Mods / Automatic Clay Former V1.22

Tags:
Crafting QoL Cheat Client Fun Automation Clientside Time
Author:
prescko
Side:
Client
Created:
Apr 28th at 3:06 PM
Last modified:
May 3rd at 12:59 PM
Downloads:
2622
Latest release (for Vintage Story 1.22.0, potentially outdated):
clayformer.zip  1-click install

🏺 Automatic Clay Former (Unofficial Update 1.22)

⚠️ This is an unofficial update for Vintage Story 1.22
Original mod created by rekimchuk13
🔗 Original: https://mods.vintagestory.at/show/mod/26337


📌 Overview

Tired of endless clicking while forming clay?

Automatic Clay Former removes the repetitive part of clay crafting and replaces it with a fully automated system.
Just pick a recipe and the mod handles everything voxel-by-voxel for you.

Sit back and watch your item form automatically.


⚙️ How it works

The mod integrates directly into the vanilla clay forming system:

  • 🧱 Place clay on the ground
  • 📜 Select a recipe
  • ✋ Hold clay in your hand
  • 🤖 The mod automatically completes all voxel changes

No manual shaping required.


✨ Features

  • Fully automatic clay forming
  • Client-side only (no server changes needed)
  • Seamless vanilla integration
  • Removes repetitive clicking
  • Faster crafting workflow

⚠️ Known Issues

🪨 Infinite Clay Exploit

The mod currently only consumes 1 clay item per craft, even if the recipe normally requires more.

This can result in unintended free crafting.


🧠 Notes

  • This is an unofficial update for Vintage Story 1.22
  • Original mod author: rekimchuk13
  • This repo only provides compatibility updates
  • Core logic and idea belong to the original creator

💬 Why this exists

This update exists only to keep the mod working on newer versions of Vintage Story while preserving the original behavior and experience.


📜 Credits

❤️ Original mod by rekimchuk13
🛠️ Updated for 1.22 by community contributor

⚠️ Неофіційне оновлення (Вінтажна історія 1.22)

Це неофіційне оновлення моди «Automatic Clay Former» , спочатку створеного користувачем rekimchuk13 .

Оригінальна сторінка моди:
https://mods.vintagestory.at/show/mod/26337

Вся заслуга за оригінальну роботу належить rekimchuk13 .


📌 Огляд

Втомилися від нескінченного, нудного клацання, необхідного для формування з глини? Бажаєте просто вибрати рецепт, і він чарівним чином з'явиться? Тепер ви можете це зробити.

Automatic Clay Former — це простий, але потужний клієнтський мод, який повністю автоматизує процес формування глини у Vintage Story . Він усуває повторення ручного редагування вокселів та замінює його повністю автоматизованою системою.

Попрощайтеся з одноманітним навантаженням і привітайте легке рукоділля.


⚙️ Як це працює

Мод одночасно інтегрується в існуючу систему формування глини:

  • Покладіть шматок глини на землю, як завжди
  • Виберіть рецепт, який ви хочете створити
  • Переконайтеся, що у вас в руках є глина
  • Мод автоматично обробляє всі додавання/видалення вокселів, доки предмет не буде повністю сформований.

Ви можете просто сидіти зручніше та спостерігати, як процес створення завершується сам собою.


✨ Особливості

  • Повністю автоматичного формування глини
  • Тільки на стороні клієнта (сервер не потрібен)
  • Безшовна інтеграція з ванільною механікою
  • Видає повторювані ручні кліки
  • Швидший робочий процес створення

⚠️ Відома проблема

  • Нескінченний глиняний баг:
    Система наразі споживає лише один шматок глини з інвентарю, навіть якщо рецепт завжди вимагає більше.
    Ціною до ненавмисного безкоштовного крафту предметів.

🧠 Додаткові примітки

Це перший мод творця для Vintage Story , спочатку створений для вирішення особистих проблем із повторюваним формуванням з глини та розширених у спільноті.

Деякі користувачі запропонували таке покращення, як правильне споживання глини та розширені системи автоматизації, але вони не є частиною цього оновлення.


💬 Контекст спільноти

Оригінальний автор обговорив потенційні майбутні вдосконалення та обмеження, особливо щодо складніших систем, таких як автоматизація ковалів, які вимагають значно розширенішої логіки.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.3.0 clayformerprescko 2585 Apr 28th at 3:46 PM clayformer.zip 1-click install

Видав повідомлення з моди, після чого він надсилав сповіщення кожні 10 секунд.

1.2.0 clayformerprescko 37 Apr 28th at 3:07 PM clayformer.zip 1-click install

Версія 1.22


26 Comments (oldest first | newest first) (threaded | flat)

Puliukko, Aug 17th at 11:10 AM

is it client side?

Lord_Gronor, Aug 27th at 4:34 AM
@Puliukko: is it client side?

Yes. Downloaded the mod and it works within server. For future, it says in the mod description whether it is client or not

AnanLa, Aug 14th at 6:02 AM

I apologize that I do not speak English; this message is translated by AI. I am interested in incorporating and enhancing the features of your mod into my own mod. May I have your permission to do so?

Odey555, Aug 11th at 1:00 AM

Has anyone managed to fork this and fix the clay exploit/ bug? The mod's excellent except for that one issue 

AnanLa, Jul 19th at 5:21 PM

I'm sorry, I don't speak English. This is translated by AI: When exiting the world, the game freezes and crashes without any error window.

退出世界时卡死,直到游戏闪退,没用报错窗口。

prescko , Jul 21st at 2:25 PM
@AnanLa: I'm sorry, I don't speak English. This is translated by AI: When exiting the world, the game freezes and crashes without any error window.退出世界时卡死,直到游戏闪退,没用报错窗口。

It's okay, if in truth I am too.
Do you have any logs in client-main.txt?

If I'm not mistaken, that's what it's called, I just don't have the game installed right now and due to some circumstances I can't work on the mods

AnanLa, Jul 23rd at 12:38 PM
@prescko: It's okay, if in truth I am too.Do you have any logs in client-main.txt? If I'm not mistaken, that's what it's called, I just don't have the game installed right now and due to some circumstances I can't work on the mods

client-main.log

23.7.2026 20:25:06 [Notification] Client logger started.
23.7.2026 20:25:06 [Notification] Game Version: v1.22.3 (Stable)
23.7.2026 20:25:07 [Notification] Process path: C:\Program Files\dotnet\dotnet.exe
23.7.2026 20:25:07 [Notification] Operating System: Windows 10.0.26100.0
23.7.2026 20:25:07 [Notification] CPU Cores: 24
23.7.2026 20:25:07 [Notification] CPU: 12th Gen Intel(R) Core(TM) i9-12900HX
23.7.2026 20:25:07 [Notification] Available RAM: 32496 MB
23.7.2026 20:25:08 [Notification] OpenAL Initialized. Available Mono/Stereo Sources: 255/1
23.7.2026 20:25:08 [Notification] Graphics Card Vendor: NVIDIA Corporation
23.7.2026 20:25:08 [Notification] Graphics Card Version: 4.3.0 NVIDIA 610.62
23.7.2026 20:25:08 [Notification] Graphics Card Renderer: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2
23.7.2026 20:25:08 [Notification] Graphics Card ShadingLanguageVersion: 4.30 NVIDIA via Cg compiler
23.7.2026 20:25:08 [Notification] GL.MaxVertexUniformComponents: 4096
23.7.2026 20:25:08 [Notification] GL.MaxUniformBlockSize: 65536
23.7.2026 20:25:08 [Notification] C# Framework: .net 10.0.9
23.7.2026 20:25:08 [Notification] Cairo Graphics Version: 1.17.3
23.7.2026 20:25:08 [Notification] OpenAL Version: 1.1 ALSOFT 1.23.0
23.7.2026 20:25:08 [Notification] Zstd Version: 1.5.7
23.7.2026 20:25:08 [Notification] Start discovering assets
23.7.2026 20:25:08 [Notification] Found 34 base assets in category lang
23.7.2026 20:25:08 [Notification] Found 0 base assets in category patches
23.7.2026 20:25:08 [Notification] Found 24 base assets in category config
23.7.2026 20:25:08 [Notification] Found 0 base assets in category worldproperties
23.7.2026 20:25:08 [Notification] Found 49 base assets in category sounds
23.7.2026 20:25:08 [Notification] Found 230 base assets in category shapes
23.7.2026 20:25:08 [Notification] Found 84 base assets in category shaders
23.7.2026 20:25:08 [Notification] Found 19 base assets in category shaderincludes
23.7.2026 20:25:08 [Notification] Found 182 base assets in category textures
23.7.2026 20:25:08 [Notification] Found 4 base assets in category music
23.7.2026 20:25:08 [Notification] Found 0 base assets in category dialog
23.7.2026 20:25:08 [Notification] Found 626 base assets in total
23.7.2026 20:25:08 [Notification] Loading sounds
23.7.2026 20:25:08 [Notification] (Re-)loaded frame buffers
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass .
23.7.2026 20:25:08 [Notification] Sounds loaded
23.7.2026 20:25:08 [Notification] Begin loading shaders
23.7.2026 20:25:08 [Notification] Load shaders now
23.7.2026 20:25:08 [Notification] Loading shaders...
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass standard.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass particlescube.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass particlesquad.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass sky.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass nightsky.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass woittest.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass transparentcompose.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass helditem.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass chunkopaque.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass chunkliquid.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass decals.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass final.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass gui.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass blur.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass chunktransparent.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass findbright.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass chunktopsoil.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass godrays.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass autocamera.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass blockhighlights.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass wireframe.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass entityanimated.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass luma.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass blit.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass particlesquad2d.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass chunkshadowmap.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass texture2texture.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass celestialobject.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass guitopsoil.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass colorgrade.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass guigear.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass ssao.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass bilateralblur.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass chunkliquiddepth.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass aurora.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass cloudmap.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass cloudvolumetric.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass instanced.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass lines.
23.7.2026 20:25:08 [Notification] Loaded Shaderprogramm for render pass entityanimated.
23.7.2026 20:25:08 [Notification] Cached session key is valid, validating with server
23.7.2026 20:25:09 [Notification] Server validation response: Good
23.7.2026 20:25:09 [Notification] Will search the following paths for mods:
23.7.2026 20:25:09 [Notification]     D:\Games\Vintage Story\MVL\Release\1.22.3\Mods
23.7.2026 20:25:09 [Notification]     D:\Games\Vintage Story\MVL\Modpack\VintagestoryData\Mods
23.7.2026 20:25:18 [Notification] Initialized GUI Manager
23.7.2026 20:25:18 [Notification] Initialized Server Connection
23.7.2026 20:25:18 [Notification] Server args parsed
23.7.2026 20:25:18 [Notification] Server main instantiated
23.7.2026 20:25:27 [Notification] Server launched
23.7.2026 20:25:27 [Notification] Processed server identification
23.7.2026 20:25:27 [Notification] Map initialized
23.7.2026 20:25:27 [Notification] Received server assets
23.7.2026 20:25:27 [Notification] Loading and pre-starting client side mods...
23.7.2026 20:25:27 [Notification] Will search the following paths for mods:
23.7.2026 20:25:27 [Notification]     D:\Games\Vintage Story\MVL\Release\1.22.3\Mods
23.7.2026 20:25:27 [Notification]     D:\Games\Vintage Story\MVL\Modpack\VintagestoryData\Mods
23.7.2026 20:25:28 [Notification] Found 4 mods (0 disabled)
23.7.2026 20:25:28 [Notification] Mods, sorted by dependency: game, creative, survival, clayformerprescko
23.7.2026 20:25:28 [Notification] Instantiated 149 mod systems from 4 enabled mods
23.7.2026 20:25:28 [Notification] Done loading and pre-starting client side mods.
23.7.2026 20:25:28 [Notification] External Origins in load order: modorigin@D:\Games\Vintage Story\MVL\Release\1.22.3\assets\creative\, modorigin@D:\Games\Vintage Story\MVL\Release\1.22.3\assets\survival\
23.7.2026 20:25:28 [Notification] Tags registries now locked.
23.7.2026 20:25:28 [Notification] Found 0 external assets in category lang
23.7.2026 20:25:28 [Notification] Found 10 external assets in category patches
23.7.2026 20:25:28 [Notification] Found 128 external assets in category config
23.7.2026 20:25:28 [Notification] Found 25 external assets in category worldproperties
23.7.2026 20:25:28 [Notification] Found 681 external assets in category sounds
23.7.2026 20:25:28 [Notification] Found 6123 external assets in category shapes
23.7.2026 20:25:28 [Notification] Found 5 external assets in category shaders
23.7.2026 20:25:28 [Notification] Found 0 external assets in category shaderincludes
23.7.2026 20:25:28 [Notification] Found 9459 external assets in category textures
23.7.2026 20:25:28 [Notification] Found 83 external assets in category music
23.7.2026 20:25:28 [Notification] Found 18 external assets in category dialog
23.7.2026 20:25:28 [Notification] Found 0 external assets in category compatibility
23.7.2026 20:25:28 [Notification] Reloaded lang file now with mod assets
23.7.2026 20:25:28 [Notification] Compatibility lib: 0 assets added, 0 assets replaced.
23.7.2026 20:25:28 [Notification] JsonPatch Loader: 6 patches total, successfully applied 6 patches, no errors
23.7.2026 20:25:29 [Notification] Received 4469 item types from server
23.7.2026 20:25:29 [Notification] Loaded 14091 block types from server
23.7.2026 20:25:29 [Notification] Reloaded sounds, now with mod assets
23.7.2026 20:25:30 [Notification] Composed 1 4096x2048 entities texture atlases from 695 textures
23.7.2026 20:25:30 [Notification] Collected 3096 shapes to tesselate.
23.7.2026 20:25:31 [Notification] Composed 1 4096x2048 items texture atlases from 2329 textures
23.7.2026 20:25:32 [Notification] Composed 2 4096x2048 blocks texture atlases from 7430 textures
23.7.2026 20:25:32 [Notification] Server assets loaded
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass standard.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass standard.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass entityanimated.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass particlescube.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass lines.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass aurora.
23.7.2026 20:25:33 [Notification] Initialised WeatherSystemClient. simLightning is loaded.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass sleepoverlay.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass machinegear.
23.7.2026 20:25:33 [Notification] Started 99 systems on Client:
23.7.2026 20:25:33 [Notification]     Mod 'VSEssentials.dll' (game):
23.7.2026 20:25:33 [Notification]         Vintagestory.ServerMods.Core
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.EntityPartitioning
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ErrorReporter
23.7.2026 20:25:33 [Notification]         Vintagestory.ServerMods.ModCompatiblityUtil
23.7.2026 20:25:33 [Notification]         Vintagestory.ServerMods.NoObf.ModJsonPatchLoader
23.7.2026 20:25:33 [Notification]         FluffyClouds.FluffyCloudsModSystem
23.7.2026 20:25:33 [Notification]         Vintagestory.Systems.ModSystemTfEditFromAttributes
23.7.2026 20:25:33 [Notification]         Vintagestory.ServerMods.GenMaps
23.7.2026 20:25:33 [Notification]         Vintagestory.ServerMods.ModSystemWorldGenStructures
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemRenderFallingBlocksFast
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.FallingBlockParticlesModSystem
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemItemRendererOptimizer
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemFpHands
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.CharacterExtraDialogs
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.EntityNameTagRendererRegistry
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemAmbientParticles
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.EntityParticleSpawner
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.EntityParticleSystem
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.POIRegistry
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemProgressBar
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.RoomRegistry
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.WeatherSystemCommands
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.WeatherSystemClient
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.SystemRemotePlayerTracking
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.WorldMapManager
23.7.2026 20:25:33 [Notification]         Vintagestory.ServerMods.LoadColorMaps
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ClothManager
23.7.2026 20:25:33 [Notification]     Mod 'VSSurvivalMod.dll' (survival):
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemControlPoints
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.SurvivalCoreSystem
23.7.2026 20:25:33 [Notification]         Vintagestory.Systems.StoryLockableDoor
23.7.2026 20:25:33 [Notification]         Vintagestory.Client.NoObf.StoryGenFailedSystem
23.7.2026 20:25:33 [Notification]         Vintagestory.Client.NoObf.ModSystemBossHealthBars
23.7.2026 20:25:33 [Notification]         Vintagestory.ServerMods.UpgradeTasks
23.7.2026 20:25:33 [Notification]         Vintagestory.ServerMods.ModSystemDetailModeSync
23.7.2026 20:25:33 [Notification]         Vintagestory.ServerMods.ModSystemTiledDungeons
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.MSShapeFromAttrCacheHelper
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.MyceliumSystem
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemLabelMeshCache
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemShapeFromAttributesTransform
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemCatchCreature
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.FishingSupportModSystem
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemGliding
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemMeasuringRope
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemStopRaiseShieldAnim
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemSnowShoveling
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemSubTongsDurability
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.Timeswitch
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ScreenshakeToClientModSystem
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.StoryStructuresSpawnConditions
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemNPCHairStyling
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemSkinnableAdditions
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemVillagerDebug
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemAuction
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemBlockReinforcement
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.Core
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemBoatingSoundAndRatlineStamina
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemShipConstructionSitePreview
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.CharacterSystem
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.MealMeshCache
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.VariablesModSystem
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModsystemElevator
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ActivityModSystem
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ActivityEditorSystem
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemFarming
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemCommandHandbook
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemSurvivalHandbook
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemTutorial
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.HeldItemMouseInputHandler
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemNightVision
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.TobiasTeleporter
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModJournal
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.LiquidItemStackRenderer
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemStructureLocator
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModLootRandomizer
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemChiselCommands
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.MicroBlockModelCache
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemEntityOwnership
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemRifts
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemRiftWeather
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSleeping
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemUnbreakSupportBeam
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemSupportBeamPlacer
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.TeleporterManager
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModTemperature
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.SystemTemporalStability
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.TemporalStabilityEffects
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemWearableStats
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemEditableBook
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.Mechanics.MechanicalPowerMod
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.TradeHandbookInfo
23.7.2026 20:25:33 [Notification]         Vintagestory.ServerMods.GenDevastationLayer
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.RecipeRegistrySystem
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemOreMap
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemSnowballs
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.HumanoidOutfits
23.7.2026 20:25:33 [Notification]         Vintagestory.GameContent.ModSystemDevastationEffects
23.7.2026 20:25:33 [Notification]     Mod 'VSCreativeMod.dll' (creative):
23.7.2026 20:25:33 [Notification]         Vintagestory.ServerMods.Core
23.7.2026 20:25:33 [Notification]         Vintagestory.ServerMods.WorldEdit.WorldEdit
23.7.2026 20:25:33 [Notification]     Mod '[自动捏陶]clayformer.zip' (clayformerprescko):
23.7.2026 20:25:33 [Notification]         ClayFormer.ClayFormerMod
23.7.2026 20:25:33 [Notification] Loading shaders...
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass standard.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass particlescube.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass particlesquad.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass sky.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass nightsky.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass woittest.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass transparentcompose.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass helditem.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass chunkopaque.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass chunkliquid.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass decals.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass final.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass gui.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass blur.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass chunktransparent.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass findbright.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass chunktopsoil.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass godrays.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass autocamera.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass blockhighlights.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass wireframe.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass entityanimated.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass luma.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass blit.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass particlesquad2d.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass chunkshadowmap.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass texture2texture.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass celestialobject.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass guitopsoil.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass colorgrade.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass guigear.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass ssao.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass bilateralblur.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass chunkliquiddepth.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass aurora.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass cloudmap.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass cloudvolumetric.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass instanced.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass lines.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass entityanimated.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass chunkshadowmap.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass standard.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass standard.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass entityanimated.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass particlescube.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass lines.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass aurora.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass sleepoverlay.
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass machinegear.
23.7.2026 20:25:33 [Notification] Reloaded shaders now with mod assets
23.7.2026 20:25:33 [Notification] Blocks tesselated
23.7.2026 20:25:33 [Notification] Received level init
23.7.2026 20:25:33 [Notification] Loaded Shaderprogramm for render pass instanced.
23.7.2026 20:25:33 [Event] 26 traits loaded from 1 files
23.7.2026 20:25:33 [Event] 6 classes loaded from 1 files
23.7.2026 20:25:33 [Notification] Initialized Music Engine
23.7.2026 20:25:33 [Notification] Texture size is 32 so decal atlas size of 128x128 should suffice
23.7.2026 20:25:35 [Notification] Received level finalize
23.7.2026 20:25:35 [Notification] Loaded Shaderprogramm for render pass cloudmap.
23.7.2026 20:25:35 [Notification] Loaded Shaderprogramm for render pass cloudvolumetric.
23.7.2026 20:25:35 [Notification] Loaded Shaderprogramm for render pass clouds.
23.7.2026 20:25:35 [Notification] Loading world map cache db...
23.7.2026 20:25:35 [Error] Found closing tag <font > at position 784 but <font> should be closed first. See debug log for full text.
23.7.2026 20:25:35 [Error] Found closing tag < strong> at position 478 but <strong> should be closed first. See debug log for full text.
23.7.2026 20:25:35 [Warning] ===============================================================
23.7.2026 20:25:35 [Warning] (x_x) Captured 2 issues during startup:
23.7.2026 20:25:35 [Error] Found closing tag <font > at position 784 but <font> should be closed first. See debug log for full text.
23.7.2026 20:25:35 [Error] Found closing tag < strong> at position 478 but <strong> should be closed first. See debug log for full text.
23.7.2026 20:25:35 [Warning] ===============================================================
23.7.2026 20:25:35 [Notification] Client pause state is now on
23.7.2026 20:25:44 [Notification] Call to RegisterCallback while game is paused
23.7.2026 20:25:44 [Notification] Client pause state is now off
23.7.2026 20:25:49 [Notification] Client pause state is now on
23.7.2026 20:25:50 [Notification] Destroying game session, waiting up to 200ms for client threads to exit
23.7.2026 20:25:50 [Notification] Stopping single player server
23.7.2026 20:25:51 [Notification] Finished fully loading sounds (async)

Lord_Gronor, Aug 27th at 4:35 AM (modified Aug 27th at 4:36 AM)
@prescko: Unfortunately I don't see anything that could indicate a problem.

This happens to me as well. Minor inconvenience, but it's definitely caused by this, I just don't know why. Thank you for carrying on the legacy of the mod though, I love the hands on approach to the clayforming but when it comes to filling the beehive kiln I just can't be arsed to fill the thing anymore manually.

prescko , Aug 28th at 5:54 PM
@Lord_Gronor: This happens to me as well. Minor inconvenience, but it's definitely caused by this, I just don't know why. Thank you for carrying on the legacy of the mod though, I love the hands on approach to the clayforming but when it comes to filling the beehive ki

I know there are a few problems here, like maybe I didn't change anything and the mod works on the new version. I'll see what I can do later if I have the time and mood to do it. Thanks

rekimchuk13, Jul 12th at 10:43 PM

good job, thanks for update it. i make this mod only because someone in chat ask for it so i just make it in 1-2 hours but after i see how many people like it i start to update it and make it better. but because of university i dont have enought time to play so i dont make/update mods too , so rlly thanks for updating it 

DilanRona, Jun 30th at 7:31 PM

Had a massive problem on my end, hard freezes my game so hard, I had to restart the game, and even restarted my computer before I realised it was your mod that was causing the problem. After installing the mod, the game locks up completely and I have to restart the game. Happens within 5-15 minutes.

prescko , Jul 3rd at 11:41 AM (modified Jul 3rd at 11:42 AM)
@DilanRona: Had a massive problem on my end, hard freezes my game so hard, I had to restart the game, and even restarted my computer before I realised it was your mod that was causing the problem. After installing the mod, the game locks up completely and I have to r

I just updated this mod so I don't know what the problem could be. Maybe later I will create a mod with the same functionality but not dependent on this mod. This is not my mod!

michalzard, Jun 28th at 3:33 PM

Hello great mod!, is there a way you can implement so that tis mod takes appropriate amount of clay away from inventory? 1 clay per item seems too little

JackMidnight, Jun 16th at 6:29 PM

is there a way to lower the speed cause it keeps placing like ghosts voxels they pop up and then dissapear shortly after like as if its too fast for the game  xD

prescko , Jun 21st at 11:14 AM
@JackMidnight: is there a way to lower the speed cause it keeps placing like ghosts voxels they pop up and then dissapear shortly after like as if its too fast for the game xD

on each device it behaves differently. and the game does not limit the speed, but your processor. because it calculates where to put and takes it away if you put it in the wrong place. I am not the author of this mod, I just updated it, the architecture could be significantly improved, but if it works = do not touch it)

prescko , May 17th at 5:31 AM

Attention everyone, I finally finished the auto-forging mod!
keep the link: https://mods.vintagestory.at/automaticforging

Calibri, May 11th at 12:34 PM

what you mean about "uninstall the version" in modinfo? ununstall what or where

prescko , May 11th at 2:56 PM
@Calibri: what you mean about "uninstall the version" in modinfo? ununstall what or where

Calibri

So that the game does not see the mod version, but this is if you crash due to the mod when "exiting the game"

prescko , May 12th at 11:22 AM (modified May 12th at 11:22 AM)
@Calibri: i delete block of version, but it's not helping

Я можу надіслати вам версію, де це частково виправлено. На жаль, я не можу завантажити її на сайт, бо там немає версії.

https://drive.google.com/file/d/1dGlji9gTNd5JirS9bzgqPjPHg5ehqQf

prescko , May 8th at 11:04 AM

If you have the game closed completely when you click exit the game. Just uninstall the version in modinfo.json and try to run without it 

prescko , Apr 28th at 3:43 PM

Deleted a message from the mod because it was sending notifications every 10 seconds.

Update in soon