Mods / Compost Bin
- Tags:
- Author:
- Wizard476
- Side:
- Both
- Created:
- Mar 6th at 4:25 AM
- Last modified:
- Mar 7th at 12:09 AM
- Downloads:
- 754
- Follow Unfollow 58
-
Recommended download (for Vintage Story 1.20.0-pre.0 - 1.21.6):
compostbin-v1.2.0.zip 1-click install
Yes! It is, indeed, another compost mod! My wife and I were trying to find a mod to make composting better, and did not really like any of the offerings we were seeing, so I strongarmed claude code into helping me make this. Please accept my offering of a modded barrel which works as a compost bin. The bin has 8 slots, accepts perishable items, as well as rot, dry grass, cattail tops, thatch and papyrus. Perishable items placed in the bin will spoil at a rate of 150% their normal rate, dry plant matter spoils in 4 days at baseline speed. If the bin contains at least 64 rot, and nothing but rot, you can seal the bin and the vanilla compost reaction occurs. To build the bin, place the normal items for the barrel recipe, with 2 dry grass in the empty side slots:
SBS
GBG
SBS
v1.2.0
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- The GUI now has a graphical thermometer bar that fills left-to-right with heat, so you can actually see what your pile is doing at a glance. Temperature shows on the left side of the bar, and OVERHEATING warnings show on the right.
- Fixed the fire mechanic so the bin actually catches fire instead of just vanishing into the void. Fire spawns above the bin and uses it as fuel, so it spreads naturally like any other fire.
- Miscellaneous cleanup and localization fixes.
v1.1.0
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This is the big one. I went down the rabbit hole of trying to make the bin behave more like an actual compost pile, and this is what came out the other end.
Temperature & Heat:
- The bin now has a temperature model! Decomposition speed scales with the ratio of perishable items ("greens") to dry plant matter ("browns"). A balanced 1:1 ratio gets you baseline speed, a 2:1 ratio gets you double, and anything beyond that caps out. The season matters too — winter slows things down, summer speeds them up. The full range goes from 0.375x in frozen winter to 9.0x at peak summer with a hot, freshly turned pile.
Turning:
- Sneak + right-click the bin with a shovel to turn the pile. This gives you a 2x speed boost that decays over 12 game hours. Costs 1 shovel durability. You will see a burst of steam when you do it, which is a nice touch.
Watering:
- Right-click with a watering can to cool an overheating pile. Halves the seasonal modifier for 6 game hours and resets the fire timer. Costs 2 seconds of water.
Fire Risk:
- If you stuff way too many greens in without enough browns (above 2:1 ratio, with browns present), the bin starts overheating. You get a 24 game-hour countdown before it actually catches fire. The good news is that the elevated rot speed means your food scraps are rotting away faster, so moderate overloads tend to self-correct. You really have to be shoveling food in there to actually start a fire. Pure greens with no browns is slimy but safe — no fire risk. Watering buys you time to fix the ratio.
Dry Offering Changes:
- Dry plant matter now decomposes on an accumulated progress system instead of a flat timer. The speed scales with all the same factors as everything else (heat, season, turning). At baseline it is still about 4 days, but a hot well-maintained pile can get it done in under a day.
- Browns get consumed as greens rot — roughly 1 brown consumed for every 4 rot produced. The consumed browns also yield a bit of rot back.
- Below a 1:1 green-to-brown ratio, decomposition stalls. You need enough food scraps to get the microbial party started. This was the "future release" item from v1.0.0.
Particles:
- Steam rises from hot bins, smoke pours from overheating ones. Intensity scales with temperature. Freshly turned bins vent a burst of trapped heat.
GUI & Hover Text:
- Temperature, decomposition speed, turning boost, stalled warnings, and overheating countdowns all show in the GUI and hover text now.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.2.0 | compostbin | 703 | Mar 7th at 12:09 AM | compostbin-v1.2.0.zip | 1-click install | ||
|
Compost Bin — Changelog v1.2.0 GUI Fire Mechanics Localization
Temperature & Heat Model Turning (Aeration) Watering (Cooling) Thermal Runaway (Fire Risk) Dry Offering Improvements Particles GUI & Hover Text | |||||||
| 1.0.0 | compostbin | 51 | Mar 6th at 4:27 AM | compostbin-v1.0.0.zip | 1-click install | ||
|
Initial release... | |||||||
@ ITheLegend28I: I will look into this as time allows...
Any plans on adding config file? I would like to tweak rot to compost time.
@KiriRae Thatch should work, I double checked it and it works in my game? If the chest accepts something, it should turn it into rot. I am not familiar with the string sense mod, but I may look into that further, if I have the time.
What items are considered 'brown'? I tried thatch but didn't work. It may be because I have string sense mod loaded and it's not standard thatch (compatibility requested 😋) Or maybe I put in too much? Just dumped a stack in with just a few foods.
I've been waiting for this mod for such a long time oh my god. Besides getting quicker access to compost (compost still takes an ungodly amount of time, it shouldn't take this long), some other mods like Rustbound magic require steady access to rot, and this solves the issue so nicely, thank you so much!!! 🤩
nice mod!