Mods / Century Arms

Tags:
Weapons
Author:
Bran
Side:
Both
Created:
Apr 13th at 6:35 AM
Last modified:
Jun 10th at 10:45 AM
Downloads:
3015
Recommended download (for Vintage Story 1.22.0-pre.1 - 1.22.3):
Century_Arms_0.1.2.zip  1-click install

Century Arms adds a selection of firearms hailing from the late 19th and early 20th centuries.

 

NOTE that this mod is a heavy WIP, and currently only useful for testing.  Recipes and ammunition are placeholders.  I highly recommend you DO NOT use this mod for a serious playthrough in its current state.

 

Currently implemented:

Winchester Model 1910 - Fully Functional - Needs anim/sound work - Needs Recipe - Needs model touchup

Mannlicher 1895 - Fully Functional - Needs Recipe

Mauser C96 - Fully Functional - Needs Recipe

Maxim MG08/15 - Fully Functional - Needs anim/sound work - Needs Recipe

 

Many thanks to:

 

Adlodh - Developing CO forks etc. and adding recoil and automatic fire to work with this mod.

Maltiez - Developing MaltiezFirearms, CombatLib, Et. Al, which this mod is dependent on.

pictma - Creating the inspiration for the mod - the Nekpo Rifle mod - and providing a lot of help and expertise.

Stormer - Original basis models for the Mannlicher 1895 and Maxim MG08/15

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.1.2 centuryarms
1.22.0-pre.1 - 1.22.3
886 Jun 10th at 10:45 AM Century_Arms_0.1.2.zip 1-click install

fixed swagging die (again again)

0.1.1 centuryarms
1.22.0-pre.1 - 1.22.3
0 Jun 10th at 10:28 AM Release Retracted

Retraction Reason:

did not actually fix swagging die

Changelog:

fixed swagging die (again)

0.1.0 centuryarms
1.22.0-pre.1 - 1.22.3
15 Jun 10th at 10:09 AM Century_Arms_0.1.0.zip 1-click install

fixed copper bullet recipes

0.0.51 centuryarms 141 May 9th at 8:41 AM Release Retracted

Retraction Reason:

versioning issue+broken compat

Changelog:

maybe works with firearms fork maybe doesn't who knows I didn't test this

0.0.8 centuryarms
1.22.0-pre.1 - 1.22.3
302 Jun 7th at 10:55 AM Century_Arms_0.0.8.zip 1-click install

added crafting recipes and methods for rifle bullets (pistols soon)

added steel cased ammunition

added AP and lead ammunition for rifles

added swagging die for crafting bullets

added case smithing recipe

added CartridgeLib as a dependency

0.0.7 centuryarms
1.22.0 - 1.22.2
580 May 21st at 10:32 AM Century_Arms_0.0.7.zip 1-click install
  • Add some crafting materials for the rifles
  • Add mg08 - reload animation isn't finished.  thank you to Alodh for adding full-auto capability and recoil!
0.0.6 centuryarms
1.22.0 - 1.22.2
362 May 11th at 10:32 PM Century_Arms_0.0.6.zip 1-click install

Better compat. with FirearmsFork.  All semiauto firearms work as intended now.

 

Additionally, reduced movement penalty while reloading pistol so that it is now more mobile.

0.0.5 centuryarms
1.21.6 - 1.21.7
294 Apr 20th at 10:07 PM CenturyArms_0.0.5.zip 1-click install

Added Mauser C96

0.0.4 centuryarms 113 Apr 18th at 4:22 PM CenturyArms_0.0.4.zip 1-click install

Attempted Bugfix with the mannlicher aiming animation

0.0.3 centuryarms 158 Apr 14th at 12:08 AM CenturyArms_0.0.3.zip 1-click install

Updated localization, removed broken mannlicher copy

0.0.2 centuryarms 102 Apr 13th at 9:07 AM centuryarms_0.0.2.zip 1-click install

updated sounds, updated dependencies

0.0.1 centuryarms 46 Apr 13th at 7:08 AM Empty CenturyArms_0.1.zip 1-click install

38 Comments (oldest first | newest first) (threaded | flat)

Kirubelle, Jul 2nd at 10:46 PM

These look so good, I can't wait until the MG08/15 is craftable in survival.

FizzySodaGaming, Jun 21st at 8:21 PM

When trying to load/reload on the C96 worked and properly loaded, the Mannlicher completes the load animation but does not fire, and the Maxim and Winchester just cycle the load animation endlessly. The C96 seems to be the only one that works properly. I'm playing on VS version 1.22.3, Century arms version 0.1.2, Cartridge lib version 0.0.1 and Firearms fork version 1.9.18.

 

Am I missing anything or are there any known compatability issues with other mods?

 

Any help would be appreciated, thanks

HenricLambard, Jun 12th at 7:45 PM

I tried to dowload this mod to test it out in a creative world, but it says i'm missing the dependancy "Cartridge lib V". Tried searching and I can't find a mod by that name

JosephStalingrad, Jun 10th at 6:22 PM

YOU ADDED THE MAXIM YAY

SternFr, Jun 10th at 10:47 AM

Again Again ^^

Whiskey_bizz, May 25th at 3:15 AM

Steyr Hahn mayhaps?

KOPI_PING, May 25th at 1:08 AM

I LOVE THIS I cannot fathom you how much I crave an extension of maltiez firearms (fork) with decent animations and smooth reloading sequences!

 

We'll await for more historical firearms from you m'lord

- Clockmaker

PrincessCrystal, May 24th at 9:56 PM

Lewis Gun?

DanaCraluminum, May 21st at 11:25 AM (modified May 21st at 11:25 AM)

g43, mg34 and mg42 when

Bran , May 21st at 2:53 PM
@DanaCraluminum: g43, mg34 and mg42 when

these are for ww1 not ww2

DanaCraluminum, May 21st at 4:16 PM (modified May 21st at 4:18 PM)
@Bran: these are for ww1 not ww2

What about lee enfield and m2 browning?

Bran , May 21st at 4:27 PM
@DanaCraluminum: What about lee enfield and m2 browning?

enfield possible for the future but the browning isn't really a handheld weapon and I'm not making mounted stuff for this.

Karlcatloaf, May 12th at 5:55 PM

Quick question, How do i use them?

 

Bran , May 13th at 7:59 AM
@Karlcatloaf: Quick question, How do i use them?

For now they can only be spawned in creative.  Recipes are coming soon.

JosephStalingrad, May 10th at 9:58 PM (modified May 10th at 9:58 PM)

wait how does this work for 1.22?

Bran , May 11th at 8:22 AM
@JosephStalingrad: wait how does this work for 1.22?

requires firearms fork for now instead of firearms, will change back over once firearms main is updated

simplemargherita, May 9th at 7:53 PM

Swag

RBMK1500, May 9th at 4:36 PM

Could you add a mosin rifle with a bayonet?

JCDenton, May 5th at 10:52 AM

Open up. I'm a federal agent.

Indy1880, Apr 23rd at 10:05 PM (modified Apr 23rd at 10:26 PM)

I also think a Krag would be cool!

uphold007, Apr 23rd at 6:32 AM

Do you think you could do Krag–Jørgensen?

ShadowWolf_962, Apr 22nd at 7:29 PM (modified Apr 22nd at 7:30 PM)

This makes me happy and I plan on adding some of these weapons to a couple of dungeons for my players to find mostly the rifle and Mauser, tho im definitely looking forward to what other Ww1 era weapons you add, Such as maybe the German rifles or even the Lee Enfield family or Springfield family, honestly what there is already really good, tho I wonder if they work with the Sheaths and quiver mod? [Haven't been able to play for a couple days now so theres that]

Bran , Apr 22nd at 9:49 PM (modified Apr 22nd at 10:04 PM)
@ShadowWolf_962: This makes me happy and I plan on adding some of these weapons to a couple of dungeons for my players to find mostly the rifle and Mauser, tho im definitely looking forward to what other Ww1 era weapons you add, Such as maybe the German rifles or even the

Slings are on the todo list, I want to get it working.

 

Generally I don't want to add anything more from the central powers area right now, and I probably won't add any more mausers anytime soon. I do want to do another bolt action that has individual rounds reload rather than the strict enbloc clip like the mannlicher, and I will probably do that via the M1908 or Lebel.  At this point I'm not going to be making any guns for a bit while I start setting up recipes and crafting systems for smokeless powder and cartridges.  My next priority gun-wise is a Winchester M1897 (aka trenchgun), though.

Bran , Apr 22nd at 2:04 AM

Actually I am wrong and dumb, I can fix the gloves issue but it's a low priority right now since it will require me redoing some of the animations.

JosephStalingrad, Apr 18th at 5:53 PM

also when wearing armor it blocks the irons

 

Bran , Apr 18th at 5:59 PM (modified Apr 18th at 6:00 PM)
@JosephStalingrad: also when wearing armor it blocks the irons

armor with extra thick gloves will block the sights, not much I can really do about it.  The only armor ive seen that has this issue is from the trenchmen mod because it has extremely thick bracers.

 

and no, I cannot add a maxim or any other full-auto gun right now, this mod uses maltiez firearms as a base and I have relatively little programming knowledge to add such a thing.

JosephStalingrad, Apr 18th at 5:42 PM

Bran can you add the maxim gun?

 

AngryBajur, Apr 15th at 5:28 PM

A Mannlicher M1895? Very nice.

beesyrup, Apr 15th at 5:32 AM

Oh yeah, this is good

pictma, Apr 14th at 2:01 AM

the mannlicher is a work of art, the sounds and animations are 10/10, also thanks for mentioning me! im happy to be of help since i love seing others make guns too, once again the manlicher is just *chefs kiss*

Bran , Apr 14th at 12:06 AM

JosephStalingrad You are welcome to download it and try it out, but the weapons at current are not balanced for a serious playthrough. The winchester is too cheap to make, and the mannlicher currently lacks a recipe.

JosephStalingrad, Apr 13th at 10:43 PM

so I shouldn't download this yet?

 

Bran , Apr 13th at 8:04 PM

Zevly pictma has already made a colt navy, actually.  For this mod I am mostly trying to stick to approximately the WW1-ish period.

HeavyDevy, Apr 13th at 4:09 PM

Nice job Bran!

( ˶ˆᗜˆ˵ )

I can't wait to try this out when it's fully done

 

Zevly, Apr 13th at 2:36 PM (modified Apr 13th at 7:15 PM)

This is awesome! Do you plan on doing pistols or lever actions also? Like the late 1873 Colt SAA,1851 Colt Navy, 1860 Colt Army revolver, or a winchester lever action?

 

Dietzee, Apr 13th at 10:22 AM

I actually owned a mannlicher, could never find ammo though

CjumperGS, Apr 13th at 9:47 AM