Mods / Crystal Seraph
- Tags:
- Authors:
- NeoVaun, Kyokui
- Side:
- Both
- Created:
- Feb 28th at 9:30 PM
- Last modified:
- Apr 22nd at 12:37 AM
- Downloads:
- 1574
-
Latest release (for Vintage Story 1.22.0, potentially outdated):
crystalseraph_v1.0.5.zip 1-click install
Adds a playable race with 2 variants, the Crystal Seraph, and the Noctol Seraph
Both races are made of crystal-like materials with lots of customization and unique stats.
Phototrophic
- Darkness walk speed: -50%
- Walk speed: +25%
- Healing received: +30%
- Healing received (darkness): -60%
- damage received: -30%
- Damage received penalty (darkness): +60%
Rock Heavy
- Can't swim
- crushing damage modifier (crush depth mod): -90%
Crystallization
- Access to various gemstone-related building blocks
Rock Gut
- Immune to poison damage
- Lets you safely eat uranium and poisonous mushrooms.
Photophobic
- Walkspeed: -25%
- Darkness walkspeed: +50%
- Healing received: -30%
- Healing received (darkness): +60%
- Damage received: +30%
- Damage received (darkness): -30%
Rock Heavy
- Can't swim
- Crushing damage modifier: -90%
Assassin
- Ranged weapons damage: +100% ranged damage
- ranged weapons accuracy: +50% ranged accuracy
- bow drawing strength: +100% bow range
- Crossbow proficiency: 100% slower draw speed
- Bow proficiency: 100% slower draw speed
- Firearm proficiency: 100% slower reload speed
Night Gem
- Dark vision
Crystalization
- Access to various gemstone-related building blocks
Rock Gut
- Immune to poison damage
- Lets you safely eat uranium and poisonous mushrooms.
Textures of the crystal blocks were taken straight from the game files.
Adds edible uranium
This mod depends on PlayermodelLib, Overhaullib, and dark vision.
Optionally abyssal depths, as the crush damage modifier is based on allowing you to easily traverse underwater ruins or caves.
This mod was designed for the Pandorica public server, but you can freely use it in any other server or modpack.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.5 | cryser | 918 | Apr 22nd at 12:37 AM | crystalseraph_v1.0.5.zip | 1-click install | ||
|
2 things this changelog | |||||||
| 1.0.4 | cryser | 103 | Apr 16th at 5:06 PM | crystalseraph_v1.0.4.zip | 1-click install | ||
|
Made changes to Nightgem trait (again sorry) -simplified the effect | |||||||
| 1.0.3 | cryser | 64 | Apr 16th at 1:40 AM | crystalseraph_v1.0.3.zip | 1-click install | ||
|
Fixed Noctol Night vision to be "Not as Bright". | |||||||
| 1.0.2 | cryser | 65 | Apr 9th at 7:45 PM | crystalseraph_v1.0.2.zip | 1-click install | ||
|
Mod Dark vision is now a dependency
New recipies for crystal blocks Malachite, and Uranium. | |||||||
| 1.0.1 | cryser | 310 | Mar 4th at 5:15 PM | crystalseraph_v1.0.1.zip | 1-click install | ||
|
-Removed AI made Icons | |||||||
| 1.0.0 | cryser | 114 | Feb 28th at 9:31 PM | Empty | crystalseraph_v1.0.0.zip | 1-click install | |
Diamonhead!!
well now i can definitively say that this looks cool with no caveats
Okay I am seeing a lot of discourse about AI in these comments which I do not want becuase the comments (in my opinion) should be used for suggestions and bug reports.
I WILL REMOVE THE AI ICONS, give me some time to get some new icons since that will take some time to make. The icons were always temporary but I personally wanted something there to fill the empty space for the time being.
I listen to both sides of this argument and understand them both, I personaly want to minimize generative AI as much as possible, but it works as a good temporary step.
At the end of the day I want everyone to have fun.
Im sorry to those who saw the word AI and decided they didn't want to have fun.
- -I have removed the AI ICONS, they are now Human made- -
kudos to the mod author for having the decency to disclose what they used generative ai for. very cool mod, can't wait to see it improved with better assets for the race selection
for the rest of you who don't get why it's a big issue; it's not about being mad that technology is progressing, like some old man who can't figure out touchscreens, it's that generative ai is immensely and inherently unethical. and unlike like how cars pollute the atmosphere or how horrible things had to happen to get the lithium in your phone battery, where circumstances often mean you have little other choice but to use those tools, generative ai is entirely avoidable and uniquely terrible. some people will use generative ai as an unnecessary shortcut, likely ignorant of what it took to accomplish it, and that doesn't make them terrible people, but you have to be seriously dedicated to not using your critical thinking skills to know these issues with it exist and still believe it's a harmless fact of life we all just need to accept
Whining about using a tool is so braindead. Same troglodyte mentality that didnt want cars being used instead of stagecoaches. Technology progresses. Get over yourselves
why are people saying this is ai can i not read or are you guys just hating oh nvm i see it now yeah ai is cringe
>ai literally kills people guys
go home, champ.
If such a trivial thing is "the only" part of the mod that uses AI, then why use it at all? AI is just as harmful no matter how "little" you use it, the only winning move is not to play.
Looks cool, and generative AI is a quite useful tool, not cringe at all.
noctol, rimworld anomaly mentioned
Total non issue
looks cool but generative AI is kinda cringe no more ai so huzzah!