Mods / Zenith System:Paragon of Seraphs

Tags:
Absolute Cinema Gameplay Simplification Combat Fun
Author:
Kortah
Side:
Both
Created:
Mar 5th at 4:35 AM
Last modified:
Jul 3rd at 7:39 PM
Downloads:
262
Recommended download (for Vintage Story 1.22.3):
zenith 1.3.3.zip  1-click install

Adds a tiny Adaption System 

 

Current Domains

Blunt,

Heat,

Cold,

Acid,

Bleed,

Drown

 

Accumulated Damage in these Domains Will increase Resistance to said Domain.

Once enough Domains are Maxed, you will Stage Up and gain passives

G is the Default Key to the GUI

 

Requires no input besides taking damage

May Require Deletion of ZenithConfig if updating, for new values to appear

Essentially A baby Mahoraga

 

Known Issues:

 

Tier Increased Message Double Firing - Fixed 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.3.3 zenith 16 Jul 3rd at 7:39 PM zenith 1.3.3.zip 1-click install

-Added Bonus GUI to display passives 

1.3.2 zenith 24 Jun 9th at 11:53 PM zenith 1.3.2.zip 1-click install

Added Tier Check for Ability Creation

Added Movement Buff to Kinetic Adaptation

Added Config For speed passive

Separated Passive Abilities

Added More Buffs to Kinetic Passive

 

Added configs for :

Ignite chance

Stage Multiplier

Damage Multiplier

Jump Height Multiplier

Mining Speed Multiplier

1.3.1 zenith
1.21.0 - 1.21.6 1.22.0-pre.1 - 1.22.0-rc.2
78 Mar 15th at 5:40 PM zenith 1.3.1.zip 1-click install

- Added GUI for Tracking Organism State
- Reworked Regen Limits On Stage 3

1.3.0 zenith
1.21.0 - 1.21.6 1.22.0-pre.1 - 1.22.0-rc.2
53 Mar 13th at 3:14 AM zenith 1.3.zip 1-click install
  • Added Passive Abilities for Kinetic, Thermal and Hemorrhage
  • Implemented Stages 
  • Full Changelog
1.2.0 zenith
1.21.0-pre.1 - 1.21.6
34 Mar 9th at 3:20 AM zenith 1.2.zip 1-click install
  • Added Stage Progression
  • Lots of Refactoring
  • Added Configs For StageResistance Multiplier
1.0.1 zenith
1.21.0-pre.1 - 1.21.6
23 Mar 7th at 5:18 PM zenith 1.0.1.zip 1-click install
  • Added Global Config
1.0.0 zenith
1.21.1 - 1.21.6
34 Mar 6th at 12:30 PM zenith.zip 1-click install

First Release


9 Comments (oldest first | newest first) (threaded | flat)

NecromancerSnow, Apr 17th at 11:07 PM

Is there any updates on this mod as it seems intristing.

NecrosxYT, Mar 9th at 11:41 AM

No worries Kortah. I tossed you the log as I was heading to bed, so you wernt late at all. I'll update to the new version and hopefully that will fix it. 

Thanks again for your quick and timely updates. :) 

Kortah , Mar 9th at 3:10 AM

NecrosxYT Let Me try to Reproduce it, It may be due to the fact that I din't release the newer Version With stages. My current 1.2 Version works with bowtorn so, If I download EldritchMonsters on the new one and it works ill release that. Sorry for the late Reply, and thank you for the log.

NecrosxYT, Mar 9th at 1:35 AM

Seem to be getting an error related to Hemorrhage damage, so tossing the error your way Kortah

It loops endlessly after happening one time. Had to shut down the server to get it to stop. Also had it happen in singleplayer. 

Error
8.3.2026 21:32:40 [Error] Exception: The given key 'Hemorrhage' was not present in the dictionary.
at zenith.Core.ZenithBehavior.ReduceDamage(Single damage, DamageSource dmgSource)
at Vintagestory.GameContent.EntityBehaviorHealth.ApplyOnDamageDelegates(DamageSource damageSource, Single& damage) in VSEssentials\Entity\Behavior\BehaviorHealth.cs:line 564
at Vintagestory.GameContent.EntityBehaviorHealth.OnEntityReceiveDamage_Patch1(EntityBehaviorHealth this, DamageSource damageSource, Single& damage)
at Vintagestory.API.Common.Entities.Entity.ReceiveDamage_Patch1(Entity this, DamageSource damageSource, Single damage)
at Vintagestory.API.Common.EntityAgent.ReceiveDamage_Patch1(EntityAgent this, DamageSource damageSource, Single damage)
at eldritchmonsters.src.common.entity.taskai.AiTaskMeleeAttackEM.ContinueExecute(Single dt) in C:\Users\Vies\Documents\GitHub\Mods-VintageStoryNet7\Mod-EldritchMonsters\eldritchmonsters\src\common\entity\taskai\AiTaskMeleeAttackEM.cs:line 155
at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 136
at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 126
at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 1097
at Vintagestory.API.Common.EntityAgent.OnGameTick_Patch1(EntityAgent this, Single dt)
at eldritchmonsters.src.common.entity.EntityStalkerEM.OnGameTick(Single dt) in C:\Users\Vies\Documents\GitHub\Mods-VintageStoryNet7\Mod-EldritchMonsters\eldritchmonsters\src\common\entity\EntityStalkerEM.cs:line 101
at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities_Patch1(ServerSystemEntitySimulation this, Single dt)
at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 158
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 854

 

 

NecrosxYT, Mar 8th at 12:06 AM

Appreciate the addition of the config file. :) 

NecrosxYT, Mar 7th at 5:34 AM

No problem. I just wanted to get some clarity before beginning to use the mod. 

Happy to hear that there will be more configurability in the future. And thanks for asnwering my questions.

Kortah , Mar 7th at 4:25 AM (modified Mar 7th at 4:25 AM)

NecrosxYT The resistances all stack differently, they can go up for essentially forever, but never reduce damage to zero, and the tiers are hardcoded for now, so the resistance is technically also hardcoded. The resistances are not configurable yet, but I plan to make it soon. I also forgot to put slashing and piercing resistance in the description, but yes they are already added. The next Version for this mod will likely add more configurability. Sorry for the late reply and thank you for the feedback .

NecrosxYT, Mar 6th at 11:47 PM

Out of curiosity, how high do the resistances stack? Is it configurable? 

Notice there's also no slashing/piercing resistance. Do you plan to add them?
Either way, great job with the mod.

akeld, Mar 6th at 4:19 PM

Nice jjk reference there