Mods / Adventurer's Walking Stick

Tags: #Crafting #QoL #Utility
Authors: JeanPierre, SaltyWater
Side: Both
Created: Nov 2nd at 1:00 AM
Last modified: Nov 2nd at 1:40 AM
Downloads: 3928
Follow Unfollow 271

Recommended download (for Vintage Story 1.21.5):
adventurers-walking-stick.zip  1-click install


 

Overview



Have you ever been on a walk and thought to yourself... "damn... I wish i had a stick right now". Well look no further!

This mod adds a trusty traveling companion to your Vintage Story adventures: with just a few sticks, some rope, and a piece of cloth you can make yourself a walking stick for more immersive walks!

 

image    image

Main features


 

  • Craftable walking stick.
  • +5% Movement Speed when held while walking.
  • -10% Hunger Rate when held while walking.
  • Custom walk animation when equipped.

Roadmap (I’m still new to modding, so I don’t know exactly how long it'll take, but I really want to keep expanding the mod!)


 

  • Initial release: baseline walking stick.
  • Walking stick variants:
    • Crude walking stick - simpler option that gives the vibe of picking up a random stick you found along the way, crafted with less resourses, gives less benefits.
    • Reinforced walking stick - stronger, upgraded version of the stick, reinforced with metal rod, hoops and some leather for extra boink power.
  • Elk attachment - ability to attach walking stick to the elk.
  • Lantern attachment - option to attach lantern into a baseline variant of the stick.
  • Linen sack attachment - option to attach linen sack into a baseline variant, adding the ability to store 5 items, naturally it would lose movement speed and hunger reduction buffs. Stick would be carried in the similar manner as shovel or helve hammer!
  • More customization options!

Known issues


 

  • May cause stattering when combined with snowshoes mod.

Important notes


 

  • Walking speed and hunger rate values are fully configurable inside VintagestoryData\ModConfig, in the file named WalkingStick.json (This configuration is server-authoritative, meaning all clients connected to the server receive these configuration values directly from it, this is to prevent cheating!)
  • Bonuses apply only while walking! 

  • Any mod that overrides default walk animation will probably have some effect on the custom walk animation that the mod has.
  • As a new modder, I'm still learning the ropes, so please bear with me as I develop my skills. I test each mod before the upload, however there is always the human factor. It is very important to always back up your world saves before installing any mods.

Contribution



This is my first mod! And it would have not been possible without help of the one and only SaltyWater

This mod was commissioned via ko-fi! 

For modders



Feel free and most welcome to modify or to use any of the assets from the mod!

 

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
1.0.0 3928 Nov 2nd at 1:40 AM adventurers-walking-stick.zip 1-click install
  • Release!

50 Comments (oldest first | newest first)

💬 combee, 2 days ago

This is a FUN idea!

💬 SaltyWater, 2 days ago

JeanPierre

❤️

 

Cherriberri

On my end! Will be fixing it! ^^

💬 Cherriberri, 3 days ago

The walking stick is detected as a usable tool handle by Salty's Manual: Tool Crafting! If it's not intended, I think it could only be fixed on SaltyWater's end. Either way, I wanted to give a warning to other users of this fun mod :)

💬 Mamotromico, 3 days ago

Would also love what Comrade_Kai suggested to collect things!

💬 JeanPierre , 3 days ago

Vherkin Thank YOU kindly for your feedback and bend testing the stick, as I'm glad to hear that i did not snap! Round of applause goes to SaltyWater for making sure it runs (and walks 😉) as stickgod intended 

💬 JeanPierre , 3 days ago

Comrade_Kai Enjoy!! Hm good question! I'm not sure how it could be done, but if i find a solution I'll add it in the upcoming update! (In the meantime, It is possible to pick up stuff from the ground if you switch ur stick to your off-hand) safe travels!

💬 Vherkin, 4 days ago

Not only does it work well, but it seems to be compatible with everything i could throw at it.

-Since it is a tool, it does neutral damage in Combat Overhaul. (Anyway, get a Quarter staff if you want a combat staff!) and work well.
-I was able to enchant it with KRPG and got durability 3 on it.
-All animation seems correct and the boost work.
-Need just enough ressources to make it a worthwhile investment but not game breaking.

10/10, will now explore caressing my big stick.

💬 Comrade_Kai, 4 days ago

Love this mod! I was wondering if there was any way it could be made so that you can still right click to pick up stones and sticks off of the ground while holding the walking stick in the main hand?

💬 JeanPierre , 6 days ago

Lord_Yerial ❤️👀stay tuned

💬 Lord_Yerial, 6 days ago

Absolutly spectacular, not only have i always wanted a walking stick but i Really Really want a walking stick lantern like Tobius has in his statue, love your work my man

💬 JeanPierre , 6 days ago

TheOlRazzlDazzl 🙌 You are the most welcome!

💬 JeanPierre , 6 days ago

Mesita Thank you for mentioning that! I'll note that in the description. (I'll try looking into it but I'm just a baby modder so I cannot promise anything yet!) 

 

💬 TheOlRazzlDazzl, Nov 6th at 10:26 PM

You have reached directly into my brain and pulled out something I have been craving desperately for the Vibes thank you you are my hero

💬 Mesita, Nov 6th at 8:12 PM (modified Nov 6th at 8:13 PM)

Really enjoying this mod!

 

I've had no issues with the mod so far, but I have something to note about compatibility with the snow shoes mod. If you're using both the walking stick and snow shoes at the same it works fine on grass. but the moment you touch snow the game gets framey and stutters.

💬 JeanPierre , Nov 6th at 2:16 PM

Izunundara I was surprised that there wasn't a mod like this yet! Have fun!!

💬 JeanPierre , Nov 6th at 2:16 PM

CheatCode13 Really?? That's so cool! I started working on it around a month ago with couple failed attempts at learning the 3D moddeling software hahah. 

💬 JeanPierre , Nov 6th at 2:13 PM

RadialisGrzmot Nice idea! 

💬 Velaroz, Nov 5th at 7:16 AM

Crude stick would probably be a pair of sticks and either some vine, or a singular rope, while giving just a 2% speed bonus and 5% hunger reduction.

Reinforced stick could probably be either a log or some planks from sturdier woods, like maple/oak, a plate, fabric, and nails & strips. Any metal tier restriction at your discretion. Bonuses would be about 8~10% & 20~25%?

Lantern attachment could maybe drop the hunger rate reduction by 5~10% [firmly attached, but does change the weight balance], sack drops the movement bonus by 2~3%, as you don't want the sack swinging wildly. 

 

I am personally of the mind that it'd be nice if the reinforced stick could have the lantern attachment, but not the sack—sturdier anchor point for the lantern, but it's too bulky for the sack to tie to securely.

💬 Wingfriend, Nov 5th at 12:33 AM

Question! Has anyone tested this with different player models like the Kobold? I would adore having this mod for any given long walks and would love to have a walking stick for my little guy.

💬 Izunundara, Nov 4th at 11:17 PM

Oh damn this is literally what I have in my modding ideas script almost down to the numbers for balance, great work this one's going on the team save :D

💬 CheatCode13, Nov 4th at 6:46 PM (modified Nov 4th at 6:48 PM)

Hey man, just wanted to say this looks absolutely awesome! I actually made a post on reddit mid last week asking for someone to make exactly this, it's really cool to see that someone has! I'd love to see an addition that lets it have the same effect while in your off hand. Not sure if the post had anything to do with your insperation but if it inspired you to make this then it work, really cannot wait to try it out! :D (scratch the part about wanting it to work in the off hand, seen that you've already done it XD )

 

 

💬 RadialisGrzmot, Nov 4th at 6:30 PM

Interesting mod!

Not sure whether this could be considered or not as an addition, but this makes me think of a potential walking stick that doubles as a sheathe for a sword, with the drawback being that unsheathing and sheathing said sword takes a bit of time. 

💬 JeanPierre , Nov 4th at 1:42 PM (modified Nov 4th at 1:42 PM)

DrunkGeko I actaully was debating myself if i should add that option, personally i enjoy playing without the autostep, but thinking about it now i might add it as an option in the config or as a toggle via the keyboard, thanks!

💬 JeanPierre , Nov 4th at 1:35 PM

Velaroz Thanks! Glad u like it! It’s a case of keeping a nice balance between fun and utility. You pretty much nailed the three-tier system as I imagine it right now! crude stick too weak to attach anything, current perfect for attachments, reinforced sturdier with some extra damage and reach, but without the ability to attach things. And of course, I’m trying to avoid biting off more than I can chew, but I think the three tier system is a nice starting point if I decide to go even deeper.

Stick around (hehe) cuz more things are comming!

💬 DrunkGeko, Nov 4th at 10:10 AM

This is very neat but i think it would be even better if it took after the minecraft version of this and gave extra step height (can walk up full blocks as if they were stairs)

I'm really looking for some kind of mod that does that and i think it would fit yours perfectly

💬 Velaroz, Nov 4th at 1:53 AM

Very nice item and like how functional it is.

 

Would love to see the future variants of the stick, since it seems like the stick itself actually comes in handy as a way to make a hike in armor less strenuous to boot.

 

Would the reinforced walking stick go up from the +5% speed and -10% hunger?

I'd assume there'd be three tiers, given how things are written, with it going Crude -> Current -> Reinforced.

Attachments would probably only be the Middle tier & up, as crude would be too flimsy to handle the extra weight of a lantern/sack? 🤔

 

With just the singular stick I am not too keen on using it at this time, but would definitely use it later when the reinforced stick/attachments are added. Very nice concept & theme.

💬 JeanPierre , Nov 3rd at 11:37 PM

sebpt Yes indeed!

💬 sebpt, Nov 3rd at 10:12 PM

Cool mod, can the stick be used in both off hand and normal hand?

💬 JeanPierre , Nov 3rd at 6:30 PM

YangWenLi Thanks, enjoy your walks! 😊😊

💬 JeanPierre , Nov 3rd at 6:29 PM

exception_null Joy and a bit of wonder is at the core of this mod, and I'm very glad that I was able to achieve that! Also wow, thanks a lot for the suggestions! Plenty to work with!

💬 JeanPierre , Nov 3rd at 6:27 PM

sputim Thank you!! Appricate your suggestions! ^^

💬 YangWenLi, Nov 3rd at 2:13 AM

This is freaking awesome and I love it from a design perspective 

💬 exception_null, Nov 3rd at 1:32 AM

The idea of this mod brings me a lot of joy. I especially love the idea of customization, adds a lot of personality. Can I put a small skull on it like a stereotypical shaman!? Seriously, regardless of what you think of the rest of this, can I have a shaman skull or a druid leaf on my stick please? Witch doctor staff? Pimp or mafioso cane!? Maybe im getting ahead of myself

With that said, perhaps there can be a certain level of self defense you can get from a long, hard stick? I dont really think the mod needs it, since it only takes a number key or scroll wheel to swap to a proper weapon, but would be somewhat thematically fitting and slightly immersive. Throughout history, those skilled in stick combat such as a quarterstaff, or bo staff can potentially fight on even ground with those specializing in other forms of melee weapon. The reach in particular, as you have already added to the mod, is probably the most valuable asset. I have a few ideas that might be able to expand on that.

-One of the non-combat classes may know how to properly use a stick, gaining a meaningful, yet still outclassed by other weapons, damage boost (except crude)

-Perhaps some form of stone, metal, or wood cap can be used as decoration, and transform the walking stick into a proper quarterstaff, reducing the walking buffs a bit, but being usable by any class as a weapon

-Bamboo or some hardwood can be used to make a bo staff that can deal slightly more damage without sacrificing the walking benefits

-A bit of extra knockback to better keep enemies at range

-Sword cane? Maybe only available by trader but has damage similar to a copper or bronze falx by any class? Im less sure how it would work mechanically and im not sure it even fits

-Long staff that is a direct downgrade in every way, slower, walking, damage, but has much greater reach and knockback, might even be useful to someone that isnt trained to use a big  stick

-Could be able to do a very minor block akin to the crude shield

-I dont think any of these combat oriented variants except maybe the bo staff should be able to attach a lantern or linen, as lanterns and thin cloth bags usually dont like being used as a flail to hit mechanical abominations

💬 sputim, Nov 2nd at 10:38 PM (modified Nov 2nd at 10:44 PM)

JeanPierre Beautiful mod!

A proposal: You were talking about a early game version with low material costs. Instead of giving the "primitive" version worse benefits, it should get the ones that the walking stick has right now; they are nicely balanced and not too strong, nor too weak but very useful in the early days of a playthrough. The advanced version (the one we have right now) should give you +1 step height as an additional bonus to make the walks through the world a tad bit comfier! (Obviously only while walking.)

It would be an immersive way of adding +1 step height to the game without being cheaty. Additionally you can just not equip your walking stick if you don't want to step over everything while chilling or working in your base. 

Love the plans about customization as well, great job!

💬 Hydromancerx, Nov 2nd at 6:25 PM (modified Nov 2nd at 6:30 PM)

Yay! I am happy you will be adding lanterns down the road. Another idea i had is to be able to add "pins" to the walking stick. Anything that can be slotted into the "pin" slot of a characters inventory basiclly. For example a butteryfly pin from the base game.

EDIT: Also being able to change the color of the cloth of the staff would be cool too with colored cloth.And of course the type of wood the staff is made of.

💬 JeanPierre , Nov 2nd at 2:33 PM

Kosmu Thank you!! Gandalf was the muse that sparked the idea for the mod hahah

💬 JeanPierre , Nov 2nd at 2:29 PM

RMauro Thanks! 😊

💬 Kosmu, Nov 2nd at 1:04 PM

Fantastic mod, would love to see what other commenters mention, maybe adding a little lamp or gems to make it feel like a wizards staff haha

💬 RMauro, Nov 2nd at 12:49 PM

Fuck....  That's genius

 

Why didn't I think of that

 

💬 JeanPierre , Nov 2nd at 11:12 AM

Nephelangelo
It’s in human nature to pick up a stick and walk with it 😎

💬 JeanPierre , Nov 2nd at 11:09 AM (modified Nov 2nd at 11:10 AM)

Calbain
Happy trails!

💬 JeanPierre , Nov 2nd at 11:05 AM (modified Nov 2nd at 11:07 AM)

WatermelonFrogy HeadPilgrim
Yess 100% agreed! That would be so cool! My plan is to use what I’ve got right now as a baseline and expand on variants/customization!

💬 JeanPierre , Nov 2nd at 10:55 AM

EduardoTV

Glad you like it! Ciupaga looks very cool! 

💬 JeanPierre , Nov 2nd at 10:50 AM (modified Nov 2nd at 10:50 AM)

Hydromancerx

Thanks!! Yes! I'm planning of adding a roadmap which would include couple more variant's of the stick ^^ stay tuned!

💬 HeadPilgrim, Nov 2nd at 5:47 AM

WatermelonFrogy

I second this! Honestly in my opinion you should try to lean into the whole personal customization if you want try and add features to this mod. Either with different attachements or a way to combine several variations of carved wood think maybe totemesque designs in order to really make your walking staff unique!

💬 WatermelonFrogy, Nov 2nd at 5:05 AM

Would be cool to be able to decorate these with the gems! Would make them easier to brag about xD

Running up next to someone with my walking stick with an emerald gem on the top

💬 Calbain, Nov 2nd at 4:18 AM

This rules

💬 Nephelangelo, Nov 2nd at 4:14 AM

Why am I compelled to download this, it's just a stick. But I need it. :D

💬 EduardoTV, Nov 2nd at 3:44 AM

Great mod. I wanted to add a ciupaga (polish shepherds cane ax) that would give the same effect but also act as a defense tool and general axe.

💬 Hydromancerx, Nov 2nd at 3:19 AM

This is so cool! Could you make one that has a lantern attached to it?
Thanks

 (edit comment delete)