Mods / Locust Drider Player Model (Drocust)
- Tags:
- Author:
- Wulk
- Side:
- Both
- Created:
- Apr 2nd at 1:34 AM
- Last modified:
- 3 days ago
- Downloads:
- 3936
-
Recommended download (for Vintage Story 1.22.0-pre.1 - 1.22.6):
Locust Drider Race (Drocust) (1.8.0).zip 1-click install
Please do not ride elk if above 100% size, the poor thing.
Requires PlayerModelLib.
Dependant on this mod:
- Locust Drider Classes (Drocust) : This fella here i helped a bit to make this nice mod, i recommend to play with it, or at least give it a try.
Compatible with:
- Arachnoids: mixes the drocust and the arachnoid into a... arachnoid drocust? arachcust?
Driders are humanoids with their torso connected to a spider torax, akin to a centaur, this time would be a Drocust, since it has a locust body instead.
Be warned: for the drocust and horologium opus, the (100%) model fits in a 2 block side cube, the biggest (150%) in a 3 block side cube, The Prototype is the largest.
There is four models and two variants thus far:
Models:
Drocust: seraph torso onto six mechanical legs.
Horologium Opus: full mechanical clockwork body, a form of artificial life.
The Prototype: [REDACTED].
Machinata: a smaller, windup design (20% to 50%, smallest is 8 voxels tall... yes... voxels)
Variants:
- Pneumatic: non-combat oriented stuffs, faster.
+20% movement speed.
+50% jump height.
+10% armor movement penalty
- Hydraulic: combat oriented stuff, stronger.
-10% armor movement penalty.
+50% jump height.
+10% hunger rate.
Any issues, bugs, complaints or outright malice, please ping me in the VS official discord server or leave a comment, im always happy to help.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.8.0 | locustdrider | 140 | 3 days ago | Locust Drider Race (Drocust) (1.8.0).zip | 1-click install | ||
|
Changed: the prototype had issues with CO animations so i fixed em up a bit better, at the cost of it no longer looking hunched over. now mechanical models no longer swim, and made the legs slide less when walking.
Added: new halos for the opus, an esthetic engine system for the prototype for now only has 2, clockwork and steam. | |||||||
| 1.7.0 | locustdrider | 545 | Jul 24th at 8:24 AM | Locust Drider Race (Drocust) (1.7.0).zip | 1-click install | ||
|
Fixed: Animations not working proper on the prototype. Changed: Balanced out a bit more the full mechanical models, making them unable to swim properly. Added: Added back the head gears as a halo for the opus. Added more detail to the prototype (see the bulb... it has a clockwork engine of sorts, also a vestigial human head for added creepyness). | |||||||
| 1.6.0 | locustdrider | 421 | Jul 11th at 5:29 AM | Locust Drider Race (Drocust) (1.6.0).zip | 1-click install | ||
|
Fixed: Visual bugs and the arachnoid-drocust option appearing without arachnoids present.
Changes: Models got some changes, specially the legs, on the opus i removed the gears and replaced em for "Crystal Halos".
Added: Proper icons for machinata and the whole Drocust group. | |||||||
| 1.5.0 | locustdrider | 994 | Jun 10th at 12:10 AM | Locust Drider Race (Drocust) (1.5.0).zip | 1-click install | ||
|
Added compatibility with arachnoids: yo dog, heard ya like spiders, so we put a spider in yer spider, so ya can be a spider while being a spider. | |||||||
| 1.4.1 | locustdrider | 410 | Jun 2nd at 5:15 AM | Locust Drider Race (Drocust) (1.4.1).zip | 1-click install | ||
|
Mechanical models (Machinata, The Prototype and Opus), no longer need to breathe. | |||||||
| 1.4.0 | locustdrider | 477 | May 12th at 3:35 AM | Locust Drider Race (Drocust) (1.4.0).zip | 1-click install | ||
|
Patched out the hitboxes (lets hope they work this time), Added a new type: machinata | |||||||
| 1.3.1 | locustdrider | 272 | May 5th at 9:48 AM | Locust Drider Race (Drocust) (1.3.1).zip | 1-click install | ||
|
fixed some of the animations for The Prototype | |||||||
| 1.3.0 | locustdrider | 248 | May 2nd at 7:31 AM | Locust Drider Race (Drocust) (1.3.0).zip | 1-click install | ||
|
Altered minimum size to be 80%, did some changes to the folder structure... and added something extra... | |||||||
| 1.2.0 | locustdrider | 161 | Apr 27th at 4:09 AM | Locust Drider Race (Drocust) (1.2.0).zip | 1-click install | ||
|
The corrupt and bronze are now colors. | |||||||
| 1.1.0 | locustdrider | 206 | Apr 7th at 1:19 AM | Locust Drider Race (Drocust) (1.1.1).zip | 1-click install | ||
|
Added new model "Horologium Opus" a full mechanical Drocust. | |||||||
| 1.0.0 | locustdrider | 62 | Apr 2nd at 1:36 AM | Empty | Locust Drider Race (Drocust) (1.0.0).zip | 1-click install | |






I can see my shoulders as all the Drider models, but its most prevalent with the Prototype with all of my arm hanging in front of the camera. Ive tried different FOVs.
ya gotta config that in the interface config menu, in settings.there should be an arm Y position option
nice mod, but been having issues on hitreg on prototype, along with issues with combat overhaul spears and long weapons, also for some reason their is this strip of flesh on the prototype that is just wacky is it supposed to be ther or is that a texture issue?
where is the strip of flesh located? and hitreg on prototype... might have to find a fix.
on the left side connecting the humanoid part to the base
huh... mind sendin sceenshots? i have the same username here and the vs discord server.
Any thoughts on having certain bases, like the opus and prototype, having things such as what the Skeletons Mod has, with certain ones not needing hunger, hydration, or air, but has a persistent sanity drain? Since they are far more mechanical, or completely mechanical, you could flavor it as them taking temporal gears to keep them functioning instead of dealing with food.
was thinking on that, although it would be a hassle for the player to farm em.
I've been really enjoying this mod, the models are so great, I love the feeling of being a big bug (even if my friends had to renovate the house a little so I could fit...)
I do have a question though, since the pneumatics model gets 20% movement speed at base, doesn't that make pneumatics faster than hydraulics in every case, even with armour penalties? It seems like hydraulics is paying 10% hunger for basically no upside. I feel it would be more worth it to run hydraulic if they cut the speed and hunger penalties of armour by a lot, or had some other bonus to make up for it.
I also personally find the 50% increased jump height a bit annoying so it would be nice if one of them didn't have that... I realize this is me pushing my personal tastes onto hydraulic but I do hope you'll consider...
On a lesser note, it's a little odd that the Horologium Opus are flat out stronger than the regular Drocusts, there's no reason from a gameplay perspective to not run them. I know I'm being a little bit picky, but as there's no purely-cosmetic versions of these races, I do feel the balance bears some importance...
Thanks again for the fun I've already been having and will continue to have with this :D Please keep up the good work
i see, well, the jump height is to compensate the size of em, makes sense for em to jump higher.
The horologium will have more downsides in the future, same as the prototype.
and one would expect the horologium to be at least better than the drider, since they are "the opus".
I see. Personally, I'd have thought that a giant hydraulic spider would not be able to jump that high due to being so heavy, and hydraulics being relatively slow. For pneumatic models it absolutely makes sense though, they're much faster.
It's the way that the extra jump heigh makes each jump take a little longer, traversing up slopes takes longer if you have to wait more to land after each jump, so it ends up feeling awkward to me.
I look foward to seeing how you make the horologium and prototype more of a tradeoff, even if they are still better than the drocusts.
I still hope you consider changing hydraulic's stats so that the pneumatic isn't better in every scenario.
It's funny, now that I've been playing as a horologium for a while, going back to being one block wide feels so strange xD being big is fun
This is like my new fav mod. I love the models they are gorgeous and unsettling:)). Only downside is playing solo makes it extremely difficult to access traders and other dungeons or ruins.
thanks, i put some effort into em, full plan is to match the horror of the game.
thanks again, now i must bully some friends into playing with me
Just as I was about to sleep! Glad my mod manager tells me when mods update, sick new model, although I gotta get used to biggol' halo instead of the head gears now, they look *good* though.
no worries, ill add back the gears as an option to have on character creation.
the idea of the halos, which was the original want for the design, is that it is crystal lattices of prima materia from their central elucidatory dynamo vessel (these words are funnily canon).
Oh no I entirely understand the halos, and again, they look friggin sick! But yeah, I feel like adding back the gear is a good call for choice, Opus don't really have a lot of that yet, looking forward to future updates, love this mod!
thanks, i love this one too and knowing that folks enjoy it.
is my main objective in moddding, making stuff folks would like to use.
Am I the only one who randomly starts spiining at times when playing with this? I use a hydraulic Horologium Opus and randomly the locust body raises up and the humanoid torso spins around once before jerking back in place.
nope, that animation i added.
Oh my god, I legitimately thought this was a glitch with how janky it is at times, it defo needs some polish but knowing its intentional makes it kind of endearing.
Apart from that please make it so it does not raise you into the air when it plays and you are sitting down, its why I thought it was a glitch at first, thank you for your work in making the funny robot spider race
aye lol, is basically the idle animation of searching around.
Love the mod..! Struggling trying to fit in tiny spots however, Apparently trying to reduce the model size to the lowest still doesnt let me get in 1x2 gap or 1x1 gaps, So i can't get inside smaller spaces or access traders even, But at least i get to be a really big hungry blackguard machine
aye, that is expected, i did state in the description they big, the machinata is the small one, and soon enough i might put one that can fit in most seraph spaces.
really enjoy the mod
arms a whee funky in FP when sitting with an empty hand, but the sitting pose is top notch lol
the hands are a bit low when using CE/firearms, unsure of the interaction there
i had to move the FP animations around, since this is a very unusual model, ya can raise the arms up in the game settings, if i remember well is under interface.
very unusual XD it do be very nifty
i did mess with that, unfortunately the game limits first person hands y-position to a max value of 10 in the menu (stored as a float of 0.1 in the config) i tried screwing with the config directly but couldnt get a larger value through doing so
i will have to do some changes then, mind tellin which model is it?
the Hydrolic Drocust
thanks, and appologies if it turns out to be nonsense or some odd conflict
ah, the basic drocust, easy fix i think. ill see what i can do.
For some reason, this mod forces all arachnoid drocusts to have breasts, and it forces normal arachoids with breasts to poke out of their shirt
now that's strange, i have tested it thoroughly, unless arachnoids got an update or somethin.
so... 2k huh... idk what i could add aside som fixes.
what yall think?
Love this mod. Was gonna have a friend work on the config to make it more usable in his server as the prototype model looks the best to me. But the ruins being 1 block wide stops me from going to where others can. But we did notice that the drocust mod throws an ungodly amount of errors in the server log. Is there any planned patch/big fixes soon? Just to blanket cover any issues?
what are the errors? feel free to ping me in the vs discord server with the logs
Gotta go through 15k lines of code for it but he's looking for the errors
goodie, hope its just a texture issue.
lovely mod, however, on the prototype model there seems to be just an average seraph leg near it's midsection? i'm guess it's just a model error considering the texture it has being a bit messed up, just though I should say so you're aware. other then that I don't have any issues and love what you've done!
now that's quite odd.. mind providing screenshots?
hey I didn't see this, it wouldn't let me send the photo so here you go
https://drive.google.com/file/d/1gVGDs2Fr3bSmiF_7mRqB9HUeKTyyJ-8M/view?usp=sharing
ya can show me in the discord server, can either ping me or send it in the thread i made for me mods.
I love this "silly" mod to bits. The elk riding pose is very amusing. But I have a mild gripe about the regular versions that arent the prototype. Could be for some reason just a problem on my side and technically its a rather insignificant problem as it doesnt seem to break the game in any way other than just being visually odd to look at. But couldnt the other versions be made where the arms are a bit more visible? So far they seem to really blend/hide in the main body and the legs sort of
i plan for a whole remodel and retexturing of the basic models, that issue existed since day one.
Ah okay. Looking forward to all the new changes ☺️
I have a small suggestion.
Currently, the arachnoid drider option appears whether you have arachnoids installed or not. If you don't have it installed, it crashes the game if you select it. Any chance the arachnoid option could be hidden from the race select menu if you don't have that mod installed?
so... just now folks report it? ill try something about it, tho it will require a massive patching spree.
Awesome mod, looking forward to the gliding effect getting fixed :)
aye, gliding is a bit jank by itself, so further testin might be needed, tho we might be speaking of different issues.
just a thought i had while running around with a tamed locust, would it be possible to copy the locust leg animations onto the playermodel?
also playing as a small robotic spider in this game is so much fun and i thank you for making this mod!
it has the locust animations, tweaked a bit tho
would it be possible to speed up the machinatas walk cycle to be like the locusts? it tends to look a little glidey, adds to the scuttleing feeling of being small lol
ill be workin on it, since the gliding affectin all the models
so... a thousand downloads huh...
out of all jokes, thanks all of ya, for the motivation, help and feedback, im truly thankful.
i know 1000 is nothin compared to other mods, but im proud of this none the less.
oml the new itty bitty Machinata...
I love this critter
A solution for the climbing thing just dropped heyooo
https://mods.vintagestory.at/show/mod/50707
hell yeah.... hmmmmm
this one overtakin in dowloads me oldest mod in a fourth of the time, damn
Absolutely adore this mod, but I've encountered a strange issue. The model collisions are not quite scaling correctly, so my 150% scale model is not 3 blocks wide, but what seems like just barely two (I can, weirdly, sometimes get through 1 block wide spaces if I walk into them, but cannot fall down 1 block wide spaces.)
PS Prototype my beloved.
PPS Father reference, very based.
finally someone gets it, and also... ill try sort that out
damn this mod has 600 downloads already, honestly i never have high hopes for me mods... glad folks like it
You should be proud! It's a really unique race mod that's even flavoured to-universe. c: I booted up a new save just to get the Drider Wizard experience, so hat's off to you for your work!
*Really- the only problem is not having that fourth drocust yet! They're too big to interact with any traders or story locations~
thanks, and aye, is the 50% height not fitting the spaces?
50%? The minimum for any of them is 80%, latest version and all D:
ah, sorry, getting things mixed, 80% does not fit? i have not been able to fully play the game with me own mods
Yeah, since Traders have 2x1 doors (and they can't be broken in vanilla), Drocusts currently get locked out - if you're lucky, it won't be a Cellar Trader so you can talk to them through the door (at a distance), but in most cases it's impossible.
Similarly the Archives and Devestation have 2x1 pathways (Archives in particular has a part where you need to crouch to climb through a 1.5x1 space to progress). Granted, this just means Drocusts might just be good for Multiplayer/non-lore saves!
the more I play the more I wonder how it would feel to be like 50% or 25%/ as close to an actual locust size as I can get
plans are there for a fourth drocust, a smaller one, just gotta work out the design
What if the small one has less combat capabilities but stuff like a glow aura, one big eye and maybe less food consumption?
This is freaking awesome
Love the mod (big fan of spider demihumans and clockwork) but my arms seem to be blocking most of my screen... is there a way to disable them in first person?

ah, that little issue, mind tellin me which animation does it? ya running, walking, sitting?
think i fixed most of this issue, give it a try
Just got on, tried the new version and that seems to have fixed it. the animation was any, as if the camera was a few cm backward. This fixed it, although I'd add that this seem to not scale too much with the model size vertically. But it's not that bothersome now :D
Thank you!
aye, that a vanilla issue, i cannot rise the eye height beyond 2.5 or somethin like that
definitely great work on the prototype, tho since me and my friends are mid run I'll wait for now to play as it (I already jumpscare them regularly by accident because they think I'm a shiver out of the corner of their eye)
Oh my, the prototype is amazing. The animations and design as a whole are great, very unsettling and inhuman. Which is exactly up my alley. Excellent work on it!
thanks, i truly wanted it to be like "what the hell is that clattering, in the cave? why is it getting closer!?"
Yessss immaculate vibes. Though you might want to check the first person hands, when you're building you kinda hold the block dead center of the screen which I don't think is intended?
aye its an issue i think i need to find a workaround for it, since the game does not enjoy the player being this... complex. imma do more testing on that
Lovely mod! I love the prototype model. One issue I've noticed though is that the walking and running animations for the legs are much too slow, and so look as though you are gliding rather than walking, I'm not sure if there is a possible fix on the clientside or what, but thought I should mention in case you can do something about it. Great mod!
since the prototype is separate, i think i can speed up the animation, i hope i dont have to redo em lol
I love how the prototype model looks like a basic puppet attached to a spider body, it gives it a lot of character.
thanks, i was smiling like a maniac when working on it
+1 smaller drider size please!! i love playing as tiny critters and scuttler types :D
the models are really awesomely done, massive props to getting this working so well!!!
hmmmm i think i have an idea for that
it is done
had some time away from vintage story and came back to this, what awesome news!!! i've had a bit of a play around as the machinata and it's EXACTLY what i was hoping for!!! i love playing as a little scuttley critter its so much fun!!!
if i may be so bold as to make another suggestion, i would also love to play as a tinier version of the prototype, but understandable if that's way too OP/too much work/etc hehe!!
thanks so much for adding the machinata it's so fun!!!
edited to add: the little wind up detail on the machinata is SO cute!!! i LOVE that the animation speeds up with movement, its SO DANG CUTE!!! the designs on all of the models are SO awesome!!!
thanks, and the prototype is meant to be a big jarring thing, so i prefer to keep it that way, the machinata tho, aye i imagined it like a wind-up litte machine.
I love this mod. It quickly became a favorite of mine. I was curious as to if you're willing to allow us to go smaller? Not by an insane amount, just around 80-85% instead of 100%? It feels a bit awkward to move around tighter spaces (caves, mines, certain ruins etc.). It feels like I have to make my builds pretty big to accommodate their collision boxes. I also can't talk to a lot of traders, nor explore some ruins including story ones due to how big i am.
I get why not though. Too many benefits and it may feel like an OP. I just want to be a small Pneumatic Drocust running around.
Btw any compatibilities planned? with movement mods and the like?
if more folks want it, im willing to do the size thing, about compats... it should work with salty's climb mountains mod... i think.
other than that idk, if ya have any ideas, toss em over.
SUPER Cool dude!
thanks
it's greatly appreciated, the only things I can suggest else is maybe an option without the spinning head gear and the thing I mentioned before of making the buttbulb produce a light (possibly configurable?)
the *dream* but probably impossible is us being able to move like we're locusts and just sticking to surfaces if we are one, cause then fuck everyone else this is my spider's locust's parlour if you can't climb good you can't spoil my work
the climbin and the glowin might be complicated to pull off, might have to turn the mod into a code mod for that.
the option without the spinning would be a simple thing.... tho it might take som time if i want to not add another model entirely and just an option in character customization
this update might break some stuff, please remake your characters with .charsel once ya update the mod to 1.2.0.
thanks for the ideas and the support, im proud of my work and i truly appreciate the support.
looking forward to the update, I do suggest having corrupt/normal locust being a color option for the body
And potentially both creating a strong light due to the giant bulbbutt
i have been thinkin about tem being color options aye, tho i will have to rework the variants
Hello I do host a server and have had this requested to add to our sever but we do have plans to update to 1.22 and right now it seems that it is not working in that version! do you know the possibilty on if this will be added?
I apologize, I found a missing depenancy that was not listed for it and that was json patch lib.
sorry for any confusin and thank you for your work!
.
no problem, any suggestions they are welcome and thanks
Would anyone know if there's any servers running this mod? It'd be super cool to build for giant driders and normal people.
Big fan of having a non-bipedal race for once! Love it <3
thanks, appreciate yall like it, it motivates me to work more on modding, i do enjoy creating stuff
btw if yall want to do recommendations to adding customizable face and hair features for the horologium opus, tell em to me in the discord server, preferably in the mod thread that has me username
Souroman aye i think i can try? thing is it would have to be its separate thing due to how the model is made, i could thin/shrink down the legs a bit in general... i am planning on a slimmer and more detailed model... with joints and whatnot, tho imma need more inspiration to burn on it
This is quickly becoming one of my favorite race mods. Would it be possible to add an option for smaller legs, so they don't look like they're in the way of the normal hands?
LemonJamTart hmm, might do somethin about that, a robotic upper half... been thinking on an exaggerated prosthetic arm one, but id love to try the full robot body... yall feedin me ambition aintcha?
It would be so awesome if this mod was compatible with that one insectoid player race mod. Hell, I'd go crazy for a mod like this with a spider-like or robotic upper half as well!! Very cool stuff, thanks for such an awesome mod.
I love driders and I love this! I wasn't sure if it was possible with VS's engine. Thank you!
fair enought
welcome back Yagrum Bagarn