Mods / Cut the hides
- Tags:
- Author:
- Krougal
- Side:
- Both
- Created:
- Aug 7th 2025 at 11:26 PM
- Last modified:
- Jun 2nd at 3:23 AM
- Downloads:
- 7126
-
Latest release (for Vintage Story 1.22.0 - 1.22.3, potentially outdated):
CutTheHides-1.3.zip 1-click install
Cut pelts, raw/scraped/prepared/salted hides into small pelts/hides with any knife or shears.
Medium gives 2, large 3 and huge 5.
Also modifies the recipe for large chromium hides to use only 2 liters of solution and sturdy leather to 2 wax.
Huge is unchanged at 3/3.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.3.0 | cutthehides | 4490 | Apr 26th at 10:52 PM | CutTheHides-1.3.zip | 1-click install | ||
|
Updated for 1.22.0 Uses new condensed recipes and also the new tags system so that I didn't have to do seperate knife/shears recipes. Hopefully fixes the crashing issue with the handbook as well. | |||||||
| 1.2.2 | cutthehides | 1189 | Sep 9th 2025 at 7:41 PM | CutTheHides_1.2.2.zip | 1-click install | ||
|
Hid small rawhide and small oiled hide recipes from handbook to prevent crash until I figure out WTAF is going on. Updated versioning for 1.21 release. | |||||||
| 1.2.1 | cutthehides | 593 | Aug 19th 2025 at 12:49 AM | CutTheHides_1.2.1.zip | 1-click install | ||
|
Reverted non-working fix for perish timer. At least will not prevent new small hides from stacking. Added recipe to recycle normal backpack into 4 leather. | |||||||
| 1.2.0 | cutthehides | 349 | Aug 12th 2025 at 12:21 AM | CutTheHides_1.2.zip | 1-click install | ||
|
Perish timers on raw and salted hides will be retained upon cutting. All recipes now shapeless. To avoid conflicts with raw hide clothes, put an item in a different slot, since those recipes are shaped.
| |||||||
| 1.1.0 | cutthehides | 157 | Aug 11th 2025 at 1:17 AM | CutTheHides_1.1.zip | 1-click install | ||
|
Added recipe to recycle hunters backpack for 1 medium pelt. Minor cleanup of recipe files. | |||||||
| 1.0.0 | cutthehides | 349 | Aug 7th 2025 at 11:37 PM | CutTheHides.zip | 1-click install | ||
|
Original release. Currently works with any 1.20 or 1.21 version. | |||||||

So the bug with recipie can be this:"copyAttributesFrom": 'H', as it may crash the handbook trying to copy too many attributes.
Thanks! Not only might that fix the issue, it also makes the file a lot simpler.
Excluding chromium of course as small/medium hides have no cooking recipes for sturdy leather.
DinoPercent Thanks. I'll see if I can reproduce it, but I might need more info from you.
It's possible something changed from RC to final, and I have been traveling and need to update my mods.
i found a bug where it crashes the game wheneveryou try and look at recipes for the small hide
I haven't been able to figure it out yet and I won't have time to work on it anymore until next month.
I will continue to work on resolving this when I get back.
I'd rather the hides stacked properly than prevent a small exploit.
I also went ahead and added the recipe to recycle the normal backpack into 4 leather.
Actually, I didn't get the timers fixed, I screwed the pooch on that one.
I've been trying to fix it all night and pretty much all day. It might require going to a code mod.
I recommend not cutting raw or salted hides until I fix it.
The other states do not have timers on them so they are completely safe.
The sturdy leather recipes are also safe.
Crowflake Thanks!
I'm glad I got the timers working, but I've been having an issue with the hides stacking that started after that change.
Hopefully I can lock that down and fix it.
Great mod! And good job on the timers, too!
1.2, this should be the last update for a while.
Perish timers on raw and salted hides will be retained upon cutting.
All recipes now shapeless.
To avoid conflicts with raw hide pants and mantle, put an item in a different slot, since those recipes are shaped.
Small update. Still looking into the perish timer.
It would be easier if I could find an actual example of it being done.
I also noticed a conflict with the rawhide pants & mantle with the large/huge hides.
I apologize for not testing better; I almost never cut large or huge hides myself.
I haven't decided how I am going to handle it.
Zetal Yes, it is unintended. Thanks for bringing it up.
I will look into this and see if I can preserve the timers.
FYI this resets the "perishable" time on hides, which is probably an unintended way to extend the shelf-life of these items.
@Tophie Glad I could help.
This was actually going to be my next mod. Thanks for saving me the trouble. lol