Mods / rawNature

Tags:
Worldgen Cosmetics Crafting Food QoL Library
Author:
LordOri
Side:
Both
Created:
Nov 8th 2025 at 11:04 PM
Last modified:
Jul 14th at 11:26 AM
Downloads:
3495
Latest release (for Vintage Story 1.22.0 - 1.22.3, potentially outdated):
rawNature_1.6.2.zip  1-click install

Attention!

Description updated to minimum required level!

The illustrations are also outdated.

 

List of everything the mod adds..

 

Belt Containers:

  • Forester's Belts (4, 6, 8, 10) - for storing sticks, wood, tree seeds, and some tools
  • Garters (3, 6) - for storing tools only

 

Tools:

All tools have variations for each type of wood (12 variations)

Tool List:

  • Fishing Rod
  • Snow Shovel
  • Scoop Net
  • Worm Stake
  • Shovel
  • Axe
  • Saw
  • Cleaver
  • Knives
  • Wooden Clubs
  • Pickaxes
  • Geological Hammers
  • Falks
  • Hammers
  • Spears
  • Hoes
  • Scythes
  • Wooden Tongs
  • Shields
  • Bows
  • Bow arc
  • Arrows

 

  • And a new tool called the "Mallet"
    this is a tool for quickly demolishing various building blocks.

 

Also variations:

  • Washing Trays (13 units)
  • Sieve (13 units)
  • Buckets (13 units)
  • Barrels (13 units) (units)
  • Chests (192 units) (Single, double, with sign)
  • Tool Rack (13 units)
  • Mold Rack (13 units)
  • Nests (13 units)
  • Juicers (13 units)
  • Signs (13 units)
  • Signs (13 units)
  • Shelves (13 units)
  • Ladders (24 units)
  • Tables (52 units)
  • Chairs (156 units)
  • Fence (144 units)
  • Gate (144 units)

 

Materials

Most of the materials have been transferred from my other mods. Here's an example of the new materials.

  • Wet Grass
  • 4 Types of Peat (Dry, Wet, Wet Mix, Dry Mix)
  • Short Stick (12 types) (trees)
  • Long stick (12 types of trees)
  • Each stick is stripped of bark before primary use and then knots to create: short and long tool handles (12 types of trees)
  • 12 types of firewood for each tree variety
  • 13 types of firewood, cleared of bark and pests, for each tree variety
  • All types of firewood have moisture content, so they tend to dry out

Materials for mechanisms:

  • Tanned firewood
  • Tanned boards
  • Thick tanned stick (which may be replaced with a handle in the future)

Global balance

- Meat from animals is harvested more realistically, shifting the focus from the eternal farming of carcasses to improved food storage methods
- Firewood tends to dry out and age during long-term storage
- Tools require pre-prepared handles for their creation
- Hay can be stored in larger quantities in a compact block (64 units of hay) and can also age If stored in a bale
- Hay blocks can be carried in your hands or on your back (they are compatible with the CarryOn mod)
- Mechanical buildings require tanned wood, which is made in a tannin solution.

All content in the mod comes with a bunch of recipes and balance changes that you can experience right in the game.

The description will be updated, as will the photos on the mod page; many screenshots are outdated.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.6.2 raw
1.22.0 - 1.22.3
72 Jul 14th at 11:26 AM rawNature_1.6.2.zip 1-click install

Добавлено огниво из разных древесных материалов
Коректировка рецептов лопаты


Added firesteels made from various wood materials
Shovel recipe adjustments

1.6.1 raw
1.22.0 - 1.22.3
17 Jul 13th at 8:21 AM rawNature_1.6.1.zip 1-click install

Исправление перевода толстых и тонких палок для Українського та Русского переводов


Correction of the translation of thick and thin sticks for the Ukrainian and Russian translations

1.6.0 raw
1.22.0 - 1.22.3
14 Jul 12th at 9:47 PM rawNature_1.6.0.zip 1-click install

Корректировка перевода английского языка

Переработка верёвки
Добавленый новый ресурс - Травянистая верёвка
Все мотки верёвки теперь имеют длинну(реализовано через прочность)

Добавлен рецепт "ванильной" верёвки из волокон льна
Мелкие изменения крафтов

 


English translation correction

Rope reprocessing
New resource added - Grassy Rope
All rope skeins now have a length (implemented through durability)

Added a recipe for "vanilla" flax rope
Minor crafting changes

1.5.7 raw
1.22.0 - 1.22.3
34 Jul 11th at 9:42 AM rawNature_1.5.7.zip 1-click install

Исправление недостаточно полных/ошибочных/недостоверных переводов.
Возможно не все проблеммы связаные с описанием исправлены!


Correcting incomplete/erroneous/inaccurate translations.
It's possible that not all description-related issues have been corrected!

1.5.6 raw
1.22.0 - 1.22.3
12 Jul 10th at 6:50 PM rawNature_1.5.6.zip 1-click install

Теперь нельзя стрелять из лука при взятом щите во вторую руку
Мелкие изменения шейпов луков

Изменение отображения палок,
теперь палки с корой в интерфейсе будут в положении \, 
зачищеные в положении |, а рукоятки без изменений в положении /,
это должно немного быть "нагляднее" для ориентации меж разными видами палок и рукояток

Улучшил отображение в интерфейсе дощатого щита

Деревяные лестницы из мода отключены по причине ненадобности, 
они ещё не удалены так что ПЕРЕУСТАНОВИТЕ свои деревянные лестницы сломав и снова их поставив 
(при ломании выпадает лестница из оригинальной игры)

Деревянные лестницы из мода будут удалены в будущих версиях!!

 

 

You can no longer fire a bow while wielding a shield in your off-hand.
Minor bow shape changes.

Stick display has been changed.
Sticks with bark will now be in the \ position in the interface, stripped sticks will be in the | position, and untouched handles will be in the / position.
This should make it a bit clearer for navigating between different types of sticks and handles.

Improved the display of the wooden shield in the interface.

Wooden ladders from the mod have been disabled due to being unnecessary.

They have not yet been removed, so REINSTALL your wooden ladders by breaking them and then placing them back.

(When broken, the ladder from the original game drops out.)

Wooden ladders from the mod will be removed in future versions!

1.5.5 raw
1.22.0 - 1.22.3
39 Jul 4th at 6:49 PM rawNature_1.5.5.zip 1-click install

Исправление отображения вёдер

Fixed display of buckets

1.5.4 raw
1.22.0 - 1.22.3
46 Jun 30th at 6:56 AM rawNature_1.5.4.zip 1-click install

Исправление рецептов двойного сундука

 

Double Chest Recipe Fixes

1.5.3 raw
1.22.0 - 1.22.3
33 Jun 28th at 1:01 PM rawNature_1.5.3.zip 1-click install

Доработка и добавление рецептов низкого тира (Палок, рукояток)
Теперь палки из оригинальной игры могут выпадать из листьев с очень низким шансом и немного большим шансом с ветвистых листьев
Теперь при добыче корня рогоза выпадает от 3 до 5 корней, это делает две вещи: добавляет
1 Возможность делать плантации рогоза с целью получения доп. пропитания и доп. хила
2 Позволяет на стартовых этапах развития получить от корня рогоза дополнительное количество калорий

 

Improvements and additions to low-tier recipes (Sticks, Handles)
Sticks from the original game now have a very low chance of dropping from leaves, and a slightly higher chance from branched leaves.
Now, harvesting cattail root will drop 3 to 5 roots, which does two things:
1. The ability to create cattail plantations for additional food and healing.
2. Allows you to gain additional calories from cattail root during the early stages of development.

1.5.2 raw
1.22.0 - 1.22.3
32 Jun 27th at 6:36 AM rawNature_1.5.2.zip 1-click install

Исправления рецептов рукояток (коротких и длинных)

 

Fixes to handle recipes (short and long)

1.5.1 raw
1.22.0 - 1.22.3
48 Jun 26th at 1:27 PM rawNature_1.5.1.zip 1-click install

Новый контент:
- ЛУК (Короткий,Длинный, Изогнутый.. Но с 216 вариаций этих луков с разными характеристиками!)
- Травяные волокна. Новый материал который пригодится в создании вариаций луков
- Дуги для луков (36 вариаций)
- Стрелы (288 вариаций со своими характеристиками)

И ещё большая куча мелких изменений невидимых для игроков..

 

New content:
- BOW (Short, Long, Recurve... But with 216 variations of these bows with different stats!)
- Grass Fiber. A new material useful for crafting bow variations.
- Bow bows (36 variations)
- Arrows (288 variations with their own stats)

And a whole bunch of other small changes invisible to players.

1.5.0 raw
1.22.0 - 1.22.3
84 Jun 18th at 11:08 PM rawNature_1.5.0.zip 1-click install

Новый контент: Дощатые щиты среднего тира.
- Делаются достаточно просто когда вы получаете доски, ощутимо сильней (на бумаге) грубого щита, но и защита не такая большая как у качественных щитов

 

New content: Mid-tier plank shields.
- They're fairly easy to craft once you get planks. They're noticeably stronger (on paper) than a rough shield, but they don't offer as much protection as high-quality shields.

1.4.7 raw
1.22.0 - 1.22.3
47 Jun 18th at 8:58 AM rawNature_1.4.7.zip 1-click install

Исправлены критические патчи которые допустил в прошлом обновлении

 

Fixed critical patches that were allowed in the previous update.

1.4.6 raw
1.22.0 - 1.22.3
48 Jun 17th at 10:22 PM rawNature_1.4.6.zip 1-click install

Исправлено:
- Исправлены критические проблемы с доступностью тесака и пилы (Печально что об этом мне никто не сообщил)

Добавлено:
- Новые вариации пил с разных видов древесины

Изменения внутри мода:
- Почищен синтаксик и мелкие баги синтаксиса

 

Fixed:
- Fixed critical issues with the cleaver and saw availability (It's sad that no one informed me about this)

Added:
- New saw variations made from different types of wood

Changes within the mod:
- Cleaned up syntax and fixed minor syntax bugs

1.4.5 raw
1.22.0 - 1.22.3
66 Jun 13th at 11:16 AM rawNature_1.4.5.zip 1-click install

Исправлено:
- Вернули рецепты у которых используются топоры

Добавлено:
- Рецепт зачистки коры для палок при помощи фальксов

Изменения внутри мода:
- Масштабно переписаны рецепты в которых используются инструменты на теговые идентификаторы
- Почищен синтаксик и мелкие баги синтаксиса

 

Fixed:
- Recipes that use axes have been restored.

Added:
- Recipe for stripping bark for sticks using falxes.

Mod changes:
- Extensively rewritten recipes that use tools with tag identifiers.
- Cleaned up syntax and minor syntax bugs.

1.4.4 raw
1.22.0 - 1.22.3
63 Jun 12th at 9:36 AM rawNature_1.4.4.zip 1-click install

Исправлено:
- Клещи теперь можно держать во второй руке
- Вернули рецепты у которых используются ножы

 

Fixed:
- Tongs can now be held in the off-hand.
- Recipes that use knives have been restored.

1.4.3 raw
1.22.0 - 1.22.3
78 Jun 2nd at 10:06 PM rawNature_1.4.3.zip 1-click install

Мелкие изменения внутри мода а так же повторное исправление критической проблемы создания рукояток и очищеных палок

1.4.2 raw
1.22.0 - 1.22.3
56 Jun 1st at 7:31 AM rawNature_1.4.2.zip 1-click install

Мелкие изменения в шейпах, текстура и внутренем устройстве мода
Изменены дрова по этому рекомендуется создать новый мир или замените ваши сломманы дрова после обновления на еквавалентные

Переработаны шейпы, рецепты и текстуры ремней лесника

И некоторое количество мелких изменений..

1.4.1 raw
1.22.0 - 1.22.1
116 May 3rd at 5:38 AM rawNature_1.4.1.zip 1-click install

Поки отключены примитивные рукоятки
Почти полная пересборка всех рецептов в моде

Добавленны новые вариации удочек, снежной лопаты и прочего

Исправленна критическая проблема с рукоятками спасибо DyxEather теперь мод играбелен

И куча мелких изменений в остальном моде

1.4.0 raw
1.22.0 - 1.22.1
70 Apr 29th at 11:39 PM rawNature_v1.4.0.zip 1-click install

Переход на версию 1.22.1+

Отключены тестовые вариации луков

Обновлены шейпы копья под актуальную версию игры
Добавлены новые вариации копья из поздних металов

Обновленны деревянные клещи под актуальную версию игры

Исправлен баг текстуры сачка под актуальную версию

Добавлены вариации и рецепты снежной лопаты

Куча мелких изменений

1.3.3 raw
1.21.5 - 1.21.6
309 Jan 2nd at 2:14 PM rawNature_v1.3.3.zip 1-click install

Мелкие изменения и исправления

Добавленны разные вариации лестниц из разной древесины
Увеличено выпадение палок из ветвиствой листвы

1.3.2 raw
1.21.5 - 1.21.6
76 Jan 1st at 9:52 PM rawNature_v1.3.2.zip 1-click install

Принято решение отказаться от влажных веток в сторону усреднения веток только по длинне и толщине.
Ваши влажные ветки будут недействительные!

1.3.1 raw
1.21.5 - 1.21.6
87 Dec 30th 2025 at 5:16 PM rawNature_v1.3.1.zip 1-click install

Исправление связанное из созданием парусника

1.3.0 raw
1.21.5 - 1.21.6
91 Dec 28th 2025 at 9:51 PM rawNature_v1.3.0.zip 1-click install

Повторюсь, с чего бы начать..

Обновление оказалось очень большим, без критическиг багов и проблем на первый и второй взгляд
Рекомендую сделать резервную копию мира для безопасности а нововведения можно посмотреть в креативе во вкладке мода.
Далее немного подробней.

Плохие новости:
- снова очень много контента
- система рукояток
- очень большое количество переписанных предметов и рецептов

Условно хорошее:
- новые вариации предметов: рукоятки, и инструментов (не всех)

И снова повторюсь неохотно, "А так же сотни других мелких моментов которые невидимы глазу (большая часть технические моменты)"
Жду отклик кого заинтересовал мод, будем пытаться оперативно исправлять.

Так же, на счёт описания мода на странице моддб, я сразу займусь им как только реализую некоторые контентные елементы, и возможно сделаю трейлер мода целиком.
Спасибо за внимание кто прочитал!

1.2.0 raw
1.21.5 - 1.21.6
107 Dec 24th 2025 at 7:34 PM rawNature_v1.2.0.zip 1-click install

С чего бы начать..

Обновление оказалось очень большим, без критическиг багов и проблем на первый и второй взгляд.
Рекомендую сделать резервную копию мира для безопасности а нововведения можно посмотреть в креативе во вкладке мода.
Далее немного подробней.

Плохие новости:
- очень много контента
- киянка технически обновилась и теперь уже созданные киянки в старом мире будут сломаны

Условно хорошее:
- новые вариации предметов: Палки, стоительные и функциональные предметы
- новый вид ресурсов! Дублённая древесина используется для почти всех механических устройств в игре на данный момент

А так же сотни других мелких моментов которые невидимы глазу (большая часть технические моменты)
Жду отклик кого заинтересовал мод, будем пытаться оперативно исправлять.

Так же, на счёт описания мода на странице моддб, я сразу займусь им как только реализую некоторые контентные елементы, и возможно сделаю трейлер мода целиком.
Спасибо за внимание кто прочитал!

1.1.4 raw
1.21.5 - 1.21.6
110 Dec 19th 2025 at 3:28 PM rawNature_v1.1.4.zip 1-click install

Исправление флагов хранения которые ломали щепцы и другие инструменты

1.1.3 raw
1.21.5 - 1.21.6
83 Dec 18th 2025 at 12:10 AM rawNature_v1.1.3.zip 1-click install

Добавлен рецепт разпилки дублённых дров
Добавлены переводы English и Український

1.1.2 raw
1.21.5 - 1.21.6
66 Dec 17th 2025 at 11:51 PM rawNature_v1.1.2.zip 1-click install

Новый вид ресурса!


Дублённое бревно и доска!
Используется при создании механических компонентов блоков и материалов.
Изготавливается в бочках методом дубления в разных танинах.

Другое:
-Добавлены разные вариации соковыжималок
-Изменены рецепты механизмов

1.1.1 raw
1.21.5 - 1.21.6
91 Dec 17th 2025 at 1:07 AM rawNature_v1.1.1.zip 1-click install

Добавлено новую ёмкость для персональной переноски!
Подвязки!
Позволяют носить инструменты
Имеют две вариации маленькую 3 и большую 6 слотов!

1.1.0 raw 77 Dec 16th 2025 at 2:10 AM rawNature_v1.1.0.zip 1-click install

Большое обновление!
- Новые вариации блоков из оригинальной игры!


Вариации по функционалу и совместимости полностью аналогичные оригинальным блокам!

 


-Добавление новых рецептов

-Пересборка почти всего мода для улучшения производительности и читаемости.

Внимание!

Возможны ошибки блоков со старыми дровами из-за их пересборки,
это не влияет на ваш игровой мир, просто сломайте старые блоки и уничтожьте их или используйте их все до установки обновления!

1.0.15 raw 195 Nov 27th 2025 at 10:32 PM rawNature_v1.0.15.zip 1-click install

Изменение рецепта кровати из оригинальной игры.
Изменение рецептов стоительных блоков
Добавление новых рецептов

1.0.14 raw 100 Nov 25th 2025 at 4:59 PM rawNature_v1.0.14.zip 1-click install

ВНИМАНИЕ!

Начиная с этой версии добавлена записимость от мода CarryOn
Исправление переводов

Исправление рецептов киянок

1.0.13 raw 89 Nov 24th 2025 at 6:32 PM rawNature_v1.0.13.zip 1-click install

Теперь, есть тюки соломы и травы (даже влажной)
Новые способы получить солому
Все тюки при разрушении выбрасывают содержимое, для перемещения усановленых тюков используйте мод CarryOn
Добавлены и изменены рецепты в которых участвует суха трава и солома, также добавлены новые рецепты

Исправлено: киянки теперь могут ломать блоки досок

Прочие незначительные изменения

1.0.12 raw 107 Nov 22nd 2025 at 6:02 PM rawNature_v1.0.12.zip 1-click install

Добавлен новый инструмент киянка!

Она необходима для очень быстрого разрушения разных строительных блоков!
Киянки из разных материалов имеют разные характеристики!

Всего 12 киянок!
Добавлены рецепты киянки

Изменён размер стаков досок теперь он 48

1.0.11 raw 121 Nov 17th 2025 at 3:48 PM rawNature_v1.0.11.zip 1-click install

Мелкие исправления и добавление новых рецептов крафта

1.0.10 raw 84 Nov 16th 2025 at 10:17 AM rawNature_v1.0.10.zip 1-click install

Рецепты:
-Исправления имён
-Добавлены новые

Немного структурировал папки

1.0.9 raw 70 Nov 15th 2025 at 11:27 PM rawNature_v1.0.9.zip 1-click install

Хотфикс рецептов - более точное указание предметов в рецептах для уменьшения задержек вызовов книги рецептов

1.0.8 raw 62 Nov 15th 2025 at 10:27 PM rawNature_v1.0.8.zip 1-click install

Добавлено новые рецепты переработки декораций

1.0.7 raw 97 Nov 14th 2025 at 12:02 AM rawNature_v1.0.7.zip 1-click install

Изменены рецепты влажной травы, теперь для её создания из растений нужен нож для крафта


Подправлен рецепт дров теперь вместо 28 ед дров из бревна вы болучаете 16 что соразмерно самому блоку бревна

1.0.6 raw 71 Nov 13th 2025 at 8:08 PM rawNature_v1.0.6.zip 1-click install

Исправлена ошибка связаная с несуществующим рецептом влажной травы, она не позволяла посмотреть связанны с ней рецепты

1.0.5 raw 66 Nov 13th 2025 at 7:13 PM rawNature_v1.0.5.zip 1-click install

Исправлена критическая ошибка связаная с патчем угольной ямы: теперь можете спокойно загружать модификацию

1.0.4 raw 74 Nov 13th 2025 at 11:55 AM rawNature_v1.0.4.zip 1-click install

Влажная трава - теперь она высыхает быстрее и имеет небольшой шанс выпасть даже со "сьеденой травы"
Сухая трава - имеет небольшой дополнительный шанс выпасть вместе с влажной травой при срезании

1.0.3 raw 64 Nov 13th 2025 at 11:20 AM rawNature_v1.0.3.zip 1-click install

Добавлены новые рецепты создания влажной травы из других растений

1.0.2 raw 65 Nov 13th 2025 at 10:12 AM rawNature_v1.0.2.zip 1-click install

- Додано український переклад
- English translation added

1.0.1 raw 78 Nov 12th 2025 at 10:05 PM rawNature_v1.0.1.zip 1-click install

Теперь при срезании травы из оригинальной игры будет выпадать влажная трава из этой модификации

1.0.0 raw 80 Nov 12th 2025 at 11:10 AM rawNature_v1.0.0.zip 1-click install

Первый релиз!


89 Comments (oldest first | newest first) (threaded | flat)

T_R_O_L_E, Aug 5th at 7:06 PM

Hello
Could you please add compatibility with the Wilderlands Adjustments mod, namely compatibility for shovels, they currently do not support the creation of compacted soils

LordOri , Jul 15th at 12:30 PM

Fleurdelynx At the moment, I don't have enough skills and knowledge to separate the mod's functionality into "switches," and at the moment, the mod is developing purely based on my own feelings and occasional fixes for various shortcomings. I don't play Vintage Story, so I often can't even test in detail the content of what has already been done. Unfortunately, at the moment, there is neither enthusiasm nor the ability to create "separating" functionality due to a lack of knowledge.

Fleurdelynx, Jul 15th at 6:38 AM

Asking a humble request to once again split the mod up or add toggles for certain parts of this mod. I miss the R Fuels and R Meats part of this mod quite a bit!

MASIOSARE, Jul 12th at 4:14 AM (modified Jul 12th at 4:17 AM)

Thanks for the change men now I can see which kind of stick I have in my inventory but I got a error men to report.
The translate is inverted, thin is for тонкий and thick is for толстый.

I really appreciate your work and your dedication :)

MASIOSARE, Jul 10th at 11:11 PM

Man I have a request, can you please add a description for different sticks, I have myopia and its very hard to see witch kind of stick Im using for crafting.

Just a simple change like:

Short stick(thin) and short stick(thigth).

Please I love your mod but my eyes hurt :"(

LordOri , Jul 10th at 7:23 PM

YourCreator он в любом случае портится гораздо быстрее мёда, и помимо того авторы оригинальной игры сами добавили порчу жира, а я в своё время добавил порчу жира потому что у меня он накапливался очень большим количеством и я решил чуть подправить этот момент

YourCreator, Jul 10th at 7:06 PM

а нахрена срок годности жиру, он ж оч долго портится, я бы сказал как мёд

MASIOSARE, Jul 3rd at 10:24 PM

Hey men, I have another bug to report :)(May you can use me to do tests jajaja).

The buckets got an error that makes invisible in hand and in ground storage.

Thanks for your great work constance :).

LordOri , Jun 30th at 6:57 AM

MASIOSARE fixed in 1.5.4

MASIOSARE, Jun 30th at 5:02 AM

Hi man, I have another issue in my game.

I cannot make the double chest...I think this happens because the recipe of a simple chest is the same...may you can change the double put the hammer on the middle and nails in the top to separate the recipes.

I love your mod man :)

LordOri , Jun 29th at 8:48 PM

T_R_O_L_E Hello, I haven't encountered this problem before. Can you provide more information? Maybe you have mods that could be causing the problem?

T_R_O_L_E, Jun 30th at 5:47 PM
@LordOri: T_R_O_L_E Hello, I haven't encountered this problem before. Can you provide more information? Maybe you have mods that could be causing the problem?

I would appreciate it if you could provide instructions on what exactly you need and how to get it
I play with many mods and I can't tell you exactly what exactly is causing the conflict

LordOri , Jun 30th at 8:43 PM
@T_R_O_L_E: I would appreciate it if you could provide instructions on what exactly you need and how to get itI play with many mods and I can't tell you exactly what exactly is causing the conflict

T_R_O_L_E The problem is specific according to the description, so I think the first thing to look at is your mod list, it's convenient to look at the VintagestoryData/logs path.

LordOri , Aug 2nd at 7:52 AM
@T_R_O_L_E: Hi, I tried to play and caused a bug. Here I was able to create two handles from one stick, one of which then disappeared when exiting crafting https://drive.google.com/drive/folders/1PHM9qBceNA2In6GAA5G61JJUPWlCb5Sy?usp=drive_link

T_R_O_L_E Hello, I can't pinpoint the problem. Can you describe the exact recipe for the offending item? I also suspect this crafting issue is caused by an incompatibility with another mod.

T_R_O_L_E, Aug 4th at 6:19 PM
@LordOri: T_R_O_L_E Hello, I can't pinpoint the problem. Can you describe the exact recipe for the offending item? I also suspect this crafting issue is caused by an incompatibility with another mod.

Hello, I have a bug when crafting a small pen or knife, respectively. However, now I have fixed it with another mod, namely crafting using the craft layout on the ground. Therefore, if I don't have a craft grid, then there is no bug)\

LordOri , Aug 5th at 10:37 AM
@T_R_O_L_E: Hello, I have a bug when crafting a small pen or knife, respectively. However, now I have fixed it with another mod, namely crafting using the craft layout on the ground. Therefore, if I don't have a craft grid, then there is no bug)\

This means the problem isn't with the recipe itself, but with another mod that edited the crafting grid and apparently messed up the creation of some items.

T_R_O_L_E, Jun 29th at 7:00 PM

Hi, I really like your mod but it is not very playable at the moment
I encountered a bug where branches disappear from your mod when making tool handles, ready-made handles and even ready-made tools. This happens when picking up vanilla items when the inventory is full, they are just auto-replaced, opening a crafting guide, using more than one branch in a stack in crafting and simply when opening the inventory

LordOri , Jun 29th at 12:34 PM

Burdie EthelVril

Hello, I understand what you mean, but I’m developing my mod as an extension of the original game and am trying to make it stable and ensure it doesn’t break other mods. Compatibility is always the main issue—and often the only one—because you need to have a thorough understanding of both your own mod and the one you need to be compatible with, not to mention modding skills. I’m designing this mod so that you can install it and expand the original game without having to configure anything. Although the mod isn’t really compatible with other major mods, I’m open to creating compatibility patches whenever possible—though, unfortunately, there aren’t many opportunities for that right now. I hope to actively expand the list of compatible mods someday. Thanks for the feedback!

Burdie, Jun 29th at 12:03 PM

Agree with Ethel. Some of this mod's features are nice to have, but when all taken together, the mod becomes a bit cumbersome in terms of compatibility.

EthelVril, Jun 29th at 11:58 AM

I wish all the dryables were it's own mod, I like having the different peat types and drying grass & firewood, but I use toolsmith and combat overhaul so all this handle stuff breaks.

LordOri , Jun 27th at 6:39 AM

MASIOSARE Thanks for the tip, I think I fixed it. This issue has been around since version 1.4.5, when I switched the mod to tags in recipes.

MASIOSARE, Jun 27th at 12:27 AM

Hey man, I love your work but Im here to report a bug(again) jsjsjs.

The long handle has a bug, I cannot craft with my knife, the craft recipie only uses butcher knifes(twice recipies) and axes...

Im making a re-run of the game and I found that bug, please fix it as usuall :)

LordOri , Jun 18th at 8:14 AM

workersunite Hello, in my mod I adhere to the same concept as String Sense, and in theory, compatibility shouldn't be an incredibly big problem, but it requires a complete study of how String Sense works, which at the moment I personally don't have much opportunity to do :( You can ask the author of String Sense, maybe he can help with compatibility. But I'll think about it.

workersunite, Jun 18th at 4:31 AM

This mod is great, but the recipes and handle system can be completely bypassed by String Sense. Is there any chance for compatability with this mod? I think both of them could work nicely

LordOri , Jun 12th at 9:41 AM

MASIOSARE

Thanks for the response, I fixed it in 1.4.4.

Thanks for your feedback, it's the only way I can fix these issues now. I haven't been playing Vintage Story for a while and can't always spot the bugs. The mod is most actively developed when I'm actually starting a playthrough, and there's a lull in between. So, feedback detailing the problem is a big help in fixing them. Thanks again!

MASIOSARE, Jun 11th at 10:10 PM

Hey man, I love your mod, Nowdays im in my 4 run of the game with it, but I have some problems whose didn´t make the experience so satisfing:

-The wood clamps didn´t work in secondary hand.
-Knifes can´t be used for crafting mod/vanilla elements.

And I think thats all, your mod is very fun still work in it.

LordOri , Jun 2nd at 10:09 PM

MASIOSARE

Sorry, I thought I'd added the recipe, but it turns out I didn't save it...

In short, a "primary" handle can be made using stones lying on the ground. You can use them to strip bark or knock off knots on sticks, thereby creating a knife handle.

MASIOSARE, Jun 2nd at 8:59 PM

Handle crafting still broken, to craft a handle Still need a finished knife....may can add a "primitive handle" with sticks not processed, this can allow start but the knife has less uses to balance the easiest craft.

LordOri , May 28th at 8:25 AM

FrostyOne94 Test it

FrostyOne94, May 27th at 9:51 PM

Please update R.meat I really have no interest in all this other stuff only the animals drop I really apreciate the time you put into the mods but im new to the game and this is to much for me.

 

thank you

LordOri , Apr 30th at 9:05 AM

DyxEather Thanks for the comment, the problem is clear, I will fix it soon.

DyxEather, Apr 19th at 4:22 PM (modified Apr 19th at 4:24 PM)

To make a knife, you need a handle. To make a handle, you need a stick without branches. To make a stick without branches, you need a stick without bark. To make a stick without bark, you need to sharpen the stick with a knife... I've looked through the recipes about ten times. The description says to remove leaves by sharpening the branch with a sharp stone. What kind? There's nothing about a stick or stone in the recipes. Another option is to make a knife out of bone, but to get the bone, you need to cut up an animal carcass... WITH A KNIFE! The recipes include a tacky handle, but you can't make tools out of it. So, what should I do first?

 

Честно, не понимаю как в таком случае стартовать...

Sidfu, Jan 25th at 8:41 PM

im still using r fuel cause this adds for tomany things i dont want. the mod realy shoujld be split up so people can pick which part they want.

Bear, Jan 14th at 9:50 PM

LordOri You definitely should consider doing the mod compatibility pass earlier considering this mod hijacks the tool-crafting system. Currently, the tools added by this mod are NOT registered as viable tools for crafting recipes from other mods, making pretty much any recipe involving a tool impossible to do. I couldn't even make vanilla quartered logs with the rawNature axes or cut rope with a knife for Primitive Survival cordage.

LordOri , Jan 2nd at 9:42 AM

Mans_laughter This needs to be tested, but I think there will likely be issues anyway. I haven't tested it with other mods yet. Moreover, the mod is still in the content phase, and after that there will be minimal balancing, then fixes, and then I'll think about compatibility with other mods.

Mans_laughter, Jan 2nd at 8:58 AM

Do you think the new handle system is compatible with Toolsmith?

LordOri , Jan 1st at 10:25 PM

Kshoh for the tool you need handles, to make them first: get sticks from different leaves, then peel the stick from the bark and then clean it again from branches (see crafting recipes) and you will get a handle

LordOri , Jan 1st at 9:53 PM (modified Jan 1st at 9:55 PM)

Nexii At the moment, a decision has been made to abandon wet branches in favor of averaging branches only in length and thickness from the version 1.3.2

 

Happy 2026 to everyone!

Nexii, Jan 1st at 2:18 AM (modified Jan 1st at 2:19 AM)

Thanks for the sailboat fix LordOri.

 

This is a really great mod that I've been enjoying a lot but the new explosion in types of wet/dry/long/thin/thick sticks has made it very difficult to manage all of them. It's a real hassle to tell them apart as they look all the same so I have to read each tooltip everytime and check recipes of what does what, so it can be quite frustrating. There is also already a huge challenge with limited storage space in Vintage Story because thats the way it has been designed, so I'm often left with various sticks in my inventories that I'm not sure whether to keep or throw away or regret doing so when I need it. I understand what you are trying to do, but I'm not sure that doing this change with sticks is good for the mod and it would be quite difficult to fix all the problems that are introduced so many different types of sticks, so therefore I think the changes to sticks should be removed or put into a separate addon mod OR the sticks should be greatly simplified down to only two types of sticks that are obvious to tell apart (wet/dry of 'thick long sticks' + 'short thin sticks'). What do you think?

 

Again thanks for your work and hope you are safe and warm + happy new year!

Kshoh, Dec 31st 2025 at 9:02 AM

Just installed the mod on my save. I'm liking it so far. My yet in the discovery phase of the mods (hope the modDB page gets a detailed description on all features soon)

I'm just having problem with crafting tools haha. I dont have knives anymore. 

How so I get handle? How do I get the sticks from the different trees?

 

LordOri , Dec 30th 2025 at 5:17 PM

Nexii fixed in version v1.3.1

LordOri , Dec 30th 2025 at 8:11 AM

Nexii I'll try to fix it as soon as the power is restored. Unfortunately, several energy missiles hit us last night, and there won't be any power for at least another day, but let's hope they fix it sooner.

Nexii, Dec 29th 2025 at 11:04 PM

I'm having trouble building sailboats, it keeps asking for firewood but none of it is working for me (tested wet, dried and a few different wood types)

LordOri , Dec 29th 2025 at 9:47 AM (modified Dec 29th 2025 at 11:10 AM)

Kshoh Unfortunately, the description of the modification is currently very minimal and only in one language. Even the list of changes serves me more as a guide for future descriptions of the moddb page. Either use an online translator or, better yet, view the changes directly in the game; it will be clearer and available in English.

I decided to review the mod and release at least a basic description on the main page.

LordOri , Dec 29th 2025 at 9:43 AM

VoiCat Don't worry, I'm not an irritable person. I just said this as a fact. I apologize if I seemed rude.

Kshoh, Dec 29th 2025 at 8:36 AM

Where can I find an updated version of the description? I checked the changelogs but it isn't in English.

VoiCat, Dec 29th 2025 at 1:57 AM

Okay, that's fair, I hope things will get better for you soon, sorry if I annoyed you LordOri.

LordOri , Dec 28th 2025 at 9:59 PM

VoiCat I already mentioned in the comments that I'm bad at coding C#, and therefore a full implementation of the configuration file will be very far away. Now I'm focused on adding basic content to the game and my own ideas, and then updating the description of the moddb page. Regarding adding support for the Acorns mod, I can implement this, but until the mod is updated to version 1.21+, I will not do this, because the mod may be abandoned, and I do not have enough time and resources to write support for a possibly outdated modification. Unfortunately, my power outage schedules do not speed up the development of the modification, and therefore I value my time. Please forgive me, at the moment I do not have such opportunities.

VoiCat, Dec 28th 2025 at 6:30 PM

Any chance for adding config options to disable specific features of the mod so it can be made compatible with other mods that alter the same game area, like say, Toolsmith? And also actual compatibility so say, this mod's wooden mallet can be used for the one from Acorns? I'm not actually sure if there's incompatibility in this specific example, but I doubt it fully works.

LordOri , Dec 27th 2025 at 6:28 PM

WolfricThorsson My mod only adds firewood support to coal pits, but your mod apparently heavily modifies coal pits, and that's why these mods interfere with each other.

WolfricThorsson, Dec 27th 2025 at 12:03 PM

Does this mod make any difference to charcoal pits? I installed a mod called Zero Loss Charcoal, but it didn't seem to work until I deactivated rawNature. I can't see anything in the mod files that mention charcoal specifically, but I'm assuming it maybe has something to do with the changes to firewood?

LordOri , Dec 25th 2025 at 12:38 PM

MikeSyrup In the current version, the first handle can be crafted from sticks lying on the ground, and subsequent sticks can be crafted from branches dropped from leaf blocks. In the next updates, I'll be making handles for various tools, but for now, the starting point is just regular sticks lying on the ground.

LordOri , Dec 25th 2025 at 8:59 AM

MikeSyrup Hello, regarding switching the meat, it's unlikely for now because I need to code, and I'm not strong in C# coding. But regarding the knife, you're right, I found the problem. I simply forgot to save the recipe file. In 4-5 hours, my power will be restored, and I'll fix this problem right away.

MikeSyrup, Dec 25th 2025 at 2:05 AM (modified Dec 25th 2025 at 3:23 AM)

Can you add a toggle for the drop rate of animal products? I currently have other mods that already handle that, I'm noticing several mods on my mod list editing meat drops. Also with the new sticks, how do you make your first knife? I need a knife to make the sticks usable to make a knife?

LordOri , Dec 19th 2025 at 3:29 PM

timewanders fixed in version 1.1.4

LordOri , Dec 19th 2025 at 2:21 PM

timewanders Yes, I noticed this error. Please do not use the latest versions of the modification until I notify you of a fix! You can use previous versions. I'll let you know in advance that the fix may take a while due to my unstable power supply.

timewanders, Dec 18th 2025 at 11:59 PM

Don't know what it is, but I cannot equip the tongs into my offhand when this mod is active?

WolfricThorsson, Dec 18th 2025 at 7:17 AM

LordOri oh awesome! I wasn't expecting a fix necessarily, just wanted to bring it to your attention 🤣Thanks man!

MikeSyrup, Dec 17th 2025 at 1:30 AM

LordOri Sounds good, hope to use it soon

LordOri , Dec 13th 2025 at 10:26 PM

MikeSyrup WolfricThorsson  I am preparing a fairly large update and changing the recipe.

Thank you for letting me know, and I apologize for not being able to release the update quickly due to a complete power outage.

However, I am already about 90% done with the update and will try to release it as soon as possible.

Just a heads up! The new update will likely break old blocks and possibly many other things, but it will not affect the world, so nothing should happen to your world.

MikeSyrup, Dec 13th 2025 at 5:55 PM

Is there a config? I'd like to make it so that seeds do not spoil if possible. Mod is really great though, also +1 to the request for a toolsmith patch

WolfricThorsson, Dec 12th 2025 at 8:15 PM

Love this mod, but I've noticed a compatability issues with the mod Toolsmith. The recipe for debarking firewood is the same as the recipe for making a crude tool handle in Toolsmith, and rawNature seems to take priority. I looked at fixing it myself, but I have 0 mod experience and crashed the game 😅🤣

Sidfu, Dec 9th 2025 at 1:09 AM

this sounds nice but feels tehre to much ovetrlap with alot of other mods whicn would caue comp issues.

LordOri , Dec 8th 2025 at 9:36 AM
kajdaniec, Dec 8th 2025 at 9:13 AM

on server i play we can't make boards vanilla way, but i might also check if other mod is blocking it

LordOri , Dec 8th 2025 at 7:53 AM

kajdaniec but the mod shouldn't block the creation of boards

kajdaniec, Dec 7th 2025 at 8:05 PM

hey, just a quick question: is it possible to set in config for mod to not lock grid crafting of boards?

Ahouva, Dec 1st 2025 at 5:45 PM

thank you ^^

 

LordOri , Nov 30th 2025 at 9:22 PM

Ahouva Vines from trees and with a small chance to fall from tall grass

Ahouva, Nov 30th 2025 at 1:52 PM

hi, question, if to make the knives you need a rope and therefore be able to harvest the grass with a knife, how do you start to get something to make a rope?

LordOri , Nov 27th 2025 at 9:44 PM

Mans_laughter Almost always, but as far as I understand, the butchering mod drops a percentage of the animal's pelt, so they may not give a permanent pelt. In theory, better skinning hooks (at least 100%) are needed for this to work properly, but I can't say how accurate this is, as I haven't tested it properly.

Mans_laughter, Nov 27th 2025 at 6:45 PM

Hey, me again. Apparently this mod is supposed to make animals always have hides, if i'm not wrong. When I'm using it with Butchering mod, sometimes I get absolutely no hides and just 1 piece of fat after skinning an animal. I'm not asking for a fix, just asking if somebody knows if it could be related since I like the authors mod as much as I do butchering.

LordOri , Nov 27th 2025 at 5:59 PM

EthelVril Are you talking about the fact that when bales of straw and grass are broken, their contents fall out?

EthelVril, Nov 27th 2025 at 12:39 PM

@LordOri I already use carryon, why is that relevant though? I have similar problem to Mans_laughter 

LordOri , Nov 25th 2025 at 8:26 AM

EthelVril I would recommend using CarryOn

But if carryon is absolutely unsuitable for you, you can delete the data in the file survival-blocktypes-plant-hay
{
"op": "replace",
"path": "/drops",
"value": [
{
"type": "item",
"code": "game:drygrass",
"quantity": {
"avg": 64
}
},
{
"type": "item",
"code": "game:rope",
"quantity": {
"avg": 1
}
}
],
"file": "game:blocktypes/plant/hay.json",
"side": "Server"
},

at the path \assets\raw\patches\mod_drygrass

and similar data in the mod's drop files

EthelVril, Nov 25th 2025 at 6:58 AM

Yeah how to remove hay block change? I really can't use it

Mans_laughter, Nov 20th 2025 at 8:20 PM

LordOri it's aight, great mod still 👍

LordOri , Nov 19th 2025 at 9:50 PM

Mans_laughter There are no critical issues with the meat at the moment, and there is no configuration file currently provided for the banal reason of a complete lack of modding skills. As soon as I figure out how to create configuration files, I will definitely create them, but for now, sorry for the inconvenience.

Mans_laughter, Nov 19th 2025 at 8:01 PM

I couldn't find a config file for this mod, is there supposed to be one?

I like using thatch roofs and I frequently use hay blocks as they match with them, but BOY it is expensive as hell to make now since I need quite a bit of hay. Is there a way to revert hay blocks to vanilla? I REALLY don't want to remove the mod as it's been really fun playing with it. Also, any idea if the increased meat drops are compatible with butchering mod?

LordOri , Nov 17th 2025 at 3:28 PM (modified Nov 17th 2025 at 3:29 PM)

aJade At the moment, this is absolutely not a priority; the mod is made for playing with friends; 90+% of the mod's functionality is described in text form.

aJade, Nov 17th 2025 at 4:46 AM

will the pictures be translated to english?

PapitoPapz, Nov 14th 2025 at 1:01 PM

totally understood what it said on the pictures