Mods / Simple Claims
- Tags:
- Author:
- Ronchiporc
- Side:
- Both
- Created:
- Jan 15th at 1:05 PM
- Last modified:
- Feb 3rd at 9:03 PM
- Downloads:
- 600
-
Latest release (for Vintage Story 1.21.6, outdated):
simpleclaims_1.4.27.zip 1-click install
Note: I've moved this mod as part of my larger multiplayer overhaul mod: Multi Story.
This mod simplifies and gamifies the mechanic of terrain claims for mutiplayer servers and is inspired by the claim mechanics of the game ECO.
Features:
- adds a craftable new tool: the claim stake.
- adds a craftable new item: claim papers
- claim stake consumes claim papers to create a claimed plot of land
- existing claim volumes are visible when the tool is equiped in hand
- plots of lands are auto-aligned as a grid, and the dimensions of the plot tile can be configured in the ModConfig .cfg file.
- plots can be unclaimed to retreive the claim papers.
- claim stake is crafted with sticks, firewood and flint (so available early game)
- claim papers are crafted with various non-passively farmable materials: leather, copper, resin, candles, flax seeds and charcoal.
Optionnal features:
- new players receive a free claim stake at their first spawn
- free claims for players (default is 4)
- enemy mobs are blocked from spawning inside claims
- incremental claim paper costs when players already own certain numbers of terrain plots
- block players from planting crops outside their claims (default on)
- claims expire after a given number of (real) days since last logout (default off)
Guide:
- craft the claim stake.
- equip the claim stake in hand, and start pressing right click to aim where to place your first plot, which will appear in green.
- release right click to place it.
- repeat to place up to 4 free plots of 8x8 (by default)
- to claim a 5th plot and above, you need to craft claim papers and place them in your inventory.
- you can unclaim by right clicking on one of your existing plots.
Notes:
- "LandClaimAllowance" has to be set to 0 for regular players in server cfg file , so that they can't circumvent the claim stake mechanics with manual command claims.
- You will still need commands to manage claim properties such as permissions, naming, groups ect...
- You can toggle an option to give players a free Claim Stake at spawn in the .cgf file.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.4.27 | simpleclaims | 175 | Feb 3rd at 9:03 PM | simpleclaims_1.4.27.zip | 1-click install | ||
|
* fixed bug still allowing some zombies types to spawn inside claims.
| |||||||
| 1.3.12 | simpleclaims | 122 | Jan 25th at 5:17 PM | simpleclaims_1.3.12.zip | 1-click install | ||
| |||||||
| 1.2.13 | simpleclaims | 95 | Jan 22nd at 3:22 PM | simpleclaims_1.2.13.zip | 1-click install | ||
| |||||||
| 1.1.0 | simpleclaims | 131 | Jan 18th at 11:27 AM | simpleclaims_1.1.0.zip | 1-click install | ||
|
Bugfixes, notably the Claim Stake recipy issues. | |||||||
| 1.0.0 | simpleclaims | 77 | Jan 16th at 2:17 PM | simpleclaims_1.0.0.zip | 1-click install | ||
|
Initial release. | |||||||

Ronchiporc Will be updated to 1.22? <3 <3 <3 Pleaaase
I've moved this mod as part of my larger multiplayer overhaul mod: Multi Story.
love the idea of that claiming, keep going :)
take more from Eco :D as inspiration.
- seeds for claimpaper is not the best idea i think
- as far i can see claimbox is not claiming from bottom to top ?
* fixed bug still allowing some zombies types to spawn inside claims.
* fixed problems with surface display: now only empty spaces above 'ground blocks' are "highlighted".
* added option for claim expiration based on time since owner's last logout date.
* added option to block players from planting crops on unclaimed land (can only plant inside their claims if enabled).
There is no item to spawn that allows me to use the mod. No claim stake in the creative menu or recipee to make it anywhere.
Retro96, Leftie : I would need more informations about what the problem is, because i don't understand it and i can't see anything wrong with the claim items.
Leftie Is correct.
There is no item that is spawnable in admin for land claim, Or craftable recipe
Is it possible to have expiration period (configurable, by default one in-game year) for existing claim?
The issue with all axisting claims is, that they are perpetual.Players are quitting from server, but their claims are blocking land ethernally (what is worse, often claims are blocking ugly non-finished buildings).
Temporary claims would encourage players to not abandon server with their creations.
oh yes i forgot to disable the debug logs in the release.
i'll have to link it to a cfg variable in the next version!
what do you mean that its not items ?
also, the latest version of the mod no longer registers the stake and papers as items. potential oversight there?
Amazing mod, but it absolutely swarms the server logs. Would be nice to have some of the calls behind a debug config setting because it kind of smothers out anything else you might want to see
I've updated it with some bugfixes.
Ronchiporc love this mod, added it to my survival world and tried to craft the stake but there is no recipe in the handbook. looked through my log and found:
[Warning] Failed resolving crafting recipe ingredient with code game:firewood in Grid recipe
[Error] Grid Recipe with output Item code simpleclaims:claimstake contains an ingredient that cannot be resolved: Block code game:firewood
double checked as my only mod and the error persists.
Interesting mod.
Is it possible to add some kind of claim expiration, requiring player to use some item to renew claim from time to time? To avoid abandoned bases which are still claimed.
Oh man, if you can get a non-command way to handle adding other people to claims and the like, I'm absolutely adding this to my server.
It's wild that nobody's taken a swing at this before.
I HAVE BEEN TALKING ABOUT THIS FOR MONTHS - and I'm so glad someone (namely YOU) did it!!! <3 <3 <3 Seriously, genuinely love this.