Mods / Better Ruins Blueprint recipes patch (discontinued)
- Tags:
- Author:
- Asreal
- Side:
- Both
- Created:
- Nov 25th 2025 at 9:24 AM
- Last modified:
- Dec 8th 2025 at 4:42 AM
- Downloads:
- 2584
-
Latest release (for Vintage Story 1.21.5, outdated):
BRblueprint patch 1.0.1.zip 1-click install
This is my own take on the better ruins schematics, after I was testing and found the outputs for a bunch of blueprints seemed very high.
Eventually this led me into a rabbit hole of balancing the recipes, and then realizing there were other items I wanted to craft with the schematics, so it quickly turned into an overhaul of a bunch of schematics and crafting recipes from Better Ruins, and after discussing with Niclass, the creator of Better Ruins, a bunch of these changes may be implemented directly into Better Ruins in the coming updates!
list of schematic changes:
Artisan
Shipwright
-boat seat output reduced from 4 to 2
-rope beam output reduced from 32 to 8
-added recipes for eidolon, erel, seamonster and thunderlord boat figureheads
-moved wood support beam recipe to the woodwright schematic
Machinist
-axle reduced from 3x to 2x output
-all chutes reduced to 2x output
-metal blocks now need 4 plates instead of 2 to craft
-metal fence now requires 8 iron rods to make 16 fences
-corroding metal blocks in a barrel now requires water
-added corroded cupronickel block recipe (was missing previously)
-added recipes for metal sheets from metal plates
-added recipes for metal beams from corroded metal blocks
Farmer
Table
-added recipe for backed chair
Stonemason
-cracked rock no longer requires a schematic
-cracked polished rock no longer requires a schematic
-cracked polished cobbled rock no longer requires a schematic
-cracked ashlar no longer requires a schematic
-recipe for aged diamond tiles no longer requires a schematic
-alternate crafting recipe for cobble skull: schematic+hammer and chisel+cobblestone
Chandler
-ruined lantern no longer requires a schematic to make
-removed brazier recipes (they couldn't be lit anyways)
-alternate crafting recipe for chandelier: 2 rods, a plate and 2 nails
-added recipe for paper lantern
Jonaslamp
Bed
-added recipe for the cozy bed
Lumberwright
-added recipe for the leather block
-added wood support beam recipe from the shipwright schematic
-support beam output reduced to 6
Weaver
-added recipes for wallpapers
-fixed turqoise carpet output to 2x (since it uses 2 cloth instead of 1)
Treasure guardian
-added aged crate recipe from storagemaster
-changed aged crate recipe to be similar to vanilla crate recipes
-added recipes for owl and gold treasure chest
Storagemaster
Roofer
Roadpaver
dependencies:
Better Ruins (obviously)
best used with:
Better Ruins Schematic Patch (changes jonas parts schematic recipes)
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.1 | brblueprintpatch | 2116 | Dec 8th 2025 at 4:42 AM | BRblueprint patch 1.0.1.zip | 1-click install | ||
|
Fixed the figurehead error message upon world start, the erel, thunderlord, seamonster, and eidolon should now be visible in the handbook. | |||||||
| 1.0.0 | brblueprintpatch | 468 | Nov 25th 2025 at 9:51 AM | Empty | BRblueprint patch 1.0.0.zip | 1-click install | |








+1 to zabodans report all the figurehead blueprint changes arnt working
Observing some errors in server log on startup (1.21.6).
"groupByByType": {
"*": [
"figurehead-{type}"
]
}
}
24.12.2025 15:30:44 [Error] Patch 6 (target: game:blocktypes/wood/woodtyped/figurehead.json) in betterruins:patches/unblockhandbook.json failed because supplied path /attributes/handbook/excludeByType/*-erel is invalid: The json path /attributes/handbook/excludeByType/*-erel was not found. Could traverse until /attributes/handbook, but then 'excludeByType' does not exist. Full json at this path: {
"groupByByType": {
"*": [
"figurehead-{type}"
]
}
}
24.12.2025 15:30:44 [Error] Patch 7 (target: game:blocktypes/wood/woodtyped/figurehead.json) in betterruins:patches/unblockhandbook.json failed because supplied path /attributes/handbook/excludeByType/*-thunderlord is invalid: The json path /attributes/handbook/excludeByType/*-thunderlord was not found. Could traverse until /attributes/handbook, but then 'excludeByType' does not exist. Full json at this path: {
"groupByByType": {
"*": [
"figurehead-{type}"
]
}
}
24.12.2025 15:30:44 [Error] Patch 8 (target: game:blocktypes/wood/woodtyped/figurehead.json) in betterruins:patches/unblockhandbook.json failed because supplied path /attributes/handbook/excludeByType/*-seamonster is invalid: The json path /attributes/handbook/excludeByType/*-seamonster was not found. Could traverse until /attributes/handbook, but then 'excludeByType' does not exist. Full json at this path: {
"groupByByType": {
"*": [
"figurehead-{type}"
]
}
}
yeah I can take a look at that.
since this is my first mod I am still learning and wasn't aware you could just disable recipes.
I will wait for the new Better Ruins release though because it sounds like Niclass will implement a bunch of these recipe changes
Thanks for this mod! I really like a lot of your changes and making the schematic recipes a bit less overpowered.
If I could make one suggestion, perhaps consider disabling the recipes you don't want instead of removing them (for example, adding "enabled": false to the specific recipe you want to remove). I noticed that I had a couple of mods that were also attempting to patch the Better Ruins recipes, and they started throwing errors because the files they were patching no longer had those recipes (for example, Material Needs attempts to patch the shipwright recipes). Not a huge deal, but I think disabling the recipes while leaving them in place might help with some of those types of errors.
big thanks to Spentonamort for finding the fix!
figureheads should now be fixed and show up in the handbook properly
thanks, I will take a look at it
getting a lot of spam from the patch for unblocking the handbook for the figurehead.
Thanks! glad you enjoy it :D
This is also my first time modding
this seem like really good tweaks to add. thank you for the work! c: