Mods / Reclamation
- Tags:
- Author:
- meapineapple
- Side:
- Both
- Created:
- Apr 25th at 1:05 PM
- Last modified:
- May 9th at 2:10 PM
- Downloads:
- 1315
-
Latest release (for Vintage Story 1.22.0 - 1.22.2, potentially outdated):
Reclamation_1.0.4.zip 1-click install
This mod allows some of the material used to create tools to be reclaimed and recycled, plus a small selection of other items. Tool materials are reclaimed by combining them with a specific tool in the crafting grid, usually (but not always) a chisel.
- Flint tools yield flint shards, a newly added item, when reclaimed. They cannot be used to make new tools, but they can be heated and converted to calcined flint.
- Other stone tools can yield crushed stone when reclaimed, but only if the Stoneworks mod is also installed.
- Metal tools yield metal bits when reclaimed. This is balanced to normally return about 60% of the metal that it cost to cast or smith the tool in the first place. (This mod does not add a use for steel bits, which currently have no use in the base game.)
- Bone arrows (and some other bone items) can be reduced to bone shards with a hammer, which can be turned into bonemeal with a quern.
- Wood tools and some wood items yield wood chips. Some bamboo items yield bamboo chips. Wood chips and bamboo chips can each be processed into pulp by differing methods, and the pulp can be used for papermaking.
- The mod does not add glass shards or pottery sherds, but maybe it will in a future update?
- Compatibility with tools and weapons added by the Obsidiancraft (1.6.1, compatibility with 2.0.0 soon), Reinforced Tools, and War Scythe mods.
I would personally love to see a more holistic item dismantling mechanic implemented in the base game, since the options realistically achievable with a mod feel a little bit limited and incomplete, but hopefully this is mod is better than no dismantling at all.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.4 | meapineapplescraps | 886 | Apr 27th at 3:45 PM | Reclamation_1.0.4.zip | 1-click install | ||
|
- Bamboo fibers can be used to craft rush matting. | |||||||
| 1.0.3 | meapineapplescraps | 44 | Apr 27th at 11:05 AM | Reclamation_1.0.3.zip | 1-click install | ||
|
- Knives and chisels no longer yield reduced metal bits compared to other items, but yield 12 just like everything else crafted with a single ingot. | |||||||
| 1.0.2 | meapineapplescraps | 221 | Apr 25th at 10:50 PM | Reclamation_1.0.2.zip | 1-click install | ||
|
- Fix axe dismantling always yielding flint shards instead of the appropriate materials. | |||||||
| 1.0.1 | meapineapplescraps | 83 | Apr 25th at 5:44 PM | Reclamation_1.0.1.zip | 1-click install | ||
|
- Fix bamboo fibers being unintentionally identical to flax fibers. | |||||||
| 1.0.0 | meapineapplescraps | 80 | Apr 25th at 1:45 PM | Reclamation_1.0.0.zip | 1-click install | ||
|
Initial mod release. | |||||||








A lot of the other recycling mods felt really clunky or too complex - this one is almost perfect for what we need!
It's a big one ... but I wondered if you were considering a Combat Overhaul integration? (only the forked version available up to date atmo) - Being able to recycle our old CO weapons would be perfect!
I don't currently have any plans for support for Combat Overhaul weapons. Like you said, it's a big one, and frequently updated too. However, anyone else would be welcome to create a compatibility mod integrating these two. I think it shouldn't be terribly complicated, just a fair volume of relatively simple work making sure all the CO weapons are included and keeping up with CO updates.
(Heads up to anyone who might want to try this, there is a Python script in the Reclamation mod download which I used to reduce some of the manual effort of writing and updating similar recipes, maybe it will be of use to you too.)
Hello,
I get an error spitted on terminal in singleplayer when I craft 1 block of polished stone (sandstone) and then close window allowing tools to return to hotbar on their own:
What version of VS is this happening with? I re-tested just now with 1.22.1 and I didn't see any errors like this. Do you have any other mods installed that make changes to tools, or to any basic materials that this mod gives when dismantling tools, that could potentially be incompatible with this mod's changes?
1.22.2, and yes, there are few other mods running:
Long-term_food_v0.6.0.zip, primitivesurvival_5.0.5.zip, ProspectTogether-2.2.1.zip, thetruearchscrew-0.1.38.zip, TrashBinned_0.4.2.zip, AncientLib_V1.0.0.zip, AncientToolsResinHarvest_V1.0.0.zip, animalcages_v5.0.0.zip, butchering_1.13.2.zip, CarryOn-1.22.0_v1.14.0.zip, DanaTweaks-v4.0.0.zip, dryingspeedoverhaul_1.1.2.zip, foodshelves_3.0.2.zip, genelib_3.0.2.zip, hardcorewaterevolved_1.4.1.zip, realisticwater_0.1.2.zip, realsmoke_1.2.0.zip, relictools.1.2.2.zip, Resin Glue-1.22.0-v0.1.0.zip, SaltAndSands-1.3.0.zip, smithingplus_1.9.0-rc.1.zip, TraderNotes_1.0.6.zip, Trapdoors AreLadders, AncientToolsMortar_V1.0.0.zip, Resin Glue Tools-1.22.0-v0.1.0.zip
I suspected it may be interaction between mods but I did not try to bisect that.
Jalex Last I used toolsmith it already had that functionality using the workbench, this mod would just be redundant for that use. For those of us not using toolsmith... This would be great for salvaging our obsolete tools.
hmmm, I could see this working really well with Toolsmith in the future. having an option to salvage toolheads that arent worth fixing up anymore would be real neat.
Though I'd wait for the official version to be updated to 1.22 beforehand, the original author is working on it (According to what they said in the discord thread of their mod)
waaait, it might already work? At least the handbook entries suggest so. I'll try it
Edit: found an unrelated problem with compatibility with the toolsmith mod, the recipe for wood chips overlaps with that of crude wooden handles, effectively making them unobtainable the handles that is
Honestly? I just had a stupid moment and somehow missed that the items are burnable... I don't know how, but I did. Thanks for the response! It does work, btw.
abculatter_2 Oh, that's weird. I missed that when testing before. I'm not sure why it's doing that. I'll look into fixing it. Have you run into the problem with any other tools besides axes?
Edit: Found and fixed the problem, and uploaded v1.0.2 with the fix. I am pretty sure it should be working as intended for all tools now, but please let me know you run into any other problems.
Seems that the flint tool recycling recipe was applied to literally every tool, and overrides the intended recycling recipe for at least some of them
KonradDark We'll see. I enjoy the base game smithing and how it's balanced a lot as it is. Definitely no immediate plans. I was just bummed out that there was nothing at all to be done with mostly-spent tools except let them disintegrate. Of course, anyone else is welcome to make their own mod that might be used in combination with this one.
Acouthyt The Kitchenfuel mod page says "most" burnable items in game can be added to the the briquette slurry, modded burable items should also work just fine. The wood and bamboo chips in this mod are normal burnable items, so they are likely already compatible. Did you try and you ran into issues?
Any chance you'd consider making the wood/bamboo chips compatible with Kitchenfuel so that they can be used for fuel as well as paper?
Looks interesting as an alternative for SmithingPlus, any plans to also allow to get bits back from smithing on the anvil?