Mods / Pegasus
- Tags:
- Authors:
- Shintharo12, Freakyuser396, PureWinter
- Side:
- Both
- Created:
- Oct 31st 2025 at 9:45 PM
- Last modified:
- May 30th at 10:48 AM
- Downloads:
- 26691
-
Latest release (for Vintage Story 1.21.2 - 1.21.6, outdated):
pegasus_1.0.5.zip 1-click install
For testers (for Vintage Story 1.22.0-rc.5 - 1.22.2, potentially outdated):
pegasus_1.1.0-rc.1.zip 1-click install
Welcome to Pegasus
This mod adds pegasus (heavily inspired by Sky Cowboys) to the game that you can find in the world. They're tameable and rideable just like the horses from Equus
They also serve as a smaller, more agile flyer compared to the dragons from Draconis, though with less carry capacity.
We plan on adding more textures in the future but no ETA on that ^^
DISCLAIMER: When upgrading your mod version please make sure you fully remove previous versions of the mod and fully close the game or you may find pegasus disappearing.
Also please avoid restarting servers or leaving the game while mounted, there's a chance your mount might get yeeted.
Important:
This mod requires Jaunt for it to work. Please make sure you've installed it before reporting issues ^^
Optionally it also supports Biomes and Configlib
If you have Genelib installed you can also name the pegasus ^^
Always backup your save when adding/removing/updating mods!
Don't forget to install the dependencies.
If you are experiencing issues with your mount stopping and running in place and/or your camera snapping forward while riding this is due to the full attribute tree resync in the base game. It is more likely to happen the more mods you have installed but as a workaround you can try the Rubberbandaid (and/or MountCameraFix) mod
In regards to the "position is not a number" etc crashes, this is an issue in the movement code (Jaunt/Vanilla) so not specific to this mod. From reports I do think it happens more frequently with the press control scheme (the long range harness/saddle), so I'd suggest using the precise harness until this issue is resolved
If you run into any issues or just want to chat about the mod feel free to reach out to us in our mod thread on the official VS discord
Special thanks to:
- sekelsta
- safwyl
- Freakyuser396
- puditto
- PureWinter
- Hanmonster
- the wonderful people who helped test prior to release
- Larn for being awesome and also allowing us to use the Sky Cowboys pegasus design
- and everyone else who offered ideas, advice and suggestions <3
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.1.0-rc.1 | pegasus | 4169 | May 30th at 10:48 AM | pegasus_1.1.0-rc.1.zip | 1-click install | ||
| |||||||
| 1.1.0-pre.4 | pegasus | 4160 | Apr 14th at 7:48 AM | pegasus_1.1.0-pre.4.zip | 1-click install | ||
|
tamed pegasus should no longer be spawning in the wild now, let me know if they do ;w; | |||||||
| 1.1.0-pre.3 | pegasus | 124 | Apr 13th at 4:15 PM | pegasus_1.1.0-pre.3.zip | 1-click install | ||
|
fixed some issues with runtime spawns, expect to see more pegs spawning, let me know if any overspawning occurs | |||||||
| 1.1.0-pre.2 | pegasus | 201 | Apr 9th at 7:45 AM | pegasus_1.1.0-pre.2.zip | 1-click install | ||
| |||||||
| 1.1.0-pre.1 | pegasus | 317 | Apr 1st at 5:47 PM | pegasus_1.1.0-pre.1.zip | 1-click install | ||
|
Initial update for 1.22, let me know if you run into any issues
| |||||||
| 1.0.5 | pegasus | 2879 | Mar 10th at 8:52 PM | pegasus_1.0.5.zip | 1-click install | ||
|
added uk translation by DeanBro | |||||||
| 1.0.4 | pegasus | 356 | Mar 8th at 12:36 PM | pegasus_1.0.4.zip | 1-click install | ||
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| 1.0.3 | pegasus | 8684 | Dec 7th 2025 at 2:46 PM | pegasus_1.0.3.zip | 1-click install | ||
|
added new texture by Hanmonster | |||||||
| 1.0.2 | pegasus | 2358 | Nov 22nd 2025 at 7:36 PM | pegasus_1.0.2.zip | 1-click install | ||
|
Added 4 new textures by Hanmonster :3 | |||||||
| 1.0.1 | pegasus | 2598 | Nov 2nd 2025 at 7:17 PM | pegasus_1.0.1.zip | 1-click install | ||
|
- Fixed some animations (canter and first person rider) | |||||||
| 1.0.0 | pegasus | 845 | Oct 31st 2025 at 10:07 PM | pegasus_1.0.0.zip | 1-click install | ||
|
Initial release | |||||||





So my tamed pegasus started randomly attacking and killing me whenever I get stop riding it... What did I do to make him so angry? :(
1. The en.json language file contains lines like this:
"pegasus:item-warpaint-colortest-test-yes": "Warpaint colortest test (Medallion)",
"pegasus:item-warpaint-patterntest-none-no": "Warpaint patterntest none (cosmetic)",
Are these definitely normal lines, and not leftovers from when the mod was written and tested? I just don’t quite understand yet how best to translate them; I’m also confused by the key “test” being used twice.
2. The mod includes “Precise Pegasus Harness” and “Longrange Pegasus Harness”. In the first case, as I understand it, is this actually closer in meaning to “Dressage Harness” or “Maneuver Harness”?
the first 2 items aren't actually in use outside of the creative inventory, I should probably remove them at some point
the harnesses are just for the 2 control schemes the game has, the hold button control scheme (precise harness) and the press button control scheme (longrange harness), just like how the elk has the snaffle and the curb bit bridles
Hi, I just wanted to thank you for this mod. It has made me unreasonably happy. The Pegasus in the mod's photo is pretty but I had no idea they came in different colors until I got a beautiful blue one and every time I take him out my inner 7 year old girl just dies of happiness. They handle so smoothly and are just a joy to ride <3
I'm very happy to hear that <3
is there any way to make the pegasus ascend a bit faster at higher gaits? it becomes kinda hard to ascend fast enough to clear a mountain that suddenly pops in for example
Do you plan on adding more animations? idk if it's a glitch, but the pegasi don't flap their wings when flying up, or just when flying in general (not sprinting). they do when flying in place but thats it
There's 3 different flying gaits, what you're discribing sounds like the slowest of the 3 which is gliding, hence no wing flapping
I see, so their normal flying speed has no fing flap animations? Even when flying upwards?
Gliding has no flapping, it just goes up very very slowly by default and the recomended way to go up is to speed up to actual flying which does have flapping
Does the bone flute also work on tamed ones like with elks? just asking in advance
No, you have to use the jaunt flute
this does mean you can own both an elk and a pegasus
Hatching Eggs don't seem to save the generation when picked up. I had to move several of my eggs because the pegasus kept pushing them into a corner where they didn't have room to hatch. After they were placed into a new pen and hatched, they're all showing as Foundation. Whereas the one hatchling from an egg that I left in place and hadn't been picked up, that one correctly shows as Gen 1.
This is because when you pick up an egg it dies and it drops a new one so it's not the same egg you initially had
This mod had brought me genuine happiness and excitement. Im so grateful for this, I absolutaly love Pegasi no matter the media and this has made the game so much better for me. Its genuinely might be the biggest reason i play. thank you so much!
Expanding on @Overthemoon's comment: We've explored a large chunk of the map (over 10k from spawn) and specifically checked in areas where Valais goats spawn, as they have similar spawn conditions. I've even done `/wgen regen` in those locations to try respawning creatures repeatedly, with no luck. The spawn rate is set to 100. I even looked through the code and found the wildpegasus JSON has triesPerChunk for spawnconditions:worldgen set to 0.000 - possible cause?
Anywho, we'd love to find a pegasus in our 1.22.2 world, please help.
The tries per chunk are set in the spawn conditions per type section below that which is 0.0001, setting it to 0 where you saw it is to prevent tamed pegasus from spawning
I'll have a look and see if I can do something with the config to make it so you can increase it a bit more. I have confirmed they spawn through my own testing and a few servers though
One thing to note is that most of the pegs you'll find come from runtime spawning not really world gen spawning though so regenerating a chunk doesn't really help with that
Thank you, the updated version seems to have fixed it!
Hi! Love the mod, but me and my friends are having trouble finding the pegasus. We r running 1.1.0-pre.4 and have tried resetting the world in places where they should spawn (over and over again) but still no spawns :< we also have the spawn rate set to max
Hey, in the wildpegasus files the speed and stamina costs for different gaits like "glide" and "flyfast" are defined in variables under "jaunt:gait", but under "jaunt:rideable" they're also modified by a "movespeedmultiplier"? Is that literally taking the "jaunt:gait" speed value and multiplying it for tamed pegasi / basically when the pegasus is mounted? I'm trying to make custom tweaks for my server and just wanted to understand what the code is doing :)
Movespeed multiplier isn't really used anymore in 1.22 since Jaunt went through some pretty big changes internally, but that's indeed what it did
hi, love the mod :) would it be possible to get some kind of extra seating like the elk pillion cushion so a passenger can ride on the back?
Lost my poor day 3 pegasus to the idle movement crash. It comes with modding but it's a pretty rough glitch. Besides that I've had a great time with this mod.
Shintharo12
Apparently I like a bunch of your mods, haha.
Would it be possible to shift the most recent update into the Latest release section please?
I really like this mod. The pegasus model is beautiful, the colors are lovely. But.. this mod crashes alot, especially with certain movements at certain speeds. You risk losing your pegasus to this issue, and I hope it gets fixed for 1.21.6, as the pegasus are some of my favorite mounts so far.
Rondo took a look and said via quotes, "
Saw a pegasus and it crashed my game :/
Ig the 1.0.5 version doesnt show the gait at the bottem left, sadly
so my game crashed while flying my dude and sent me back 1000 blocks when i logged back in and i was falling but he wasnt there, it shows him on the map but hes no where to be found, ive looked in the sky and all the way to the bottom of the world and nothing. (im using the mod client side that shows players and mobs on the map) is there anythhing that can be done?
DelphiniumBlu
Jaunt has an issue tracker, you can report it here ^^
I'm still having the crash with assending or decending with both this mod and jaunt fully updated
Shintharo12 my bug was on the 2.2.0 version, i'll test again on our server and report back
kitsushadow
2.2.0 should be fine ^^
Shintharo12 what Jaunt version should we update to?
TheGrahamMan
something like this should work:
kitsushadow
The game unfortunately has this tendency to sometimes yeet mounts when it crashes :/
The jaunt update should now prevent that crash caused by swimming with an entity that doesn't have all the swim gaits set yet introduced in the rc version as well thankfully
what is the entity code so I can add it to the animal cages mod config???
Looks like jaunt 2.2.0 updated recently. I had a bug where after crashing, logging back in, and hitching the pegasus, it disappeared.
Eha
The jaunt 2.2.0 rc version broke flying so I'm waiting for them to fix that before updating
Hello! The mod is absolutely amazing, everyone on my server love it to bits!
A small question - do you plan to update it for the newest Jaunt version? No pressure, just curious.
Thank you again for the mod, it helped us to not sit in the base as much as we did! ^^
Hey! Absolutely love this mod, but I'm having similar issues with the game crashing while flying. Pressing 'S' and either shift or space is causing the game to crash. Sometimes the pegasus will still be there and sometimes they disappear.
Lucifervex
Not currently
This mod looks absolutely wonderful, but.. I have a question ! Is it planned to have elks with wings ? Pegasus-Elks ? Since there are no horses in the vanilla game, I feel like it would add a little spice... But great, great mod nonetheless.
Shintharo12 the decoration items for the pegasus? that's really cool thank you!
NikoNeeko
The head gear items function like medallions and you can use the jaunt flute (after binding it to pegs)
Is there any way / item to being able to claim ownership over a pegasus?
and is there any items to summon them to your location like the elk?
Shintharo12
thanks for letting me know, unfortunately that command didn't work at getting my pegasus back on that world
Overthemoon
You'll find them in similar places to mountain and valais goats
TitanGuard
While this bug/crash isn't actually caused by this mod it does happen more frequently due to how fast the pegs are. It's a bug in Jaunt and or vanilla and the person currently working on Jaunt is trying to fix it
As for your pegasus being missing try this command: /tp e[type=pegasus:pegasus-*] s[]
Fatal crash keeps happening, it seems to only happen when i hit "S" to slow down while descending with "Shift" at the same time. update, it happened again and this time it reverted my save to a previous state and now my Pegasus is just gone, completely. the owned pet icon on the map is there but the pegasus itself is gone, no where to be found in the location. Will NOT be using this anymore until this crash is fixed
Hi! Are there specific places these spawn?
i consistently get a crash while flying on the pegasus, but it only happens when i come to a stop (hitting "S" to slow down) while descending (with "Shift") at the same time.
Running on 64 bit Windows 10.0.19045.0 with 32684 MB RAM
Game Version: v1.21.5 (Stable)
12/3/2025 11:29:46 PM: Critical error occurred
Loaded Mods: amulight@0.0.2, bagofholding@1.1.0, bettercrates@1.7.0, cellardoor@1.4.0, doublebackpackcapacity@0.0.2, extrachests@1.8.0, millwright@1.0.6, moreicons@1.1.1, nonegativearmor@1.0.0, overhaullib@1.14.0, quiverunlocked@0.1.0, sfaws@1.0.1, stoneharvesting@1.2.1, easytorchlight@1.0.0, game@1.21.5, vsimgui@1.1.16, bedspawnv2@1.6.4, betterloot@2.0.1, betterpitkilntimer@1.1.0, betterruins@0.5.4, carryon@1.12.1, combatoverhaul@0.10.17, feverstonewilds@2.0.0-rc.12, freedomunits@1.1.4, herbarium@1.4.1-rc.1, jaunt@2.1.1, maltiezfirearms@1.5.2, metalpots@1.6.1, petai@4.0.3, visorhelmets@1.1.4, creative@1.21.5, survival@1.21.5, armory@1.6.2, mannyextrafirearms@0.5.7, pegasus@1.0.2, treetapping@1.0.0, wildcrafttree@1.3.3
System.IndexOutOfRangeException: MapRegion data, index was -2147483585, x was NaN, z was NaN
at Vintagestory.API.Datastructures.IntDataMap2D.GetUnpaddedColorLerped(Single x, Single z) in VintagestoryApi\Datastructures\IntDataMap2D.cs:line 77
at Vintagestory.GameContent.WeatherDataReaderBase.LoadLerp(Vec3d pos, Boolean useArgValues, Single lerpRainCloudOverlay, Single lerpRainOverlay, Single dt) in VSEssentials\Systems\Weather\WeatherDataReader.cs:line 249
at Vintagestory.GameContent.WeatherSystemClient.OnRenderFrame(Single dt, EnumRenderStage stage) in VSEssentials\Systems\Weather\WeatherSystemClient.cs:line 148
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 879
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 11/29/2025 7:26:04 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.5.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x638
Faulting application start time: 0x01dc618fa33aeaf0
Faulting application path: E:\Vintagestory\Vintagestory.exe
Faulting module path: E:\Vintagestory\Lib\openal32.dll
Report Id: f2d2b4f2-5e6b-4b2d-bbb2-67ebda94c7f0
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 11/29/2025 7:24:03 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.5.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x54a8
Faulting application start time: 0x01dc618c83e25a19
Faulting application path: E:\Vintagestory\Vintagestory.exe
Faulting module path: E:\Vintagestory\Lib\openal32.dll
Report Id: c2a11084-c0aa-41c6-95f1-8bcb4efa71de
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 11/29/2025 7:01:42 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.5.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x50c8
Faulting application start time: 0x01dc618b65b176d8
Faulting application path: E:\Vintagestory\Vintagestory.exe
Faulting module path: E:\Vintagestory\Lib\openal32.dll
Report Id: f0e0ea21-6df6-4897-90e3-7ad0073e2347
Faulting package full name:
Faulting package-relative application ID: }
what are the ID codes for the Saddlebag, bridle, and saddle itself for the pegasus for the /giveitem command? i can't find them anywhere
KittyCrumbler
For our pegasi we went with the idea that they're using small saddlepads underneath the saddle that aren't much bigger than the saddle itself, this seems to be the case as well in a lot of the source material we based it on. So currently no saddle blankets planned
Shintharo12
Love the mod, is there any way to put saddle blankets on them or is that a future update?
StormsForDragon
The bridles/headgear type items you can make that equip to the headslot function as a medallion
Thx ! This mod is AMAZING !!! Please keep improving this mod ! Textures / Animations etc.. please add sounds when "flapping" the wings, and when just "gliding" in the airs etc... Also sounds for the Pegasus himself ? Like a horse sound but maybe more "angelic" ? :3 So many possibilities and ideas ! And more textures / colors variants will be amazing (I know it's already coming lol), I wish you add a pink one ! :3 What about really rare variants like "Shiny Pokemons" ? :3 Thx so much ! <3
Is there a way to claim a pegasus that I'm missing? The medallion warpaint that I found in the survival guide seems like it's still in testing and locked.
Bongmaster
the egg stage currently only takes a week
Having a week long egg hatching period after a 85 gestation period is a lot less painful that accidentally reseting a 92 day long egg incubating period cuz you hit it. I'm open to opinions from the community on this though
why the 85 day pregnancy just to have to wait for the Eggs to hatch also? u do know than an Egg IS the pregnancy right? O_o how long does the hatching stage take?
Please someone can make a patch to make pegasus able to carry two person?
iwbtg9554
Hi there, please report this in the Jaunt issue tracker
https://github.com/safwyls/jaunt/issues
Hey,
I've been experincing an issue where the game seems to crash when decending on a fairly regular basis. I've tried removing and reinstalling the mod fresh but this seems to a regular occurance for me. We do have several mods installed but the actual error doesn't appear to note anything outside of the mod.
HanleyS
I'll probably wait a bit, it should resolve itself when FOTSA gets updated to include riding again. If anything changed in the way FOTSA handles their haybed patch by then I can adjust my patch then ^^
Countly
They are quite rare so I suspect it'll take a while before you find any. If you like you could use the configlib mod to up their spawn rate a bit
Shintharo12 I can't think of anything that might conflict. I have all the FotSA mods, and I'm sure they don't cause any issues. Unless it's how itinerare says, then that would be the problem.
Shintharo12 Aww, thank you! :] You and your team make fantastic mods. I always get so excited when I see updates and new ones. I'm quite positive, that as soon as I find one, a pegasus will make an appearance in a video. Thanks again for all the love and hard work you guys put into your mods!
So ive been looking around my Own server and didn't find them anywhere and i also tried singleplayer and the same thing :(( Might be stupid or somt but i think i really can't find them anywhere for me
Countly
Probably? I mainly see them around hilly terrain and mountains, kinda like those black and white goats
itinerare
It used to, I'm guessing Tenth temporarily took it out as he works on updating the mod to the newer riding system
Looks like the bedroll patch is set to disable if cervinae is installed-- but I don't think that mod includes an equivalent patch (at least at this point). Removing that condition appears to make bedrolls appear (at least for draconis), so I'd presume it's the same here.
@Shintharo12
So about rock or desert areas? Im new to the game sorry ;-;
HanleyS
Hi there, I suspect there might be a mod conflict with the patch for the bedroll, are you using any mods that also have the bedroll as an attachable? Then I can look at adding compat for that
Countly
They like heigher elevation areas without a lot of vegitation or rainfall
Nephelangelo
Thank you! :D
Kudamas
Lovely seeing you in my comments again, loved your youtube videos with the horses and dragons :3 Looking forward to maybe seeing these guys in them as well!
rayllis689
I'll admit it's not something I came up with myself, I was looking for alternative pegasus designs and stumbled upon Sky Cowboys and immediatly fell in love with Larn's take on the Pegasus :3
Hey have no luck finding them! Where do they spawn exactly if they have a spawn point? :D
I can't seem to see a hay bed when it's placed in the bedroll slot; it appears invisible—only tested on a Stallion Pegasus.
This is how I always thought the Elytra should have been done in MC, as a rideable mount, which would prevent it from being completely overpowered, and be far more interesting gameplay-wise. Really like the look of this, the design looks beautiful.
Hello! I just saw your reddit post and I'm immediately adding this to my server! It looks gorgeous!
Saw the reddit post and had to stop by and give a thumbs up for the tail feathers on the model. Never seen a pegasus with tail feathers before and really like it. Even makes sense to a degree.
Montcalm
I set the game version dependency to 1.21.2 mainly to avoid user mistake related issues in regards to Jaunt (like using the wrong version) as quite a bit changed in vanilla's code in regards to mounts between 1.21.1 and 1.21.2
This mod itself works just fine in 1.21.1 if you change the required version in the modinfo json and use the appropriate jaunt version for 1.21.1. But honestly I'd recommend just waiting with adding this mod till the server is updated to 1.21.2 or above
Winterdragon: I mean...
Its only a matter of time till we can ride dragons in this game.
What are the chances that this mod would work in 1.21.1?
Running a server that's on that version and this mod has captured everyone's attention
Ruina
I won't be adding pillion support to the species currently included in the mod, much for the same reasons as the horses or the maplewings.
That being said if anyone wants to write a patch mod (not a reupload) to change that be my guest ^^
Shintharo12 may you make pegasus able to carry two person like elk and dragons?
Ruina
Hi there, no the pegasus only carries one person ^^
CherryRook
No, but our pegasus come in a variety of bird inspired colours ^^
Currently this includes:
With more to come in the future
Well these are the prettiest babies ever - just wrote the config string for Animal Cages too! It's posted on the mod page <3
As a long time fan of sky cowboys I am THRILLED to see this mod. We need more variety in mounts!
Awesome mount ! Do they come in the same coats as the ones from Equus ?
Another beauty! Love the idea of a smaller flying mount.
This is really cool
rhino1998
Good to know, thanks for letting me know ^^
Minor correction for your description. Since 1.21, MountCameraFix doesn't change the dirty path resync threshold. (Rubberbandaid was cleaner/nicer and I didn't want to conflict) It still makes the mount state updates idempotent tho.