Mods / Vintage Birbs (Avali Mod)

Tags:
Furry Playermodel Race Cosmetics
Authors:
AnukWarrior, djvirus
Side:
Both
Created:
Sep 27th 2025 at 7:46 AM
Last modified:
May 23rd at 6:51 AM
Downloads:
20058
Latest release (for Vintage Story 1.22.0 - 1.22.2, potentially outdated):
vintagebirbs-0.6.0.zip  1-click install

A work in progress avali player model mod

Requires player model lib AND its dependancys
Player Model lib - Vintage Story Mod DB

Features a fully customizable avali player model to play as in vintage story with custom animations voice type and trait

overall animation polish and firstperson animation polish and clothing/armor support will come in later updates as i work on the mod.
it is highly recommended to use any equipment hiding mods (seen below) for cosmetic reasons and while armor/clothing gets worked on.

Vanity Slots - Vintage Story Mod DB
Vanity - Vintage Story Mod DB

 

this mod has optional Config lib support get it here if you want to configure some stuff
Config lib - Vintage Story Mod DB


Credit for the art used in the charecter creation icons goes to Cutesune
Credit to Petrenko for letting me port/recreate the original version of his minecraft avali model 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.6.0 vintagebirbs
1.22.0 - 1.22.2
6526 May 23rd at 6:51 AM vintagebirbs-0.6.0.zip 1-click install

MAJOR CUSTOMIZATION OVERHAUL YE BE WARNED

overhauled the customization to make use of new features in PML with a sweet new color picker
you can now customize the colors of paws and claws/scutes(misc)
added glow option for paws
added no glow option for eyes

added no trim option
reverted the default stats to mostly the old stats
the new stats can be toggled on via the mods config now
tweaked the sprint and glide animations

0.5.0 vintagebirbs
1.22.0 - 1.22.2
2387 May 3rd at 2:56 AM vintagebirbs-0.5.0.zip 1-click install

fixed issues caused by changes in1.22
added 1.22 animations
added WIP combatoverhaul and armory animation support (wait till they have officialy updated to 1.22 before trying them please)
improved some animations and attempted to improve alot of FPV animations
redone the stats to be more simple
avali can glide now!!! :3
removed the paintings from the sell list for traders
paintings are only sold at luxeries trader now

and probably other things i forgor

0.4.0 vintagebirbs
1.21.0 - 1.21.6
2796 Feb 16th at 5:33 AM vintagebirbs-0.4.0.zip 1-click install

this is a big one now. (AGAIN please re-enter charsel to fix your charecters.)

added 2 new hairstyles
tail tip is now modular between male, female and blank options
added female trim textures
tweaked run and sprint animations and significantly improved sneaking related animations
added 2 new paintings obtainable from luxury and artisan traders
temperture bonus doubled from 5 to 10


fixed the model using far more atlas space then intended
a few random internal changes i cant remember rn 😭

and other changes i cant remember cause of how long it took me to make this

0.3.3 vintagebirbs
1.21.0 - 1.21.6
2676 Jan 10th at 2:21 AM vintagebirbs-0.3.3.zip 1-click install

you can individualy color the left and right eyes now

added a black colored eye option

(this means you will need to re-enter charsel to fix your eyes again)


large chunk of the model was updated to support asymetric textures now

if you made custom textures before you might need to update them

0.3.2 vintagebirbs
1.21.0 - 1.21.6
3252 Nov 19th 2025 at 2:33 AM vintagebirbs-0.3.2.zip 1-click install

update to the avali group and added new char creation icons using art by "Cutesune"

0.3.1 vintagebirbs
1.21.0 - 1.21.5
242 Nov 17th 2025 at 8:10 AM vintagebirbs-0.3.1.zip 1-click install

added brand new mod icon

added "beast", "alien" and "avali" tag to avali players

new placeholder icon for avali in charsel

changed required game version to 1.21+ instead of only 1.21.5

0.3.0 vintagebirbs 683 Nov 4th 2025 at 7:29 PM vintagebirbs-0.3.0.zip 1-click install

clothing update pt1

the mod makes use of autoscaled clothing system so this should let you wear "most" things in the game alongside clothing from other mods.
also added custom models for specific clothing all the classes should look decent now.

basic compat added for combatoverhaul and firearms (thanks maltiez)

configlib support added you can now customize various things now like max and min scale and disable the mods traits.

trait stats were overhauled needs further gameplay testing tho.

char creation icons are placeholders for now.

0.2.0 vintagebirbs
1.21.4 - 1.21.5
819 Oct 11th 2025 at 8:34 PM vintagebirbs-0.2.0.zip 1-click install

overhaul to color selection plus new colors (you will need to reenter char creation to fix yourself sorry) (also thanks petrenko)

added fall distance threshold stat to the avali trait letting you fall further before taking fall damage (REQUIRES OVERHAUL LIB else it will simply do nothing)

improved various animations for the awawi (i forgot the exact ones i did a fair few over the days)

increased the volume of the avali voice type

0.1.0 vintagebirbs 677 Sep 27th 2025 at 7:55 AM vintagebirbs-0.1.0.zip 1-click install

Initial beta release

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88 Comments (oldest first | newest first) (threaded | flat)

Xenope, Sep 25th at 11:54 PM

last update: May 23rd.

and seems to be standing still after what happend.
not sure if it's safe to say that this mod may be left in the dust or will be picked up again
but news would be nice, would be sad to see it go to waste and rot away here.

Chatterchot, Sep 3rd at 4:31 PM

Anyway we can move this mod away from Maltiez's works? Their name is (deservedly) mud, and PlayerModelLib is one of them.

Owch, Sep 20th at 10:04 PM
@Chatterchot: Anyway we can move this mod away from Maltiez's works? Their name is (deservedly) mud, and PlayerModelLib is one of them.

What's up with Maltiez? Don't wanna create drama or anything but I'd like to stay informed if they have done something wrong.

BackstageZeus87, Aug 1st at 6:34 PM

you should be able to make a nest with your own feathers that would be cool like if they fall off or how real birds do it 

one problem all the tools are all out of place for me like the tongs still love the mod tho

Liznerd, Jul 27th at 4:59 PM

kill

halyo, Jul 2nd at 6:08 AM

is the ability to acquire feather(s) from yourself at the cost of damage and maybe smth else like a delay a good idea

Chibi_Swaria, Jun 22nd at 7:12 PM

why cant we disable traits entirely anymore? now we have to go into the mod files to delete the traits from the mod entirely

tobyferrian, Jun 15th at 6:34 AM

can we please get the option to disable the traits entirely back

JasonFinch, May 30th at 5:14 AM

found a weird interaction or bug with Imersive Body Temperature, where the 'Warmth' trait is not acknowledged. not sure what end it's on.

VaporFerret, May 26th at 12:26 AM

I have a large modpack, so it's probably just an incompatibility. That said, the Avali have lost their eyes. Just thought to let ya know that's a thing that can happen. If ya know what it is, or a fix or patch, it would be nice to know.

<3

VaporFerret, May 30th at 6:08 AM
@Vynk: i've seen that happen, does changing the eye style fix it? that fixed it for me when i had the issue in the past.

Sadly changing texture doesn't seem to fix it, neither does adjusting player model scale. was thinking maybe a mapping error and adjusting scale would reset it but nope :(

icytux, May 24th at 3:06 PM

Anyone got any ideas on how to counteract the armor speed penalty? It's kinda of insane ontop of -5 health and only at 10% speed buff, I'm running rustbound magic and went mage so i stacked another -3.5 hp and everything just oneshots you and im losing it lmao. 

SkollDrachen, May 23rd at 9:53 PM

why are the heads so massive?

Vynk, May 23rd at 12:17 PM (modified May 24th at 4:26 AM)

issue with the new update, the only bar that works for changing color in the editor is the hue bar. the other two flicker and slightly change the color when really low (~10% of the total bar); but otherwise do nothing.
possibly an issue with player lib itself?
my guess would be that VS is looking for a number in a range; say 0-100, and the number its getting back is more like 0-1000, or higher.

there's also a clipping issue with hair2's texture, when viewed from behind. (unless seeing through it is intentional)

'last selection' does not choose last selected colors, only textures.

(love the mod btw, if i knew how to fix it i'd be posting fixes instead of issues.. i should try modding sometime..)

ZendyBones, May 18th at 5:05 AM (modified May 18th at 5:05 AM)

I really love the mod! But I miss the old traits, is it possible to add another Avali type that has the double jump in trade of the gliding?

jamescook, May 18th at 2:20 AM

just made a new world for update and the avali has no eyes

TerinDragoness, May 15th at 4:16 AM (modified May 15th at 4:49 AM)

Oh.. the new traits are awful.  why bother gliding from a tall ledge if im still gonna take a big chunk of fall damage.  And not being able to jump 2 blocks high is really meh..
Yeah stuff that, I'm going back to 0.4

Aurelleah, May 7th at 3:45 AM

Aww i hate the redone stats :/ the previous stats were great! Can we have options to patch in the old stats to replace the new ones? 

RogueVali, May 8th at 9:41 AM
@Aurelleah: Aww i hate the redone stats :/ the previous stats were great! Can we have options to patch in the old stats to replace the new ones?

What's up with those, if u don't mind sharing? Can't exactly hop on the game. Felt previously ridiculously squishy, but 2 block jump height, increased throwing dmg worked fine, ish.

KoloMl, May 10th at 12:06 PM (modified May 10th at 12:08 PM)
@RogueVali: What's up with those, if u don't mind sharing? Can't exactly hop on the game. Felt previously ridiculously squishy, but 2 block jump height, increased throwing dmg worked fine, ish.

No more 2 block jumps or greatly increased fall distance. Avalis were quite overpowered with them in comparison with regular characters. You could literally out-run and out-jump any kind of danger.

New stats are compacted into one entry, which reads:

- Avalon Origins (+5% walk speed, has ability to glide, +10°C bonus warmth, -5 health points, walk speed penalty for wearing armor increased by 50%)

And previous stats were:

- Small (-5 health points, +15% slower temporal drain rate, walk speed penalty for wearing armor increased by 35%)
- Warmth (+10°C bonus warmth, -30% reduced frost damage taken, +75% increased fire damage taken, +75% increased heat damage taken)
- Agility (+10% walk speed, +75% jump height, +100% fall distance threshold)
- Hunterborn (+10% ranged damage, +15% ranged accuracy, +10% ranged distance)

Would be great to have downsides to the temperature back though, I feel like this +10°C warmth bonus is quite big anyway. Even after me and my friend decided to lower the temperature tolerance, I still don't feel any downsides of running around with torn clothes. So at least I will have to be careful with fire and high temperatures.

RogueVali, May 10th at 11:33 PM
@KoloMl: No more 2 block jumps or greatly increased fall distance. Avalis were quite overpowered with them in comparison with regular characters. You could literally out-run and out-jump any kind of danger.New stats are compacted into one entry, which reads:- Aval

Well that just sounds aids. U were able to outrun danger. Yes, cause otherwise u were getting two to one tapped by anything. But sure, if u think tolerable and passable is OP, then well, good for u.

Aurelleah, May 7th at 3:35 AM

Anyone else having issues where the mouth and eyes arent showing up in 1.22.1? T-T

Boostar, May 7th at 1:15 AM (modified May 7th at 1:21 AM)

just tried this recently with some friends, im loving it alot and am surprised at the quality, but i was wondering when someone playing as a avali glides it plays an 3rd person animation for themselves but when we we're testing the animation did not play for others and resulted in the person moving as if they are gliding but are standing during it. Im guessing this is either a limitation or a bug?

Rey_A, May 5th at 2:53 AM (modified May 5th at 3:51 AM)

Wonderful work, thank you for bringing the little creatures I like so dearly to one of my favorite games.

 

Edit: It takes a bit getting used to and I'm not sure if its intentional, but if you try to glide while facing the camera down your character will dive, which can be quite painful.

In the same vein it can be abused to cover great distances very quickly on flat terrain by basically "b-hopping". You can get some funny results jumping on the bed.

I also seem to be able to 'glide' in water.

 

MichiruYamila, May 3rd at 1:49 PM

No two block high jump anymore.. 

Nezerith, May 3rd at 11:03 AM

Stinky birbs

Kyattono, May 3rd at 10:28 AM

non birbs are feeling pretty silly rn

KoloMl, May 1st at 3:09 PM

It's pretty much compatible with 1.22. Though I noticed some classes like Tailor having completely white models for one of the clothes, but that's probably was an issue already.

Bonirus, Apr 26th at 4:08 PM

I hope this updates soon, playing 1.22 without avalis is sad

JasonFinch, Apr 22nd at 12:00 AM

since 1.22 went live, i assume an updated version of this will come around eventually?

Glaron, Apr 14th at 11:57 PM

The avali seem to have some issues with animations from combat overhaul like everything is slightly offscreen or off center

Sniper_the_proot, Apr 11th at 8:13 AM

I know it might be a bit much to ask, but can you fix the animations for aiming with firearms?
Other than that I love the mod and how well done the avali is

 

Hyikan, Mar 28th at 6:56 AM

in the avali model hair 1 has some weird floating pixels along the bottom edge of the plane and from certain angles the ears have weird floating shadow pixels. i dont know if this is a me issue with some sort of weird graphics settings or something else

Argon621, Mar 11th at 4:00 PM

birbssss!! will have to keep a eye on this mod as im using too many armor/weapon mods to be able to use it ^^ hopefully soon

CoffieProtogen, Mar 8th at 3:31 PM

finally.. space birb

CyberPandera, Feb 4th at 9:44 PM

Absolute cinema of a mod 

NicolasDeCharbon, Jan 11th at 4:43 AM

Thank you very much. JasonFinch

JasonFinch, Jan 10th at 7:58 AM

NicolasDeCharbon click files, look under the changelog column and click 'show'.

NicolasDeCharbon, Jan 10th at 4:02 AM

Apologies as I am new to this forum but where can one find the change log? AnukWarrior

AnukWarrior , Jan 10th at 3:56 AM

NicolasDeCharbon this is mentioned in the changelog

NicolasDeCharbon, Jan 10th at 3:36 AM

When I updated to the newest version my Avali no longer has eyes for some reason. any suggestions on how to fix?

Feetlicks, Jan 4th at 6:07 AM

truly the best mod for vintage story 

CanisV, Dec 31st 2025 at 10:20 PM

Hey, I remember them from Starbound! I loved them in there.

icytux, Dec 28th 2025 at 9:13 PM (modified Dec 28th 2025 at 9:13 PM)

Hersical These came first from a SPORE (back in 2008!) mod, then starbound then..tons of other games from stellaris to rimworld to this whilst Primagen/Protogen were first created in 2015.

Solae, Dec 28th 2025 at 5:23 PM

unsure if this is an avali issue or a combat overhaul one, but using bows is quite difficult on account of the bow intersecting the aiming reticle.

if the bow could be rotated slightly clockwise it would fix the issue. i tried poking around in the various related mods, but had no luck figuring out where or how to fix it.

JasonFinch, Dec 27th 2025 at 10:30 PM

ok nice, this was updated, i think? i wonder what's new.

Hersical, Dec 10th 2025 at 6:12 PM

Just me or these kinda look like protogens?

AzuliBluespots, Nov 29th 2025 at 5:44 PM (modified Dec 1st 2025 at 5:36 PM)

Did something change in the animations in the latest update? The Fork attack animation in Ancient Armory changed completely for some reason. 

edit: Actually, the axe animations seem weird too, so it seems something in the model changed.

Silay_Oswerht, Nov 19th 2025 at 11:44 PM

From a humble beginning in Starbound, to thriving in the wilds of Vintage Story.

Glad to see that these guys are still around!

AineArashi, Nov 18th 2025 at 7:01 AM

Strayarctic Just double check your own client, too. Anthro Fox Player Model is a client-side only 'replacement mod'. If it's in your own mod list, you'll see it, bugs and all, but others won't. if its on the server, though, everyone will get prompted to download it to their cache. 

Strayarctic, Nov 18th 2025 at 4:16 AM

AineArashi Oh i see, will have to mention that to the server owner then. Thank you! 

AineArashi, Nov 18th 2025 at 2:59 AM

Strayarctic You probably have Anthro Fox installed. it's not compatible with player model lib (as of writing) and causes that tail to appear on a lot of player model mods, which is tragic cause it's pretty well made.

Strayarctic, Nov 17th 2025 at 11:15 PM

Love the mod!

Noticed some reason the model has a wolf or fox tail aswell as the avali's tail. Unsure what is causing it so thought it'd be good to let you know about this bug

veinxxx, Nov 17th 2025 at 6:30 PM (modified Nov 17th 2025 at 6:31 PM)

@anukwarrior we don't want to disable the traits tho just want to rebalance them cause we have 6 other races with traits but this ones are a bit too strong comparatively when you put a class on top it gets even worse. 

 

Also is there plans on making the model clipping  compatibility with the forgotten armory armorsets? saw some people mention crash issues when wearing presumably similar ones.

JasonFinch, Nov 16th 2025 at 10:04 PM

there's a server i'm on wiht this mod, i don't have the logs, but playing as this race and wearing any clothing or armor causes the server to eventually crash.

Sniper_the_proot, Nov 5th 2025 at 5:49 AM

Intentional or not, words cannot describe how happy I am that the model works with Combat Overhaul and it's adjacent mods

 

Stygian_Ikazuchi, Nov 4th 2025 at 8:00 PM

neock that's actually amazing. first thing I did was go to the smallest size, make a flint spear and jump around a bear stabbing it to death lol

neock, Oct 30th 2025 at 2:21 AM (modified Oct 30th 2025 at 2:24 AM)

i set myself to the smallest size, and was able to cut a 4 vixle wide hole in a wall and make it my doorway. it still counts at insulated too lmao

10/10


also couldnt figure out how to get the custom voice thing to work. the instriment voices get realy anoying and hoping to find alternitive sounds...

AnukWarrior , Oct 28th 2025 at 8:53 PM

@veinxxx pls wait for 0.3.0 to releeasae im already rebalanceing the trait alongside configlib support to disable the trait

veinxxx, Oct 28th 2025 at 6:11 PM

 AnukWarrior, djvirus was wondering if I could get your permission to fork the mod for our multiplayer server, I'm on the newer end to modding but we need to rebalance the class traits for it to fit with the rest of our class' I've already finished rebalancing privately but just wanted permission to fork if possible.

MsFizzy, Oct 22nd 2025 at 9:39 AM

Hello again! started poking around with this mod again and did some more testing, I've found out that any ranged weapon are misaligned, vanilla bows, crossbows, firearms, etc, all of them are at a slight angle away from the center of the screen. making aiming firearms impossible and bows/crossbows difficult, I poked around in the code a bit but i'm unexperienced and couldnt find anything that worked.

Figured I'd let you know as i love playing as the silly lil raptors.

2BeDamned, Oct 18th 2025 at 5:42 PM

I want to make it clear that I adore this mod. It is a must-have for me when I play the game because I cannot stand the seraph player model with those...big, beady eyes... they haunt me. Not to throw shade at the avali, of course--they are cute, unlike the seraphs. I would just like to bring it to your attention that the immersive first-person mode is currently bugged, as the avali model is slightly offset to the left--or could it be that the camera itself is offset? Whatever it is, it kind of bugs me, but it does not take away from my experience playing the mod, because I can simply...you know, not play in immersive first-person mode.

AzuliBluespots, Oct 14th 2025 at 10:03 AM

Yeah, there's a trait duplication mention in the playermodellib updates.

Thanks for updating the space chimkens! Hoping for armor/clothing fixes next! (I made a straw/bamboo hat thingy, and it was sideways on the avali. Thankfully I could hide stuff with Vanity, so it's not intrusive.)

AnukWarrior , Oct 12th 2025 at 7:20 PM

NyxForest the trait issue is a issue with player model lib either downdate the lib or wait for an update

NyxForest, Oct 12th 2025 at 6:25 PM

Really having fun time cause this mod came out!
thanks for the make this mod!

but recent patch cause some bug right now D:
on single play it's all fine but in multiplay we update this mod 0.1.0 to 0.2.0
and some of us have two avali trait on stat[30% walk speed, -10 hit point, 150% jump height, 200% fall distance threshold](on trait menu only one avali stat appear.)
test roll back update, player datawipe, .charsel, but same ): 

Terranium, Oct 3rd 2025 at 2:32 AM

finally I can gwah at my non-avali friends

Otterbutter, Oct 2nd 2025 at 2:36 PM

Could we make the avali trait optional? It's cool but the extra jump height really irks me.

 

Oh also, the avali voice is really quiet compared to the vanilla voices. Makes it difficult to tell when I'm taking damage if I'm not paying attention to the health bar.

AnukWarrior , Sep 29th 2025 at 10:12 PM

AzuliBluespots this mod has nothing to do with kemono as for the tempeture stuff thats probs gonna require me to look into writing code for vs 

AzuliBluespots, Sep 29th 2025 at 11:32 AM (modified Sep 29th 2025 at 11:57 AM)

Is this the model that is supposed to be in the Kemono mod too? (unreleased, but still in the files)

Either way, YEEEEESSSS

Y E E E S S

I don't think there's a way to add racial ability with just this, but would be cool for them to get cold resistance and heat damage somehow.

Hopefully there'll be compatibility with armor mods like Forgotten Armory. I know it's unlikely, but just putting it here.

Droggarth, Sep 28th 2025 at 10:00 PM

Awesome! Good job! This looks lovely, looking forward to this mod's progress

MagentaLizard [currently restricted], Sep 28th 2025 at 3:14 PM

Ariral when image

mayonnaise, Sep 28th 2025 at 1:24 PM

only a matter of time before we get Arirals now

Locke725, Sep 28th 2025 at 5:47 AM

Any chance you can add some compatability with the animations from the various overhaul lib mods?

 

For the most part the melee weapons with combat overhaul work mostly okay, it's mainly the ranged weapons like bows, crossbows, and firearms that end up misaligned

MsFizzy, Sep 28th 2025 at 4:51 AM

Very happy to see this mod got posted! been keeping an eye on the posts in the discord for awhile, however there is one issue with Maltiez' firearms mod, as the animations are not aliened properly, and you cannot actually aim the guns lol.

Lukea153, Sep 28th 2025 at 2:37 AM

wawi 💜💜💜

Himble, Sep 28th 2025 at 1:28 AM

peak

jamescook, Sep 27th 2025 at 10:48 PM

in starbound and nice to see so many starbound players.

Hydromancerx, Sep 27th 2025 at 6:00 PM (modified Sep 27th 2025 at 6:07 PM)

I have been a fan of Ryuujin's Avali for a long time. They had a cool mod in Starbound. Though i knew their stuff back in the Neverwinter Night days long before the Avali. Too bad no Naucean mods. :D

EDIT: Could you give them reduced fall damage? I belive they are able to glide down. Unless you can give them like a glider ablity. That would be so cool!

Skaface443, Sep 27th 2025 at 5:52 PM

from the naming of this mod i kinda expected bird entities not playermodels. to bad :(

Raccoonia, Sep 27th 2025 at 5:13 PM

They're so cute!  It's really hard now for me to pick my race, I always go kobold but I might have to switch to these fun looking cuties.

Gota, Sep 27th 2025 at 5:10 PM

can't wait to see what you do with this mod, the Avali were my favorite Modded Starbound Race to play as.

ChiefKrogan, Sep 27th 2025 at 11:50 AM

Not my type of mod but I saw some screens on discord and came here to say - amazing job! I didn't even know you can make such detailed and intricate models and still make it feel like it fits the game organically (maybe beside the too bright colors for vanilla but who cares). It's honestly inspiring. I hope somebody will make a yt showcase because I'd love to see how they move. Once again, this is a great piece of work. Some amazing skills you have there!

IzuZoomie, Sep 27th 2025 at 10:07 AM

this is sooooooo cute hahaha

Otterbutter, Sep 27th 2025 at 9:37 AM

avawi :)

AnukWarrior , Sep 27th 2025 at 9:05 AM

Destroyer_V0 its a custom trait i made stats are
75% bonus jump height 15% bonus move speed and -5 hit points

Destroyer_V0, Sep 27th 2025 at 8:55 AM

Ya know. If I had a nickel for every time I played a nieche game that had an avali mod. I would have two nickels.

Glad to see these fluffy raptors though!

Curious what Class trait you have given them?

ThePhantomX64, Sep 27th 2025 at 8:28 AM

Yay, the birds are here