Mods / Prospecting Scan
- Tags:
- Author:
- Magic_Oldie
- Side:
- Client
- Created:
- Mar 12th at 10:08 AM
- Last modified:
- 3 days ago
- Downloads:
- 4234
- Follow Unfollow 134
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Recommended download (for Vintage Story 1.22.0-pre.1 - 1.22.2):
ProspectingScan-1.22.zip 1-click install
Prospecting Scan is a lightweight quality-of-life mod for Vintage Story that helps you find ore faster and keep your map organized.
Scan a 100-block radius, detect ore veins in loaded chunks, and automatically place map markers for each ore group.
Duplicate markers are filtered out, so repeated scans stay clean. You can also open a simple filter GUI to scan only specific ores (for example: sphalerite, native copper, cassiterite), and remove all Prospecting Scan markers anytime with one hotkey.
Designed for explorers, miners, and multiplayer worlds that want fast prospecting without map clutter.
*This is intended exclusively for people who are too lazy or unable to find ores.😅
What’s New in v1.2.0
- Added a configurable scan radius directly in the scan GUI.
- Default scan radius remains 100 blocks.
- You can now set the radius manually before scanning.
- Radius input is validated and clamped to a safe range (16-256).
- Existing ore filter workflow remains intact (scan specific ores or all ores).
- Includes localization updates for the new radius UI labels.
Update in new version
- All settings and ore types moved to the config from where everyone can expand them themselves
What’s New
I updated the original Prospecting Scan mod so the scan radius is no longer just read from the config file, but can also be changed directly from the in-game GUI. The dialog now shows the current configured radius, lets the player edit it, and adds a Save button to write that value back into prospectingscan.json.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.2.5 | prospectingscan | 1074 | Apr 19th at 6:47 AM | ProspectingScan-1.21.zip | 1-click install | ||
|
Added meteorite ore. All settings and ore types moved to the config from where everyone can expand them themselves | |||||||
| 1.2.3 | prospectingscan | 1392 | Mar 16th at 7:13 PM | ProspectingScan-1.21.zip | 1-click install | ||
|
fixed marble and salt | |||||||
| 1.2.2 | prospectingscan | 35 | Mar 16th at 5:18 PM | ProspectingScan-1.21.zip | 1-click install | ||
|
added marble and salt, every type has its own color | |||||||
| 1.2.0 | prospectingscan | 388 | Mar 12th at 11:54 AM | ProspectingScan-1.21.zip | 1-click install | ||
What’s New in v1.2.0
| |||||||
| 1.1.0 | prospectingscan | 53 | Mar 12th at 10:15 AM | Empty | ProspectingScan-1.21.zip | 1-click install | |
| 0.1.5 | prospectingscan | 372 | 3 days ago | ProspectingScan-1.22.zip | 1-click install | ||
|
edits like removing Galena or turning entries off should now persist instead of being repopulated on the next load/save cycle | |||||||
| 0.1.4 | prospectingscan | 107 | 4 days ago | ProspectingScan-1.22.zip | 1-click install | ||
|
scan results can still create waypoints without forcing them to be pinned on the map | |||||||
| 0.1.3 | prospectingscan | 400 | May 8th at 3:40 PM | ProspectingScan-1.22.zip | 1-click install | ||
|
The dialog now shows the current configured radius, lets the player edit it, and adds a | |||||||
| 0.1.1 | prospectingscan | 217 | Apr 19th at 6:48 AM | ProspectingScan-1.22.zip | 1-click install | ||
|
Added meteorite ore. All settings and ore types moved to the config from where everyone can expand them themselves | |||||||
| 0.1.0 | prospectingscan | 194 | Apr 3rd at 6:07 AM | Empty | ProspectingScan-1.22.zip | 1-click install | |
How do I add clay to the file not very good with writing code.
Hi there—I need to ask for some clarification regarding the markings again: specifically, which number corresponds to what? :')
For example:
-107, 113, -142
PSAN: Quartz @92
Does this marking mean that I need to go to the specified coordinates and then dig down to the indicated elevation (the middle value, "113")—specifically down to level 92?
Up until now, I actually assumed that the number represented the quantity of the ore—meaning a small, medium, or large amount, or something along those lines... XD
That probably renders my second question moot as well: whether or not the mod scans vertically (into the depth). I’ve already had the mod scan several areas around my base for iron (hematite) using the maximum scan range, but absolutely nothing was found. Either I need to dig deeper than level 256, or I need to venture further afield.
Have I summarized all of that correctly so far?
when scaning am i supposed to get the coordinates of the ore vein on the wapmarker ? or is just a locaiton ill have to dig arround ?
The marker is placed directly above the spot and shows you the depth
whats the info that tell the depth ? is it the @.... ?
For example thats one Waypoint i get "PSCAN: Cassiterite @ 146"
at height 146 is the ore you are looking for
I've been experiencing a lot of instances where, with copper for example, I am right on the waypoint and dig right down to the level marked, and there is no copper there at all. I dig all around and there is nothing.
The mod seems to keep overwriting if I disable preset, for example if I remove Galena or set enabled to false, it will reset itself.
hmm, yeah I get it... I made a change, please try the latest version
is there anyway to set the mod to not pin the waypoints?
try the new version ;)
has anyone figured out how to actually get to the config??? ive opened every file in so many ways on multiple platforms and i havent found anything that looks similar to what im meant to add to.
C:\Users\xxx\AppData\Roaming\VintagestoryData\ModConfig\prospectingscan.json
sorry to ask but what would you recommend using to open config to edit it?
also at what point do you add it to make sure it works correctly? perhaps a picture for example if possible?
example for borax...
{
"Code": "borax",
"DisplayName": "borax",
"Color": "#74a2cc",
"Enabled": true,
"MatchPatterns": [
"*borax*"
],
"Aliases": [
"borax"
]
},
ah thank you very much! any steps or apps i should use to open the file? whenever i do i cant seem to find the location of this code even in the specific file you say.
the configurable scan radious directly in the scan gui isn't showing up with 1.2.5
i'm on 1.22.0 vs
Ah ok, thanks. I will take it with me for the next fix.
maybe it's because I'm still on 1.21.6 but it's just not making a config file on the newest version, I really want to add fire clay with how insanely rare it seems.
Yes, only 1.22 creates a config, I will not adjust it anymore for the old version. sorry
Fair enough, just wanted to make sure because I felt like I was going crazy, nbd.
Newest version can't seem to find cinnabar but oldest can
Example entry for Cinnabar:
prospectingscan.jsonfile, and ProspectingScan will detect Cinnabar in the world.when i leave the search bar empty for all results the only result i am getting is bismuth
Hi there thx 4 your easygoing MOD, it works fine for me, got an additional question about chalk, limestone or in german kreide
is there any chance to search it with this mod?
BTW Mabrle i found but commonly there is also Chalk or limestone to be found in worlds
KR
Nice Sunnday
I don't think you need a scan specifically for that, travel around a bit and look for new biomes, there you will find limestone or chalk in masses, those are sedimentary rock layers and not ores
@Magic_Oldie
1) where is config ?
2) why radius fixed with 100 ?
..\VintagestoryData\ModConfig\prospectingscan.json
everything can be configured in the settings
Ah okay. I've never run a server so I was unaware it was that easy. Good to know!
Client side only... so someone could install this and easily find all the ore on a multiplayer server? Or am I misunderstanding?
That's exactly how these mods work, yes. If the owner of the server doesn't want it, they can put such mods on the blacklist and not allow them.
i was curious if this mod was able to detect meteorites, or if itd be possible to add it as a feature
Added meteorite ore.
Does quality of life mean cheat?
This seems more like a way to circumvent the intended way of playing instead of streamlining a feature?
Really love this mod! While the prospecting pic is nice, I admit I don't fully understand it sometimes, and get rather frustrated rather quickly when I'm unable to find something needed to progress, so this mod has been a huge life saver to my overall game expirence. I was wondering if perhaps some clarification on what words will work in the scanner could be provided, as sometimes it's hard to tell if there's actually no ore in the area, or if I just mispelled something (or for things with one name as an ore, and another as bits, or native silver in quartz was a bit confusing to me to try to detect) Thank you again for the amazing mod!
Agentfyre, try search "Salt" in desert areas
Agentfyre, Halite is included in the code, but it is super rare and therefore also hard to find
Is Halite included in this scanner? If not, can you add it? I haven't been able to find any, and it's been super difficult to find without something like this. I really love your mod!
Yackator, This is a purely client-side mod, you only need it in your own mod directory, not on the server, and if there are conflicts with the key bindings, you can define the key assignment differently in your settings.
Magic_Oldie
hello Mate i'm really strugling with your mod i've instaled it ont my server and our players but none of us can either open or activate the scan GUI can you please explain to me where and how do i activate it plz ?
PS: i've read other comments with O or K key but none works
help me please
Artemissed, even a single block is detected by the scan, which in this case is located at height 87, look on the map where you need to go and search at this spot at the specified height
I was wondering; do the numbers mean anything? Eg. I scanned for Sphalerite and one node says "Sphalerite @511441, 87, 512298"– I dug in the area pretty extensively, but can't find the ore, but repeating the search still points me to the same area.
Arefreshingdrink, only vanilla
Do you know if this also works on modded ores or just vanilla ores?
dose not seem to be working for me dose this require a new world to work?
Prospector hammer shows halite, but scanner cannot find it.
Hey ja super Danke dir nur wird salz auch in weiß angezeigt habs nur zufählig gesehen und Marmor ist auch kaum zu unterscheiden mit dem weiß ;-) eventuel könntest du da noch tewas an farbe rumspielen ;-) ... so ich bin aber raus für heute vielen Dank noch mal !!!
Trucker_Schakal, sollte nun funktionieren
Du alles gut mach wie du zeit hast ... Hat mich eh gewundert das du es so schnell rein bekommen hast noch mal vielen dank ;-) wünsche dir ein schön abend noch!
Trucker_Schakal, schaue ich mir bei gelegenheit nochmal an, sry
Hey super und vielen vielen Dank das du so schnell dran warst ... leider zeigt er kein Marmor und salz an ... die Farben haben geklabt ! Top !
Trucker_Schakal, Marmor, Salz und farbliche Anpassungen eingefügt
Er ist so gut Danke dir für die Arbeit !!! Aber eins habe ich eine Frage könnte man die Makierung je Rohstoff in andre Farben machen, damit nicht jede Makierung Rot ist ? Auch zb Eisen in Rot und Blei in Schwarz und Kupfer in Orange und so weiter ... ??? Waren echt cool und habe da noch was Könntes du Marmor und Salz mit rein machen beim Scan ?
rushedman, yes but it only deletes the waypoints created by the mod, your own remain intact.
Ok I am dumb figured it out..... It was defaulted on the O key. And there is a clear on the K key. What does the clear do. Was hoping for something to remove the MASSIVE amount of waypoints so I do not have to do it manually
Don't know what you need but I tried adding this to my world and it is just not working. I cannot find the option in the tool GUI
I might just be dumb though.
So practically it is a vertical cylinder around the player (circle in X/Z, full vertical range in Y), not “to mantle” and not global depth.
Also, it only finds blocks in chunks the client currently has loaded.
however, if you extend the reach, you also get up to the mantle
Is this down to mantle or is it 100 blocks centered entirely on the player?