Mods / Tallow Candle
- Tags:
- Author:
- meapineapple
- Side:
- Both
- Created:
- Apr 9th at 11:34 PM
- Last modified:
- Apr 30th at 11:23 AM
- Downloads:
- 1932
- Follow Unfollow 66
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Latest release (for Vintage Story 1.22.0-rc.1 - 1.22.1, potentially outdated):
TallowCandle_1.0.1.zip 1-click install
Adds a recipe for tallow candles to the game, i.e. candles made from fat. The recipe is the same as beeswax candles, made in a cooking pot with with flax fiber, except that it's made with three units of either raw or rendered fat instead of beeswax.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.1 | meapineapplefatcandle | 1209 | Apr 27th at 9:13 AM | TallowCandle_1.0.1.zip | 1-click install | ||
|
- Clean up some accidentally included unrelated files. | |||||||
| 1.0.0 | meapineapplefatcandle | 723 | Apr 9th at 11:41 PM | TallowCandle_1.0.0.zip | 1-click install | ||
|
Initial mod release. | |||||||
handbook entry for candles crashes game.
Oh shoot, when I uploaded this mod and set the version compatibility I hadn't learned yet that missing input ingredient codes cause handbook crashes, and so I set the version compatibility to when the wiki said the current beeswax candle recipe was introduced (1.20.0) when in retrospect I should have set it to when rendered fat was added (1.22.0-pre.2, I think). Sorry about that.
I'm going to just update the version compatibility info, not add a 1.20/1.21 specific version, but if you (or anyone else) would like to get this working without the handbook crash on 1.20/1.21, then you can do that with a few fairly easy steps:
{
"type": "item",
"code": "game:fat-rendered"
}
Now with 1.20/1.21 it should work without crashing in the handbook.
Nice mod idea! Maybe the tallow candles could be a sep. item and have a slightly different (not as yellow) light color as beeswax candles?
Tels That's not something I'm planning on right now, since that's a little more involved to make and wouldn't be my personal preference. But please do feel free to use this mod as a starting point for your own, if you want.
Thanks for this. No idea why this isn't vanilla behavior, tallow candles already exist IRL and sometimes odd decisions are made to arbitrarily hold back tech for no good reason (if I'm at the tech where I can make plates, why can't I make candles and have lanterns just because I'm in a cursed seed with no bees?).
I think that would make sense traugdor but it's complicated a little bit by how VS codes cooking pots. A recipe either can only be cooked in a clean pot (is food), or always dirties the pot (is not food). Between only letting you make tallow candles in clean pots (setting the food flag) or making pots dirty (not setting the food flag) for now I will stick with making it the same as beeswax candles, to try not to confuse people about why they can't make tallow candles in the same pot as their beeswax candles.
If you really want to make tallow candles in clean cooking pots, though, then you should be able to do so by editing this mod to add "isFood: true" to the recipe JSON it adds.
Dearest devs, it would be nice if the two behaviors were split out from the one IsFood flag to separate MakesPotDirty and CookableInDirtyPot flags..?
https://github.com/anegostudios/vssurvivalmod/blob/c8c5b901a37081051246c67f5d4cb1a0ee76c70c/Systems/Cooking/BlockCookingContainer.cs
I feel like because it uses tallow, you should be allowed to make it in a regular cookpot without it making the cookpot dirty.