0xz got removed. Reason: Threw an exception at the server
19.5.2026 18:16:31 [Server Error] Exception: Could not load type 'CombatOverhaul.Armor.ArmorSlot' from assembly 'overhaullib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at XSkills.XSkillsEntityBehavior.COProtectionTier(InventoryCharacter inv) in C:\sourcecode\xskills-fork_xlib-fork\mods\xskills\src\EntityBehaviors\XSkillsEntityBehavior.cs:line 162
at XSkills.XSkillsEntityBehavior.ApplyBareHandAbilities(Single damage, EntityPlayer byPlayer) in C:\sourcecode\xskills-fork_xlib-fork\mods\xskills\src\EntityBehaviors\XSkillsEntityBehavior.cs:line 358
at XSkills.XSkillsEntityBehavior.OnDamage(Single damage, DamageSource dmgSource) in C:\sourcecode\xskills-fork_xlib-fork\mods\xskills\src\EntityBehaviors\XSkillsEntityBehavior.cs:line 301
at Vintagestory.GameContent.EntityBehaviorHealth.ApplyOnDamageDelegates(DamageSource damageSource, Single& damage) in VSEssentials\Entity\Behavior\BehaviorHealth.cs:line 652
at Vintagestory.GameContent.EntityBehaviorHealth.OnEntityReceiveDamage_Patch1(EntityBehaviorHealth this, DamageSource damageSource, Single& damage)
at Vintagestory.API.Common.Entities.Entity.ReceiveDamage(DamageSource damageSource, Single damage) in VintagestoryApi\Common\Entity\Entity.cs:line 909
at Vintagestory.API.Common.EntityAgent.ReceiveDamage_Patch1(EntityAgent this, DamageSource damageSource, Single damage)
at Vintagestory.API.Common.EntityAgent.OnInteract(EntityAgent byEntity, ItemSlot slot, Vec3d hitPosition, EnumInteractMode mode) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 477
at Vintagestory.Server.ServerSystemEntitySimulation.HandleEntityInteraction(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 356
at Vintagestory.Server.ServerMain.HandleClientPacket_mainthread(ReceivedClientPacket cpk) in VintagestoryLib\Server\ServerMainNetworking.cs:line 275
at Vintagestory.Server.ServerMain.ProcessMain() in VintagestoryLib\Server\ServerMain.cs:line 964
19.5.2026 18:16:31 [Server Event] Client 6 disconnected.
PasterM, May 19th at 8:30 PM (modified May 19th at 8:49 PM)

I don’t know if it was like this in the original mod, since I started using the mod via your fork, but shouldn’t steel armor have better stats?
It’s even worse than Forlorn Hope armor, and significantly worse than Blackguard armor.
I like the new stats for Blackguard armor, since in vanilla it was just a worse version of Forlorn Hope armor lol.
I noticed the Armor Tweak mod for gambesons in your mods. Could you create a similar mod, but with customizable armor settings (at least for exclusive and steel armor)?

Jorag, May 19th at 5:50 PM

im having a issue with the spear making enemies clip into the ground and its also invisible in low stance.

Lv1Goblin, May 19th at 4:26 PM (modified May 19th at 4:29 PM)

all good, it works, mostly, still cant actually melle with the porper weapons but the stats show up.
I need to haev the original mod enabled for it to work which makes it all silly going forward

Kaschperle, May 19th at 9:08 AM

armor stands delete armor after 5 pieces and you can't pickup armor from the armor stands in the first story location.

Alodh , May 19th at 9:13 AM
@Kaschperle: armor stands delete armor after 5 pieces and you can't pickup armor from the armor stands in the first story location.

i checked, things do become invisible after 5 pieces but if you remove everything from the stand you should get it all back, so nothing deleted. will still fix the visibility when i can

SizzleCorndog, May 19th at 6:39 AM

Sorry, could you explain the effects of tempering/quenching in a bit more depth?

If I understand it right, you can temper with clay mulitple times to reduce enemy AP for armor, then you quench without clay to gain a flat 0.2 damage reduction. 
I'm assuming tempering weapons works the same way as vanilla where qunching increases durability/ power, and tempering decreases the chance of shattering.

Did I get this right or am I off about something?

Alodh , May 19th at 7:33 AM
@SizzleCorndog: Sorry, could you explain the effects of tempering/quenching in a bit more depth?If I understand it right, you can temper with clay mulitple times to reduce enemy AP for armor, then you quench without clay to gain a flat 0.2 damage reduction. I'm assuming

quenching armor without fire clay gives flat reduction, can only be done once.
quenching armor with fire clay lowers the armor debuffs by 10% each time

quenching weapons adds 10% damage, but right now isnt working completely how i want so you wont get as much as you should from quenches beyond the first

SizzleCorndog, May 19th at 7:59 AM
@Alodh: quenching armor without fire clay gives flat reduction, can only be done once.quenching armor with fire clay lowers the armor debuffs by 10% each timequenching weapons adds 10% damage, but right now isnt working completely how i want so you wont get as mu

Ah I see, thanks for clearing that up.

Also unrelated, but do you plan on bringing the normal shield stats inline with the rest of the mod? Before it used to be that if you made any of the ornate shields they were about the same as the shields from the mod. I just noticed the durability was much lower than before and I can't block in the same way that you would with something like an iron shield from the overhaul. Not a big deal if not, its just something I noticed after booting up for the first time today using the fork.

BloodThunder, May 18th at 7:59 PM

Any chance you could upload your source to GitHub?

ZeroAresIV, May 18th at 7:58 PM

Armor stands straight up delete items after 5 pieces of armor have been attached.

PasterM, May 17th at 11:42 PM

I can't interact with the armor racks that were generated in the ruins. My character can't do anything with them except push them. If I place the racks myself, everything works fine.

Ashadelo, May 17th at 9:52 PM (modified May 17th at 10:03 PM)

would you be able to make a fork of vanity slots from maltiez?
also pretty please would exo skeletons be forkable?

Alodh , May 18th at 12:16 PM
@Ashadelo: would you be able to make a fork of vanity slots from maltiez?also pretty please would exo skeletons be forkable?

i got exoskeletons working already except for a minor visual bug with one of the items having no tooltip. ill upload it soon. will think about vanity slots

AtomicWinter, May 17th at 3:52 PM

when im using this mod on my server armor just doesnt work it wont even take durability damage

Centurion145, May 16th at 4:51 PM

Hey im having this issue on my server where after installing the mod my player model will vanish. both in the character info menu and in game

 

mint_toby, May 16th at 9:58 PM
@flexioo: I second this. Never happened before.

Same here, going through my modlist to see what is causing the issue but might be faster with your modlists if I could see them!

 

Purpleninja951, May 16th at 3:08 PM

my game crashes any time I use a ranged weapon with this mod, any idea why

Alodh , May 16th at 3:33 PM
@Purpleninja951: my game crashes any time I use a ranged weapon with this mod, any idea why

guessing you have an outdated version of xskills

Wanderai, May 18th at 8:38 PM
@Purpleninja951: my game crashes any time I use a ranged weapon with this mod, any idea why

🌸 Also getting these crashes on using a ranged weapon. Knocks out the entire server.

Running: 
xSkillsXAldisClasses1.0.81 
xSkillsGildedXAldisClasses2.3.2
xLibXAldisClasses0.4.1

ZeroAresIV, May 16th at 2:57 PM

Can you fix the weird arrow models? The fletching on them is a flat black and unsightly.

Tyranus, May 15th at 9:20 AM

Hello.

Wanted to let you know that the spears seems to have blunt damage on top of piercing. 

itsDuskie, May 15th at 4:06 AM

Hiya I cant craft clay sling bullets at all. It shows them in the handbook but without a recipe a to mold or craft them. Did you remove the recipe for now?

nKe, May 13th at 12:27 PM

What are the chances of being able to swap mid-save to the "original" CO after it gets updated?

I dont want to play without CO, but I also do not want to have my save break when CO gets updated and I need to start using that instead of fork.

nKe, May 13th at 12:49 PM
@Alodh: decent chance that you can swap to original, but i cant promise 100% for now

Is this something you've planned on doing yourself after Maltiez has updated CO+others?

Or are you planning on continuing to work on this ?

Centerion, May 13th at 12:40 AM

what makes it incompatable with seraphleveling? ive had both mods running for days without issues so far, should i just not update to the new version? Alodh

Alodh , May 13th at 5:38 AM
@Centerion: what makes it incompatable with seraphleveling? ive had both mods running for days without issues so far, should i just not update to the new version? Alodh

Someone had a problem that seraph levelling was overwriting the armor tab, guess its fixed now

howardxu23, May 11th at 7:48 PM (modified May 12th at 2:59 PM)

right so a bug report on armor quenching:
while qenching works correctly, as expected, tempering does not seem to, or at least according to visable stats


being that it seems that it reduces the armor penatly reduction by the same amount as the quenching (eg with iron plate it reduces penatly inflicted by 10% per quench, but tempering also removes the 10% at the sasme time, so armor with the equal amount of fire clay quenching and tempering has no benifits whatever). 

2nd is that tempering does not actually appear to reduce shatter chance of plate either.

 

Edit: further testing shows that the durablity bounus only applies once though fire clay quenching, and if you craft the components into a single armor piece, it loses the quenching buff 
(possible workaround: make the finished amor itself instead of the parts quenchable)



PS you owe me 24 iron ingots (jk)

Timurzik, May 10th at 8:45 PM

Do i need original mod to make it work?

Alodh , May 10th at 9:13 PM
@Timurzik: Do i need original mod to make it work?

no, use without original

Ales1918, May 10th at 8:18 PM

spears still have missing texture and somehow they can punch fish( 

 

Alodh , May 10th at 8:20 PM
@Ales1918: spears still have missing texture and somehow they can punch fish(

if everything is up to date you can send me logs and ill look. textures should definitely be there. as for fish idk

masondapope, May 8th at 12:06 AM

Crash on using monk from xskills to punch someone.

masondapope, May 8th at 12:07 AM
@masondapope: Crash on using monk from xskills to punch someone.

disconnect from server*

 

Panaqolus, May 7th at 11:54 PM

There are some mods that require Combat Overhaul. Could you make patches for them? Two examples include Champions and Eastern Armory.

Patrystyk, May 7th at 2:08 PM

Will it be possible to swap with the original mod when it comes out for the current version?

DeterminedBun, May 7th at 5:50 AM

Quenching the Iron Spearhead gave me +10 power increase that was lost when making the Spear with the Medium Handle, are vanilla weapons bugged?

MykeEchoes, May 6th at 9:42 PM

Alodh any chance of an Armory or Quivers and Sheaths fork? I'd be willing to help if so. 

Wulff, May 6th at 8:53 PM

Is there plans to get the playerinvernotrylib forked to complete the package here for back packs and such?

 

Alodh , May 6th at 8:56 PM
@Wulff: Is there plans to get the playerinvernotrylib forked to complete the package here for back packs and such?

those mods are already up to date? not sure what you mean. im only forking ones that havent been updated

Wulff, May 7th at 10:28 AM
@Alodh: those mods are already up to date? not sure what you mean. im only forking ones that havent been updated

Im sorry for the mix up. What i mean is will we ever be able to use this and playerinventorylib stuff like Maltiez backpacks or will they always be incompatible?

 

 

AdminJoes, May 6th at 6:07 PM (modified May 6th at 6:08 PM)

Can't seem to attack with the javelin or the spear on server. I have all dependencies listed.

Alodh , May 6th at 6:12 PM
@AdminJoes: Can't seem to attack with the javelin or the spear on server. I have all dependencies listed.

currently working for me on server, if you send me logs i can have a look

MykeEchoes, May 6th at 5:07 PM (modified May 6th at 5:07 PM)

Alodh I fixed the combatoverhaul patch .json to accept the FotSA patches again for a few of the FotSA mods. If you would like I can send you the files to look over, seems to be working after 6 hours of testing on my server. Cheers!

PixalPromethean, May 6th at 7:30 AM

Hey! I am aware you aren't the origional mod author, but is there a reason while all of the forgotten armory armors have the same stats? Like just -5% to all negative stats, on all armors. Without combat overhaul, they're their normal varitaion of %'s. I'm sorry if it's not related I'm just curoius about it is all!

PixalPromethean, May 6th at 11:22 PM
@Alodh: there might be something wrong with their patches, which would cause combat overhaul to auto generate stats

Ah thank you for the response!
And yeah, forgot to say in the first message, you're doing amzing forwardporting these mods! I've missed them dearly and you're honestly doing gods work, lmao!

kaden0823, May 6th at 5:13 AM

walking animation doesnt play while holding a CO weapon and I can't seem to actively block with RMB using a shield, though passive block chance does work

KORAHNIK, May 6th at 2:59 AM (modified May 6th at 3:03 AM)

armor stands now crash the game if you place them

this is the crash log sory ı dont understand much of coding.

Crash Report
Running on 64 bit Windows 10.0.26200.0 with 31887 MB RAM
Game Version: v1.22.2 (Stable)
6.05.2026 05:59:56: Critical error occurred
Loaded Mods: cbr@2.0.1, landformoverhaul@1.0.4, fadynasties@1.2.8, fagothic@1.3.4, fagreenwich@1.4.5, fahussar@1.1.6, falandsknecht@1.2.5, fatemplar@1.4.6, favarangian@1.1.0, faviking@1.1.5, fowlmod@1.0.0, jsonpatcheslib@1.5.2, longtermfood@0.5.8, overhaulliblegacycompat@1.0.30, overhaullib@2.0.6, shelfobsessed@2.1.0, toolbelt@0.3.5, veganmilksimplified@1.0.1, game@1.22.2, vsimgui@1.2.2, animationslib@0.0.2, attributerenderinglibrary@3.1.0, baconbaconbacon@1.2.0, betterruins@0.6.0, chiselwiz@5.0.0-pre.2, configlib@1.12.0, dairyplus@1.0.4, tackandequipment@1.0.0, feverstonewilds@2.1.0-rc.4, firearmsfork@1.8.3, foodshelves@3.0.1, genelib@3.0.1, jaunt@3.0.0-rc.3, knapster@4.0.0, kscartographytable@1.0.4, playermodellib@1.17.6, statushudcont@4.3.1, visorhelmets@1.1.5, creative@1.22.2, vsroofing@1.5.1, survival@1.22.2, combatoverhaulfork@0.17.16, crossbowsfork@1.9.6, danacancook@2.0.0, equus@1.3.0-rc.1, fseraph@0.4.8, medievalarchitecture@1.1.1, quiversfork@0.8.13, scoopofjammod@1.2.0, skeletons@0.6.2, armoryfork@1.10.10
System.Exception: Don't know how to instantiate entity of type 'CombatOverhaul:ArmorStand' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateEntity(String className) in VintagestoryLib\Common\ClassRegistry.cs:line 396
at Vintagestory.Common.ClassRegistryAPI.CreateEntity(EntityProperties entityType) in VintagestoryLib\Common\API\ClassRegistryAPI.cs:line 86
at Vintagestory.GameContent.ItemArmorStand.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling) in VSSurvivalMod\Item\ItemArmorStand.cs:line 36
at Vintagestory.API.Common.CollectibleObject.OnHeldUseStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1466
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 856
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 832
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 573
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.UpdatePicking(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 224
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 87
at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 88
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 257
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 858
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1062
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 251
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 783
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Forthh, May 5th at 10:57 PM

I don't know if it's because of a mod I have or not, but the arrow feathers look bugged.

 

Tegotia, May 5th at 9:58 PM (modified May 5th at 10:01 PM)

I'm seeing a consistent CTD on 0.17.16 which seems to be related to armor stands:

Edit: Seems to go away if I revert to 0.17.15

Crash Report
Running on 64 bit Windows 10.0.19045.0 with 49105 MB RAM
Game Version: v1.22.2 (Stable)
5/5/2026 5:57:44 PM: Critical error occurred
Loaded Mods: tallheightwatershedslandforms@2.1.1, walkingstick@3.0.0, betterflintore@1.0.0, cbr@2.0.1, chiseltools@1.17.1, blocklayeroverhaul@1.0.2, farmlandnutrientmanagement@1.3.3, bovinae@0.3.5, elephantidae@1.0.17, pantherinae@1.2.13, hangingvessels@1.1.1, interestingoregen@2.3.8, jsonpatcheslib@1.5.2, longtermfood@0.5.9, millwright@1.3.3, oresdroprocks@1.3.0, overhaulliblegacycompat@1.0.30, primitivesurvival@5.0.5, propersticks@0.2.0, prospecttogether@2.2.1, purrssimplefasterbreeding@1.0.0, renderfat@1.2.0, ruderalisddr@1.0.22, rustironintoscrap@1.2.1, sandysandfs@1.0.0, simplesaltpetresolution@1.1.0, smb1x1doorvariants@1.1.1, soapandlyecontinued@2.1.2, spinningwheel@1.2.1, stonequarryrepckfipil@3.6.2, tankardsandgoblets@1.4.2, terratag@0.4.5, thetruearchimedesscrew@0.1.37, tseasonedfirewood@1.2.9, usefulshears@1.0.0, game@1.22.2, vsimgui@1.2.2, arthursjournal@2.0.0, wforests@1.0.0, zoombuttonreborn@2.0.2, alchemy@2.0.0-rc.1, algernonsterrainsampler@1.2.1, amuletbedspawn@0.5.7, ancientlib@1.0.0, ancienttoolsresinharvest@1.0.0, animalcages@5.0.0, animationslib@0.0.2, antiqueensemble@1.1.5, antiqueharmony@1.10.0, attributerenderinglibrary@3.1.0, bettererprospecting@3.2.3, betterruins@0.6.0, blacksmithname@1.3.0, bloodtrail@1.2.1, botanicalleathers@1.2.2, bradycrudebuilding@1.5.0, brightermoonlight@1.1.0, butchering@1.13.2, carryon@1.14.0, cartwrightscaravan@1.9.0, caveinfix@1.0.1, chuteablequernv2@2.0.0, climbabletreestrunks@1.0.4, commonlibforked@2.8.1, configlib@1.12.0, dairyplus@1.0.4, desertwear@1.0.0-dev.2, eggpiemod@0.1.0, expandedbeekeepingfork@0.2.0, farseer@1.4.0, firearmsfork@1.8.3, foodshelves@3.0.2, footprints@1.2.1, genelib@3.0.2, grindablebonearrows@1.0.1, hydrateordiedrate@2.4.5, itempickupnotifier@2.2.0, iwantsmoothtemperature@1.1.5, jaunt@3.0.0-rc.3, justthepepper@2.0.0, justvawts@0.2.1, kingclydestweaks@1.0.1, knapster@4.0.0, knitting@2.0.1, metalpots@1.7.2, minimalcompass@1.1.5, ndlflowergrowth@2.0.0, ndlmushroomgrowth@2.0.2, noticeboard@1.3.0, placeonslabs@1.0.5, realsmoke@1.2.0, rivers@5.0.0, rpvoicechat@2.5.2, shipwright@1.3.3, simplestarvation@1.0.7, slowtox@5.0.0, smithingplus@1.9.0-dev.2, stablesurfaceupdated@0.0.3, statushudcont@4.3.1, stonebakeoven@1.2.2, storagetweaks@1.1.9, tablet@0.2.0, terratagsoundspack@0.1.1, tzpraisethesun@1.0.1, creative@1.22.2, vsroofing@1.5.2, survival@1.22.2, warmweathereffects@1.0.2, waterfall@1.2.1, watersheds@6.1.0, waypointtogetherreborn@2.4.0, xlibfork@1.0.2, aldiclassesdrunkenaddition@2.0.0-rc.1, combatoverhaulfork@0.17.16, comfybeds@0.4.2, crossbowsfork@1.9.6, draconis@1.4.0-pre.2, equus@1.3.0-rc.1, em@3.5.1, playercorpseforked@1.14.1, realsmokeqppatch@1.0.0, shearlib@1.3.0, tailorsdelight@2.2.0, terrainslabs@1.0.13, xskillsfork@1.0.13, aldiclasses@2.0.0-pre.6, armoryfork@1.10.10, bricklayers@3.2.1, wool@1.9.1, xskillsgilded@1.3.22, millwrightxwoolcompat@1.1.1
System.Exception: Don't know how to instantiate entity of type 'CombatOverhaul:ArmorStand' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateEntity(String className) in VintagestoryLib\Common\ClassRegistry.cs:line 396
at Vintagestory.Common.ClassRegistryAPI.CreateEntity(EntityProperties entityType) in VintagestoryLib\Common\API\ClassRegistryAPI.cs:line 86
at Vintagestory.Client.NoObf.ClientSystemEntities.entityFromPacket(Packet_Entity entitypacket, ClientMain game) in VintagestoryLib\Client\Systems\Entities.cs:line 429
at Vintagestory.Client.NoObf.ClientSystemEntities.createOrUpdateEntityFromPacket(Packet_Entity entitypacket, ClientMain game, Boolean addToLoadQueue) in VintagestoryLib\Client\Systems\Entities.cs:line 399
at Vintagestory.Client.NoObf.ClientSystemEntities.<>c__DisplayClass8_0.<HandleEntityLoadedPacket>b__0() in VintagestoryLib\Client\Systems\Entities.cs:line 214
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 817
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 783
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 173
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 742
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
FeroxWildBorn, May 5th at 9:45 PM

for some reason the armour stands are now duplicating themselves when you try and pick them up, and when you take armor off of it, its server side. other players can take the already taken armour... unsure what might be causing that.

El_Neuman, May 5th at 8:44 PM

Just want to make compitability with xskills

Spoiler!
image


5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-breastplate-bismuthbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-breastplate-blackbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-breastplate-copper has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-breastplate-gold has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-breastplate-iron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-breastplate-meteoriciron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-breastplate-silver has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-breastplate-steel has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-breastplate-tinbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-smallarmorplate-bismuthbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-smallarmorplate-blackbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-smallarmorplate-copper has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-smallarmorplate-gold has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-smallarmorplate-iron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-smallarmorplate-meteoriciron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-smallarmorplate-silver has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-smallarmorplate-steel has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-smallarmorplate-tinbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:armor-head-plate-bismuthbronze-open has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:armor-head-plate-blackbronze-open has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:armor-head-plate-copper-open has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:armor-head-plate-gold-open has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:armor-head-plate-iron-open has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:armor-head-plate-meteoriciron-open has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:armor-head-plate-silver-open has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:armor-head-plate-steel-open has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:armor-head-plate-tinbronze-open has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:armor-head-plate-bismuthbronze-light has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:armor-head-plate-blackbronze-light has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:armor-head-plate-copper-light has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:armor-head-plate-iron-light has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:armor-head-plate-meteoriciron-light has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:armor-head-plate-steel-light has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:armor-head-plate-tinbronze-light has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output game:armor-head-plate-bismuthbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output game:armor-head-plate-blackbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output game:armor-head-plate-copper has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output game:armor-head-plate-gold has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output game:armor-head-plate-iron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output game:armor-head-plate-meteoriciron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output game:armor-head-plate-silver has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output game:armor-head-plate-steel has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output game:armor-head-plate-tinbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-halberd-iron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-halberd-meteoriciron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-halberd-steel has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-javelinhead-bismuthbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-javelinhead-blackbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-javelinhead-copper has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-javelinhead-iron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-javelinhead-meteoriciron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-javelinhead-steel has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-javelinhead-tinbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-javelinhead-bismuthbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-javelinhead-blackbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-javelinhead-copper has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-javelinhead-iron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-javelinhead-meteoriciron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-javelinhead-steel has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-javelinhead-tinbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-longaxehead-bismuthbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-longaxehead-blackbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-longaxehead-iron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-longaxehead-meteoriciron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-longaxehead-steel has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-longaxehead-tinbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-macehead-bismuthbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-macehead-blackbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-macehead-copper has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-macehead-tinbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-macehead-iron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-macehead-meteoriciron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-poleaxehead-steel has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-hammerhead-steel has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:shield-light-plain-copper has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:shield-light-plain-steel has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-shortsword-bismuthbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-shortsword-blackbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-shortsword-copper has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-shortsword-iron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-shortsword-meteoriciron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-shortsword-steel has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-shortsword-tinbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-longsword-bismuthbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-longsword-blackbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-longsword-iron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-longsword-meteoriciron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-longsword-steel has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-longsword-tinbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-sabre-bismuthbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-sabre-blackbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-sabre-iron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-sabre-meteoriciron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-sabre-steel has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-sabre-tinbronze has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-greatsword-iron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-greatsword-meteoriciron has no code. For 1.23 all smithing recipes need to have a unique, unchanging code
5.5.2026 22:35:58 [Warning] Smithing recipe with output armory:part-greatsword-steel has no code. For 1.23 all smithing recipes need to have a unique, unchanging code

5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-hide-bear-black instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-hide-bear-black instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-hide-bear-black instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-hide-bear-brown instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-hide-bear-brown instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-hide-bear-brown instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-hide-bear-panda instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-hide-bear-panda instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-hide-bear-panda instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-hide-bear-polar instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-hide-bear-polar instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-hide-bear-polar instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-hide-bear-sun instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-hide-bear-sun instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-hide-bear-sun instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-improvised-wood instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-lamellar-wood instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-lamellar-wood instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-lamellar-wood instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-jerkin-leather instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-jerkin-leather instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-sewn-leather instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-sewn-leather instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-sewn-leather instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-sewn-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-sewn-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-sewn-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-tailored-blue-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-tailored-blue-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-tailored-blue-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-tailored-brown-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-tailored-brown-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-tailored-brown-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-tailored-gray-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-tailored-gray-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-tailored-gray-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-tailored-black-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-tailored-black-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-tailored-black-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-tailored-green-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-tailored-green-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-tailored-green-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-tailored-orange-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-tailored-orange-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-tailored-orange-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-tailored-pink-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-tailored-pink-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-tailored-pink-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-tailored-plain-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-tailored-plain-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-tailored-plain-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-tailored-purple-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-tailored-purple-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-tailored-purple-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-tailored-red-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-tailored-red-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-tailored-red-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-tailored-white-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-tailored-white-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-tailored-white-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-tailored-yellow-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-tailored-yellow-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-tailored-yellow-linen instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-lamellar-copper instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-lamellar-copper instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-lamellar-copper instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-brigandine-copper instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-brigandine-copper instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-brigandine-copper instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-chain-copper instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-chain-copper instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-chain-copper instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-scale-copper instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-scale-copper instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-scale-copper instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-plate-copper instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-plate-copper instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-plate-copper instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-lamellar-tinbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-lamellar-tinbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-lamellar-tinbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-brigandine-tinbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-brigandine-tinbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-brigandine-tinbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-chain-tinbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-chain-tinbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-chain-tinbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-scale-tinbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-scale-tinbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-scale-tinbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-plate-tinbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-plate-tinbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-plate-tinbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-lamellar-bismuthbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-lamellar-bismuthbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-lamellar-bismuthbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-brigandine-bismuthbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-brigandine-bismuthbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-brigandine-bismuthbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-chain-bismuthbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-chain-bismuthbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-chain-bismuthbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-scale-bismuthbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-scale-bismuthbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-scale-bismuthbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-plate-bismuthbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-plate-bismuthbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-plate-bismuthbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-lamellar-blackbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-lamellar-blackbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-lamellar-blackbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-brigandine-blackbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-brigandine-blackbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-brigandine-blackbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-chain-blackbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-chain-blackbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-chain-blackbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-scale-blackbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-scale-blackbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-scale-blackbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-plate-blackbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-plate-blackbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-plate-blackbronze instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-brigandine-iron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-brigandine-iron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-brigandine-iron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-chain-iron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-chain-iron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-chain-iron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-scale-iron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-scale-iron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-scale-iron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-plate-iron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-plate-iron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-plate-iron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-brigandine-meteoriciron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-brigandine-meteoriciron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-brigandine-meteoriciron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-chain-meteoriciron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-chain-meteoriciron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-chain-meteoriciron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-scale-meteoriciron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-scale-meteoriciron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-scale-meteoriciron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-plate-meteoriciron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-plate-meteoriciron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-plate-meteoriciron instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-brigandine-steel instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-brigandine-steel instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-brigandine-steel instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-chain-steel instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-chain-steel instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-chain-steel instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-scale-steel instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-scale-steel instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-scale-steel instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-plate-steel instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-plate-steel instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-plate-steel instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-chain-gold instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-chain-gold instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-chain-gold instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-plate-gold instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-plate-gold instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-plate-gold instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-chain-silver instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-chain-silver instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-chain-silver instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-plate-silver instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-plate-silver instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-plate-silver instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-antique-blackguard-pristine instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-body-antique-blackguard-pristine instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-legs-antique-blackguard-pristine instead
5.5.2026 22:35:59 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for game:armor-head-antique-blackguard-damaged instead

El_Neuman, May 5th at 8:03 PM

Alodh Pls fix links in dependencies and add jsonpatches lib in links <3

KORAHNIK, May 5th at 6:17 PM

cant interact with armor stands, ı cant pick up my armors

any fix ideas

Alodh , May 5th at 7:56 PM
@KORAHNIK: cant interact with armor stands, ı cant pick up my armors any fix ideas

fixed now if you update everything

FeroxWildBorn, May 5th at 5:24 PM

compat for "Visored Helmets"? the mod is out of date, but still works but when using this, it doesnt detect a helmet so the visors dont work.

KORAHNIK, May 5th at 5:11 PM

this does not work on servers

Alodh , May 5th at 5:31 PM
@KORAHNIK: this does not work on servers

yea it does i use it on my server

KORAHNIK, May 5th at 6:14 PM
@Alodh: yea it does i use it on my server

ı was gonna ask how but ı figured it out

 

Bocian, May 5th at 2:26 PM

Finally, I always found vanilla fork combat lacking. Glad someone decided to give it the overhaul it deserved

Kaschperle, May 5th at 6:42 AM (modified May 5th at 6:57 AM)

For some reason the classes buff don't apply when you play with https://mods.vintagestory.at/interestingoregen no matter if modded class or not. 

 

EDIT:

Reason is the geoaddons patch in interestingoregen. Why that is occuring idk but it is happening and deleting it will make classes have their corresponding CO traits.

Kain21, May 4th at 6:45 PM

Have an issue with default game iron armor pieces such as full chain, plate, and brigantine pieces, just don't work properly, while the armoury partial variants work fine. It seems to be an issue with the steel verisons too. 

DeterminedBun, May 3rd at 9:26 PM

Tried to use it and the ranged weapons do NO damage. No other mods touching combat aside from your other forks :x

Metalicus, May 3rd at 5:41 AM

Is the an armoury one for this?

 

Alodh , May 3rd at 6:33 AM
@Metalicus: Is the an armoury one for this?

yes check my profile

Avalanix, May 3rd at 4:54 AM

any chance to have your forking skills look at In Dappled Groves?

Alodh , May 3rd at 9:23 AM
@Avalanix: any chance to have your forking skills look at In Dappled Groves?

got it working but ive never used the mod before, can you message me on discord and test it for me?

MEMERAPPER, May 2nd at 3:22 PM (modified May 6th at 8:14 PM)

WORKS. COMBAT ENJOYABLE ONCE MORE. SADLY THE BODY ANIMATIONS WHILE HOLDING WEAPONS IS NOT WORK AND RUINS IMMERSION. EXCITED FOR THAT FIX SO I DONT LOOK LIKE THIS a pixel art of an explosion on a white background <--- Fixed

BlackFyre7, May 2nd at 4:18 AM

all projectiles are not damaging entities

Alodh , May 3rd at 2:56 PM
@BlackFyre7: all projectiles are not damaging entities

thats an incompatibility with xskills. cant be fixed from my end

Dreamtemplar, May 1st at 2:12 PM

So I somehow got it to work kind of because for some of the creatures and enemies I am able to fight them just fine. Yet there are others such as wolves and surface drifters that have caused me and my friends to crash when we try to fight them at the moment. If you need me to send logs I can try to send you them over discord.

howardxu23, May 1st at 1:50 PM (modified May 1st at 2:29 PM)

not sure what you have done, but quenching for damage does sort of work. EDIT( it seems that only slashing damage is affected, if the weapon deals either blunt or piercing it does not benifit from quenching, likewise for mixed type weapons)

Sharpening weapons with the grindstone got broken however (all sharp type weapons)

for your armory fork I have noted that you cannot put fire clay on

Addtional possible issue: for some reason all weapons have their attack range serverly reduced

Gamma82, May 1st at 1:00 AM

Alodh Could you make a fork of this? https://mods.vintagestory.at/combatoverhaulreanimated I feel that this mod compliments combat overhaul very well

CharlieBeare, May 1st at 12:37 AM (modified May 1st at 12:53 AM)

Dreamtemplar Alodh having the exact same issue as Templar, but far more pervasive. Whenever there's combat between a modded entity and a player, the players' client crashes to desktop, referencing a number of drifters not having colliders (even though there were no drifters involved in the combat)

Alodh , May 1st at 8:55 AM
@CharlieBeare: Dreamtemplar Alodh having the exact same issue as Templar, but far more pervasive. Whenever there's combat between a modded entity and a player, the players' client crashes to desktop, referencing a number of drifters not having colliders (even though the

can you send me logs? most likely those modded entities are conflicting. this isnt original combat overhaul, so any compatibility patches cant target it properly

Harloth, Apr 30th at 11:25 PM (modified Jul 1st at 3:57 PM by a moderator)

also kind of seems like whenever the host dies the game crashes

Dreamtemplar, Apr 30th at 9:50 PM (modified Jul 1st at 3:57 PM by a moderator)

I dont mean to be a bother but after hitting some enemies after a temporal storm when using the mod I am crashing to desktop. I looked at my log and it is saying that a lot of the creatures do not have colliders behaviors. I am unsure if that is the problem but I thought I should potentially bring it up.

Heebeejeebees, Apr 30th at 8:56 PM

Now for some real problems1.22.0

[excerpt] server-main.log
30.4.2026 16:45:03 [Error] Patch 4 (target: game:itemtypes/wearable/seraph/armor.json) in combatoverhaul:patches/armor.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
30.4.2026 16:45:03 [Error] Patch 0 in combatoverhaul:patches/armor-stand.json: File game:entities/nonliving/armorstand.json not found
30.4.2026 16:45:03 [Error] Patch 1 in combatoverhaul:patches/armor-stand.json: File game:entities/nonliving/armorstand.json not found
30.4.2026 16:45:03 [Error] Patch 2 in combatoverhaul:patches/armor-stand.json: File game:entities/nonliving/armorstand-aged.json not found
30.4.2026 16:45:03 [Error] Patch 3 in combatoverhaul:patches/armor-stand.json: File game:entities/nonliving/armorstand-aged.json not found
30.4.2026 16:45:03 [Error] Patch 4 (target: game:itemtypes/wearable/seraph/armor-hide.json) in combatoverhaul:patches/armor-hide.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path

 

Dreamtemplar, Apr 30th at 8:52 PM

Are the spears missing textures for others?

Bezigiusz, Apr 30th at 7:35 PM (modified Jul 1st at 3:57 PM by a moderator)

Hi I dont know why but using lupines models i cannot hit enemies with spears, are this know issue?

TomTom21, Apr 30th at 6:19 PM

Thanks for the fork!!. I think either this or the armory one removes the backpack slot for "maltiez - Backpacks" mod 

Alodh , Apr 30th at 6:57 PM
@TomTom21: Thanks for the fork!!. I think either this or the armory one removes the backpack slot for "maltiez - Backpacks" mod

it does, i know. description says its incompatible with backpacks

Skullpunk, Apr 30th at 5:33 PM (modified Apr 30th at 6:19 PM)

Is this compatible with Gloomeclasses?

Textures are missing on the rope bits of the flint spear and javelin, also the spear doesn't seem to be working, i can't hit anything with it.

Mihail4o, Apr 30th at 5:10 PM

For some reason this mod makes the textures of arrows disappear.

Alodh , Apr 30th at 5:16 PM
@Mihail4o: For some reason this mod makes the textures of arrows disappear.

yeah im aware, thats on my todo list

BlackFyre7, Apr 30th at 1:29 PM

Alodh Works now, thank you

FeroxWildBorn, Apr 30th at 1:03 PM (modified Apr 30th at 1:04 PM)

I'm sure you are aware, but the characters legs do not move while using this. the arms move, and weapon animations work, but legs do not move. Also, armor pieces seemingly can not be mounted to the armor mannequins.

Alodh , Apr 30th at 1:25 PM
@FeroxWildBorn: I'm sure you are aware, but the characters legs do not move while using this. the arms move, and weapon animations work, but legs do not move. Also, armor pieces seemingly can not be mounted to the armor mannequins.

im aware, theres a bunch of errors with mannequins, ill work on it. leg movement is a lower priority, i dont think it affects anything besides looking silly

BlackFyre7, Apr 30th at 12:59 PM

Armor UI is not showing

Alodh , Apr 30th at 1:23 PM
@BlackFyre7: Armor UI is not showing

update overhaullib fork. should work now