Mods / Frostycave Skills

Tags:
Tweak
Author:
KKbuilder
Side:
Both
Created:
Oct 11th 2025 at 9:49 PM
Last modified:
Oct 29th 2025 at 1:09 PM
Downloads:
206
Latest release (for Vintage Story 1.21.0, 1.21.1 and 1.21.2 - 1.21.5, outdated):
frostycaveskills-v1.0.2.zip  1-click install

A  simple patch mod for the Frostycave Server that edits Xskills values in relation to GlooMe's classes and Rustbound Magic.

This does not add or edit any skills. 

 

It does edit class XP multiplier values for all classes and rebalances them so even if you are not part of the server it will make GlooMe's classes have custom XP gain.

Base classes XP have also been adjusted to be more in-line with the additional classes

The Truth 

I am not a modder, nor a coder. I did this with help of AI so I could eventually learn how to do this by myself and to begin teaching myself JSON coding for funsies. 

I do not have the capabilities to expand this mod much further right now and probably wont create custom skills or edit the classes themselves. 

 

The Idea

Since GlooMe's didn't have support for Xskills I wanted to create a patch for it and so I can learn basic coding regarding this game. 
There is a mix of specialist and generalist classes, meaning some classes will be able to do more but with less XP gain while others are more focuses on a couple of skills but have more negatives in others. 

I did not want one class to be inherently better than any of the others but to have a decent niche for a multiplayer server. 

 

The Values 

Name Combat Cooking Digging Farming Forestry Husbandry Metalworking Mining Pottery Survival TemporalAdaptation Average
Alchemist -0.2 0.1 0.05 0.1 -0.15 -0.1 -0.1 0.05 0 0.1 0.1 0
Artisan -0.15 0.1 0.05 0.05 0.1 -0.1 0.1 0 0.2 -0.05 0.05 0.03
Blackguard 0.2 -0.15 0.05 -0.15 -0.05 -0.1 0.15 0.1 -0.2 -0.05 0.1 -0.01
Chef -0.2 0.2 -0.15 0.1 0.05 0.1 -0.15 -0.15 0.05 0.1 -0.1 -0.01
Clockmaker -0.15 0.05 -0.1 0.05 -0.1 -0.15 0.2 0.1 0.1 -0.1 0.2 0.01
Commoner 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.2 0.1 0.11
Homesteader -0.15 0.05 0.1 0.2 0.15 0.2 0 0.05 0.1 0.15 -0.15 0.06
Hunter 0.15 0.1 -0.15 -0.15 0.15 0.1 -0.15 -0.2 0.1 0.2 -0.1 0
Lumberjack 0.1 -0.1 0.1 0.1 0.2 0.1 -0.1 -0.05 -0.1 0.1 -0.1 0.02
Malefactor -0.05 0.05 0.1 0.1 -0.1 0.15 -0.15 -0.1 0.05 0.15 -0.05 0.01
Mason 0.05 -0.1 0.15 -0.05 -0.1 -0.1 0.05 0.15 0.2 -0.05 -0.1 0.01
Merchant -0.15 0.1 0.05 0.1 0.1 -0.15 0.1 0.05 0.1 0.1 -0.1 0.03
Miner 0 -0.15 0.2 -0.2 0.1 -0.15 0.15 0.2 -0.15 -0.05 0.1 0
Mystic 0.1 -0.1 -0.05 0.1 0.1 -0.1 -0.15 -0.15 -0.05 0.15 0.2 0
OathKeeper 0.2 -0.15 -0.05 0.1 -0.15 -0.1 0.1 -0.1 -0.1 0.1 0.15 0
Rustmage 0.1 -0.1 -0.1 -0.15 -0.05 0.05 0.05 -0.15 -0.1 0.1 0.2 -0.01
Smith 0.1 0.1 0.1 -0.1 -0.05 -0.1 0.2 0.15 0.15 -0.05 -0.05 0.04
Tailor -0.1 0.1 -0.1 0.15 0.1 0.15 -0.15 -0.15 -0.15 0.1 -0.1 -0.01



Requires 

Xskills

GlooMe's Classes

Rustbound Magic

 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.2 frostyskills
1.21.2 - 1.21.5
94 Oct 29th 2025 at 1:09 PM frostycaveskills-v1.0.2.zip 1-click install

Increased Hunters husbandry skill from 1.0 to 1.5

1.0.1 frostyskills 63 Oct 24th 2025 at 9:57 PM frostycaveskills-v1.0.1.zip 1-click install

Hotfix
Mod should be working correctly now with all classes

-Fixed class name values
-changed mod pathing to be correct

1.0.0 frostyskills 49 Oct 11th 2025 at 10:14 PM frostycaveskills.zip 1-click install

Initial Release 1.0.0

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1 Comment (oldest first | newest first) (threaded | flat)

Seralth, Oct 25th 2025 at 5:05 AM

iv been working on exactly this for a while, you just saved me a load of work! Good job mate.