Mods / Crystal Seraph

Tags:
Playermodel
Authors:
NeoVaun, Kyokui
Side:
Both
Created:
Feb 28th at 9:30 PM
Last modified:
Apr 22nd at 12:37 AM
Downloads:
1574
Latest release (for Vintage Story 1.22.0, potentially outdated):
crystalseraph_v1.0.5.zip  1-click install

Adds a playable race with 2 variants, the Crystal Seraph, and the Noctol Seraph

Both races are made of crystal-like materials with lots of customization and unique stats. 

Crystal Seraph stats

Phototrophic

  • Darkness walk speed: -50%
  • Walk speed: +25%
  • Healing received: +30%
  • Healing received (darkness): -60%
  • damage received: -30%
  • Damage received penalty (darkness): +60%

 

Rock Heavy

  • Can't swim
  • crushing damage modifier (crush depth mod): -90%

 

Crystallization

  • Access to various gemstone-related building blocks

 

Rock Gut

  • Immune to poison damage
    • Lets you safely eat uranium and poisonous mushrooms.
Noctol Seraph stats

Photophobic

  • Walkspeed: -25%
  • Darkness walkspeed: +50%
  • Healing received: -30%
  • Healing received (darkness): +60%
  • Damage received: +30%
  • Damage received (darkness): -30%

 

Rock Heavy

  • Can't swim
  • Crushing damage modifier: -90%


Assassin

  • Ranged weapons damage: +100% ranged damage
  • ranged weapons accuracy: +50% ranged accuracy
  • bow drawing strength: +100% bow range
  • Crossbow proficiency: 100% slower draw speed
  • Bow proficiency: 100% slower draw speed
  • Firearm proficiency: 100% slower reload speed

 

Night Gem

  • Dark vision

 

Crystalization

  • Access to various gemstone-related building blocks

 

Rock Gut

  • Immune to poison damage
  • Lets you safely eat uranium and poisonous mushrooms.

 

Textures of the crystal blocks were taken straight from the game files.

Adds edible uranium

 

This mod depends on PlayermodelLib, Overhaullib, and dark vision.

Optionally abyssal depths, as the crush damage modifier is based on allowing you to easily traverse underwater ruins or caves.

 

This mod was designed for the Pandorica public server, but you can freely use it in any other server or modpack.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.5 cryser 918 Apr 22nd at 12:37 AM crystalseraph_v1.0.5.zip 1-click install

2 things this changelog

1st : we have updated to 1.22 and so Edible uranium now has "side effects". Go, break bad my gems

2nd : I have removed breasts from the models. This shouldn't* affect your game at all, but I know some people are sad to see it gone.
Reason, problems occured in new version with the way it was being handled so I made the decision to just remove. The breasts were already a mess with clothing z fighting and armor clipping
But they wont be gone forever (hopefully) I have noticed that the new trader models in 1.22 seem to have breasts and so I will be taking a look at these and seeing if I can yoink the code to make "Vanilla" feeling breasts (Words never to be spoken before or again)

I don't know if anyone reads these patch notes but I do have some plans to add more customization to your model and new gem blocks and colors whenever they get added to base game. I am also always looking for suggestions.
Shine bright my vintage gems

1.0.4 cryser 103 Apr 16th at 5:06 PM crystalseraph_v1.0.4.zip 1-click install

Made changes to Nightgem trait (again sorry)

-simplified the effect
-reduced brightness effect

For best effect set server config for dark vision to
               Max_brightness [0] (for non-noctols and races without darkvision)
               Exposure_multiplier [0] to remove the crunchy effect

Sorry to all affected noctol players
Stuff like this may happen again
Modding for a server is stressful when stuff goes wrong

1.0.3 cryser 64 Apr 16th at 1:40 AM crystalseraph_v1.0.3.zip 1-click install

Fixed Noctol Night vision to be "Not as Bright".

1.0.2 cryser 65 Apr 9th at 7:45 PM crystalseraph_v1.0.2.zip 1-click install

Mod Dark vision is now a dependency 
+Night Gem : Noctols now have good darkvision (Note bright lights)
Noctol and Crystal now have new size ranges.

 

New recipies for crystal blocks Malachite, and Uranium.
Changed Edible uranium stats (No longer protein)

1.0.1 cryser 310 Mar 4th at 5:15 PM crystalseraph_v1.0.1.zip 1-click install

-Removed AI made Icons
+Human made Icons added

1.0.0 cryser 114 Feb 28th at 9:31 PM Empty crystalseraph_v1.0.0.zip 1-click install

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12 Comments (oldest first | newest first) (threaded | flat)

Jortercito, Mar 12th at 8:38 PM

Diamonhead!!

Crim_Bulee, Mar 5th at 9:11 AM

well now i can definitively say that this looks cool with no caveats 

NeoVaun , Mar 4th at 2:32 AM (modified Mar 4th at 5:17 PM)

Okay I am seeing a lot of discourse about AI in these comments which I do not want becuase the comments (in my opinion) should be used for suggestions and bug reports.

I WILL REMOVE THE AI ICONS, give me some time to get some new icons since that will take some time to make. The icons were always temporary but I personally wanted something there to fill the empty space for the time being. 
I listen to both sides of this argument and understand them both, I personaly want to minimize generative AI as much as possible, but it works as a good temporary step.
At the end of the day I want everyone to have fun.
Im sorry to those who saw the word AI and decided they didn't want to have fun.

- -I have removed the AI ICONS, they are now Human made- -

licensedMoron, Mar 3rd at 11:55 PM

kudos to the mod author for having the decency to disclose what they used generative ai for. very cool mod, can't wait to see it improved with better assets for the race selection

for the rest of you who don't get why it's a big issue; it's not about being mad that technology is progressing, like some old man who can't figure out touchscreens, it's that generative ai is immensely and inherently unethical. and unlike like how cars pollute the atmosphere or how horrible things had to happen to get the lithium in your phone battery, where circumstances often mean you have little other choice but to use those tools, generative ai is entirely avoidable and uniquely terrible. some people will use generative ai as an unnecessary shortcut, likely ignorant of what it took to accomplish it, and that doesn't make them terrible people, but you have to be seriously dedicated to not using your critical thinking skills to know these issues with it exist and still believe it's a harmless fact of life we all just need to accept

MooseCampbell, Mar 2nd at 10:08 PM

Whining about using a tool is so braindead. Same troglodyte mentality that didnt want cars being used instead of stagecoaches. Technology progresses. Get over yourselves

Kingduckius, Mar 2nd at 9:57 PM (modified Mar 2nd at 9:57 PM)

why are people saying this is ai can i not read or are you guys just hating oh nvm i see it now yeah ai is cringe

shlork, Mar 2nd at 4:02 PM

>ai literally kills people guys
go home, champ.

Ylamona, Mar 2nd at 5:38 AM

If such a trivial thing is "the only" part of the mod that uses AI, then why use it at all? AI is just as harmful no matter how "little" you use it, the only winning move is not to play.

kurzninja, Mar 1st at 10:46 PM

Looks cool, and generative AI is a quite useful tool, not cringe at all. 

SyilumiLunari, Mar 1st at 1:58 PM

noctol, rimworld anomaly mentioned

MooseCampbell, Mar 1st at 4:55 AM

Total non issue

Crim_Bulee, Mar 1st at 4:13 AM (modified Mar 5th at 9:13 AM)

looks cool but generative AI is kinda cringe no more ai so huzzah!