Mods / Castaway

Tags:
Crafting QoL Tweak
Author:
Krougal
Side:
Both
Created:
Aug 14th 2025 at 2:54 PM
Last modified:
Jun 2nd at 3:23 AM
Downloads:
28414
Latest release (for Vintage Story 1.22.0 - 1.22.3, potentially outdated):
castaway-1.0.6.zip  1-click install

Adds molds for nails and strips, metal plates, arrow and spear heads.

Not compatible with 1.20

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.6 castaway
1.22.0 - 1.22.3
9238 May 24th at 3:39 AM castaway-1.0.6.zip 1-click install

Minor fix to recipe mismatch (cosmetic).

1.0.5 castaway
1.22.0 - 1.22.2
1087 May 18th at 4:11 PM castaway-1.0.5.zip 1-click install

Minor fix to French localization file.

1.0.4 castaway
1.22.0 - 1.22.2
961 May 15th at 5:23 PM castaway-1.0.4.zip 1-click install

Added En and Fr language entries for earthy orange.

1.0.3 castaway
1.22.0 - 1.22.2
346 May 14th at 8:01 PM castaway-1.03.zip 1-click install

Added French localization (Thanks @Arrcher )

1.0.2 castaway
1.22.0 - 1.22.2
3004 Apr 27th at 8:14 AM castaway-1.02.zip 1-click install

Versioning update

1.0.1 castaway
1.21.0 - 1.21.7
11446 Sep 9th 2025 at 6:58 PM castaway.zip 1-click install

 Versioning update.

1.0.0 castaway 2320 Aug 15th 2025 at 2:39 AM castaway.zip 1-click install

Initial release.

Disclaimer

By downloading a mod you consent to our Terms of Use.

We tell you this specifically because we want to make sure you are aware that we cannot validate every mod, and you are responsible for any damages you might incur by installing or loading mods.

This prompt will not be shown to you again (for the current browser session) if you proceed.


44 Comments (oldest first | newest first) (threaded | flat)

Lemmington, Jul 24th at 11:31 AM

Would it be possible to add support for the extra arrow types added in this, please? https://mods.vintagestory.at/morearrowsfork

Krougal , Jul 25th at 11:09 PM (modified Jul 25th at 11:15 PM)
@Lemmington: Would it be possible to add support for the extra arrow types added in this, please? https://mods.vintagestory.at/morearrowsfork

I'll take a look and see how much work it is going to be.

Yeah, sorry, no. It is dependant on https://mods.vintagestory.at/combatoverhaulforked which I have absolutely zero interest in.

To make a patch that requires a mod I would consider (even 1 I don't use), but a mod that itself has another dependancy, it's just more work than I'm interested in.
If you or you can find someone who wants to fork my mod to make a version that supports that, feel free. Just give me credit and drop me a link, yada, yada. 

MrApothic, May 25th at 1:09 PM

Hello! Would it be possible to make a  mass production or bulk ingot mold? Give us a ability ot produce like a dozen ingots but we have to break it like the anvil to release the ingots would be a great balancing \ useage for clay.

Amarillo, May 24th at 5:45 PM

it would be lovely if u can add a config file to choose which mold to add, for example I will like to disable plate mold but enable the rest.

Arrcher, May 23rd at 12:59 AM (modified May 23rd at 1:01 AM)

Hey friend, it's nothing big but.. is there a technical reason to this?

arrow mold

Krougal , May 23rd at 8:17 AM
@Arrcher: Hey friend, it's nothing big but.. is there a technical reason to this?

I haven't got a clue why it would be doing that. 

Arrcher, May 23rd at 8:51 PM
@Krougal: I haven't got a clue why it would be doing that.

Maybe the pattern in arrowmold.json

Arrcher, May 23rd at 8:56 PM
@Arrcher: Maybe the pattern in arrowmold.json

This is the correct one :

[
      "##############",
      "##############",
      "##__##__##__##",
      "###_###_###_##",
      "##############",
      "##############",
      "##__##__##__##",
      "###_###_###_##",
      "##############",
      "##############",
      "##__##__##__##",
      "###_###_###_##",
      "##############",
      "##############"
    ]
Arrcher, May 24th at 3:41 AM
@Krougal: Thanks. Been so long since I looked at those recipes. Never realized the mismatch, probably because I let Knapster do everything.

I was surprised when I saw the mold had 8 arrow heads whole while the finished product had 9, plus the rotation of the slots annoyed me so I dug into the code, I would have never thought that the mold where made like that with characters in a JSON file. 

It's ok it made me look into modding I might go deeper into this rabbit hole unfortunately 😂

Sahlokhviir, Apr 22nd at 12:33 PM

i hope this gets updated asap

Krougal , Apr 23rd at 8:01 AM
@Sahlokhviir: i hope this gets updated asap

With the release of stable 1.22 (not to mention Funcom ruining Dune so I'm free!) I plan on updating my mods as soon as I get up to speed.

Lot of exciting changes in this new release.

Krougal , Feb 20th at 8:13 PM

Sorry, I've been sucked into Dune Awakening and haven't been around here.

It should still work for 1.21.6

 

DiPig7970, Jan 27th at 1:02 PM

Is it still work for 1.21.6?

Krougal , Sep 17th 2025 at 10:35 PM

DEX47 I will do that next update. I did for my other mods. I don't know why I didn't do it for this mod, I guess I was figuring out the naming conventions.

DEX47, Sep 17th 2025 at 9:13 PM

Version info included in your .zip file name would help us server admins keep files up to date. ^_^

Yes6Ft2, Sep 9th 2025 at 2:57 PM

KrougalThank you :D

Krougal , Sep 9th 2025 at 2:06 PM

Yes6Ft2 I will look into making a config but in the meantime, If you go into the zip and delete the platemold.json recipe, that would do the trick.

There are lots of other mods but the changes to clay in 1.21 broke all of them so you'd have to find an updated one.

 

 

Yes6Ft2, Sep 1st 2025 at 10:37 PM

Krougal Any chance theres a way to have it without the plates? I want to keep the process of making plates, mainly as it gives better use to helve hammers. Either a config, or another mod i dont mind. Thanks in advance 

Krougal , Aug 16th 2025 at 3:50 PM

The_Librarian Thanks! There's only so much detail you can do in a 14x14 voxel.

I had actually gone to 4 strips but didn't like the way it looked and so went back to the same shape as the smithing recipe.

 

liv_on, Aug 16th 2025 at 7:22 AM (modified Aug 16th 2025 at 7:22 AM)

Awesome mod but I have one tiiny gripe, would it be possible to make it so that the nails & strips mold also visually includes nails?

Krougal , Aug 16th 2025 at 4:26 AM (modified Aug 16th 2025 at 4:27 AM)

Oh, if anyone wants translations added, feel free to send me a language file and I will be happy to include it.

Arrcher, May 14th at 7:42 PM (modified May 14th at 7:52 PM)
@Krougal: Oh, if anyone wants translations added, feel free to send me a language file and I will be happy to include it.

Hi, thanks for your work.

I made fr.json, how do you want it to be sent to you?

edit: 

https://pastebin.com/ztFM2Wnn

Arrcher, May 15th at 2:04 AM (modified May 15th at 2:06 AM)
@Krougal: Oh, if anyone wants translations added, feel free to send me a language file and I will be happy to include it.

The (new?) earthy orange variant seems to have no strings for it, therefore I see "game:block-toolmold-earthyorange-fired-arrow" as ingame name for it.

This should be the case for all the molds of your mod. I'll update the french translation when I get the new strings.

Thanks

Arrcher, May 15th at 5:50 PM (modified May 15th at 5:52 PM)
@Krougal: Thanks! Added it in English and French, I think I did it right. Added the word "terreux" to the end.

It's ok, but if you want naming consistency with vanilla molds, it should have been "foncé" instead of terreux xD

Eventhough terreux seems to be suiting it more than foncé; orange foncé = dark orange, orrange terreux = earthy orange :)

Arrcher, May 18th at 2:23 PM
@Krougal: Thanks! Added it in English and French, I think I did it right. Added the word "terreux" to the end.

Oh, looks like you copied 4 entries of strings key but you added "earthy" to only one of them, therefore 3 strings weren't in use.

I've remade the fr.json here: 

https://pastebin.com/Be9aTTTa

Krougal , Aug 15th 2025 at 3:24 PM

LivCi Thanks for the heads up. I wasn't sure if the change from "burned" to "fired" was 1.20 or 1.21, glad I didn't list it as 1.20.

With 1.21 probably going to final soon, I don't know if it is worth doing a 1.20 version, although I guess I could if people want it.

I'm not on the Discord and not sure if I want to be from things I've heard.

I am fairly active on the forums, I made a post there, and of course you can always reach me here as well.

Kara Yeah, that's a good idea.

 

LivCi, Aug 15th 2025 at 2:00 PM

Kara First off, I'm not your "dude". I just wanted to confirm that for other people that have clearly asked about it. Krougal said it should work and I confirmed it doesn't. Second off, most mods are backwards-compatible by nature with far and between exceptions, so it's a valid question to ask

Kara, Aug 15th 2025 at 1:52 PM

LivCi dude. under "files" the mod clearly states its for 1.21.0-rc4. I am not the dev, but if a mod is clearly marked as 1.21, why trying to use it on a older version? Their are other mold mods for 1.20.12. 

Krougal May want to put in your discription, that the mod is only for 1.21.0-rc4 and newer? 

LivCi, Aug 15th 2025 at 9:09 AM (modified Aug 15th 2025 at 9:09 AM)

I tested this on 1.20.12 and it doesn't work, because your patches target "blocktypes/clay/fired/toolmold.json" but "fired" is not a thing on this version. Also, could you please make a discord forum post for your mod so people can reach out to you easier?

Krougal , Aug 15th 2025 at 8:10 AM

Mynxae I haven't tested it on 1.20.12, but I believe it should work, as the beehive kiln and new pottery colors exist in that version.

My other mod I have had for a while before I published it, so I know it works on 1.20.12

 

Mynxae, Aug 15th 2025 at 6:55 AM

Does this work for the current stable version i.e. 1.20.12? Or only for the unstable one? Seems like a really hand mod to have is all. 

Krougal , Aug 15th 2025 at 3:44 AM

Oh FFS! Modmaker is a messmaker. The modconfig.json was messed up, I had to fix it.

Apologies to the handful of people who downloaded it already, but you'll need to download it again.

I noticed it when I went to go back to playing myself.

Krougal , Aug 15th 2025 at 2:41 AM

Well that was fun. I believe it is complete now.

Krougal , Aug 14th 2025 at 8:41 PM

Sorry, was premature getting it ready.

I found a serious bug I need to fix first.

Michaloid , Aug 14th 2025 at 3:48 PM

Drafted due to no file and no description.

Tisma, Aug 14th 2025 at 3:06 PM (modified Aug 14th 2025 at 3:06 PM)

Hey ! You summon The Castaways Community Owner. :D