Mods / Salty´s Catch Livestock

Tags: #QoL #Simplification
Author: SaltyWater
Side: Both
Created: Dec 15th 2025 at 11:38 PM
Last modified: Jan 3rd at 12:58 AM
Downloads: 6659
Follow Unfollow 298

Recommended download (for Vintage Story 1.21.0-pre.1 - 1.21.6):
Catch Livestock_0.2.2.zip  1-click install


image

Pet the floppa to buy me a coffee!

Catch Livestock

yoink

 

I wanted to make this mod for a while.

What? are you going to tell me the big, tall strong seraph can't yoink a boar? Or a Hen? Or even a little chick? Come on.

This QoL mod solves this, to move your livestock around simply ctrl+right click (empty handed) and be free of problems!

If you prefer (or find any conflict with other mods) you can go to CatchLivestockClientConfig.json and set EnableCatchHotkey to true, this will disable ctrl+right click and register a hotkey for catching a animal.

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You can only pick up animals with generation > 0 (greater than 0)

That's it! To place it down simply aim and right click.

imageI SUGGEST YOU MAKE A BACKUPimage
While I did test this up(generation, pregancy, lactation, weight etc...), this mod does involve patching on internal game classes and precise serialized data, if some other mod running doesn't like this and things get borked you probably going to lose a animal you put some hours into it.

Some things to be aware of:

  • You can only pick up animals with generation > 0 (greater than 0).
    • imageYou can edit this in the config file, but setting minimum generation to 0 means the mod will allow you to pick any entity because it is not checking for generation anymore.image

 

  • - Tammed animals with lower generation will still try to flee, as bighorns will still try to hurt you if you get too close.

- The mod uses the vanilla creature items, this means a animal you pick up won't always match the model/texture in your hands (hen genetics, goat horns, etc..), this is a limitation  that I'm fine with for now.

- I did not test this with other creature mods.

 

Some ideas:

Livestock can only be carry on backpack slots. (To match Butchering) (Decided against, too restrictive)

Carrying livestock lock your slot in place until you place the animal down. (Added)

Animation for picking up animal so it doesn't look so snappy. (Added)

Handbook entry next to basket trap or something. (Added)

check out my other mods here:image

 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.2.2 catchlivestock
1.21.0-pre.1 - 1.21.6
2788 Jan 3rd at 12:58 AM Catch Livestock_0.2.2.zip 1-click install

Added new client config to register a key.

0.2.1 catchlivestock 920 Dec 29th 2025 at 9:58 PM Catch Livestock_0.2.1.zip 1-click install

Added Server config to set min generation.

0.2.0 catchlivestock 2058 Dec 17th 2025 at 3:00 PM Catch Livestock_0.2.0.zip 1-click install

-Added custom picking up animation.

-Carrying livestock now locks your slot until you place it down.

-Added handbook description to the basket trap entry

0.1.0 catchlivestock 893 Dec 16th 2025 at 12:07 AM Catch Livestock_0.1.0.zip 1-click install

Ah Shit Here We Go Again Cj GIF - Ah Shit Here We Go Again Ah Shit Cj -  Discover & Share GIFs


24 Comments (oldest first | newest first)

Neoelfeo, 3 days ago (modified 3 days ago)

I would recommend that by default it only allows picking up animals from generation 10 onwards, which is when they no longer run from the player.

SaltyWater , Jan 12th at 12:00 PM

Orchid_Courage

Inside ModConfig. CatchLivestockClientConfig.json

You gotta load a world with the mod once to generate it.

 

Orchid_Courage, Jan 12th at 11:54 AM

Where is the client config saved? I can't find it to set up a keybind so I can add/remove gear on elks.

SaltyWater , Jan 10th at 3:40 PM

PapitoPapz

Because you (if singleplayer) or the server (if multiplayer) has set the config MinGenerationToCatch to 0

every entity is pick able because the mod is not checking for generation anymore

Andrello, Jan 9th at 8:11 PM

PapitoPapz You can pickup drifters as well lol

PapitoPapz, Jan 5th at 11:52 AM

zakhad haha the funny thing is I found this out accidentaly lol

zakhad, Jan 5th at 10:39 AM

PapitoPapz That's a feature if you ask me lol.

Maybe rather than fixing it maybe add it as a "cheat" as a configerable toggle. 

PapitoPapz, Jan 5th at 6:28 AM

SaltyWater Bro why am I able to pickup traders hahaha ?

neptunesmoone, Jan 2nd at 3:49 PM

Having a bit of a conflict with this mod when used with both Draconis and Pegasus, same as the issue described by cooli2 and ChuckOregon with the Ctrl + RMB keybind. I'm unable to remove any and all equipment off my dragons, wyverns, and pegasi. Was really enjoying this mod otherwise but I need to leave it uninstalled for now :(

Hope to play with it again in the future!!

Galadorion, Jan 1st at 1:10 PM

Have same issue with accidental picking up my elk. When I pick it then "old one" dies andd You can butcher it up but body remains there.
Also inventory in saddle bags also coppied so got same things again. Can`t pick up my cooking pot from it :( but will try it liek ChuckOregon said to sit on it and try pick it up

ChuckOregon, Dec 31st 2025 at 7:52 AM (modified Dec 31st 2025 at 5:31 PM)

Having the same issue as cooli2 =C, cant remove stuff from my mount. I will be keeping this mod due to how helpful it is obviously lol, but it would be great to be able to put on different blankets again. Thank you in advance for all the wonderful mods btw!
*~UPDATE~* I can get the stuff off of my side slots (crocks/weapons) but i have to be on the mount first.

cooli2, Dec 29th 2025 at 9:16 PM

I found that the mod has a little conflict with tamed elks default interactions, the "add/remove equipment" keybind for elks is ctrl + rmb, the same exact one as the catch livestock keybind.

This causes a problem where I cant remove things from my elk because I keep picking the elk up instead of removing the equipment. There was also an instance that it created a dead elk of the first while giving me the elk item? But maybe that was just a whacky timming thing

On the plus side, the elk can back with equipment everytime I placed it back down xD

lnodiv, Dec 29th 2025 at 2:01 AM

+1 to hoping for configurable generation.  Feels weird being able to carry an animal before they're domesticated enough to rope them.

prototype464, Dec 27th 2025 at 2:40 AM (modified Dec 27th 2025 at 2:41 AM)

Cool mod! Can the minimum animal generation be configured? My friend is gonna love this.

SaltyWater , Dec 17th 2025 at 3:14 PM
SaltyWater , Dec 17th 2025 at 3:12 PM

Yarro

Enjoy! ^^

SaltyWater , Dec 17th 2025 at 3:12 PM

Kaschperle

Thanks hehe! yeah it was a pain to make this work 😭

If modded animals have a itemcreature and generation it will probably work fine!

BraniyaKz, Dec 17th 2025 at 8:13 AM

SaltyWater - PureWinter made pickup baby animals mod, and it's compatible with genelib and literally anything else because it clones the watched attributes of the animal youre picking up. But im sure their mod is only for baby animals, no adults. Maybe y'all can work together and make an all-in one super-compatible, configurable mod together???

BillyTime, Dec 16th 2025 at 11:38 PM

I can finally fulfill my dream of walking through town with my chihuahua under my arm like a true barbie out shopping.

<3 your works

Bannta, Dec 16th 2025 at 10:10 PM

may add in a generation minimum to pick up the different animals, and anything above that threshold, you take bite/scratch damage during the carry period. Other than that, great mod as always!

NeoB, Dec 16th 2025 at 2:44 PM

Dreams come true

ElectroRequiem7, Dec 16th 2025 at 8:36 AM

Salty continuing to be the absolute GOAT of QOL modding for VS

Yarro, Dec 16th 2025 at 3:19 AM

Finally! I've been wanting something like this in-game for a while!!

Kaschperle, Dec 16th 2025 at 12:36 AM

You finalized it salty, the concept idea you had idk 3 months ago :D. I do wonder if there's a way to patch modded entitys to be picked up.