Mods / Deep Sea Bioluminescence

Tags:
Ocean Underwater Sea Creatures
Author:
Scivix
Side:
Both
Created:
Nov 9th 2025 at 12:19 AM
Last modified:
Nov 11th 2025 at 1:54 AM
Downloads:
828
Latest release (for Vintage Story 1.20.12 and 1.21.5, outdated):
DSBv1.0.05.zip  1-click install

Do you have thalasaphobia? Do you have friends that dont? Well now you can make the deep sea as terrifying as it is to you!

-YIPPIE!
 

This mod introduces the Black Sea Devil Angler Fish, a (mostly) neutral mob that spawns in oceans at a depth of y-70 and below. Currently the angler has 20 health and does 10 piercing damage with a damage tier of 3.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.5 angler 731 Nov 11th 2025 at 1:52 AM DSBv1.0.05.zip 1-click install

Added Compatability with Biomes mod
I also removed a usless func from the angler, the func was {"lightAbsorbtion": 0} this was just a left over from my attempts to make the angler emit light :P

1.0.0 angler 97 Nov 9th 2025 at 12:22 AM DSBv1.0.0.zip 1-click install

Initial Release


24 Comments (oldest first | newest first) (threaded | flat)

Rythillian, Aug 29th at 10:34 PM (modified Aug 29th at 10:37 PM)

Working?

Tested and confirmed working in 1.22.7!

Hydromancerx, Aug 8th at 2:24 AM

Please update!

Coral, Dec 17th 2025 at 5:13 PM

Hey, i'm currently working on a framework that includes entity behaviors and aitasks to allow for more complete and complex ocean life, both on the floor and in the water. 

 

I was wondering if that is something you would be interested in using and trying out for this mod or future projects in the future. 

Asreal, Dec 9th 2025 at 4:40 AM (modified Dec 9th 2025 at 4:45 AM)

hey I am trying this mod out on my server and at the part where it auto downloads the new mods for the client I get this:
"Checking angler@1.0.05... No such version. Ask the mod author to upload this version to moddb"

 

I assume it is an issue with the game recognizing the version number properly?

Scivix , Nov 23rd 2025 at 4:30 AM (modified Nov 23rd 2025 at 4:31 AM)

bintoss Sorry about that, I threw that patch together real quick just to allow for compatability with Biomes, with the version Ive been working on, this will be fixed (obv) as well as spawn rates spawn height, animation update for the Blacksea Devil as well as a texture update and add two more deep bois. Thankyou for the feedback though, it is always appreciated <3
edit: Oh and i fixed the patch so its not directly in the attributes anymore but instead in its own file.

bintoss, Nov 22nd 2025 at 11:03 PM

The leading zeroes in the version violate Semantic Versioning and are causing versionchecker to be unable to check the mod for new versions. The game's semver parser warns about the issue and guesses the intended version.

client-main.log
22.11.2025 12:50:08 [Warning] [angler] Failed parsing version string '1.0.05' at index 5: PATCH version contains leading zero (best guess: 1.0.5)
...
22.11.2025 13:05:05 [Error] [versionchecker] Failed to fetch mod info for angler:
22.11.2025 13:05:05 [Error] [versionchecker] Exception: Failed parsing version string '1.0.05' at index 5: PATCH version contains leading zero
at ProperVersion.SemVer.<TryParse>g__Error|27_0(String message, Boolean nextMode, <>c__DisplayClass27_0&) in VintagestoryApi\Datastructures\SemVer.cs:line 163
at ProperVersion.SemVer.TryParse(String s, SemVer& result, Boolean throwException) in VintagestoryApi\Datastructures\SemVer.cs:line 175
at ProperVersion.SemVer.Parse(String s) in VintagestoryApi\Datastructures\SemVer.cs:line 97
at VersionChecker.VersionCheckerModSystem.GetLatestModVersion(String baseUrl, Mod mod) in D:\Code\VintageStory\VSMods\src\VersionChecker\VersionChecker\VersionCheckerModSystem.cs:line 330

Luckily, this doesn't crash the game, but it's still annoying when searching the logs for errors.

Darklord, Nov 19th 2025 at 12:47 PM

Thank you! It’s an excellent and atmospheric mod, it brings more life to the ocean depths. I’m looking forward to future updates, since the seas at the moment aren’t very interesting and feel rather empty.

Scivix , Nov 16th 2025 at 8:25 PM

Hydromancerx XD yeah when I was testing it having a separate patch seemed to not do anything, so I just put it directly into the attributes. A bit odd it didnt do anything since Draconis works that way but whatever it works.

Scivix , Nov 16th 2025 at 8:16 PM

Heres a sneak peak at the deep boi Im currently working on. I just want to see what you guys think it is it currently doesnt have texture yet.
image

Hydromancerx, Nov 12th 2025 at 2:12 AM

Thank you! I was a bit confused when i couldn't find the patch. But looks like you included in the creatures file itself rather than a seperate patch file.

OverGrownHell, Nov 11th 2025 at 4:57 AM

"(mostly)" :( adding this mod to make my sea journeys this much worse

Scivix , Nov 10th 2025 at 10:33 PM

Hydromancerx You wont be disappointed with v1.0.1
BluntTongs Thank you! Its amazing to this much support :D
dynamiczbee Thank you for checking, I want to test on my end before posting that it is ready for 1.21.5, Im happy you like it so far!

Hydromancerx, Nov 10th 2025 at 5:26 AM

Please make giant squid too! I know they don't glow but still would be cool!

BluntTongs, Nov 10th 2025 at 1:06 AM

Love it!!

dynamiczbee, Nov 9th 2025 at 10:44 PM (modified Nov 10th 2025 at 12:50 AM)

Two points:

First, this works perfectly fine for me in 1.21.5 (at least loading in and having them spawn naturally)
Second, this is incredible and I cannot wait for you to add more creatures. My mods create insanely deep oceans so paddling at night and seeing these guys is absolutely incredible.

Scivix , Nov 9th 2025 at 4:58 PM

Maltiez Sure thing
GodzillaFan_13 >:) oh there will be squids alright
OGTitus XD I hear you, I will work on that

Willownezz, Nov 9th 2025 at 8:52 AM (modified Nov 9th 2025 at 5:02 PM)

OGTitus I installed on 1.20.5 seems to be working fine

OGTitus, Nov 9th 2025 at 7:00 AM (modified Nov 11th 2025 at 3:34 AM)

PLZ UPDATE

edit= THANK YOU SO MUCH 

GodzillaFan_13, Nov 9th 2025 at 4:56 AM

i would absolutely adore it if you added squids

Maltiez [currently restricted], Nov 9th 2025 at 4:54 AM

Can you please add more detailed description of what mod actually does

Scivix , Nov 9th 2025 at 2:36 AM (modified Nov 9th 2025 at 2:37 AM)

Hydromancerx Noted i will add that to my to do list :)
DecaByte That mod actually inspired me to make this on XD

Hydromancerx, Nov 9th 2025 at 1:24 AM

Please add biomes mod support!
Thanks!

DecaByte, Nov 9th 2025 at 1:02 AM

Looking forward to this mod. I have installed Something In The Water mod for the glowing jellyfish. Like to see more life in the oceans & I think some glowing creatures will make sailing at night more interusting.

Scivix , Nov 9th 2025 at 12:29 AM (modified Nov 16th 2025 at 10:15 PM)

This is still a work in progress as of November 16th, 2025.

TO DO;
   Fix Death animation
   Make the angler emit light
   Add more deep bois - Next will be Bloodbelly Comb Jelly
   Update for Newer Versions
   Compatablity with Biomes mod