Mods / Simple Claims

Tags:
QoL Claims
Author:
Ronchiporc
Side:
Both
Created:
Jan 15th at 1:05 PM
Last modified:
Feb 3rd at 9:03 PM
Downloads:
600
Latest release (for Vintage Story 1.21.6, outdated):
simpleclaims_1.4.27.zip  1-click install

Note: I've moved this mod as part of my larger multiplayer overhaul mod:  Multi Story.


This mod simplifies and gamifies the mechanic of terrain claims for mutiplayer servers and is inspired by the claim mechanics of the game ECO.

 

Features:

  • adds a craftable new tool: the claim stake.
  • adds a craftable new item: claim papers
  • claim stake consumes claim papers to create a claimed plot of land
  • existing claim volumes are visible when the tool is equiped in hand
  • plots of lands are auto-aligned as a grid, and the dimensions of the plot tile can be configured in the ModConfig .cfg file.
  • plots can be unclaimed to retreive the claim papers.
  • claim stake is crafted with sticks, firewood and flint (so available early game)
  • claim papers are crafted with various non-passively farmable materials: leather, copper, resin, candles, flax seeds and charcoal.

 

Optionnal features:

  • new players receive a free claim stake at their first spawn
  • free claims for players (default is 4)
  • enemy mobs are blocked from spawning inside claims
  • incremental claim paper costs when players already own certain numbers of terrain plots
  • block players from planting crops outside their claims (default on)
  • claims expire after a given number of (real) days since last logout (default off) 

 

Guide:

  • craft the claim stake.
  • equip the claim stake in hand, and start pressing right click to aim where to place your first plot, which will appear in green.
  • release right click to place it.
  • repeat to place up to 4 free plots of 8x8 (by default)
  • to claim a 5th plot and above,  you need to craft claim papers and place them in your inventory.
  • you can unclaim by right clicking on one of your existing plots.

 

Notes:

  • "LandClaimAllowance" has to be set to 0 for regular players in server cfg file , so that they can't circumvent the claim stake mechanics with manual command claims.
  • You will still need commands to manage claim properties such as permissions, naming, groups ect... 
  • You can toggle an option to give players a free Claim Stake at spawn in the .cgf file.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.4.27 simpleclaims 175 Feb 3rd at 9:03 PM simpleclaims_1.4.27.zip 1-click install

 

* fixed bug still allowing some zombies types to spawn inside claims.
* fixed problems with surface display: now only empty spaces above 'ground blocks' are "highlighted".
* added option for claim expiration based on time since owner's last logout date.
* added option to block players from planting crops on unclaimed land (can only plant inside their claims if enabled).

 

1.3.12 simpleclaims 122 Jan 25th at 5:17 PM simpleclaims_1.3.12.zip 1-click install
  • changed claim papers recipe to no longer use gears (because they can be passively farmed), and use a wide range of early-game materials that cannot be farmed passively: leather, copper, resin, charcoal, flax seeds and candles.
  • added (configurable) incremental costs for claim papers. by default:  >12 plots, cost becomes 2 claim papers per plot.  >20 plots: 4 papers.
  • improved rendering of claims by adding a ground highlight on top of the volume highlight.
  • fixed bugs when unclaiming that could cause the loss of claim papers 
1.2.13 simpleclaims 95 Jan 22nd at 3:22 PM simpleclaims_1.2.13.zip 1-click install
  • hostile mobs now blocked from spawning inside claims (togglable in cfg)
  • added guide entry 'Terrain claiming'
  • added max range display for claims (so far away claims are no longer visible)
  • free claim stake now only gifted once per player (no longer at every login)
1.1.0 simpleclaims 131 Jan 18th at 11:27 AM simpleclaims_1.1.0.zip 1-click install

Bugfixes, notably the Claim Stake recipy issues.

1.0.0 simpleclaims 77 Jan 16th at 2:17 PM simpleclaims_1.0.0.zip 1-click install

Initial release.

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18 Comments (oldest first | newest first) (threaded | flat)

Lookson, Apr 27th at 6:51 PM

Ronchiporc Will be updated to 1.22? <3 <3 <3 Pleaaase 

Ronchiporc , Mar 29th at 2:18 PM

I've moved this mod as part of my larger multiplayer overhaul mod:  Multi Story.

Adelion, Mar 2nd at 9:22 AM (modified Mar 2nd at 9:25 AM)

love the idea of that claiming, keep going :)

take more from Eco :D as inspiration.

- seeds for claimpaper is not the best idea i think
- as far i can see claimbox is not claiming from bottom to top ?

Ronchiporc , Feb 3rd at 9:19 PM

 

* fixed bug still allowing some zombies types to spawn inside claims.
* fixed problems with surface display: now only empty spaces above 'ground blocks' are "highlighted".
* added option for claim expiration based on time since owner's last logout date.
* added option to block players from planting crops on unclaimed land (can only plant inside their claims if enabled).

TheCatDied, Feb 1st at 8:57 PM

There is no item to spawn that allows me to use the mod. No claim stake in the creative menu or recipee to make it anywhere.

Ronchiporc , Jan 31st at 12:26 PM

Retro96, Leftie : I would need more informations about what the problem is, because i don't understand it and i can't see anything wrong with the claim items.

Retro96, Jan 28th at 10:48 AM (modified Jan 28th at 10:48 AM)

Leftie Is correct.
There is no item that is spawnable in admin for land claim, Or craftable recipe

 

Wahazar, Jan 27th at 4:54 PM

Is it possible to have expiration period (configurable, by default one in-game year) for existing claim?

The issue with all axisting claims is, that they are perpetual.Players are quitting from server, but their claims are blocking land ethernally (what is worse, often claims are blocking ugly non-finished buildings).

Temporary claims would encourage players to not abandon server with their creations.

Ronchiporc , Jan 25th at 5:18 PM
  • changed claim papers recipe to no longer use gears (because they can be passively farmed), and use a wide range of early-game materials that cannot be farmed passively: leather, copper, resin, charcoal, flax seeds and candles.
  • added (configurable) incremental costs for claim papers. by default:  >12 plots, cost becomes 2 claim papers per plot.  >20 plots: 4 papers.
  • improved rendering of claims by adding a ground highlight on top of the volume highlight.
  • fixed bugs when unclaiming that could cause the loss of claim papers 
Ronchiporc , Jan 22nd at 6:31 PM

oh yes i forgot to disable the debug logs in the release.
i'll have to link it to a cfg variable in the next version!

what do you mean that its not items ?

Leftie, Jan 22nd at 5:32 PM

also, the latest version of the mod no longer registers the stake and papers as items. potential oversight there?

Leftie, Jan 22nd at 5:14 PM

Amazing mod, but it absolutely swarms the server logs. Would be nice to have some of the calls behind a debug config setting because it kind of smothers out anything else you might want to see 

Ronchiporc , Jan 22nd at 3:22 PM
  • hostile mobs now blocked from spawning inside claims (togglable in cfg)
  • added guide entry 'Terrain claiming'
  • added max range display for claims (so far away claims are no longer visible)
  • free claim stake now only gifted once per player (no longer at every login)
Ronchiporc , Jan 18th at 11:28 AM

I've updated it with some bugfixes.

Narg, Jan 17th at 5:39 PM

Ronchiporc love this mod, added it to my survival world and tried to craft the stake but there is no recipe in the handbook. looked through my log and found:

[Warning] Failed resolving crafting recipe ingredient with code game:firewood in Grid recipe

[Error] Grid Recipe with output Item code simpleclaims:claimstake contains an ingredient that cannot be resolved: Block code game:firewood

double checked as my only mod and the error persists.

Wahazar, Jan 17th at 7:25 AM

Interesting mod.

Is it possible to add some kind of claim expiration, requiring player to use some item to renew claim from time to time? To avoid abandoned bases which are still claimed. 

Thranos, Jan 17th at 3:18 AM

Oh man, if you can get a non-command way to handle adding other people to claims and the like, I'm absolutely adding this to my server.
It's wild that nobody's taken a swing at this before.

unHallowed, Jan 16th at 5:05 PM

I HAVE BEEN TALKING ABOUT THIS FOR MONTHS - and I'm so glad someone (namely YOU) did it!!! <3 <3 <3 Seriously, genuinely love this.