Mods / Colored Map Layer
- Tags:
- Author:
- XenonFaux
- Side:
- Client
- Created:
- Apr 28th at 3:17 PM
- Last modified:
- May 4th at 4:03 PM
- Downloads:
- 833
-
Latest release (for Vintage Story 1.21.6 - 1.22.2, potentially outdated):
truecolorlayer_1_4_0.zip 1-click install
Colored Map Layer
Tired of the standard map hiding the actual beauty (and utility) of your world? AccurateMap (True Color Layer) adds a dedicated satellite-style tab to your world map. It renders the terrain using actual block colors, making it much easier to distinguish biomes, find ore patches, or just admire your terraforming from above.
Key Features
- True 3D Shading: Uses a hill-shading algorithm to calculate shadows based on terrain height. Mountains, cliffs, and valleys pop with realistic depth.
- See-Through Winter: By default, the map "looks through" seasonal snow and lake ice. You’ll see the grass, dirt, and water underneath even in the dead of winter (configurable).
- Summer Foliage: Forces the map to show vibrant summer foliage colors year-round, so your world always looks its best.
- Zero Stutter: All map generation and database caching happen on a background thread. Your frame rate stays smooth even when exploring new territory.
- Live Climate Data: Hover your cursor anywhere on the map to see real-time temperature and rainfall values for that exact coordinate.
How to Configure
You can customize exactly how the map behaves by editing the configuration file.
- Locate the file: Go to
%AppData%\VintagestoryData\ModConfig\ - Open:
truecolorlayer.jsonin any text editor (like Notepad). - Available Settings:
AlwaysSummerColors: (Default:true) Set tofalseif you want the map colors to change with the seasons.ReplaceDefaultMap: Set totrueto make this your primary map tab (swapping it with the default terrain tab).DisableSnowInWinter: Set tofalseif you want to see the seasonal snow cover on your map.EnableBlur: Set totruefor a softer, more "painted" look to the terrain shadows.MaxChunksPerTick: Adjust how aggressively the map generates (8-16 is usually the sweet spot).
Compatibility & Technicals
- Client-Side Only: No server-side installation required. Works on servers even if they don't have the mod.
- Performance: Uses an optimized SQLite cache to store map data, minimizing disk I/O.
- Credits: Built on logical foundations from the
gi-mapproject by Marat Zaripov.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.4.0 | truecolorlayer | 642 | May 4th at 4:03 PM | truecolorlayer_1_4_0.zip | 1-click install | ||
|
Release Highlights (v1.4.0):
| |||||||
| 1.3.0 | truecolorlayer | 102 | May 1st at 2:19 PM | TrueColorLayer_v.1.3.0.zip | 1-click install | ||
v1.3.0 Changelog
| |||||||
| 1.2.0 | truecolorlayer | 0 | Apr 30th at 7:22 PM | Release Retracted | |||
Retraction Reason:Clitical issue Changelog:New in v1.2.0:**Snow-Skipping**: Seasonal snow replaced with ground below (preserves permafrost/glacier)**3D Shading**: Height-based shading creates depth perception**Performance**: ThreadStatic buffers, snow lookup cache**Config**: Edit `VintageStoryData/ModConfig/truecolorlayer.json`:`DisableSnowInWinter: true` (default) - skip seasonal snow - `ReplaceDefaultMap: false` - keep original "Paper" map tab | |||||||
| 1.1.1 | truecolorlayer | 41 | Apr 29th at 10:59 AM | Empty | TrueColorLayer_v1.1.1.zip | 1-click install | |
| 1.1.0 | truecolorlayer | 19 | Apr 29th at 10:44 AM | Empty | TrueColorLayer_v1.1.0.zip | 1-click install | |
| 1.0.0 | truecolorlayer | 29 | Apr 28th at 3:18 PM | Empty | TrueColorLayer_v1.0.0.zip | 1-click install | |

I have the same problem as blazer. When ReplaceDefaultMap is false, it works fine, though theres a lot of visual crust around the map markers ive set, i wonder if you can fix that. Also, the boxes from ProspectTogther do not show, it would be nice if map mods like that worked.
But yeah how the map looks is phenomenal. I found myself here when looking for what people do for their nasty disgusting looking half snowed half normal big map, that was also super misleading due to flowers and all sorts of other stuff. Your visual design looks really sleek, i love it.
The "crust" seems to be pixels from the winter snow leaking through from the base map layer, rather bothersome for me as well.
i seem to be getting the same bug where i have a white overlay around my waypoints kind of bleeding through from the main map
I have ReplaceDefaultMap set to true, and the layer has replaced the default map, but the layer is still disabled every time I load a world. Is there a way to also have the new map layer enabled by default when loading a save?
Is there any chance for compat between this and Fast Map?
I'm using both. Not seeing any significant bugs. If you mean making Fast Map produce a cache of this mods' map then that's probably a question for the Fast Map modders.
At this point you did better job than game devs.
Will disabling
AlwaysSummerColorsresult in that weird squares all over the map due to the different foliage colors in different seasons? Or did you figure out a way to make it look proper all the time?Thx for the mod! Just discovered - do not like that the full color map changes with the seasons..
I found the mod in VS Launcher just because i wondered what the name means. You maybe should rename the mod so people understand what the mod does. Like "Map Color Layers" or "Map Layers" (VS in VS mod is not really needed) :)
Valid, changed the name. :P
Notify me if you find any issues with the mod.
I didn't understood what you meant by colors changing with seasons... i didnt test it properly it seems.
I will try to make a fix for that with optional toggle in config file.
I mean in the vanilla map - that the colors changes all the time. As i understand your mod i can "deactivate" this -> "See-Through Winter" ;)
For a moment grass colors changed during fall and spring, but i added another option for that.
AlwaysSummerColors: (Default:true) Set tofalseif you want the map colors to change with the seasons.