Mods / Century Arms
- Tags:
- Author:
- Bran
- Side:
- Both
- Created:
- Apr 13th at 6:35 AM
- Last modified:
- Jun 10th at 10:45 AM
- Downloads:
- 3015
-
Recommended download (for Vintage Story 1.22.0-pre.1 - 1.22.3):
Century_Arms_0.1.2.zip 1-click install
Century Arms adds a selection of firearms hailing from the late 19th and early 20th centuries.
NOTE that this mod is a heavy WIP, and currently only useful for testing. Recipes and ammunition are placeholders. I highly recommend you DO NOT use this mod for a serious playthrough in its current state.
Currently implemented:
Winchester Model 1910 - Fully Functional - Needs anim/sound work - Needs Recipe - Needs model touchup
Mannlicher 1895 - Fully Functional - Needs Recipe
Mauser C96 - Fully Functional - Needs Recipe
Maxim MG08/15 - Fully Functional - Needs anim/sound work - Needs Recipe
Many thanks to:
Adlodh - Developing CO forks etc. and adding recoil and automatic fire to work with this mod.
Maltiez - Developing MaltiezFirearms, CombatLib, Et. Al, which this mod is dependent on.
pictma - Creating the inspiration for the mod - the Nekpo Rifle mod - and providing a lot of help and expertise.
Stormer - Original basis models for the Mannlicher 1895 and Maxim MG08/15
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.1.2 | centuryarms | 886 | Jun 10th at 10:45 AM | Century_Arms_0.1.2.zip | 1-click install | ||
|
fixed swagging die (again again) | |||||||
| 0.1.1 | centuryarms | 0 | Jun 10th at 10:28 AM | Release Retracted | |||
Retraction Reason:did not actually fix swagging die Changelog:fixed swagging die (again) | |||||||
| 0.1.0 | centuryarms | 15 | Jun 10th at 10:09 AM | Century_Arms_0.1.0.zip | 1-click install | ||
|
fixed copper bullet recipes | |||||||
| 0.0.51 | centuryarms | 141 | May 9th at 8:41 AM | Release Retracted | |||
Retraction Reason:versioning issue+broken compat Changelog:maybe works with firearms fork maybe doesn't who knows I didn't test this | |||||||
| 0.0.8 | centuryarms | 302 | Jun 7th at 10:55 AM | Century_Arms_0.0.8.zip | 1-click install | ||
|
added crafting recipes and methods for rifle bullets (pistols soon) added steel cased ammunition added AP and lead ammunition for rifles added swagging die for crafting bullets added case smithing recipe added CartridgeLib as a dependency | |||||||
| 0.0.7 | centuryarms | 580 | May 21st at 10:32 AM | Century_Arms_0.0.7.zip | 1-click install | ||
| |||||||
| 0.0.6 | centuryarms | 362 | May 11th at 10:32 PM | Century_Arms_0.0.6.zip | 1-click install | ||
|
Better compat. with FirearmsFork. All semiauto firearms work as intended now.
Additionally, reduced movement penalty while reloading pistol so that it is now more mobile. | |||||||
| 0.0.5 | centuryarms | 294 | Apr 20th at 10:07 PM | CenturyArms_0.0.5.zip | 1-click install | ||
|
Added Mauser C96 | |||||||
| 0.0.4 | centuryarms | 113 | Apr 18th at 4:22 PM | CenturyArms_0.0.4.zip | 1-click install | ||
|
Attempted Bugfix with the mannlicher aiming animation | |||||||
| 0.0.3 | centuryarms | 158 | Apr 14th at 12:08 AM | CenturyArms_0.0.3.zip | 1-click install | ||
|
Updated localization, removed broken mannlicher copy | |||||||
| 0.0.2 | centuryarms | 102 | Apr 13th at 9:07 AM | centuryarms_0.0.2.zip | 1-click install | ||
|
updated sounds, updated dependencies | |||||||
| 0.0.1 | centuryarms | 46 | Apr 13th at 7:08 AM | Empty | CenturyArms_0.1.zip | 1-click install | |


These look so good, I can't wait until the MG08/15 is craftable in survival.
When trying to load/reload on the C96 worked and properly loaded, the Mannlicher completes the load animation but does not fire, and the Maxim and Winchester just cycle the load animation endlessly. The C96 seems to be the only one that works properly. I'm playing on VS version 1.22.3, Century arms version 0.1.2, Cartridge lib version 0.0.1 and Firearms fork version 1.9.18.
Am I missing anything or are there any known compatability issues with other mods?
Any help would be appreciated, thanks
I tried to dowload this mod to test it out in a creative world, but it says i'm missing the dependancy "Cartridge lib V". Tried searching and I can't find a mod by that name
CartridgeLib
YOU ADDED THE MAXIM YAY
Again Again ^^
Steyr Hahn mayhaps?
I LOVE THIS I cannot fathom you how much I crave an extension of maltiez firearms (fork) with decent animations and smooth reloading sequences!
We'll await for more historical firearms from you m'lord
- Clockmaker
Lewis Gun?
g43, mg34 and mg42 when
these are for ww1 not ww2
What about lee enfield and m2 browning?
enfield possible for the future but the browning isn't really a handheld weapon and I'm not making mounted stuff for this.
Quick question, How do i use them?
For now they can only be spawned in creative. Recipes are coming soon.
wait how does this work for 1.22?
requires firearms fork for now instead of firearms, will change back over once firearms main is updated
Swag
Could you add a mosin rifle with a bayonet?
Open up. I'm a federal agent.
I also think a Krag would be cool!
Do you think you could do Krag–Jørgensen?
This makes me happy and I plan on adding some of these weapons to a couple of dungeons for my players to find mostly the rifle and Mauser, tho im definitely looking forward to what other Ww1 era weapons you add, Such as maybe the German rifles or even the Lee Enfield family or Springfield family, honestly what there is already really good, tho I wonder if they work with the Sheaths and quiver mod? [Haven't been able to play for a couple days now so theres that]
Slings are on the todo list, I want to get it working.
Generally I don't want to add anything more from the central powers area right now, and I probably won't add any more mausers anytime soon. I do want to do another bolt action that has individual rounds reload rather than the strict enbloc clip like the mannlicher, and I will probably do that via the M1908 or Lebel. At this point I'm not going to be making any guns for a bit while I start setting up recipes and crafting systems for smokeless powder and cartridges. My next priority gun-wise is a Winchester M1897 (aka trenchgun), though.
Actually I am wrong and dumb, I can fix the gloves issue but it's a low priority right now since it will require me redoing some of the animations.
also when wearing armor it blocks the irons
armor with extra thick gloves will block the sights, not much I can really do about it. The only armor ive seen that has this issue is from the trenchmen mod because it has extremely thick bracers.
and no, I cannot add a maxim or any other full-auto gun right now, this mod uses maltiez firearms as a base and I have relatively little programming knowledge to add such a thing.
Bran can you add the maxim gun?
A Mannlicher M1895? Very nice.
Oh yeah, this is good
the mannlicher is a work of art, the sounds and animations are 10/10, also thanks for mentioning me! im happy to be of help since i love seing others make guns too, once again the manlicher is just *chefs kiss*
JosephStalingrad You are welcome to download it and try it out, but the weapons at current are not balanced for a serious playthrough. The winchester is too cheap to make, and the mannlicher currently lacks a recipe.
so I shouldn't download this yet?
Zevly pictma has already made a colt navy, actually. For this mod I am mostly trying to stick to approximately the WW1-ish period.
Nice job Bran!
( ˶ˆᗜˆ˵ )
I can't wait to try this out when it's fully done
This is awesome! Do you plan on doing pistols or lever actions also? Like the late 1873 Colt SAA,1851 Colt Navy, 1860 Colt Army revolver, or a winchester lever action?
I actually owned a mannlicher, could never find ammo though