Mods / Dreadful Delight: Homesteading
Author: TheRealFlynn
Side: Both
Created: Oct 1st at 3:41 PM
Last modified: Oct 16th at 8:32 PM
Downloads: 757
Follow Unfollow 54
Recommended download (for Vintage Story 1.21.1 and 1.21.2 - 1.21.5):
homesteading_0.1.3.zip
1-click install
Welcome, wanderer, to this humble plot — A mod of toil, of tweaks well-wrought.
If it suits your fancy, or stirs your thought, A follow, a comment and/or download would mean quite a lot.
New feature as of v0.1.3, the Homesteader unique craftable: long-burning firewood!
Want the Long-burning firewood without the Homesteader class? I can't imagine why! Check out my stand-alone mod for this very circumstance right here!
This mod introduces the Homesteader player class. The Homesteader is a new Clothier-based class which can be used as an alternative to the Tailor.
The Homesteader is a combat-adverse, home-based class. It can produce more crops, more charcoal, more fruit trees and more animal products.
- As if v0.1.1, there are no changes to vanilla classes.
- The Homesteader is dynamically added to the array of classes, such that it should hopefully conflict less with other class-based mods.
🛠️ Flynn's Arcade Presents
Dreadful Delight – Homesteading
🌾 Why Homesteading?
On my private whitelist server, Dreadful Delight, the gameplay is immersive, challenging, and intentionally slow-paced. It’s designed for a tiny player count, where every role matters and survival depends on collaboration. Early on, one of the first players chose the vanilla Tailor class. And while tailored goods have their place, the demand for clothing in a low-population world just didn’t really justify the specialization.
The vanilla Tailor class is versatile and well-suited for larger servers—but in a setting like my server's, it felt too narrow compared to other vanilla classes. I wanted a clothier class that reflected the kind of player who thrives in a small, self-sufficient community. Someone whose skills touch many aspects of survival, not "just" clothing.
🧑🌾 Enter The Homesteader
The Homesteader presents as a viable alternative to the Tailor, offering a broader and more grounded set of traits while retaining the idea that the person who makes the fine clothes doesn't generally fight the monsters. It’s a role built for players who want to contribute meaningfully to their world, even if that means avoiding combat and embracing the grind. The class is designed to be someone who sticks around their home for many reasons, not the least of which is safety. They avoid situations where danger might lurk but by embracing the pacifistic grind. They are able to produce more food, more charcoal, more animal products, and can build orchards faster than other vanilla classes.
New in v0.1.3, the Homesteader can craft their own unique item, long-burning firewood. This firewood burns at almost ten times lower temperature, but for nearly 10 times as long. This means a stack of 32 long-burning firewood will keep your firepit producing heat and light for two real-life hours, for a mere eight powdered charcoal. Useless for cooking, but delightful in homestead ambience. Thankfully, producing charcoal is a Homesteader speciality.
This mod's features have entirely been confirmed to be functioning both mechanically, as well as visually.
This mod is effectively presented "as is" as I develop it for fun and to add something to the game I love to play. It is not a fully supported end-user product for Vintage Story; it's an ongoing work in progress. I actively want to solve issues if I can, but I must state that I do not accept responsibility for breaking your game save if you use my mod and it causes an issue for you. If I can fix it, I will. However, chosing to use any mod is on you, not me.
While I'm here, I'll also note that this mod is currently in development and as such, things may change. Features may be added, modified or removed. Only when it is released a full version will it be considered finished.
Having gone through how to make this mod, I learned that not all mods deliver on what they say they do.So, I'll take this opportunity to implore you to verify that mods you've selected actually operate as advertised through a little creative world testing and//or zip file inspection. Or at least, have trust in your in favourite modders.
The truth is, while it was a learning process to make it look like a new class is in the game, it was relatively easy to accomplish. It took far more effort to ensure the advertised features of the Homesteader actually mechanically do what they visually state they do. To this regard, any non-vanilla trait with an effect that doesn't mimic a vanilla trait requires creative (and competent) JSON patching, or even better, some C# code. Thankfully, the code that allowed this mod to have the base Collier and Horticulturalist traits was easily found in several class-based mods (credited to MrFistycuffs in the mod where I initially found it). However, it was determined that that same super helpful code also introduced a massive wood-based exploit.
Also, if you've never used /time calendarspeedmul, you should check it out. Timelapses and Timefreezes? Finely tuned passage of time? Cool!
🧩 Dreadful Delight Server as Reference, Not Requirement
This mod was shaped by the needs of my own server—but it’s not locked to it. Dreadful Delight – Homesteading is designed to be modular, adaptable, and usable on any server where community roles matter. If you're running a server with a slower pace, deeper immersion, or just want a class that feels lived-in and lore-friendly, this mod might be a good fit.
Interested in joining Dreadful Delight? Although whitelisting is very selective, we are indeed looking for players to join our micro-community based server. Send me a message and we'll see if you're a good fit.
🧩 Credits: This mod was a direct adaptation of Magna's Classes who credits MrFistycuffs for the crop buff code and presumably other json patching that was in the file. Additionally, Microsoft Copilot AI provided image creation support, text proofreading/editing, as well as acted as a sounding board for ideas. It also helped me understand how to make the changes I wanted to implement successfully. With any AI support, it can be helpful, but you need to vet the information coming from it. They are often wrong about many things, but they still tend to 'lead' you to the right answer when solving coding issues.
Heck, you read all the way down here? I'm really impressed. For your efforts, Dave will haunt your dreams until the next termporal storm hits.
A humble life they lead, bound to soil and plot.
They stitch through time while the world corrodes.
Their strength is quiet, like the wind that blows.
No tales of glory, just lives overwrought.
And still they endure, in all the roles they’ve got.
My AI-assisted poetic verse that I created about homesteaders must now surely have you hooked? So how about a roadmap?
The Roadmap
- trait integration with Vigor, Immersive Mining, Hydrate or Diedrate, Butchering, and other relevant mods in use on the Dreadful Delight server.
- sister mod(s) to implement above integrations for other vanilla classes
- food preparation / spoilage rate bonuses for Homesteaders, increased portion sizes, long spoilage times if packaged by a Homesteader.
- functional beekeeping bonuses for Homesteaders like increased reed return on broken skeps and increased honey collection
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 0.1.3 | 231 | Oct 16th at 8:32 PM | homesteading_0.1.3.zip | 1-click install | ||
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| 0.1.2 | 65 | Oct 13th at 4:53 AM | homesteading_0.1.2.zip | 1-click install | ||
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| 0.1.1 | 109 | Oct 10th at 6:17 PM | homesteading_0.1.1.zip | 1-click install | ||
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<!--StartFragment --> Changelog for Dreadful Delight Homesteading – Beta 0.1.1
<!--EndFragment --> | ||||||
| 0.0.9 | 113 | Oct 5th at 11:38 AM | DD-homesteading_0.0.9_1.21.2.zip | 1-click install | ||
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| 0.0.8 | 112 | Oct 2nd at 11:32 PM | DD-homesteading_0.0.8_1.21.1.zip | 1-click install | ||
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corrected description of Homesteader Precision to reflect the increased 'time' for butchering, not 'speed'. no mechanical change, just a corrected description | ||||||
| 0.0.7 | 56 | Oct 2nd at 3:16 AM | DD-homesteading_0.0.7_1.21.1.zip | 1-click install | ||
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fixed the inverted value re butchering time.The increased butchering time is a trade-off for more drops. Apologies for the quick edit. Noticed it right after I uploaded it. | ||||||
| 0.0.6 | 17 | Oct 2nd at 2:55 AM | DD-homesteading_0.0.6_1.21.1.zip | 1-click install | ||
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| 0.0.5 | 28 | Oct 1st at 7:32 PM | DD-homesteading_0.0.5_1.21.1.zip | 1-click install | ||
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added missing specific max health point penalty for the vulnerable trait (-2.5hp), minor | ||||||
| 0.0.4 | 26 | Oct 1st at 3:54 PM | Empty | DD-homesteading_0.0.4_1.21.1.zip | 1-click install | |
Aldi this pleases me to no end. I am very glad to hear it. The way it was initially coded, I don't think it would have played nice.
Thank you very much!
I've tried it out, works perfectly fine with my mod. (why wouldn't it? :) )
Aldi, it's a straightforward zip file with no cs or dlls so have at 'er!
The only thing I ask is not to replicate my class entirely.
I wonder, have you tried installing this along side your mod? curious if it works.
My goal is to be compatible with other class mods, including maybe some more of my own.
I'm a big fan of combined classes myself! Endless possibilities for existing ideas. I may get some inspiration myself by looking at your work, if it's ok :)
Montcalm fixed in most recently updated version. Tyvm for bringing this to my attention! 😂
game version 1.21.1 is not loading your mod version 0.0.9.
the game says it requires VS to be on 1.21.2
noted compatability with recent updates. no changes to the actual mod
small update to reflect 1.21.2 compatibility and reduced modicon to reduce mod's footprint/download size
Hanatsuki thanks for the feedback. I don't use CO but if someone learns me how to fix it, I will!
glad you're enjoying it!
Just a heads up, the class selection traits appear to revert to vanilla when used with combat overhaul, with the CO traits re-appearing when disabling this mod. From some light testing, it seems to be purely cosmetic.
Thank you for the mod!
unHallowed I am really glad to hear you're enjoying it. Seeing others using it, and hearing any feedback; it's just super positive reinforcement I can't help but welcome. I'm really glad I put the time in on it to polish it the way i've put it out there so far and look forward to improvements and possible coming up with new mod ideas.
Please feel free to share your thoughts on balance. I won't be updating to a release version until it's been thoroughly playtested. I love it when games are hard, and my driving goal is not to make anything too easy. Obviously, same goes for the negatives of the class. If they're too overbearing, I'd like to hear why you might think so.
Thank you for your comment. Means a lot.
Holy Crows - I adore this
Ortlife goodness gracious, what a good eye you have. I appreciate that find Friend, and I have added the missing information, added a replacement screenshot and abused AI for rhymes to annoy people with.
Could you add the specific HP penalty numbers to Vulnerable's description?