Mods / Pegasus

Tags:
Travel & Exploration Flight Mounts Creatures Mount Pegasus Jaunt
Authors:
Shintharo12, Freakyuser396, PureWinter
Side:
Both
Created:
Oct 31st 2025 at 9:45 PM
Last modified:
May 30th at 10:48 AM
Downloads:
26691
Latest release (for Vintage Story 1.21.2 - 1.21.6, outdated):
pegasus_1.0.5.zip  1-click install
For testers (for Vintage Story 1.22.0-rc.5 - 1.22.2, potentially outdated):
pegasus_1.1.0-rc.1.zip  1-click install

Welcome to Pegasus

This mod adds pegasus (heavily inspired by Sky Cowboys) to the game that you can find in the world. They're tameable and rideable just like the horses from Equus 
They also serve as a smaller, more agile flyer compared to the dragons from Draconis, though with less carry capacity.

We plan on adding more textures in the future but no ETA on that ^^

DISCLAIMER: When upgrading your mod version please make sure you fully remove previous versions of the mod and fully close the game or you may find pegasus disappearing.

Also please avoid restarting servers or leaving the game while mounted, there's a chance your mount might get yeeted.

Important:

This mod requires Jaunt for it to work. Please make sure you've installed it before reporting issues ^^
Optionally it also supports Biomes and Configlib
If you have Genelib installed you can also name the pegasus ^^

Always backup your save when adding/removing/updating mods!

Don't forget to install the dependencies.

If you are experiencing issues with your mount stopping and running in place and/or your camera snapping forward while riding this is due to the full attribute tree resync in the base game. It is more likely to happen the more mods you have installed but as a workaround you can try the Rubberbandaid (and/or MountCameraFix) mod


In regards to the "position is not a number" etc crashes, this is an issue in the movement code (Jaunt/Vanilla) so not specific to this mod. From reports I do think it happens more frequently with the press control scheme (the long range harness/saddle), so I'd suggest using the precise harness until this issue is resolved 

 

If you run into any issues or just want to chat about the mod feel free to reach out to us in our mod thread on the official VS discord

 

Special thanks to:

  • sekelsta
  • safwyl
  • Freakyuser396
  • puditto
  • PureWinter
  • Hanmonster
  • the wonderful people who helped test prior to release
  • Larn for being awesome and also allowing us to use the Sky Cowboys pegasus design
  • and everyone else who offered ideas, advice and suggestions <3

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.1.0-rc.1 pegasus
1.22.0-rc.5 - 1.22.2
4169 May 30th at 10:48 AM pegasus_1.1.0-rc.1.zip 1-click install
  • fixed the issue where certain blacklined tack items weren't craftable
  • increased spawn rates slightly and broadened their Y level climate requirements 
1.1.0-pre.4 pegasus
1.22.0-rc.5 - 1.22.0
4160 Apr 14th at 7:48 AM pegasus_1.1.0-pre.4.zip 1-click install

tamed pegasus should no longer be spawning in the wild now, let me know if they do ;w;

1.1.0-pre.3 pegasus
1.22.0-rc.5 - 1.22.0-rc.8
124 Apr 13th at 4:15 PM pegasus_1.1.0-pre.3.zip 1-click install

fixed some issues with runtime spawns, expect to see more pegs spawning, let me know if any overspawning occurs

1.1.0-pre.2 pegasus
1.22.0-rc.5 - 1.22.0-rc.7
201 Apr 9th at 7:45 AM pegasus_1.1.0-pre.2.zip 1-click install
  • Removed move speed from swim idle gait that I had forgotten to remove earlier, whoops. (ty to Verlia and Rondo for the report :3)
1.1.0-pre.1 pegasus
1.22.0-rc.5 - 1.22.0-rc.6
317 Apr 1st at 5:47 PM pegasus_1.1.0-pre.1.zip 1-click install

Initial update for 1.22, let me know if you run into any issues

  • uses new animationSounds for wing beat sounds that sync to the animation
  • fixed some issues with animation blending during flight so it should look a bit less janky now
1.0.5 pegasus
1.21.2 - 1.21.6
2879 Mar 10th at 8:52 PM pegasus_1.0.5.zip 1-click install

added uk translation by DeanBro

1.0.4 pegasus
1.21.2 - 1.21.6
356 Mar 8th at 12:36 PM pegasus_1.0.4.zip 1-click install
  • Added 1 new coat variant by HanMonster
  • Added 2 new coat variants by LakeTide
1.0.3 pegasus
1.21.2 - 1.21.6
8684 Dec 7th 2025 at 2:46 PM pegasus_1.0.3.zip 1-click install

added new texture by Hanmonster
nerfed flying speed (now matches the Maplewing from Draconis) in the hopes of reducing the frequency of those crashes till it gets fixed in Jaunt

1.0.2 pegasus
1.21.2 - 1.21.5
2358 Nov 22nd 2025 at 7:36 PM pegasus_1.0.2.zip 1-click install

Added 4 new textures by Hanmonster :3
Updated a few of the older textures as well

1.0.1 pegasus
1.21.2 - 1.21.5
2598 Nov 2nd 2025 at 7:17 PM pegasus_1.0.1.zip 1-click install

- Fixed some animations (canter and first person rider)
- Slightly expanded spawn climate conditions

1.0.0 pegasus
1.21.2 - 1.21.5
845 Oct 31st 2025 at 10:07 PM pegasus_1.0.0.zip 1-click install

Initial release


98 Comments (oldest first | newest first) (threaded | flat)

KirietheGhost, 6 days ago (modified 5 days ago)

So my tamed pegasus started randomly attacking and killing me whenever I get stop riding it... What did I do to make him so angry? :(

ChimMAG, 6 days ago

1. The en.json language file contains lines like this:

"pegasus:item-warpaint-colortest-test-yes": "Warpaint colortest test (Medallion)",
"pegasus:item-warpaint-patterntest-none-no": "Warpaint patterntest none (cosmetic)",

Are these definitely normal lines, and not leftovers from when the mod was written and tested? I just don’t quite understand yet how best to translate them; I’m also confused by the key “test” being used twice.

2. The mod includes “Precise Pegasus Harness” and “Longrange Pegasus Harness”. In the first case, as I understand it, is this actually closer in meaning to “Dressage Harness” or “Maneuver Harness”?

Shintharo12 , 6 days ago
@ChimMAG: 1. The en.json language file contains lines like this: "pegasus:item-warpaint-colortest-test-yes": "Warpaint colortest test (Medallion)","pegasus:item-warpaint-patterntest-none-no": "Warpaint patterntest none (cosmetic)", Are these definitely normal lines

the first 2 items aren't actually in use outside of the creative inventory, I should probably remove them at some point

the harnesses are just for the 2 control schemes the game has, the hold button control scheme (precise harness) and the press button control scheme (longrange harness), just like how the elk has the snaffle and the curb bit bridles

tempestinateacup, Jul 29th at 8:22 AM

Hi, I just wanted to thank you for this mod. It has made me unreasonably happy. The Pegasus in the mod's photo is pretty but I had no idea they came in different colors until I got a beautiful blue one and every time I take him out my inner 7 year old girl just dies of happiness. They handle so smoothly and are just a joy to ride <3

tempestinateacup, Aug 1st at 9:12 PM
@Shintharo12: I'm very happy to hear that <3

is there any way to make the pegasus ascend a bit faster at higher gaits? it becomes kinda hard to ascend fast enough to clear a mountain that suddenly pops in for example

witchcure, Jul 21st at 5:35 AM

Do you plan on adding more animations? idk if it's a glitch, but the pegasi don't flap their wings when flying up, or just when flying in general (not sprinting). they do when flying in place but thats it

Shintharo12 , Jul 21st at 6:44 AM
@witchcure: Do you plan on adding more animations? idk if it's a glitch, but the pegasi don't flap their wings when flying up, or just when flying in general (not sprinting). they do when flying in place but thats it

There's 3 different flying gaits, what you're discribing sounds like the slowest of the 3 which is gliding, hence no wing flapping

witchcure, Jul 22nd at 12:16 AM
@Shintharo12: There's 3 different flying gaits, what you're discribing sounds like the slowest of the 3 which is gliding, hence no wing flapping

I see, so their normal flying speed has no fing flap animations? Even when flying upwards?

Shintharo12 , Jul 22nd at 7:41 AM
@witchcure: I see, so their normal flying speed has no fing flap animations? Even when flying upwards?

Gliding has no flapping, it just goes up very very slowly by default and the recomended way to go up is to speed up to actual flying which does have flapping

Waos, Jun 29th at 6:00 AM (modified Jun 29th at 6:04 AM)

Does the bone flute also work on tamed ones like with elks? just asking in advance

Shintharo12 , Jun 29th at 6:57 PM (modified Jun 29th at 6:58 PM)
@Waos: Does the bone flute also work on tamed ones like with elks? just asking in advance

No, you have to use the jaunt flute

this does mean you can own both an elk and a pegasus

RandomKitten, Jun 21st at 6:11 PM

Hatching Eggs don't seem to save the generation when picked up. I had to move several of my eggs because the pegasus kept pushing them into a corner where they didn't have room to hatch. After they were placed into a new pen and hatched, they're all showing as Foundation. Whereas the one hatchling from an egg that I left in place and hadn't been picked up, that one correctly shows as Gen 1. 

Tankok1998, Jun 7th at 10:14 PM

This mod had brought me genuine happiness and excitement. Im so grateful for this, I absolutaly love Pegasi no matter the media and this has made the game so much better for me. Its genuinely might be the biggest reason i play. thank you so much!

RandomKitten, May 30th at 12:32 AM

Expanding on @Overthemoon's comment: We've explored a large chunk of the map (over 10k from spawn) and specifically checked in areas where Valais goats spawn, as they have similar spawn conditions. I've even done `/wgen regen` in those locations to try respawning creatures repeatedly, with no luck. The spawn rate is set to 100. I even looked through the code and found the wildpegasus JSON has triesPerChunk for spawnconditions:worldgen set to 0.000 - possible cause? 

Anywho, we'd love to find a pegasus in our 1.22.2 world, please help.

Shintharo12 , May 30th at 9:45 AM
@RandomKitten: Expanding on @Overthemoon's comment: We've explored a large chunk of the map (over 10k from spawn) and specifically checked in areas where Valais goats spawn, as they have similar spawn conditions. I've even done `/wgen regen` in those locations to try re

The tries per chunk are set in the spawn conditions per type section below that which is 0.0001, setting it to 0 where you saw it is to prevent tamed pegasus from spawning
I'll have a look and see if I can do something with the config to make it so you can increase it a bit more. I have confirmed they spawn through my own testing and a few servers though

One thing to note is that most of the pegs you'll find come from runtime spawning not really world gen spawning though so regenerating a chunk doesn't really help with that

Overthemoon, May 29th at 11:28 PM (modified May 29th at 11:29 PM)

Hi! Love the mod, but me and my friends are having trouble finding the pegasus. We r running 1.1.0-pre.4 and have tried resetting the world in places where they should spawn (over and over again) but still no spawns :< we also have the spawn rate set to max

Puppypuppypuppy, May 6th at 6:29 AM

Hey, in the wildpegasus files the speed and stamina costs for different gaits like "glide" and "flyfast" are defined in variables under "jaunt:gait", but under "jaunt:rideable" they're also modified by a "movespeedmultiplier"? Is that literally taking the "jaunt:gait" speed value and multiplying it for tamed pegasi / basically when the pegasus is mounted? I'm trying to make custom tweaks for my server and just wanted to understand what the code is doing :)

Pell, May 1st at 7:01 PM

hi, love the mod :) would it be possible to get some kind of extra seating like the elk pillion cushion so a passenger can ride on the back?

Wilt, Apr 24th at 5:09 AM

Lost my poor day 3 pegasus to the idle movement crash. It comes with modding but it's a pretty rough glitch. Besides that I've had a great time with this mod.

Kunling, Apr 24th at 1:58 AM

Shintharo12
Apparently I like a bunch of your mods, haha.
Would it be possible to shift the most recent update into the Latest release section please?

SkyPhyre, Apr 18th at 1:06 AM

I really like this mod.  The pegasus model is beautiful, the colors are lovely.  But.. this mod crashes alot, especially with certain movements at certain speeds.  You risk losing your pegasus to this issue, and I hope it gets fixed for 1.21.6, as the pegasus are some of my favorite mounts so far.  

Verlia, Apr 9th at 4:12 AM

Rondo took a look and said via quotes, "

Pegasus is crashing Jaunt because it has a movespeed for an idle gait. There shouldn't be a movespeed for idle, so crash.
 
I ran into the same issue with horses before."
Verlia, Apr 9th at 3:56 AM

Saw a pegasus and it crashed my game :/

  1. Running on 64 bit Windows 10.0.26200.0 with 65292 MB RAM Game Version: v1.22.0-rc.7 (Unstable) 4/8/2026 6:56:58 PM: Critical error occurred in the following mod: jaunt@3.0.0-rc.3 Loaded Mods: primitivesurvival@5.0.4, spinningwheel@1.1.9, game@1.22.0-rc.7, arthursjournal@2.0.0, attributerenderinglibrary@3.0.0-pre.8, betterruins@0.6.0-rc.2, bloodtrail@1.2.0, carryon@1.14.0-pre.3, feverstonewilds@2.1.0-rc.2, jaunt@3.0.0-rc.3, lakulsenhancedtrees1@0.0.1, portcullis@1.22.0-rc.71, saltandsands@1.2.0, creative@1.22.0-rc.7, vsroofing@1.5.1, survival@1.22.0-rc.7, watersheds@4.1.9, draconis@1.4.0-pre.2, medievalarchitecture@1.0.9, pegasus@1.1.0-pre.1, windowstoragelib@1.1.1, windowstorage@1.7.1 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.EntityBehaviorGait.set_CurrentGait(GaitMeta value) in VSEssentials\Entity\Behavior\BehaviorGait.cs:line 169 at Jaunt.Behaviors.EntityBehaviorJauntGait.UpdateGaitForEnvironment() in C:\Users\shani\Documents\VS Modding\jaunt\Jaunt\Behaviors\EntityBehaviorJauntGait.cs:line 147 at Vintagestory.GameContent.EntityBehaviorGait.OnGameTick(Single dt) in VSEssentials\Entity\Behavior\BehaviorGait.cs:line 333 at Jaunt.Behaviors.EntityBehaviorJauntGait.OnGameTick(Single dt) in C:\Users\shani\Documents\VS Modding\jaunt\Jaunt\Behaviors\EntityBehaviorJauntGait.cs:line 118 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 991 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 739 at Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Entities.cs:line 105 at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 36 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 78 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 864 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 173 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 741 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 685 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354 at Vintagestory.Client.ClientProgram.<>cDisplayClass10_0.<.ctor>b1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Vivi001, Apr 4th at 3:44 PM

Ig the 1.0.5 version doesnt show the gait at the bottem left, sadly

Elixxxir, Apr 3rd at 1:25 AM

so my game crashed while flying my dude and sent me back 1000 blocks when i logged back in and i was falling but he wasnt there, it shows him on the map but hes no where to be found, ive looked in the sky and all the way to the bottom of the world and nothing. (im using the mod client side that shows players and mobs on the map) is there anythhing that can be done?

 

Shintharo12 , Feb 19th at 11:22 AM

DelphiniumBlu

Jaunt has an issue tracker, you can report it here ^^

DelphiniumBlu, Feb 19th at 4:56 AM

I'm still having the crash with assending or decending with both this mod and jaunt fully updated

kitsushadow, Feb 15th at 8:12 PM

Shintharo12 my bug was on the 2.2.0 version, i'll test again on our server and report back

Shintharo12 , Feb 15th at 9:45 AM

kitsushadow

2.2.0 should be fine ^^

kitsushadow, Feb 15th at 4:47 AM

Shintharo12 what Jaunt version should we update to?

Shintharo12 , Feb 13th at 8:57 AM

TheGrahamMan

something like this should work:

    {
      "name": "*pegasus-*",
      "scale": 0.4
    },
Shintharo12 , Feb 13th at 8:51 AM

kitsushadow

The game unfortunately has this tendency to sometimes yeet mounts when it crashes :/
The jaunt update should now prevent that crash caused by swimming with an entity that doesn't have all the swim gaits set yet introduced in the rc version as well thankfully

TheGrahamMan, Feb 13th at 12:15 AM

what is the entity code so I can add it to the animal cages mod config???

kitsushadow, Feb 10th at 8:43 PM

Looks like jaunt 2.2.0 updated recently. I had a bug where after crashing, logging back in, and hitching the pegasus, it disappeared.

Shintharo12 , Jan 20th at 9:14 AM

Eha

The jaunt 2.2.0 rc version broke flying so I'm waiting for them to fix that before updating

Eha, Jan 18th at 12:55 PM

Hello! The mod is absolutely amazing, everyone on my server love it to bits!

A small question - do you plan to update it for the newest Jaunt version? No pressure, just curious.

Thank you again for the mod, it helped us to not sit in the base as much as we did! ^^

SilverCosmos, Jan 1st at 11:18 PM

Hey! Absolutely love this mod, but I'm having similar issues with the game crashing while flying. Pressing 'S' and either shift or space is causing the game to crash. Sometimes the pegasus will still be there and sometimes they disappear. 

Shintharo12 , Dec 14th 2025 at 2:42 PM

Lucifervex

Not currently 

Lucifervex, Dec 14th 2025 at 2:11 AM

This mod looks absolutely wonderful, but.. I have a question ! Is it planned to have elks with wings ? Pegasus-Elks ? Since there are no horses in the vanilla game, I feel like it would add a little spice... But great, great mod nonetheless.

NikoNeeko, Dec 9th 2025 at 8:12 PM

Shintharo12 the decoration items for the pegasus? that's really cool thank you!

Shintharo12 , Dec 9th 2025 at 7:41 PM

NikoNeeko

The head gear items function like medallions and you can use the jaunt flute (after binding it to pegs)

 

NikoNeeko, Dec 9th 2025 at 12:41 AM

Is there any way / item to being able to claim ownership over a pegasus? 

and is there any items to summon them to your location like the elk?

TitanGuard, Dec 8th 2025 at 10:59 AM

Shintharo12

thanks for letting me know, unfortunately that command didn't work at getting my pegasus back on that world

Shintharo12 , Dec 4th 2025 at 7:16 PM

Overthemoon

You'll find them in similar places to mountain and valais goats

Shintharo12 , Dec 4th 2025 at 7:15 PM

TitanGuard

While this bug/crash isn't actually caused by this mod it does happen more frequently due to how fast the pegs are. It's a bug in Jaunt and or vanilla and the person currently working on Jaunt is trying to fix it
As for your pegasus being missing try this command: /tp e[type=pegasus:pegasus-*] s[]

TitanGuard, Dec 4th 2025 at 6:03 AM (modified Dec 4th 2025 at 6:19 AM)

Fatal crash keeps happening, it seems to only happen when i hit "S" to slow down while descending with "Shift" at the same time. update, it happened again and this time it reverted my save to a previous state and now my Pegasus is just gone, completely. the owned pet icon on the map is there but the pegasus itself is gone, no where to be found in the location. Will NOT be using this anymore until this crash is fixed

Overthemoon, Dec 4th 2025 at 5:55 AM

Hi! Are there specific places these spawn?

 

TitanGuard, Dec 4th 2025 at 4:11 AM (modified Dec 4th 2025 at 4:31 AM)

i consistently get a crash while flying on the pegasus, but it only happens when i come to a stop (hitting "S" to slow down) while descending (with "Shift") at the same time.

Crash Report

Running on 64 bit Windows 10.0.19045.0 with 32684 MB RAM
Game Version: v1.21.5 (Stable)
12/3/2025 11:29:46 PM: Critical error occurred
Loaded Mods: amulight@0.0.2, bagofholding@1.1.0, bettercrates@1.7.0, cellardoor@1.4.0, doublebackpackcapacity@0.0.2, extrachests@1.8.0, millwright@1.0.6, moreicons@1.1.1, nonegativearmor@1.0.0, overhaullib@1.14.0, quiverunlocked@0.1.0, sfaws@1.0.1, stoneharvesting@1.2.1, easytorchlight@1.0.0, game@1.21.5, vsimgui@1.1.16, bedspawnv2@1.6.4, betterloot@2.0.1, betterpitkilntimer@1.1.0, betterruins@0.5.4, carryon@1.12.1, combatoverhaul@0.10.17, feverstonewilds@2.0.0-rc.12, freedomunits@1.1.4, herbarium@1.4.1-rc.1, jaunt@2.1.1, maltiezfirearms@1.5.2, metalpots@1.6.1, petai@4.0.3, visorhelmets@1.1.4, creative@1.21.5, survival@1.21.5, armory@1.6.2, mannyextrafirearms@0.5.7, pegasus@1.0.2, treetapping@1.0.0, wildcrafttree@1.3.3
System.IndexOutOfRangeException: MapRegion data, index was -2147483585, x was NaN, z was NaN
at Vintagestory.API.Datastructures.IntDataMap2D.GetUnpaddedColorLerped(Single x, Single z) in VintagestoryApi\Datastructures\IntDataMap2D.cs:line 77
at Vintagestory.GameContent.WeatherDataReaderBase.LoadLerp(Vec3d pos, Boolean useArgValues, Single lerpRainCloudOverlay, Single lerpRainOverlay, Single dt) in VSEssentials\Systems\Weather\WeatherDataReader.cs:line 249
at Vintagestory.GameContent.WeatherSystemClient.OnRenderFrame(Single dt, EnumRenderStage stage) in VSEssentials\Systems\Weather\WeatherSystemClient.cs:line 148
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 879
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 11/29/2025 7:26:04 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.5.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x638
Faulting application start time: 0x01dc618fa33aeaf0
Faulting application path: E:\Vintagestory\Vintagestory.exe
Faulting module path: E:\Vintagestory\Lib\openal32.dll
Report Id: f2d2b4f2-5e6b-4b2d-bbb2-67ebda94c7f0
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 11/29/2025 7:24:03 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.5.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x54a8
Faulting application start time: 0x01dc618c83e25a19
Faulting application path: E:\Vintagestory\Vintagestory.exe
Faulting module path: E:\Vintagestory\Lib\openal32.dll
Report Id: c2a11084-c0aa-41c6-95f1-8bcb4efa71de
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 11/29/2025 7:01:42 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.5.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x50c8
Faulting application start time: 0x01dc618b65b176d8
Faulting application path: E:\Vintagestory\Vintagestory.exe
Faulting module path: E:\Vintagestory\Lib\openal32.dll
Report Id: f0e0ea21-6df6-4897-90e3-7ad0073e2347
Faulting package full name:
Faulting package-relative application ID: }

TitanGuard, Dec 1st 2025 at 1:38 AM

what are the ID codes for the Saddlebag, bridle, and saddle itself for the pegasus for the /giveitem command? i can't find them anywhere

Shintharo12 , Nov 26th 2025 at 6:45 PM

KittyCrumbler

For our pegasi we went with the idea that they're using small saddlepads underneath the saddle that aren't much bigger than the saddle itself, this seems to be the case as well in a lot of the source material we based it on. So currently no saddle blankets planned

KittyCrumbler, Nov 26th 2025 at 4:39 PM

Shintharo12

Love the mod, is there any way to put saddle blankets on them or is that a future update?

 

Shintharo12 , Nov 25th 2025 at 9:22 AM

StormsForDragon

The bridles/headgear type items you can make that equip to the headslot function as a medallion

Vari_Ares, Nov 25th 2025 at 12:47 AM

Thx ! This mod is AMAZING !!! Please keep improving this mod ! Textures / Animations etc.. please add sounds when "flapping" the wings, and when just "gliding" in the airs etc... Also sounds for the Pegasus himself ? Like a horse sound but maybe more "angelic" ? :3 So many possibilities and ideas ! And more textures / colors variants will be amazing (I know it's already coming lol), I wish you add a pink one ! :3 What about really rare variants like "Shiny Pokemons" ? :3 Thx so much ! <3

StormsForDragon, Nov 23rd 2025 at 9:01 PM

Is there a way to claim a pegasus that I'm missing? The medallion warpaint that I found in the survival guide seems like it's still in testing and locked.

Shintharo12 , Nov 13th 2025 at 7:37 PM (modified Nov 13th 2025 at 7:44 PM)

Bongmaster

the egg stage currently only takes a week

Having a week long egg hatching period after a 85 gestation period is a lot less painful that accidentally reseting a 92 day long egg incubating period cuz you hit it. I'm open to opinions from the community on this though

Bongmaster, Nov 13th 2025 at 10:34 AM

why the 85 day pregnancy just to have to wait for the Eggs to hatch also? u do know than an Egg IS the pregnancy right? O_o how long does the hatching stage take? 

Ruina, Nov 8th 2025 at 11:41 AM

Please someone can make a patch to make pegasus able to carry two person?

Shintharo12 , Nov 6th 2025 at 7:23 PM

iwbtg9554

Hi there, please report this in the Jaunt issue tracker
https://github.com/safwyls/jaunt/issues

iwbtg9554, Nov 6th 2025 at 1:42 AM

Hey,

I've been experincing an issue where the game seems to crash when decending on a fairly regular basis. I've tried removing and reinstalling the mod fresh but this seems to a regular occurance for me. We do have several mods installed but the actual error doesn't appear to note anything outside of the mod. 

Crash Report
Running on 64 bit Windows 10.0.26100.0 with 32697 MB RAM
Game Version: v1.21.5 (Stable)
11/4/2025 10:57:50 PM: Critical error occurred
Loaded Mods: aculinaryartillerypatch@1.2.6-pre.9, barkbeetle@1.0.4, bauxitebottleneckbegone@1.0.0, bloomeryfulldrops@1.0.0, canoemode@1.0.4, cbr@1.0.0, chiseltools@1.15.3, dryablegroundstorage@1.0.1, figurines@0.1.4, hangingoillamps@1.0.5, immersiveorecrush@2.2.4, JacksFirewood@1.1.0, manualdough@1.1.6, manualquenching@1.0.8, manualscraping@1.3.0, manualshingle@1.0.3, millwright@1.2.9, overhaullib@1.12.19, pipeleaf@2.3.0, playermodellib@1.5.8, primitivesurvival@3.9.9, prospecttogether@2.1.0, ruderalis@1.0.1, shelfobsessed@1.8.3, snowcaps@0.0.0, soaplyeandbloom@1.3.6, sonitorecipepin@1.0.1, sortablestorage@2.4.2, soundofconfession@1.0.6, spyglass@0.5.2, stoneharvesting@1.2.0, tankardsandgoblets@1.3.2, usefultraders@2.2.0, valkyrjahair@2.3.0, game@1.21.5, vsimgui@1.1.14, wildfarmingrevival@1.4.0, alchemy@1.7.20, animalcages@4.0.1, apegrapes@1.3.0, arrowbarrels@1.4.0, attributerenderinglibrary@2.3.0, egocaribautomapmarkers@4.0.3, betterfirepit@1.2.0, betterloot@2.0.1, betterruins@0.5.2, bettertraders@0.1.0, butchering@1.10.10, carryon@1.12.1, cartwrightscaravan@1.7.3, coinage@1.17.3, combatoverhaul@0.10.11, commonlib@2.8.0, configlib@1.10.8, envelopes@2.0.2, tackandequipment@1.0.0, expandedfoodspatch@1.7.6-pre.107, farseer@1.3.2, firewoodtosticks@1.0.0, foodshelves@2.3.2, fromgoldencombs@1.9.3, genelib@2.1.4, hpspinningwheel@1.0.5, hydrateordiedrate@2.2.26, jaunt@2.1.1, jopainting@1.5.0, kevinsfurniture@1.7.4, krpgenchantment@1.2.12, maltiezcrossbows@1.6.8, maltiezfirearms@1.3.6, metalpots@1.6.1, meteoricexpansion@1.2.6, mountcamerafix@0.2.0, naturalfertilizer@1.3.0, nbcartographer@2.2.1, noticeboard@1.1.2, pencil@1.0.2, petai@4.0.1, purposefulstorage@1.5.0, racialequality@0.1.22, realsmoke@1.1.10, rubberbandaid@1.0.0, rustboundmagic@3.1.3, scaffolding@1.2.5, skeletons@0.4.2, slowtox@3.0.1, smithingplus@1.8.3, statushudcont@4.0.1, stonebakeoven@1.2.0, swapoffhandhotkey@0.1.1, temporaltransporter@2.4.0, terraprety@7.0.7, thecritterpack@1.3.4, toolsmith@1.2.13, vanity@2.4.3, vinconomy@5.0.8, vintagescarecrow@0.0.7, visorhelmets@1.1.4, creative@1.21.5, vsinstrumentsbase@2.0.4, survival@1.21.5, waterfall@1.0.0, windchimes@1.4.1, xlib@0.9.0-pre.2, armory@1.5.2, beamtools@1.0.2, cats@4.0.0, draconis@1.1.2, elkjaunt@1.2.0, equus@1.2.0, foxtaming@1.7.1, fueledwearablelights@1.0.5, glassmaking@1.4.4, heraldry@1.0.1, pegasus@1.0.1, playercorpse@1.12.0, quiversandsheaths@0.5.2, realsmokeforchiseltools@1.1.1, stonequarry@3.5.1, tabletopgames@3.0.0, tameablelocusts@1.0.3, vsinstruments_quackpack@1.0.2, wolftaming@4.0.1, xskills@0.9.0-pre.2, blackguardadditionscoredux@1.0.3, bottomsup@1.2.0, combatoverhaulidlereanimation@1.0.0, forlornadditionsco@1.0.3, heraldrybanners@1.0.0, capes@1.0.0, xskillsgilded@1.3.0
System.ArgumentException: Position is not a number
   at Vintagestory.Client.NoObf.NetworkAPI.SendPlayerPositionPacket() in VintagestoryLib\Client\API\NetworkAPI.cs:line 245
   at Vintagestory.GameContent.EntityBehaviorPlayerPhysics.OnRenderFrame(Single dt, EnumRenderStage stage) in VSEssentials\Entity\Behavior\BehaviorPlayerPhysics.cs:line 362
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 879
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Shintharo12 , Nov 3rd 2025 at 11:55 AM

HanleyS

I'll probably wait a bit, it should resolve itself when FOTSA gets updated to include riding again. If anything changed in the way FOTSA handles their haybed patch by then I can adjust my patch then ^^

Shintharo12 , Nov 3rd 2025 at 11:53 AM

Countly

They are quite rare so I suspect it'll take a while before you find any. If you like you could use the configlib mod to up their spawn rate a bit

HanleyS, Nov 3rd 2025 at 5:19 AM

Shintharo12 I can't think of anything that might conflict. I have all the FotSA mods, and I'm sure they don't cause any issues. Unless it's how itinerare says, then that would be the problem.

Kudamas, Nov 3rd 2025 at 12:14 AM

Shintharo12 Aww, thank you! :] You and your team make fantastic mods. I always get so excited when I see updates and new ones. I'm quite positive, that as soon as I find one, a pegasus will make an appearance in a video. Thanks again for all the love and hard work you guys put into your mods!

Countly, Nov 2nd 2025 at 9:23 PM

So ive been looking around my Own server and didn't find them anywhere and i also tried singleplayer and the same thing :(( Might be stupid or somt but i think i really can't find them anywhere for me

Shintharo12 , Nov 2nd 2025 at 8:13 PM

Countly

Probably? I mainly see them around hilly terrain and mountains, kinda like those black and white goats

Shintharo12 , Nov 2nd 2025 at 8:11 PM

itinerare

It used to, I'm guessing Tenth temporarily took it out as he works on updating the mod to the newer riding system

itinerare, Nov 2nd 2025 at 7:59 PM

Looks like the bedroll patch is set to disable if cervinae is installed-- but I don't think that mod includes an equivalent patch (at least at this point). Removing that condition appears to make bedrolls appear (at least for draconis), so I'd presume it's the same here.

Countly, Nov 2nd 2025 at 7:44 PM

@Shintharo12

So about rock or desert areas? Im new to the game sorry ;-;

Shintharo12 , Nov 2nd 2025 at 7:16 PM

HanleyS

Hi there, I suspect there might be a mod conflict with the patch for the bedroll, are you using any mods that also have the bedroll as an attachable? Then I can look at adding compat for that

Shintharo12 , Nov 2nd 2025 at 7:13 PM

Countly

They like heigher elevation areas without a lot of vegitation or rainfall

Shintharo12 , Nov 2nd 2025 at 7:07 PM

Nephelangelo

Thank you! :D

Shintharo12 , Nov 2nd 2025 at 7:06 PM

Kudamas

Lovely seeing you in my comments again, loved your youtube videos with the horses and dragons :3 Looking forward to maybe seeing these guys in them as well!

Shintharo12 , Nov 2nd 2025 at 7:04 PM

rayllis689

I'll admit it's not something I came up with myself, I was looking for alternative pegasus designs and stumbled upon Sky Cowboys and immediatly fell in love with Larn's take on the Pegasus :3

Countly, Nov 2nd 2025 at 6:30 PM

Hey have no luck finding them!  Where do they spawn exactly if they have a spawn point? :D

HanleyS, Nov 2nd 2025 at 11:12 AM

I can't seem to see a hay bed when it's placed in the bedroll slot; it appears invisible—only tested on a Stallion Pegasus. 

Nephelangelo, Nov 2nd 2025 at 4:30 AM

This is how I always thought the Elytra should have been done in MC, as a rideable mount, which would prevent it from being completely overpowered, and be far more interesting gameplay-wise. Really like the look of this, the design looks beautiful.

Kudamas, Nov 2nd 2025 at 1:59 AM

Hello! I just saw your reddit post and I'm immediately adding this to my server! It looks gorgeous!

rayllis689, Nov 2nd 2025 at 1:03 AM

Saw the reddit post and had to stop by and give a thumbs up for the tail feathers on the model. Never seen a pegasus with tail feathers before and really like it. Even makes sense to a degree.

Shintharo12 , Nov 1st 2025 at 9:11 PM

Montcalm

I set the game version dependency to 1.21.2 mainly to avoid user mistake related issues in regards to Jaunt (like using the wrong version) as quite a bit changed in vanilla's code in regards to mounts between 1.21.1 and 1.21.2
This mod itself works just fine in 1.21.1 if you change the required version in the modinfo json and use the appropriate jaunt version for 1.21.1. But honestly I'd recommend just waiting with adding this mod till the server is updated to 1.21.2 or above

 

DrBubba, Nov 1st 2025 at 8:29 PM
Winterdragon, Nov 1st 2025 at 8:13 PM

Its only a matter of time till we can ride dragons in this game. 

Montcalm, Nov 1st 2025 at 6:33 PM

What are the chances that this mod would work in 1.21.1?
Running a server that's on that version and this mod has captured everyone's attention

Shintharo12 , Nov 1st 2025 at 9:49 AM

Ruina

I won't be adding pillion support to the species currently included in the mod, much for the same reasons as the horses or the maplewings.
That being said if anyone wants to write a patch mod (not a reupload) to change that be my guest ^^

Ruina, Nov 1st 2025 at 9:43 AM

 Shintharo12 may you make pegasus able to carry two person like elk and dragons?

Shintharo12 , Nov 1st 2025 at 9:41 AM

Ruina

 

Hi there, no the pegasus only carries one person ^^

Ruina, Nov 1st 2025 at 9:36 AM
can this mount have a rider and passenger?
 
Shintharo12 , Nov 1st 2025 at 8:59 AM

CherryRook

No, but our pegasus come in a variety of bird inspired colours ^^
Currently this includes:

  • barn owl
  • ptarmigan
  • australian magpie
  • eurasian magpie
  • torresian crow
  • caracara
  • Pesquet's parrot
  • purple starling

 

With more to come in the future

unHallowed, Nov 1st 2025 at 4:57 AM

Well these are the prettiest babies ever - just wrote the config string for Animal Cages too! It's posted on the mod page <3

Roseri, Nov 1st 2025 at 3:08 AM

As a long time fan of sky cowboys I am THRILLED to see this mod. We need more variety in mounts!

CherryRook, Nov 1st 2025 at 1:56 AM

Awesome mount ! Do they come in the same coats as the ones from Equus ?

Vargur, Nov 1st 2025 at 1:34 AM

Another beauty! Love the idea of a smaller flying mount.

dogface, Oct 31st 2025 at 11:22 PM

This is really cool

Shintharo12 , Oct 31st 2025 at 10:47 PM

rhino1998

Good to know, thanks for letting me know ^^

rhino1998, Oct 31st 2025 at 10:41 PM

Minor correction for your description. Since 1.21, MountCameraFix doesn't change the dirty path resync threshold. (Rubberbandaid was cleaner/nicer and I didn't want to conflict) It still makes the mount state updates idempotent tho.