Mods / ChandelierCraft

Tags: #Furniture
Authors: unHallowed, Paxus
Side: Both
Created: Nov 14th 2025 at 6:49 PM
Last modified: Feb 7th at 10:12 PM
Downloads: 4257
Follow Unfollow 151

Recommended download (for Vintage Story 1.21.5 and 1.21.6):
chandeliercraft_v2.0.4.zip  1-click install
For testers (for Vintage Story 1.22.0-pre.1):
chandeliercraft_v2.0.5.zip  1-click install


So, I HATE the rust-coloured chandeliers. They aren't sold often enough, they don't match much of anything, and you can't craft them. Therefore, I did something about it 😁Use with Smithing+ for best metalcrafting results!!

 

Metal Chandelier Variants:

All vanilla variants of metal can be used to craft chandeliers. The exceptions for this are, of course, metals that are not fully implemented in the base game - i.e. uranium and stainless steel. As these metals are not actually craftable, you're not going to be able to craft the related chandelier. They are, however, still available in the creative menu.

Rods and pounder caps are the items used to craft the chandeliers in the crafting grid, and the variants of those needed have also been added. Additionally, chandeliers can be deconstructed in the crafting grid using a chisel. The crafting recipe for all chandelier variants requires the following list of items; one rod, eight candle cups, a solder iron, and one piece of solder. Of course, the rod and poundercaps must be made of matching metal - and this produces one chandelier of the coresponding type.

 

Craftable Rusty Chandelier: 

This does not touch the vanilla chandelier, it is a new object that falls in line with our candle-compat so it can be used with candle mods! Yes, it is named out of my spite for rust-colored chandeliers - and it's crafting also reflects the rust. Place any of the craftable chandeliers (any of the metal variants) in a barrel of 50L limewater for two days, this will consume 5L of the limewater and return to you a Rusty Chandelier. It cannot be deconstructed into metal bits, like the metal variants can, as I'm pretty sure the same method of breaking down would just turn the things into dust. I might add this as a deconstruction option in the future however.

 

NEW - Craftable Torch Brackets

All vanilla variants of metal can now be used to craft metal torch brackets. These are very similar to the vanilla torchholders, but with nice square bands instead of the jagged tops. As with the metal chandelier variants, the exception to these will be metals that are not fully implemented in the base game - namely, uranium and stainless steel. And, like the craftable chandeliers, these options are still available in the creative menu.

"Nails and strips" variants have been added in order to craft the torch brackets in the crafting grid. Torch brackets can also be deconstructed in the crafting grid with a chisel. The crafting recipe for all torch bracket variants require the following; two candle cups, four nails and strips, a solder iron, and one piece of solder. As above, the nails and pounder caps have to be made of matching metals. This recipe produces two torch brackets of the coresponding type.

 

NEW - Craftable Aged Torchholder

Toss your new-fangled torch brackets into a barrel with 10L of limewater, and in two days you will gain an equal number of the vanilla aged torch holders. This process consumes 5L of the limewater. You can do up to 5 in one barrel at a time!

NEW - Candle Cups

Candle cups are a new metal object that can be smithed on an anvil. They are required to craft chandeliers and torch brackets, but are also their own stand-alone lighting object. Place and fill with one candle! These obey our universal candle compatibility (details below). Can now also be placed on walls!!

 

Universal Candle Compatibility:

As of v2.0.0 ChandelierCraft chandeliers is compatible with any candle, provided it has the "ItemCandle" class in its code. This glorious bit of code was written by my bestie Paxus! Please note, this compatibility only applies to the variant chandeliers and candle cups added by ChandelierCraft. It does not touch on vanilla chandeliers at all.

Currently, the candles in Colorful Candles and Soap and Lye: Lather and Bloom appear correctly and display detailed names when on our chandeliers. When chandeliers loaded with these fancy candles are broken, you will recieve the fancy candles back!

Please note, the last candle you place on a chandelier will change all other candles to that type.

There is only partial compatibility with More Candles and CandleStory; they can be placed in our chandeliers, but this will revert them to vanilla candles (including appearances and naming). You will also recieve the vanilla candles if the chandelier is broken, not the type of candle you filled it with. If there are other unnamed mods that add candles, they should recieve the same treatment as a baseline, as complete compatility will still require an update to our chandelier objects in order to view names/appearances of said candles.

 

Wishlist:

  • Large chandeliers (unclear if they will be a single huge block, or four "pieces" placed together - maybe both)
  • Small chandeliers (single and double-candle variants)
  • A metal cup object, to replace the use of poundercaps in recipes
  • A "stacking" placement function - for looooooong chandeliers that would hang down the middle of, say, a circular stairwell
  • Vanilla chandeliers that are craftable/compatible like all the metal variants
  • Update the compat to allow multiple colours of candles to exist on the same chandelier
  • Rope/chains to hang chandeliers lower than at ceiling level, in case the roof is WAY up there (possibly even including hanging from support beams)
  • VS Roofing compatibility (for all of the above) with unfilled roofing blocks
  • Post and Beams compatibility

 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
2.0.5 chandeliercraft 33 Feb 7th at 10:12 PM chandeliercraft_v2.0.5.zip 1-click install

Added:

  • Candle cups can now be placed on walls as sconces, and in quadrants on top of surfaces; all while still obeying our universal candle compat!
    • When placing in quadrants, you must shift-click in order to place both the cup and the candle into the cup (just like vanilla quadrant-placing)

 

Fix'd:

  • Candle cup icon is now slightly larger
  • Candle cup gravity when placed in the center of a block
  • ChandelierCraft objects can now be searched in the creative menu, you are no longer obligated to go to our tab on it to find our objects
2.0.4 chandeliercraft 1694 Jan 7th at 4:37 AM chandeliercraft_v2.0.4.zip 1-click install

Added:

  • Candle cups! These are smithed on the anvil, in all the types of metal, and used in the place of pounder caps for ChandelierCraft recipes! They can also be placed as a block and filled with a single candle and feature the same universal candle compat. as the chandeliers.

 

Updated:

  • Chandelier and torch bracket recipes now use candle cups instead of pounder caps in crafting.
  • Pounder cap variants will remain in the mod, in case they are needed for something else in the future (why do the work twice, right?)
2.0.3 chandeliercraft 251 Jan 6th at 3:53 PM chandeliercraft_v2.0.3.zip 1-click install

Added:

  • Craftable torch brackets - recipe calls for 2 pounder caps, 4 nails and strips, 1 solder, and the soldering iron to make 2
  • Aged torch holder recipe - dump your torch brackets in 10L of lime for two days, a barrel recipe just like the rusty chandelier recipe
  • More "nails and strips" variants (for crafting torch brackets)
  • Missing pounder cap and rod variants (whether or not they're functionally craftable is a shot in the dark)
2.0.2 chandeliercraft
1.21.5 - 1.21.6
701 Dec 24th 2025 at 2:43 AM chandeliercraft_v2.0.2.zip 1-click install

NEW!

A craftable Rusty Chandelier. This does not touch the vanilla chandelier, it is a new object that falls in line with our candle-compat so it can be used with candle mods! Yes, it is named out of my spite for rust-colored chandeliers - and it's crafting also reflects the rust. Place any of the craftable chandeliers (any of the metal variants) in a barrel of 50L limewater for two days, this will consume 5L of the limewater and return to you a Rusty Chandelier.

Updated:

Fully-compatible candles will now drop when the chandelier they are on is broken (ie, Soap and Lye candles and Colorful Candles).

Partially-compatible candles will still revert to and drop vanilla candles.

2.0.1 chandeliercraft 359 Dec 15th 2025 at 4:18 AM chandeliercraft_v2.0.1.zip 1-click install
  • updated all patches to addmerge
  • added groupBy attribute to our chandeliers (this cleans up the handbook variants listed when you look at things like the crafting recipes that exist for solder)
  • decluttered creative/handbook - the only visible variants there now are just the empty metal, no longer all candle-filled variants
  • updated the compat for modded candles; names are now pretty - this currently only applies to Colorful Candles and Soap and Lye: Bloom and Lather

 

MoreCandles is compatible with our chandelier variants, but it still reverts them to the vanilla candle at this time.

2.0.0 chandeliercraft 577 Nov 25th 2025 at 2:13 AM chandeliercraft_v2.0.0.zip 1-click install

The big compatability update!!! Written by my darling partner in crime Cavemane. If it is a candle, having the "ItemCandle" class, it should go onto chandeliers! Confirmed with "Soap and Lye: Lather and Bloom" and "Colorful Candles" at this time.

1.0.2 chandeliercraft 358 Nov 17th 2025 at 9:28 AM chandeliercraft_v1.0.2.zip 1-click install

Chandelier recipe now requires the use of the solder iron and solder!

1.0.1 chandeliercraft 238 Nov 14th 2025 at 8:45 PM chandeliercraft_v1.0.1.zip 1-click install

Fixed missed electrum stuff XD

1.0.0 chandeliercraft 46 Nov 14th 2025 at 6:57 PM chandeliercraft_v1.0.0.zip 1-click install

Initial release!

Notes:

  • uranium and stainless steel variants are only available from the creative menu
  • added rods and pounder caps of all missing vanilla metals (except for uranium and stainless steel)
  • added metal variants of chandeliers for all types of vanilla metal
  • added grid crafting recipes for all variants of chandelier (except for uranium and stainless steel)
  • all added chandeliers can be deconstructed into bits of the same type of metal using a chisel in the crafting grid

31 Comments (oldest first | newest first)

unHallowed , 1 hour ago

BokuNoRhythem - ooo, didn't know this existed, thank you for pointing it out!!!

BokuNoRhythem, 8 hours ago

I would love to see the torch holders from this mod be compatible with Posts and Beams.

unHallowed , Feb 8th at 4:58 PM

Kalmorph - I had a feeling it wasn't, please don't fuss or feel bad at all; we are all learning. That's the cool part about being human ^.^ And I love the excitement, truly. You just want cool things to happen.

Related news: Dana and I just connected on Discord, so learning is happening.

Kalmorph, Feb 8th at 4:50 PM

You're totally right, I'm very sorry for the wild suggestion, I'm not a modder so I don't really think too much about these things, I only had the final results in my head and completely forgot about all the underlying things that comes with it. I hope both don't see me as invasive, it was not my intention.

unHallowed , Feb 8th at 4:30 PM (modified Feb 8th at 4:37 PM)

Kalmorph - as nice a thought as that is, ChandelierCraft is mine and Pax's responsibility. Dana has so many of their own mods to worry about, plus the insanity of real life, it's a bit wild to suggest they go make a full video tutorial. That's a crazy amount of bonus work to suggest on their part, especially when making videos is already not something they already do.

And, with genuine respect, offering my mod up on the altar of "go make your own version of this mod using your library as a tutorial" is wrong of anyone, other than me or Pax, to do. Dana knows that, it's probably part of why they have never used someone elses mod as a platform for making a tutorial to use their libraries. ChandelierCraft is our work. What is done with it is up to Pax and I - and that is alongside being very pro "use my code". It's a matter of respect, for the work Pax and I have done, to ask us first.

I do feel I need to take a strong stance on this early on, I apologize that you just happened to be the first person to trip on my opinions of mod ownership. It would have been okay if you had led with "hey would it be okay if..." Even as a suggestion, ask us first. Especially as a suggestion for someone else, ask us first. I have complete faith in that Dana is the sort of dev who will reach out and ask first if they want to do anything with any of my mods, so it's not opening the door to dangers this time - but not all devs are like that.

And, as an aside, this mod isn’t positioned as a demo or tutorial candidate. ChandelierCraft is not a big mod, I am the first person to say so, but it is a mod with unique function (speficically our universal candle compatibility code) - and it is going to get bigger. I don't want to volunteer either our work, or Dana’s time, like that - it's presumptious.

I am genuinely not trying to pick a fight here. This is just a subject with a lot of strong feelings all around.

Kalmorph, Feb 8th at 12:22 AM

I feel that's not the first time I see someone wanting to use the ARL (Attribute Rendering Library) but having no idea how to use it, I think last time was with VS Roofing thread on Discord, but not sure, could be somewhere else. That said, I would highly suggest DanaCraluminum to take this mod (or another one that's easier) and try converting it use ARL themselves while recording with the intent of showing how to use it and share it lates to anyone wanting to do something similar.

unHallowed , Feb 7th at 10:44 PM

Minarayguess what connects to walls now ^.^ 

DanaCraluminum - omg first, hecking honoured that you'd even pop into my comments section. 

I didn't use Attribute Rendering Library at the outset because I just genuinely couldn't figure out how to use it, and that's still true. Our asset load is also really small - I'm sure that'll change at some point. For the little we have added, patching vanilla assets was just less complicated to figure out. As much as it's obviously a goal of ours to collab with other modders, keeping ChandelierCraft dependency-free while it's still small enough to do so is an asset.

I personally still have so much to learn, where coding and modelling is concerned - and without that background, I feel trying to wade through other peoples code isn't something I'm equipped to do myself. My partner, Pax, certainly could, but you have to move at the pace of your weakest link, you know? I need more direction than your documentation offers, which is simply a shortfalling of mine. I want to use ConfigLib too, but have had similar struggles understanding the documentation there. It's all a process. In theory, ARL will be a part of this at some point in the future.

DanaCraluminum, Feb 7th at 10:15 PM

Do you plan to use Attribute Rendering Library for variants instead of using VariantGroups, if not, why?

unHallowed , Feb 6th at 3:41 AM

ChandelierCraft is friendly with1.22-pre.1 of Vintage Story - including our universal candle compat!! It works exactly as it did in 1.21, please read the note in the mod description for full details on that.

unHallowed , Feb 4th at 7:43 PM

Minaray - its on our list of things to add, don't you worry ^.^

Minaray, Feb 4th at 6:57 PM

very great mod ! however it's too bad candle cups doesn't connect to walls when placed against them, it could be great to be able to hang a single candle to a wall in a pretty way !

 

unHallowed , Dec 24th 2025 at 2:56 AM

Nyxara - fix'd ^.^

unHallowed , Dec 18th 2025 at 1:30 AM

Nyxara - oh thats a weird bug, thank you for reporting!!!

Nyxara, Dec 16th 2025 at 8:21 PM

when I break a chandelier instead of getting the scented candles back from soap and lye I get normal ones back

unHallowed , Dec 7th 2025 at 9:44 PM

EnderMelody - thank you for posting this!! Working on it now!

EnderMelody, Dec 6th 2025 at 7:06 PM

getting an error with just this mod v2 on vs 1.21.5: 

Spoiler!
Crash Report
6.12.2025 13:33:28 [Error] Patch 9 (target: game:itemtypes/part/rod.json) in game:patches/survival-recipes-smithing-rod.json failed, following Exception was thrown:
6.12.2025 13:33:28 [Error] Exception: Index must be within the bounds of the List. (Parameter 'index')
at Newtonsoft.Json.Linq.JContainer.InsertItem(Int32 index, JToken item, Boolean skipParentCheck, Boolean copyAnnotations)
at Newtonsoft.Json.Linq.JArray.Insert(Int32 index, JToken item)
at JsonPatch.Adaptors.JsonNetTargetAdapter.AddReplace(AddReplaceOperation operation)
at JsonPatch.Adaptors.BaseTargetAdapter.ApplyOperation(Operation operation)
at Tavis.PatchDocument.ApplyTo(IPatchTarget target)
at Tavis.PatchDocument.ApplyTo(JToken jToken)
at Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ApplyPatch(Int32 patchIndex, AssetLocation patchSourcefile, JsonPatch jsonPatch, Int32& applied, Int32& notFound, Int32& errorCount) in VSEssentials\Loading\JsonPatchLoader.cs:line 451

 

looks like you are specifying a specific position in the list which is bigger than the list. you can switch the '20' in the path "/variantgroups/0/states/20" to a '-' to append to the end of the list so you dont have to worry about specific positions in the list. so path would now be "/variantgroups/0/states/-". also its better to use the op "addmerge" instead of "add" for better compatability. you should probably do this for ALL the patches as well.

unHallowed , Nov 25th 2025 at 2:31 PM

ShadyZer0 - on the list of stuff to figure ouuuuut ^.^

ShadyZer0, Nov 25th 2025 at 12:01 PM

Love this mod, Still I hate how there is only a 1x1x1 chandelier.... I would love to see a 2x2x1 chandelier or even bigger, I always have a giant hallway or a meeting hall, and I always have a 2 block wide door.

Waynestonebeard, Nov 25th 2025 at 4:22 AM

unHallowed Thank you again.

unHallowed , Nov 25th 2025 at 1:56 AM

Waynestonebeard - I've got a bestie who's helping me put together a compat. update that should include almost anything that is a candle!! So far, testing on Soap and Lye candles and Colorful Candles has gone well :)

Waynestonebeard, Nov 24th 2025 at 2:32 AM

unHallowed Thank you individual of much basedness.

unHallowed , Nov 24th 2025 at 12:18 AM

Waynestonebeard - I don't see why not, just a matter of figuring out how to do it ^.^ I've got it on my list now!

Waynestonebeard, Nov 23rd 2025 at 7:17 PM

Might be a little too much to ask, But if possible could you make these chandeliers compatible with Colorful Candles?.

unHallowed , Nov 17th 2025 at 9:31 AM

Big brain moment - this is a great recipe for soldering!! More use for solder is never a bad thing ^.^

Calminaion, Nov 14th 2025 at 9:01 PM

No problem. Yeah, I've done that plenty of times, double checked before uploading and still end up missing something or changed my mind about something an hour or so later.lol

unHallowed , Nov 14th 2025 at 8:46 PM

Ameletzi - omg CONGRATS!!!

Maybe you've seen that "reuse old containers" mod (can't think of the name right now) - always thought old pounder caps would fit in that for turning them into planters :P

unHallowed , Nov 14th 2025 at 8:27 PM

Calminaion - thank you for pointing that out!! Can never release something without doing an update within a couple hours, right? XD

Ameletzi, Nov 14th 2025 at 7:38 PM (modified Nov 14th 2025 at 7:39 PM)

unHallowed  - Don't sweat it, I have no clue too
I literally created my first mod about an hour before you posted this one XD

I've got so much to learn as well
Plus pounder caps works really nicely in the game as is
I can finally reuse the old caps I had

Calminaion, Nov 14th 2025 at 7:36 PM

Looks really good, will def have to use this in my playthrough, only small issue I noticed when looking at the recipes Electrum pounder cap has the item code instead of the item name.

unHallowed , Nov 14th 2025 at 7:23 PM

Ameletzi - HECK YEAH YOU DO

Ideally I'd have a metal cup instead of pounder caps, but I'm not quite cool enough yet to make my own smithing recipes/objects from scratch yet. Pounder caps are just as close as I could get :P Work in progress though!

Ameletzi, Nov 14th 2025 at 7:07 PM

Woah! I got beaten to the punch on making this mod, and the recipe you went with makes so much more sense XD

Thank you so much for saving me all this extra time.

I get to have chandeliers everywhere!!!
\o/