Mods / Reclamation

Tags:
Content-Mod
Author:
meapineapple
Side:
Both
Created:
Apr 25th at 1:05 PM
Last modified:
May 9th at 2:10 PM
Downloads:
1315
Latest release (for Vintage Story 1.22.0 - 1.22.2, potentially outdated):
Reclamation_1.0.4.zip  1-click install

This mod allows some of the material used to create tools to be reclaimed and recycled, plus a small selection of other items. Tool materials are reclaimed by combining them with a specific tool in the crafting grid, usually (but not always) a chisel.

- Flint tools yield flint shards, a newly added item, when reclaimed. They cannot be used to make new tools, but they can be heated and converted to calcined flint.

- Other stone tools can yield crushed stone when reclaimed, but only if the Stoneworks mod is also installed.

- Metal tools yield metal bits when reclaimed. This is balanced to normally return about 60% of the metal that it cost to cast or smith the tool in the first place. (This mod does not add a use for steel bits, which currently have no use in the base game.)

- Bone arrows (and some other bone items) can be reduced to bone shards with a hammer, which can be turned into bonemeal with a quern.

- Wood tools and some wood items yield wood chips. Some bamboo items yield bamboo chips. Wood chips and bamboo chips can each be processed into pulp by differing methods, and the pulp can be used for papermaking.

- The mod does not add glass shards or pottery sherds, but maybe it will in a future update?

- Compatibility with tools and weapons added by the Obsidiancraft (1.6.1, compatibility with 2.0.0 soon), Reinforced Tools, and War Scythe mods.

I would personally love to see a more holistic item dismantling mechanic implemented in the base game, since the options realistically achievable with a mod feel a little bit limited and incomplete, but hopefully this is mod is better than no dismantling at all.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.4 meapineapplescraps
1.22.0 - 1.22.2
886 Apr 27th at 3:45 PM Reclamation_1.0.4.zip 1-click install

- Bamboo fibers can be used to craft rush matting.
- Add compatibility with the Reinforced Tools mod, to allow dismantling resin-glue-reinforced tools.

1.0.3 meapineapplescraps 44 Apr 27th at 11:05 AM Reclamation_1.0.3.zip 1-click install

- Knives and chisels no longer yield reduced metal bits compared to other items, but yield 12 just like everything else crafted with a single ingot.
- Add previously overlooked dismantling recipes for cleaver blades.
- Fix intended Tuning Spear dismantling recipe not appearing due to an error.
- Fix logged warnings on game load about nonexistent variants in some dismantling recipes.
- Fix some recipes not handling input item durability as intended. (Add `averageDurability: false` where it was previously missing.)
- Fix possible game crash when viewing the survival handbook page for chisels.
- Add compatility with the War Scythes mod, to allow dismantling the weapons it adds.

1.0.2 meapineapplescraps 221 Apr 25th at 10:50 PM Reclamation_1.0.2.zip 1-click install

- Fix axe dismantling always yielding flint shards instead of the appropriate materials.

1.0.1 meapineapplescraps 83 Apr 25th at 5:44 PM Reclamation_1.0.1.zip 1-click install

- Fix bamboo fibers being unintentionally identical to flax fibers.

1.0.0 meapineapplescraps 80 Apr 25th at 1:45 PM Reclamation_1.0.0.zip 1-click install

Initial mod release.


14 Comments (oldest first | newest first) (threaded | flat)

Ameliaaaah, Jul 6th at 9:42 AM

A lot of the other recycling mods felt really clunky or too complex - this one is almost perfect for what we need!

It's a big one ... but I wondered if you were considering a Combat Overhaul integration? (only the forked version available up to date atmo) - Being able to recycle our old CO weapons would be perfect!

meapineapple , Jul 8th at 9:09 AM
@Ameliaaaah: A lot of the other recycling mods felt really clunky or too complex - this one is almost perfect for what we need!It's a big one ... but I wondered if you were considering a Combat Overhaul integration? (only the forked version available up to date atmo)

I don't currently have any plans for support for Combat Overhaul weapons. Like you said, it's a big one, and frequently updated too. However, anyone else would be welcome to create a compatibility mod integrating these two. I think it shouldn't be terribly complicated, just a fair volume of relatively simple work making sure all the CO weapons are included and keeping up with CO updates.

(Heads up to anyone who might want to try this, there is a Python script in the Reclamation mod download which I used to reduce some of the manual effort of writing and updating similar recipes, maybe it will be of use to you too.)

Aedis, May 8th at 9:33 PM

Hello,

I get an error spitted on terminal in singleplayer when I craft 1 block of polished stone (sandstone) and then close window allowing tools to return to hotbar on their own:

Crash Report
8.5.2026 21:28:01 [Server Error] Exception: Missing or errored output result for recipe 'meapineapplescraps:recipes/grid/gentoolreclaim.json'
at Vintagestory.API.Common.RecipeBase.GenerateOutputStack(ItemSlot[] inputSlots, ItemSlot outputSlot) in VintagestoryApi\Common\Crafting\RecipeBase.cs:line 292
at Vintagestory.Common.InventoryCraftingGrid.FindMatchingRecipe() in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 190
at Vintagestory.Common.InventoryCraftingGrid.OnItemSlotModified(ItemSlot slot) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 142
at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 492
at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 459
at Vintagestory.API.Common.ItemSlot.TakeOutWhole() in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 178
at Vintagestory.Common.InventoryNetworkUtil.handleMoveItemStackPacket(IPlayer byPlayer, Packet_Client packet) in VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 193
at Vintagestory.Server.ServerSystemInventory.HandleMoveItemstack(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\Inventory.cs:line 549
at Vintagestory.Server.ServerMain.HandleClientPacket_mainthread(ReceivedClientPacket cpk) in VintagestoryLib\Server\ServerMainNetworking.cs:line 275
at Vintagestory.Server.ServerMain.ProcessMain() in VintagestoryLib\Server\ServerMain.cs:line 964
meapineapple , May 9th at 2:08 PM
@Aedis: Hello, I get an error spitted on terminal in singleplayer when I craft 1 block of polished stone (sandstone) and then close window allowing tools to return to hotbar on their own: Crash Report 8.5.2026 21:28:01 [Server Error] Exception: Missing or errored

What version of VS is this happening with? I re-tested just now with 1.22.1 and I didn't see any errors like this. Do you have any other mods installed that make changes to tools, or to any basic materials that this mod gives when dismantling tools, that could potentially be incompatible with this mod's changes?

Aedis, May 9th at 4:50 PM
@meapineapple: What version of VS is this happening with? I re-tested just now with 1.22.1 and I didn't see any errors like this. Do you have any other mods installed that make changes to tools, or to any basic materials that this mod gives when dismantling tools, that

1.22.2, and yes, there are few other mods running:

Long-term_food_v0.6.0.zip, primitivesurvival_5.0.5.zip, ProspectTogether-2.2.1.zip, thetruearchscrew-0.1.38.zip, TrashBinned_0.4.2.zip, AncientLib_V1.0.0.zip, AncientToolsResinHarvest_V1.0.0.zip, animalcages_v5.0.0.zip, butchering_1.13.2.zip, CarryOn-1.22.0_v1.14.0.zip, DanaTweaks-v4.0.0.zip, dryingspeedoverhaul_1.1.2.zip, foodshelves_3.0.2.zip, genelib_3.0.2.zip, hardcorewaterevolved_1.4.1.zip, realisticwater_0.1.2.zip, realsmoke_1.2.0.zip, relictools.1.2.2.zip, Resin Glue-1.22.0-v0.1.0.zip, SaltAndSands-1.3.0.zip, smithingplus_1.9.0-rc.1.zip, TraderNotes_1.0.6.zip, Trapdoors AreLadders, AncientToolsMortar_V1.0.0.zip, Resin Glue Tools-1.22.0-v0.1.0.zip
I suspected it may be interaction between mods but I did not try to bisect that.

Vigilance, Apr 27th at 1:16 PM

Jalex Last I used toolsmith it already had that functionality using the workbench, this mod would just be redundant for that use. For those of us not using toolsmith... This would be great for salvaging our obsolete tools.

Jalex, Apr 26th at 2:56 PM

hmmm, I could see this working really well with Toolsmith in the future. having an option to salvage toolheads that arent worth fixing up anymore would be real neat. 

Though I'd wait for the official version to be updated to 1.22 beforehand, the original author is working on it (According to what they said in the discord thread of their mod)

Jalex, Apr 26th at 2:59 PM (modified Apr 26th at 7:13 PM)
@Jalex: hmmm, I could see this working really well with Toolsmith in the future. having an option to salvage toolheads that arent worth fixing up anymore would be real neat. Though I'd wait for the official version to be updated to 1.22 beforehand, the original a

waaait, it might already work? At least the handbook entries suggest so. I'll try it

Edit: found an unrelated problem with compatibility with the toolsmith mod, the recipe for wood chips overlaps with that of crude wooden handles, effectively making them unobtainable the handles that is

Acouthyt, Apr 26th at 2:43 AM

Honestly? I just had a stupid moment and somehow missed that the items are burnable... I don't know how, but I did. Thanks for the response! It does work, btw. 

meapineapple , Apr 25th at 10:43 PM (modified Apr 25th at 10:52 PM)

abculatter_2 Oh, that's weird. I missed that when testing before. I'm not sure why it's doing that. I'll look into fixing it. Have you run into the problem with any other tools besides axes?

Edit: Found and fixed the problem, and uploaded v1.0.2 with the fix. I am pretty sure it should be working as intended for all tools now, but please let me know you run into any other problems.

abculatter_2, Apr 25th at 10:06 PM

Seems that the flint tool recycling recipe was applied to literally every tool, and overrides the intended recycling recipe for at least some of them

meapineapple , Apr 25th at 9:54 PM

KonradDark We'll see. I enjoy the base game smithing and how it's balanced a lot as it is. Definitely no immediate plans. I was just bummed out that there was nothing at all to be done with mostly-spent tools except let them disintegrate. Of course, anyone else is welcome to make their own mod that might be used in combination with this one.

Acouthyt The Kitchenfuel mod page says "most" burnable items in game can be added to the the briquette slurry, modded burable items should also work just fine. The wood and bamboo chips in this mod are normal burnable items, so they are likely already compatible. Did you try and you ran into issues?

Acouthyt, Apr 25th at 6:50 PM

Any chance you'd consider making the wood/bamboo chips compatible with Kitchenfuel so that they can be used for fuel as well as paper?

KonradDark, Apr 25th at 5:59 PM

Looks interesting as an alternative for SmithingPlus, any plans to also allow to get bits back from smithing on the anvil?