Mods / Critcher's Calculator

Tags:
Utility Crafting Simplification
Author:
Critcher
Side:
Client
Created:
Dec 29th 2025 at 3:15 PM
Last modified:
Apr 5th at 4:07 PM
Downloads:
2331
Follow Unfollow 168
Latest release (for Vintage Story 1.21.0 - 1.21.6, potentially outdated):
CritchersCalculator.zip  1-click install
For testers (for Vintage Story 1.22.0-rc.5 - 1.22.0-rc.7):
CM-IngotCalculator_1.0.3.zip  1-click install

A simple utility to take the guesswork out of ingot manufacturing.

Alloy Ingot nugget bit 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.3 critcherscalculator
1.22.0-rc.5 - 1.22.0-rc.7
156 Apr 5th at 4:07 PM CM-IngotCalculator_1.0.3.zip 1-click install

Updated to 1.22

1.0.2 critcherscalculator
1.21.0 - 1.21.6
1778 Jan 1st at 1:49 PM CritchersCalculator.zip 1-click install

Added support for Pewter mod per request

1.0.1 critcherscalculator
1.21.0 - 1.21.6
196 Dec 30th 2025 at 3:20 AM CritchersCalculator.zip 1-click install

added missing json to make client side

1.0.0 critcherscalculator
1.21.0 - 1.21.6
201 Dec 29th 2025 at 3:16 PM CritchersCalculator.zip 1-click install

Standalone release


35 Comments (oldest first | newest first) (threaded | flat)

Critcher , 1 day ago

LDP487 What version of Vintage Story are you on?  What version of calculator did you install?  In your mods list in the game menu is calculator in the list and has a blue check that it's active and no warnings or errors? Finally in game, in the controls menu, is calculator in the list and if so is it marked in red and telling you another mod is also using F9?  Let me know your results please.

LDP487, 1 day ago

I press F9, nothing happens. :(

Critcher , 3 days ago

LDP487 F9 :)

LDP487, 3 days ago

How to open it in the game? I don't see any hotkeys to use?

 

Critcher , Apr 5th at 11:40 PM

Madalovin Nope nothing changed, just updated to new version, cleaned a few things, but if you already have it installed you shouldn't need to update or anything.  Old version is not broken, I'm just going through all my mods and spring cleaning since they're doing the update anyways :)

Madalovin, Apr 5th at 7:53 PM

What did the 1.0.3 update do?
(1.0.2 seemed to work fine on VS 1.22+)

Also you can redact mod versions you've posted you deem broken by going to File -> Clicking on the Mod Version -> bottom right Retract Release. :p

Critcher , Apr 5th at 4:09 PM

Ready for 1.22, happy crafting!

Critcher , Feb 25th at 7:37 PM

Awesome! I'm happy it's working for you :)

Kjeldar, Feb 25th at 6:59 PM

forget the last comment

after downloading the latest version its all fine again

ty,good sir *bow*

Kjeldar, Feb 25th at 5:18 PM

Critcher

the ingame control settings? if so,it's not showing up

or i'm totaly dumb and blind

Critcher , Feb 17th at 1:47 PM

Added discord channel for bug reporting and back link to website

Critcher , Jan 31st at 4:43 PM

You can change this in the regular game controls config, it's adjustable there.

Kjeldar, Jan 31st at 11:24 AM

derp....suddenly F9 does nothing

don't know what other mod causes this

a config would be nice

Critcher , Jan 29th at 1:51 PM (modified Jan 29th at 1:53 PM)

ptrk That's a good idea, if I decide to go in a role play direction with my mods I will be sure to keep that in mind, thanks!

ptrk, Jan 28th at 6:09 AM

As a suggestion, if you're interested in making this something tied to an in-game item, you could make a little abbacus looking thing that a player could right click or carry around. In my head it's just a neat little idea to add near a forge for aesthetics and immersion.

Critcher , Jan 6th at 12:41 PM

@IILordTempestII , I'm sorry I'm really trying to understand where we are going with this.  Are you suggesting just using the element symbols rather than the names?  Like you would like to see the recipe for tin bronze say CU + SN rather than or in addition to the common names?  Otherwise I'm not sure, things like bronze are an alloy, not a compound so there is no 'Bronze chemical formula' there would be many hundreds of different recipes that could formulate 'Bronze' and thus hundreds of different formulas.

Maybe let's try a different approach...  If you were in game and using the calculator the way you would like to be, please explain what that would look like, what buttons would you press and what would you see on screen?  What output do you see?

IILordTempestII, Jan 6th at 11:58 AM

Critcher Perodic table. I tried to imply it but maybe didnt do the best job. 

Like, Fe iron and Au gold. Combining stuff and adding numbers is for alloys or combinations such as the all too well known H2O for water.

Critcher , Jan 4th at 10:56 PM

IILordTempestII  I'm very sorry but I'm not sure what you are requesting, could you please phrase the request differently for me?

IILordTempestII, Jan 3rd at 10:47 PM

If only there were some system to have elements and combinations of elements. Maybe some sort of table.

Critcher , Jan 3rd at 1:55 AM

@TheRealFlynn Ah, yes you're totally right, totally didn't think about that on any of my mods, I will remedy with the next version and forward, thanks for the heads up

cowdragons, Jan 3rd at 1:34 AM

thank you for this!

TheRealFlynn, Jan 3rd at 12:09 AM

Hi

Please consider adding a version number to your filename. Same fillename = utterly avoidable chaos


Maz, Jan 1st at 8:55 PM

Critcher Actually it's really clear and comprehensible don't worry ahaha, with pleasure for the traduction, i'll send you with pleasure my traduction when it's done

Critcher , Jan 1st at 2:51 PM

@Maz  Haha, that is so funny because the original version I tried to use icons for everything so there was no language barrier at all, but then I decided to go with the text labels everywhere.  One day soon I will totally do that and I'll message you as soon as it's done.  Thanks for doing translation services BTW, it's a really helpful thing for the whole community :)

Maz, Jan 1st at 2:41 PM

Hey!

Just wanted to say thanks for the mod — really enjoying it so far!

I’m currently working on a French translation pack for Vintage Story mods, and I noticed that this one doesn’t use lang files yet.
Would you consider externalizing the text strings so they can be localized?

No pressure of course — just thought I’d ask 🙂

Cheers!

Critcher , Jan 1st at 1:51 PM

tymewizard Your wish is my command :)  Pewter support added.

Critcher , Jan 1st at 1:34 PM

VaelophisNyx  Haha, you win, I pulled out GIMP and the screenshots :)  It does make all my mods blend in better with the rest on the site :)

VaelophisNyx, Jan 1st at 2:15 AM

Critcher  nah genuinely most people dislike it at best. Lots of recent polls showing it around the web.

Just a screenshot of the mod UI would've sufficed tbh!

tymewizard, Dec 31st 2025 at 11:21 PM

Is it possible to add modded ingots from like the Pewter Mod?

Critcher , Dec 31st 2025 at 10:51 PM

I saw other people starting to do it on other modding sites and I thought people liked it honestly.  It's a lot better than I could do on my own that's for sure :)  But I noticed around here people tend to use a lot more in game images so I might start doing that around here too.

VaelophisNyx, Dec 31st 2025 at 9:26 PM

but why the AI slop icon

Taragashi, Dec 30th 2025 at 7:10 PM

Very nice. Thank you! :)

Critcher , Dec 30th 2025 at 3:22 AM

There you are, sorry this was part of a bigger mod package before and I've just broken it out into it's own mod.

Zynxx, Dec 30th 2025 at 2:08 AM

Can you make it client side only?

Critcher , Dec 29th 2025 at 3:24 PM

Standalone version as requested