Mods / NDL ExpandedGrowth (Mushroom Growth Module)
Author: NateDoesLife
Side: Both
Created: Nov 8th 2025 at 7:28 AM
Last modified: 6 days ago
Downloads: 9250
Follow Unfollow 273
Recommended download (for Vintage Story 1.21.0, 1.21.1, 1.21.2 - 1.21.5 and 1.21.6):
ndlmushroomgrowth_1.1.1.zip
1-click install
1.22 Annoucement: I will not be supporting pre-releases of 1.22, if the mod breaks during this time do not expect me to fix anything until 1.22 is fully released or atleast on a final release candidate!
About Module:
This is the mushroom growth module for the Expanded Growth mod series. This module adds a method for growing mushrooms
How To Guide (Also in the handbook in game, just search NDL or NDL-ExpandedGrowth!):
|
Adds: - Craft a "Mushroom Trough" - Place the "Mushroom Trough" down
|
Planned Workings:
- None
Feedback/Suggestions/Support:
I livestream on Twitch or Youtube (ad-free) monday-thursday (6pm est - 10pm est) Typically I play vintage story but on occasion might dive into a random game. I welcome suggestion and feedback on the mod in chat there or you can leave a comment below.
- You can also join my personal discord channel via - https://discord.gg/6qQZYPU
- Please use the channel #ndl-expandedgrowth for any comments/chat regarding this mod! (going to be at the bottom of the channel list, in the VS-MODS Category)
Other Modules:
| Flower Growth Module | NDL ExpandedGrowth (Flower Growth Module) - Vintage Story Mod DB |
| Berry Growth Module | NDL ExpandedGrowth (Berry Growth Module) - Vintage Story Mod DB |
| Tree Growth Module | NDL ExpandedGrowth (Tree Growth Module) - Vintage Story Mod DB |
| Grass Growth Module | NDL ExpandedGrowth (Grass Growth Module) - Vintage Story Mod DB |
| Coral Growth Module | NDL ExpandedGrowth (Coral Growth Module) - Vintage Story Mod DB |
Other Mods By Author:
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.1.1 | ndlmushroomgrowth | 779 | 6 days ago | ndlmushroomgrowth_1.1.1.zip | 1-click install | ||
|
New Features:
Updates:
Bug Fixes: | |||||||
| 1.1.0 | ndlmushroomgrowth | 1281 | Jan 29th at 9:25 PM | ndlmushroomgrowth_1.1.0.zip | 1-click install | ||
|
New Features: **You will probably need to break and place down your troughs again, this will cause a loss of spores (I apologize but I thought this feature was worth this setback). Just spawn them back in via creative or find more.** Updates:
Bug Fixes: | |||||||
| 1.0.8 | ndlmushroomgrowth | 923 | Jan 22nd at 5:33 PM | ndlmushroomgrowth_1.0.8.zip | 1-click install | ||
|
New Features:
Updates:
Bug Fixes: | |||||||
| 1.0.7 | ndlmushroomgrowth | 1642 | Jan 9th at 6:03 PM | ndlmushroomgrowth_1.0.7.zip | 1-click install | ||
|
New Features:
Updates:
Bug Fixes: | |||||||
| 1.0.6 | ndlmushroomgrowth | 154 | Jan 9th at 3:24 AM | ndlmushroomgrowth_1.0.6.zip | 1-click install | ||
|
New Features:
Updates:
Bug Fixes: | |||||||
| 1.0.5 | ndlmushroomgrowth | 1175 | Dec 26th 2025 at 11:55 PM | ndlmushroomgrowth_1.0.5.zip | 1-click install | ||
|
New Features:
Updates:
Bug Fixes: | |||||||
| 1.0.4 | ndlmushroomgrowth | 481 | Dec 21st 2025 at 6:35 PM | ndlmushroomgrowth_1.0.4.zip | 1-click install | ||
|
New Features:
Updates:
Bug Fixes: | |||||||
| 1.0.3 | ndlmushroomgrowth | 385 | Dec 19th 2025 at 12:23 AM | ndlmushroomgrowth_1.0.3.zip | 1-click install | ||
|
New Features:
Updates:
Bug Fixes: | |||||||
| 1.0.2 | ndlmushroomgrowth | 1016 | Dec 6th 2025 at 9:17 AM | ndlmushroomgrowth_1.0.2.zip | 1-click install | ||
|
New Features:
Updates:
Bug Fixes: | |||||||
| 1.0.1 | ndlmushroomgrowth | 1081 | Nov 10th 2025 at 10:21 PM | ndlmushroomgrowth_1.0.1.zip | 1-click install | ||
|
New Features:
Updates:
Bug Fixes: | |||||||
| 1.0.0 | ndlmushroomgrowth | 333 | Nov 8th 2025 at 7:29 AM | ndlmushroomgrowth_1.0.0.zip | 1-click install | ||
|
New Features:
Updates:
Bug Fixes: | |||||||




NateDoesLife
ok i'm blind 🙈 thanks!
thank you!
BurningJackal Nope this mod runs by itself.
Yes mushrooms will grow during the winter, they are NOT temperate.
are there any other mods needed to run this, or can this mod run as a stand alone? also, will mushrooms grow in winter?
T2k3 Says it in the how to guide on both the mod site here and the handbook

^ from the mod site above, about halfway down.
NateDoesLife
Ok, i wasn't sure about the celler part, but the mod site here doesn't mention it in the "How To Guide", either i'm blind or maybe its just in the in-game handbook?
Yeah no pressure, we all do our mods on the side and on our leisure :) thanks again for considering and your work!
T2k3
They actually do need to be in the cellers to grow.
As for a config for grow time, maybe in the future.
I just recently overhauled the timing to work with different depending on the type of dirt you use as well
NateDoesLife
First of, thanks for the Mod! I really like that you have the posibility to grow mushrooms.
Can we get a config for the grow-time? In our playthrough, even with the rare spores, we are more ore less drowning in mushrooms.
(just a passing thought, wouldn't grow-conditions be interessting? maybe optional they need to be in a storage room? we put the troughs in our basement without even thinking, but as i read the description it's not really needed)
LaReina Shouldn't be a problem, its just placing a normal trough into the crafting grid.
Hi, I added this mod to an existing world and I can find the guide in the handbook. My problem now is I do not know how to craft the mushroom troughs and they also do not appear in the creative menu. Is that a problem on my end by adding the mod to an existing world?
with how bad the RNG can be, I would gladly use up a bunch of mushrooms just for the spores to propegate. Been walking around for hours grabbing every mushroom I see and only just got one spore drop D:
ICountFrom0 For sure, Usually I try to see how others are doing theirs and see what I like and dislike and go about it that way. I try to avoid convoluted processes while still adding a layer of depth and keeping it lightweight and easy to maintain for future updates. That and something players can add/remove without effecting their world. Those are my baseline goals for my mods.
Glad you like the mod though!
Oh, I don't expect any kind of rush, doing things for the base game comes before doing things because of other mods.
I can just see a future where your work sets the baseline and folks are making addons to fit the NDL framework.
You've put in enough effort and thought it out well enough.
Substrait did it by making a special spore paper, then 4 mushrooms combined with it, to get one dose of spores.
Compared to that, harvesting looks JUST fine to me, quite reasonable. Everybody has a different idea of what ballanced looks like.
Wildlands farming has yet another method of doing it. And I think there's at least 2 more mushroom growing mods that I can't even remember the name of. So many people, so many ideas. Who am I to say any one is best? (though, I do like yours).
ICountFrom0 I thought about doing something with existing mushrooms that have been picked up but I liked the spore drop chance a bit better. The only other way I could think of was a recipe involving a knife and mushroom that gave you a spore but it felt a bit too op compared to the chance of getting spores.
As for the Kelp and other underwater plants maybe down the road, its been requested before but I would have to look into all the underwater plants and how I want to go about doing the farming. I tend to lean towards plants that have alternative uses without growing options or unfavorable growth options (such as coral and coral cobblestone)
I currently use substraite for my mushroom growing, because I like having to use existing mushrooms up to make the spores, but a low drop chance is also a good way to do it.
Would you be willing to cram kelp and other underwater plants in with coral, or make a module for it?
I think changing all the plant related mods I have, to ones that are part of an interconnected system, would just be better, and I suspect yours will be the goto for that in the long run.
takokek Looks like its just the gold drop milkcaps that are just in general broken =p I will fix them and publish and update shortly here, its probably just a name typo
edit: Fixed in latest updated (1.0.4), looks like the interaction code I used just didn't have gold-drop milkcap mushrooms added. I must of just missed adding them. Thank you for pointing out the issue!
NateDoesLife Yep, I always check what type of trough the spore needs. This time both needs ground type troughs. I guess the only factor I can think of is the size of the cellar. I'm using a 5x3x5 cellar for the troughs. I do have Wild Farming, do you reckon it has something to do with that?
I'll do some testing once I get some time again. I'll report back if I find something odd again with this.
takokek Huh interesting, there isnt any check for other mushrooms in the same cellar at all.
Just to be sure, you are using the proper trough for the mushroom type (wall versus ground) There are 2 different types of troughs depending on the type of mushroom (it should say when you hover over the spores which trough it goes into)
I don't know if this is a bug or an intended feature, but I can't seem to plant different mushrooms in the same cellar. I planted bitter boletes first then I wanted to plant my gold-drop milkcap, but it won't let me.
But this didn't happen when I planted different edible non-poisonous mushrooms in a different cellar. I am simulatneously growing lobsters and chicken of the woods.
Acouthyt The only factor that determines if they grow or not is if they are in a cellar or not.
Temperature is not a factor.
The spores also say in their name (when you mouse over) if they are ground or wall spores, which corelates to which trough they need to be in.
Any chance we could get additional information on the spores? Such as where and how to grow it, as well as any other factors like temperature, or if it's growing at all once placed in a trough?
Ciszeg No worries! Glad it was something simple =p
NateDoesLife that one's on me, I was running 1.0.1. Sorry about that.
Ciszeg Thank you, checking this out now
Edit: Can you make sure you are running the latest version. I just tested the shiitake mushroom spores and they worked perfectly fine on the wall trough.
Looks like I can't place shiitake spores in troughs placed on a wall. I have spores for Chicken of the woods, which works fine.
Kaschperle Gottcha, thanks I will take a look at them shortly and get a fix out asap. Prob later tonight early morning.
Green cracked mushroom and devil's tooth don't work other ones I tested worked so far.
NateDoesLife
Is there any way I can find out which lines of code control the percentage chance?I'd like to increase it a bit more. I'd like to be able to modify the 5% and 10% spore drop rates to my liking, of course. The mod is amazing. Congratulations!
I'd also like to change the fact that you have to plant spores every time you harvest. What I want is to be able to adjust the percentage chances of getting spores,and to be able to replant. I don't want it to be an automatic farm where I don't have to do anything. For my gameplay and play style, I'd like to be able to change that.Is there any way to do this? Thanks.snagawag Odd the ModDB has some quirks to it, I assume thats one of them lol.
As for the error, thank you I will check into it for next update!
odd, it takes me to a "add new vintagestory mod page" 🤷.
when I place or destroy the troughs i get this error in the main log: [Warning] Audio File not found: game:sounds/block/plank.ogg
I popped a puffball while on a walk today.
Now I get to propogate mushrooms in VS, as well? Sign me up!
snagawag Hmmm the link appears to be working for me?
But either way glad your excited to try the mod out!
these look great :), excited to try. the link to your twitch page is broken fyi
Pamphy Thanks for pointing that out, it was a typo on my end. Fixing now and will get it pushed out shortly here.
Not able to add Redwinecap spores to either a floor or wall trough (all dirt filled).
I have tried breaking and replacing troughs, low/medium/high fert soil, and even tried creative mode to get new spores/trough.
I have tried Shift and Ctrl clicking as well.
Am i missing anything, or could this be a wierd mod conflict?
got it thanks for answer
Damonicus1986 This is only compatible with vanilla mushroom variants. I personally will not add compatability for other mushroom mods as its a lot of work on my end in hopes they keep updating their mod.
is it compatible with mycodiversity >?? i am thinking to use this instead substrate :D