This mod aims to add a diverse range of dragon species that players can hatch, nurture, and eventually ride as majestic companions. Hidden across the land lie ancient dragon remains from a long-lost era, protecting dormant eggs that await a new bond.
Species currently included (1.3.0):
The Maplewing Wyvern
The Alpine Boneknapper Dragon
The Coppertail Drake
The Stormweaver Dragon
Important Information
REQUIRED DEPENDENCIES
Please make sure you've installed these before reporting issues ^^
Riding Issues? If you are experiencing issues with your mount stopping and running in place and/or your camera snapping forward while riding, this is due to the full attribute tree resync in the base game. It is more likely to happen the more mods you have installed but as a workaround, try the Rubberbandaid (and/or MountCameraFix) mod.
Also has compat with:
Genelib (allows you to name your dragon using N)
Biomes
Configlib
Always backup your save when adding/removing/updating mods!
Don't forget to install the dependencies.
Frequently Asked Questions (FAQ)
Q: Where does the Maplewing spawn?
A: While fairly rare, you'll mainly find their remains in temperate regions (0 - 20 celcius) with sufficient vegetation like shrublands and forests.
Q: Where does the Alpine spawn?
A: While fairly rare, you'll mainly find the eggs on top of very tall snowcapped mountains.
Q: Where does the Coppertail spawn?
A: While fairly rare, you'll mainly find the eggs in dry gravelly areas with lots of stones.
Q: Where does the Stormweaver spawn?
A: Stormweaver eggs have a 6% chance to spawn when lightning strikes, they'll despawn after a few minutes when the player is too far away, this can be configured using configlib
Q: How do I hatch the egg?
A: Just put it down somewhere; not too close to a wall though, as they might have trouble hatching.
Q: How long does it take to hatch?
A: About 8 ingame days.
Q: How do I feed them?
A: Drop some meat (or whatever else they might like to eat) on the ground, though you only need to feed them to breed them.
Q: How do I use the dragon horn?
A: The dragon horn functions very similarly to the Jaunt flute. First, use the binding toolmode to specify the dragon species. Once bound, you can use it just like the bone flute for elk. Your dragon needs to be an adult and wear a draconic medallion to heed your summons. Dragons yeeted by the game during crashes can't respond as they're likely no longer on the same plane of existence.
Q: My baby dragon follows my friend, how do I get it to follow me?
A: Hatchlings randomly pick a player within range to follow for a bit. It's not permanent and doesn't affect the dragon as it grows up.
Q: My dragon/horse/unicorn/elk disappeared, what do I do?
A: Browse to VintagestoryData/Logs and check the client-audit.log file (not server-audit), looking for "tamed". If not found, check the Archive subfolder. If you find the entity ID, ask an admin to teleport that entity to you. If not, ask an admin to check the server-audit.log for the last known coordinates.
Bug Reporting
To fix bugs, I need to be able to recreate them. Please provide:
A step-by-step guide to reproduce the bug (e.g., spawn maplewing -> feed fish -> crash)
What you expected to happen vs. what actually happened.
Screenshots (if helpful).
Game version, mod version, and other installed mods.
Are you on Singleplayer or a Server?
Issues or just want to chat? Reach out on our mod thread on the official VS discord!
configlib default speed values changed to match the actual intended speeds (we forgot to update them when we updated to 1.22, sorries)
Made masks attachable to antler/wall mounts
make a backup of your config settings before updating since it might reset the config to default values but if you want the new default values and it didn't update it automatically then you can press that default button in configlib's in game GUI
Maplewing nests/ Wyvern remains should now only spawn in grass, flowers or hopefully mushrooms
Lowered the default spawn rate of Stormweavers
You can now adjust the hatch times for eggs using configlib
if you're experiencing overspawning make sure to reset the spawn configs (with configlib) to default settings. if you're not using configlib then let me know if there's still too many maples popping up XD
Possibly fixed an issue where runtime spawn conditions were inside of world gen spawn conditions for some reason for the alpine and maple, causing the config for runtime spawns for those dragons to probably not work?
Fixed an issue where lightning count wouldn't reset if spawn chance was lower than 1 (100%) and thus not trigger nest spawning for the weaver - Added Alpine mouth texture overlay by AniRiteron (they also made the Weaver's mouth textures ^^)
Added new dragon "Stormweaver" (Yes it's Nightfury inspired) There's a 33% a Stormweaver nest will spawn when lightning strikes the ground in a loaded chunk (we included configlib support so you can increase or decrease this chance, this does require a game restart) The Stormweaver can either have a cantlebag or a pillion equipped but not both, they can't wear masks either
Added mortally woundable behaviour to the Weaver as a test, will re-add it to the others if it doesn't cause issues
Compressed textures to decrease filesize, if you notice any looking odd let me know
Slowed down the glide speed of the Alpine and Weaver to match that of the Maplewing so now you and your friends will have an easier time flying in formation :3
Added support for the Kevin's furniture furroll
Fixed stepparenting error/warning for the Coppertail masks
- fixed coppertail egg error - fixed harness texture error - added dragon horn variant for the coppertail - broadened the alpine's spawn range a little - fixed the capitalisation issue for the petrified eggs
-masks now function as medallions (so on the drake it'll overwrite an already equipped medallion, you might need to re-equip either one if it gives you issues) -drakes are now nameable with the genelib compat as well cuz I forgot to add it in the previous version whoops :P
- fixed the issue with the icons hopefully? - adjusted the height the dragons swim at - sped up the coppertail's swimspeed a little bit - removed the obsolete spawn item for the concept coppertail variant that was still in the creative inventory
- Lowered alpine boneknapper spawnrate to be more inline with the Maplewing's spawn rate, making them less common - Updated the Configlib patch so you can still increase the spawn rate to previous levels if desired - Maplewings should no longer be spawning in snow (hopefully) - That texture error for the Alpine should be gone now too (the harness one is still there but it is harmless)
Added the Alpine Boneknapper the egg spawns ontop of snowcapped mountains and can carry 2 people with the use of a draconic pillion (or 2 cantlebags if you feel like it) Currently there's still some animation jank when using the curb strap so keep that in mind. - removed the take off animation, I didn't like it - changed sounds from stereo to mono, hopefully this helps sound issues but I can't guarantee it
temporarily removed the idle turn animations to reduce the animation shennanigans added brazillian translation by Sabio on discord (idk the VS username, but thank you for sending in the translation :3) the gait icons should also be working now
Can somone give me some help tip for finding bonenapper it's the only egg i have not found i travel all the snowy mountain on every season even go to north pole to find it, but i can't really find it. for player who have found the bonenapper what's the egg looklike and how did u find it.
Hi! My friends and I have Craft-a-bell and Draconis together, and while there's no conflict, my friend's stormweaver really hates their bell 😢
Is there any chance for a config regarding dragon aggression (even if just to disable it)? It would also help a bit when temporal storms hit and they bite off more than they can chew (Though granted this is more of a rhinocroma issue, I just get nervous haha)
Was talking with friends about this, and thought a nice addition to the maplewing would be the ability to inccubate other eggs. Given it's one of the only with feathers and is fairly common.
This is true, and my thoughts too. Suppose both of them do a degree could work for it! No reason it has to be exclusive.
Killua_Zoldyck, Jul 12th at 6:10 PM (modified Jul 12th at 6:28 PM)
Hey came here to figure out if theres a way to teleport your dragon to you without being able to reach it yes this is also a bug report
step 1 spawn maplewing step 2 equip purple medallion step 3 equip saddle step 3.5 set the dragon stats to around .25-.75 more than default speed step 4 ride dragon into the sunset/skybox step 5 profit or rather watch as your dragon vanishes into the ether and sends you in the distance step 6 relog and now your dragon is somehow in the sky perma gone from you and cant even fly to where they might be in creative
and before you say look in the audit logs for the id i cant i looked in the current and archived logs the dragon doesnt exist for some reason in any of them
IS there any way to lead hatchlings around? I hatched an Alpine bone knapper and it accidentally got into my cellar, now I can't figure out how to get it out and I'm worried that if it grows it'll no longer fit through the trap door?
Dunno about leading it, but I'm pretty sure you have an admin command to teleport it to where you are, as a last resort.
Edit: from the FAQ: "Browse to VintagestoryData/Logs and check the client-audit.log file (not server-audit), looking for "tamed". If not found, check the Archive subfolder. If you find the entity ID, ask an admin to teleport that entity to you. If not, ask an admin to check the server-audit.log for the last known coordinates."
Shintharo12 , Jul 9th at 7:12 PM (modified Jul 9th at 7:13 PM)
When it does grow up you can equip it with a medallion and use a dragon horn to call it to you
otherwise you could teleport it with /tp e[type=draconis:dragon-baby-male/female-alpini] yourusername this'll teleport all baby alpines of the gender you put in to you though if you do know the entity id you can do /tp e[id=numbergoeshere] yourusername instead
Hatchlings randomly pick a player to follow for a while before going idle. If you stay around for a while it will sooner or later pick you, then lead it out before it goes back to idle
if you unzip the mod in your mods folder then go down to the assets folder -> draconis -> entities -> autumnus -> find the nest entity file then open it in some kind of text editor like vscode or notepad then scroll down to spawn conditions, you can change the temperatures there
for servers I'd recommend looking into how to do json patching
DarkMagiAkiro, Jul 6th at 10:19 AM (modified Jul 6th at 10:21 AM)
Yes, I make a few basic mods myself and I already tried that, maybe I'm blind but I didn't see anything to do with environment spawn conditions there, only AI stuff. But I will look again.
Though having it in the config would still be nice.
DarkMagiAkiro, Jul 6th at 10:50 AM (modified Jul 6th at 10:54 AM)
Yea I checked again, and there is nothing related to environment conditions in the JSON spawn conditions for Wyverns, although it says in your desciption the max temperature is 20c.
And yea, its for a server, I did check the actual eggs this time, I was checking for spawning of actual dragons last time, but forgot thats a different mod.
is it possible to make a version of this mod where they dont spawn in the wild? I want to have these dragons as mounts for my admins on my server but dont want them to spawn naturally for just anyone to get
you can set the spawn rate to 0 with our config (which requires configlib) if your server already has their own server mod they could also put a patch for draconis in there to remove the spawnconditions of the nests, whatever is more convenient I suppose
It's only happened once on creative mode, but I had a alpine boneknapper go invisible. I'd go closer to it and it would reappear but if I went a little bit farther away it would disappear leaving just it's shadow behind. I'm not really sure what made this happen but I thought I should let someone know. I've also had them in an enclosed space with fences and they would somehow get out, this was a fence built five or so blocks high to try and prevent them from escaping cause I thought it might be because of flowers I had in the pen, but alas they still escaped. Not sure if this was a bug or if this was just poor pen planning. Other than those two things I've loved this mod and require it to be on all of my worlds. (^_^)
Yeah I've seen that fade out bug on a few different critters even outside of draconis so I think it's just the game doing weird stuff. It's not very consistent either so I don't think it's caused by something I'm doing XD
On rare occasion the game might still load an entity before the wall/fence causing them to escape, but our dragons have pretty small hitboxes (due to some riding related stuff) so it might be a good idea to check if there's any spots they could've made it over or through somehow
Night0w1, Jun 29th at 11:02 AM (modified Jun 29th at 2:55 PM)
Question, is there any known issues with the eggs failing to spawn on servers? my cousin and i are playing on a server hosted by bisecthosting, i havent changed any vanilla setting and we havent found a single egg in almost a week(IRL) of playing and we have gone 15k blocks south from spawn looking for maplewings, ive spawned them in and know they are working normally except for the fact that we havent found a single egg
(Edit - We just found 2 stormweaver eggs within 11 blocks of each other.....meaning lightning stuck the same spot twice and spawned an egg each time.....a 0.36% chance possability)
I'm having a similar issue: the multiplayer server I'm on added Draconis in late May, and no egg has yet been found. I have found several during that same time period on my singleplayer world.
As for the stormweaver eggs, how'd you pull that off? I've been playing Draconis since January, and have yet to find any non-Maplewing dragon type. Lately, I've focused on searching deserts, as I hear that's where coppertails show up.
Certain worldgen settings might influence the suitable areas for a dragon nest to spawn in. Mods like terain slabs also lowers the available space for entities in general to spawn as they don't spawn on slabs.
Honeslty I'd recommend using something like mobs radar or block overlay to try and track down very sneaky eggs.
Maples tend to spawn near flowers and mushrooms in temperate areas (so around default spawn usually), alpines need snow layers and higher elevation, coppertails need loose stones and low rainfall, weavers require lightning, hornfins (from the addon) require driftwood
I once spotted an alpine egg which spawned next to the river nearby my base during winter. It was in snow, but it was also at sea level, so your elevation setting might not be working? The world height was 320 blocks and my screenshot shows Y 138 at the time.
Honestly with how finicky the vanilla spawn system is especiialy when you're using a non-default world height (even with me copying settings over from vanilla entities) I'm glad it spawned in snow at all ;w;
Can Block Overlay detect wild dragon-nest spawns? What should I set it on to get it to show those? I have Block Overlay, but I've been unable to get it to work for this, and thought it was something to do with why I have to attack a nest before I can get the egg and gems out. I had figured they were probably coded as immobile creatures rather than as terrain objects, and Block Overlay doesn't seem to work on creatures.
I use blockoverlay for the nests all the time, if you just type in nest in the search bar and then select all the dragon nests you wanna search for it'll show you when any are nearby
MatthewNajmon, Jul 4th at 12:55 PM (modified Jul 4th at 1:00 PM)
Ah. I had previously tried that, but typing "nest" somehow includes every cobblestone object in the game in the search results (maybe there's something in their handbook entries with a word that includes "nest" as a substring or something? the search function in that mod isn't its best feature), and searching for "dragon" or "draconis" likewise gives a really long list to search through, so I searched for each individual type of dragon, and doing that returns a list of all the different variations of that dragon type, including eggs and different colors, but does not show the nests, so I'd concluded that the nests weren't a valid target for Block Overlay.
I still haven't found a better search term that can get a nest to show up within the first page of results, but using "nest" as the search term, and taking the time to manually search through the list, does have some things showing up which look like they might be the right nests (and some alternatives, will have to find some nests so I can tell which list entries do and which don't work; stormweaver seems to be the only one with an entity just named "dragontype nest").
I have a conundrum. I think my dragon has ceased to exsist. Was flying to pick up a friend and our server crashed. But after it set itself back by 4 hours i was no longer on my dragon and it was 10k blocks away from me. After going over there, after a long walk, i couldnt find my dragon anywhere. I went and dug down to mantle and even built high enought that I started freezing to death. And I couln't find my dragon. Is there a command to either teleport it, me to it, or if it has to reach it, kill it? So I can find another egg and claim that dragon?
The game currently unfortunately has a tendency to delete mounts during crashes or if a chunk loads too quickly, this affects anything from elks to boats, modded and vanilla. There is a tp command "/tp e[type=entitycodehere] playername" for example an adult male stormweaver would be teleported by using draconis:dragon-adult-male-weaver as the entity code. However if the entity was deleted by the game then it won't be teleported.
If you put a medallion on a new dragon of the same species it'll overwrite the previous one so don't worry about being locked out of owning a dragon or anything like that
And if I am not admin'd on the server to execute this command? Would I need to gain admin permissions to do this? Since the dragon is claimed under me?
that command would teleport any dragon of that type/gender/age not just yours, and yes you'd need admin priviledges to do so. To specifically teleport 1 individual entity you'd need their entity ID which is unique per individual entity I'm assuming you probably don't have written down somewhere (You can see it in the block info overlay of an entity if you have dev mode extra info enabled)
It's safe to assume your dragon was despawned by the game though since it dissapeared after a crash and in your shoes I'd ask your server admin to replace it
We sadly had to, we just wanted to cross all our t's and dot all our i's to make sure it really returned to the ether. And im hatching another one soon since it seemed unfair to just get a fully grown dragon, But was given all the materials needed for everything as payment for having to wait again so its all good! Thank you so much for your help.
Hi! This is an extremely cool and well put together mod, first and foremost!
I was just wondering if there were any plans for more 'landlocked' species of dragon, dragons who can't fly at all? And if not, if it would be possible to request! I know the major point of the mod is flight, so I fully understand if that's not in the plans or something y'all want to add lol I ask because I have a server with some friends, and we're very interested in the concept of finding and raising the dragons and such, but there's been countless hours of work put into our travel system (paths, TL networks, etc.) that adding the ability to fly would just completely undermine. So if we could config the mod to only allow non-flying species that would solve that problem.
Regardless of response, this is a very very cool mod that I will definitely be utilizing in my solo world!
You can just set the spawns for the flying ones to 0 using configlib if I'm not mistaken and only have the coppertail spawn
I would like to do somekind of raptor/bipedal drake at some point but I'm currently working on a new horse mod so I haven't made plans for any new dragons yet
Oh, yes, I figured that was an option! I meant more of them, so that it wouldn't only be coppertail lol
Entirely valid! Bipedal would be interesting, for sure, but I can't imagine the work that would have to go into the movement mechanics for that. I'm also not a programmer, though lmao. Appreciate the response, good luck with the horse mod!
Rekeme, Jun 27th at 1:26 PM (modified Jun 27th at 1:43 PM)
I believe the config lib integration has some bugs. Maplewings have 3 flight speeds, and the config settings only show 2. In addition, the storm weaver's 3rd flight speed is not modified by changing the config.
Steps to repro:
Install all requisite mods for draconis and config lib
Spawn in an adult of each dragon and give them saddle/curb bit attachments
open configlib ui and set all values to the lowest or highest possible values.
Restart the world.
Mount dragons and ride them at various air and land speeds.
Results: Speed changes in the config are reflected for all dragons' speeds except for maplewing flightspeed 2 and stormweaver flightspeed 3.
Edit: Boneknapper land speeds 2 and 3 are also not modified by changes to the config.
Shintharo12 , Jun 27th at 6:53 PM (modified Jun 27th at 7:00 PM)
any item from the mod will turn into one of those black squares, but yeah other than that you should be able to remove it just fine Though it's generally a good idea to make a backup when installing/updating or removing mods in general
Don't know if this is within the scope of the mod, but RacialEquality seems to work fine with all dragons except for the Coppertail. For it specifically you end up sitting inside it if shorter than normal.
Is there some file/image/handbook section somewhere that explains the different setups possible on each mounts? It took me 60hrs of gameplay until I discovered that the "bedroll slot" on my Alpine Boneknapper could accomodate a second cantlebag...
If you have interaction help overlay enabled (by default CTRL N, but can also be enabled through interface settings) it'll show you what can be equipped to what slot
Stormweaver is probably the most aggressive as it'll actively hunt down rust monsters, compared to Alpine and Coppertail which are more defensive. Hornfins (from the rhinocroma addon) are similar to the weaver in aggression
heya, do you guys plan to add more colour variations in the future? or adding genelib support for unique patterns? would be amazing to see the same level as the horses from equus!, really enjoying this mod so far! well done
ah fair enough, thanks for the reply. though i do wonder if it would be possible to do a seperate texture variation mod or add on one day. Also shoutout to whoever makes the animations tho they are really neat especially for the stormweaver, hoping the older dragons get some more animations soon, the storm weaver has so much personality.
Shintharo12 , Jun 25th at 7:45 AM (modified Jun 25th at 7:20 PM)
D'aww thank you! The dragon models and animations and most of the textures (Except for the Alpine's UV, horns and a texture which was done by PureWinter before she left the team) are done by yours truly :3 I want to revisit the maple and alpine at some point, I'm just not sure when that'll be
This is a bit of a three part question but I've noticed that in order to breed two dragons they have to have eaten at least 25 portions of mmeat before actually mating, is this correct? Also after mating, how long should I expect the pregnancy last before the egg is laid? Do they just pop out after the time is up and an egg wil be placed on the floor similar to how they are found in the wild?
Only the female needs to eat, it's indeed 20 or 25 portions depending on the species They gestate for quite long time (128 days) and then they spawn an egg, but it's the same dormant egg you place down, not the nests that spawn in the wild
slower, in 1.21 we had a multiplier that slowed the speed settings down, that multiplier was removed in 1.22 but we never updated the default config settings to reflect that
Are there specific conditions that need to be met for eggs to leave the dormant stage once placed? I have placed every type of egg in every temperature and on every block type i can think of with ample space and cannot get any eggs to start the incubation timer.
Shintharo12 , Jun 20th at 6:54 PM (modified Jun 20th at 6:54 PM)
They just need enough space (atleast a block around to be safe), takes about 12 ingame hours for it to start incubating then it's about 7 days until it reaches the hatching stage which is another 12 hours till a hatchling pops out Every time you pick an egg up it resets that timer
bit of a weird issue in a slightly older version of the mod (updating is unfeasable unfortunately, not really asking for bugfixing) I've got a boneknapper that's been raised from egg to adult and has a saddle on....but it's still doing threat displays and attacking if approached?
ok figured it out, the server my friends and I were playing on still had https://mods.vintagestory.at/dragonfarm this mod installed, which introduces this issue! Apologies for the bother!
Stormweaver and the Alpine Boneknapper can carry 2 people, weaver is faster than alpine but alpine has more storage than the weaver Maples are a bit more agile than either, Coppertails can carry a lot of storage Then Hornfins (from the Rhinocroma addon) have petAI integration
Absolutely incredible mode I can't wait to try it with my next run through been hoping for a mod just like this I'm curious do these guys spawn naturally or is it only there remains an eggs we find we essentially have to bring them back to the land of the living
i just got my first dragon, the coppertail and i seam not to be able to get to speed III, only walking and running okay but not so fast. One time it startet running faster and the stamina bar started redusing, but i dont know how it happend. any help?
There's currently an issue with the hold control scheme and the toggle sprint option, you could either disable toggle sprint or switch to the press control scheme by equipping a curb strap on the dragon's tail to get around this
While fun it's a bit out of reach with my current skillset
Avarus_Lux, Jun 12th at 10:38 PM (modified Jun 13th at 9:08 AM)
ploughing through my logs to find whatever is causing a memory leak i noticed this error. no crash, just a momentary freeze by whatever other mod is actually broken (probably AI vibe coded or outdated) is it something i can ignore, or is it something that explains why i haven't found much of anyhting yet? game version 1.22.3 with mod 1.4.2 (also using the rhinocroma v1.0.0 expansion), so that may also be why...
server-main Log Report
13.6.2026 00:12:19 [Warning] Exception while ticking entity draconis:item-dead-creature-dragon-nest-weaver (EntityAgent) at XYZ: 511637.5/186/513249.5, YPR 0/0/0, Dim 0: 13.6.2026 00:12:19 [Error] Exception: Object reference not set to an instance of an object. at Vintagestory.API.Common.Block.IsReplacableBy(Block block) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1903 at Vintagestory.GameContent.EntityBehaviorDeadDecay.DecayNow() in VSEssentials\Entity\Behavior\BehaviorDecay.cs:line 104 at Vintagestory.GameContent.EntityBehaviorDeadDecay.OnGameTick(Single deltaTime) in VSEssentials\Entity\Behavior\BehaviorDecay.cs:line 71 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 1066 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 245 13.6.2026 00:13:45 [Notification] Server ticking has been suspended
Aside from the maplewing nest our dragon nests don't really have a dead state as they just drop the egg and despawn when destroyed, it probably tried to switch to that dead state for some reason but couldn't as there isn't one Should be fine for now but I'll look into it
are there any edits i can do to make the apline boneknapper not stand up when i approach it? its super big and i would have a lot easier access if it just sat down lol. great mod though.
Freakyuser396, Jun 10th at 8:23 PM (modified Jun 10th at 8:24 PM)
in the file entities/alpini/dragon.json you could change the animation listed in the last "seekentity" task to anything else like sit or sleep just search for "greet" in the file till you are in the last seekentity task.
And if you want to use that on a server, someone would have to make that change in a patchmod.
Hey I don't want to seem rude or rash, but does anyone have pictures of the other dragon eggs in the wild? Ive flown to countless glaicer mountains and snow topped mountaints to the point of freezing to death for the boneknapper, and searched every desert for copper tail. I would just like the extent of a small guide to where to find these dragons eggs. So I can help people in the server I am get dragons.
you can see what they look like in the handbook ingame ^^
Coppertail eggs can only spawn on loose stones in dryer areas (usually on or near gravel and sand), they kinda look like boulders and have the same colour as the stones Alpine eggs can only spawn in snow layers, not snow blocks, since they're also bluish white it can be really hard to spot them
Would it be possible to let the draconic masks be hung off of a shield wall mount? They look really pretty and I would love to display them around my home.
I've been sailing around my world and exploring for quite a while now, tens of thousands of blocks worth, and aside from the single maplewing remains I found very early on in my playthrough I have yet to find a single new one. I thought there was no way they were this rare, so I made a creative world to fly around in looking for them. After spending several hours flying around, editing configs to set spawn rates ludicrously high, making new worlds to test afterwards, I didn't find a single dragon remains. So either something is broken or the config changes don't do anything. The problem is though that aside from updating to the new version of VS I haven't changed anything, all the mods are the same. From testing in creative mode the mod still works normally otherwise, I can still spawn in all the different development stages of dragons, place eggs etc but the remains just won't spawn in naturally.
Since there's a max amount of dragon nests that can spawn in an area during runtime even turning up the spawn rates up all the way is not going to make a bunch of them spawn at once, they also can't spawn too close to the player
What the config does do is make them spawn more frequently in areas that meet the requirements, given that there's not already too many there. Flying around in creative is generally less effective due to how runtime spawning works
I just tested again myself to quadruple check and the spawns and the config are working fine. What world gen mods are you using?
The only mods I'm using besides Draconis are Conquest Landform Overhaul and Rivers. I tested out an older backup from 1.21.6 with the exact same mods installed and came across a maplewing remain in about five minutes of flying around in creative. Doing the same test in 1.22.2 across multiple different genned worlds and hours of flying around, I have found nothing at all. I've given up on trying to find any more the legit way and now plan on just traveling to the locations they're supposed to spawn in and creative mode spawning them in myself, it's been over a hundred hours at this point.
I found a Stormweaver egg and placed it in a 3-foot-high enclosure to ensure it wouldn't escape, but after the egg went into incubation, it simply disappeared. Any guesses?
if you are also using fantasy creatures an orc might've killed the egg other than that I'm not sure, maybe the server/game wasn't able to load the mod after a restart or something and despawned all the mod entities? It's hard to say without looking at the logs
We've been constantly running into a fall damage issue when dismounting the dragons, sometimes it's a small amount but on multiple occasions it's just straight killed the player. Is there any way to fix this? Maybe a fall damage immunity when dismounting? It's made the dragons unusable.
Would it be possible to give the rider a fall protection buff when they dismount? I tested the situation and figured out what's going on. If you mount a dragon at a Y coord of 180 then dismount at a lower coord of say 160 you will take a small amount of fall damage. If you mount and dismount at about the same level Y coord you won't take damage. If you mount at 180 but dismount at a higher coord like 230 you wont take damage. This is only with the dragons, I tested with the elk and it didn't have the same problem. It's like the server doesn't see us as being attached to the dragon and when we dismount it just sees us as having 'teleported' to a new spot and falling.
Speaking of Alpine is it just me or are they insanrly rare to the point of absurdity? I've explored 10+ mountaintops in my singleplayer world ranging well over 20,000 blocks north for colder climates and didn't find any egg.
I'm in the same boat, I've found all the others except alpine. But I'm not sure if it's because they are very rare, or if it's just because there are far more Plains biomes than snow capped mountains.
I nearly went insane personally after searching for a long time, but I kept at it, and, eventually, found one roughly 15k up from a temperate spawn point, laying around on the slope of a snow capped mountain. afaik, the spawn conditions are : snow capped, temperature below 0c (Maybe -10c? I found mine in a -5c area) and top 35% of your world height.
I personally use the following terrain gen mods : TerraPrety, Watersheds, Snow cap mountain patch, snow doesn't melt patch.
Is it possible to change the color of an existing dragon with a command, for example? One player on my server wants the starry coat Alpine Boneknapper but they hatched a different color.
There's not, should you already have petAI installed for a different mod there should be a creative item included in that mod that allows you to change an entity's texture which does work for the dragons too (except coppertail)
I am having troubles in regards to immediate crash upon loading when joining a server me and some friends have. Before the crashes began, I dismounted my dragon but was unable to place any items. Hoping to fix the issue, I disconnected and rejoined. However, according to my friends, every time I load in, I'm on my dragon.
Version of the mod is 1.4.2 Version of the server is 1.22.3
If it's only happening to you, maybe try clearing cache and disabling client side mods to see if that does anything? Try and see if there's anything showing up in the server-main log or the client-main log files as well, that might give us an idea on why it's crashing
ProjectDust, Jun 6th at 3:22 PM (modified Jun 6th at 3:22 PM)
Alright, new issue, but I think it's clearer now. I cleared the cache, and for a brief moment I loaded in. I was on the dragon before my client crashed. The line that intrigues me in the crash report is: "System.ArgumentException: Given pos contained NaN: XYZ: NaN/NaN/NaN, YPR 4.1640625/-1.4305115E-07/-1.4305115E-07, Dim 0 for entity draconis:wyvern-adult-female-autumnus" What would you suggest doing now?
I haven't encountered this issue myself yet so I'm not sure, you could try having someone tp you out of there while you're still loading in (before you crash), or maybe tp the dragon?, if that doesn't work then I'm guessing you'd need to delete the dragon
I'm also running Plains and Valleys myself and haven't had any issues with spawning, the only one I've heard impedes spawning at least a little would be terrain slabs but I haven't tested that personally
ProjectDust for the weaver, alpine and coppertail the growth times in ingame hours are: "hoursToGrowByType": { "*-baby-*": 168, "*-juvenile-*": 336, "*-adolescent-*": 336 }, For the maplewing it's: "hoursToGrowByType": { "*-baby-*": 168, "*-juvenile-*": 336, "*-adolescent-male-*": 504, "*-adolescent-female-*": 672 },
ProjectDust, Jun 5th at 8:07 PM (modified Jun 5th at 8:12 PM)
Does anyone know if terrain generation mods break this mod from spawning dragon remains? I installed Plains and Valleys but I stopped seeing dragon remains spawning naturally.
I won't even begin to speculate on why, but just in case anyone else is having this issue -- having Draconis alongside butchery mod breaks my primitive butchery tables textures and turns them black. Removing Draconis fixes it entirely. Not the first clue why though lol
Is there any way to change the keybinds so that descending and dismounting are different? It feels like half the time I'm trying to descend I dismount mid-air and fall to my death
Hey so, I don't know if it is because we are running on an outdated version of draconis but every time I have tried to move the dragon harness to my hotbar my game and the server I am playing on crashes. and before I can enter the server again to find crash logs the game crashes again and again. I don't know if this is a common issure but I would like some input as I don't want to uninstall this mod on the server I'm playing on.
Shintharo12 , May 30th at 8:16 PM (modified May 30th at 8:16 PM)
The harness crashing was apparently caused by some interaction between ARL/Draconis and fendragonBCS for some reason according to other reports I've received, it supposedly was fixed in fendragon's latest update so try updating it, if not try removing that mod
Yes thank you we updated that and draconis and its been working smoothly. Thank you for the input!
Ender080, May 30th at 10:42 AM (modified May 30th at 10:44 AM)
The stormweaver egg on my private server seems to throw an exception in the console when it spawns. Something about an "Object reference not set to an instance of an object." and then it complains about some parts of the tick behavior and decay code.
The egg is still pickupable, doesn't throw any further errors, and presumably hatching works just fine (we haven't tried yet), so it's not a game breaking bug, but I wanted to report it for posterity. We have a lot of other mods but this one has consistently appeared regardless of any changes to the modlist.
So, I am playing on a modded vintage server with a group of my friends, and it appears that I have encountered a rope bug/exploit. I originally tried to move my dragons (juvenile) using the coil of rope as they can get into inconvienient locations, and evnetually decided to attach them to a fence. However two problems arose the second I used the fence.
One, if I was to accidentally remove the fence with the rope still attached, the dragon itself will have the rope connected to itself and just have the other end dangling to nothing. A relog made the rope disappear and not give the item back.
Two, when I left my dragons on the fences with the ropes attached and relogged, upon coming back I would have coils of ropes just scattered on the ground as if they have been duped somehow. The dragons appear to no longer be connect to the fences and wander freely, but now every once in a while, the rope would snap again showing black, glitched out lines for a split second and snap, and then drop the coils on the floor as if the rope just snapped normally. However, it appears to be within a limbo state where the ropes are still attached to the dragon and it will continue to snap and snap again.
I have tried relogging for problem 2, but it does not seem to work. I will see if I can get the server owner to restart the server and see from there.
Would there be a fix to this or should I explain it further? This should be the latest version of this mod although I have yet to test on singleplayer (as its modded with like 200 different mods). I am unable to access the Discord server as for whatever reason it just takes me to a channel but not the server invite itself.
Upon further testing on the server, we had the admin come over, kill dragons, and respawn as eggs, and now the ropes are connected to the ground and snapping.
Shintharo12 , May 29th at 4:17 PM (modified May 29th at 4:20 PM)
This mod does nothing to change anything that affects ropes. It seems to be a vanilla issue, I honestly don't recommend using ropes for anything other than actively leading an entity as they are very buggy
The discord link just goes to the draconis mod thread in the official VS discord, not a draconis specific discord or anything. So if you're in the VS discord already or join it through the official links you'll be able to just find the thread in the the "Mods" section
I found a maple wing egg, placed it, and it's been quite a while.. but it still says 'will grow in 2 days' it'll go down to 1, then reset back to 2. what am i doing wrong?
Shintharo12 , May 28th at 8:11 AM (modified May 28th at 8:11 AM)
The egg actually goes through like 5 or so different growth stages (each glowing a lil brighter as they get closer to hatching) so that's actually normal This was done to give people a visual indicator of the incubation process but also to minimise the effects of the timer resetting when a player picks up an egg again (as opposed to having a longer growth timer over only 1 stage) Just make sure your egg has enough space between it and any walls or fences as those can inhibit growth
thank you, was worried it was bugged due to the timer constantly switching back to 2 days. i put it on a flat area near my farm, so it'll have plenty of space.
Loving this mod it just is a bit jarring when my mount dissappears upon landing and I need to rejoin to make it appear again, doesn't disappear for other players tho, still tho! Loving it.
why is there upper and lower limits on the speeds in the config file, and specific increments they can only be edited in. im trying to balance on my server and the alpine boneknapper is walking weirdly fast, and the increments i can edit values in makes it really hard to get them just right. is it something to do with jaunt and is hardcoded in, or is it changable?
Is there anyway to tie in PetAi or some sort of obedience/ food need for the dragons? I love having them on my server with friends, but at the moment they are a really cheap way to travel for no downside
my game crashed while flying on my stormweaver over the ocean, When i booted it back up my dragon has vanished :( I entered creative mode and scoured the ocean floor where their icon is on the map and used debug commands to show entity hitboxes but she's nowhere to be seen. I checked the sky too but nothing. The dragon horn also doesn't work.
Any suggestions on getting her back/finding her if she still exists in the world would really help
Not once have I claimed that the weaver was the rarest, its spawn rate is very dependant on weather so if you live in an area with a lot of storms they will be a lot more common than if you don't.
Stason4ikRU, May 19th at 10:30 PM (modified May 19th at 11:11 PM)
Some kind of trouble is happening. The Stormweaver should be the rarest, but it was found on the server floor already, but the rest of the dragons were never found. In addition, even less than standard settings.
This might be a mod conflict but sometimes when people on my server dismount they take fall damage, varying from a tiny bit to half their health. Any ideas/fixes for this issue?
Client/Server desync in regards to mounts has been an issue since mounts were introduced in the game in 1.20 and is unfortunately not something I can do much about within draconis itself as it's mainly just a content mod with the exception of the tiny bit of code we use to spawn the weaver nests ( a content mod is a mod that just adds assets, not code) :/
the lightning strikes need to be in a loaded chunk to be able to spawn an egg, if it spawns on something like that the nest will probably break and drop the egg and dragonstones
I don't see anything in your mod list that'd cause issues, if the mod is loaded they should be spawning (you can check this by looking in the handbook or creative inventory), consider turning up the spawn rates using configlib if you're having trouble finding them. In my experience they just kinda pop up when you're not looking for them
The Boneknapper is indeed based on bearded vultures :D In dracon is I'll only be doing dragons, but I haven't decided on what kind of dragon I'll do next since I only just finished the hornfin (https://mods.vintagestory.at/draconisrhinocroma) Atm I'm taking a lil break from dragons and working on a destrier :3
Is there any chance you will add other varieties of dragons such as Chinese lungs or other types of magical flying creatures like phoenix? Also i was wondering if the Alpine bone Knapper was based off my favorite bird the Bearded Vulture? I love this mod and hope you continue working on it :)
Kassian0x0, May 16th at 3:30 AM (modified May 16th at 4:16 AM)
Are there any world settings that could affect spawnrate? Im still having issues finding any eggs, even in creative, i truly believe something is causing them not to generate (even with a fresh world with every other mod except Draconis + dependencies disabled)
Ive spent hours at this point scouring the world in creative and using tools to try to find them, im just so unsure as to why my game is not cooperating with the mod. I am on 1.22.2, and my modlist was posted farther down in the comments, but i dont know if theres any conflicts as there arent any listed on this page
Would having a seperate install of the game in another location cause this? (tho the instance i have running has its mod and data folder pointed correctly as mods wouldnt even appear in its list if not) Im just at a loss ive wanted to try the mod for ages, but when i install it the only way to get eggs to appear in world is by placing them myself in creative :( Or im just EXtremely unlucky, which id believe LOL
For the stormweaver spawns. Do the eggs only have a chance to spawn in the lightning strikes that land near the player (and throw up all the sparks) or do the very distant lightning strikes that occur on the edge of your render range also have a chance to spawn the eggs?
Also, what happens if the strike hits a non-solid block like a leaf block? Does the egg fall through that or does it not have the chance to spawn?
Hey um how long does it take for maplewings to become a adult from a adolesent?
GreyR, May 13th at 7:03 PM (modified May 13th at 7:06 PM)
I have seen the same issue that Zyredis and Malfiros encountered with Draconis. FendragonBCS equipped or in inventory will cause a hard crash without crash logs. Harness was blue leather + copper nails + birch. Fendragon backpack was a 1x leather mini backpack.
With the backpack placed on the ground, the crash does not occur. Client logs in, AppData does not show any errors/crashes. So it might be very hard for either mod authors to track the issue and fix it. Server logs also do not show errors, only that the client disconnected/timed out.
The issue appears when the harness is placed on the hand. There is a very small window of time before the crash (couple of ms maybe), so it seems to be when the harness starts to render. Having both the harness and backpack in inventory (without them being in hand) does not seem to replicate the crash. I will add this comment in Fendragon mod page to alert other of this issue.
Edit: If you are stuck in a crash loop for having both the harness and backpack: As you are loading into the server/world, keep holding down a number key to another tool/slot. There is a chance that you change what is in your hands before the crash occurs.
when i mount a dragon (coppertail), or lay in bed, i get a repeated message in chat: "[UH] spawn check: GamerNerd is mounted, skipping" and i have tried to change 6 things, with the help of AI and nothing works. why is it doing this, and how can i make it stop?
Malfiros, May 9th at 1:47 AM (modified May 9th at 8:04 AM)
I haven't seen it yet so I don't know if this is a thing, but I would LOVE to see eggs and dragonstones sold at merchants! 🙏 Alternatively, is there a vanilla or modded way to accomplish this? I have only found 1 dragon egg in my 80+ hours run so far, it's almost an adult. I've got hundreds of rusty gears, so if I could buy an egg or more dragonstones, I'd be a happy homesteader. It would make sense to me if a Treasure Hunter trader sold them.
This is something we plan on adding in the future but no ETA on that. To make all of the equipment you should only need 1 dragon stone (the schematics are reusable) and all dragon nests drop at least 1 dragonstone. If you found a loose weaver egg then the dragonstone might've been on the ground somewhere nearby
Glad to hear it! No, I've only found a Maplewing so far, although I keep vigilant during lightning storms. I'll keep searching though, I enjoy a challenge. When breeding dragons, do they lay an egg?
When storms happens, the frequency of a lightining strike is very high and at one point I ended up collecting 11 stormweaver eggs in a single ingame day. Their spawning is odd, too, because at least half of that was over a large lake (no nest, just a floating egg and sinking gem). Closing the game seems to reset the issue, but during a second storm, it happened again and an egg spawned on land as a dropped item (which means, no nest).
I'm not entirely sure if there is a mod conflict, I do have quite the modlist installed, but I know for certain that I have no mods related to weather (could this be a vanilla issue?)
I've been having the same thing happen, also don't have any weather mods so not sure either if it's a vanilla thing now. There's dozens of lightning strikes one after the other and afterwards there's just a bunch of eggs to collect. I'm playing on a server and my friend finds it hilarious but I've had to make a dedicated chest to store all the excess Stormweaver eggs and quarantine them lol.
by any chance, do you have the mod "better jungles" installed?
I finally found out that in my case, that's what is increasing the lightning strikes (because as a person, I rarely read instructions beyond the first few lines. my fault.)
huh, I don't have that one actually. Weird if we're getting the same thing from different sources. But I have too many mods right now to go checking one by one for this since it's pretty minor, I'm just disabling the Stormweaver spawns since we have enough eggs to last forever now lol
I haven't seen a stormweaver nest before, just the dropped egg and stones after a lightning strike. Didn't even know there was supposed to be a nest at all
Shintharo12 , May 9th at 8:03 AM (modified May 9th at 9:19 AM)
So when the game tries to spawn an entity and said entity spawns in a unsuitable spot it'll take damage, which in this case will break the nest and drop the egg/dragonstones. Not technically a bug. As for the amount of lightning strikes, I'm not doing anything that affects the weather in the game in this mod so you might just be in an area where lightning is very common? You can always lower the spawn chance using the configlib config ^^
Simori, May 9th at 9:14 AM (modified May 9th at 9:20 AM)
so, the nest takes damage from the lightining it spawned from? then why sometimes it spawn the nest, and sometimes the nest breaks? well, not that it breaks the gameplay irreparably, just odd, I guess.
As for the lightining frequency, maybe? I settled on a "very common" rainy area, but it's not the first gameplay I settle there (or on an "almost all the time"), but it is the first time I see so many strikes on the ground. guess I'll go with the lower spawn chance, though, really, 11 eggs in a single storm even with the current chances is kinda weird.
EDIT: also found 2 maplewings a couple of chunks apart. I guess it's a lucky playthrough...
Not really since the egg only spawns after the last damage tick of the strike, it takes damage from spawning ontop of something it can't place itself on properly
So, finally found the reasons of increased lightning strikes. It's from the mod "Better Jungles" (yes, because I never really read mod pages to their fullest. My bad). Do you have any suggestions on which percentage to lower stormweaver's nests spawning with this mod installed so that it resembles your spawning ideal?
Without being able to look at the logs (client main, server main) there's not a lot I can do to help. Does that crash also occur in singleplayer when you're only using Draconis, ARL and Jaunt?
i testet a lot now and cant find the error -_- on new Saves same genertaion settings etc no crash, on server it crashes, when i download the save and play it it crashes, something on the server is making it crash i tryed to clear the cash and settings but didnt help :/
Shintharo12 I found the Error :D buuut i dont know if its is a issue of Draconis or fendragonBcs mod :/ (https://mods.vintagestory.at/show/mod/13229) as soon i have any Backpack equipped the game crashes when i try to hold a Dragon Harnes... testet other Draconis items but for me it only happens with the harnes.
Thank GAWD you found this! Zyredis, hats off to your efforts. After tons and tons of work and long awaiting my dragon to grow up, I finally managed to put together all the parts needed to fly... aaaaand I had the same crash. My heart sank into the Mariana Trench when this kept happening. No error log or anything, the game just stopped saying something about an unexpected error. I also use the fendragonBcs mod, so you are spot on with what is causing the crash. I ended up just putting my backpacks on the ground to equip the harness to my dragon, good as gold. Thank you SO MUCH for finding this!
Youre Welcome it just bugged me as hell, until i found the error :D same when my dragons grow i will put them somewehre until they have thire harness, hope it can be fixed :D
While certainly interesting ideas, most of them are a little outside of scope for me at this point in time with my current skillset. With the exception of the weaver's very simple spawn system this mod is basically a content mod that doesn't add any new code/mechanics unlike the Airship mod.
lower than default is faster, higher than default is slower for both. For Growth time don't allow a longer growth time because it messes up the scaling over time Incubation is only for eggs, Growth only for hatchling and above.
My game crashes when i try to take a dragon harnes in the hand, but i get not even a crash log, i cant say why :( i play on my server tryed to re install draconis related mods, but didnt help, server just say: "Player Zyredis Disconeted" no Draconis related errors or even errors thaht would make sense to me :/
Are there any options to make the mod more balanced? I would like to see some options for like flying to require feeding meat - maybe even some special crafting so then it can be edited to even require gears if needed for balance, hatching the egg requiring some extra resources, maybe even lore/schematic progression like some other mods do. Some required care for a dragon maybe so it can't be just forgotten about until you need a taxi - without it dying probably, just unwilling to fly until mood/condition is slowly fixed. As I would really like to play with it, but if I add it to the pack with mods like airships, it makes all these other modes of transportation much worse as flying a dragon is just that cool and OP - and accessible compared to other mods. I think some mechanics like that would also just add a lot of nice depth to it. Where dragon is something you discover, something you care about, try hard to get it to hatch and then keep it in good condition and flying having some cost.
I'm hoping someone can explain some configs to me... for the growtime and incubationtime settings, will lower numbers increase or decrease the time it takes. Also, are these linear multipliers (eg. if it takes 8 days for an egg to incubate when set to 1, will setting it to 0.1 make it take 80 days? And is there a reason the yaml says incubationtime range is 0.1-10 while the growtime range is 0.01-1? Is the math different for growtime vs incubationtime?
How do I make a medallion? When I try to see the recipes i can make with dragonstone, nothing shows up. I tried looking in the files but the code doesnt make sense enough to answer my question
Appriser, May 4th at 2:16 AM (modified May 4th at 3:07 AM)
Found a potential bug, might just be visual though. I found a stormweaver egg and set it down to hatch, then some days later found a maplewing egg and did the same nearby. The stormweaver hatched and visibly got a little bigger as time went on, but when the maplewing hatched the stormweaver hatchling reverted to just hatched size. I didn't directly see it happen so I'm not sure if the two are related, but it's definitely smaller than it was before the maplewing hatched
EDIT: the stormweaver is now the size it's supposed to be again, it only lasted maybe a couple of minutes so it's probably a temporary visual thing. It seems to happen when I leave to go mine or forage somewhere and come back
I had that as well when i log out and log back in with my growing maplewing hatchling. For a few minutes its back to its initial size but after those few minutes, it goes back to its normal growth size that it was at before i logged out and logged back in.
Is there a config option to increase the ascent/descent/turn speed of dragons at a hover standstill? It felt a lot faster in 1.21, and I can't find it in the settings.
HobbitArtisan I have been using BetterRuins since worldgen on my singleplayer and i've found two maplewing remains. They're rare, and I've only seen them in flat areas where I've happened to bump into them. They were in the same general area but roughly 10 months apart in-game
Kassian0x0 Im guessing it must be a mod thats preventing spawns but cant pinpoint anything, all my mods play nicely together and I never get any errors in logs. Id insert my modlist here to see what similarities we have but its quite long 😅
I am also not getting any spawns in world. i can see the Draconis items ingame, yet when i search with the Overlay mod, nothing shows up in any radius, UNLESS i place it manually. It only shows up if i have placed it, and i have searched around in creative to see if i can find existing eggs or remains and have yet to find any after many hours of flying around.
For some reason nothing in this mod is spawning in my worlds, using Xray to search for all Draconis related stuff (so its obviously working) and ramping up the search radious to 20,000 and ZERO hits on anything
Origin_Alpha_43, Apr 29th at 12:55 AM (modified Apr 29th at 3:04 AM)
anythng special about egg hatching in 1.22? it's gone into incubation but the time of hatching keeps going back to "hatching in 2 days" Does the Stormweaver require special conditions to hatch?
I was using "latest release" becase I dont know if the "tester" one can be used on a normal world like me (sorry if I am stuped, I remamber there being the test server and thought it is for that) and I have all the other mods it would want, Jaunt and attribute rendering libary
my game just gives error codes for this mod and jaunt, but it also says in the log it cant load attirbute one as well -.- I wish I knew this kind of stuff as I would figer it out my self
Edit: After downloading the tester version it works fine, so I am just a dumb dumb, sorry
Do you have the correct versions of the mod and its dependencies installed for the version of the game you're on? It works fine on my own 1.22 server 🤔
You can make medallions with other materials too, the dragonstone medallion mentioned in the guide is but 1 variant we gave as an example Eggs are pretty rare usually, coppertail eggs can be found in dry areas with lots of stones, alpines on snowy mountain tops, maplewings usually in forests and grassy plains, weaver where lightning strikes
I'm struggling to find eggs so far.. I've only found 2 in the water near my base, is there any other place to find them? I need enough dragonstone for the medallion but cant find any dragonstone anywhere... please help!
Hello again! I'm wondering if there's a way I could submit custom dragon skins to you for potential inclusion in the mod? I love playing with textures but I have no idea how to actually mod the game, myself.
thank you for the help, unfortunately game says there is no matching entity, so my beloved Olive seems to have been swallowed by the void, never to return... 😔 i will build a commemorative statue in her honor
i appreciate the quick reply - and this great mod :) cheers
The command should look more like this /tp e[id=1127] Shintharo12
So in your case it'd be /tp e[id=54958] SteveTheTooth
if she doesn't get tped to you then she was despawned by the game unfortunately, this is a base game issue that can happen to any mount (vanilla or modded) 😩
hello, love the mod, but my game crashed and my dragon has been MIA :( she still appears on the map but doesn't react to the horn. i was able to find what i think is its entity id in the client audit:
My hacked corrupt locust saw my newley hatched maple as a threat and had to be out down. anyway there can be a change to this. was actually very annoying to have to kill it and would like to have both exsist together.
NullShogun you can verify this by installing this mod: https://mods.vintagestory.at/xray I often use it when I start a new world to make sure I find a good spot where all my mods kinda intersect (Since you can scan for entities as well as blocks with it). I'd suggest installing it, searching for dragons, eggs or other items from the mods and then crank up the distance to see if the mod truely does break after the initial world generation.
I've run this mod in a few servers with friends and in solo worlds. We consistently find 2 maple wings shortly after spawn and never see another dragon again, despite an easy 500 hours of combined playtime with Draconis. Is this behavior any one else is noticing or perhaps even an error in the coding somehow? Our current server has 9 active people and since it started in February we have 2 maplewings and nothing else
Are there any plans for Aquatic Dragons?, a dragon that perhaps functions like an ekranoplan could be cool (a vehicle using ground effect to fly, this allows for very large things to move rather quickly) i was thinking itd be cool to have a dragon that flies like a flying fish and itd fill out another evolutionary niche which is neat.
thank you for the mod btw, my friends and i adore the work youve done <3
If you can see them in the handbook then they should be spawning, granted they'll only spawn in areas that meet the spawn requirements for each kind of dragon egg respectively and the spawn chance is pretty low In your case the dragon you'll be most likely to find is a Stormweaver, the egg has a chance to spawn when lightning strikes near you. If your island happens to contain areas where the others could spawn it would take quite a bit of time before any should spawn. That being said you can increase the spawn rates using the configlib mod ^^
Best of luck ^^
CaveSalamander, Apr 12th at 11:59 AM (modified Apr 12th at 12:11 PM)
Shintharo12 Yeah I recon that assessment tracks. I didn't wait around for very long in the meadow spot since I figured at the time that including travel time from a gravel field test spot (and main save's playtime with no remains spotted that day) was enough time to see runtime spawns ^^;
For glacier ice/snow and gravel fields with plenty of small boulders I stuck around for a while without detecting nests, though I am now wondering whether those just have more specific climate bands for spawns that I'm not in.
LT_TATERT0TS, Apr 12th at 11:38 AM (modified Apr 12th at 11:42 AM)
hey! so i added this mod to my server i run, and I have had no spawns, even when travelling into new areas to load in. im not sure whats going on and why they arent spawning. googling is telling me its fine to add th emod to an already loaded world.
mind you the world our server plays on is an island and i am the only person who has taken the 30 minute boat ride and found more land. im just confused if i wouldnt need a fresh world save or not.
Yeah looking at the patch notes I think spawning was a bit wonky in r1.22-c7 Just like most entities in the game our dragon nests can spawn either on chunk generation or during playtime. So those maple remains appearing has less to do with you having an egg and more about enough time having passed (while in an area that meets the rest of the spawn requirements)
While I do plan on making dragonstones buyable in our upcoming dragon trader addon, different sources might be interesting, I'll have to think about it
Love love love love the dragons soooo much! Do you think you could add a dragonstone necklace for the player to wear? It doesn't have to do anything, but I think it'd be really cool for roleplay purposes (think "yeah this is the village dragon rider") and also the dragonstone model is quite pretty and I'd like to just wear it around. It delights me.
Brief update from rc.8, no hiccups so far when testing runtime spawn configs at max so the lagspikes may have been an rc.7 quirk. I was also able to confirm that stormweaver nests spawn as expected once I went and became a storm chaser out at sea. (Diving to the bottom of the ocean for a dragonstone after finding a floating egg was also funny, lol)
I noticed that strangely enough maplewing runtime spawns started working once I had an active incubating egg in the area, possibly just need one in the world overall? I didn't think to try whether it's distance-based when doing further testing in a separate save, but the correlation of 'placed egg, moved around a bit = maplewing remains start spawning' was there. Alpine and coppertail nests didn't seem affected. And lemme tell ya, seeing that maplewing carcass by my farm only a few days after I'd started incubating my first egg made me question my sanity lmao
The Dragon stone's seem rather hard to come by. I got mine by finding 5 Alpine egg's near Forlom Hope (6 Stones). Have you considered adding a sepperate source for those stones? Like a 1/100 chance to drop from a meteroite or something like that?
The male just needs to be an adult and be close enough (within 10 blocks) for a while when the female has consumed her 25 portions and it says she's ready to mate. It can take a while for them to show that they're pregnant as well, The game doesn't check if the male is owned or not for breeding as far as I know
The easiest option would be to hop in creative (/gm 2) and grab a spawn item corresponding to the type of dragon you want from the draconis tab in the creative inventory. As for the configs you reduce it to go faster for growth and hatch speed
So i had a game crash snap my coppertail out of existence so im just gonna spawn a new one is there a command for that? If not do the mod settings for growth and hatch times go faster if the value is higher or lower like will 10 cause it to hatch and grow faster or will 0.1?
I do not see anything listed in the FAQs nor has the question I have been asked in comments, my friend has not been on my server alot recently and she has a female boneknapper and I have a male boneknapper, I fed her female 25 pieces of meat but my male will not mate with her, is this because they are owned by different people? She has a medallion on hers but I took everything off mine hoping it would help. Is breed only available for dragons that are listed as owned by you?
CaveSalamander, Apr 9th at 9:31 PM (modified Apr 9th at 9:47 PM)
Observing runtime spawns (or its config edits, hard to tell) not working in 1.4.0-pre.2 (on 1.22-rc.7, using Configlib to adjust values between re-opening the savefile) and additionally Coppertail worldgen spawns seem to be either stuck as default config.. or severely overnerfed?
For context, I started testing spawn values in creative when my singleplayer game playing with default config saw zero nests over several days of in-game travel to look for eggs. Didn't test stormweaver spawns, I'm presuming they work.
I noted that with the worldgen config values maxed at 1k both Maplewing and Alpine nest are abundant in their respective spawn conditions in a fresh world or newly genned chunk, yet when checking several newly generated gravel fields I've only seen one coppertail egg, it was chert and found on the outskirt of a gravel field in a grassy spot.
When cranking runtime spawns to 1k for all three eggs I observed no difference in nests present compared to default config value, though I did notice big lag spikes on occasion that went away after turning runtime rates back down which makes me wonder if it's attempting spawns but failing.
Seemingly nonexistent worldgen/runtime spawn rates at default config value are a separate comment I have for this version as well, but I imagine the values are still being tuned.
Great work on the creatures themselves, each breed has such a distinct look and they're all amazing <3
Im trying to place the horn on the ground with the shown controls, shift+cntrl+rc, but i just plays the horn. ive tried on flat surfaces and leaning on the wall but no luck.
Vivi001, Apr 6th at 5:55 AM (modified Apr 6th at 6:07 AM)
Shintharo12 Oh shoot, then its not working for me... i mean the sound. Any ideas how to debug? Edit: Wait i figured it out. The sound is just not loud enough unless i turn my speakers to 100% and 100 noise. Uh... Tqvm QaQ I will check how to make it louder.
Is there any way you could please make the mounts keep their distance when they spontaneously decide to follow your around like a puppy, or at least give us a way to force them to stay put. I can't build with this 3,000 lb golden retriever licking my face every 30 seconds, lol. Awesome mod, btw. Big thanks.
Love this mod, my favorite so far has to be the Coppertails! Though I wish we had a scaled down slightly smaller dragon mount because I wanna bring my babies inside at night lol. But BIG THANKS FOR THIS MOD and all the hard work you put into crafting cute beasties for us to play with!
Kathins at the top of this page under the mod name there's 3 tabs: Description, Files, and Donate. If you click Files, up see the updates, select Changelog button in the row for each update to see notes.
I know it takes about 8 days to hatch an egg but how long until the dragon grows between it's different stages like hatchling, juvenile, adolescent, and adult?
In the case of a pre-existing servers/worlds you might want to increase the runtime spawn rates in the config using the configlib mod (needs to be installed on both client and server) since by default it is very low and not finding any in a few hours/days is entirely normal
Beep01, Apr 1st at 3:13 AM (modified Apr 1st at 3:15 AM)
Experiencing the same issue as Kiligami. Added the mod to a pre-existing server I run with a few friends on the 28th. Handbook entries are visible and config file is present. I have been teleporter hopping with the block overlay mod scanning for pretty much any Draconis item with no luck for the last few days.
Version 1.21.6
Mod Version: 1.3.0 latest release
Dependencies installed No errors in logs other than the straw bed texture being missing on horseback which another user also reported.
No dragons are spawning in my world, the entity amount is constantly 0 despite me travelling thousands of chunks. They show up in my handbook, so the mod must work, but I cannot find any dragons :,D Is there a fix? Could it be mod incompatibility?
If you can see them in your handbook then they should be spawning you can use /entity list e[type=draconis:*] to check all draconis entities in a loaded chunk though or use a mod like blockoverlay or mobsradar to have an easier time tracking them down
Landedspace51 You can change the spawn rates using Configlib. I'd probably set runtime spawns to 0 and only rely on worldgen spawns in your case, that should make em a lot rarer
how do i reduce the spawn rate more. i have been using it and i enjoy the mod but i have some buddies who are autistic and do nothing but explore and i want to make the flying more of a achievment and rare so finding one isnt just a mundane thing after awhile.
That's what the draconic curb strap is for, it attaches to the tail... well you do still need to tap a few buttons to choose your direction and speed I suppose but it's basically autowalk/fly
I don't personally care much for making feeding a requirement as long as vanilla doesn't, but it's on the list of "stuff we should look into as an optional feature" as others have requested it as well
While I get where you're coming from I don't intend on adding structures to Draconis itself, maybe in an addon in the future. The main upside to using entities for most things is that the mod can be added and removed mid save without issue. if we used structures instead that would not be the case. We're working on lore for Draconis as well ^^
We'll be doing an update to the Maplewing sometime in the future which would include more colour variants yes. Maples were overspawning a lil in rc7, should be better now ^^
I think a really neat idea, if its possible in the coding structure of VS, would be a random color system for the dragons, based on whatever color their egg is, espoeciallly for the alpine and maplewing mounts, something reminiscent of like the Inhetiance Cycle series of books.
After experiencing VS Airship mod I realised how Draconis would be amazing if you would actually have to feed and take care of dragons to keep them able to fly... Just deepning whole bond with our mount by tending to it, feeding it properly, not letting it starve, that would be amazing addition 🥺
I'd honestly prefer a lot if the eggs were in proper nest structures and such. Attach some lore to it, give the player a possibility of finding a map to it or something (such as a human ages ago keeping their dragon safe from the spreading rot and building a large structure for them for protection). Since currently it just sorta feels like "oh I guess that's there" anytime you do find one, not much of any adventure or proper preparation for finding it, you just sorta come across one, sometimes even in a path you've walked a thousand times.
Of course this is just how I feel like how it could be improved, giving the player an actual "goal" to travel to for the reward of an egg (and also guarantee one rather than being all up to chance).
Hey just wanted to say you're doing a great job and I'm having a lot of fun with your mod. I love that each dragon feels different, useful and well designed. The coppertail being a fast swimmer is a great design choice. I've had no luck finding a boneknapper yet, but I'm pretty excited for when I do.
Out of curiosity, do you plan to implement colour varieties for the maplewing?
As others have said, I am finding quite a lot of maplewing spawns, especially in areas I frequent. The only mods I have that could affect it are BetterRuins and Better Forest, and even those I doubt are the cause. Hopefully that's helpful to you. Thank you for the effort you put into this mod and I'm eagerly awaing the next update 💪
Wyrmroost definitely served as an inspiration for this mod, considering it was one of my fav minecraft mods 😊 I'm glad to hear you're enjoying Draconis ^^
This mod really reminds me of Wyrmroost for 1.16.5 Minecraft. It was one of my favorite mods, and, unfortunately, it hasn't been updated. So thank you for making this mod!! It has made me smile a whole bunch.
Eggs take 7-8 days to incubate and hatch, make sure there's enough space around it though. They can't hatch if the egg is up against a wall. You can hit it to pick it up (this does make the incubation process take a little longer)
You have to hit the body of the wyvern, then you can harvest it with a knife, the egg will be in the drops pop up menu (just like when you harvest an animal) I hope that helps ^^
Yeah that's a general bug with rideable entities (including boats) so not specific to Draconis, to be save double tap dismount when you suspect you're experiencing that bug
Basically addons and patches are okay, meaning any mod that uses assets from Draconis needs to have Draconis as a dependency
If people want to make their own standalone dragon mod then they can't use assets from Draconis. Technically one only needs Jaunt to make rideable flying creatures though
Is it possible for others to make their own dragons with this mod?
Awesome mod btw lot of fun.
TheNaikan, Mar 15th at 4:46 PM (modified Mar 15th at 4:46 PM)
Anyone else experiencing a weird snapback to the dragon after you dismount and then use crouch? Could be hundreds of blocks away too, it just snaps you right back to where you dismounted.
Kaynereer, Mar 15th at 1:57 PM (modified Mar 15th at 1:58 PM)
Spoiler
Can I offer a couple of suggestions?
A water dragon is a wyrm-like dragon that can move on land but mostly reveals its potential in water. Wild versions of dragons that can attack the player. Perhaps armor and weapons made of bones and scales; it would be great if they were also compatible with Combat Ovelhaul. I could also add steel with dragon blood, which would be needed for dragon armor. I hope my ideas were helpful. I'd be happy to see at least some of them in the mod; it's beautiful.
The game has the unfortunate habbit of yeeting mounts (both modded and vanilla) into the void if the game crashes while you're mounted :/ there's a lil guide you can follow in the FAQ section but it doesn't always work
Yeah I'll tune down the runtime spawn settings in the next update, ty for reporting it. If you're using configlib try resetting the runtime spawns to default as well
ArtoriosVII, Mar 14th at 12:46 PM (modified Mar 14th at 12:46 PM)
My game crashed while I was flying my maplewing. Upon loading back in I fell into the ocean and my maplewing Icon shows up on the map but appears to be invisible if the map is correct on it's position. Playing 1.21.6
Hi! Love the mod, I really look forward to each update :)
I'm not sure if its a bug, or if its a bad mod interaction, but thought I'd let you know anyway - since the last, we keep having very large clusters of maplewing eggs near our base. Like 5 spawning all at once, in a very small area. I'm glad you've built it so they spawn as entities, as opposed to rare blocks, but they all of a sudden seem WAY less scarce than they should be.
Also, as a related suggestion, is there any way to block their ability to spawn near player made structures? The way the eggs (Bar the new one from lightning strikes) are presented implies they are really old. So it's weird that they spawn just outside homes and villages =p
The Coppertail is a runner not a jumper :P That aside Draconis is like 99% a content mod (besides the Stormweaver's spawn system) and there doesn't seem to be a way to set jump height in JSON at the moment
I think there's some other mods for the leaf issue but I'm not too clear on which ones, maybe something like passable branches?
Is there a way to change the coppertail's jump height? Since its counterparts soar by flying the coppertail should soar by jumping. Maybe a charged jump like the one made by Salty but for the coppertail so jump power can be controlled? Picture 2008 Hulk desert jumping scene
Spoiler!
Riding the Coppertail I struggle with the leaves of the trees and I'm regularly blinded is there a vanilla tool or a mod that clears the leaves the same way the scythe clears any grass in front of the player. Be like Indiana Jones (Jurassic Edition).
Thank you Shin, It sucks that I lost Jan, but now maybe others will have a chance to save their own kiddos. I've since buried her and spawned a new one but it still sucks to lose someone.
While I can't easily check for existing nests I instead made it so now (as of rc.7) weaver nest despawn which should help with that (the time and range are configurable with configlib)
I'm very sorry to hear that, unfortunately we don't have revive mechanics :/ In 1.3.0-rc.7 I've added in the same mechanic the vanilla elk uses where it gets wounded and you can heal it, though in your scenario it would've still resulted in a dead dragon I fear I recommend you hop into creative "/gm 2" for a moment and spawn in a new boneknapper to replace it then return to survival "/gm 1" or ask your server admin if you're playing on a server
DejFidOFF You said Stormweaver?? That dragon isn't in this mod?? I'm confused on what you're talking about. I can't even see it when I go into my creative world?
My Bonenapper rammed herself against one of my defensive structures while I was making her personal stable/house and when I went to go fetch her and put her in her new home(which was higher quality than my own damn home) I found that she imapled herself against one of my spike walls along the back of my house. I haven't the faintest idea how she scaled a 4 block high fence, twice, then managed to lose all 250 health points aginst a wall that only does .4 points of damage all without making any noise at all, because I'm not even five blocks away and heard nothing the entire time.
Please tell me I didn't lose my Knapper that I literally just got to adulthood and haven't even flown yet, because if so, I'ma go ballistic and probably cry.
Hello. Thank you for great mod, Stormweaver is nice addition, but, when it´s installed alongside of https://mods.vintagestory.at/krpgenchantment thereis "lightningstrike" enchant which you can put on some items, then you can "spawn" endless Stormweaver eggs :/
I think you may want to tune the stormweaver nest spawns, a part of my area rains all the time and has regular thunderstorms there are probably 10 or so stormweaver nests around that area, maybe have a limit to how many can be in a certain area at a time?
You need to hit the wyvern remains part of the entity then you can harvest it with a knife and then it should drop the egg
GamerNerd, Mar 5th at 7:43 PM (modified Mar 9th at 2:19 PM)
whenever i find a dead dragon (skeleton) i can't interact with it, nor the white mushrooms, nor the egg. it doesn't even say what it is, just what's under it, like it's not there. what do i do to fix it?
Not sure if you changed something but I've gone from finding 3 eggs in 200+ hours of game play (with spawn chance cranked 10x with block overlay running), to finding 2 spawns in my base in the space of an 8 hour session.
So whatever funkyness previously mentioned that was happening with the spawns seems to have been fixed.
You're welcome to make a patch mod that uses json patching to use your flying sound instead, but it's unlikely that I'd be including it in the main mod. I'm not too keen on having it be louder than it already is.
You might have more luck adjusting your audio settings ingame, they fall under "Effects sound level"
Decorative items made from dragon eggs are a fun idea, I'll add that to my ideas backlog for sure I'm currently a bit limited in how big my dragons can be as the game likes to make them go invisble if you look far enough from the creature's center, but it would be cool to see some bigger ones at some point
There already are, they're on the quiet side though
ThyUglyDuckling, Mar 4th at 1:07 AM (modified Mar 4th at 6:10 AM)
thanks for the help the other day. I just got myself a Boneknapper. I also wanted to ask or even suggest if you guys ever plan on having an item like a dragons nest we as the player can make to store/display our other dragon eggs? i think it would be awesome to be able to make a dragon den and display the other dragons eggs. Also will u guys ever do dragons like the GOT and LOTR ones? loving this mod so far and cant wait to see what you guys pump out next!
It usually stops following after it reaches you, but I suppose if it's interupted before it could do that (by mounting) it could probably cause that teleporting In my experience it's like a minute where it tries to reach you with the elk at least so I assume it's the same with the dragons since it's the same mechanic. I don't really use the horn/whistle features much in my own gameplay so not 100% sure
While I haven't done testing with that mod I would assume that entities don't spawn on slabs, so it probably reduces the amount of area that is available for creatures to spawn in
Preesh the info, sorry the delay, the only problem with a pen is if youve used the horn recently and drop the dragon off it might tp to me sometimes, is there a set amount of time after the horn is used that the dragon will follow before it stops?
Are there any known problems when using this mod with Terrain Slabs? I've been searching all over the place in my world with no sign of any eggs, despite crossing massive temperate forests and shrublands, and a huge gravel desert. Ive been wondering if the terrain slabs mod is messing with the spawning somehow. Admittedly I generated the world with the spawn rate at default, but ive boosted the runtime and world gen spawning a lot since then using ConfigLib and have seen no changes, no dragons anywhere, and no eggs.
I'm also using many FotSA mods, but I cant run the world after removing them, and they also dont spawn things everywhere, just in small groups in places. Im a bit new to running mods in VS so I'd appreciate tips to balance things out, I really want to get just one dragon for overland travel without spawning one in myself.
The Alpine currently is a bit of a pain to find, yes they can spawn on snowy mountain tops but very rarely, they're a bit more common around the poles The Stormweaver is currently in public testing (version 1.3.0-rc1 and above) I'll be updating the mod description above once it fully releases
I got a few questions for anyone who feels like helpin, what type of biomes do Alpine Boneknappers spawn in ive looked in snow areas and mountains large an small. Ive been lookin for this egg for a long time but no luck lol. I even got the % turned up, and what is this Stormweaver ive been reading about? is this a new dragon or a specail one? secret one? if so what version of the mode is it on, i looked it up in the hand book and didnt see anything. thanks!
question. I am using draconis 1.2.3 and vintange story 1.21.6 I keep finding maplewings in the desert and super rocky areas. places I would expect to find the coppertail. are they supposed to spawn there?
I know its an unintended synergy but if you have Electrical Progressive Basic + equipment, are having a lot of trouble finding a dragon and really want one.
Spoiler!
Make the electric spear (late game equipment) and throw it at something (ionizing spear throw), night mobs didnt work for me but I got two stormweaver eggs trying to kill a bear.(Ionizing spear triggers a lightning strike)
I completely understand, just heartbreatking. Is there any way to find them in the void or to somehow manage to load them in so they can be teleported?
IrishWolf Whathappens if you are riding a dragon on servercrash. the game doesnt know where to place the dragons and places them outsidethe normal game area. since those areas are never loaded into the game your dragons dont load in. And thats why you can teleport them.
This is a vanilla issue unfortunately, the game likes to sometimes banish rideable entities to the void when it crashes. Not much I can do about it 😞
IrishWolf, Mar 1st at 5:07 AM (modified Mar 1st at 5:42 PM)
My server greatly enjoys the mod, unfortunately it just won't work properly for us :( . Unsure what has been happening but two times now our dragons have vanished. Both instances it was when we were flying to a new area, the server crashed, came back on and the dragons were gone. The icon remained on the map but couldn't find the dragons anywhere. Tried teleporting them to us with the entity code but said it doesn't exist. Unsure what else to do, no error codes, nothing showing server side, they just vanished. Just wanted to bring it to your attention.
Gravel on the surface pretty much only occurs in areas that meet the Coppertail's climate requirements, which is why I tell people to look in those areas. Coppertail nests can only spawn on a block that contains naturally occuring loose stones (not boulders), they also have a maxRain and maxForest requirement of 0.3, so shrubs are fine, lots of trees are not. You probably won't be finding them in caves either.
The difference in how common the dragons are is mainly caused by the fact that the amount of area that spawning can occur for each dragon differs greatly. Maplewing has by far the biggest range which makes them more common even though the spawn chance in areas that meet the spawn requirements might be similar.
I'm still looking into a better balance for the Alpine dragon to hopefully resolve this frustration in version 1.3.0
So, a few questions and then some comments. First, some context for the questions and comments. Been playing with this mod on a LAN server with my two partners for roughly fifty hours in our survival world, with other mods of course, and the version of the mod we have installed is version 1.2.3 with the game version being 1.21.6
Now for the comments. After travelling for nearly 20,000 blocks of nothing but glaciers and mountains at the north pole, at an average elevation of 150 to higher, there has been a total of one Alpine Boneknapper eggs found, and, surprisingly, a Maplewing egg where there shouldn't have been, considering there were no vegetation or trees for kilometers in any direction. There have been zero Coppertail eggs found despite searching many gravel biomes, but we've found a total of nine Maplewing eggs so far, some in these gravel biomes with vegetation in it. It makes me wonder what the priorities are in the base config for spawns, considering that it's said that they all have the same base spawn rates when looking at comments from the mod authors. We are playing with other mods so I'm not sure if this is affecting the spawn rates or not, as we are using multiple Fauna of the Stone Age mods that adds other animal spawns into the base world spawns, but this seems severely skewed. I saw a comment from a mod author saying they already lowered the spawn rate of Alpine dragons so that they wouldn't be spawning every few hundred blocks but this is, rather cumbersome to travel so much and not find a single egg. We don't have any mods installed that affect the base world generation, no biome mods, rivers, better structures, etc.
Questions are in this section. I would like some clarification on a comment that one of the mod authors made; what exactly constitutes a gravel desert? Is it just an area with little to no rainfall that still has vegetation in it but is primarily gravel? Does it have to be above a certain temperature and still be gravel? Does the gravel biome also have to have sand in it? Must we find an actual desert in order to find Coppertail eggs? Does vegetation affect the spawn rates of Coppertail eggs, and do we need to find a gravel biome with no vegetation in it? Do caves affect the spawn rates of Coppertails, and if so, can they spawn in caves that have boulders in them that are also in gravel biomes?
I don't mean to sound pretentious or mean in my questions or comments about the mod but it has been frustrating and quite drawn out to find something other than a Maplewing. I'm just trying to find some answers and possibly clear some things up for both myself and others. If you do reply to this, thank you in advance!
(Also I'm not sure how to attach screenshots to forum posts here, I'm new to the forums in general for this game, so if anyone can answer that question, it would be appreciated)
It functions the same way the vanilla elk and the vanilla flute does so if you play the horn it'll follow you until it reaches you There's currently no command or something to stop wandering, but dragons will wait for about an ingame day after you dismount them. I recommend building a pen if you want to keep your dragon in one place at your base longterm
Hatchlings will just try to follow the nearest player
In the past people using CLO reported alpines overspawning even so you'll probably run into some eventually. I'll have to look into how I can make alpines easier to find without causing them to spawn every few hundred blocks in the artic regions XD
Unless dragons from Fantasy Creatures attack eachother the nests are probably fine.
Does using world gen mods (specifically the Conquest Landform Overhaul) mess with nest spawn locations?
I've found both Coppertail and Maplewing nests, but I've not been able to find any Alpine nests.
I've flown thousands of blocks and looked on all the snow/ice-capped mountains I've found, and even had the spawn rate boosted up by 100 after hours of not finding one, to still not find one.
Do you know if the Scorched Dragons and Red Dragons from the fantasy creatures mod kills the nests? Since it looks like they spawn in the same locations
The Draconic Pillion can be equipped on Alpine Boneknapper or a Stormweaver to allow you to carry a passenger with you ^^ I'm glad to hear you're enjoying the mod :3
Undercroft, Feb 25th at 8:37 PM (modified Feb 25th at 8:42 PM)
Took a bit but I found my first dragon egg, a maplewing. I didn't find a second egg (another maplewing) until after I was flying around with the now adult maplewing lol. The dragon feels great to fly and the saddle bags (main and side) feel very generous. It took me a while to figure out that the draconic skematic only took one dragonstone and a partchment. In order to make all the gear you only really need that one dragon stone to make the skematic, silver and gold medallions can me made without dragonstone.
Thanks for making this Mod! its kickass.
What is the Draconic Pillion for?
As an aside I made a backup and took the risk! You can move the dragons through Astria Porta stargates.
I still have dragons that were hatched in version 1.1.2 on my own multiplayer server and we're on 1.3.0-rc.3 now. They should be just fine. just delete the old version, install the new one (all while your server is offline) It can never hurt to make a backup though
We already chatted on discord but I'll reply here as well for anyone else with similar issues ;) Basically Draconis by itself does not cause hostile creatures to attack any of the dragons. Any instances of this happening is caused by an (unintended) interaction with another mod For example in Fantasy Creatures the orks target a series of entities including "dragon-*" this, while not intended, does cause them to attack Alpines and Stormweavers as their name in the files also starts with "dragon-"
Hello, just wanted to ask if there was a way to prevent hostile creatures (drifters, bears, etc) from attacking Alpine dragons ? It's quite annoying on a server with temporal storms enabled
Question: been running mod version 1.2.3 on my muliplayer server - fairly new and this is one of the few mods I have installed.
Would love to update to the most recent one for the inclusion of the Stormweaver. Members in my multiplayer group have dragons already hatched, if I wanted to update - would it affect the dragons in possession of players already?
I also wanted to know whether updating is as simple as replacing the old zip file with the newer one. Thank you for the mod!
Stormweaver nests have a 33% to spawn after lightning strikes in a loaded chunk. They have no other requirements. If you want to increase or decrease that chance you can use configlibb ^^
Don't know for sure but the pre-release seems to be causing massive server slowdowns. Might be a bad mod interaction, but I wanted to mention it, just in case. Stormweaver looks good from what little I saw.
Would it be possible to add meat and fat yields to the configs? The defaults don't make any sense when playing with realistic yields for other animals.
5x may sound like a lot but given how low the spawn chance is it's not that big of a difference in my experience. It doesn't help that they can be notoriously hard to spot. I recommend using something like Mobs radar or block overlay to make it a bit more manageable if you aren't already
I have increased the spawnrates 5x of their base and have not seen even a speck of them and have travelled tens of thousands of blocks since I added them to my world.
tufits, Feb 23rd at 8:45 AM (modified Feb 23rd at 8:45 AM)
Fun ideas, might do a pigeon inspired dragon at some point, not sure. For any aquatic species I'm waiting on Jaunt to support that better. Currently already have an aquatic mount modelled/animated
The next dragon is called the Stormweaver, it's nightfury inspired with some bird and fish mixed in. I've been posting a bit in both the thread on the Official discord as in my own modding discord. The Weaver is currently in testing so you guys will be seeing it soon. After the Stormweaver I'll be working on a smaller species for an addon mod/commision
What other Dragons will we expect in the future or are these three the only ones? me personally would like something like the long dragons from asian culture, or maybe dragons from western culture the more reptilian beasts like the cromatic dragons from D&D.
tufits, Feb 21st at 2:29 PM (modified Feb 21st at 7:15 PM)
Hi so, I accidentally deleted my previous comment when I tried to click on edit :sob:
I wanted to add in that they'd hide the eggs similar to how Coppertails do (it seems to me that's how their eggos are hidden?) I also wanted to apologize if you guys don't take ideas ;w;
I fear I've had another idea- Ocean dragon.
Here's the previous comment:
Basically, a dragon that's as chubby and feathery as a pigeon/chicken. They're very floofy and able to fly however they are smaller than an alpine boneknapper but slightly bigger than a maplewing.
They come in colors to hide in the snow, and mostly have shut eyes. They're found on the ground in snowy biomes, more hidden with the snow as the adults tended to hide their young with snow.
They are capable of carrying mainbags and unable to carry another player. I feel like they could have something similar to the elks in meddalion and blanket way. Y'k how tribes have certain thingies that hang and are thin? Something like that.
Their favorite food would be berries or grain :3 I feel like their colors could vary much like how pigeons colors do with vitiligo! Speckles of white and gray. Similar to how chickens come in varying shades aswell.
I would have made this a add on for this mod, or a standalone mod myself- but I lack coding abilities. So, instead- I share this idea incase it sparks some inspiration! I hadn't thought of a name, but I would really love to see something like this in the mod, I'd literally give my life for them
Also thank you for the previous answer!
Edit: Had also thought of possible functions that would differentiate them from the other species- They're faster on land (as chickens tend to be very fast) but slower flight wise. They do however keep you warmer in colder areas. I don't know the limits of what can be possible to code tho sob
You can actually adjust their swim speed yourself with configlib ^^ Coppertails are meant to be slow in the water, but you're welcome to adjust it using the config
HEYYYY i like the mode and i like the land dragons a lot since theyre not too op, however they have a bit of a swim speed problem, they are EXTREMELY slow in water, slower than they should be and makes falling into a puddle a pain, could you increase their movement speed in water as its the only dragon of the mod that will have to encounter water.
Do you have any plans for making this mod compatible with 1.22.x? I haven't looked into whether the update changes anything from this mod, but I love it so much and I'd be heartbroken to play 1.22 without it! ;-;
Shintharo12 funny edge case. decided to bind my horn ahead of time to my Maplewing hatchling, and it unbound itself as soon as I put it back in my inventory. double checked as the only mod, and it was still happening. Adults worked as normal and the horn stayed bound.
MarkusAureus Yeah what I was afraid of. Ultimately we got the entity protect mod thing, but damn it jank. Kept respanwing my friends dragon, she had 3 at the same time once. Think cause she was away when world loaded, and joined after me, her derg was with her, possibly on an unloaded chunk, hence game thought it wasn't existing?
RogueVali That is a vanilla issue, it happens with Elks. I don't think there is any way to fix it at the moment. See if you can find a thread about the same issue with elks, it may give you an idea. All else fails, you may just have to spawn in a new one.
So, was flying about, my game crashed, I tp to my dragon's location, as I spawned miles away from it, and it's gone. I tried going the whole mile, found the ID via logs, tried teleporting it to me, but it'd keep saying that entity with this ID doesn't exist. Teleporting to it obv didn't work either.
Assume that's just the game being the game, and no real fix other than to creative urself a new one?
Hi! I've come here once again to seek guidance o masterful Shintaro
Can I put a saddlebag on my alpine instead of another rider spot? I'd honestly love for Yayo to be my new carrier as Krratsik has retired to a life in his new forest enclosure.
Or is there lore hence why the alpines dont have spots for saddlebags?
They do have a behaviour that makes them try to swim out of the water if they can. But just like the other animals in the game they could drown if they get stuck in a position where they can't breathe, though this is more related to how submerged they are rather than stamina/exhaustion
BronzSuru Bro i was in same trouble, i found 4 eggs of Alpine in same time on snow/north biome, try this way, don't give up ;) Tips: make a hole 5x5x5 for feed your baby because he run everywhere ^^
I've been exploring for days (3 days in real life) and haven't found a single egg or skeleton. I have all the mods required and everything shows up in the handbook. Am I just the unluckiest chump there is? I've been travelling out like 5000 blocks east, west, north, south. Nothing.
I'd just like to say this is a very awesome mod and I have a little question. If your coppertail likes to wander a bit, is it dangerous if it wanders into deep water? Like can it die from fatigue or something?
Yeah I didn't mean the guide, usually food items have like a list of what animals will eat it in the handbook. Though that might be part of the extra info mod? Idk
DragonLord42, Feb 11th at 11:53 AM (modified Feb 11th at 11:54 AM)
@Mercury1225 It is definitely the minus animal loot. I did the same thing and got one.
How do I get a dragon egg? I managed to find a dragon remains and killed it and skinned it but it only gave the stone and no egg, the class i was using did have a negative animal harvesting trait though
Shintharo12 there isn't anything in the "A Gudie to Raising Dragons" about feeding the dragons. Thanks for the info on how to feed them without the Diverse Diets mod.
I don't think configlib automatically updates that stuff so resetting the config might be a good idea. the new default is higher than it was before yes since the internal spawn rates were raised
They'll be in the drops when you harvest the remains
OokieBukie, Feb 10th at 1:02 AM (modified Feb 10th at 1:04 AM)
i managed to find a dragon corpse, where does dragonstone spawn around them? are they ground deposits like with copper or somthin? or has that changed with the new update?
Shintharo12 sorry i meant did you only change the default spawn rates in the config meaning if i keep the same numbers i currently have there will be no change or did you alter the values internally meaning i need to adjust my current values to the new standard? if i keep the current ones i have in my config will the spawns be higher than before the update or only if i reset my config to default?
I don't know the reason but often my server 1.21.6 disconnects (but doesn't crash the game) when I fly with the dragon, I have draconis 1.2.2 jaunt 2.1.2 and attribute library 2.4.2
If you're talking about the nest/remains then for the maplewing you need to hit it and then harvest the wyvern part of it with a knife to get it to drop the egg. For The Alpine and the Coppertail nests you should be able to just hit it and then it drops the egg. Afterwards just place it somewhere on the ground with at least a block or 2 of free space around it to be sure nothing is stopping the egg from growing. It takes 8 days to hatch and goes through several stages during that time. You can hit the egg to pick it back up but that will reset the timer back to the start of whatever growth stage it's currently on.
Hey sorry to bother but i'm having an issue on my server where dragons can't use their sprint once flying, they can use it only when taking off and then once they stop and start flying again it stops. The dragons seems to kind of glitch a little back and forth and the gait symbol flips between I and II like it's trying to work. Were on a server using 1.21.6, it's set up through indifferent broccoli, not having any errors from the mod itself either, we have a ton of mods so it could be an incompat. Like i said sorry to bother, i can provide any logs you might want and any help is appreciated. We all love the dragons, even at I speed they're still fantastic!
Bonjour, J'ai bien lu tout ce qu'il était marquer mais malheureusement je ne trouve pas de dragon, j'en ai eu qu'un par chance, et depuis j'en trouve plus aucun, comment faire ?
Well in 1.2.x we added a new dragon, the coppertail drake. It's a flightless species of dragon that's faster than horses/elks and it can carry 3 saddlebags. (it also comes in 14 different colours which depend on where you found em) We also added new dragon masks which function much the same as the medallions Other than that we also expanded our configlib options so you can adjust more stuff like speed and stamina
So if that sounds like something you want then sure update but I'm not gonna be upset if you stay on an older version
each dragon egg has its own areas it can spawn in based on things like temperature, altitude, rainfall and vegetation. Maplewings in theory have the widest spawn range out of the 3 currently available so you're more likely to run into those (as they spawn with the remains of a wyvern around them they're a bit easier to spot as well) So as long as the mod is properly loaded/installed (you can see it in the creative inventory or the handbook) then you will eventually run into an egg, sooner or later. you might need to go a bit more north/south (closer to a pole). Coppertail eggs should be able to spawn in any gravel desert but they're pretty rare.
Should you really be struggling to find any you can always raise the spawn rate using the configlib mod or use something like mobsradar or blockoverlay to make it easier to spot them
Maoman the answer above might be interesting for you too
This should also mean that a few of the vanilla animals that share the Alpine's spawn range probably won't spawn in those worlds either (like certain goats), which is interesting and good to know. Thanks for looking into it ^^
Hello, my first post ever and was wondering... Are there any specific spawn requirements besides the ones mentioned and the 35% of world height Ive been playing for 50 hours and couldnt find a single dragon/drake egg.
Im playing in a semi heavy moded world, mod was add to the world while creating the world. Im playing around the equatrorial region. I also tried a new world without any terrain mods and used creative flight but still, for some reason could not find the dragons at all.
Thanks. This helps a bit, but I did want to say that those ratios don't actually always match up if your world height setting is too high. For example, at a max worldheight of 384, sealevel is at 165. I don't know how to explain this better than to generate a 384 and go to y 384 and do the [/wgen pos climate] command and see that according to the game you are only 150% above sealevel. I'm not quite sure why that is, but it seems like 'distance from sealevel' rises inconsistently between world heights. As far as I understand the code for spawning (prior to your most recent update) checks that the block is 'at least' 165% sealevel distance- Actually, I did a little check, even at the so called 'sealevel' at 165 of a 384 height world, you are 65% above sealevel. Which makes this circumstance even stranger that its a problem. Anyways, thank you for the update and listening to me ramble ^.^ This is even furthermore proving to me I should've researched worldheight before generating one with it adjusted.
So I have the prior stable version of the mod in my server, I was wondering whether or not I should update to the new version. Do the Coppertail Drakes fly or are they entirely ground based?
Well 1 is always sea level so 1.65 just means that they'll spawn in the top 35% of the world above sea level (as 2 is your world height) so in theory they should spawn regardless of how high or low your world height is but I'll lower it a little along with the temperature requirements to make them a little easier to find
So I did further investigation and learned our world height is too high to possibly let the dragon nest to spawn, from what I understand combing through Draconis's code and learning about how the spawn conditions work etc- The highest our world reaches is only 150% above sealevel, while the boneknapper's nest only spawns 165% or higher above sealevel, due to how the sealevel rises more aggressively than the world height rises. This is definitely due to the out of whack world height effects on world generation etc,
but I thought I'd leave a post letting you know and letting any other users that make such a mistake maybe understand quicker than I was able to. I might try to build a personal patch mod to permit the alpine nest to spawn around 1.40 (140% above sea level) instead but as I don't know modding its unlikely to be any time soon if I stick with that idea. I was already trying to make a patch for SpearExpansion and QuiversandSheaths lol. Anyways, thanks for the excellent mod even so, if you have any further suggestions or would be so kind to make some kind of solve in the base mod (traders, perhaps?) I'd love to be notified!
They do function as medallions now in v1.2.0. The drake supports both masks and medallions, but the other 2 weren't designed with that in mind so to avoid clipping issues we decided to just allow one or the other for our alpine and maplewings
Entities in vintage story usually have both world generation spawning and runtime spawning (my dragons are no exception) unless stated otherwise it is safe to assume they will spawn on already generated chunks (albeit at a lower rate than on world generation) ^^
Alpine eggs specifically look for snow layers to spawn in, they require a yearly temperature average that is between -10 and -40 celcius and it has to be in the top 35% of the world's height. This usually means they'll spawn on snow capped mountains
I only very recently learnt that by default temperatures listed in the spawn conditions are checked against the yearly temperage average of that location
Just asking for some clarifications regarding spawn conditions;
Can dragons spawn in chunks that have been loaded before the mod was added?
Regarding Alpine Boneknappers, is there any specifics for where they spawn? Does it need to be snow blocks? Or will any mountain high enough for glacier ice be sufficient?
Maplewing temperature restrictions are year round?
The minimum and maximum Y values in the spawn conditions are relative to the world height so they can spawn in the top 35% of the world regardless of how high that world is. Usually remounting fixes the arm issue but I gotta look into a more permanent solution for it
Does this mod take in account world height variance? I made my world have a higher than the default world height, so my sea level is just below the 'default' spawn altitude for alpine eggs. Also, I had a issue where my character arms were showing up very close to the camera when mounted.
Just like any other breedable animal in the game only the female needs to eat, once she reaches x amount of portions eaten and there's a male close enough she'll become pregnant For the maple this is like 20 portions and 25 for the other 2
The Coppertail already does this to some extent (besides the grabbing and shaking like a ragdoll part of course) I want to eventually overhaul the ai tasks for all dragons though
i have two grown maplewings, one male and one female, but im not sure how to make them breed? i threw them some meat as mentioned in the faq but its been a few days and nothing has happened yet. its currently march if that helps, im unsure if seasons have anything to do with it. thanks in advance!
Would it ever be possible for dragons to have interactions with hostile entities? Such as attacking drifters or wolves? I'll be honest, I just want to see a fully grown dragon grab a wolf attacking me and shake it around like a ragdoll.
Dragons will wait for about a day after you dismount before they resume their normal behaviour bedrolls are actually just haybeds
tufits, Jan 30th at 6:12 PM (modified Jan 30th at 7:07 PM)
Thank you! Not long after I made the comment my maplewing grew to an adult! And omg, I love the medallions on them so much!!!
I had wanted to ask though, is there a mod that has bedrolls or something? I can't seem to find it and yet there's a placement for it.
Also, wanted to ask if the dragons don't move about when they're claimed? Cuz mine's not moving around anymore, kinda hoped he'd try to escape and live his best life in the forest behind my house until I'd call for him LOL
After awhile, he started to move on his own! So that's no longer an issue :D I
The earings are part of the draconic medallion which you can equip on any adult dragon (the design differs per species ofc) as for growth times these are the ingame hours
I knew I was forgetting something, thanks for the report I'll look into it ^^ in th meantime though you should be able to use a jaunt flute for your drake instead
There's a bit of overlap in their spawn range so it's possible to have maples spawn in gravel deserts yeah, coppertails specifically spawn only on loose stones though so they're not interfering with eachother don't worry
Out of curiosity, is there a known bug where maplewing nests are spawning in place of copper tails? On a server I play on the maplewing nests ive found have all been in places coppertails should be spawning.
Hey there, weird question but I absolutely love this mod and I am a very skilled Artist, 3D modeler, and Animator, I got greatly inspired by this mod and wondered if you wouldn't mind some more help so more species could be added? I love dragoncs and my Fiance and I love this mod, and I would love to lend any help I could provide. Not for payment or anything, just love the concept and would love to see a future with tons of different species with unique habitats and traits. Fantastic mod, you all are doing awesome work! <3
For everyone having trouble finding eggs, no it's probably not due to a mod conflict. Eggs/Nests (especially the alpine) have very specific spawn climates and relatively low spawn rates. Based on your world generation settings the areas in your world that meet these spawn requirements might be more or less common and as a result will result in certain dragon eggs being harder or easier to find. EG if you play in a super arid world you'll find far more Coppertails than Maplewings because more of the world meets the requirements for coppertail eggs to spawn.
Entities in general (even boars, chickens etc) have trouble growing up if they're too close to a block, they'll age up fine when they have enough room to do so. Do note that if you pick up an egg it resets the timer on that particular stage of growth
What exactly does "not too close to a wall though as they might have trouble hatching" mean? Will it just not hatch at all? What if an egg was too close to a wall at first but moved? Asking because my egg has been sitting there "incubating" for at least an in-game month at this point, currently sitting out in the open, and still no dice. Not sure if I've messed something up somehow.
BlockBerryJamRavenous I also had trouble with the Alpine spaawn rates despite cranking the rates in the config. Other dragons spawned fine, got a coppertail egg and a few maplewing eggs but after traveling 1000's of blocks on my maplewing and not finding anything I ended up just spawning an Alpine egg in for myself. Anyways, these are the mods we have in common:
There must be something going on with the spawn rates, probably a mod conflict of some kind.
In the previous world, without doing any story content or following any maps I found the resonance archives, the desolation, many of the better ruins mod main locations, made it to full iron age etc and didn't find any spawns.
I figured, okay, they're just really rare, that makes sense. I was looking for them, but not explicitly hunting. So I start a new world and start hunting and nothing. I install the overlay mod and get to hunting again. Multiple sessions running serpentine south through biomes that should spawn eggs. Many hours later and 20000 blocks from spawn as the crow flies and I get my first and so far, only spawn.
Something has to be up but I just can't imagine which of my mods it could possibly be.
Oh well, got one now!
Ravenous, Jan 26th at 3:30 AM (modified Jan 26th at 3:31 AM)
@BlockBerryJam
I just started a new world, world seed "-359072280" with 80% land coverage. There is a dragon spawn literally within 200 blocks from spawn. Is a maple wing.
Another one ive seen relatively close to spawn is world seed "RavenousDelight" dont have the seed number also 80% land coverage. but it spawns on an island, and the dragons body is in a little outcrop on the island.
Of course i have a few mods related to geology like rivers mod and what not, not sure if that effects anything regarding the spawns here but i find dragon spawns pretty commonly almost immediately off spawn.
In an effort to do due diligence, I cranked the spawn rates x10 default and ran around with the overlay mod running for two sessions of 8 hours and I did finally get one spawn at the end.
1 confirmed spawn in 16 hours of deliberate hunting seems low, I don't know if that a typical spawn rate at x10, if I have been cursed by RNG or if there is a mod conflict of some sort going on but I am getting spawns.
So after searching for a while in a terra prety world I did end up finding really tall mountain and eggs so all good they are just a lot less frequent with terra prety so i'll just crank the spawning chance up to make up for it
I wasn't sure which things correllated to what so I added everything in the draconis mod to the search. All those options (remains, petrfied and frozen eggs) were also in the search group just cropped out of the screenshot, sorry, was more focused on the '0 groups found' rather than the list, which is too long to display on the screen. I promise you I have looked for about 180 hours now and not found a thing accross pretty much every biome. I've found literally everything up to and including emeralds, I've been around.
I ran around for 2 hours last night with the overlay mod running and nothing spawned. I increased the default spawning rates x3 a week or so ago and nothing. This absolutely has to be some kind of mod conflict. I have a pretty extensive list of mods unfortunately. I have a mod that causes drifters etc to drop loot on death, could that interact with the way the eggs/remains spawn? Anyway, probably way too many mods to investigate, I'm just going to have to /gm 2 some eggs for now but in case someone else pops up with the same no spawn issue, here is my mod list for cross reference.
You won't be finding any egg entities as they don't spawn, it's the nest entities you should be looking for, so maplewing remains, frozen eggs and petrified eggs (I can't see if you've included those in your search asside for the maple) Each dragon nest entity spawns in specific climate conditions both on world generation and during runtime. So if you are looking in areas that meet the requirements you will eventually find some. Might just take a long time (sometimes they also spawn behind your back after you go through an area)
with configlib installed you can also up those spawn rates through the ingame gui
Sounds reasonable Nephelangelo from Terra Pretty looked into it as well and using the recommended settings they were able to find eggs just fine, so idk either
BlockBerryJam, Jan 21st at 9:17 AM (modified Jan 21st at 9:22 AM)
Okay! little update, using the "block overlay" mod I found a reasonable amount of maplewing remains! so that's great so far! Still not a trace of any alpine boneknapper but I still have hope now! Thanks a lot Shintharo12 master of dragons!
I just remembered that I increased the maximum height when I created my world, do you think it could be related?
I may have found the boneknapper egg spawning problem with terra pretty (that is if i understood the conditions correctly). The spawning condition for the nest are from 1.65 to 2, i'm assuming 2 is world height and 1 would the be half of world height, in that case it would mean that 1.65 = 316.8 if using the recommended terra pretty world height of 384. Here's the problem, the mountains that terra pretty generate rarely ever reach that height which seems to be be why we can't find the bloody things.
Nope I don't have any world generation mods, I'll try the mobsradar stuff this evening! (Do I have to configure it in any way or does it work fine with the draconis mod?)
CaptainKeene said to me that BoneKnappers only spawn after a 5k radius from the spawn, is this true? it may be one of the reason I didn't find anything
But I'm not quite sur, cuz I didn't found ANY dragon on this map, not even Maplewing, on my other map I found 2 dragon remain in like the first week IG that's why I find it so frustrating lol
BTW: I'm sorry for spamming this comment section, I tried to join the discord via the link above but it does'nt work I don't know why
I highly recommend using mods like mobsradar or block overlay when struggling to find eggs (they're rather small and blend in well, I'm sorry) Are you running any world generation mods? I've had people report that for example terra pretty makes it a lot harder to find eggs (idk why) they do still spawn though, it just might take a while to find any.
CaptainKeene Hi! Yeah it's could be that! I just verified and for the 25 mountain I checked only 2 of them are more than 5k away from the spawn! Thanks ! I'll go check this theory and I'll keep you updated!
I've been on more than 20 Big ass mountain on my map, like 300 Y and higher and a good -30/-40°C
I've spent all my day yesterday flying in creative from mountain to mountain desperatly trying to find one, event after tweaking the spawnrate, I went really far trying to load new "chunks"
Do you think it as something to do with the location? Like, do I really need to go straight to the north pole to try again? Cuz I went to the south with a translocator to load more chunks.
Please Shintharo12 OH LORD of dragons! Am I doing something wrong?
Tontontatou Looking at the json file for the dragon shows that the nest spawn requirements are between -40C & -10C and a Y requirement of between 1.65 & 2.0
My guess is to look for some VERY cold mountains in the north and I assume the Y level is saying 65% higher than sea level to double what sea level is. So if sea level is at 100 then look between 165 to 200.
Tontontatou, Jan 18th at 6:38 PM (modified Jan 19th at 8:41 AM)
even, like this IT DOES'NT SPAWN 😭!
Like we say in french: JE PETE MON CRANE
Tontontatou, Jan 18th at 1:43 PM (modified Jan 19th at 8:42 AM)
Hi everyone ! Sorry to ask but, is there a problem whis the spawn of Alpine Boneknapper Dragon ??? I searched WAY TO MANY mountains (cuz I saw that it was where they spawn) in my world but I've never found any! Not a single egg or remain!
I don't even know what i'm suppose to search for cuz I didn't found any screenshot of what it is suppose to look like:
is it remains like Maplewing Wyvern?
is it just an frozen egg (like what saw when I press "H")
I'm on a world with my friend and we spend HOURS trying to find just one 😭 I even cheated when my friend was not online (don't tell him lol) by flying in creativ mod just to search faster all the mountains
Am i doing something wrong? I even replace the mod by the 1.2.0 version because I read the spawn was more frequent.
CaptainKeene My guess is for whoever has a bed on a wyvern to try to remove it from them, the equip location is the HindStorage. If no one has a bed on one then I have no clue.
I got curious and looked through the json files.
"attachedbedroll" json from Draconis has an elements line in which the "name" is listed as "ORIGINBed" and a "stepParentName" of "HindStorage"
"strawbed-inventory" json from base game's elements line has "name" with "ORIGINhaybed" and a "stepParentName" of "BedrollParent"
I only have a slight knowledge of json files so what I typed might or might not help.
Hello we have draconis running on our server currently and the server is throwing this error repeatedly right before overloading for a sec and we can't figure out what is causing it other than it says draconis.
pe game:block/hay/strawbed-inventory defined in Block game:bed-hay-head-north requires step parent element with name BedrollParent, but no such element was fou nd in parent shape draconis:entity/autumnus/wyvern. W ill not be visible.
could it be that the mod has some problems with terraa pretty and terrain slaps? the later would make sense since i dont know how the remains react to the slaps
YangWenLi, Jan 17th at 1:03 PM (modified Jan 17th at 1:12 PM)
Congratulations to the Draconis team for winning the Best Art award from the Unofficial VS Modding Coop!
Just a heads up, Jaunt had an update to rework water movement, and any jaunt using mods that haven't yet updated for compatability to it cause crashes if you enter water while riding that mount.
Neither keybind is functional atm but they're features the Jaunt team wants to add in the future as for the hud icons which version of the mod are you on? On my pc in 1.2.0-rc.3 they seem to show up fine?
Shintharo12 are the mount attack/ flying mount dive keybinds supposed to be available? because they both do nothing for me. Also, will mention it in jaunt as well, but about half the gait symbols dont show up for me. Those being running 2/3, and flying 1 and 2. both ground and flying idle and backpeddle show as normal.
DOOM_Dwarf, Jan 11th at 4:50 PM (modified Jan 14th at 7:50 AM)
The spawn conditions for the alpine in 1.1.4 are a bit too narrow, it should be better in the 1.2.0-rc versions. Not sure which version you're currently using?
Hello! Sorry to bother but are the egg spawn rates doing ok right now? I was having very bad luck on my SP finding any, to the point of installing Block Overlay just to check if the mod actually works.
Ive tested it on a fresh world next, every option in the config turned up to 1000, and its still took 10 minutes and 8700 block of travel for the Block Overlay to pick up a single Frozen egg. Mind you I passed several snowy peaks and mountains, even one giant mountain up to the world height, and a ton of forests.
It seems that no matter what I do to the config, leave it all at 1 or 1000, the eggs/nests spawn extremely rarely.
Is this normal? What do the 4 config values actually do? Im using Conquest Landforms.
Thanks!
Halscion, Jan 4th at 4:42 AM (modified Jan 4th at 4:43 AM)
I have the RacialEquality mod installed and noticed that while normal-sized riders for the Coppertail are fine, shorter riders (Dwarf/Goblin/etc) sit "inside the dragon, while taller races (Ork/Elf) sit high above the saddle. This interaction isn't present in the Maplewing or Alpine Boneknapper, just wanted to make you aware.
I love the concept of the Coppertail! A completely terrestrial dragon is a great addition to the mix!
Where do coppertail eggs spawn? :0 I havent been able to find any in my singleplayer world. (I love them by the way, HUGE props on the model its so nice)
They don't intentionally despawn, on some occasions the game does do an oopsie though and deletes entities (like during a crash) They can however climb up 3 blocks
hey i wonder how the Fresh ones handel if they can despawn we have a big castel i wonder if they just lost ther or despawn becurs the gate is close and the celler is close to so the run around in the cortyard:3
in regards to the troughs there's this mod https://mods.vintagestory.at/diversediets that allows putting meat in troughs, dragons in general take a pretty long time to get to a point where they want to eat in my experience, female ones won't eat until they're ready to mate either for whatever reason
REposting again to also say I never figured out how to feed the dragosn either. Can;'t put meat in troughs, and the dragons ignore meat I throw on the ground until it despawns.
Sorta wish I could give up one of the bag slots on the back for a second seat to give out to one of my friends so we can ride into the sunset together as they realize to late Im kidnapping to the limestone outpost and leaving them like multiple thousand blocks south and they wont be heard from again tell they get enough limestone.
I intend on making more feathered dragons like the alpine in the future, but an actual griffin/gryphon would be in its own mod seperate from draconis if I ever make one
any plans to add an arid dragon of some kind for those of us who like to start in one of the warmer starts, such as some kind of sand drake found in the deserts in the hot start? that way we don't have to hope to find a tall mountan, especally when using world gen mods to change topography or have to treck thousands of blocks north to find a cold enough reagon for a maplewing.
Do seasonal temperatures/snow affect dragon corpse spawns? I've been playing my game for around 50 hours and have yet to find one, so I'm worried it is broken, but I spent all spring/summer/fall down south where it's warm, and I've only been looking intensively in the temperate areas during winter.
May I askyou to sendmeatelegramincase of newcontent? ( @Renrogn - Telegramm ) I will try to provideyou with a translationonthesameday,so that themodimmediatelyhas a Russiantranslation.
-------------- P.S. Sorry to keep you waiting for the transfer, I'm ashamed.
After looking at the FAQ and browsing the comment section a little bit;
My game crashed whilst on the the Wyvern. Single player world.
When I logged back in it showed the map marker for the wyvern was back where I had come from. after getting myself to the specific block (which is not at the bottom of the world) I tried some commands to see if the non-existing Wyvern would tp to me. Those did not work. No matching entity found. The only reason I ask instead of simply abandoning the wyvern for a new one (not that big a deal) is because it's still on my map as the owned Wyvern. Any ideas would be most appreciated.
I did try the logs to specifically try to find the entity ID but it didn't show up. I think the crash may have wiped log data? Or just not allowed it to write? Not certain.
Is there a way to make the horns have infinite durability? We're all playing on a server with teleportation/portals and long distances, so the horns are ultimately useless since they just snap in your hand with how long the distances are to call the dragons.
hi, I logged in and my female adolescent maplewing is no longer around. shes not on the map either. what should I do? I still have the stones she dropped with her egg, I couldnt claim her because she wasnt adult
Tacet, Dec 7th 2025 at 10:27 PM (modified Dec 7th 2025 at 10:30 PM)
Stygian_Ikazuchi sure. Please note your mileage may vary based on your worldgen settings and any other worldgen mods you're running that affect the overworld. For reference, these are our worldgen settings:
Spoiler!
Height: 320
Landcover: 70%
Landcover scale: 300%
Upheaval rate: 0%
Landform scale: 160%
Polar-Equator distance: 10K blocks
Story structures distance scaling: 25%
Running Terra Prety along with: Snow Caps, Rivers
For Alpine Boneknapper eggs (entities/dragonnest.json)...
Spoiler
I tweaked our server's conditions so that there's a good chance someone will find an egg if they climb a frozen peak that's at least Y265 high. On our seed these are rare and difficult to journey to, so the idea is high effort -> high reward. We're treating dragons as end-game mounts.
For Maplewing remains (entites/wyvernnest.json)...
Spoiler
I made tweaks to make them rarer and ensure our players need to run further south before they have a chance of finding the eggs. Areas meeting these conditions are heavily forested lowlands, which are fairly common in our seed. The difficulty here is added by the dense brush players need to search through.
not sure if this has been mentioned or not but i went to go ride my maplewing and it was put up very high in the air on it and the dragon somehow turned invisible lol. i went back down and it wasnt invis anymore but i thought that was a little weird
Could you try /tp e[type=draconis:wyvern-adult-male-autumnus] s[] (it'll tp any male maplewing to you)
if that doesn't work then the game most likely despawned it unfortunately :/
GalloViking, Dec 6th 2025 at 3:51 PM (modified Dec 6th 2025 at 3:53 PM)
Is it me or was the spawn rate of frozen eggs severely nerfed? I explored 10+ mountain ranges without finding a single egg! I love the mod, don't get me wrong, but this is kind of ridiculous.
Howdy! Firstly, I'm greatly enjoying the mod, I adore my little scaled nit-wit immensely. Which makes my problem suck that much worse.
While exploring the map, I had crashed after disembarking my Maplewing(male). Upon reloading, my map said he was at the previous location where I disembarked him before, not the most recent disembark but the one before that. I ran over there, but he was gone despite the map saying he was in front of me.
After confirming that I can't find him normally, and that the Dragon-Horn fails to summon him, I came to the mod-page to see the FAQ's in case there was a solution to this.
However, every method fails to bring him to me. The log reads; -Maggni opened held bag inventory (mountedbaginv-1-600327) on entity 600327/Maplewing (male)-
So, following the directions I put -/tp e[id=600327] Maggni- without the "-", which I'm just using to single-out the exact command's punctuation. The result is the window telling me -No matching player/entity found-
When that failed, I tried teleporting to their last known coordinates using -/tp =509932 =145 =510069- This brought me back to the last point I disembarked him seconds before the crash, but not where the map marker points him out to be, and he isn't there.
I have no idea what to do from here, I'm I just doomed to have lost my boy?
I'd really appreciate some help with this if/when you can, please.
Also, I did try to reach out using the Discord link first but it fails to load the page for me, so I'm leaving a comment instead.
I'm guessing you probably have FOTSA Cervinae installed, atm our patch for the bedroll doesn't work well with theirs, this'll be fixed in the future. Currently it just results in an invisible bedroll when equiped on the dragons, nothing game breaking
Any idea what this warning could be related to? It happens every time I add/remove the grass bed from a maplewing
5.12.2025 01:26:55 [Server Warning] Step parented shape game:block/hay/strawbed-inventory defined in Block game:bed-hay-head-north requires step parent element with name BedrollParent, but no such element was found in parent shape draconis:entity/autumnus/wyvern. Will not be visible.
I have a stupid question. So far I've found a dead maplewing and a frozen egg, but both of them seem to be "immortal".
I believe I attacked the dead maplewing for at least 1000 points of damage, figruring it should've dropped an egg and dragonstone by then.
So my question is how do you actually harvest the eggs? 😅
Nevertheless, very cool mod!
I am using Combat Overhaul (although a weapon which isn't 100% compatible with it, works fine on other monsters though), perhaps that has something to say?
Im wondering if there will be more dragon type's cuz it would be awesome to have like Drakes as ground dragons, maybe another thats kind of ocean focused?
Hello author, I've been using your mod for a bit and its been great, the only issue is with the Boneknapper I recently got. It can go up and down and fly great. However, if I am going up without going forward, like when I take off, and hit the W key to go forward while still holding Space it crashes my game. I tested this with the maplewing and no issue, it just seems to be the boneknapper. Its not a huge deal as I can just stop holding space before I go forward but I though you should be aware of it.
Would you be willing to consider a hotkey or movement action that allowed a rider to lay down their dragon? I play on a multiplayer server as an unofficial taxi, since I have a fully kitted Alpine Boneknapper, and getting newer players to find and target the back saddle is harder than you might think. Being able to somehow force the dragon into a lay-down stance would make the event much easier. I love this mod, thank you for its existence!
Greetings :) After a few thousand blocks more exploring. Spawn rate set to 0.1 in the config and disabled runtime spawn.
Conquest Overhaul as Worldgen Mod with default settings, maplewings spawn approx. 2k block away to each other. Aplines are way more scarcer. On ~10 Maple eggs 1-2 Apline eggs were found.
Could be sparser.
I had an idea, maybe its possible to add a setting that you can choose the spawn distance between each eggs?
That in a defined chunk radius only 1 egg could spawn. With that it would be less of a RNG game to find an egg and more of a "how far are you willing to walk" thingie :D
Much like any entity in the game the eggs can spawn both on world gen and during runtime, so it's perfectly fine to add to an existing world. Colours for the current existing species are random pretty much, but they both have baby colours they grow out of as they mature.
SizzleCorndog, Nov 29th 2025 at 5:05 AM (modified Nov 29th 2025 at 5:06 AM)
Hey quick question but I'm adding this to a server my friends and I play on. Do I need to make a new world or just go to new chunks? Also would spawning in new eggs give the same color dragon or does it randomize the colors for the new spawn?
So, i think my maplewing might be bugged, its stuck in its adolescent stage and wont grow up, for context im in a server with other people and their drakes already grew, yet i was one of the first to hatch one and its still not an adult, is there any requirements for the maplewing to grow or something?
Tacet, Nov 26th 2025 at 11:01 PM (modified Nov 26th 2025 at 11:10 PM)
I plan to include this mod in an upcoming playthrough with friends. Heads up to anyone else using Terra Prety for worldgen: After a day of generating test worlds and looking around frozen peaks with Block Overlay for Alpini Nest, I found 0 nests. I realized the spawn conditions of max temp (-15) and max rain (0.5) were likely my issue. Terra Prety has tall frozen peaks, but, at least in my worldgen, they always had 0.7 or 0.9 chance of rain. Areas with lower rain fall failed the temp check, being only -5 to -10. I tweaked the spawn conditions for Alpini Nest and found an egg my next test.
No issues finding Maplewing nests, those are working great.
Teax, Nov 26th 2025 at 6:56 PM (modified Nov 27th 2025 at 7:30 PM)
Heyho, we got now hands on 2 dragons and encountered a strange bug, maybe its vanilla too but we dont use elks yet :D
Sometimes a rider from a dragon is invisible for others, even if he dismounts, relogging seems to fix the issue and sometimes dismounting/mountain fix this too.
Best regards
Edit: I forgot to mention, if someone "sees" an invisible buggy player, the game will crash for him. Sometimes the dragons are invisible too.
Crash Report
Game Version: v1.21.5 (Stable) 27.11.2025 20:15:40: Critical error occurred Loaded Mods: ancientarmory@1.1.8, canoemode@1.0.4, cavesymphony@1.2.1, diversediets@1.0.3, forestsymphony@1.0.6, hangingoillamps@1.0.5, jacksgrass@1.0.0, juicyores@1.0.1, manualquenching@1.0.9, millwright@1.3.0, overhaullib@1.13.13, prospecttogether@2.1.1, realisticseawatersalt@1.0.0, redclaytoredceramic@1.1.0, stoneharvesting@1.2.0, temporalsymphony@2.2.2, game@1.21.5, vsimgui@1.1.16, warmgambeson@1.0.0, zoombuttonreborn@2.0.0, attributerenderinglibrary@2.4.0, awearablelight@1.1.4, bedspawnv2@1.6.4, betterfirepit@1.2.0, bloodtrail@1.1.8, butchering@1.10.11, carryon@1.12.1, cartwrightscaravan@1.8.0, commonlib@2.8.0, configlib@1.10.11, farseer@1.3.2, foodshelves@2.3.3, footprints@1.1.1, fromgoldencombs@1.9.4, genelib@2.1.5, jaunt@2.1.1, landclaming@1.0.3-rc.1, mannequinstand@1.0.7, meteoricexpansion@1.2.6, noticeboard@1.2.2, playerlist@2.3.4, purposefulstorage@1.5.1, realsmoke@1.1.10, rivers@4.7.3, rpvoicechat@2.3.31, rustboundmagic@3.1.5, saltandsands@1.1.5, smithingplus@1.8.3, stickemup@1.2.0, th3dungeon@0.4.4, thebyteservertweaks@1.3.1, togglemousecontrol@1.3.0, toolsmith@1.2.14, creative@1.21.5, vsserverpanel@0.2.0, survival@1.21.5, xlib@0.9.0-pre.2, autoconfiglib@2.0.9, butcheringextra@0.2.1, detailedanimals@0.7.0, draconis@1.1.4, equus@1.2.0, playercorpse@1.12.0, quiversandsheaths@0.5.4, tabletopgames@3.0.2, xskills@0.9.0-pre.2 System.ArithmeticException: Function does not accept floating point Not-a-Number values. at System.Math.Sign(Double value) at Vintagestory.GameContent.EntityBehaviorControlledPhysics.ApplyTests(EntityPos pos, EntityControls controls, Single dt, Boolean remote) in VSEssentials\Entity\Behavior\BehaviorControlledPhysics.cs:line 411 at Vintagestory.GameContent.EntityBehaviorPlayerPhysics.SimPhysics(Single dt, EntityPos pos) in VSEssentials\Entity\Behavior\BehaviorPlayerPhysics.cs:line 250 at Vintagestory.GameContent.EntityBehaviorPlayerPhysics.OnRenderFrame(Single dt, EnumRenderStage stage) in VSEssentials\Entity\Behavior\BehaviorPlayerPhysics.cs:line 388 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 879 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
it is possible that certain worldgen mods and settings make the spawnconditions in which the eggs can spawn more or less common compared to vanilla Which is why we included compat for Configlib which allows you to increase the spawn chance in the mod settings menu
A question here. Could Terra Prety be affecting the dragon's spawn rate? I might not have travelled much, but it still makes me feel like I should have found something.
You can install the configlib mod to adjust the spawn rates ^^ That being said both species have a set climate where they can spawn in so you'll probably not find them in areas where those conditions are not being met Alpines like high altitudes and snow Maplewings like cool/temperate grasslands and forests
Yeah that's a general mount related bug (not entirely sure if it's vanilla or Jaunt specific), there seems to be some occasional client/server desync on dismount, double tapping dismount when you feel like that might have happened usually fixes it
Hello! Firstly, I'd like to say thank you for making this mod! The models look gorgeous based on the photos!
Howeeeever, I'm having issues with my server. I've been wandering around and I've unfortunately not seen a single egg, nor dragon. It seems my world gen decided I wanted a map heavy with wetland areas around me and I'm wondering if maybe that's why. I'm not giving up hope, but I'm wondering if there's a way to tweak the spawns in the config? Or maybe I messed something up somewhere? I have the dependencies downloaded, just updated them too. 😣
Greetings, just a quick feedback after testing it a little more. With runtime spawns set to 0 and the gen spawns set to 0.1 it seems somewhat okay now. Traveled around ~30k blocks and found 4 maple and 1 alpine egg. Was mostly looking for a alpine egg tho hopped more or less from mountain to mountain. The closest 2 eggs were 2k blocks apart. Probably missed some eggs on the run but thats okay.
What i encountered so far, could be a mod conflict or just a server issue but i get sometimes back to my dragon teleported after dismounting and running around. Could not reproduce that and happend totally random. Will look further into it but thought informing you could do no harm :)
The harness is basically the elk's saddle and bridle marged into one item so that's all you need to ride your dragon. The pillion is basically just an extra seat that slots behind the saddle to carry an extra person. But not all dragons are big enough to carry an extra person so currently only the Alpine Boneknapper supports a pillion
One question, would it be possible to scale the hatch time with the dayspermonth setting? We are playing on a 30 days/month server and hatching dragons in 8 days feels a bit fast compared to the 40 days gestation time a sheep need on 30 days/month.
Teax About the entity command, I had the same problem with the elephantidae mod and you just saved me. Seems like /entity e[type=modname:*entityname*] works just fine for other mods. Thanks.
We're not doing anything different with our saddlebags compared to the vanilla saddlebags besides of course their appearance and the fact that they're used for dragons So in theory they should function the same as the elk saddlebags I don't recall off the top of my head if you can open the saddlebags on an elk that's wearing someone else's medallion or not
Very nice. Now I have a "lore" reason to build a small base on a floating island. Plus, I'll look so cool riding one of these dragons in Winged Hussar armor.
I haven't looked into CO compat just yet, the hitboxes are a bit too small currently though. The vanilla hitbox only allows us to set a cube using x and y values, not xyz so I'll never be able to fully cover the whole dragon with that without blocking it from fitting through spaces it should be able to fit through visually. Making the hitbox a little taller is on my to do list for the next bigger update though.
Not entirely sure why you'd want to shoot your pet/mount though ^^;
Mans_laughter, Nov 15th 2025 at 12:35 PM (modified Nov 15th 2025 at 12:39 PM)
Maltiez's firearms appear to deal no damage to dragons. Is it just an incompatibility? I am running Combat Overhaul aswell so I thought it could most likely screw something up.
It is also very difficult to hit the dragon with arrows. The hitbox appears to be too small, is it also just CO fiddling with hitboxes or is that intended?
Falamore, Nov 12th 2025 at 10:28 PM (modified Nov 12th 2025 at 10:29 PM)
hi there my game crashed when i was flying my alpine, it had disapered when i reloaded but it is still showing on my map is there any way to reload it or reload the chunk, or is it gone for good.
I dont know if it will conflict if i claim another dragon? i do have a spare.
Worldgen is new chunks, Runtime is loaded chunks/ the chunk you're in. Both species have their own climate range though so if you're not in those you won't see em. But yes it is possible to find eggs in places you've visited previously if they meet the spawn conditions
You should be able to use a rope to get them to follow you, mods like Animal Cages also work if you add them to the config there. Medallions aren't necessary for riding, you only need a harness. The only thing the Medallion does is make it so that you can see your dragon on the map, other people can't ride them and they'll respond to the dragon horn after you bind it to the correct species. Dragons don't fly autonomously, I decided against such behaviour as in gameplay having to chase down a flyer is really annoying XD Dragons do wander but if you mount and dismount they'll stay for about a day (very useful when you're exploring). They can climb 3 blocks high but they can't go over fences so I recommend using fences or building tall enough walls.
I don't have a long term roadmap or anything. Currently I have a drake in development which we've dubbed the Coppertail. The Coppertail is our first non-flying dragon but it comes in 14 different colours, I think they're pretty cool I hope y'all will like em too :3 I'm expecting to release them in mid December at the latest.
Is it possible to make a dragon move, or put them in a trap of some kind to do so, without them being bonded?
My dragon grew in to a juvenile and started walking straight up walls, so their pen stopped working. They're now wandering further and further away, and don't know how to get them to follow me, or if I can.
I don't have the ability to make an medallion yet; the cheapest option seems to be silver, but I can't get that without bronze, and I haven't had any luck with the ore, but I also don't know if it would actually help.
I don't quite understand. The "runtime spawns" are mentioned in the configs, so does that mean that there is a slim chance that I will find an egg despite not seeing anything even remotely dragonlike for a whole 12-day month of travels?
Are you required to use a medallion in order to ride a dragon, or is that primarily for servers with multiple people riding dragons?
It's a lot more achievable now that I've discovered the other variants of medallion (I ran in to the problem many others seem to have, by the book link only showing the dragonstone recipe), but I'm not 100% sure if it's something I need to prioritize making before my dragon grows up and flies away, or if they will still behave without one.
i am in love with this mod it is our way of transportation now lol and i am curious how many more species you want to had? smaller and faster or bigger and slower would be cool, and an wayy of attacking with them would make them perfect. i dragon like twice the size of the Boneknapper would be dope as hell
Some day maybe :D And yes thats why i was asking for that command to delete them. Deleted all eggs/dragons on our server after lowering the spawn rate to the minimum.
That's fair The line between people reporting that they're not spawning and people reporting that they're too common seems to be quite thin unfortunately XD I'll get there eventually
I'll be keeping an eye on this one. Main concern based on what I've read is the egg/nest spawn rate. Extremely rare dragons would be key to me for using this on a server.
Hi there, balancing their spawns so that they work as intended with every type of worldgen has proven rather tricky. I'll attempt lowering their spawnrate and see if that improves the issue. That being said nests that are already in the world will stay there unless you remove them, they don't despawn.
Shintharo12 Greetings again, after we successful reduced the spawnrate from 1 to 0.1 and even disabled the runtime spawns we still encounter massive amounts of dragon eggs. We use conquest overhaul landforms which creates massive mountains but we found 10+ alpine eggs on just one mountain range with those spawn settings.
Is there a way to reduce the spawn rates even more? We want very rare dragons so if you got one you should be really lucky but right now everyone could get a flock of dragons in a few minutes :/
Hey, I dont need help with the commands, i know how they work. Example: with /entity count e[type=deer*] it shows me every deer. With /entity count l[] it shows the entity im looking at. I want to use /entity remove e[type=*dragon*] but the game cant find any even if im looking right at one. Somehow the dragon nests can be found with *egg* but not with *dragon* or *wyvern*
But i think i found the solution for that, If its a mod entity you need to enter the mod name infront > /entity count e[type=draconis:*dragon*] that seems work.
Hi there, I'm honestly very unfamiliar with how commands work in this game and which there are, I'd consider asking in the gameplay help channel on the VS discord?
the more recent versions of the mod no longer require frozen eggs to be havested, just hitting it once will make it drop its things, however it can sometimes bug out and be unharvestable if the egg falls down a block for whatever reason (possibly a vanilla issue)
Hello. I found a frozen egg but I can't seem to harvest it. I scoured this thread and found one comment suggesting that it can be harvested with a knife and that I may need to whack it first, but that is not working at all. I do have the toolsmithing mod installed, does it only work with a vanilla knife?
Greetings, i found out we got too many dragons in our world and reduced the spawnrate. Now we wanted to wipe all dragons alive but with /entity remove the game could not find any dragon related entity even if im looking at a dragon with /entity count l[type=*] it says "no entities found"
What am i doing wrong here ? every other creature works fine only those dragons could not be found.
I'm aware, this is because I forgot to remove some textures from the model while I was animating it, this doesn't affect gameplay at all so you don't have to worry. I'll clean it up in the next update ^^
While it looks like a lot in the creative inventory it's really not that performance heavy at all as we're using the attribute rendering library and they're not like more traditional variants (which tend to be a bit harsher on performance with this amount) In my experience, running this mod on a server with a fair number of mods I haven't noticed any difference in performance with it being installed or not. That being said based on specs your milleage may vary.
Should it prove problematic in the future for whatever reason I might consider making a patch that disables all but the plain tack options
Any chance of an alternative version without the 1,000 different varities of saddles? Awesome mod, just worried about it being a bit heavy performance wise with other mods.
Hello, I’m getting missing texture errors in version 1.21.5.
[Warning] Texture asset 'c:textures//users/shani/documents/vs modding/draconiswyvern/assets/draconis/textures/entity/alpini/bv2c1.png' not found (defined in Shape file draconis:entity/alpini/dragon).
[Warning] Texture asset 'c:textures//users/shani/documents/vs modding/draconiswyvern/assets/draconis/textures/entity/alpini/bv2c1.png' not found (defined in Shape file draconis:entity/alpini/dragon). [Warning] Texture asset 'draconis:textures/block/cloth/pelt.png' not found (defined in Shape file draconis:item/horn/curve-autumnus).
[Warning] Texture asset 'draconis:textures/block/leather/black.png' not found (defined in Shape file draconis:item/horn/curve-autumnus). [Warning] Texture asset 'draconis:textures/item/tool/material/gold.png' not found (defined in Shape file draconis:item/horn/curve-autumnus). [Warning] Texture asset 'game:textures/block/metal/ingot/none.png' not found (defined in Item draconis:harness-none)
I get that. Personally I think Draconis is probably closer to Wyrmroost than it is to Fire and Ice. The designs are ofc very subjective and I know they won't appeal to everyone, that being said dragons is a pretty diverse group of creatures spread over lots of different cultures and myths throughout history and modern media which I really like about them. The Maplewing is inspired by more traditional european wyverns, which might appeal to you more than the more modern feathered Alpine design. I'll eventually do a more traditional european/western dragon too ^^
Shintharo12 fair thats what we ended up using, besides that and a weird recalling bug/the long range horn issue (and imo the horn shouldnt have durability) I'm largely enjoying the mod with my friends
Literally the only thing I can't get behind is the dragons feeling less like dragons and more like random mythical beasts, a lot of comparisons to ice and fire came up a lot of it boiled down to the designs are alright but most of us prefer the more generic kinda dragons since its harder to go wrong with.
My game crashed and when it loaded my last save I had been riding my Alpine dragon, upon loading I was mid air with no dragon in sight and fell. upon going into the sky to find it my dragon isn't there even with the map marker saying it is, how can I tp my dragon to me or tp to it?
Alpine 'nests' are just frozen eggs, that's normal. We only have config for the spawn chance on world generation and the spawn chance during runtime as you've already seen. If adjusting those settings with configlib is not sufficient for you then you could go into dragonnest entity json file and adjust the spawn conditions there, it should be at the bottom of the file. You might need to unzip the mod to save those changes depending on what software you're using.
Spawn conditions for the dragons are determined by elevation (y-level), temperature, vegetation and block type. So if your world has a lot of high elevation snowy flats then yes Alpines will spawn a lot more frequently than they would normally in areas where snowy mountains aren't as big.
Shintharo12 I already have it installed. But why do I need configlib if I have already manually installed everything in the mod configuration in the modconfig folder. And there is no parameter responsible for spawning eggs on flat surfaces. There are a lot of them far in the north in flat places. They are even without nests.
You'll want to use ConfigLib and set the dragon runtime and worldgen lower via the ingame mod settings menu (or disable it all together by setting it to 0 if you've already gotten enough eggs)
Stason4ikRU, Nov 1st 2025 at 12:55 PM (modified Nov 1st 2025 at 1:44 PM)
Is there any way to reduce the spawn of dragon eggs? Far to the north, about -40000, they spawn very often. In 30 minutes, I found 15 pieces. Spawn without dragon nest. Flat terrain, I don't know what kind of biome this is. Previously, they spawned in the mountains and only with a nest. Game Version and Latest Mod.
Shintharo12 , Nov 1st 2025 at 9:09 AM (modified Nov 1st 2025 at 9:14 AM)
But report: Seems like adult female dragons don't eat out of the troughs compared to the the males. Done about 6hr and overnight oversight and not only that but the females don't even eat meat dropped on the ground. So I cannot breed my dragons at all.
Unfortunately as far as I know there doesn't seem to be, you can spawn another one in to replace it in creative mode, Don't worry about medallions either, it only considers the latest one that you gave a medallion as claimed
The first thing you mentioned can happen to any mount (even the vanilla elk) and is not specific to this mod, I highly advice against logging while mounted or restarting servers when people are mounted. For the second thing sometimes the game doesn't register the dismount properly this probably a Jaunt related issue which is being worked on and once again not related to Draconis itself. As for the third remark, I've found no issues using the latest versions of both Draconis and Jaunt in 1.21.5 (stable) on my own multiplayer server nor on any of my singleplayer world. They work fine there so I suspect the issue you might be having might require clearing the mod cache and reinstalling the mods.
Dragons have a chance to disappear if you leave the game while riding a dragon. Additionally, if you have a poor server connection and leave the game, the dragon may also disappear, but its marker will remain on the map. Furthermore, there is an error where if you try to dismount from a dragon, you will not actually be able to do so, and pressing shift will return you to the dragon. Additionally, the mod does not work with the latest version of jaunt. Shintharo12
Shintharo12 hey thankyou for the response, i understand not wanting do do a dependant on it for pet ai, and preservation of sanity is a great thing to ensure... unless you have temporal gears onhand XD
Shintharo12 , Oct 29th 2025 at 6:45 PM (modified Oct 29th 2025 at 6:46 PM)
Update for what exactly? The current version works on 1.21.5 If you mean when is the next big update then I don't have an ETA for that, the next species is still very early in development
I'll look into putting a longer cooldown on the greeting emote so they don't do it as frequently, that being said you usually just have to wait a lil bit and then they'll sit down and you'll have easy access to the bags that way I don't intend to add PetAI support in the near future, I'm a bit hesitant to depend on yet another mod. More moving parts means more stuff can break. The dismount landing stuff shouldn't happen as much on the newer versions of Jaunt As for the wings, their pose was mainly done to preserve my sanity ^^;
okay so this is a great mod my only complaints are, the bone knapper he turns and faces you and does this chest puffy thing and refuses to let you access bags or the saddle, it would also be nice if they listend to the pet ai whistle so they could sit and stay laydown etc might fix my problem with the knapper, also having something other than shift to decend and get off is inconvinient as as soon as you touch the ground youre thrown off your dragon. it would also be nice to be able to open the bags on his back from above as a dock type structure works pretty good for how large he is. also having the bone knapper having his wings up all the time dosent seem right as it looks like they would be held near their body like a bird. the maplewing on the other hand perfect. a faster climb/ decend would be nice too.
Shintharo12 can't seem to find anything about this, aside from having a backrest, what difference is there betweern the plain harness and the upgraded ones?
quick question, where am i supposed to look when trying to attach the "draconic pillion" cant seem to attach it anywhere, ive tried every slot and its not doing anything, tried shift clicking/ ctrl clicking/ shift-ctrl clicking, and nothing seems to be working
ahh sad then, but yeah I really did enjoy that mod in multiplayer and your mod is the closest thing to that, if you can't do this it's fine but still wanted to give suggestion how to make the mod even better.
also idea of Xristieno is pretty cool too for this mod, would be fun to play with your dragon while you wait for stuff to cook etc, the game forces the player to wait most of the time so this would let the player pass the time without getting too bored xd
really cool mod, but also I kinda wish that dragons were playable race that would also let other people ride you like Dragon Survival mod for Minecraft, that mod was cool and Vintage Story would be super cool with something similar
Weird request. 👉👈 could you concider putting in some play options with the mount? example: fetch with stick, bone or idk custom item made for the mod.
Kathrynerius, Oct 22nd 2025 at 5:04 AM (modified Oct 23rd 2025 at 12:53 AM)
Edit: After extensive testing, I have found eggs at the top of snowcapped mountains while using terraprety and snowcaps so it does work with terrain generation changes!
Will terrain mods affect the spawning of remains and eggs? Examples: Terraprety and Snowcaps
Draconis itself doesn't have any mechanics for that. At most they take about 50 in game days to get to adult depending on species and gender. But you're welcome to write a patch mod (not a reupload) that changes the growth time values in the entity jsons for both dragons and wyverns ^^ For personal use you can just adjust the modfiles themselves too
Hi everyone I'm currently recovering from getting all my wisdom teeth removed so responses will be slower than usual this week. I probs won't be getting much modding done in the meantime either ^^
Draconic medallions can be crafted with gold/silver + any type of vanilla gemstone, the dragonstone recipe is just one of the many variants we have and is completely optional, moreso intended for people who have collected a lot of eggs already I recommend using the handbook to look up draconic medallions or horns. For the horns you'll need to craft an unbound horn and then bind it using the steps explained in the FAQ section
Spawns (for the alpine) are mainly based on temperature and height, you'll mainly see them on tall mountains on snow or glacier ice. The eggs aren't particularly big unlike the maplewing remains so they could be easy to miss. Certain worldgen mods and or setting might also make them rarer.
I think this might be a case of getting unlucky with spawns. The remains are regular entities and thus unaffected by the setting in homo sapiens that disables a lot of things. I recommend using either block overlay to help you find them or using configlib to increase spawns if needed
Narg I meant 4 for medallions.It seems like it wants 4 dragonstone to make the medallion.
Narg, Oct 15th 2025 at 11:03 PM (modified Oct 16th 2025 at 8:25 PM)
RougeTradeR just looked through the mod files and did a quick test in a creative world. horn recipe is top row plain leather, support beam, nails and strips, and a knife at either end of the middle row for the 2 horn variants. also, you can use silver or gold for the medallion, so you only NEED 1 dragonstone for the schematics, which also seem to be infinite use.
The dragonstones doesnt come out as 4 from killing the dragon.So do we need to raise those eggs and kill some of them to get extra or what cuz otherwise there isnt enough dragonstone to make ownership medallion thingy.Secondly how does horns came to be ? Do u just get it out of thin air with medallion or is it done in smithy cuz I dont remember seeing a recipe.
Okay im really questioning my sanity here, around like a month ago or so i started a homo sapiens world and i have NOT found one remain anywhere. I'm either being really dumb dumb or this mod does not generate the remains in homo sapiens. :')
Sauldor, Oct 13th 2025 at 5:28 PM (modified Oct 13th 2025 at 5:28 PM)
I have scouted around 20 different mountains (new ones), and I have found absolutely nothing. Can someone let me know what I am supposed to look for?
I think my issue was that I was always directed by the guide to craft a dragonstone medallion for claiming one once it hatched. It took me a while to realize there was a gold or silver option, so I thought I needed to spend at least 4 of the stones on a medallion lol
Syfe, Oct 11th 2025 at 10:55 PM (modified Oct 12th 2025 at 1:30 AM)
Request! Visual support for the fur roll bed from Kevin's Furnature Mod. I can place it in the bedroll slot, but its invisible. Would be really cool to have a proper bedroll back there, esp since my boneknapper, Artyom, has become a permanent part of my expeditions and being able to sleep for longer would be splendid.
Edit: To expand on this, this shows up in the console:
[Server Warning] Step parented shape kevinsfurniture:item/furroll_hooved defined in Block kevinsfurniture:furroll-head-north requires step parent element with name Midsection, but no such element was found in parent shape draconis:entity/alpini/dragon. Will not be visible.
Unsure if I need to comment to the other mod author or not in that reguard.
Yeah it's very tricky to balance and spawning is my nemesis, but it is atleast somewhat intentional to have Alpine eggs be relatively common ontop of mountain tops vs the Maplewing as the frigid temperatures would have made perserving the eggs easier
Just popping in to say the Alpine dragon eggs are still quite plentifully spawning in very cold conditions. We went up a mountain to a glaicer top and found around 6 within a 75 block radius of eachother.
Raising my Boneknapper was a fun journey. I let her hatch in the middle of my courtyard, and as a baby she was allowed to follow me everywhere. Yes, Alpine, come watch while I cook this porrige. No, Alpine, get your nose off the anvil I CAN'T SEE WHAT I'M DOING. It was adorable. Then she grew into a teenager and I was not expecting her to just wander off! I caught her trying to sneak into the next valley and managed to quickly wall her in, so I'm sad to report that she spend her adolecence in jail. Now she's all grown up (and still in jail most of the time because I can't get the horn to work and have to keep her from just leaving during the night), and I adore going on adventures with her.
All this to say I love this mod and thank you for your work and for sharing it with us!
So is the only way to acquire the dragonstone to harvest the eggs and remains? I haven't been able to find any of the maplewing remains in this world but have found 2 of the alpine eggs... each of those eggs dropped a single dragonstone each. I am in single player so it doesn't matter a ton if I hoard the eggs but I was hoping that with one egg I'd get most of what I needed to ride the dragon. Should there have been more dragonstones around the eggs that I missed? Alas I shall keep exploring it seems.
This mod is cool, from what i understand they dont occur in the wild? It would be awesome if that was possible, always love having more surface threats in the game.
I have found an egg.There is still a waaay long time till I decide to hatch it but from what I see recipees to make its equipment need schematics.How do they r found ? Shoul I have digged beneath the nest entity or do they come up with panning sand and bony soil ?
Shintharo12 Ahh that's good to know, well, whatever you decide to make next is going to be great anyways! Me and my friend have really enjoyed the mod so far, it opens up long range exploration in such a fun way that it's basically essential at this point.
I went ahead and tested again on both adult maplewings and alpines and it works fine on my end, the neck has 2 slots one for the lantern and a thinner one for the medallion. So I suspect there might be somekind of mod incompatibility going on maybe?
Shintharo12 I am confused on how to claim one of the dragons. I wanted to test it in creative before I have my friends download for our group world, but when I spawned in an adult the medalion would not attach to the neck slot. I tried spawing in an egg and wait for it to get the adult phase but then the medalion didn't work then either. Is there a certain way I am supposed to put it on, does the type of medalion matter?
Hello, there's a problem with the passenger saddle that creates a crash linked to the positioning or the server desyncronization when you get off the boneknapper and there's a graphic problem with the elk passenger saddle that can apparently be put on the dragon but the passenger is on the dragon's wing. Here's the crash report linked to the mod's passenger saddle.
Crash Report
Game Version: v1.21.1 (Stable) 03/10/2025 23:23:49: Critical error occurred Loaded Mods: americanfrontiersman@1.8.4, ancientarmory@1.1.6, chiseltools@1.15.2, ClaimsRadar@1.1.0, diversediets@1.0.2, floralzonescaperegion@1.0.24, floralzonescaribbeanregion@1.0.19, floralzonescentralaustralianregion@1.0.16, floralzonescosmopolitanregion@1.0.6, floralzoneseastasiaticregion@1.0.14, floralzonesmediterraneanregion@1.0.15, floralzonesneozeylandicregion@1.0.15, fadynasties@1.1.1, fagothic@1.2.1, fagreenwich@1.3.2, fahussar@1.0.0, falandsknecht@1.2.1, fatemplar@1.3.2, froghats@1.1.1, juicyores@1.0.1, millwright@1.2.8, moreicons@1.1.1, overhaullib@1.11.19, packyourshovel@1.0.8, pipeleaf@2.2.0, primitivesurvival@3.9.7, prospecttogether@2.1.1, quickwaypoint@0.0.2, temporalsymphony@2.2.2, translocatorengineeringredux@1.6.0, game@1.21.1, vsimgui@1.1.13, wildfarmingrevival@1.4.0, alchemy@1.7.18, anasflagofwar@1.2.21, animalcages@4.0.1, attributerenderinglibrary@2.3.0, autolootreforged@1.0.5, backpackpackplusexpanded@1.2.5, batchmolds@1.0.1, betterentityinteraction@1.0.4, betterruins@0.5.0, butchering@1.10.5, carryon@1.10.9, cartwrightscaravan@1.7.2, changeclass@1.0.0, chattranslator@1.1.0, coinage@1.17.3, commonlib@2.8.0, configlib@1.10.4, danatweaks@3.6.0, daymarescupmod@1.0.7, extrainfo@1.10.1, fairplayguardian@1.2.1, foodshelves@2.3.0, genelib@2.0.0, improvedhandbookrecipes@1.1.3, jaunt@2.1.0, kcmftospatch@1.1.1, maltiezcrossbows@1.6.4, medievalexpansionpatch@1.3.1, mobsradar@2.1.12, morepiles@2.2.0, oneroof@1.11.0, playerlist@2.1.5, playermodellib@1.0.13, claywheel@1.1.4, purposefulstorage@1.4.1, rivers@4.7.3, rpvoicechat@2.3.24, saltandsands@1.1.3, slowtox@3.0.1, spawnersapi@1.1.4, statushudcont@4.0.1, stepupcontinued@0.0.1, stonebakeoven@1.2.0, temporalstormtimer@1.1.1, terraprety@7.0.6, thecritterpack@1.3.3, translocatormarker@0.0.3, vinconomy@5.0.3, creative@1.21.1, vsinstrumentsbase@2.0.4, survival@1.21.1, woodenshuttersandmore@1.2.31, woopmotd@1.0.4, xlib@0.9.0-pre.2, draconis@1.1.2, elkjaunt@1.2.0, equus@1.2.0-rc.8, em@3.3.1, extraoverlays@1.6.0, fueledwearablelights@1.0.3, heraldry@1.0.0, hydraulics@1.1.0, playercorpse@1.12.0, racialcastaways@1.0.5, rustworld@1.0.7, stonequarry@3.5.1, tabletopgames@3.0.2, thebasics@5.2.3, vanillavariantsridingequipment@2.1.0, vsinstrumentsrule@1.0.2, vsinstruments_quackpack@1.0.2, xinvtweaks@1.8.1, xskills@0.9.0-pre.2, bricklayers@3.1.1, heraldrybanners@1.0.0, capes@1.0.0, tailorsdelight@2.0.0, xskillgildedpatch@1.1.2, betterruinsbricklayerscompat@1.0.0 System.ArgumentException: Position is not a number at Vintagestory.Client.NoObf.NetworkAPI.SendPlayerPositionPacket() in VintagestoryLib\Client\API\NetworkAPI.cs:line 241 at Vintagestory.GameContent.EntityBehaviorPlayerPhysics.OnRenderFrame(Single dt, EnumRenderStage stage) in VSEssentials\Entity\Behavior\BehaviorPlayerPhysics.cs:line 360 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 879 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
The male only needs to be nearby (within 10 blocks), the female needs to have eaten 25 portions for Alpines and 20 for Maplewings
Spriggs this is due to the changes in the latest version of Jaunt, you just need to tap your sprint button like you do for the other gaits, will hopefully be resolved soon
I can neither confirm or deny that cuz idk if want to make griffins. They would be in their own mod though. Dragons going poof is something that currently just kinda happens when the game has trouble loading the mod, though I've seen reports of the vanilla elk having the same issue as well
Does the breeding work or need anything specific? I have a female boneknapper and a friend's male boneknapper. I put in a bunch of food, and she is up to 14 portions eaten so far...
Shintharo12 hello. i hope you could help me with a weird bug, i get my dragon and it can't walk forward at all, i did try what you suggested in the description, but nothing worked and i couldn't pin point a mod that was messing with it, since i'm not a coder of any kind
hopefully you know what could cause this problem
P.S i should say i can walk backwards, to the sides, and fly forward, backwards and to the sides, it's just walking forward that don't work
Are you going to maaaaybe add griffins at some point? c: Also, my dragon kind of disappeared after I moved my install to a different drive, not sure why but I can still see the marker on the map.
Hello! I absolutely adore this mod, but I'm having trouble getting my dragons to mate. I have two girls and one boy all grown, and the girls are eating when I put food down for them, but even if the boy eats he doesn't want to interact. The girls are both at mating readiness, but I can't view on the boy any of that info. I've been trying for about 2-3 in-game months and it's just not working. The boy is claimed by my friend, but I couldn't see any of his info when I was raising him from an egg either. What am I doing wrong? Do I just need to get another male because this one is glitched? He's older than the second female and she's already at mating readiness, so I don't understand where I'm messing up. My friend can't see any of those stats on him either.
the one behind the saddle is just cantlebag and pillion (only on the alpine), the one on the hips is the cantlebag or the bedroll. For the maplewing it's only the things it displays in the prompt
Does this mod work with Plains and Valleys generation mod or do all generation mods prevent the dragon skeletons from spawning>? Or are the corpses like SUPER rare?
Hello, there are teleportation problems on dragons when you crouch or rarely when you approach previously mounted dragons, I don't know if it comes from the server side or the mod.
Until I figure out a good way make sure the animations also speed up or slow down depending on movespeed (currently it's all manually set) I won't be adding configs for that. you are however welcome to unzip the mod and make changes yourself for personal use. If you wanna share those changes with friends I'd recommend writing a patch mod instead
Whats the discord link? the "Mod Thread" link just gives me a fuzzy screen and not a discord invite D: I have questions i cant find the answers too! haha
Hi, after adding this mod, my bear pelts with head (both in inventory and on the ground) are showing up completely black. The only way I’ve found to fix it is by using .reload textures, but I have to do this every time I enter the world. Is there a way to make this fix permanent? I’m only using a few other mods (SmithingPlus, ProspectTogether, Carry On, and the two dependencies of Draconis). When I disable Draconis, the textures look normal, but once I enable it they turn black again. It looks very similar to the first picture in this thread: Black Textures? 1.21 - Discussion - Vintage Story
Sorry for posting the issue here, but it's not letting me join the discord for some reason.
Shintharo12 , Sep 25th 2025 at 5:49 PM (modified Sep 25th 2025 at 5:49 PM)
With an unbound horn you toggle over to the binding toolmode (default key is F to bring up the tooldmode menu) and then you use the horn while looking at a dragon or wyvern
How do I assign a dragon horn to my dragon, my dragon has an ownership medallion on. The horn says it needs an entity group and I don't know how to add an entity to a group.
This mod is insane! Flying with the dragons feels so goddamn good! - Got this on my multiplayer server and we're loving just flying and soaring through the skies! Please keep up the amazing work! - Also sorry to pry but are you thinking of adding more kinds of dragons, etc?
It didn't cause a crash or stop the world from being created, but a new world gen threw the following in the server-debug.log
Spoiler!
23.9.2025 09:49:00.998 [VerboseDebug] [Config lib] Failed to apply patch by path '/server/spawnconditions/worldgen/chanceByType/*/avg' in asset 'draconis:entities/dragonnest.json'. Exception: System.InvalidOperationException: Cannot access child value on Newtonsoft.Json.Linq.JValue. at Newtonsoft.Json.Linq.JToken.get_Item(Object key) at ConfigLib.JsonObjectPath.PathElementByKey(IEnumerable`1 attributes, String key) in D:\Projects\VintageStory\configlib\configlib\source\Config\JsonObjectPath.cs:line 116 at ConfigLib.JsonObjectPath.Get(JsonObject tree) in D:\Projects\VintageStory\configlib\configlib\source\Config\JsonObjectPath.cs:line 18 at ConfigLib.NumberPatch.Apply(JsonObject asset) in D:\Projects\VintageStory\configlib\configlib\source\Config\Patch.cs:line 444 at ConfigLib.AssetPatch.Apply(Boolean& serverSideAsset) in D:\Projects\VintageStory\configlib\configlib\source\Config\Patch.cs:line 152
I had someone report this on the discord thread too, they fixed it by clearing their cache (both client and server) and redownloading the mod from the moddb
it may be difficult to find the eggs, but i never had any issue with the crafting, all the recipies are in the book and i especially like that you can dye the items after making them if you want a specific color that you cant get yet.
All of the gear is craftable and is listed in the guide, you might be missing a config or other file, so I would recommend reinstalling! The only thing you need to find are the eggs, which the Boneknappers are on tall, icy mountains, and the Maplewings are found in big ol' dragon bones in plains. Hope this helps! :)
Would love for the in-game guide to be more detailed, and maybe I'm just bugged but there's no crafting recipes for any of this, and the guide doesn't answer if I have to find it as loot or get it from creative. Anyway can't wait to see the other dragon types and more from this mod!! Really cool idea~
Would you ever consider making all dragon cantlebag slots interchangable with pillions such as with the Boneknapper? I currently have my (almost) adult Maplewing and would love to carry a friend with me instead of extra storage, as that feels like a reasonable trade-off. I understand them thematically being a smaller wyvern species though and that they aren't really be designed to carry more than one person, but thought I would ask in case this is something you might consider in the future for other species. :)
FennecFyre, Sep 23rd 2025 at 12:20 AM (modified Sep 23rd 2025 at 12:20 AM)
How do you and the other mod creators feel about making the dragons more difficult to hatch/tame as a way to balance their OP-ness? Controlling rarity is probably difficult when there's no way to predict what worldgen mods a player might be using and how it will change spawns, but maybe that can be offset by complicating the incubating and raising process with additional steps or material requirements. Like lots of things in vanilla VS, dragon-raising could be a complex and time-consuming process that has a great payoff to make it all worth it.
I have some ideas, but I'm fully aware of how annoying it can be to have someone go "HURRR I GOT GREAT IDEA FOR UR GAME" so I won't try to share them unless you're actively open to pitches from outside the team xD
i literally had to travel over 40k blocks before i finally found one(after i set the spawn rate to 30x about halfway into the 11 hours it took lol i really should have made the boat faster...) every single snowy mountain had none although to be fair snowy mountains were fairly rare..
ended up going 20k blocks north before i finally found 2 on a gigantic snowy mountain.
next time i may just set it to 30x from the start.
egg is incubating now, but my world file is now 17gb lol.
Worlgenwyvern is the spawn rate on new chunks being loaded, runtimewyvern is the spawnrate on existing chunks me spelling it worlgen was just for funsies
What's the difference between 'worlgenwyvern' and 'runtimewyvern' in the configs? Also, is this a typo or intended to be spelled "worlgen" vs "worldgen"?
thanks for the answer, he's still too small for me to saddle, by the way, there's a suggestion to create a staff or flute so you can give him commands (sit, walk)
Hi there, you can feed it by throwing relevant food items on the floor nearby. If you ride an adult maplewing or alpine and get back off it will stop wandering for about a day. In general though I'd recommend building a pen or a stable to house them in long term
GhedeLoa, Sep 22nd 2025 at 2:10 PM (modified Sep 22nd 2025 at 2:15 PM)
Hello, what and how to feed the mapleleaf wyvern and is there any way to make it sit still?
We do have config for spawns, it just requires configlib as I've already mentioned.
We're never going to be able to balance it in a way that pleases everyone unfortunately. I get people asking to make them faster, some ask to make them slower. Imo they're dragons and flying should feel fun so they're currently set up in a way that feels fun for me (during development they were a lotttt faster X'D). They're also still slower than other transport options added by mods like Rustbound or better sailing.
That being said if the vanilla experience is very important to you I wouldn't recommend using this mod to start off with, maybe save it for a later playthrough
FennecFyre Dragons are awesome addition - they look gorgeous and the ability to fly is a gamechanger! However...
Originally the mod is VERY OP compared to vanilla stuff or other mods that add transportation. The dragons are TOO FAST, they zoom through maps, no need for translocators really. And they come in bunches (as you can see in my comment) at practically no cost. So yeah, they're great addition but might kill the fun from exploring at their current config.
A pity there's no config for spawns and speed they move at (seriously, it's difficult to navigate as one 0,1s press of a button forward zooms them instantly by like 5+ blocks). Maybe the author will add a config or balance the dragons one day...
As of now you can only manually adjust the mod files for your own server/game, so it wouldn't break the gameplay for you and other players.
Found out the hard way if you place the egg out in the open, and a storm rolls through lightning will strike and destroy your egg.... haha wont be doing that again.
I'm debating on if I want to install this or not, the dragons are gorgeous but I worry they're too easy to get if all I have to do is find an egg while exploring and wait for it to hatch. In a game as travel/exploration-focused as VS it feels like having flight before lategame would be too overpowered. Anyone have opinions on that, is it really that game-breaking?
The Alpine Boneknapper Dragon egg that spawns in the world when harvesting the egg, the client crashes, when relogging in the dormant egg is dropped on the ground
i do have immersive corpse on on the server, the maplewing works just fine just the bonekapper that crashes at this time
So does raising or lowering the modconfig decrease spawn chance?
it has a scale of 0-100 and the default is 1 so would increasing the value make them spawn less or more? It's not really clear which direction you need to go.
Prior to this Draconis patch I was having some issues with my Dragon Horn immediately breaking upon use but otherwise functioning normally. Now they don't self-destruct anymore but my dragon (trying unbound or Wyvern-Autumnus) doesn't behave as expected and walk/teleport to me. Any suggestions/known conflicts? I'm running most the 'standard' mods - Combat Overhaul, Golden Combs, etc. I can post a full mod list if that helps.
Shintharo12 , Sep 21st 2025 at 5:53 PM (modified Sep 21st 2025 at 5:53 PM)
We do have configlib support, the spawn rates were set for the standard vanilla world gen, certain world gen mods or settings might require some configuring to balance them
would having a terain genneration mod like conquest overhaul or a mod like better ruinf conflict with egg generation? i havent found any eggs yet- i also dont know whst im looking for so it might be user error
I think the spawn rate needs some adjustment... In about 20 mins I've found nearly 30 Alpine Boneknapper eggs (probably more including those I missed) Some spawning a few blocks next to another, others within the range of view, so I was just running from one to the other...
Thanks for bringing this up, I'll get it fixed asap ^^
Psyborg, Sep 21st 2025 at 10:20 AM (modified Sep 21st 2025 at 10:22 AM)
Each time I'm collecting items from the new Alpine Dragon egg I just harvested, I'm getting this client crash. It is happening when I close the harvested egg loot box and it's supposed to change into another remains (same as with Maplewing). But when I'm logging back in after crash to the server there are no remains left.
Running on 64 bit Windows 10.0.26100.0 with 32694 MB RAM Game Version: v1.21.1 (Stable) 21.09.2025 12:17:50: Critical error occurred Loaded Mods: System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at Vintagestory.Client.NoObf.GuiManager.Dispose(ClientMain game) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 576 at Vintagestory.Client.NoObf.ClientMain.Dispose() in VintagestoryLib\Client\ClientMain.cs:line 2764 at Vintagestory.Client.NoObf.ClientMain.DestroyGameSession(Boolean gotDisconnected) in VintagestoryLib\Client\ClientMain.cs:line 2711 at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleDisconnectPlayer(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 186 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
So, my character is standing upright while riding these wonderful creatures. I love this mod, and I think I have installed it and it's dependancies properly... and I installed the camera fixes. So, I''m not sure if this is known or if I have messed up? Thank you for this wonderful mod.
Hey. I've got an Idea. I'm probably not the first with this im very tired and will go to bed after commenting.
Better Ruins would be perfect for this mod. A ruin that was made for Dragons that houses an Egg. (Ruin could be a Mountain with a Dragon / Wyvern Lair) for example. Ya could ask Niclass or the Builders for cooperation to add to structures to this mod. Or theirs (that wont spawn unless this mod is installed).
I unfortunately won't be doing backports for the Alpine as it relies on some stuff introduced in 1.21, I understand y'all are waiting for other mods to update, I get it I'm in the same boat myself. Hopefully they'll get updated soon!
I love the boneknapper design!! Ignore this if it's a silly question, but is there any chance of getting a 1.20.12 version that includes the new dragon? I'm waiting to move to 1.21 until more of my preferred mods are updated and it'll probably be a while. No worries if it's a no! This mod and Equus are my all time favorite VS mods, so thank you for all your good work :-)
Sorry if this has been asked already or if i didnt notice the right channel to ask. What are the chances of the Alpine Boneknapper being backported to 12.20? It looks sick as fuck, just like the maplewings (even if we cant find any on our server) and we would love to have it.
They're on the rare side, if you have configlib installed you can up their spawn rate, using a mod like block overlay can also help you find them more easily if need be
Where can I find the eggs? I saw something about finding a dead dragon and finding an egg, but ive searched in a huge area and multiple different biomes but haven't found anything. Is it just super rare or am I super unlucky?
Yes! there's currently a second dragon pretty close to being finished and I'll add more in the future, feel free to check out the mod thread on discord ^^
My dragon hatched, but I haven't made a claim for it just yet (waiting for leather to be made). Do I need to worry about this dragon despawning without a claim?
Shintharo12 , Sep 14th 2025 at 9:29 PM (modified Sep 14th 2025 at 9:30 PM)
Sounds like you might be using a version of the mod that only supports 1.20 on 1.21
Thainar, Sep 14th 2025 at 10:46 AM (modified Sep 14th 2025 at 10:52 AM)
Hey
Im experiencing a problem. I dont know if im missing something but I cant ride the dragon
I wanted to test if the mod works in a flat creative world so I spawned an adult female, added the full set but I cant mount the dragon, I can only mount it without the harnest but I cant move or turn it.
What am I missing?
Edit: Also I would apreciate that on the guide in the handbook you add a full list of all the things you can equip your dragon.
is it normal that i cant apply my medal or harness to my dragon as an adolecent, do i have to wait for it to become full adult? ps love the mod <3
Skaface443, Sep 12th 2025 at 10:27 AM (modified Sep 12th 2025 at 10:27 AM)
Just wanted to let you know, runs fine otherwise:
These errors appear on Version 1.1.0-rc2 when using the latest ARL version 2.1.2
Spoiler
12.9.2025 10:23:22 [Server Warning] Collectible behavior AttributeRenderingLibrary.AttachableToEntityTyped for item draconis:harness-none not found
12.9.2025 10:23:22 [Server Warning] Collectible behavior AttributeRenderingLibrary.AttachableToEntityTyped for item draconis:harness-tinbronze not found
12.9.2025 10:23:22 [Server Warning] Collectible behavior AttributeRenderingLibrary.AttachableToEntityTyped for item draconis:harness-blackbronze not found
12.9.2025 10:23:22 [Server Warning] Collectible behavior AttributeRenderingLibrary.AttachableToEntityTyped for item draconis:harness-bismuthbronze not found
12.9.2025 10:23:22 [Server Warning] Collectible behavior AttributeRenderingLibrary.AttachableToEntityTyped for item draconis:harness-gold not found
12.9.2025 10:23:22 [Server Warning] Collectible behavior AttributeRenderingLibrary.AttachableToEntityTyped for item draconis:harness-iron not found
12.9.2025 10:23:22 [Server Warning] Collectible behavior AttributeRenderingLibrary.AttachableToEntityTyped for item draconis:harness-steel not found
I got the required mods and everything, but I cannot ride the dragons. They require a saddle to ride, but when I equip a saddle I am unable to ride it.
h9st, Sep 4th 2025 at 12:36 AM (modified Sep 4th 2025 at 12:37 AM)
Is there a way to make it so the draconis spawn more frequent? I see in "draconis.yaml" worldgen: and runtime: just wondering what they do and if I change one would I need to make a new world or not
Stew113, Sep 2nd 2025 at 10:44 PM (modified Sep 2nd 2025 at 10:50 PM)
Hey! I love your mod so far, beautiful dragons, I love dragons <3 I really hope you add more species like fire or ice dragons
ON a different note, the amount of saddle options? While awesome.... kinda slows down the handbook sometimes because of the amount of saddles. Maybe they could be seperated into smaller addon mods?
animatiV, Aug 31st 2025 at 4:52 PM (modified Aug 31st 2025 at 5:29 PM)
During testing (v1.1.0-rc.1) for 1.21 I found two bugs:
After a single hit, the wyvern remnant changes its name to [visible on the screen] and becomes indestructible (I understand it can be destroyed normally).
Okay, I know what the problem is.I need to update the Overhaul Lib to the latest version.It's strange that only after entering the world for the fourth time did the game block me from loading the world due to an outdated OL.
Screens
Sometimes when you are sitting on the dragon and floating, the camera is in or next to its head.
i have an issue where my character will stand on the dragon rather than riding it. might be caused by another mod but just thought Id ask for help here
Hey if it helps I went in creative to test out the mobs and spawned some in but whenever I spawn in the adult version male or female in creative mode it crashes the game and I can't reenter the world I always spawn mobs from mods in a creative world just in case something breaks and every other version of this mob from hatchling to juvenile seems to not crash but its only the adult version that crashes the whole game.
Hi there! Lowkey I'm impressed you managed to pull that off as I consistently failed to get the Maplewing to do damage to anything in my testing XD That being said it's of course not intentional and I'll look into fixing it! PetAI integration is currently not plannned.
I love the mod! Is there any plan to incorporate PetAI into it? I think it would be a good idea as the config files PetAI lets you utilize, such as (pet)respawn mechanics and turning off the ability to attack your pets, would be incredibly handy. I hit my Wyvern by accident and it attacked and killed me, then my PetAI dog attacked and killed the Wyvern.. To prevent that from happening to anyone else I really think there should be an option to toggle Wyvern damage so we don't accidentally hit our Wyverns! Thank you!
Will you make a translation for Russian-speaking players? -------------------- Сделаете перевод для русскоязычных игроков? Я обратил внимание что в файлах мода присутствует Украинский. Подумал что автор связан с этим и перевести на русский не будет трудно.
Hi there! You can name them if you have the latest version Genelib installed, simply press N while looking at them and type in the name in the menu that pops up
Kerrileigh, Aug 16th 2025 at 5:53 AM (modified Aug 16th 2025 at 5:54 AM)
Are you able to name your dragon? Love this mod btw :)
Both the wyvern's sleeping animation and it's basking animation (which is based on bird behaviour) are in fact different animations from the death animation. Besides not knowing if your scaley friend is dead or asleep at first glance is pretty realistic X'D
I'm not sure if I could pull loafing off with the wyvern's model, but it's def something I'll keep in mind for future species!
I can't seem to find the dragon graves. Is there information more specific than Temperate shrublands and forests? How much time did you guys spend to find one?
I want the dragon graves to be more common, how do I edit the spawn rarity? (to be clear, I think the base rarity is fine for balance, I don't care for balance)
Please add a craft of a dragon nest Like a chicken but taking into account the size. The size 3x3 seems to me to be correct. And so that pregnant dragons strive for it. Thank you very much for your work This mod is one of my dreams in this game
Kek I should have read before I posted, it's me having a lot of mods, I will point out that world gen mods like planes and valleys seems to cause this problem more often.
Not shure if this is a problem on my side or a bug with the mod but for some resong my dragon will stop flying mid air and snap my camra forword, this will contune intill I give a movement input. other then that the mod is super nice and impresive
Kaschperle, Aug 7th 2025 at 1:59 PM (modified Aug 7th 2025 at 3:47 PM)
plz let this be real feeding your dragons hot and nutritious meal can heal them or increasing their nutrition increases their "tier" giving them more hp/speed/stamina
Kaschperle would you mind sharing the piece of code you added to make it require gold? Just that part of the recipe JSON. While I figured out how to get to the mod file, I don't know exactly what I need to put in.
not sure whats going on, but cant get any loot from the draconis nests, currently on 1.0.0-rc.5 and i do have the immersive corpses mod, so not sure if something is conflicting, but ive tried 8 nests and no loot so far
I am not really in need of it as I just patch the thing to my taste but maybe make a public "easy" patch. For example similiar to I believe your wild horses patch for the equus.
in v1.0.0 you can no longer craft the harness with copper and the wyvern takes a fair bit longer to mature now, hopefully that helps at least a little While I understand y'all's concerns I definitely also don't want to exclude players who might prefer things a little easier Of course everyone is welcome to adjust things for their own personal/server use like Kaschperle did ^^
I would suggest adding some sort of maintance cost to flying like they need kept feed, if they get too hungry they cant fly. This forces the player set up camp every so often inorder hunt for meat, breaking montonus flying while also helping with game balance. Great mod especially considering larger creatures are hard to model and animate.
Yeah I'd say Bronze age at the earliest, Iron age preferably for being able to ride the Wyverns, cause if youre good you can get leather really early
Kaschperle, Aug 3rd 2025 at 7:44 PM (modified Aug 3rd 2025 at 7:45 PM)
I just rebalanced it for myself like 10 gold needed for the blueprint and another 10 gold for a saddle. Cause fyling is pretty op. But lovely model's and animations great work! Also I fact checked and indeed wyvern have affinity for shiny things / gold. As such to be a dragon rider pay the gold price :P.
I think adding a Bronze and Gold plate to the recipe would make it more balanced, bronze to lock it later into metal working and gold isn't the hardest resource to find since if prospecting fails it can be bought as Omok pieces from traders and melted down.
I'm in agreement here, I think flight being possible essentially at the advent of metal working may be a tad destabilizing. I'd personally put a late Bronze Age (maybe even into the Iron Age) requirement somewhere in the crafting recipe.
All and all tho really cool! I love dragons and will be watching this mods development!
Shintharo12 you could rebalance it furter with the need of gold for a saddle not sure if wyvern had this kind of love for shiny thing's in folklore but eitherway it should not be as easy as a saddle for horses if you were to ask me! (I haven't played it yet)
While being able to fly on the back of a wyvern does make long distance travel easier (and a lot more fun imo) I hope that we did a good enough job balancing them so that they don't feel OP. You need to get to at least leather to be able to craft the harness needed to ride them ^^
If it's also not showing up in the creative inventory please make sure you've installed the correct version of the dependencies. Draconis v1.0.0-rc.5 needs at least Jaunt v2.0.0-rc.8 or newer and atleast v1.0.0 or newer of the Attribute rendering library. (This was the issue N7Maggus had)
If the mod is loading correctly then you just have to find em in the world ^^ it's a pretty rare spawn
animatiV, Aug 3rd 2025 at 12:48 AM (modified Aug 3rd 2025 at 1:17 AM)
safwylI more or less knew what it was about, but only now, after downloading it, did I check the translation file and analyze what the mod offers (I'm playing 1.21, so I'm waiting).
It looks fantastic.
Are you planning to add wild dragons to defend the lair/nest?
I just don't know how they would be balanced, perhaps with some special weapon and armor set made of meteoric iron...🤔 or maybe titanium?
animatiV regarding hatching the egg, thats exactly what you have to do xD the nests spawn in the wild but living wyverns do not. so you have to find an egg and raise it
animatiV, Aug 2nd 2025 at 9:38 PM (modified Aug 2nd 2025 at 9:41 PM)
It reminded me of the "Ice and Fire" mod for Minecraft, which made me stop playing because it wasn't updated to the latest versions.I loved that mod (mainly for dragons and a great bestiary).
And now I see something similar here in VS, it's like a revelation 😀😍
It would be great if you first had to retrieve a dragon egg from its lair, meet its needs, hatch it, and then continue caring for the baby dragon until it grows into a powerful adult. It would be quite engaging.
I'm lost in my dreams :D
Besides, a flying mod would be useful to cover long distances quickly.
This looks epic, also like how they spawn, I would be scared of getting my ass beat if full grown dragons spawned in the wild and I had to fight them for eggs T^T
Can somone give me some help tip for finding bonenapper it's the only egg i have not found i travel all the snowy mountain on every season even go to north pole to find it, but i can't really find it.
for player who have found the bonenapper what's the egg looklike and how did u find it.
Hi! My friends and I have Craft-a-bell and Draconis together, and while there's no conflict, my friend's stormweaver really hates their bell 😢
Is there any chance for a config regarding dragon aggression (even if just to disable it)? It would also help a bit when temporal storms hit and they bite off more than they can chew (Though granted this is more of a rhinocroma issue, I just get nervous haha)
Thanks!
For some reason, out of all of the dragons we've hatched, we cannot seem to get a male to hatch :') Sick mod though!! We're really enjoying it!
Was talking with friends about this, and thought a nice addition to the maplewing would be the ability to inccubate other eggs. Given it's one of the only with feathers and is fairly common.
Seemed cool, thought to share.
Fun idea, though we don't really have an incubation mechanic atm
Though when it comes to feathers you mean the Alpine boneknapper?
This is true, and my thoughts too. Suppose both of them do a degree could work for it! No reason it has to be exclusive.
Hey came here to figure out if theres a way to teleport your dragon to you without being able to reach it
yes this is also a bug report
step 1 spawn maplewing
step 2 equip purple medallion
step 3 equip saddle
step 3.5 set the dragon stats to around .25-.75 more than default speed
step 4 ride dragon into the sunset/skybox
step 5 profit or rather watch as your dragon vanishes into the ether and sends you in the distance
step 6 relog and now your dragon is somehow in the sky perma gone from you and cant even fly to where they might be in creative
and before you say look in the audit logs for the id i cant i looked in the current and archived logs the dragon doesnt exist for some reason in any of them
IS there any way to lead hatchlings around? I hatched an Alpine bone knapper and it accidentally got into my cellar, now I can't figure out how to get it out and I'm worried that if it grows it'll no longer fit through the trap door?
Last time I checked you could use a regular vanilla rope to lead them, maybe give that a go?
Dunno about leading it, but I'm pretty sure you have an admin command to teleport it to where you are, as a last resort.
Edit: from the FAQ: "Browse to VintagestoryData/Logs and check the client-audit.log file (not server-audit), looking for "tamed". If not found, check the Archive subfolder. If you find the entity ID, ask an admin to teleport that entity to you. If not, ask an admin to check the server-audit.log for the last known coordinates."
When it does grow up you can equip it with a medallion and use a dragon horn to call it to you
otherwise you could teleport it with /tp e[type=draconis:dragon-baby-male/female-alpini] yourusername this'll teleport all baby alpines of the gender you put in to you though
if you do know the entity id you can do /tp e[id=numbergoeshere] yourusername instead
Hatchlings randomly pick a player to follow for a while before going idle. If you stay around for a while it will sooner or later pick you, then lead it out before it goes back to idle
can the dragons create winds? or do you have any plans on allowing them?
Hey, please let me config the spawn temperature ranges as I would like Wyverns to spawn in my jungles
if you unzip the mod in your mods folder then go down to the assets folder -> draconis -> entities -> autumnus -> find the nest entity file then open it in some kind of text editor like vscode or notepad then scroll down to spawn conditions, you can change the temperatures there
for servers I'd recommend looking into how to do json patching
Yes, I make a few basic mods myself and I already tried that, maybe I'm blind but I didn't see anything to do with environment spawn conditions there, only AI stuff. But I will look again.
Though having it in the config would still be nice.
Yea I checked again, and there is nothing related to environment conditions in the JSON spawn conditions for Wyverns, although it says in your desciption the max temperature is 20c.
And yea, its for a server, I did check the actual eggs this time, I was checking for spawning of actual dragons last time, but forgot thats a different mod.
I did say the nest entity file, not the wyverns or eggs ^^; the spawn conditions are at the bottom of the wyvernnest.json file
is it possible to make a version of this mod where they dont spawn in the wild? I want to have these dragons as mounts for my admins on my server but dont want them to spawn naturally for just anyone to get
you can set the spawn rate to 0 with our config (which requires configlib)
if your server already has their own server mod they could also put a patch for draconis in there to remove the spawnconditions of the nests, whatever is more convenient I suppose
It's only happened once on creative mode, but I had a alpine boneknapper go invisible. I'd go closer to it and it would reappear but if I went a little bit farther away it would disappear leaving just it's shadow behind. I'm not really sure what made this happen but I thought I should let someone know. I've also had them in an enclosed space with fences and they would somehow get out, this was a fence built five or so blocks high to try and prevent them from escaping cause I thought it might be because of flowers I had in the pen, but alas they still escaped. Not sure if this was a bug or if this was just poor pen planning. Other than those two things I've loved this mod and require it to be on all of my worlds. (^_^)
Yeah I've seen that fade out bug on a few different critters even outside of draconis so I think it's just the game doing weird stuff. It's not very consistent either so I don't think it's caused by something I'm doing XD
On rare occasion the game might still load an entity before the wall/fence causing them to escape, but our dragons have pretty small hitboxes (due to some riding related stuff) so it might be a good idea to check if there's any spots they could've made it over or through somehow
Question, is there any known issues with the eggs failing to spawn on servers? my cousin and i are playing on a server hosted by bisecthosting, i havent changed any vanilla setting and we havent found a single egg in almost a week(IRL) of playing and we have gone 15k blocks south from spawn looking for maplewings, ive spawned them in and know they are working normally except for the fact that we havent found a single egg
(Edit - We just found 2 stormweaver eggs within 11 blocks of each other.....meaning lightning stuck the same spot twice and spawned an egg each time.....a 0.36% chance possability)
I'm having a similar issue: the multiplayer server I'm on added Draconis in late May, and no egg has yet been found. I have found several during that same time period on my singleplayer world.
As for the stormweaver eggs, how'd you pull that off? I've been playing Draconis since January, and have yet to find any non-Maplewing dragon type. Lately, I've focused on searching deserts, as I hear that's where coppertails show up.
it was just luck this time, i had planned on getting a maplewing first so i could chase a storm cloud and then try to get luck with a lightning strike
Certain worldgen settings might influence the suitable areas for a dragon nest to spawn in. Mods like terain slabs also lowers the available space for entities in general to spawn as they don't spawn on slabs.
Honeslty I'd recommend using something like mobs radar or block overlay to try and track down very sneaky eggs.
Maples tend to spawn near flowers and mushrooms in temperate areas (so around default spawn usually), alpines need snow layers and higher elevation, coppertails need loose stones and low rainfall, weavers require lightning, hornfins (from the addon) require driftwood
I once spotted an alpine egg which spawned next to the river nearby my base during winter. It was in snow, but it was also at sea level, so your elevation setting might not be working? The world height was 320 blocks and my screenshot shows Y 138 at the time.
Honestly with how finicky the vanilla spawn system is especiialy when you're using a non-default world height (even with me copying settings over from vanilla entities) I'm glad it spawned in snow at all ;w;
Can Block Overlay detect wild dragon-nest spawns? What should I set it on to get it to show those? I have Block Overlay, but I've been unable to get it to work for this, and thought it was something to do with why I have to attack a nest before I can get the egg and gems out. I had figured they were probably coded as immobile creatures rather than as terrain objects, and Block Overlay doesn't seem to work on creatures.
I use blockoverlay for the nests all the time, if you just type in nest in the search bar and then select all the dragon nests you wanna search for it'll show you when any are nearby
Ah. I had previously tried that, but typing "nest" somehow includes every cobblestone object in the game in the search results (maybe there's something in their handbook entries with a word that includes "nest" as a substring or something? the search function in that mod isn't its best feature), and searching for "dragon" or "draconis" likewise gives a really long list to search through, so I searched for each individual type of dragon, and doing that returns a list of all the different variations of that dragon type, including eggs and different colors, but does not show the nests, so I'd concluded that the nests weren't a valid target for Block Overlay.
I still haven't found a better search term that can get a nest to show up within the first page of results, but using "nest" as the search term, and taking the time to manually search through the list, does have some things showing up which look like they might be the right nests (and some alternatives, will have to find some nests so I can tell which list entries do and which don't work; stormweaver seems to be the only one with an entity just named "dragontype nest").
Thanks.
I have a conundrum. I think my dragon has ceased to exsist. Was flying to pick up a friend and our server crashed. But after it set itself back by 4 hours i was no longer on my dragon and it was 10k blocks away from me. After going over there, after a long walk, i couldnt find my dragon anywhere. I went and dug down to mantle and even built high enought that I started freezing to death. And I couln't find my dragon. Is there a command to either teleport it, me to it, or if it has to reach it, kill it? So I can find another egg and claim that dragon?
The game currently unfortunately has a tendency to delete mounts during crashes or if a chunk loads too quickly, this affects anything from elks to boats, modded and vanilla. There is a tp command "/tp e[type=entitycodehere] playername" for example an adult male stormweaver would be teleported by using draconis:dragon-adult-male-weaver as the entity code. However if the entity was deleted by the game then it won't be teleported.
If you put a medallion on a new dragon of the same species it'll overwrite the previous one so don't worry about being locked out of owning a dragon or anything like that
And if I am not admin'd on the server to execute this command? Would I need to gain admin permissions to do this? Since the dragon is claimed under me?
that command would teleport any dragon of that type/gender/age not just yours, and yes you'd need admin priviledges to do so. To specifically teleport 1 individual entity you'd need their entity ID which is unique per individual entity I'm assuming you probably don't have written down somewhere (You can see it in the block info overlay of an entity if you have dev mode extra info enabled)
It's safe to assume your dragon was despawned by the game though since it dissapeared after a crash and in your shoes I'd ask your server admin to replace it
We sadly had to, we just wanted to cross all our t's and dot all our i's to make sure it really returned to the ether. And im hatching another one soon since it seemed unfair to just get a fully grown dragon, But was given all the materials needed for everything as payment for having to wait again so its all good! Thank you so much for your help.
Hi! This is an extremely cool and well put together mod, first and foremost!
I was just wondering if there were any plans for more 'landlocked' species of dragon, dragons who can't fly at all? And if not, if it would be possible to request! I know the major point of the mod is flight, so I fully understand if that's not in the plans or something y'all want to add lol I ask because I have a server with some friends, and we're very interested in the concept of finding and raising the dragons and such, but there's been countless hours of work put into our travel system (paths, TL networks, etc.) that adding the ability to fly would just completely undermine. So if we could config the mod to only allow non-flying species that would solve that problem.
Regardless of response, this is a very very cool mod that I will definitely be utilizing in my solo world!
You can just set the spawns for the flying ones to 0 using configlib if I'm not mistaken and only have the coppertail spawn
I would like to do somekind of raptor/bipedal drake at some point but I'm currently working on a new horse mod so I haven't made plans for any new dragons yet
Oh, yes, I figured that was an option! I meant more of them, so that it wouldn't only be coppertail lol
Entirely valid! Bipedal would be interesting, for sure, but I can't imagine the work that would have to go into the movement mechanics for that. I'm also not a programmer, though lmao. Appreciate the response, good luck with the horse mod!
I believe the config lib integration has some bugs. Maplewings have 3 flight speeds, and the config settings only show 2. In addition, the storm weaver's 3rd flight speed is not modified by changing the config.
Steps to repro:
Results:
Speed changes in the config are reflected for all dragons' speeds except for maplewing flightspeed 2 and stormweaver flightspeed 3.
Edit: Boneknapper land speeds 2 and 3 are also not modified by changes to the config.
Probably some stuff we missed since it is a really long config file, thanks for reporting
Also thank you for giving such a detailed and concise report, it's very helpful and appreciated :3
Latest update looks to have fixed it!
Is this mod safe to remove from an existing save, on server?
any item from the mod will turn into one of those black squares, but yeah other than that you should be able to remove it just fine
Though it's generally a good idea to make a backup when installing/updating or removing mods in general
good good. thanks
Don't know if this is within the scope of the mod, but RacialEquality seems to work fine with all dragons except for the Coppertail. For it specifically you end up sitting inside it if shorter than normal.
Is there some file/image/handbook section somewhere that explains the different setups possible on each mounts? It took me 60hrs of gameplay until I discovered that the "bedroll slot" on my Alpine Boneknapper could accomodate a second cantlebag...
If you have interaction help overlay enabled (by default CTRL N, but can also be enabled through interface settings) it'll show you what can be equipped to what slot
Fuuuuck I should of thought about that. My bad, thanks for the help :D
Hello~
I'd like to ask which dragons attack drifters?
So far I know that coppertails and apparently boneknappers do (?)
Stormweaver is probably the most aggressive as it'll actively hunt down rust monsters, compared to Alpine and Coppertail which are more defensive. Hornfins (from the rhinocroma addon) are similar to the weaver in aggression
heya, do you guys plan to add more colour variations in the future? or adding genelib support for unique patterns? would be amazing to see the same level as the horses from equus!, really enjoying this mod so far! well done
The dragons have pretty big textures (since they're pretty big themselves) so I'm a bit hesitant to add a lot of textures per dragon
ah fair enough, thanks for the reply. though i do wonder if it would be possible to do a seperate texture variation mod or add on one day. Also shoutout to whoever makes the animations tho they are really neat especially for the stormweaver, hoping the older dragons get some more animations soon, the storm weaver has so much personality.
D'aww thank you! The dragon models and animations and most of the textures (Except for the Alpine's UV, horns and a texture which was done by PureWinter before she left the team) are done by yours truly :3
I want to revisit the maple and alpine at some point, I'm just not sure when that'll be
This is a bit of a three part question but I've noticed that in order to breed two dragons they have to have eaten at least 25 portions of mmeat before actually mating, is this correct? Also after mating, how long should I expect the pregnancy last before the egg is laid? Do they just pop out after the time is up and an egg wil be placed on the floor similar to how they are found in the wild?
Only the female needs to eat, it's indeed 20 or 25 portions depending on the species
They gestate for quite long time (128 days) and then they spawn an egg, but it's the same dormant egg you place down, not the nests that spawn in the wild
Ok cool thanks a lot for the info, great mod btw!
On this latest patch note:
Are the intended and now actual speeds faster or slower than what it has been on 1.22 versions previous?
slower, in 1.21 we had a multiplier that slowed the speed settings down, that multiplier was removed in 1.22 but we never updated the default config settings to reflect that
Are there specific conditions that need to be met for eggs to leave the dormant stage once placed? I have placed every type of egg in every temperature and on every block type i can think of with ample space and cannot get any eggs to start the incubation timer.
They just need enough space (atleast a block around to be safe), takes about 12 ingame hours for it to start incubating then it's about 7 days until it reaches the hatching stage which is another 12 hours till a hatchling pops out
Every time you pick an egg up it resets that timer
bit of a weird issue in a slightly older version of the mod (updating is unfeasable unfortunately, not really asking for bugfixing)
I've got a boneknapper that's been raised from egg to adult and has a saddle on....but it's still doing threat displays and attacking if approached?
it should only be doing that to rust creatures, not players hmmm
ok figured it out, the server my friends and I were playing on still had https://mods.vintagestory.at/dragonfarm this mod installed, which introduces this issue! Apologies for the bother!
Are there any differences to what the different dragon types can do, other than maplewings being a fast flier, and coppertails not having wings?
Stormweaver and the Alpine Boneknapper can carry 2 people, weaver is faster than alpine but alpine has more storage than the weaver
Maples are a bit more agile than either, Coppertails can carry a lot of storage
Then Hornfins (from the Rhinocroma addon) have petAI integration
how much space does boneknapper need to hatch?
about a block of space around the egg is generally a safe bet for any dragon
Changing the configuration does not change the third speed of the Stormweaver. Whatever value I put on the third gear, it flies the same.
Absolutely incredible mode I can't wait to try it with my next run through been hoping for a mod just like this I'm curious do these guys spawn naturally or is it only there remains an eggs we find we essentially have to bring them back to the land of the living
The eggs/nests/remains spawn out in the world just like animals do and you'll have to hatch em, There's no adult dragons wandering about
ok many thanks cant wait to find my first one :)
i just got my first dragon, the coppertail and i seam not to be able to get to speed III, only walking and running okay but not so fast. One time it startet running faster and the stamina bar started redusing, but i dont know how it happend. any help?
There's currently an issue with the hold control scheme and the toggle sprint option, you could either disable toggle sprint or switch to the press control scheme by equipping a curb strap on the dragon's tail to get around this
Thanks! I will try that!
A great idea me and a friend of mine if you could consider for the funny.
Would be to give the ability for the dragon's to pick up animals mid flight and drop them down XD
10% of the food 90% of the fun
While fun it's a bit out of reach with my current skillset
ploughing through my logs to find whatever is causing a memory leak i noticed this error.
no crash, just a momentary freeze by whatever other mod is actually broken (probably AI vibe coded or outdated)
is it something i can ignore, or is it something that explains why i haven't found much of anyhting yet?
game version 1.22.3 with mod 1.4.2 (also using the rhinocroma v1.0.0 expansion), so that may also be why...
Aside from the maplewing nest our dragon nests don't really have a dead state as they just drop the egg and despawn when destroyed, it probably tried to switch to that dead state for some reason but couldn't as there isn't one
Should be fine for now but I'll look into it
thank you for the reply.
i guess it's a rare bug with no real consequences then.
hopefully this report helped in finding other issues maybe.
are there any edits i can do to make the apline boneknapper not stand up when i approach it? its super big and i would have a lot easier access if it just sat down lol. great mod though.
in the file entities/alpini/dragon.json you could change the animation listed in the last "seekentity" task to anything else like sit or sleep
just search for "greet" in the file till you are in the last seekentity task.
And if you want to use that on a server, someone would have to make that change in a patchmod.
thank you so much.
Hey I don't want to seem rude or rash, but does anyone have pictures of the other dragon eggs in the wild? Ive flown to countless glaicer mountains and snow topped mountaints to the point of freezing to death for the boneknapper, and searched every desert for copper tail. I would just like the extent of a small guide to where to find these dragons eggs. So I can help people in the server I am get dragons.
you can see what they look like in the handbook ingame ^^
Coppertail eggs can only spawn on loose stones in dryer areas (usually on or near gravel and sand), they kinda look like boulders and have the same colour as the stones
Alpine eggs can only spawn in snow layers, not snow blocks, since they're also bluish white it can be really hard to spot them
Would it be possible to let the draconic masks be hung off of a shield wall mount? They look really pretty and I would love to display them around my home.
I've been sailing around my world and exploring for quite a while now, tens of thousands of blocks worth, and aside from the single maplewing remains I found very early on in my playthrough I have yet to find a single new one. I thought there was no way they were this rare, so I made a creative world to fly around in looking for them. After spending several hours flying around, editing configs to set spawn rates ludicrously high, making new worlds to test afterwards, I didn't find a single dragon remains. So either something is broken or the config changes don't do anything.
The problem is though that aside from updating to the new version of VS I haven't changed anything, all the mods are the same. From testing in creative mode the mod still works normally otherwise, I can still spawn in all the different development stages of dragons, place eggs etc but the remains just won't spawn in naturally.
Since there's a max amount of dragon nests that can spawn in an area during runtime even turning up the spawn rates up all the way is not going to make a bunch of them spawn at once, they also can't spawn too close to the player
What the config does do is make them spawn more frequently in areas that meet the requirements, given that there's not already too many there. Flying around in creative is generally less effective due to how runtime spawning works
I just tested again myself to quadruple check and the spawns and the config are working fine. What world gen mods are you using?
The only mods I'm using besides Draconis are Conquest Landform Overhaul and Rivers. I tested out an older backup from 1.21.6 with the exact same mods installed and came across a maplewing remain in about five minutes of flying around in creative. Doing the same test in 1.22.2 across multiple different genned worlds and hours of flying around, I have found nothing at all. I've given up on trying to find any more the legit way and now plan on just traveling to the locations they're supposed to spawn in and creative mode spawning them in myself, it's been over a hundred hours at this point.
I found a Stormweaver egg and placed it in a 3-foot-high enclosure to ensure it wouldn't escape, but after the egg went into incubation, it simply disappeared.
Any guesses?
if you are also using fantasy creatures an orc might've killed the egg
other than that I'm not sure, maybe the server/game wasn't able to load the mod after a restart or something and despawned all the mod entities?
It's hard to say without looking at the logs
We've been constantly running into a fall damage issue when dismounting the dragons, sometimes it's a small amount but on multiple occasions it's just straight killed the player. Is there any way to fix this? Maybe a fall damage immunity when dismounting? It's made the dragons unusable.
This seems to be mainly caused by desync between the server and the client, not something I can fix in Draconis itself as far as I know
Would it be possible to give the rider a fall protection buff when they dismount? I tested the situation and figured out what's going on. If you mount a dragon at a Y coord of 180 then dismount at a lower coord of say 160 you will take a small amount of fall damage. If you mount and dismount at about the same level Y coord you won't take damage. If you mount at 180 but dismount at a higher coord like 230 you wont take damage. This is only with the dragons, I tested with the elk and it didn't have the same problem. It's like the server doesn't see us as being attached to the dragon and when we dismount it just sees us as having 'teleported' to a new spot and falling.
Speaking of Alpine is it just me or are they insanrly rare to the point of absurdity? I've explored 10+ mountaintops in my singleplayer world ranging well over 20,000 blocks north for colder climates and didn't find any egg.
I'm in the same boat, I've found all the others except alpine. But I'm not sure if it's because they are very rare, or if it's just because there are far more Plains biomes than snow capped mountains.
I nearly went insane personally after searching for a long time, but I kept at it, and, eventually, found one roughly 15k up from a temperate spawn point, laying around on the slope of a snow capped mountain. afaik, the spawn conditions are : snow capped, temperature below 0c (Maybe -10c? I found mine in a -5c area) and top 35% of your world height.
I personally use the following terrain gen mods : TerraPrety, Watersheds, Snow cap mountain patch, snow doesn't melt patch.
Is it possible to change the color of an existing dragon with a command, for example? One player on my server wants the starry coat Alpine Boneknapper but they hatched a different color.
There's not, should you already have petAI installed for a different mod there should be a creative item included in that mod that allows you to change an entity's texture which does work for the dragons too (except coppertail)
Oh, that's great! We'll use that as a temporary solution then. Great suggestion :)
I am having troubles in regards to immediate crash upon loading when joining a server me and some friends have. Before the crashes began, I dismounted my dragon but was unable to place any items. Hoping to fix the issue, I disconnected and rejoined. However, according to my friends, every time I load in, I'm on my dragon.
Version of the mod is 1.4.2
Version of the server is 1.22.3
If it's only happening to you, maybe try clearing cache and disabling client side mods to see if that does anything?
Try and see if there's anything showing up in the server-main log or the client-main log files as well, that might give us an idea on why it's crashing
Alright, new issue, but I think it's clearer now. I cleared the cache, and for a brief moment I loaded in. I was on the dragon before my client crashed. The line that intrigues me in the crash report is:
"System.ArgumentException: Given pos contained NaN: XYZ: NaN/NaN/NaN, YPR 4.1640625/-1.4305115E-07/-1.4305115E-07, Dim 0 for entity draconis:wyvern-adult-female-autumnus"
What would you suggest doing now?
I haven't encountered this issue myself yet so I'm not sure, you could try having someone tp you out of there while you're still loading in (before you crash), or maybe tp the dragon?, if that doesn't work then I'm guessing you'd need to delete the dragon
Can my derggies be custom-named? They don't see to have a GUI like PetUI.
There's compat with genelib which allows naming through the animal profile (N by default), other wise you'll need to use a name tag mod
Okay, I'll install Genelib, thanks!
CaptainFoxx
I'm also running Plains and Valleys myself and haven't had any issues with spawning, the only one I've heard impedes spawning at least a little would be terrain slabs but I haven't tested that personally
Vinni_Pukh
Sounds like a texture atlas issue
ProjectDust
for the weaver, alpine and coppertail the growth times in ingame hours are:
"hoursToGrowByType": {
"*-baby-*": 168,
"*-juvenile-*": 336,
"*-adolescent-*": 336
},
For the maplewing it's:
"hoursToGrowByType": {
"*-baby-*": 168,
"*-juvenile-*": 336,
"*-adolescent-male-*": 504,
"*-adolescent-female-*": 672
},
Is there a way to see how many hours have passed in the game regarding dragon growth?
I think you can see it if you have Extra Info installed, but otherwise no. They do visually get bigger though until they reach adulthood
What's the timeline for dragon growth? It feels rather logarithmic, but I'm not sure.
Does anyone know if terrain generation mods break this mod from spawning dragon remains? I installed Plains and Valleys but I stopped seeing dragon remains spawning naturally.
I won't even begin to speculate on why, but just in case anyone else is having this issue -- having Draconis alongside butchery mod breaks my primitive butchery tables textures and turns them black. Removing Draconis fixes it entirely. Not the first clue why though lol
Is there any way to change the keybinds so that descending and dismounting are different? It feels like half the time I'm trying to descend I dismount mid-air and fall to my death
Hey so, I don't know if it is because we are running on an outdated version of draconis but every time I have tried to move the dragon harness to my hotbar my game and the server I am playing on crashes. and before I can enter the server again to find crash logs the game crashes again and again. I don't know if this is a common issure but I would like some input as I don't want to uninstall this mod on the server I'm playing on.
The harness crashing was apparently caused by some interaction between ARL/Draconis and fendragonBCS for some reason according to other reports I've received, it supposedly was fixed in fendragon's latest update so try updating it, if not try removing that mod
Yes thank you we updated that and draconis and its been working smoothly. Thank you for the input!
The stormweaver egg on my private server seems to throw an exception in the console when it spawns.
Something about an "Object reference not set to an instance of an object." and then it complains about some parts of the tick behavior and decay code.
The egg is still pickupable, doesn't throw any further errors, and presumably hatching works just fine (we haven't tried yet), so it's not a game breaking bug, but I wanted to report it for posterity.
We have a lot of other mods but this one has consistently appeared regardless of any changes to the modlist.
none of my group has found anything other than maplewings, how far do we need to go for the alpines?
So, I am playing on a modded vintage server with a group of my friends, and it appears that I have encountered a rope bug/exploit. I originally tried to move my dragons (juvenile) using the coil of rope as they can get into inconvienient locations, and evnetually decided to attach them to a fence. However two problems arose the second I used the fence.
One, if I was to accidentally remove the fence with the rope still attached, the dragon itself will have the rope connected to itself and just have the other end dangling to nothing. A relog made the rope disappear and not give the item back.
Two, when I left my dragons on the fences with the ropes attached and relogged, upon coming back I would have coils of ropes just scattered on the ground as if they have been duped somehow. The dragons appear to no longer be connect to the fences and wander freely, but now every once in a while, the rope would snap again showing black, glitched out lines for a split second and snap, and then drop the coils on the floor as if the rope just snapped normally. However, it appears to be within a limbo state where the ropes are still attached to the dragon and it will continue to snap and snap again.
I have tried relogging for problem 2, but it does not seem to work. I will see if I can get the server owner to restart the server and see from there.
Would there be a fix to this or should I explain it further? This should be the latest version of this mod although I have yet to test on singleplayer (as its modded with like 200 different mods). I am unable to access the Discord server as for whatever reason it just takes me to a channel but not the server invite itself.
Please send help.
Upon further testing on the server, we had the admin come over, kill dragons, and respawn as eggs, and now the ropes are connected to the ground and snapping.
This mod does nothing to change anything that affects ropes. It seems to be a vanilla issue, I honestly don't recommend using ropes for anything other than actively leading an entity as they are very buggy
The discord link just goes to the draconis mod thread in the official VS discord, not a draconis specific discord or anything. So if you're in the VS discord already or join it through the official links you'll be able to just find the thread in the the "Mods" section
I found a maple wing egg, placed it, and it's been quite a while..
but it still says 'will grow in 2 days'
it'll go down to 1, then reset back to 2. what am i doing wrong?
The egg actually goes through like 5 or so different growth stages (each glowing a lil brighter as they get closer to hatching) so that's actually normal
This was done to give people a visual indicator of the incubation process but also to minimise the effects of the timer resetting when a player picks up an egg again (as opposed to having a longer growth timer over only 1 stage)
Just make sure your egg has enough space between it and any walls or fences as those can inhibit growth
thank you, was worried it was bugged due to the timer constantly switching back to 2 days.
i put it on a flat area near my farm, so it'll have plenty of space.
Loving this mod it just is a bit jarring when my mount dissappears upon landing and I need to rejoin to make it appear again, doesn't disappear for other players tho, still tho! Loving it.
why is there upper and lower limits on the speeds in the config file, and specific increments they can only be edited in. im trying to balance on my server and the alpine boneknapper is walking weirdly fast, and the increments i can edit values in makes it really hard to get them just right. is it something to do with jaunt and is hardcoded in, or is it changable?
Is there anyway to tie in PetAi or some sort of obedience/ food need for the dragons? I love having them on my server with friends, but at the moment they are a really cheap way to travel for no downside
Is the mod compatible with any mods that change terrain generation? Specifically the
Conquest Landform Overhaul
I'm using it on the 1.21.6 version and managed to find a maplewing corpse and egg, so it seems to work.
Cool wasn't sure if it was working or if i was just unlucky, thanks
my game crashed while flying on my stormweaver over the ocean, When i booted it back up my dragon has vanished :(
I entered creative mode and scoured the ocean floor where their icon is on the map and used debug commands to show entity hitboxes but she's nowhere to be seen. I checked the sky too but nothing. The dragon horn also doesn't work.
Any suggestions on getting her back/finding her if she still exists in the world would really help
From what I've read from previous comments, if the game crashes while on your dragon, your dragon ceases to exist.
That does match up with what happend to me, I tried finding any stormweaver entities and non existed.
My sweet baby snatched away 😫
Stason4ikRU
Not once have I claimed that the weaver was the rarest, its spawn rate is very dependant on weather so if you live in an area with a lot of storms they will be a lot more common than if you don't.
Some kind of trouble is happening. The Stormweaver should be the rarest, but it was found on the server floor already, but the rest of the dragons were never found. In addition, even less than standard settings.
Whenever our dragons age up into adults, they double; mitosis? Anyone else had this problem?
This might be a mod conflict but sometimes when people on my server dismount they take fall damage, varying from a tiny bit to half their health. Any ideas/fixes for this issue?
Actually leaning more towards desync as sometimes when players dismount it doesn't show they are dismounted for other players.
Client/Server desync in regards to mounts has been an issue since mounts were introduced in the game in 1.20 and is unfortunately not something I can do much about within draconis itself as it's mainly just a content mod with the exception of the tiny bit of code we use to spawn the weaver nests ( a content mod is a mod that just adds assets, not code) :/
Gotcha, unfortunate that it's a vanilla issue, will just have to grit through it. Thanks for the response though!
BaronBoogeyman
the lightning strikes need to be in a loaded chunk to be able to spawn an egg, if it spawns on something like that the nest will probably break and drop the egg and dragonstones
Kassian0x0
I don't see anything in your mod list that'd cause issues, if the mod is loaded they should be spawning (you can check this by looking in the handbook or creative inventory), consider turning up the spawn rates using configlib if you're having trouble finding them. In my experience they just kinda pop up when you're not looking for them
Oweyan
The Boneknapper is indeed based on bearded vultures :D
In dracon is I'll only be doing dragons, but I haven't decided on what kind of dragon I'll do next since I only just finished the hornfin (https://mods.vintagestory.at/draconisrhinocroma)
Atm I'm taking a lil break from dragons and working on a destrier :3
Is there any chance you will add other varieties of dragons such as Chinese lungs or other types of magical flying creatures like phoenix? Also i was wondering if the Alpine bone Knapper was based off my favorite bird the Bearded Vulture? I love this mod and hope you continue working on it :)
Are there any world settings that could affect spawnrate? Im still having issues finding any eggs, even in creative, i truly believe something is causing them not to generate (even with a fresh world with every other mod except Draconis + dependencies disabled)
Ive spent hours at this point scouring the world in creative and using tools to try to find them, im just so unsure as to why my game is not cooperating with the mod. I am on 1.22.2, and my modlist was posted farther down in the comments, but i dont know if theres any conflicts as there arent any listed on this page
Would having a seperate install of the game in another location cause this? (tho the instance i have running has its mod and data folder pointed correctly as mods wouldnt even appear in its list if not) Im just at a loss ive wanted to try the mod for ages, but when i install it the only way to get eggs to appear in world is by placing them myself in creative :( Or im just EXtremely unlucky, which id believe LOL
For the stormweaver spawns. Do the eggs only have a chance to spawn in the lightning strikes that land near the player (and throw up all the sparks) or do the very distant lightning strikes that occur on the edge of your render range also have a chance to spawn the eggs?
Also, what happens if the strike hits a non-solid block like a leaf block? Does the egg fall through that or does it not have the chance to spawn?
Hey um how long does it take for maplewings to become a adult from a adolesent?
I have seen the same issue that Zyredis and Malfiros encountered with Draconis.
FendragonBCS equipped or in inventory will cause a hard crash without crash logs.
Harness was blue leather + copper nails + birch.
Fendragon backpack was a 1x leather mini backpack.
With the backpack placed on the ground, the crash does not occur.
Client logs in, AppData does not show any errors/crashes. So it might be very hard for either mod authors to track the issue and fix it.
Server logs also do not show errors, only that the client disconnected/timed out.
The issue appears when the harness is placed on the hand. There is a very small window of time before the crash (couple of ms maybe), so it seems to be when the harness starts to render.
Having both the harness and backpack in inventory (without them being in hand) does not seem to replicate the crash.
I will add this comment in Fendragon mod page to alert other of this issue.
Edit: If you are stuck in a crash loop for having both the harness and backpack: As you are loading into the server/world, keep holding down a number key to another tool/slot. There is a chance that you change what is in your hands before the crash occurs.
Love the mod! Is there a way to get a dragon to sit or stay, and if not, are there plans to add in the future?
JadeDragon
It's on my list of things I'd like to add, but I'm not sure when I'll get to it as it does require some coding
GamerNerd
This is not caused by draconis nor any of its dependencies, you should probably look into whatever mod UH is, sounds like that one is responsible
thank you! :D
[UH] was UnderwaterHorrors. when i disabled that it stopped. thanks a MILLION! you just saved this mod for me! :D
when i mount a dragon (coppertail), or lay in bed, i get a repeated message in chat: "[UH] spawn check: GamerNerd is mounted, skipping" and i have tried to change 6 things, with the help of AI and nothing works. why is it doing this, and how can i make it stop?
I haven't seen it yet so I don't know if this is a thing, but I would LOVE to see eggs and dragonstones sold at merchants! 🙏 Alternatively, is there a vanilla or modded way to accomplish this? I have only found 1 dragon egg in my 80+ hours run so far, it's almost an adult. I've got hundreds of rusty gears, so if I could buy an egg or more dragonstones, I'd be a happy homesteader. It would make sense to me if a Treasure Hunter trader sold them.
Malfiros
This is something we plan on adding in the future but no ETA on that. To make all of the equipment you should only need 1 dragon stone (the schematics are reusable) and all dragon nests drop at least 1 dragonstone. If you found a loose weaver egg then the dragonstone might've been on the ground somewhere nearby
Glad to hear it! No, I've only found a Maplewing so far, although I keep vigilant during lightning storms. I'll keep searching though, I enjoy a challenge. When breeding dragons, do they lay an egg?
Hi, I think I might have found a weird bug?
When storms happens, the frequency of a lightining strike is very high and at one point I ended up collecting 11 stormweaver eggs in a single ingame day. Their spawning is odd, too, because at least half of that was over a large lake (no nest, just a floating egg and sinking gem). Closing the game seems to reset the issue, but during a second storm, it happened again and an egg spawned on land as a dropped item (which means, no nest).
I'm not entirely sure if there is a mod conflict, I do have quite the modlist installed, but I know for certain that I have no mods related to weather (could this be a vanilla issue?)
I've been having the same thing happen, also don't have any weather mods so not sure either if it's a vanilla thing now. There's dozens of lightning strikes one after the other and afterwards there's just a bunch of eggs to collect. I'm playing on a server and my friend finds it hilarious but I've had to make a dedicated chest to store all the excess Stormweaver eggs and quarantine them lol.
by any chance, do you have the mod "better jungles" installed?
I finally found out that in my case, that's what is increasing the lightning strikes (because as a person, I rarely read instructions beyond the first few lines. my fault.)
huh, I don't have that one actually. Weird if we're getting the same thing from different sources. But I have too many mods right now to go checking one by one for this since it's pretty minor, I'm just disabling the Stormweaver spawns since we have enough eggs to last forever now lol
I haven't seen a stormweaver nest before, just the dropped egg and stones after a lightning strike. Didn't even know there was supposed to be a nest at all
So when the game tries to spawn an entity and said entity spawns in a unsuitable spot it'll take damage, which in this case will break the nest and drop the egg/dragonstones. Not technically a bug. As for the amount of lightning strikes, I'm not doing anything that affects the weather in the game in this mod so you might just be in an area where lightning is very common? You can always lower the spawn chance using the configlib config ^^
so, the nest takes damage from the lightining it spawned from? then why sometimes it spawn the nest, and sometimes the nest breaks? well, not that it breaks the gameplay irreparably, just odd, I guess.
As for the lightining frequency, maybe? I settled on a "very common" rainy area, but it's not the first gameplay I settle there (or on an "almost all the time"), but it is the first time I see so many strikes on the ground. guess I'll go with the lower spawn chance, though, really, 11 eggs in a single storm even with the current chances is kinda weird.
EDIT: also found 2 maplewings a couple of chunks apart. I guess it's a lucky playthrough...
Not really since the egg only spawns after the last damage tick of the strike, it takes damage from spawning ontop of something it can't place itself on properly
would grass be considered one of those places it can't properly spawn?
So, finally found the reasons of increased lightning strikes. It's from the mod "Better Jungles" (yes, because I never really read mod pages to their fullest. My bad). Do you have any suggestions on which percentage to lower stormweaver's nests spawning with this mod installed so that it resembles your spawning ideal?
Zyredis
Without being able to look at the logs (client main, server main) there's not a lot I can do to help. Does that crash also occur in singleplayer when you're only using Draconis, ARL and Jaunt?
i testet a lot now and cant find the error -_- on new Saves same genertaion settings etc no crash, on server it crashes, when i download the save and play it it crashes, something on the server is making it crash i tryed to clear the cash and settings but didnt help :/
Shintharo12 I found the Error :D buuut i dont know if its is a issue of Draconis or fendragonBcs mod :/ (https://mods.vintagestory.at/show/mod/13229)
as soon i have any Backpack equipped the game crashes when i try to hold a Dragon Harnes... testet other Draconis items but for me it only happens with the harnes.
Thank GAWD you found this! Zyredis, hats off to your efforts. After tons and tons of work and long awaiting my dragon to grow up, I finally managed to put together all the parts needed to fly... aaaaand I had the same crash. My heart sank into the Mariana Trench when this kept happening. No error log or anything, the game just stopped saying something about an unexpected error. I also use the fendragonBcs mod, so you are spot on with what is causing the crash. I ended up just putting my backpacks on the ground to equip the harness to my dragon, good as gold. Thank you SO MUCH for finding this!
Youre Welcome it just bugged me as hell, until i found the error :D
same when my dragons grow i will put them somewehre until they have thire harness, hope it can be fixed :D
GotoFinal
While certainly interesting ideas, most of them are a little outside of scope for me at this point in time with my current skillset.
With the exception of the weaver's very simple spawn system this mod is basically a content mod that doesn't add any new code/mechanics unlike the Airship mod.
MacroAggressor
lower than default is faster, higher than default is slower for both. For Growth time don't allow a longer growth time because it messes up the scaling over time
Incubation is only for eggs, Growth only for hatchling and above.
My game crashes when i try to take a dragon harnes in the hand, but i get not even a crash log, i cant say why :(
i play on my server tryed to re install draconis related mods, but didnt help, server just say: "Player Zyredis Disconeted"
no Draconis related errors or even errors thaht would make sense to me :/
Grindstones Grindstones1.2.1.
aeautosmithing 1.0.0
aecrate 2.0.0 AE
falandsknecht 1.2.5
fatemplar 1.4.6
aldiclasses 2.0.0-rc.
knapster 4.0.0
realisticwater 0.2.0
composter 1.2.2
attributerenderinglibrary 3.1.0
Limestone from Caves
egocaribautomapmarkers 5.0.2
immersivecorpsedrop 1.0.4
botaniastory 0.2.0
stackedtemporalgear 1.0.0
animalcages 5.0.0
butchering 1.13.2
coldstorage 2.0.0
chuteablequernv2 2.0.0
bettererprospecting 3.2.3
alchemy 2.0.0-rc.1
xskillgildedxadlisclasses 2.3.1
jsonpatcheslib 1.5.2
overhaullib 2.0.6
vsimgui 1.2.2
configlib 1.12.0
molds 0.3.0
ndlflowergrowth 2.0.0
ndlmushroomgrowth 2.0.2
betterruins 0.6.0
wetlandharvest 0.0.3
plainpotashprocess 1.0.5
simplesaltpetresolution 1.1.0
fastbucket 2.0.0
plantleaf 1.0.1
oreveintracers 1.2.0
rlldtco0001 2.1.0
woodlogstack64 1.2.1
jaunt 3.0.0-rc.3 Jaunt:
genelib 3.0.2
draconis 1.4.0-pre.2
packedglacier 1.0.4
rivers 5.0.0
primitivesurvival 5.0.5
fasterbandagepoultice 1.0.2
wildcultivation 1.2.0
Expanded Matter em-3.5.1.
autoconfiglib 2.0.10
game 1.22.2 Essentials VSEssentials.dll - Tyron https://mods.vintagestory.at/game
creative 1.22.2 Creative Mode VSCreativeMod.dll game Tyron https://mods.vintagestory.at/creative
survival 1.22.2 Survival Mode VSSurvivalMod.dll game Tyron https://mods.vintagestory.at/survival
fendragonbcs 0.2.2
vanillapluspatch 1.4.0
steadygreenhouses 1.1.1
pigfeed 1.0.10
bloomablescrap 1.1.0
xskillsxaldisclasses 1.0.2
xlibxaldisclasses 0.4.1
regenores 2.6.2
Are there any options to make the mod more balanced? I would like to see some options for like flying to require feeding meat - maybe even some special crafting so then it can be edited to even require gears if needed for balance, hatching the egg requiring some extra resources, maybe even lore/schematic progression like some other mods do. Some required care for a dragon maybe so it can't be just forgotten about until you need a taxi - without it dying probably, just unwilling to fly until mood/condition is slowly fixed. As I would really like to play with it, but if I add it to the pack with mods like airships, it makes all these other modes of transportation much worse as flying a dragon is just that cool and OP - and accessible compared to other mods. I think some mechanics like that would also just add a lot of nice depth to it. Where dragon is something you discover, something you care about, try hard to get it to hatch and then keep it in good condition and flying having some cost.
I'm hoping someone can explain some configs to me... for the growtime and incubationtime settings, will lower numbers increase or decrease the time it takes. Also, are these linear multipliers (eg. if it takes 8 days for an egg to incubate when set to 1, will setting it to 0.1 make it take 80 days? And is there a reason the yaml says incubationtime range is 0.1-10 while the growtime range is 0.01-1? Is the math different for growtime vs incubationtime?
Asterozelle
If you look up draconic medallions in the handbook it should show you the different variants and how to craft them
Appriser
Yeah that's a basegame issue, maybe some client/server desync, the mechanic we're using to make the dragons grow over time is purely vanilla
Raukx
The mod has been updated for 1.22 (draconis v1.4.0-rc.2) for over a month now so I'm not sure what you mean
Risse
I'll look into it
Hi, yes they are there but there's no recipes provided
I found out it was an issue with the improved ladders mod. After disabling it, the recipes are now showing up.
How do I make a medallion? When I try to see the recipes i can make with dragonstone, nothing shows up. I tried looking in the files but the code doesnt make sense enough to answer my question
Found a potential bug, might just be visual though. I found a stormweaver egg and set it down to hatch, then some days later found a maplewing egg and did the same nearby. The stormweaver hatched and visibly got a little bigger as time went on, but when the maplewing hatched the stormweaver hatchling reverted to just hatched size. I didn't directly see it happen so I'm not sure if the two are related, but it's definitely smaller than it was before the maplewing hatched
EDIT: the stormweaver is now the size it's supposed to be again, it only lasted maybe a couple of minutes so it's probably a temporary visual thing. It seems to happen when I leave to go mine or forage somewhere and come back
I had that as well when i log out and log back in with my growing maplewing hatchling. For a few minutes its back to its initial size but after those few minutes, it goes back to its normal growth size that it was at before i logged out and logged back in.
PLEASE update this to 1.22. Love this mod!
Is there a config option to increase the ascent/descent/turn speed of dragons at a hover standstill? It felt a lot faster in 1.21, and I can't find it in the settings.
HobbitArtisan I have been using BetterRuins since worldgen on my singleplayer and i've found two maplewing remains. They're rare, and I've only seen them in flat areas where I've happened to bump into them. They were in the same general area but roughly 10 months apart in-game
Kassian0x0 I have the suspicion it might be Better Ruins, I'll do some testing tonight and see what works
draconis + dependencies, map marker, better ruins, blockoverlay, buzzwords, carryon, chiseltools, configlib, danatweaks, elkvariants, extrainfo, hudclockpatch, jsonpatcheslib, juicyores, kcsdragons (playermodel mod), knapster, overhaullib, stepupcont, translocatorengredux, vsimgui, waterweathersumredux, AND zoom button reborn!
HobbitArtisan mine is paob smaller so ill list incase u have one that i also have haha!
draconis + dependencies, map marker, better ruins, blockoverlay, buzzwords, carryon, chiseltools, configlib, danatweaks, elkvariants, extrainfo, hudclockpatch, jsonpatcheslib, juicyores, kcsdragons (playermodel mod), knapster, overhaullib, stepupcont, translocatorengredux, vsimgui, waterweathersumredux, AND zoom button reborn!
I'm also having the issue of no spawns in my world - only other spawning mods I have right now are Equus, Tameable Wolves/Dogs and Tameable Cats.
Kassian0x0 Im guessing it must be a mod thats preventing spawns but cant pinpoint anything, all my mods play nicely together and I never get any errors in logs. Id insert my modlist here to see what similarities we have but its quite long 😅
I am also not getting any spawns in world. i can see the Draconis items ingame, yet when i search with the Overlay mod, nothing shows up in any radius, UNLESS i place it manually. It only shows up if i have placed it, and i have searched around in creative to see if i can find existing eggs or remains and have yet to find any after many hours of flying around.
For some reason nothing in this mod is spawning in my worlds, using Xray to search for all Draconis related stuff (so its obviously working) and ramping up the search radious to 20,000 and ZERO hits on anything
anythng special about egg hatching in 1.22?
it's gone into incubation but the time of hatching keeps going back to "hatching in 2 days"
Does the Stormweaver require special conditions to hatch?
nvm it hatched after 4 or 5 cycles of it
1.22 stable server
Wulff
What other mods that add rideable creatures that have the ability to carry a bedroll are you running?
Teacup
You can see the "latest release" version is for 1.21 yes?
You need to be using the versions that are labelled for 1.22 if you want it to work properly
Shintharo12
I was using "latest release" becase I dont know if the "tester" one can be used on a normal world like me (sorry if I am stuped, I remamber there being the test server and thought it is for that) and I have all the other mods it would want, Jaunt and attribute rendering libary
my game just gives error codes for this mod and jaunt, but it also says in the log it cant load attirbute one as well -.- I wish I knew this kind of stuff as I would figer it out my self
Edit: After downloading the tester version it works fine, so I am just a dumb dumb, sorry
really sad I found this after the game updated, I LOVE dragons and would of loved to play it -.- but game crashs when I download it
Teacup
Do you have the correct versions of the mod and its dependencies installed for the version of the game you're on? It works fine on my own 1.22 server 🤔
Risse
You can always reach out to me on Discord
mitsoki
You can make medallions with other materials too, the dragonstone medallion mentioned in the guide is but 1 variant we gave as an example
Eggs are pretty rare usually, coppertail eggs can be found in dry areas with lots of stones, alpines on snowy mountain tops, maplewings usually in forests and grassy plains, weaver where lightning strikes
I'm struggling to find eggs so far.. I've only found 2 in the water near my base, is there any other place to find them? I need enough dragonstone for the medallion but cant find any dragonstone anywhere... please help!
Hello again! I'm wondering if there's a way I could submit custom dragon skins to you for potential inclusion in the mod? I love playing with textures but I have no idea how to actually mod the game, myself.
Shintharo12
Would it possible to push the most recent update to the latest release section instead of for testers?
MEHFOOD
It should, let me know if you run into anything odd
Does anyone know if this is working in 1.22 proper?
thank you for the help, unfortunately game says there is no matching entity, so my beloved Olive seems to have been swallowed by the void, never to return... 😔 i will build a commemorative statue in her honor
i appreciate the quick reply - and this great mod :) cheers
SteveTheTooth
The command should look more like this
/tp e[id=1127] Shintharo12
So in your case it'd be /tp e[id=54958] SteveTheTooth
if she doesn't get tped to you then she was despawned by the game unfortunately, this is a base game issue that can happen to any mount (vanilla or modded) 😩
hello, love the mod, but my game crashed and my dragon has been MIA :( she still appears on the map but doesn't react to the horn. i was able to find what i think is its entity id in the client audit:
54958/Stormweaver (female)
i tried using this command:
/entity cmd 54958/Stormweaver_(female) move -7859, 110, 1495
but it doesn't work :( is there anything i can do to save her? i am quite attached to her
thank you
can you add The Stormweaver Dragon Picture?
Kaynereer
Done ^^
There's a limited amount of pictures I can have in there unfortunately so just one weaver pic for now
ive have honestly never had them near other tamed entities so if that is the nature of the wayward children let it be i guess.
Wulff
iirc locusts are jealous by nature, so not super sure what I can do about it, but I'll have a look when I have the time
Kenzi_tea
They mainly spawn in dry areas with lots of stones, the nest kinda looks like boulders
My hacked corrupt locust saw my newley hatched maple as a threat and had to be out down. anyway there can be a change to this. was actually very annoying to have to kill it and would like to have both exsist together.
Where i can find the Coppertail Drake?
NullShogun you can verify this by installing this mod: https://mods.vintagestory.at/xray
I often use it when I start a new world to make sure I find a good spot where all my mods kinda intersect (Since you can scan for entities as well as blocks with it). I'd suggest installing it, searching for dragons, eggs or other items from the mods and then crank up the distance to see if the mod truely does break after the initial world generation.
I've run this mod in a few servers with friends and in solo worlds. We consistently find 2 maple wings shortly after spawn and never see another dragon again, despite an easy 500 hours of combined playtime with Draconis. Is this behavior any one else is noticing or perhaps even an error in the coding somehow? Our current server has 9 active people and since it started in February we have 2 maplewings and nothing else
Are there any plans for Aquatic Dragons?, a dragon that perhaps functions like an ekranoplan could be cool (a vehicle using ground effect to fly, this allows for very large things to move rather quickly) i was thinking itd be cool to have a dragon that flies like a flying fish and itd fill out another evolutionary niche which is neat.
thank you for the mod btw, my friends and i adore the work youve done <3
LT_TATERT0TS
If you can see them in the handbook then they should be spawning, granted they'll only spawn in areas that meet the spawn requirements for each kind of dragon egg respectively and the spawn chance is pretty low
In your case the dragon you'll be most likely to find is a Stormweaver, the egg has a chance to spawn when lightning strikes near you. If your island happens to contain areas where the others could spawn it would take quite a bit of time before any should spawn. That being said you can increase the spawn rates using the configlib mod ^^
Best of luck ^^
Shintharo12 Yeah I recon that assessment tracks. I didn't wait around for very long in the meadow spot since I figured at the time that including travel time from a gravel field test spot (and main save's playtime with no remains spotted that day) was enough time to see runtime spawns ^^;
For glacier ice/snow and gravel fields with plenty of small boulders I stuck around for a while without detecting nests, though I am now wondering whether those just have more specific climate bands for spawns that I'm not in.
hey! so i added this mod to my server i run, and I have had no spawns, even when travelling into new areas to load in. im not sure whats going on and why they arent spawning. googling is telling me its fine to add th emod to an already loaded world.
mind you the world our server plays on is an island and i am the only person who has taken the 30 minute boat ride and found more land. im just confused if i wouldnt need a fresh world save or not.
(v1.21.6)
CaveSalamander
Yeah looking at the patch notes I think spawning was a bit wonky in r1.22-c7
Just like most entities in the game our dragon nests can spawn either on chunk generation or during playtime. So those maple remains appearing has less to do with you having an egg and more about enough time having passed (while in an area that meets the rest of the spawn requirements)
Risse
A necklace is a cute idea, we'll probs add that in one of the next updates ^^
MyuriC
While I do plan on making dragonstones buyable in our upcoming dragon trader addon, different sources might be interesting, I'll have to think about it
Love love love love the dragons soooo much! Do you think you could add a dragonstone necklace for the player to wear? It doesn't have to do anything, but I think it'd be really cool for roleplay purposes (think "yeah this is the village dragon rider") and also the dragonstone model is quite pretty and I'd like to just wear it around. It delights me.
Brief update from rc.8, no hiccups so far when testing runtime spawn configs at max so the lagspikes may have been an rc.7 quirk. I was also able to confirm that stormweaver nests spawn as expected once I went and became a storm chaser out at sea. (Diving to the bottom of the ocean for a dragonstone after finding a floating egg was also funny, lol)
I noticed that strangely enough maplewing runtime spawns started working once I had an active incubating egg in the area, possibly just need one in the world overall? I didn't think to try whether it's distance-based when doing further testing in a separate save, but the correlation of 'placed egg, moved around a bit = maplewing remains start spawning' was there. Alpine and coppertail nests didn't seem affected. And lemme tell ya, seeing that maplewing carcass by my farm only a few days after I'd started incubating my first egg made me question my sanity lmao
The Dragon stone's seem rather hard to come by. I got mine by finding 5 Alpine egg's near Forlom Hope (6 Stones). Have you considered adding a sepperate source for those stones? Like a 1/100 chance to drop from a meteroite or something like that?
CaveSalamander
I haven't updated to 1.22-rc.7 myself yet, but I'll have a look on sunday ^^
Delnara
The male just needs to be an adult and be close enough (within 10 blocks) for a while when the female has consumed her 25 portions and it says she's ready to mate. It can take a while for them to show that they're pregnant as well, The game doesn't check if the male is owned or not for breeding as far as I know
Everest959
The easiest option would be to hop in creative (/gm 2) and grab a spawn item corresponding to the type of dragon you want from the draconis tab in the creative inventory. As for the configs you reduce it to go faster for growth and hatch speed
So i had a game crash snap my coppertail out of existence so im just gonna spawn a new one is there a command for that? If not do the mod settings for growth and hatch times go faster if the value is higher or lower like will 10 cause it to hatch and grow faster or will 0.1?
I do not see anything listed in the FAQs nor has the question I have been asked in comments, my friend has not been on my server alot recently and she has a female boneknapper and I have a male boneknapper, I fed her female 25 pieces of meat but my male will not mate with her, is this because they are owned by different people? She has a medallion on hers but I took everything off mine hoping it would help. Is breed only available for dragons that are listed as owned by you?
Observing runtime spawns (or its config edits, hard to tell) not working in 1.4.0-pre.2 (on 1.22-rc.7, using Configlib to adjust values between re-opening the savefile) and additionally Coppertail worldgen spawns seem to be either stuck as default config.. or severely overnerfed?
For context, I started testing spawn values in creative when my singleplayer game playing with default config saw zero nests over several days of in-game travel to look for eggs. Didn't test stormweaver spawns, I'm presuming they work.
I noted that with the worldgen config values maxed at 1k both Maplewing and Alpine nest are abundant in their respective spawn conditions in a fresh world or newly genned chunk, yet when checking several newly generated gravel fields I've only seen one coppertail egg, it was chert and found on the outskirt of a gravel field in a grassy spot.
When cranking runtime spawns to 1k for all three eggs I observed no difference in nests present compared to default config value, though I did notice big lag spikes on occasion that went away after turning runtime rates back down which makes me wonder if it's attempting spawns but failing.
Seemingly nonexistent worldgen/runtime spawn rates at default config value are a separate comment I have for this version as well, but I imagine the values are still being tuned.
Great work on the creatures themselves, each breed has such a distinct look and they're all amazing <3
Im trying to place the horn on the ground with the shown controls, shift+cntrl+rc, but i just plays the horn. ive tried on flat surfaces and leaning on the wall but no luck.
Shintharo12 Oh shoot, then its not working for me... i mean the sound. Any ideas how to debug?
Edit: Wait i figured it out. The sound is just not loud enough unless i turn my speakers to 100% and 100 noise. Uh... Tqvm QaQ I will check how to make it louder.
Too add to what Macroaggressor said below, maybe we can have some high strength rope capable of securing them tied to a fence.
Is there any way you could please make the mounts keep their distance when they spontaneously decide to follow your around like a puppy, or at least give us a way to force them to stay put. I can't build with this 3,000 lb golden retriever licking my face every 30 seconds, lol. Awesome mod, btw. Big thanks.
Love this mod, my favorite so far has to be the Coppertails! Though I wish we had a scaled down slightly smaller dragon mount because I wanna bring my babies inside at night lol. But BIG THANKS FOR THIS MOD and all the hard work you put into crafting cute beasties for us to play with!
Vivi001
There is sounds during flight and sprinting
in the 1.22 version this was expanded upon further
Uh, is there no sound during movement for now? 1.21.6
iselean
That is correct
Everest959
They can, the nest will probably break though and drop the egg/dragonstones
AerinGaeMess
dragon growth times (ingame hours):
Alpine/Coppertail/weaver:
"*-baby-*": 168,
"*-juvenile-*": 336,
"*-adolescent-*": 336
}
Maplewing:
"*-baby-*": 168,
"*-juvenile-*": 336,
"*-adolescent-male-*": 504,
"*-adolescent-female-*": 672
}
hellooo!
coppertails cant have pillions on themm?
Can stormweaver eggs spawn from lightning strikes that hit lightning rods? or do they have to be strikes that hit jus the ground randomly.
Kathins at the top of this page under the mod name there's 3 tabs: Description, Files, and Donate. If you click Files, up see the updates, select Changelog button in the row for each update to see notes.
is there anywhere that i can view a form fo patch notes for the mod? saw it was recently updated
I know it takes about 8 days to hatch an egg but how long until the dragon grows between it's different stages like hatchling, juvenile, adolescent, and adult?
Beep01 Kiligami
In the case of a pre-existing servers/worlds you might want to increase the runtime spawn rates in the config using the configlib mod (needs to be installed on both client and server) since by default it is very low and not finding any in a few hours/days is entirely normal
Experiencing the same issue as Kiligami. Added the mod to a pre-existing server I run with a few friends on the 28th. Handbook entries are visible and config file is present. I have been teleporter hopping with the block overlay mod scanning for pretty much any Draconis item with no luck for the last few days.
Version 1.21.6
Mod Version: 1.3.0 latest release
Dependencies installed
No errors in logs other than the straw bed texture being missing on horseback which another user also reported.
No dragons are spawning in my world, the entity amount is constantly 0 despite me travelling thousands of chunks. They show up in my handbook, so the mod must work, but I cannot find any dragons :,D Is there a fix? Could it be mod incompatibility?
Kathins
That's a vanilla feature they already have
if at all possible, please add the ability to pet the dragons.
MrBoulder
If you can see them in your handbook then they should be spawning
you can use /entity list e[type=draconis:*] to check all draconis entities in a loaded chunk though or use a mod like blockoverlay or mobsradar to have an easier time tracking them down
Are there commands I can use to see if they are spawning? I've added it to a pre-existing world and I wanna check em.
Landedspace51
You can change the spawn rates using Configlib. I'd probably set runtime spawns to 0 and only rely on worldgen spawns in your case, that should make em a lot rarer
Could we get pictures of the stormweaver on the mod page?
how do i reduce the spawn rate more. i have been using it and i enjoy the mod but i have some buddies who are autistic and do nothing but explore and i want to make the flying more of a achievment and rare so finding one isnt just a mundane thing after awhile.
Shintharo12 Ohhh thanks i didnt knew those existet. Maybe you should list all of the items and keys on this page?
MegaGamer265
That's what the draconic curb strap is for, it attaches to the tail... well you do still need to tap a few buttons to choose your direction and speed I suppose but it's basically autowalk/fly
MsRazerWolf
Sounds cool, not entirely sure if that's something we could do or will be doing though
Vanra
I don't personally care much for making feeding a requirement as long as vanilla doesn't, but it's on the list of "stuff we should look into as an optional feature" as others have requested it as well
LuaC
While I get where you're coming from I don't intend on adding structures to Draconis itself, maybe in an addon in the future. The main upside to using entities for most things is that the mod can be added and removed mid save without issue. if we used structures instead that would not be the case. We're working on lore for Draconis as well ^^
Carra384
We'll be doing an update to the Maplewing sometime in the future which would include more colour variants yes. Maples were overspawning a lil in rc7, should be better now ^^
It would be cool if dragons had a auto fly mode like the ship saisl without pressing any button.
I think a really neat idea, if its possible in the coding structure of VS, would be a random color system for the dragons, based on whatever color their egg is, espoeciallly for the alpine and maplewing mounts, something reminiscent of like the Inhetiance Cycle series of books.
After experiencing VS Airship mod I realised how Draconis would be amazing if you would actually have to feed and take care of dragons to keep them able to fly... Just deepning whole bond with our mount by tending to it, feeding it properly, not letting it starve, that would be amazing addition 🥺
I'd honestly prefer a lot if the eggs were in proper nest structures and such. Attach some lore to it, give the player a possibility of finding a map to it or something (such as a human ages ago keeping their dragon safe from the spreading rot and building a large structure for them for protection).
Since currently it just sorta feels like "oh I guess that's there" anytime you do find one, not much of any adventure or proper preparation for finding it, you just sorta come across one, sometimes even in a path you've walked a thousand times.
Of course this is just how I feel like how it could be improved, giving the player an actual "goal" to travel to for the reward of an egg (and also guarantee one rather than being all up to chance).
Hey just wanted to say you're doing a great job and I'm having a lot of fun with your mod. I love that each dragon feels different, useful and well designed. The coppertail being a fast swimmer is a great design choice. I've had no luck finding a boneknapper yet, but I'm pretty excited for when I do.
Out of curiosity, do you plan to implement colour varieties for the maplewing?
As others have said, I am finding quite a lot of maplewing spawns, especially in areas I frequent. The only mods I have that could affect it are BetterRuins and Better Forest, and even those I doubt are the cause. Hopefully that's helpful to you. Thank you for the effort you put into this mod and I'm eagerly awaing the next update 💪
QXMotion
Wyrmroost definitely served as an inspiration for this mod, considering it was one of my fav minecraft mods 😊
I'm glad to hear you're enjoying Draconis ^^
This mod really reminds me of Wyrmroost for 1.16.5 Minecraft. It was one of my favorite mods, and, unfortunately, it hasn't been updated. So thank you for making this mod!! It has made me smile a whole bunch.
Eijiro779
Eggs take 7-8 days to incubate and hatch, make sure there's enough space around it though. They can't hatch if the egg is up against a wall. You can hit it to pick it up (this does make the incubation process take a little longer)
merci j'ai récupéré l'oeuf mais il ne veut pas éclore.
je suppose que je fait mal quelque chose mais je ne sais pas quoi.
Eijiro779
You have to hit the body of the wyvern, then you can harvest it with a knife, the egg will be in the drops pop up menu (just like when you harvest an animal)
I hope that helps ^^
j'ai trouvé un oeuf de maplewing mais impossible de le faire éclore quelqu'un a des conseil a donné?
je joue sur la 1.21.6
jppboi
Not yet
does this work for 1.22?
TheNaikan
Yeah that's a general bug with rideable entities (including boats) so not specific to Draconis, to be save double tap dismount when you suspect you're experiencing that bug
Joziva
Basically addons and patches are okay, meaning any mod that uses assets from Draconis needs to have Draconis as a dependency
If people want to make their own standalone dragon mod then they can't use assets from Draconis. Technically one only needs Jaunt to make rideable flying creatures though
Is it possible for others to make their own dragons with this mod?
Awesome mod btw lot of fun.
Anyone else experiencing a weird snapback to the dragon after you dismount and then use crouch? Could be hundreds of blocks away too, it just snaps you right back to where you dismounted.
Can I offer a couple of suggestions? A water dragon is a wyrm-like dragon that can move on land but mostly reveals its potential in water.Wild versions of dragons that can attack the player. Perhaps armor and weapons made of bones and scales; it would be great if they were also compatible with Combat Ovelhaul.
I could also add steel with dragon blood, which would be needed for dragon armor. I hope my ideas were helpful.
I'd be happy to see at least some of them in the mod; it's beautiful.
ArtoriosVII
The game has the unfortunate habbit of yeeting mounts (both modded and vanilla) into the void if the game crashes while you're mounted :/ there's a lil guide you can follow in the FAQ section but it doesn't always work
Ameliaaaah
Yeah I'll tune down the runtime spawn settings in the next update, ty for reporting it. If you're using configlib try resetting the runtime spawns to default as well
My game crashed while I was flying my maplewing. Upon loading back in I fell into the ocean and my maplewing Icon shows up on the map but appears to be invisible if the map is correct on it's position. Playing 1.21.6
Hi! Love the mod, I really look forward to each update :)
I'm not sure if its a bug, or if its a bad mod interaction, but thought I'd let you know anyway - since the last, we keep having very large clusters of maplewing eggs near our base. Like 5 spawning all at once, in a very small area.
I'm glad you've built it so they spawn as entities, as opposed to rare blocks, but they all of a sudden seem WAY less scarce than they should be.
Also, as a related suggestion, is there any way to block their ability to spawn near player made structures? The way the eggs (Bar the new one from lightning strikes) are presented implies they are really old. So it's weird that they spawn just outside homes and villages =p
Anyway, thanks for the amazing mod! :D
Camaris
Some of them do attack certain creatures yeah
Can any of the Dragons Attack? Shintharo12
Dheimon
I'm glad to hear you're enjoying the mod ^^
The Coppertail is a runner not a jumper :P
That aside Draconis is like 99% a content mod (besides the Stormweaver's spawn system) and there doesn't seem to be a way to set jump height in JSON at the moment
I think there's some other mods for the leaf issue but I'm not too clear on which ones, maybe something like passable branches?
DejFidOFF
That would be because you need to have Configlib and its dependencies installed
https://mods.vintagestory.at/configlib
This mod is sick.
Is there a way to change the coppertail's jump height? Since its counterparts soar by flying the coppertail should soar by jumping. Maybe a charged jump like the one made by Salty but for the coppertail so jump power can be controlled? Picture 2008 Hulk desert jumping scene
Riding the Coppertail I struggle with the leaves of the trees and I'm regularly blinded is there a vanilla tool or a mod that clears the leaves the same way the scythe clears any grass in front of the player. Be like Indiana Jones (Jurassic Edition).
Shintharo12
There is no json for config in \ModConfig folder on the server
Shintharo12
Thank you Shin, It sucks that I lost Jan, but now maybe others will have a chance to save their own kiddos. I've since buried her and spawned a new one but it still sucks to lose someone.
MagicMoose
While I can't easily check for existing nests I instead made it so now (as of rc.7) weaver nest despawn which should help with that (the time and range are configurable with configlib)
DejFidOFF
In that case I'd suggest you use the config to lower the spawn chance for the weaver
Maggni
I'm very sorry to hear that, unfortunately we don't have revive mechanics :/
In 1.3.0-rc.7 I've added in the same mechanic the vanilla elk uses where it gets wounded and you can heal it, though in your scenario it would've still resulted in a dead dragon I fear
I recommend you hop into creative "/gm 2" for a moment and spawn in a new boneknapper to replace it then return to survival "/gm 1" or ask your server admin if you're playing on a server
NotWolfBait
Not that I know of
Pxlyo
"1.3.0-rc.1 Added new dragon "Stormweaver" (Yes it's Nightfury inspired)"
You need sometimes update the mod. Now it´s on 1.3.0-rc.6
DejFidOFF You said Stormweaver?? That dragon isn't in this mod?? I'm confused on what you're talking about. I can't even see it when I go into my creative world?
Are there any known issues when adding this mod to an existing world?
Is there a way to revive a fallen dragon mount?
My Bonenapper rammed herself against one of my defensive structures while I was making her personal stable/house and when I went to go fetch her and put her in her new home(which was higher quality than my own damn home) I found that she imapled herself against one of my spike walls along the back of my house. I haven't the faintest idea how she scaled a 4 block high fence, twice, then managed to lose all 250 health points aginst a wall that only does .4 points of damage all without making any noise at all, because I'm not even five blocks away and heard nothing the entire time.
Please tell me I didn't lose my Knapper that I literally just got to adulthood and haven't even flown yet, because if so, I'ma go ballistic and probably cry.
Shintharo12
Hello. Thank you for great mod, Stormweaver is nice addition, but, when it´s installed alongside of https://mods.vintagestory.at/krpgenchantment thereis "lightningstrike" enchant which you can put on some items, then you can "spawn" endless Stormweaver eggs :/
I think you may want to tune the stormweaver nest spawns, a part of my area rains all the time and has regular thunderstorms there are probably 10 or so stormweaver nests around that area, maybe have a limit to how many can be in a certain area at a time?
BlockBerryJam
I'm glad to hear ^^
GamerNerd
You need to hit the wyvern remains part of the entity then you can harvest it with a knife and then it should drop the egg
whenever i find a dead dragon (skeleton) i can't interact with it, nor the white mushrooms, nor the egg. it doesn't even say what it is, just what's under it, like it's not there. what do i do to fix it?
Not sure if you changed something but I've gone from finding 3 eggs in 200+ hours of game play (with spawn chance cranked 10x with block overlay running), to finding 2 spawns in my base in the space of an 8 hour session.
So whatever funkyness previously mentioned that was happening with the spawns seems to have been fixed.
UncleBean
from baby to juvenile it's 168 hours (7 days)
from juvenile to adolescent it's 336 (14 days)
from adolescent to adult it's also 336 hours (14 days)
TheNaikan
You're welcome to make a patch mod that uses json patching to use your flying sound instead, but it's unlikely that I'd be including it in the main mod. I'm not too keen on having it be louder than it already is.
You might have more luck adjusting your audio settings ingame, they fall under "Effects sound level"
I created a new louder wing beat sound, can I link to it here?
roughly how long does the alpine take to reach full growth from hatching?
Shintharo12
Any way to make them louder? What file to edit to increase the volume?
ThyUglyDuckling
I'm glad you were able to find one ^^
Decorative items made from dragon eggs are a fun idea, I'll add that to my ideas backlog for sure
I'm currently a bit limited in how big my dragons can be as the game likes to make them go invisble if you look far enough from the creature's center, but it would be cool to see some bigger ones at some point
TheNaikan
There already are, they're on the quiet side though
thanks for the help the other day. I just got myself a Boneknapper. I also wanted to ask or even suggest if you guys ever plan on having an item like a dragons nest we as the player can make to store/display our other dragon eggs? i think it would be awesome to be able to make a dragon den and display the other dragons eggs. Also will u guys ever do dragons like the GOT and LOTR ones? loving this mod so far and cant wait to see what you guys pump out next!
Any plans for wing beat sounds or wind sounds whle flying?
Dheimon
It usually stops following after it reaches you, but I suppose if it's interupted before it could do that (by mounting) it could probably cause that teleporting
In my experience it's like a minute where it tries to reach you with the elk at least so I assume it's the same with the dragons since it's the same mechanic.
I don't really use the horn/whistle features much in my own gameplay so not 100% sure
Shade626
While I haven't done testing with that mod I would assume that entities don't spawn on slabs, so it probably reduces the amount of area that is available for creatures to spawn in
Preesh the info, sorry the delay, the only problem with a pen is if youve used the horn recently and drop the dragon off it might tp to me sometimes, is there a set amount of time after the horn is used that the dragon will follow before it stops?
Are there any known problems when using this mod with Terrain Slabs? I've been searching all over the place in my world with no sign of any eggs, despite crossing massive temperate forests and shrublands, and a huge gravel desert. Ive been wondering if the terrain slabs mod is messing with the spawning somehow. Admittedly I generated the world with the spawn rate at default, but ive boosted the runtime and world gen spawning a lot since then using ConfigLib and have seen no changes, no dragons anywhere, and no eggs.
I'm also using many FotSA mods, but I cant run the world after removing them, and they also dont spawn things everywhere, just in small groups in places. Im a bit new to running mods in VS so I'd appreciate tips to balance things out, I really want to get just one dragon for overland travel without spawning one in myself.
ThyUglyDuckling
The Alpine currently is a bit of a pain to find, yes they can spawn on snowy mountain tops but very rarely, they're a bit more common around the poles
The Stormweaver is currently in public testing (version 1.3.0-rc1 and above) I'll be updating the mod description above once it fully releases
SalahadDin
It can, yes
I got a few questions for anyone who feels like helpin, what type of biomes do Alpine Boneknappers spawn in ive looked in snow areas and mountains large an small. Ive been lookin for this egg for a long time but no luck lol. I even got the % turned up, and what is this Stormweaver ive been reading about? is this a new dragon or a specail one? secret one? if so what version of the mode is it on, i looked it up in the hand book and didnt see anything. thanks!
Would the Stormweaver spawn when the lightning hits a lightning rod?
Undercroft
Maplewings aren't super picky, most gravel deserts do have enough shrubs for a maplewing
Undercroft
Yeah the weaver spawn system doesn't care what the source is XD, you could lower the spawn chance in the configlib config if you want to balance it ^^
question. I am using draconis 1.2.3 and vintange story 1.21.6 I keep finding maplewings in the desert and super rocky areas. places I would expect to find the coppertail. are they supposed to spawn there?
I know its an unintended synergy but if you have Electrical Progressive Basic + equipment, are having a lot of trouble finding a dragon and really want one.
I completely understand, just heartbreatking. Is there any way to find them in the void or to somehow manage to load them in so they can be teleported?
IrishWolf Whathappens if you are riding a dragon on servercrash. the game doesnt know where to place the dragons and places them outsidethe normal game area. since those areas are never loaded into the game your dragons dont load in. And thats why you can teleport them.
IrishWolf
This is a vanilla issue unfortunately, the game likes to sometimes banish rideable entities to the void when it crashes. Not much I can do about it 😞
My server greatly enjoys the mod, unfortunately it just won't work properly for us :( . Unsure what has been happening but two times now our dragons have vanished. Both instances it was when we were flying to a new area, the server crashed, came back on and the dragons were gone. The icon remained on the map but couldn't find the dragons anywhere. Tried teleporting them to us with the entity code but said it doesn't exist. Unsure what else to do, no error codes, nothing showing server side, they just vanished. Just wanted to bring it to your attention.
VoidsChild
Gravel on the surface pretty much only occurs in areas that meet the Coppertail's climate requirements, which is why I tell people to look in those areas. Coppertail nests can only spawn on a block that contains naturally occuring loose stones (not boulders), they also have a maxRain and maxForest requirement of 0.3, so shrubs are fine, lots of trees are not. You probably won't be finding them in caves either.
The difference in how common the dragons are is mainly caused by the fact that the amount of area that spawning can occur for each dragon differs greatly. Maplewing has by far the biggest range which makes them more common even though the spawn chance in areas that meet the spawn requirements might be similar.
I'm still looking into a better balance for the Alpine dragon to hopefully resolve this frustration in version 1.3.0
So, a few questions and then some comments. First, some context for the questions and comments. Been playing with this mod on a LAN server with my two partners for roughly fifty hours in our survival world, with other mods of course, and the version of the mod we have installed is version 1.2.3 with the game version being 1.21.6
Now for the comments. After travelling for nearly 20,000 blocks of nothing but glaciers and mountains at the north pole, at an average elevation of 150 to higher, there has been a total of one Alpine Boneknapper eggs found, and, surprisingly, a Maplewing egg where there shouldn't have been, considering there were no vegetation or trees for kilometers in any direction. There have been zero Coppertail eggs found despite searching many gravel biomes, but we've found a total of nine Maplewing eggs so far, some in these gravel biomes with vegetation in it. It makes me wonder what the priorities are in the base config for spawns, considering that it's said that they all have the same base spawn rates when looking at comments from the mod authors. We are playing with other mods so I'm not sure if this is affecting the spawn rates or not, as we are using multiple Fauna of the Stone Age mods that adds other animal spawns into the base world spawns, but this seems severely skewed. I saw a comment from a mod author saying they already lowered the spawn rate of Alpine dragons so that they wouldn't be spawning every few hundred blocks but this is, rather cumbersome to travel so much and not find a single egg. We don't have any mods installed that affect the base world generation, no biome mods, rivers, better structures, etc.
Questions are in this section. I would like some clarification on a comment that one of the mod authors made; what exactly constitutes a gravel desert? Is it just an area with little to no rainfall that still has vegetation in it but is primarily gravel? Does it have to be above a certain temperature and still be gravel? Does the gravel biome also have to have sand in it? Must we find an actual desert in order to find Coppertail eggs? Does vegetation affect the spawn rates of Coppertail eggs, and do we need to find a gravel biome with no vegetation in it? Do caves affect the spawn rates of Coppertails, and if so, can they spawn in caves that have boulders in them that are also in gravel biomes?
I don't mean to sound pretentious or mean in my questions or comments about the mod but it has been frustrating and quite drawn out to find something other than a Maplewing. I'm just trying to find some answers and possibly clear some things up for both myself and others. If you do reply to this, thank you in advance!
(Also I'm not sure how to attach screenshots to forum posts here, I'm new to the forums in general for this game, so if anyone can answer that question, it would be appreciated)
Dheimon
It functions the same way the vanilla elk and the vanilla flute does so if you play the horn it'll follow you until it reaches you
There's currently no command or something to stop wandering, but dragons will wait for about an ingame day after you dismount them.
I recommend building a pen if you want to keep your dragon in one place at your base longterm
Hatchlings will just try to follow the nearest player
After binding a dragon to the horn how do i make it stay in one spot or at least stop following me?
Semura
In the past people using CLO reported alpines overspawning even so you'll probably run into some eventually. I'll have to look into how I can make alpines easier to find without causing them to spawn every few hundred blocks in the artic regions XD
Unless dragons from Fantasy Creatures attack eachother the nests are probably fine.
Does using world gen mods (specifically the Conquest Landform Overhaul) mess with nest spawn locations?
I've found both Coppertail and Maplewing nests, but I've not been able to find any Alpine nests.
I've flown thousands of blocks and looked on all the snow/ice-capped mountains I've found, and even had the spawn rate boosted up by 100 after hours of not finding one, to still not find one.
Do you know if the Scorched Dragons and Red Dragons from the fantasy creatures mod kills the nests? Since it looks like they spawn in the same locations
Undercroft
The Draconic Pillion can be equipped on Alpine Boneknapper or a Stormweaver to allow you to carry a passenger with you ^^
I'm glad to hear you're enjoying the mod :3
Took a bit but I found my first dragon egg, a maplewing. I didn't find a second egg (another maplewing) until after I was flying around with the now adult maplewing lol. The dragon feels great to fly and the saddle bags (main and side) feel very generous. It took me a while to figure out that the draconic skematic only took one dragonstone and a partchment. In order to make all the gear you only really need that one dragon stone to make the skematic, silver and gold medallions can me made without dragonstone.
Thanks for making this Mod! its kickass.
What is the Draconic Pillion for?
As an aside I made a backup and took the risk! You can move the dragons through Astria Porta stargates.
shani2tact
I still have dragons that were hatched in version 1.1.2 on my own multiplayer server and we're on 1.3.0-rc.3 now. They should be just fine. just delete the old version, install the new one (all while your server is offline)
It can never hurt to make a backup though
KarmaAvec1C
We already chatted on discord but I'll reply here as well for anyone else with similar issues ;)
Basically Draconis by itself does not cause hostile creatures to attack any of the dragons. Any instances of this happening is caused by an (unintended) interaction with another mod
For example in Fantasy Creatures the orks target a series of entities including "dragon-*" this, while not intended, does cause them to attack Alpines and Stormweavers as their name in the files also starts with "dragon-"
Hello, just wanted to ask if there was a way to prevent hostile creatures (drifters, bears, etc) from attacking Alpine dragons ? It's quite annoying on a server with temporal storms enabled
Question: been running mod version 1.2.3 on my muliplayer server - fairly new and this is one of the few mods I have installed.
Would love to update to the most recent one for the inclusion of the Stormweaver. Members in my multiplayer group have dragons already hatched, if I wanted to update - would it affect the dragons in possession of players already?
I also wanted to know whether updating is as simple as replacing the old zip file with the newer one. Thank you for the mod!
SalahadDin
I'm glad to hear that ☺️
Stormweaver nests have a 33% to spawn after lightning strikes in a loaded chunk. They have no other requirements. If you want to increase or decrease that chance you can use configlibb ^^
MarkusAureus
Try 1.3.0-rc.3 and let me know how that goes
I am really enyoing the mod, please keep working on it. Such an amazing mod.
I am playing on the version 1.3.0rc 2 - and found randomly in a desert a storm weaver egg.
What are the spawn conditions? I am guessing areas with high rain/storm activities?
Don't know for sure but the pre-release seems to be causing massive server slowdowns. Might be a bad mod interaction, but I wanted to mention it, just in case. Stormweaver looks good from what little I saw.
Would it be possible to add meat and fat yields to the configs? The defaults don't make any sense when playing with realistic yields for other animals.
ThatGreenNeko
5x may sound like a lot but given how low the spawn chance is it's not that big of a difference in my experience. It doesn't help that they can be notoriously hard to spot. I recommend using something like Mobs radar or block overlay to make it a bit more manageable if you aren't already
I have increased the spawnrates 5x of their base and have not seen even a speck of them and have travelled tens of thousands of blocks since I added them to my world.
Shintharo12
I'm glad you like them!! And omg, hope Jaunt can support them better soon!! :333
If I get any more ideas, I'll share them <33
Also OMG Stormweaver!! I can't wait to see how they look like! Might become my new favorite, I'm a huge fan of HTTYD since childhood LOL
Shintharo12
ah sorry didnt look more into the updated info but thanks i look forward to seeing more from this mod its so cool and the designs are amazing!
tufits
Fun ideas, might do a pigeon inspired dragon at some point, not sure. For any aquatic species I'm waiting on Jaunt to support that better. Currently already have an aquatic mount modelled/animated
TheScarletKing
The next dragon is called the Stormweaver, it's nightfury inspired with some bird and fish mixed in. I've been posting a bit in both the thread on the Official discord as in my own modding discord. The Weaver is currently in testing so you guys will be seeing it soon. After the Stormweaver I'll be working on a smaller species for an addon mod/commision
What other Dragons will we expect in the future or are these three the only ones? me personally would like something like the long dragons from asian culture, or maybe dragons from western culture the more reptilian beasts like the cromatic dragons from D&D.
Hi so, I accidentally deleted my previous comment when I tried to click on edit :sob:
I wanted to add in that they'd hide the eggs similar to how Coppertails do (it seems to me that's how their eggos are hidden?)
I also wanted to apologize if you guys don't take ideas ;w;
I fear I've had another idea- Ocean dragon.
Here's the previous comment:
Basically, a dragon that's as chubby and feathery as a pigeon/chicken. They're very floofy and able to fly however they are smaller than an alpine boneknapper but slightly bigger than a maplewing.
They come in colors to hide in the snow, and mostly have shut eyes. They're found on the ground in snowy biomes, more hidden with the snow as the adults tended to hide their young with snow.
They are capable of carrying mainbags and unable to carry another player. I feel like they could have something similar to the elks in meddalion and blanket way. Y'k how tribes have certain thingies that hang and are thin? Something like that.
Their favorite food would be berries or grain :3 I feel like their colors could vary much like how pigeons colors do with vitiligo! Speckles of white and gray. Similar to how chickens come in varying shades aswell.
I would have made this a add on for this mod, or a standalone mod myself- but I lack coding abilities. So, instead- I share this idea incase it sparks some inspiration! I hadn't thought of a name, but I would really love to see something like this in the mod, I'd literally give my life for them
Also thank you for the previous answer!
Edit: Had also thought of possible functions that would differentiate them from the other species- They're faster on land (as chickens tend to be very fast) but slower flight wise. They do however keep you warmer in colder areas. I don't know the limits of what can be possible to code tho sob
JayTheBagel
You can actually adjust their swim speed yourself with configlib ^^
Coppertails are meant to be slow in the water, but you're welcome to adjust it using the config
HEYYYY i like the mode and i like the land dragons a lot since theyre not too op, however they have a bit of a swim speed problem, they are EXTREMELY slow in water, slower than they should be and makes falling into a puddle a pain, could you increase their movement speed in water as its the only dragon of the mod that will have to encounter water.
Annabruh
Yes, once 1.22 goes stable or atleast release candidate
I'm dependent on other mods updating before I can do that though (like Jaunt)
But no worries, I'm also looking forward to playing 1.22. it might just take a lil bit for us to be able to update everything ^^
Do you have any plans for making this mod compatible with 1.22.x? I haven't looked into whether the update changes anything from this mod, but I love it so much and I'd be heartbroken to play 1.22 without it! ;-;
Narg
That's odd XD thanks for reporting
Shintharo12 funny edge case. decided to bind my horn ahead of time to my Maplewing hatchling, and it unbound itself as soon as I put it back in my inventory. double checked as the only mod, and it was still happening. Adults worked as normal and the horn stayed bound.
RogueVali Thx for your answer and for the way to GrowByType... Love your mod, thx lot <3
RogueVali
Carlito2928
it depends on the species (the Maple has a longer growth time than the others)
Maple:
The others:
Carlito2928
Think its the same time for all stages? aka 8 to 9 days per stage? Someone correct me if I'm wrong.
Hy, someone know how long does it take for a teenager to become an adult???
MarkusAureus
Yeah what I was afraid of. Ultimately we got the entity protect mod thing, but damn it jank. Kept respanwing my friends dragon, she had 3 at the same time once. Think cause she was away when world loaded, and joined after me, her derg was with her, possibly on an unloaded chunk, hence game thought it wasn't existing?
RogueVali That is a vanilla issue, it happens with Elks. I don't think there is any way to fix it at the moment. See if you can find a thread about the same issue with elks, it may give you an idea. All else fails, you may just have to spawn in a new one.
So, was flying about, my game crashed, I tp to my dragon's location, as I spawned miles away from it, and it's gone. I tried going the whole mile, found the ID via logs, tried teleporting it to me, but it'd keep saying that entity with this ID doesn't exist. Teleporting to it obv didn't work either.
Assume that's just the game being the game, and no real fix other than to creative urself a new one?
1.21.6
MarcyRangel
I briefly explain it in the FAQ listed above, but I'll go over it here again as well in case that explaination was confusing
I know this is a dumb question but how do i use the horn to call the dragons? i cant figure this out for the life of me, nothing works
Monstuh
You could patch the harness recipe to require iron or steel nails I suppose
I'll look into adding that to the config but no promises
tufits
Alpines have 2 slots where a draconic cantlebag/mainbag can go, behind the saddle and on the hind
Is there any easy method to limit draconic mounts to Iron/Steel age? If not, would you consider a config option?
Hi! I've come here once again to seek guidance o masterful Shintaro
Can I put a saddlebag on my alpine instead of another rider spot? I'd honestly love for Yayo to be my new carrier as Krratsik has retired to a life in his new forest enclosure.
Or is there lore hence why the alpines dont have spots for saddlebags?
Cohrvale
They do have a behaviour that makes them try to swim out of the water if they can. But just like the other animals in the game they could drown if they get stuck in a position where they can't breathe, though this is more related to how submerged they are rather than stamina/exhaustion
BronzSuru Bro i was in same trouble, i found 4 eggs of Alpine in same time on snow/north biome, try this way, don't give up ;) Tips: make a hole 5x5x5 for feed your baby because he run everywhere ^^
I've been exploring for days (3 days in real life) and haven't found a single egg or skeleton. I have all the mods required and everything shows up in the handbook. Am I just the unluckiest chump there is? I've been travelling out like 5000 blocks east, west, north, south. Nothing.
I'd just like to say this is a very awesome mod and I have a little question. If your coppertail likes to wander a bit, is it dangerous if it wanders into deep water? Like can it die from fatigue or something?
NinjaKid225
Yeah I didn't mean the guide, usually food items have like a list of what animals will eat it in the handbook. Though that might be part of the extra info mod? Idk
@Mercury1225 It is definitely the minus animal loot. I did the same thing and got one.
How do I get a dragon egg? I managed to find a dragon remains and killed it and skinned it but it only gave the stone and no egg, the class i was using did have a negative animal harvesting trait though
Shintharo12 there isn't anything in the "A Gudie to Raising Dragons" about feeding the dragons. Thanks for the info on how to feed them without the Diverse Diets mod.
EnderMelody
I don't think configlib automatically updates that stuff so resetting the config might be a good idea. the new default is higher than it was before yes since the internal spawn rates were raised
NinjaKid225
Either toss food on the ground or put it in a trough if you're using a mod that allows that (like diverse diets)
Each dragon species has different things they can eat though, I think you can see what they'll accept in the handbook
OokieBukie
They'll be in the drops when you harvest the remains
i managed to find a dragon corpse, where does dragonstone spawn around them? are they ground deposits like with copper or somthin? or has that changed with the new update?
Hello. I wanted to ask how exactly you feed the Dragons?
Shintharo12 sorry i meant did you only change the default spawn rates in the config meaning if i keep the same numbers i currently have there will be no change or did you alter the values internally meaning i need to adjust my current values to the new standard? if i keep the current ones i have in my config will the spawns be higher than before the update or only if i reset my config to default?
MarcyRangel
It's fine to add on an existing world, spawn chance is just lower on already explored chunks
EnderMelody
Should be both?
thank you so much! does it work in a pre-existing world or do i need to start a new one?
I just wanted to let you know that did fix our issue, thank you for the quick response and amazing mod!
was the recent update spawn changes just a config default change or an internal numbers change?
TheGrahamMan
it's a multiplier so you go up
is there a more in depth guide anywhere or is the ingame one it?
when making spawn rate higher in config do I go up from 1.000 or down?
Shintharo12
I don't know the reason but often my server 1.21.6 disconnects (but doesn't crash the game) when I fly with the dragon, I have draconis 1.2.2 jaunt 2.1.2 and attribute library 2.4.2
Sylvre
If you're talking about the nest/remains then for the maplewing you need to hit it and then harvest the wyvern part of it with a knife to get it to drop the egg. For The Alpine and the Coppertail nests you should be able to just hit it and then it drops the egg.
Afterwards just place it somewhere on the ground with at least a block or 2 of free space around it to be sure nothing is stopping the egg from growing. It takes 8 days to hatch and goes through several stages during that time. You can hit the egg to pick it back up but that will reset the timer back to the start of whatever growth stage it's currently on.
Pigfisher
Roll back to the previous version of Jaunt, that should resolve the issue
Hey sorry to bother but i'm having an issue on my server where dragons can't use their sprint once flying, they can use it only when taking off and then once they stop and start flying again it stops. The dragons seems to kind of glitch a little back and forth and the gait symbol flips between I and II like it's trying to work. Were on a server using 1.21.6, it's set up through indifferent broccoli, not having any errors from the mod itself either, we have a ton of mods so it could be an incompat. Like i said sorry to bother, i can provide any logs you might want and any help is appreciated. We all love the dragons, even at I speed they're still fantastic!
Just stumbled upon my first egg - how do I collect it and move it elsewhere? Where should I even store it while it incubates?
Bonjour,
J'ai bien lu tout ce qu'il était marquer mais malheureusement je ne trouve pas de dragon, j'en ai eu qu'un par chance, et depuis j'en trouve plus aucun, comment faire ?
Shintharo12
Thank you <3
Shintharo12
I see... so not every egg spawns with a dragon around it? I understand now. Thanks
FourthSecret
Well in 1.2.x we added a new dragon, the coppertail drake. It's a flightless species of dragon that's faster than horses/elks and it can carry 3 saddlebags. (it also comes in 14 different colours which depend on where you found em)
We also added new dragon masks which function much the same as the medallions
Other than that we also expanded our configlib options so you can adjust more stuff like speed and stamina
So if that sounds like something you want then sure update but I'm not gonna be upset if you stay on an older version
Renrogn
I forgot, I'll add it in ASAP 😅
korniton
each dragon egg has its own areas it can spawn in based on things like temperature, altitude, rainfall and vegetation. Maplewings in theory have the widest spawn range out of the 3 currently available so you're more likely to run into those (as they spawn with the remains of a wyvern around them they're a bit easier to spot as well) So as long as the mod is properly loaded/installed (you can see it in the creative inventory or the handbook) then you will eventually run into an egg, sooner or later. you might need to go a bit more north/south (closer to a pole). Coppertail eggs should be able to spawn in any gravel desert but they're pretty rare.
Should you really be struggling to find any you can always raise the spawn rate using the configlib mod or use something like mobsradar or blockoverlay to make it easier to spot them
Maoman the answer above might be interesting for you too
AstralDragon
This should also mean that a few of the vanilla animals that share the Alpine's spawn range probably won't spawn in those worlds either (like certain goats), which is interesting and good to know. Thanks for looking into it ^^
Hello, my first post ever and was wondering... Are there any specific spawn requirements besides the ones mentioned and the 35% of world height Ive been playing for 50 hours and couldnt find a single dragon/drake egg.
Im playing in a semi heavy moded world, mod was add to the world while creating the world. Im playing around the equatrorial region. I also tried a new world without any terrain mods and used creative flight but still, for some reason could not find the dragons at all.
Thanks
Shintharo12
Thanks. This helps a bit, but I did want to say that those ratios don't actually always match up if your world height setting is too high. For example, at a max worldheight of 384, sealevel is at 165. I don't know how to explain this better than to generate a 384 and go to y 384 and do the [/wgen pos climate] command and see that according to the game you are only 150% above sealevel. I'm not quite sure why that is, but it seems like 'distance from sealevel' rises inconsistently between world heights. As far as I understand the code for spawning (prior to your most recent update) checks that the block is 'at least' 165% sealevel distance- Actually, I did a little check, even at the so called 'sealevel' at 165 of a 384 height world, you are 65% above sealevel. Which makes this circumstance even stranger that its a problem. Anyways, thank you for the update and listening to me ramble ^.^ This is even furthermore proving to me I should've researched worldheight before generating one with it adjusted.
So I have the prior stable version of the mod in my server, I was wondering whether or not I should update to the new version. Do the Coppertail Drakes fly or are they entirely ground based?
JasonFinch its placed behind the saddle and allows a passenger
what does the Pillion do, and how do i use it?
I have been playing this new save for 18 hours and have yet to find a single dragon or egg. No clue what I'm doing wrong.
Please tell me if the current Russian language has been added?
AstralDragon
Well 1 is always sea level so 1.65 just means that they'll spawn in the top 35% of the world above sea level (as 2 is your world height) so in theory they should spawn regardless of how high or low your world height is
but I'll lower it a little along with the temperature requirements to make them a little easier to find
Shintharo12
So I did further investigation and learned our world height is too high to possibly let the dragon nest to spawn, from what I understand combing through Draconis's code and learning about how the spawn conditions work etc- The highest our world reaches is only 150% above sealevel, while the boneknapper's nest only spawns 165% or higher above sealevel, due to how the sealevel rises more aggressively than the world height rises. This is definitely due to the out of whack world height effects on world generation etc,
but I thought I'd leave a post letting you know and letting any other users that make such a mistake maybe understand quicker than I was able to. I might try to build a personal patch mod to permit the alpine nest to spawn around 1.40 (140% above sea level) instead but as I don't know modding its unlikely to be any time soon if I stick with that idea. I was already trying to make a patch for SpearExpansion and QuiversandSheaths lol. Anyways, thanks for the excellent mod even so, if you have any further suggestions or would be so kind to make some kind of solve in the base mod (traders, perhaps?) I'd love to be notified!
BlazeShaikan
They do function as medallions now in v1.2.0. The drake supports both masks and medallions, but the other 2 weren't designed with that in mind so to avoid clipping issues we decided to just allow one or the other for our alpine and maplewings
kinda sad that you can only put on a medallion or a mask and not both, wouuld be nice to have a mask with the functionality of a medallion though
JexiaGalleta
Entities in vintage story usually have both world generation spawning and runtime spawning (my dragons are no exception) unless stated otherwise it is safe to assume they will spawn on already generated chunks (albeit at a lower rate than on world generation) ^^
Alpine eggs specifically look for snow layers to spawn in, they require a yearly temperature average that is between -10 and -40 celcius and it has to be in the top 35% of the world's height. This usually means they'll spawn on snow capped mountains
I only very recently learnt that by default temperatures listed in the spawn conditions are checked against the yearly temperage average of that location
Heya
Just asking for some clarifications regarding spawn conditions;
@Shintharo12 thank you! im newer and havent done breeding before, ill feed her some more c:
AstralDragon
The minimum and maximum Y values in the spawn conditions are relative to the world height so they can spawn in the top 35% of the world regardless of how high that world is.
Usually remounting fixes the arm issue but I gotta look into a more permanent solution for it
Does this mod take in account world height variance? I made my world have a higher than the default world height, so my sea level is just below the 'default' spawn altitude for alpine eggs. Also, I had a issue where my character arms were showing up very close to the camera when mounted.
tufits
I'm glad to hear it ^^
ValkyDawg
Just like any other breedable animal in the game only the female needs to eat, once she reaches x amount of portions eaten and there's a male close enough she'll become pregnant
For the maple this is like 20 portions and 25 for the other 2
Trailing
The Coppertail already does this to some extent (besides the grabbing and shaking like a ragdoll part of course)
I want to eventually overhaul the ai tasks for all dragons though
Thank you once again for the answers! :D
Love the mod so much
i have two grown maplewings, one male and one female, but im not sure how to make them breed? i threw them some meat as mentioned in the faq but its been a few days and nothing has happened yet. its currently march if that helps, im unsure if seasons have anything to do with it. thanks in advance!
Would it ever be possible for dragons to have interactions with hostile entities? Such as attacking drifters or wolves? I'll be honest, I just want to see a fully grown dragon grab a wolf attacking me and shake it around like a ragdoll.
tufits
Dragons will wait for about a day after you dismount before they resume their normal behaviour
bedrolls are actually just haybeds
Thank you! Not long after I made the comment my maplewing grew to an adult! And omg, I love the medallions on them so much!!!
I had wanted to ask though, is there a mod that has bedrolls or something? I can't seem to find it and yet there's a placement for it.
Also, wanted to ask if the dragons don't move about when they're claimed? Cuz mine's not moving around anymore, kinda hoped he'd try to escape and live his best life in the forest behind my house until I'd call for him LOL
After awhile, he started to move on his own! So that's no longer an issue :D I
tufits
The earings are part of the draconic medallion which you can equip on any adult dragon (the design differs per species ofc)
as for growth times these are the ingame hours
dragon growth times:
Alpine/Coppertail:
``` "hoursToGrowByType": {
"*-baby-*": 168,
"*-juvenile-*": 336,
"*-adolescent-*": 336
},```
Maplewing:
```
"hoursToGrowByType": {
"*-baby-*": 168,
"*-juvenile-*": 336,
"*-adolescent-male-*": 504,
"*-adolescent-female-*": 672
},
```
dormant egg to hatching is 8 in game days
Hi! I've been wanting to ask- How do I give my maplewing an earring? I love that so much!
Also, regarding the dragon's growing- How long does it take?
There's been a mention of 21-50 days, I'm kinda confused about it now ;w;
NeonScorpion
Hi there, feel free to reach out to message me on Discord ^^
Dragonfelling
I knew I was forgetting something, thanks for the report I'll look into it ^^ in th meantime though you should be able to use a jaunt flute for your drake instead
Overthemoon
There's a bit of overlap in their spawn range so it's possible to have maples spawn in gravel deserts yeah, coppertails specifically spawn only on loose stones though so they're not interfering with eachother don't worry
Out of curiosity, is there a known bug where maplewing nests are spawning in place of copper tails? On a server I play on the maplewing nests ive found have all been in places coppertails should be spawning.
Hey there, weird question but I absolutely love this mod and I am a very skilled Artist, 3D modeler, and Animator, I got greatly inspired by this mod and wondered if you wouldn't mind some more help so more species could be added? I love dragoncs and my Fiance and I love this mod, and I would love to lend any help I could provide. Not for payment or anything, just love the concept and would love to see a future with tons of different species with unique habitats and traits. Fantastic mod, you all are doing awesome work! <3
The horn for coppertails aren't available
For everyone having trouble finding eggs, no it's probably not due to a mod conflict. Eggs/Nests (especially the alpine) have very specific spawn climates and relatively low spawn rates. Based on your world generation settings the areas in your world that meet these spawn requirements might be more or less common and as a result will result in certain dragon eggs being harder or easier to find. EG if you play in a super arid world you'll find far more Coppertails than Maplewings because more of the world meets the requirements for coppertail eggs to spawn.
TheHunter124
depends on the species/gender but generally between 40-50 ingame days if I remember correctly
S33k
Entities in general (even boars, chickens etc) have trouble growing up if they're too close to a block, they'll age up fine when they have enough room to do so. Do note that if you pick up an egg it resets the timer on that particular stage of growth
What exactly does "not too close to a wall though as they might have trouble hatching" mean? Will it just not hatch at all? What if an egg was too close to a wall at first but moved? Asking because my egg has been sitting there "incubating" for at least an in-game month at this point, currently sitting out in the open, and still no dice. Not sure if I've messed something up somehow.
How long does it take for a hatchling to grow into a adult?
BlockBerryJam Ravenous I also had trouble with the Alpine spaawn rates despite cranking the rates in the config. Other dragons spawned fine, got a coppertail egg and a few maplewing eggs but after traveling 1000's of blocks on my maplewing and not finding anything I ended up just spawning an Alpine egg in for myself. Anyways, these are the mods we have in common:
BetterRuins
configlib
draconis (obviously)
jaunt
smithingplus
Ravenous
There must be something going on with the spawn rates, probably a mod conflict of some kind.
In the previous world, without doing any story content or following any maps I found the resonance archives, the desolation, many of the better ruins mod main locations, made it to full iron age etc and didn't find any spawns.
I figured, okay, they're just really rare, that makes sense. I was looking for them, but not explicitly hunting. So I start a new world and start hunting and nothing. I install the overlay mod and get to hunting again. Multiple sessions running serpentine south through biomes that should spawn eggs. Many hours later and 20000 blocks from spawn as the crow flies and I get my first and so far, only spawn.
Something has to be up but I just can't imagine which of my mods it could possibly be.
Oh well, got one now!
@BlockBerryJam
I just started a new world, world seed "-359072280" with 80% land coverage. There is a dragon spawn literally within 200 blocks from spawn. Is a maple wing.
Another one ive seen relatively close to spawn is world seed "RavenousDelight" dont have the seed number also 80% land coverage. but it spawns on an island, and the dragons body is in a little outcrop on the island.
Of course i have a few mods related to geology like rivers mod and what not, not sure if that effects anything regarding the spawns here but i find dragon spawns pretty commonly almost immediately off spawn.
Shintharo12
In an effort to do due diligence, I cranked the spawn rates x10 default and ran around with the overlay mod running for two sessions of 8 hours and I did finally get one spawn at the end.
1 confirmed spawn in 16 hours of deliberate hunting seems low, I don't know if that a typical spawn rate at x10, if I have been cursed by RNG or if there is a mod conflict of some sort going on but I am getting spawns.
So after searching for a while in a terra prety world I did end up finding really tall mountain and eggs so all good they are just a lot less frequent with terra prety so i'll just crank the spawning chance up to make up for it
Great addition and mod sir. any chance of some Draconis Armor?
Shintharo12
I wasn't sure which things correllated to what so I added everything in the draconis mod to the search. All those options (remains, petrfied and frozen eggs) were also in the search group just cropped out of the screenshot, sorry, was more focused on the '0 groups found' rather than the list, which is too long to display on the screen. I promise you I have looked for about 180 hours now and not found a thing accross pretty much every biome. I've found literally everything up to and including emeralds, I've been around.
I ran around for 2 hours last night with the overlay mod running and nothing spawned. I increased the default spawning rates x3 a week or so ago and nothing. This absolutely has to be some kind of mod conflict. I have a pretty extensive list of mods unfortunately. I have a mod that causes drifters etc to drop loot on death, could that interact with the way the eggs/remains spawn?
Anyway, probably way too many mods to investigate, I'm just going to have to /gm 2 some eggs for now but in case someone else pops up with the same no spawn issue, here is my mod list for cross reference.
alchemy_1.8.2
animalcages_v4.0.2
armory_1.9.2
AttributeRenderingLibrary-v2.4.2
Auto Map Markers 4.0.3 - Vintagestory 1.21-rc
bettererprospecting_3.1.3
betterjonasdevicesfixed_2.1.4
BetterRuinsv0.5.6
BetterSmelting_0.2.1
blockoverlay-4.8.1
BloodTrail-v1.1.8
BranchCutter-v1.0.1
Bulk_Molds_v1.3.0
CarryOn-1.21.0_v1.12.1
CheaperSewingKit
chiseltools1.16.1
combatoverhaul_0.14.1
CommonLib_VS1.21.1_net8_v2.8.0
CompostTweak_1.4.0
configlib_1.10.13
craftableJonasParts_v1.0.0
crystalgrowth_1.0.4
DarkVisionV.1.2.0-dev1
draconis_1.2.0-rc.3
driftershaveloot-v1.0.5
EternalStew_1.1.6
ExpandedBeekeeping-0.0.0
ExtraInfo-v1.11.0
farseer_1.3.3
firewood_and_boards_from_debarked_logs_v1.1.0
fleeexhaustion_1.2.0
FlowerFarming-v1.1.1
free_stone_drops_when_broken v1.0.1
geologymap_1.0.2
HealingSpringsV1.1.2
improvedhandbookrecipescontinued_1.3.0
infinitumpickupmod_1.2.6
itempickuphighlighter_1.2.2
JamMoreFruitIn_1.0.0
jaunt_2.1.2
kittweaksco-1.0.1
Knapster_v3.0.2
krpgenchantment_1.2.24
LastingArmor-2.1.0
maltiezcrossbows_1.7.0
millwright_1.3.1
ndlflowergrowth_1.0.4
ndlmushroomgrowth_1.0.7
Needle-and-Thread_1.0.1
NoBearJetpacks_1.0.2
NoNegativeTraits
NoticeBoard_1.2.3
oreveintracers-v1.2.0
overhaullib_1.19.7
packrat_0.9.8
panningmachine_1.0.6
particlesplus-2.3.1
pickupbabyanimals_1.2.2
plantbasedfat_1.0.2
PlayerCorpse_VS1.21.1_net8_v1.12.0
projectiletracker_1.0.6
ProspectTogether-2.1.2
purposefulstorage_1.5.1
realsmoke_1.1.10
RecyclingTools-v1.4.4
roofrecycling-1.0.2
SeraphLeveling
SimpleFootStepsRedux-1.0.4
SimpleTailoring_v1.1.6
simpletea_1.1.0
smithingplus_1.8.3
split_hides_and_pelts_v1.1.0
statushudcont_4.1.1
stepfixelk_0.0.3
stickemup_1.2.0
stirlingmotor_2.0.0
StoneQuarry_VS1.21.1_net8_v3.5.1
storemore
temporal_gears_stack v1
Temporal_Technology_1.2.3
TemporalProspector-1.0.2
tentbagreworked_3.1.1
TerraTag_0.1.0
TexturedBuilding_v1.2.2
ToolBelt_0.3.3
trailmodupdated_1.3.6
translocatorrelocator_1.0.3
unchisel_1.1.6
Unhide_Tapestries_v1.0.0
VanillaPaneStorage_1.0.2
vsimgui_1.1.16
vsinstruments_quackpack_1.0.2
vsinstrumentsbase_2.0.6
vsroofing_1.2.1
WindowStorage_1.0.3
woodenshuttersandmore_1.2.31
xinvtweaks_v1.8.1
zoombuttonreborn_2.0.1
zrustdrops-2.0.0
BlockBerryJam
You won't be finding any egg entities as they don't spawn, it's the nest entities you should be looking for, so maplewing remains, frozen eggs and petrified eggs (I can't see if you've included those in your search asside for the maple)
Each dragon nest entity spawns in specific climate conditions both on world generation and during runtime. So if you are looking in areas that meet the requirements you will eventually find some. Might just take a long time (sometimes they also spawn behind your back after you go through an area)
with configlib installed you can also up those spawn rates through the ingame gui
TimeAtomicz
Sounds reasonable
Nephelangelo from Terra Pretty looked into it as well and using the recommended settings they were able to find eggs just fine, so idk either
Yes, the mod is loaded, all items are available in the creative menu and the block overlay mod is unable to find any spawns.
[img]https://i.imgur.com/DxbEqdE.png[/img]
Okay! little update, using the "block overlay" mod I found a reasonable amount of maplewing remains! so that's great so far! Still not a trace of any alpine boneknapper but I still have hope now! Thanks a lot Shintharo12 master of dragons!
I just remembered that I increased the maximum height when I created my world, do you think it could be related?
I may have found the boneknapper egg spawning problem with terra pretty (that is if i understood the conditions correctly). The spawning condition for the nest are from 1.65 to 2, i'm assuming 2 is world height and 1 would the be half of world height, in that case it would mean that 1.65 = 316.8 if using the recommended terra pretty world height of 384. Here's the problem, the mountains that terra pretty generate rarely ever reach that height which seems to be be why we can't find the bloody things.
Tontontatou
it's just a link to the VS discord so you could get there through another link I suppose
I don't have anything set that stops them from spawning right next to player spawn (I've had it happen on multiple occasions)
BlockBerryJam
are you sure the mod is loaded?
I'd just like to add my voice to this, I've started 3 worlds using the 1.2.0 rc.3 and rc.2 and I've yet to find a single egg of any kind.
All three worlds add up to approx 150 hours of gameplay and I have been really hunting for them so I don't know whats happening.
I don't have any world gen mods, the closest would be better ruins.
Hello Shintharo12 !
Nope I don't have any world generation mods, I'll try the mobsradar stuff this evening! (Do I have to configure it in any way or does it work fine with the draconis mod?)
CaptainKeene said to me that BoneKnappers only spawn after a 5k radius from the spawn, is this true? it may be one of the reason I didn't find anything
But I'm not quite sur, cuz I didn't found ANY dragon on this map, not even Maplewing, on my other map I found 2 dragon remain in like the first week IG that's why I find it so frustrating lol
BTW: I'm sorry for spamming this comment section, I tried to join the discord via the link above but it does'nt work I don't know why
Tontontatou
I highly recommend using mods like mobsradar or block overlay when struggling to find eggs (they're rather small and blend in well, I'm sorry)
Are you running any world generation mods? I've had people report that for example terra pretty makes it a lot harder to find eggs (idk why) they do still spawn though, it just might take a while to find any.
Love the mod , good job. Is there anyway to increase the dragons health , seems a little low.
CaptainKeene Hi! Yeah it's could be that! I just verified and for the 25 mountain I checked only 2 of them are more than 5k away from the spawn! Thanks ! I'll go check this theory and I'll keep you updated!
@Tontontatou how far out from spawn are you I think there's a spawn radius for bone knappers you have to go like 5k away from spawn minimum
Hi Broken_Lava! Thx for the reply! <3
I've been on more than 20 Big ass mountain on my map, like 300 Y and higher and a good -30/-40°C
I've spent all my day yesterday flying in creative from mountain to mountain desperatly trying to find one, event after tweaking the spawnrate, I went really far trying to load new "chunks"
Do you think it as something to do with the location? Like, do I really need to go straight to the north pole to try again? Cuz I went to the south with a translocator to load more chunks.
Please Shintharo12 OH LORD of dragons! Am I doing something wrong?
Hi, I have a problem. My dragon has disappeared. I see it on the map, but when I go there, it's not there.
Tontontatou Looking at the json file for the dragon shows that the nest spawn requirements are between -40C & -10C and a Y requirement of between 1.65 & 2.0
My guess is to look for some VERY cold mountains in the north and I assume the Y level is saying 65% higher than sea level to double what sea level is. So if sea level is at 100 then look between 165 to 200.
even, like this IT DOES'NT SPAWN 😭!
Like we say in french: JE PETE MON CRANE
Hi everyone ! Sorry to ask but, is there a problem whis the spawn of Alpine Boneknapper Dragon ??? I searched WAY TO MANY mountains (cuz I saw that it was where they spawn) in my world but I've never found any! Not a single egg or remain!
I don't even know what i'm suppose to search for cuz I didn't found any screenshot of what it is suppose to look like:
I'm on a world with my friend and we spend HOURS trying to find just one 😭 I even cheated when my friend was not online (don't tell him lol) by flying in creativ mod just to search faster all the mountains
Am i doing something wrong? I even replace the mod by the 1.2.0 version because I read the spawn was more frequent.
Is there a way to find one without cheating?
PLZ Shintharo12 help me I'm desperate 😭😂
<3
CaptainKeene My guess is for whoever has a bed on a wyvern to try to remove it from them, the equip location is the HindStorage. If no one has a bed on one then I have no clue.
I got curious and looked through the json files.
"attachedbedroll" json from Draconis has an elements line in which the "name" is listed as "ORIGINBed" and a "stepParentName" of "HindStorage"
"strawbed-inventory" json from base game's elements line has "name" with "ORIGINhaybed" and a "stepParentName" of "BedrollParent"
I only have a slight knowledge of json files so what I typed might or might not help.
Hello we have draconis running on our server currently and the server is throwing this error repeatedly right before overloading for a sec and we can't figure out what is causing it other than it says draconis.
18.1.2026 03:10:21 [Server Warning] Step parented sha
pe game:block/hay/strawbed-inventory defined in Block game:bed-hay-head-north requires step parent element with name BedrollParent, but no such element was fou nd in parent shape draconis:entity/autumnus/wyvern. W ill not be visible.
Any help would be appreciated!
could it be that the mod has some problems with terraa pretty and terrain slaps? the later would make sense since i dont know how the remains react to the slaps
Congratulations to the Draconis team for winning the Best Art award from the Unofficial VS Modding Coop!
Do the different colors of Coppertail breed with each other?
how do i hatch an egg?
Just a heads up, Jaunt had an update to rework water movement, and any jaunt using mods that haven't yet updated for compatability to it cause crashes if you enter water while riding that mount.
Does the copper tail not have wings? Is it just a land drake?
Shintharo12 sorry, hadnt been on in months, and forgot I had a patch mod nerfing draconis speeds. removing that fixed things.
Narg
Neither keybind is functional atm but they're features the Jaunt team wants to add in the future
as for the hud icons which version of the mod are you on? On my pc in 1.2.0-rc.3 they seem to show up fine?
Shintharo12 are the mount attack/ flying mount dive keybinds supposed to be available? because they both do nothing for me. Also, will mention it in jaunt as well, but about half the gait symbols dont show up for me. Those being running 2/3, and flying 1 and 2. both ground and flying idle and backpeddle show as normal.
Shintharo12
Aaah I see. Yeah I read that the spawn rates in 1.1.4. are low in the comment section, but I didnt check which version Im using.
I am a dum dum. Ill try the 1.2.0-rc version, see if the lizard drought improves.
Thanks!
UPDATE: Tried version 1.2.0-. I now have dragons. The babies are so fukn cute omg.
DOOM_Dwarf
The spawn conditions for the alpine in 1.1.4 are a bit too narrow, it should be better in the 1.2.0-rc versions. Not sure which version you're currently using?
Hello! Sorry to bother but are the egg spawn rates doing ok right now?
I was having very bad luck on my SP finding any, to the point of installing Block Overlay just to check if the mod actually works.
Ive tested it on a fresh world next, every option in the config turned up to 1000, and its still took 10 minutes and 8700 block of travel for the Block Overlay to pick up a single Frozen egg. Mind you I passed several snowy peaks and mountains, even one giant mountain up to the world height, and a ton of forests.
It seems that no matter what I do to the config, leave it all at 1 or 1000, the eggs/nests spawn extremely rarely.
Is this normal? What do the 4 config values actually do? Im using Conquest Landforms.
Thanks!
Shintharo12
I have the RacialEquality mod installed and noticed that while normal-sized riders for the Coppertail are fine, shorter riders (Dwarf/Goblin/etc) sit "inside the dragon, while taller races (Ork/Elf) sit high above the saddle. This interaction isn't present in the Maplewing or Alpine Boneknapper, just wanted to make you aware.
I love the concept of the Coppertail! A completely terrestrial dragon is a great addition to the mix!
I would like to have new species of dragons, with differents stats each, cool mod btw my gameplay is changed
Overthemoon
In gravel deserts mostly, they mainly need areas with low percipitation and lots of loose stones
Centerion
Not currently, but would be cool
Maybe in the future when I'm better at modding
Where do coppertail eggs spawn? :0 I havent been able to find any in my singleplayer world. (I love them by the way, HUGE props on the model its so nice)
Shintharo12 any plans for some kinda breath attack or something that can be attached to the saddle etc so it can attack from the air?
Thanks well then they probly some ther now :3
SalahadDin
Alpine spawn rates got a lil messed up in 1.1.4, should be better in 1.2.0. The eggs spawn on tall snowcapped mountains
Suedwind
They don't intentionally despawn, on some occasions the game does do an oopsie though and deletes entities (like during a crash)
They can however climb up 3 blocks
Howdy, I really enoy the mod. I have a world with around 100Hours played on it.
I've never found an Alpine Egg - where do they usually spawn? Or what are the spawn conditions for that egg?
hey i wonder how the Fresh ones handel if they can despawn we have a big castel i wonder if they just lost ther or despawn becurs the gate is close and the celler is close to so the run around in the cortyard:3
AzuliBluespots
it takes about 108 ingame days and doesn't scale with months yet
Zoru
You could still do that with the Alpine, but with the drake we couldn't get it to look right so I decided against it
Vyklade
on the drake it's the head slot and on the other 2 it should be the medallion slot
MutedKobold
Vyklade
in regards to the troughs there's this mod https://mods.vintagestory.at/diversediets that allows putting meat in troughs, dragons in general take a pretty long time to get to a point where they want to eat in my experience, female ones won't eat until they're ready to mate either for whatever reason
How long does the dragon stay pregnant? I got a maplewing that's been almost a month pregnant (and we got 30days months)
Is the time adjusted with month lenght?
I love that the coppertail is land base, and the model looks chonky and cute too, like i have a giant dog lizard hybrid, love it haha.
REposting again to also say I never figured out how to feed the dragosn either. Can;'t put meat in troughs, and the dragons ignore meat I throw on the ground until it despawns.
Sorta wish I could give up one of the bag slots on the back for a second seat to give out to one of my friends so we can ride into the sunset together as they realize to late Im kidnapping to the limestone outpost and leaving them like multiple thousand blocks south and they wont be heard from again tell they get enough limestone.
I noticed you can make masks for the dragons, but I can't figure out how to put them on my dragon.
What foods do the dragons eat? I see that you're supposed to be able to feed them through the troughs. But I cannot put meat into them.
Good job Shin. <3 Loving the copper tail.
Gotcha, thanks for the reply. :) Am really looking forward to where you take this <3. Shintharo12
CiaraRayneCloud
I intend on making more feathered dragons like the alpine in the future, but an actual griffin/gryphon would be in its own mod seperate from draconis if I ever make one
I really really love this mod a lot. Do you think it would be possible to have a gryphon style mount?
hmmBoy
Yes, the Coppertail will fill this niche soon
Futurecity
No
samkee00
I think it does affect the spawns yeah, you might be in areas that are too hot tbh, maples spawn in areas that are between 0 and 20 celcius
any plans to add an arid dragon of some kind for those of us who like to start in one of the warmer starts, such as some kind of sand drake found in the deserts in the hot start? that way we don't have to hope to find a tall mountan, especally when using world gen mods to change topography or have to treck thousands of blocks north to find a cold enough reagon for a maplewing.
Can we crossbreed dragons? I have a male Boneknapper and a female Maplewing, can they produce offspring?
Do seasonal temperatures/snow affect dragon corpse spawns? I've been playing my game for around 50 hours and have yet to find one, so I'm worried it is broken, but I spent all spring/summer/fall down south where it's warm, and I've only been looking intensively in the temperate areas during winter.
Hi! Shintharo12
Please forgive me for the long translation. I had difficulties, so I couldn't provide it on time.
I've just made a transfer.
https://drive.google.com/file/d/1xK1-Fe0S8CBVvbApld0mEWELYglsVnYl/view?usp=drive_link
May I ask you to send me a telegram in case of new content? ( @Renrogn - Telegramm )
I will try to provide you with a translation on the same day, so that the mod immediately has a Russian translation.
--------------
P.S. Sorry to keep you waiting for the transfer, I'm ashamed.
After looking at the FAQ and browsing the comment section a little bit;
My game crashed whilst on the the Wyvern. Single player world.
When I logged back in it showed the map marker for the wyvern was back where I had come from. after getting myself to the specific block (which is not at the bottom of the world) I tried some commands to see if the non-existing Wyvern would tp to me. Those did not work. No matching entity found. The only reason I ask instead of simply abandoning the wyvern for a new one (not that big a deal) is because it's still on my map as the owned Wyvern. Any ideas would be most appreciated.
I did try the logs to specifically try to find the entity ID but it didn't show up. I think the crash may have wiped log data? Or just not allowed it to write? Not certain.
Is there a way to make the horns have infinite durability? We're all playing on a server with teleportation/portals and long distances, so the horns are ultimately useless since they just snap in your hand with how long the distances are to call the dragons.
Lyca_Entropy
These are the growth times for the alpine (ingame hours)
"hoursToGrowByType": {
"*-baby-*": 168,
"*-juvenile-*": 336,
"*-adolescent-*": 336
},
Entities sometimes have trouble switching to the next growth stage if they're too close to a wall or fence though
GalloViking
We'll look into that, thanks for reporting
Overthemoon
The maple comes in 3 (maple inspired colours)
- Red maple (red/silver)
- Sugar maple (orange)
- Silver maple (yellow/silver)
How long does it take for alpines to fully grow into adulthood?
The egg hatched before the year started and I'm already on may and is still adolescent
I'd like to point out that it's very possible for a Tailor to NOT receive an egg from a maplewing nest. Happened to me just now.
what are all of the possible colors for the maplewing? are there any dark colored variants like grey or black?
Overthemoon
Their max speed is identical but the Maple is set up to feel more agile
Do the different dragon types have different speeds? The maplewing feels faster than the alpine
j0h_
try /tp e[type=draconis:wyvern-*] s[]
hi, I logged in and my female adolescent maplewing is no longer around. shes not on the map either. what should I do? I still have the stones she dropped with her egg, I couldnt claim her because she wasnt adult
Stygian_Ikazuchi sure. Please note your mileage may vary based on your worldgen settings and any other worldgen mods you're running that affect the overworld. For reference, these are our worldgen settings:
Height: 320
Landcover: 70%
Landcover scale: 300%
Upheaval rate: 0%
Landform scale: 160%
Polar-Equator distance: 10K blocks
Story structures distance scaling: 25%
Running Terra Prety along with: Snow Caps, Rivers
For Alpine Boneknapper eggs (entities/dragonnest.json)...
For Maplewing remains (entites/wyvernnest.json)...
SizzleCorndog
Unequip the medallion and put it back on
not sure if this has been mentioned or not but i went to go ride my maplewing and it was put up very high in the air on it and the dragon somehow turned invisible lol. i went back down and it wasnt invis anymore but i thought that was a little weird
Shintharo12
The game ate my damn kid :(
Thanks for the help but it appears that both he and all he was carrying are gone for good.
GalloViking
the climate range was narrowed a little, will be reverting this in the next update
Maggni
Could you try /tp e[type=draconis:wyvern-adult-male-autumnus] s[] (it'll tp any male maplewing to you)
if that doesn't work then the game most likely despawned it unfortunately :/
Is it me or was the spawn rate of frozen eggs severely nerfed? I explored 10+ mountain ranges without finding a single egg! I love the mod, don't get me wrong, but this is kind of ridiculous.
Shintharo12
Howdy! Firstly, I'm greatly enjoying the mod, I adore my little scaled nit-wit immensely. Which makes my problem suck that much worse.
While exploring the map, I had crashed after disembarking my Maplewing(male). Upon reloading, my map said he was at the previous location where I disembarked him before, not the most recent disembark but the one before that. I ran over there, but he was gone despite the map saying he was in front of me.
After confirming that I can't find him normally, and that the Dragon-Horn fails to summon him, I came to the mod-page to see the FAQ's in case there was a solution to this.
However, every method fails to bring him to me. The log reads; -Maggni opened held bag inventory (mountedbaginv-1-600327) on entity 600327/Maplewing (male)-
So, following the directions I put -/tp e[id=600327] Maggni- without the "-", which I'm just using to single-out the exact command's punctuation. The result is the window telling me -No matching player/entity found-
When that failed, I tried teleporting to their last known coordinates using -/tp =509932 =145 =510069- This brought me back to the last point I disembarked him seconds before the crash, but not where the map marker points him out to be, and he isn't there.
I have no idea what to do from here, I'm I just doomed to have lost my boy?
I'd really appreciate some help with this if/when you can, please.
Also, I did try to reach out using the Discord link first but it fails to load the page for me, so I'm leaving a comment instead.
Mr_J_Soda
I'm guessing you probably have FOTSA Cervinae installed, atm our patch for the bedroll doesn't work well with theirs, this'll be fixed in the future. Currently it just results in an invisible bedroll when equiped on the dragons, nothing game breaking
Any idea what this warning could be related to? It happens every time I add/remove the grass bed from a maplewing
5.12.2025 01:26:55 [Server Warning] Step parented shape game:block/hay/strawbed-inventory defined in Block game:bed-hay-head-north requires step parent element with name BedrollParent, but no such element was found in parent shape draconis:entity/autumnus/wyvern. Will not be visible.
Halscion
it's somewhere on the trello backlog but I'm unsure if or when that'll come
Kew
if you're unable to harvest them with a knife after hitting em once they might be bugged (or CO is somehow involved)
ItsMirage_
I have a drake in development atm, hoping to release in 2-3 weeks
Mr_J_Soda
To avoid people falling to their deaths and their dragons getting stuck in the air we currently have no such feature, maybe in the future
As a future goal, would you consider allowing us to modify the current Elk blankets into Draconic versions?
I have a stupid question. So far I've found a dead maplewing and a frozen egg, but both of them seem to be "immortal".
I believe I attacked the dead maplewing for at least 1000 points of damage, figruring it should've dropped an egg and dragonstone by then.
So my question is how do you actually harvest the eggs? 😅
Nevertheless, very cool mod!
I am using Combat Overhaul (although a weapon which isn't 100% compatible with it, works fine on other monsters though), perhaps that has something to say?
Tacet Can you share what settings you used for Terra Prety? I'm not able to find either nest type at all
Im wondering if there will be more dragon type's cuz it would be awesome to have like Drakes as ground dragons, maybe another thats kind of ocean focused?
Is there a way to jump off a dragon while flying? I'd love to use these to deploy people in PvP with gliders.
Default growth times:
Hatchling > Juvenile = 168 hours / 7 days
Juvenile > Adolescent = 336 hours / 14 days
Adolescent > Adult = 504 hours / 21 days
Adolescent > Adult (Female) = 672 hours / 28 days
Hello author, I've been using your mod for a bit and its been great, the only issue is with the Boneknapper I recently got. It can go up and down and fly great. However, if I am going up without going forward, like when I take off, and hit the W key to go forward while still holding Space it crashes my game. I tested this with the maplewing and no issue, it just seems to be the boneknapper. Its not a huge deal as I can just stop holding space before I go forward but I though you should be aware of it.
Teax
Well dungeons are structures I assume and not entities like the eggs, I'll look into it but I can't promise anything.
Shintharo12
I know totally different mod but Th3Dungeons does it the same way, they got a config for chunk distance between each dungeon.
Thats where i got the idea :D
Teax
That would be a good idea, not sure it's something I can currently do with how spawn conditions are currently work in Vintage Story though
Tee_Executive
they're set up like this for the maplewing:
draconis:wyvern-adult-female-autumnus
alpine:
draconis:dragon-adult-female-alpini
switch out the ages or gender as needed
Halscion
I'd love to, but that would require code which I currently don't know how to do. Hopefully in the future I can find someone to help with that ^^
Shintharo12
Would you be willing to consider a hotkey or movement action that allowed a rider to lay down their dragon? I play on a multiplayer server as an unofficial taxi, since I have a fully kitted Alpine Boneknapper, and getting newer players to find and target the back saddle is harder than you might think. Being able to somehow force the dragon into a lay-down stance would make the event much easier. I love this mod, thank you for its existence!
What are the entity names for both Dragons I need it for another mod to be compatible with it
Rad thanks, I messed around with the mod in singleplayer but I figured I'd ask
Shintharo12
Greetings :) After a few thousand blocks more exploring. Spawn rate set to 0.1 in the config and disabled runtime spawn.
Conquest Overhaul as Worldgen Mod with default settings, maplewings spawn approx. 2k block away to each other. Aplines are way more scarcer. On ~10 Maple eggs 1-2 Apline eggs were found.
Could be sparser.
I had an idea, maybe its possible to add a setting that you can choose the spawn distance between each eggs?
That in a defined chunk radius only 1 egg could spawn. With that it would be less of a RNG game to find an egg and more of a "how far are you willing to walk" thingie :D
Best regards
SizzleCorndog
Much like any entity in the game the eggs can spawn both on world gen and during runtime, so it's perfectly fine to add to an existing world. Colours for the current existing species are random pretty much, but they both have baby colours they grow out of as they mature.
Hey quick question but I'm adding this to a server my friends and I play on. Do I need to make a new world or just go to new chunks? Also would spawning in new eggs give the same color dragon or does it randomize the colors for the new spawn?
Shintharo12 amazing! 😄
Tacet
While I didn't have issues with vanilla world gen I'll tweak the range in the next update ^^ ty for letting me know
Francosyas
Maplewings take a bit longer to mature than alpines do at the moment
So, i think my maplewing might be bugged, its stuck in its adolescent stage and wont grow up, for context im in a server with other people and their drakes already grew, yet i was one of the first to hatch one and its still not an adult, is there any requirements for the maplewing to grow or something?
I plan to include this mod in an upcoming playthrough with friends. Heads up to anyone else using Terra Prety for worldgen: After a day of generating test worlds and looking around frozen peaks with Block Overlay for Alpini Nest, I found 0 nests. I realized the spawn conditions of max temp (-15) and max rain (0.5) were likely my issue. Terra Prety has tall frozen peaks, but, at least in my worldgen, they always had 0.7 or 0.9 chance of rain. Areas with lower rain fall failed the temp check, being only -5 to -10. I tweaked the spawn conditions for Alpini Nest and found an egg my next test.
No issues finding Maplewing nests, those are working great.
Shintharo12
Heyho, we got now hands on 2 dragons and encountered a strange bug, maybe its vanilla too but we dont use elks yet :D
Sometimes a rider from a dragon is invisible for others, even if he dismounts, relogging seems to fix the issue and sometimes dismounting/mountain fix this too.
Best regards
Edit: I forgot to mention, if someone "sees" an invisible buggy player, the game will crash for him. Sometimes the dragons are invisible too.
Toratugga
You don't :3
this may be a dumb question but do i need a new world for dragons/eggs to spawn?
AzuliBluespots
it is possible that certain worldgen mods and settings make the spawnconditions in which the eggs can spawn more or less common compared to vanilla
Which is why we included compat for Configlib which allows you to increase the spawn chance in the mod settings menu
A question here. Could Terra Prety be affecting the dragon's spawn rate? I might not have travelled much, but it still makes me feel like I should have found something.
Jacquie
You can install the configlib mod to adjust the spawn rates ^^
That being said both species have a set climate where they can spawn in so you'll probably not find them in areas where those conditions are not being met
Alpines like high altitudes and snow
Maplewings like cool/temperate grasslands and forests
Teax
I appreciate the feedback ^^
Yeah that's a general mount related bug (not entirely sure if it's vanilla or Jaunt specific), there seems to be some occasional client/server desync on dismount, double tapping dismount when you feel like that might have happened usually fixes it
Hello! Firstly, I'd like to say thank you for making this mod! The models look gorgeous based on the photos!
Howeeeever, I'm having issues with my server. I've been wandering around and I've unfortunately not seen a single egg, nor dragon. It seems my world gen decided I wanted a map heavy with wetland areas around me and I'm wondering if maybe that's why. I'm not giving up hope, but I'm wondering if there's a way to tweak the spawns in the config? Or maybe I messed something up somewhere? I have the dependencies downloaded, just updated them too. 😣
Thank you for clarification
Greetings, just a quick feedback after testing it a little more. With runtime spawns set to 0 and the gen spawns set to 0.1 it seems somewhat okay now. Traveled around ~30k blocks and found 4 maple and 1 alpine egg. Was mostly looking for a alpine egg tho hopped more or less from mountain to mountain. The closest 2 eggs were 2k blocks apart. Probably missed some eggs on the run but thats okay.
What i encountered so far, could be a mod conflict or just a server issue but i get sometimes back to my dragon teleported after dismounting and running around. Could not reproduce that and happend totally random. Will look further into it but thought informing you could do no harm :)
JustaKobold
The harness is basically the elk's saddle and bridle marged into one item so that's all you need to ride your dragon. The pillion is basically just an extra seat that slots behind the saddle to carry an extra person. But not all dragons are big enough to carry an extra person so currently only the Alpine Boneknapper supports a pillion
There is a harness and a pillion are both needed to ride the dragon or are they interchangable?
PeridotClod
Im glad my troubleshooting helped your problem :D
Shintharo12
One question, would it be possible to scale the hatch time with the dayspermonth setting?
We are playing on a 30 days/month server and hatching dragons in 8 days feels a bit fast compared to the 40 days gestation time a sheep need on 30 days/month.
Teax About the entity command, I had the same problem with the elephantidae mod and you just saved me. Seems like /entity e[type=modname:*entityname*] works just fine for other mods. Thanks.
Shintharo12 yeah just tried and it is a vanilla thing, very weird
paulogabbi
We're not doing anything different with our saddlebags compared to the vanilla saddlebags besides of course their appearance and the fact that they're used for dragons
So in theory they should function the same as the elk saddlebags
I don't recall off the top of my head if you can open the saddlebags on an elk that's wearing someone else's medallion or not
Very nice. Now I have a "lore" reason to build a small base on a floating island. Plus, I'll look so cool riding one of these dragons in Winged Hussar armor.
so i was testing a few things and i found out Anyone can open the dragon bags, is this intended ? i expect it to be the owned only who can open them
Mans_laughter
I haven't looked into CO compat just yet, the hitboxes are a bit too small currently though.
The vanilla hitbox only allows us to set a cube using x and y values, not xyz so I'll never be able to fully cover the whole dragon with that without blocking it from fitting through spaces it should be able to fit through visually.
Making the hitbox a little taller is on my to do list for the next bigger update though.
Not entirely sure why you'd want to shoot your pet/mount though ^^;
Maltiez's firearms appear to deal no damage to dragons. Is it just an incompatibility? I am running Combat Overhaul aswell so I thought it could most likely screw something up.
It is also very difficult to hit the dragon with arrows. The hitbox appears to be too small, is it also just CO fiddling with hitboxes or is that intended?
hi there my game crashed when i was flying my alpine, it had disapered when i reloaded but it is still showing on my map is there any way to reload it or reload the chunk, or is it gone for good.
I dont know if it will conflict if i claim another dragon? i do have a spare.
Also loving this mod great work and very happy
TayFey
Worldgen is new chunks, Runtime is loaded chunks/ the chunk you're in. Both species have their own climate range though so if you're not in those you won't see em. But yes it is possible to find eggs in places you've visited previously if they meet the spawn conditions
DarianStephens
You should be able to use a rope to get them to follow you, mods like Animal Cages also work if you add them to the config there.
Medallions aren't necessary for riding, you only need a harness. The only thing the Medallion does is make it so that you can see your dragon on the map, other people can't ride them and they'll respond to the dragon horn after you bind it to the correct species. Dragons don't fly autonomously, I decided against such behaviour as in gameplay having to chase down a flyer is really annoying XD
Dragons do wander but if you mount and dismount they'll stay for about a day (very useful when you're exploring). They can climb 3 blocks high but they can't go over fences so I recommend using fences or building tall enough walls.
Sir_Knight_Onyx
I don't have a long term roadmap or anything. Currently I have a drake in development which we've dubbed the Coppertail. The Coppertail is our first non-flying dragon but it comes in 14 different colours, I think they're pretty cool I hope y'all will like em too :3
I'm expecting to release them in mid December at the latest.
Is it possible to make a dragon move, or put them in a trap of some kind to do so, without them being bonded?
My dragon grew in to a juvenile and started walking straight up walls, so their pen stopped working. They're now wandering further and further away, and don't know how to get them to follow me, or if I can.
I don't have the ability to make an medallion yet; the cheapest option seems to be silver, but I can't get that without bronze, and I haven't had any luck with the ore, but I also don't know if it would actually help.
I don't quite understand. The "runtime spawns" are mentioned in the configs, so does that mean that there is a slim chance that I will find an egg despite not seeing anything even remotely dragonlike for a whole 12-day month of travels?
Are you required to use a medallion in order to ride a dragon, or is that primarily for servers with multiple people riding dragons?
It's a lot more achievable now that I've discovered the other variants of medallion (I ran in to the problem many others seem to have, by the book link only showing the dragonstone recipe), but I'm not 100% sure if it's something I need to prioritize making before my dragon grows up and flies away, or if they will still behave without one.
i am in love with this mod it is our way of transportation now lol and i am curious how many more species you want to had? smaller and faster or bigger and slower would be cool, and an wayy of attacking with them would make them perfect. i dragon like twice the size of the Boneknapper would be dope as hell
Some day maybe :D And yes thats why i was asking for that command to delete them. Deleted all eggs/dragons on our server after lowering the spawn rate to the minimum.
Thalius
That's fair
The line between people reporting that they're not spawning and people reporting that they're too common seems to be quite thin unfortunately XD
I'll get there eventually
I'll be keeping an eye on this one. Main concern based on what I've read is the egg/nest spawn rate. Extremely rare dragons would be key to me for using this on a server.
Teax
Hi there, balancing their spawns so that they work as intended with every type of worldgen has proven rather tricky. I'll attempt lowering their spawnrate and see if that improves the issue.
That being said nests that are already in the world will stay there unless you remove them, they don't despawn.
Shintharo12 Greetings again, after we successful reduced the spawnrate from 1 to 0.1 and even disabled the runtime spawns we still encounter massive amounts of dragon eggs. We use conquest overhaul landforms which creates massive mountains but we found 10+ alpine eggs on just one mountain range with those spawn settings.
Is there a way to reduce the spawn rates even more? We want very rare dragons so if you got one you should be really lucky but right now everyone could get a flock of dragons in a few minutes :/
Hi, I'll try to translate the new features into Russian. I've only recently been able to return to the device
Hey, I dont need help with the commands, i know how they work. Example: with /entity count e[type=deer*] it shows me every deer. With /entity count l[] it shows the entity im looking at. I want to use /entity remove e[type=*dragon*] but the game cant find any even if im looking right at one. Somehow the dragon nests can be found with *egg* but not with *dragon* or *wyvern*
But i think i found the solution for that, If its a mod entity you need to enter the mod name infront > /entity count e[type=draconis:*dragon*] that seems work.
Thanks anyways for trying to helping here :)
Best regards
Teax
Hi there, I'm honestly very unfamiliar with how commands work in this game and which there are, I'd consider asking in the gameplay help channel on the VS discord?
tankmissile
the more recent versions of the mod no longer require frozen eggs to be havested, just hitting it once will make it drop its things, however it can sometimes bug out and be unharvestable if the egg falls down a block for whatever reason (possibly a vanilla issue)
Hello. I found a frozen egg but I can't seem to harvest it. I scoured this thread and found one comment suggesting that it can be harvested with a knife and that I may need to whack it first, but that is not working at all. I do have the toolsmithing mod installed, does it only work with a vanilla knife?
Greetings, i found out we got too many dragons in our world and reduced the spawnrate. Now we wanted to wipe all dragons alive but with /entity remove the game could not find any dragon related entity even if im looking at a dragon with /entity count l[type=*] it says "no entities found"
What am i doing wrong here ? every other creature works fine only those dragons could not be found.
Best regards
Captain_YongYong
I'm aware, this is because I forgot to remove some textures from the model while I was animating it, this doesn't affect gameplay at all so you don't have to worry.
I'll clean it up in the next update ^^
AlbaRegem
Not currently, though it is something we want to do in the future
momoberry
While it looks like a lot in the creative inventory it's really not that performance heavy at all as we're using the attribute rendering library and they're not like more traditional variants (which tend to be a bit harsher on performance with this amount)
In my experience, running this mod on a server with a fair number of mods I haven't noticed any difference in performance with it being installed or not. That being said based on specs your milleage may vary.
Should it prove problematic in the future for whatever reason I might consider making a patch that disables all but the plain tack options
Hey is there any possibility to attack with your dragon like in fire and ice?
Any chance of an alternative version without the 1,000 different varities of saddles? Awesome mod, just worried about it being a bit heavy performance wise with other mods.
Hello, I’m getting missing texture errors in version 1.21.5.
[Warning] Texture asset 'c:textures//users/shani/documents/vs modding/draconiswyvern/assets/draconis/textures/entity/alpini/bv2c1.png' not found (defined in Shape file draconis:entity/alpini/dragon).
[Warning] Texture asset 'c:textures//users/shani/documents/vs modding/draconiswyvern/assets/draconis/textures/entity/alpini/bv2c1.png' not found (defined in Shape file draconis:entity/alpini/dragon).
[Warning] Texture asset 'draconis:textures/block/cloth/pelt.png' not found (defined in Shape file draconis:item/horn/curve-autumnus).
[Warning] Texture asset 'draconis:textures/block/leather/black.png' not found (defined in Shape file draconis:item/horn/curve-autumnus).
[Warning] Texture asset 'draconis:textures/item/tool/material/gold.png' not found (defined in Shape file draconis:item/horn/curve-autumnus).
[Warning] Texture asset 'game:textures/block/metal/ingot/none.png' not found (defined in Item draconis:harness-none)
ShunTheWitch
I get that. Personally I think Draconis is probably closer to Wyrmroost than it is to Fire and Ice. The designs are ofc very subjective and I know they won't appeal to everyone, that being said dragons is a pretty diverse group of creatures spread over lots of different cultures and myths throughout history and modern media which I really like about them. The Maplewing is inspired by more traditional european wyverns, which might appeal to you more than the more modern feathered Alpine design. I'll eventually do a more traditional european/western dragon too ^^
Shintharo12
fair thats what we ended up using, besides that and a weird recalling bug/the long range horn issue (and imo the horn shouldnt have durability) I'm largely enjoying the mod with my friends
Literally the only thing I can't get behind is the dragons feeling less like dragons and more like random mythical beasts, a lot of comparisons to ice and fire came up
a lot of it boiled down to the designs are alright but most of us prefer the more generic kinda dragons since its harder to go wrong with.
My game crashed and when it loaded my last save I had been riding my Alpine dragon, upon loading I was mid air with no dragon in sight and fell. upon going into the sky to find it my dragon isn't there even with the map marker saying it is, how can I tp my dragon to me or tp to it?
Thank you, this is just what I need. I changed the temperature there and I didn't notice the y-level
Stason4ikRU
Alpine 'nests' are just frozen eggs, that's normal.
We only have config for the spawn chance on world generation and the spawn chance during runtime as you've already seen. If adjusting those settings with configlib is not sufficient for you then you could go into dragonnest entity json file and adjust the spawn conditions there, it should be at the bottom of the file. You might need to unzip the mod to save those changes depending on what software you're using.
Spawn conditions for the dragons are determined by elevation (y-level), temperature, vegetation and block type. So if your world has a lot of high elevation snowy flats then yes Alpines will spawn a lot more frequently than they would normally in areas where snowy mountains aren't as big.
Shintharo12 I already have it installed. But why do I need configlib if I have already manually installed everything in the mod configuration in the modconfig folder. And there is no parameter responsible for spawning eggs on flat surfaces. There are a lot of them far in the north in flat places. They are even without nests.
Stason4ikRU
You need this mod https://mods.vintagestory.at/configlib
Shintharo12 How can the spawn of eggs in the world be reduced? I looked in the mod archive and didn't find any of these
Stason4ikRU
You'll want to use ConfigLib and set the dragon runtime and worldgen lower via the ingame mod settings menu (or disable it all together by setting it to 0 if you've already gotten enough eggs)
Is there any way to reduce the spawn of dragon eggs? Far to the north, about -40000, they spawn very often. In 30 minutes, I found 15 pieces. Spawn without dragon nest. Flat terrain, I don't know what kind of biome this is. Previously, they spawned in the mountains and only with a nest. Game Version and Latest Mod.

Jadon
Hi there, mind telling me the following things so I can get a better idea on what the isue might be?
Kwyl
Yes we have configlib support for this ^^
But report:
Seems like adult female dragons don't eat out of the troughs compared to the the males. Done about 6hr and overnight oversight and not only that but the females don't even eat meat dropped on the ground. So I cannot breed my dragons at all.
Is there a way to drop the spawn rate of eggs? I'm finding them too frequently and it feels...off
Sir_Knight_Onyx
You can't yet, it's a feature we'd like to add in the future but it hasn't been implemented
ShunTheWitch
Unfortunately as far as I know there doesn't seem to be, you can spawn another one in to replace it in creative mode, Don't worry about medallions either, it only considers the latest one that you gave a medallion as claimed
Keanu_Grievous
Your reply gave me good chuckle thanks for that XD
Stason4ikRU
The first thing you mentioned can happen to any mount (even the vanilla elk) and is not specific to this mod, I highly advice against logging while mounted or restarting servers when people are mounted.
For the second thing sometimes the game doesn't register the dismount properly this probably a Jaunt related issue which is being worked on and once again not related to Draconis itself.
As for the third remark, I've found no issues using the latest versions of both Draconis and Jaunt in 1.21.5 (stable) on my own multiplayer server nor on any of my singleplayer world. They work fine there so I suspect the issue you might be having might require clearing the mod cache and reinstalling the mods.
Dragons have a chance to disappear if you leave the game while riding a dragon. Additionally, if you have a poor server connection and leave the game, the dragon may also disappear, but its marker will remain on the map.
Furthermore, there is an error where if you try to dismount from a dragon, you will not actually be able to do so, and pressing shift will return you to the dragon.
Additionally, the mod does not work with the latest version of jaunt.
Shintharo12
how do you attack with the dragons ?
is there a potential way to reclaim a dragon that has been yeeted into another plain of existence
Shintharo12
hey thankyou for the response, i understand not wanting do do a dependant on it for pet ai, and preservation of sanity is a great thing to ensure... unless you have temporal gears onhand XD
Stason4ikRU
Update for what exactly? The current version works on 1.21.5
If you mean when is the next big update then I don't have an ETA for that, the next species is still very early in development
Keanu_Grievous
I'll look into putting a longer cooldown on the greeting emote so they don't do it as frequently, that being said you usually just have to wait a lil bit and then they'll sit down and you'll have easy access to the bags that way
I don't intend to add PetAI support in the near future, I'm a bit hesitant to depend on yet another mod. More moving parts means more stuff can break. The dismount landing stuff shouldn't happen as much on the newer versions of Jaunt
As for the wings, their pose was mainly done to preserve my sanity ^^;
okay so this is a great mod my only complaints are, the bone knapper he turns and faces you and does this chest puffy thing and refuses to let you access bags or the saddle, it would also be nice if they listend to the pet ai whistle so they could sit and stay laydown etc might fix my problem with the knapper, also having something other than shift to decend and get off is inconvinient as as soon as you touch the ground youre thrown off your dragon. it would also be nice to be able to open the bags on his back from above as a dock type structure works pretty good for how large he is. also having the bone knapper having his wings up all the time dosent seem right as it looks like they would be held near their body like a bird. the maplewing on the other hand perfect.
a faster climb/ decend would be nice too.
When is the update?
Narg
Just looks/aesthetics ^^
Shintharo12 can't seem to find anything about this, aside from having a backrest, what difference is there betweern the plain harness and the upgraded ones?
Shintharo12 ahhhh ok, thats unfortunate lol, my cousin and i have found 7 maplewings and no boneknapper yet xD
Night0w1
the draconic pillion can only be attached to the slot behind the harness slot on the Alpine, not the Maplewing
quick question, where am i supposed to look when trying to attach the "draconic pillion" cant seem to attach it anywhere, ive tried every slot and its not doing anything, tried shift clicking/ ctrl clicking/ shift-ctrl clicking, and nothing seems to be working
Heya, are the dragons supposed to sound super quiet? I can barely hear 'em when I'm right next to them.
Also fire resistance/immunity would be cool (mostly bc mine keeps running over cooling molds and firepits and hurting itself).
Otherwise love the mod, the model is awesome and I loooove the realistic growth mechanic.
Shintharo12
ahh sad then, but yeah I really did enjoy that mod in multiplayer and your mod is the closest thing to that, if you can't do this it's fine but still wanted to give suggestion how to make the mod even better.
also idea of Xristieno is pretty cool too for this mod, would be fun to play with your dragon while you wait for stuff to cook etc, the game forces the player to wait most of the time so this would let the player pass the time without getting too bored xd
Xristieno
I'll add it to the ideas pile but I can't make any promises on if we'd be able to add something like that, I think it's a fun idea though
Rex87
I believe another modder is wanting to do something similar. It's a bit out of scope for me
really cool mod, but also I kinda wish that dragons were playable race that would also let other people ride you like Dragon Survival mod for Minecraft, that mod was cool and Vintage Story would be super cool with something similar
Weird request. 👉👈
could you concider putting in some play options with the mount?
example: fetch with stick, bone or idk custom item made for the mod.
Edit: After extensive testing, I have found eggs at the top of snowcapped mountains while using terraprety and snowcaps so it does work with terrain generation changes!
Will terrain mods affect the spawning of remains and eggs? Examples: Terraprety and Snowcaps
https://mods.vintagestory.at/terraprety
https://mods.vintagestory.at/snowcaps
hey, Shintharo12, nothing broken, but getting a missing texture warning for Alpine dragons, and also 3 for the autumnus curved horn
specifically, missing:
draconis/textures/entity/alpini/bv2c1.png
draconis:textures/block/cloth/pelt.png
draconis:textures/block/leather/black.png and
draconis:textures/item/tool/material/gold.png'
Cheddbuzz
Draconis itself doesn't have any mechanics for that. At most they take about 50 in game days to get to adult depending on species and gender.
But you're welcome to write a patch mod (not a reupload) that changes the growth time values in the entity jsons for both dragons and wyverns ^^
For personal use you can just adjust the modfiles themselves too
Hi everyone I'm currently recovering from getting all my wisdom teeth removed so responses will be slower than usual this week. I probs won't be getting much modding done in the meantime either ^^
Syfe
I've put it on my todo list for both draconis as equus/monoceros
RougeTradeR
Draconic medallions can be crafted with gold/silver + any type of vanilla gemstone, the dragonstone recipe is just one of the many variants we have and is completely optional, moreso intended for people who have collected a lot of eggs already
I recommend using the handbook to look up draconic medallions or horns. For the horns you'll need to craft an unbound horn and then bind it using the steps explained in the FAQ section
Sauldor
Spawns (for the alpine) are mainly based on temperature and height, you'll mainly see them on tall mountains on snow or glacier ice. The eggs aren't particularly big unlike the maplewing remains so they could be easy to miss. Certain worldgen mods and or setting might also make them rarer.
ss_sam07
I think this might be a case of getting unlucky with spawns. The remains are regular entities and thus unaffected by the setting in homo sapiens that disables a lot of things. I recommend using either block overlay to help you find them or using configlib to increase spawns if needed
Hello i was just wondering if there is anyway to make the dragons grow up faster?
Narg I meant 4 for medallions.It seems like it wants 4 dragonstone to make the medallion.
RougeTradeR just looked through the mod files and did a quick test in a creative world. horn recipe is top row plain leather, support beam, nails and strips, and a knife at either end of the middle row for the 2 horn variants. also, you can use silver or gold for the medallion, so you only NEED 1 dragonstone for the schematics, which also seem to be infinite use.
The dragonstones doesnt come out as 4 from killing the dragon.So do we need to raise those eggs and kill some of them to get extra or what cuz otherwise there isnt enough dragonstone to make ownership medallion thingy.Secondly how does horns came to be ? Do u just get it out of thin air with medallion or is it done in smithy cuz I dont remember seeing a recipe.
Okay im really questioning my sanity here, around like a month ago or so i started a homo sapiens world and i have NOT found one remain anywhere. I'm either being really dumb dumb or this mod does not generate the remains in homo sapiens. :')
I have scouted around 20 different mountains (new ones), and I have found absolutely nothing. Can someone let me know what I am supposed to look for?
I think my issue was that I was always directed by the guide to craft a dragonstone medallion for claiming one once it hatched. It took me a while to realize there was a gold or silver option, so I thought I needed to spend at least 4 of the stones on a medallion lol
Request! Visual support for the fur roll bed from Kevin's Furnature Mod. I can place it in the bedroll slot, but its invisible. Would be really cool to have a proper bedroll back there, esp since my boneknapper, Artyom, has become a permanent part of my expeditions and being able to sleep for longer would be splendid.
Edit: To expand on this, this shows up in the console:
[Server Warning] Step parented shape kevinsfurniture:item/furroll_hooved defined in Block kevinsfurniture:furroll-head-north requires step parent element with name Midsection, but no such element was found in parent shape draconis:entity/alpini/dragon. Will not be visible.
Unsure if I need to comment to the other mod author or not in that reguard.
RedRoenack
Definitely not under the big bold "Important" header :P
Lucksmith
I loved reading this, thank you <3
Rekeme
Yeah it's very tricky to balance and spawning is my nemesis, but it is atleast somewhat intentional to have Alpine eggs be relatively common ontop of mountain tops vs the Maplewing as the frigid temperatures would have made perserving the eggs easier
Just popping in to say the Alpine dragon eggs are still quite plentifully spawning in very cold conditions. We went up a mountain to a glaicer top and found around 6 within a 75 block radius of eachother.
Raising my Boneknapper was a fun journey. I let her hatch in the middle of my courtyard, and as a baby she was allowed to follow me everywhere. Yes, Alpine, come watch while I cook this porrige. No, Alpine, get your nose off the anvil I CAN'T SEE WHAT I'M DOING. It was adorable. Then she grew into a teenager and I was not expecting her to just wander off! I caught her trying to sneak into the next valley and managed to quickly wall her in, so I'm sad to report that she spend her adolecence in jail. Now she's all grown up (and still in jail most of the time because I can't get the horn to work and have to keep her from just leaving during the night), and I adore going on adventures with her.
All this to say I love this mod and thank you for your work and for sharing it with us!
What Exactly are the Dependencies for this mod, They are not listed Above ?
Stealthkibbler
I plan on doing a wild dragon addon eventually when I have more experience, code and mechanics to do them justice, rn that's simply not the case
Wootersagain
You should only need 1 dragonstone to craft everything you need to ride your first dragon. The Draconic schematic is reusable.
mayonnaise yes thats the issue thank you
Sameal are you using my mod Draconis Husbandry Tweaks? i've noted that even tamed dragons will attack you with my mod; still need to fix this...!
Hey guys so i raised this boneknapper all the way up and claimed it with a medalion but it will bite me when i get close
So is the only way to acquire the dragonstone to harvest the eggs and remains? I haven't been able to find any of the maplewing remains in this world but have found 2 of the alpine eggs... each of those eggs dropped a single dragonstone each. I am in single player so it doesn't matter a ton if I hoard the eggs but I was hoping that with one egg I'd get most of what I needed to ride the dragon. Should there have been more dragonstones around the eggs that I missed? Alas I shall keep exploring it seems.
This mod is cool, from what i understand they dont occur in the wild? It would be awesome if that was possible, always love having more surface threats in the game.
RougeTradeR
Draconic schematics can be crafted with dragonstone, use the handbook when in doubt
I have found an egg.There is still a waaay long time till I decide to hatch it but from what I see recipees to make its equipment need schematics.How do they r found ? Shoul I have digged beneath the nest entity or do they come up with panning sand and bony soil ?
Shintharo12 Ahh that's good to know, well, whatever you decide to make next is going to be great anyways! Me and my friend have really enjoyed the mod so far, it opens up long range exploration in such a fun way that it's basically essential at this point.
C0in
I went ahead and tested again on both adult maplewings and alpines and it works fine on my end, the neck has 2 slots one for the lantern and a thinner one for the medallion. So I suspect there might be somekind of mod incompatibility going on maybe?
Shintharo12 Those are the ones I was using, none attached to the neck slot
C0in
it has to be a draconic medallion
Shintharo12 I am confused on how to claim one of the dragons. I wanted to test it in creative before I have my friends download for our group world, but when I spawned in an adult the medalion would not attach to the neck slot. I tried spawing in an egg and wait for it to get the adult phase but then the medalion didn't work then either. Is there a certain way I am supposed to put it on, does the type of medalion matter?
TheDude
Yeah don't use the elk pillion on the Boneknapper. Given how the vanilla code was set up we couldn't disable it, hopefully we'll be able to in 1.21.2
Shintharo12 OH! I didnt realize it wasnt the standard 10ish, THANK YOU for clarifying
Hello, there's a problem with the passenger saddle that creates a crash linked to the positioning or the server desyncronization when you get off the boneknapper and there's a graphic problem with the elk passenger saddle that can apparently be put on the dragon but the passenger is on the dragon's wing. Here's the crash report linked to the mod's passenger saddle.
Amenarae Calys_Thorne
The male only needs to be nearby (within 10 blocks), the female needs to have eaten 25 portions for Alpines and 20 for Maplewings
Spriggs
this is due to the changes in the latest version of Jaunt, you just need to tap your sprint button like you do for the other gaits, will hopefully be resolved soon
IzuZoomie
I can neither confirm or deny that cuz idk if want to make griffins. They would be in their own mod though. Dragons going poof is something that currently just kinda happens when the game has trouble loading the mod, though I've seen reports of the vanilla elk having the same issue as well
Does the breeding work or need anything specific? I have a female boneknapper and a friend's male boneknapper. I put in a bunch of food, and she is up to 14 portions eaten so far...
Shintharo12 hello. i hope you could help me with a weird bug, i get my dragon and it can't walk forward at all, i did try what you suggested in the description, but nothing worked and i couldn't pin point a mod that was messing with it, since i'm not a coder of any kind
hopefully you know what could cause this problem
P.S i should say i can walk backwards, to the sides, and fly forward, backwards and to the sides, it's just walking forward that don't work
Are you going to maaaaybe add griffins at some point? c: Also, my dragon kind of disappeared after I moved my install to a different drive, not sure why but I can still see the marker on the map.
Hello! I absolutely adore this mod, but I'm having trouble getting my dragons to mate. I have two girls and one boy all grown, and the girls are eating when I put food down for them, but even if the boy eats he doesn't want to interact. The girls are both at mating readiness, but I can't view on the boy any of that info. I've been trying for about 2-3 in-game months and it's just not working. The boy is claimed by my friend, but I couldn't see any of his info when I was raising him from an egg either. What am I doing wrong? Do I just need to get another male because this one is glitched? He's older than the second female and she's already at mating readiness, so I don't understand where I'm messing up. My friend can't see any of those stats on him either.
Shintharo12 ah I didnt recognize the pillion, thank you!!
Calys_Thorne
the one behind the saddle is just cantlebag and pillion (only on the alpine), the one on the hips is the cantlebag or the bedroll.
For the maplewing it's only the things it displays in the prompt
Oweyan
They do spawn on that world gen mod, I use it myself too. They're pretty rare tho
TheDude
Sounds like a combination of server desynch and maybe higher ping? Hopefully this issue will lessen in the next game and jaunt updates
What are all the attachment options at the cantle bag slots? I can see there is the option for a hay bed, i cannot tell what the others are
Does this mod work with Plains and Valleys generation mod or do all generation mods prevent the dragon skeletons from spawning>? Or are the corpses like SUPER rare?
Hello, there are teleportation problems on dragons when you crouch or rarely when you approach previously mounted dragons, I don't know if it comes from the server side or the mod.
Zikamari
You can also find the thread on the official vintage story discord under the mods section ^^
Galoogie
Until I figure out a good way make sure the animations also speed up or slow down depending on movespeed (currently it's all manually set) I won't be adding configs for that. you are however welcome to unzip the mod and make changes yourself for personal use. If you wanna share those changes with friends I'd recommend writing a patch mod instead
Whats the discord link? the "Mod Thread" link just gives me a fuzzy screen and not a discord invite D: I have questions i cant find the answers too! haha
Would it be possible to have a config for movement speed? I personally find them to be much too fast and would love a way to edit this
This is an awesome mod! I'd love to see some dragons for tropical and desert climates though since I usually play in those regions <3
Roancheth
This is not an issue I've personally encountered yet or had reported yet so it's a new one XD,
you could probably try using a mod that makes the texture atlas bigger?
Hi, after adding this mod, my bear pelts with head (both in inventory and on the ground) are showing up completely black. The only way I’ve found to fix it is by using .reload textures, but I have to do this every time I enter the world. Is there a way to make this fix permanent?
I’m only using a few other mods (SmithingPlus, ProspectTogether, Carry On, and the two dependencies of Draconis). When I disable Draconis, the textures look normal, but once I enable it they turn black again.
It looks very similar to the first picture in this thread: Black Textures? 1.21 - Discussion - Vintage Story
Sorry for posting the issue here, but it's not letting me join the discord for some reason.
Maediros
Yeah, more are planned. No ETA on new species though
I'm glad to hear you and your friends are enjoying the mod
Songbird1 Bii
With an unbound horn you toggle over to the binding toolmode (default key is F to bring up the tooldmode menu) and then you use the horn while looking at a dragon or wyvern
How do I assign a dragon horn to my dragon, my dragon has an ownership medallion on. The horn says it needs an entity group and I don't know how to add an entity to a group.
This mod is insane! Flying with the dragons feels so goddamn good! - Got this on my multiplayer server and we're loving just flying and soaring through the skies! Please keep up the amazing work! - Also sorry to pry but are you thinking of adding more kinds of dragons, etc?
Im adoring the mod, but how does one go about binding the horns? i cant seem to figure out how to bind my Boneknapper to the horn i built.
Sameal
Fine tuned movement? Currently there's the snaffle bit style movement without the strap and the curb bit movement with it
Is there currently only the one strap for flying? any plans for the fine tuned movement ?
KGaiseric
Are they adults yet? only adult dragons have the selection boxes visible
hi for some reaon i cant claim a mount i dont even get the prompt to put it on there neck nor any of the toher accessories?
Milhara
You get those by binding an unbound horn or either shape to either a maplewing or an alpine boneknapper
Shintharo12 How do you go about acquiring a Autumnus or Boneknapper-specific horn? I don't see a crafting recipe listed in the handbook.
It didn't cause a crash or stop the world from being created, but a new world gen threw the following in the server-debug.log
Exception: System.InvalidOperationException: Cannot access child value on Newtonsoft.Json.Linq.JValue.
at Newtonsoft.Json.Linq.JToken.get_Item(Object key)
at ConfigLib.JsonObjectPath.PathElementByKey(IEnumerable`1 attributes, String key) in D:\Projects\VintageStory\configlib\configlib\source\Config\JsonObjectPath.cs:line 116
at ConfigLib.JsonObjectPath.Get(JsonObject tree) in D:\Projects\VintageStory\configlib\configlib\source\Config\JsonObjectPath.cs:line 18
at ConfigLib.NumberPatch.Apply(JsonObject asset) in D:\Projects\VintageStory\configlib\configlib\source\Config\Patch.cs:line 444
at ConfigLib.AssetPatch.Apply(Boolean& serverSideAsset) in D:\Projects\VintageStory\configlib\configlib\source\Config\Patch.cs:line 152
FennecFyre
I'd love to discuss ideas, but discord might be easier for this? I don't check the moddb that often
Kara
I had someone report this on the discord thread too, they fixed it by clearing their cache (both client and server) and redownloading the mod from the moddb
AlbinoFlowers
it may be difficult to find the eggs, but i never had any issue with the crafting, all the recipies are in the book and i especially like that you can dye the items after making them if you want a specific color that you cant get yet.
AlbinoFlowers
All of the gear is craftable and is listed in the guide, you might be missing a config or other file, so I would recommend reinstalling! The only thing you need to find are the eggs, which the Boneknappers are on tall, icy mountains, and the Maplewings are found in big ol' dragon bones in plains. Hope this helps! :)
Would love for the in-game guide to be more detailed, and maybe I'm just bugged but there's no crafting recipes for any of this, and the guide doesn't answer if I have to find it as loot or get it from creative. Anyway can't wait to see the other dragon types and more from this mod!! Really cool idea~
Shintharo12
Hello!
Would you ever consider making all dragon cantlebag slots interchangable with pillions such as with the Boneknapper? I currently have my (almost) adult Maplewing and would love to carry a friend with me instead of extra storage, as that feels like a reasonable trade-off. I understand them thematically being a smaller wyvern species though and that they aren't really be designed to carry more than one person, but thought I would ask in case this is something you might consider in the future for other species. :)
Shintharo12
How do you and the other mod creators feel about making the dragons more difficult to hatch/tame as a way to balance their OP-ness? Controlling rarity is probably difficult when there's no way to predict what worldgen mods a player might be using and how it will change spawns, but maybe that can be offset by complicating the incubating and raising process with additional steps or material requirements. Like lots of things in vanilla VS, dragon-raising could be a complex and time-consuming process that has a great payoff to make it all worth it.
I have some ideas, but I'm fully aware of how annoying it can be to have someone go "HURRR I GOT GREAT IDEA FOR UR GAME" so I won't try to share them unless you're actively open to pitches from outside the team xD
Updated from v1.1.1 to 1.1.2 and this was the result. I am not 100% sure, but i think something broke? Shintharo12

i literally had to travel over 40k blocks before i finally found one(after i set the spawn rate to 30x about halfway into the 11 hours it took lol i really should have made the boat faster...) every single snowy mountain had none although to be fair snowy mountains were fairly rare..
ended up going 20k blocks north before i finally found 2 on a gigantic snowy mountain.
next time i may just set it to 30x from the start.
egg is incubating now, but my world file is now 17gb lol.
BloodThunder
Worlgenwyvern is the spawn rate on new chunks being loaded, runtimewyvern is the spawnrate on existing chunks
me spelling it worlgen was just for funsies
Kara
hopefully fixed now in 1.1.2
What's the difference between 'worlgenwyvern' and 'runtimewyvern' in the configs? Also, is this a typo or intended to be spelled "worlgen" vs "worldgen"?
Error happening on server. Pulled from console. Players crash whenever they pickup dragon egg in wild!!
thanks for the answer, he's still too small for me to saddle, by the way, there's a suggestion to create a staff or flute so you can give him commands (sit, walk)
GhedeLoa
Hi there, you can feed it by throwing relevant food items on the floor nearby. If you ride an adult maplewing or alpine and get back off it will stop wandering for about a day.
In general though I'd recommend building a pen or a stable to house them in long term
Hello, what and how to feed the mapleleaf wyvern and is there any way to make it sit still?
We do have config for spawns, it just requires configlib as I've already mentioned.
We're never going to be able to balance it in a way that pleases everyone unfortunately. I get people asking to make them faster, some ask to make them slower.
Imo they're dragons and flying should feel fun so they're currently set up in a way that feels fun for me (during development they were a lotttt faster X'D).
They're also still slower than other transport options added by mods like Rustbound or better sailing.
That being said if the vanilla experience is very important to you I wouldn't recommend using this mod to start off with, maybe save it for a later playthrough
FennecFyre
Dragons are awesome addition - they look gorgeous and the ability to fly is a gamechanger! However...
Originally the mod is VERY OP compared to vanilla stuff or other mods that add transportation. The dragons are TOO FAST, they zoom through maps, no need for translocators really.
And they come in bunches (as you can see in my comment) at practically no cost.
So yeah, they're great addition but might kill the fun from exploring at their current config.
A pity there's no config for spawns and speed they move at (seriously, it's difficult to navigate as one 0,1s press of a button forward zooms them instantly by like 5+ blocks). Maybe the author will add a config or balance the dragons one day...
As of now you can only manually adjust the mod files for your own server/game, so it wouldn't break the gameplay for you and other players.
Found out the hard way if you place the egg out in the open, and a storm rolls through lightning will strike and destroy your egg.... haha wont be doing that again.
I want dragon steaks
I'm debating on if I want to install this or not, the dragons are gorgeous but I worry they're too easy to get if all I have to do is find an egg while exploring and wait for it to hatch. In a game as travel/exploration-focused as VS it feels like having flight before lategame would be too overpowered. Anyone have opinions on that, is it really that game-breaking?
Game Version 1.21.1 multiplayer
Mod Version 1.1.1
when harvesting the egg, the client crashes, when relogging in the dormant egg is dropped on the ground
i do have immersive corpse on on the server, the maplewing works just fine just the bonekapper that crashes at this time
So does raising or lowering the modconfig decrease spawn chance?
it has a scale of 0-100 and the default is 1 so would increasing the value make them spawn less or more? It's not really clear which direction you need to go.
Prior to this Draconis patch I was having some issues with my Dragon Horn immediately breaking upon use but otherwise functioning normally. Now they don't self-destruct anymore but my dragon (trying unbound or Wyvern-Autumnus) doesn't behave as expected and walk/teleport to me. Any suggestions/known conflicts? I'm running most the 'standard' mods - Combat Overhaul, Golden Combs, etc. I can post a full mod list if that helps.
Psyborg
We do have configlib support, the spawn rates were set for the standard vanilla world gen, certain world gen mods or settings might require some configuring to balance them
would having a terain genneration mod like conquest overhaul or a mod like better ruinf conflict with egg generation? i havent found any eggs yet- i also dont know whst im looking for so it might be user error
I think the spawn rate needs some adjustment...
In about 20 mins I've found nearly 30 Alpine Boneknapper eggs (probably more including those I missed)
Some spawning a few blocks next to another, others within the range of view, so I was just running from one to the other...
Tryed to use this on my server cant seam to get it to work it does not show up on server mods in consol but works fine in singleplayer
Psyborg
Thanks for bringing this up, I'll get it fixed asap ^^
Each time I'm collecting items from the new Alpine Dragon egg I just harvested, I'm getting this client crash. It is happening when I close the harvested egg loot box and it's supposed to change into another remains (same as with Maplewing). But when I'm logging back in after crash to the server there are no remains left.
Running on 64 bit Windows 10.0.26100.0 with 32694 MB RAM
Game Version: v1.21.1 (Stable)
21.09.2025 12:17:50: Critical error occurred
Loaded Mods:
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at Vintagestory.Client.NoObf.GuiManager.Dispose(ClientMain game) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 576
at Vintagestory.Client.NoObf.ClientMain.Dispose() in VintagestoryLib\Client\ClientMain.cs:line 2764
at Vintagestory.Client.NoObf.ClientMain.DestroyGameSession(Boolean gotDisconnected) in VintagestoryLib\Client\ClientMain.cs:line 2711
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleDisconnectPlayer(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 186
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
So, my character is standing upright while riding these wonderful creatures. I love this mod, and I think I have installed it and it's dependancies properly... and I installed the camera fixes. So, I''m not sure if this is known or if I have messed up? Thank you for this wonderful mod.
MyuriC Agree whole heartedly, Better ruins team was reached out to previously already. Who knows what the future holds!
Hey. I've got an Idea. I'm probably not the first with this im very tired and will go to bed after commenting.
Better Ruins would be perfect for this mod. A ruin that was made for Dragons that houses an Egg. (Ruin could be a Mountain with a Dragon / Wyvern Lair) for example.
Ya could ask Niclass or the Builders for cooperation to add to structures to this mod. Or theirs (that wont spawn unless this mod is installed).
love the new dragons! very handsome <3
Hi all,
I unfortunately won't be doing backports for the Alpine as it relies on some stuff introduced in 1.21,
I understand y'all are waiting for other mods to update, I get it I'm in the same boat myself. Hopefully they'll get updated soon!
Literally gasped when I saw the new dragon!! I love this mod so much
I love the boneknapper design!! Ignore this if it's a silly question, but is there any chance of getting a 1.20.12 version that includes the new dragon? I'm waiting to move to 1.21 until more of my preferred mods are updated and it'll probably be a while. No worries if it's a no! This mod and Equus are my all time favorite VS mods, so thank you for all your good work :-)
will the new dragon be on 1.20. version ?
Sorry if this has been asked already or if i didnt notice the right channel to ask. What are the chances of the Alpine Boneknapper being backported to 12.20? It looks sick as fuck, just like the maplewings (even if we cant find any on our server) and we would love to have it.
how fast are dragons? in blocks per second
The alpine boneknapper is hot as hell! I love what you're doing
MishkaSnep
Not for the foreseeable future
Niquinho
I can't help without the log files, send em to me on discord when you can
Psyborg
Gender and adult colour is purely random
What does the final colour depend on? Specific climate or Biome? or is it just random?
I've hatched 4 and all were yellow. My friend hatched one in another (far away) location and it grew up as an orange one.
Also we can't get to hatch a female - is it just bad luck?
Is it possible to configure the speed so they are not comparatively so overpowered vs using other vehicles/methods of transport?
Femal wyvern adult causing client crashes for some reason
the in this Wyverns in this look very pretty i cant wait to see more in the future! :D
Stega
They're on the rare side, if you have configlib installed you can up their spawn rate, using a mod like block overlay can also help you find them more easily if need be
Where can I find the eggs? I saw something about finding a dead dragon and finding an egg, but ive searched in a huge area and multiple different biomes but haven't found anything. Is it just super rare or am I super unlucky?
SilmarilHoarder
They don't despawn, no worries (besides like getting smited during crashes on rare occasions)
windowbruh
Yes! there's currently a second dragon pretty close to being finished and I'll add more in the future, feel free to check out the mod thread on discord ^^
hey! do you plan on adding any more dragons or fantasy creatures?
My dragon hatched, but I haven't made a claim for it just yet (waiting for leather to be made). Do I need to worry about this dragon despawning without a claim?
Thainar
Are you using Draconis v1.0.0 (for 1.20) or 1.1.0-rc.2 (for 1.21, should work on either 1.21.1 or 1.21.0)?
Shintharo12
Im using 1.21.1 (Stable). Can that be the problem?
If so, how hard is it to update to 1.21.1?
Thainar
Sounds like you might be using a version of the mod that only supports 1.20 on 1.21
Hey
Im experiencing a problem. I dont know if im missing something but I cant ride the dragon
I wanted to test if the mod works in a flat creative world so I spawned an adult female, added the full set but I cant mount the dragon, I can only mount it without the harnest but I cant move or turn it.
What am I missing?
Edit: Also I would apreciate that on the guide in the handbook you add a full list of all the things you can equip your dragon.
Paroni
Yes this is intentional
I'm glad you're enjoying it ^^
Skaface443
Thanks for reporting it ^^
is it normal that i cant apply my medal or harness to my dragon as an adolecent, do i have to wait for it to become full adult? ps love the mod <3
Just wanted to let you know, runs fine otherwise:
These errors appear on Version 1.1.0-rc2 when using the latest ARL version 2.1.2
12.9.2025 10:23:22 [Server Warning] Collectible behavior AttributeRenderingLibrary.AttachableToEntityTyped for item draconis:harness-none not found
12.9.2025 10:23:22 [Server Warning] Collectible behavior AttributeRenderingLibrary.AttachableToEntityTyped for item draconis:harness-tinbronze not found
12.9.2025 10:23:22 [Server Warning] Collectible behavior AttributeRenderingLibrary.AttachableToEntityTyped for item draconis:harness-blackbronze not found
12.9.2025 10:23:22 [Server Warning] Collectible behavior AttributeRenderingLibrary.AttachableToEntityTyped for item draconis:harness-bismuthbronze not found
12.9.2025 10:23:22 [Server Warning] Collectible behavior AttributeRenderingLibrary.AttachableToEntityTyped for item draconis:harness-gold not found
12.9.2025 10:23:22 [Server Warning] Collectible behavior AttributeRenderingLibrary.AttachableToEntityTyped for item draconis:harness-iron not found
12.9.2025 10:23:22 [Server Warning] Collectible behavior AttributeRenderingLibrary.AttachableToEntityTyped for item draconis:harness-steel not found
MrParadox97
The nest is an entity so try hitting it a few times and then it should show you that you can harvest it with a knife
Hello, could you please allow me to reconfigure the buttons, especially for descending and dismount ? Thanks in advance
Hey. I found a nest with an egg but i can't pick it up. Is that a bug or is a different mod interfering? Using version VS 1.21 and mod 1.1.0-rc.2.
MrJaxDandelion
It works just fine with regular world gen, they're a fairly rare spawn though. from hatchling to adult it takes about 50 days give or take
how long do they take to grow up?
also is it compatible with all worldgen mods or just the biomes series?
cause i use a non biomes one
Dratato
Sounds like you're using a version for 1.20 on 1.21, try Draconis version 1.1.0-rc.2 ^^
I got the required mods and everything, but I cannot ride the dragons. They require a saddle to ride, but when I equip a saddle I am unable to ride it.
what are the different colors that they can grow up into?
I'm not seeing dragons spawn at all
Is there a way to make it so the draconis spawn more frequent? I see in "draconis.yaml" worldgen: and runtime: just wondering what they do and if I change one would I need to make a new world or not
Shintharo12
im using the 1.21.12 version for both.
edit: i did a little desting, its something to do with my server. maybe the host or another mod.
Hey! I love your mod so far, beautiful dragons, I love dragons <3
I really hope you add more species like fire or ice dragons
ON a different note, the amount of saddle options? While awesome.... kinda slows down the handbook sometimes because of the amount of saddles. Maybe they could be seperated into smaller addon mods?
looking forward to the next dragons
During testing (v1.1.0-rc.1) for 1.21 I found two bugs:
No other mods.
Stew113 WolfCrusader
it'd be very helpful if you guys could tell me what version of draconis and jaunt y'all are using and what version of the game you're on ^^
Valkerian
Yeah it's safe to add or remove any time, but it's always a good idea to backup your world when installing or removing mods.
i have an issue where my character will stand on the dragon rather than riding it. might be caused by another mod but just thought Id ask for help here
Is this mod fine to instal in a pre exsiting world/server or will it only work on a new world?
Oh hell yeah! Will pick this up when it gets updated to 1.21
Hey if it helps I went in creative to test out the mobs and spawned some in but whenever I spawn in the adult version male or female in creative mode it crashes the game and I can't reenter the world I always spawn mobs from mods in a creative world just in case something breaks and every other version of this mob from hatchling to juvenile seems to not crash but its only the adult version that crashes the whole game.
Valhoran They are constantly working on updating this and dependent mods. I recommend joining VS Discord for more information.
Hi the mods seems to be broken now with the new update ^^ are you gonna update the mod ? or keep it that way ?
Any way to pick up or lead a Hatchling? One of mine has escaped its pen.
Edit* Nevermind they seem to kind of follow you when you right click them?
Renrogn
Much appreciated, thanks ^^
https://drive.google.com/file/d/1Yu-ijB4AzlmCQnE-yQJ9sGGVcSEWxZ-9/view?usp=drive_link
Shintharo12
I'll be glad if I'm listed as a translator in the update)
Renrogn
Hi there, unfortunately I don't know Russian, but if anyone send me a translated lang file I will add it in the next update
SharkieBarkie
Hi there!
Lowkey I'm impressed you managed to pull that off as I consistently failed to get the Maplewing to do damage to anything in my testing XD That being said it's of course not intentional and I'll look into fixing it!
PetAI integration is currently not plannned.
I love the mod! Is there any plan to incorporate PetAI into it? I think it would be a good idea as the config files PetAI lets you utilize, such as (pet)respawn mechanics and turning off the ability to attack your pets, would be incredibly handy. I hit my Wyvern by accident and it attacked and killed me, then my PetAI dog attacked and killed the Wyvern.. To prevent that from happening to anyone else I really think there should be an option to toggle Wyvern damage so we don't accidentally hit our Wyverns! Thank you!
Will you make a translation for Russian-speaking players?
--------------------
Сделаете перевод для русскоязычных игроков?
Я обратил внимание что в файлах мода присутствует Украинский. Подумал что автор связан с этим и перевести на русский не будет трудно.
Kerrileigh
Hi there!
You can name them if you have the latest version Genelib installed, simply press N while looking at them and type in the name in the menu that pops up
Are you able to name your dragon? Love this mod btw :)
Aspenizcool
Both the wyvern's sleeping animation and it's basking animation (which is based on bird behaviour) are in fact different animations from the death animation.
Besides not knowing if your scaley friend is dead or asleep at first glance is pretty realistic X'D
I'm not sure if I could pull loafing off with the wyvern's model, but it's def something I'll keep in mind for future species!
would you consider making a unique laying down animation? perhaps loafing or something. every time one of my dragons lays down i think its dead lol
Soban found one right underneath the spawn point on a new world, haven't found any new one since the release of the mod xD
If you check the files, the min temp is 0ºC, max is 20ºC, rain between 0.3 and 0.7 on max light level 7, tho the runtime chance for spawn is 0.00005%
I can't seem to find the dragon graves. Is there information more specific than Temperate shrublands and forests? How much time did you guys spend to find one?
PickleTheLad
We've included support for configlib to adjust the spawn rate in the mod settings menu that mod provides
I want the dragon graves to be more common, how do I edit the spawn rarity? (to be clear, I think the base rarity is fine for balance, I don't care for balance)
Please add a craft of a dragon nest Like a chicken but taking into account the size. The size 3x3 seems to me to be correct. And so that pregnant dragons strive for it. Thank you very much for your work This mod is one of my dreams in this game
AgentOfChaos
Not yet, but it's on the to-do list
Mount attack?
Kaschperle you are beautiful.
Kek I should have read before I posted, it's me having a lot of mods, I will point out that world gen mods like planes and valleys seems to cause this problem more often.
Not shure if this is a problem on my side or a bug with the mod but for some resong my dragon will stop flying mid air and snap my camra forword, this will contune intill I give a movement input. other then that the mod is super nice and impresive
Draconikoz
You open the winrar file and go to recipes and find the corresponding recipes you want to edit.
{
"enabled": true,
"ingredientPattern": "LNL,PKP,LPL",
"ingredients": {
"K": {
"type": "item",
"code": "schematics-draconic"
},
"P": {
"type": "item",
"code": "game:plank-*",
"name": "wood",
"quantity": 6
},
"L": {
"type": "item",
"code": "game:leather-normal-*",
"name": "leather",
"quantity": 8
},
"N": {
"type": "item",
"code": "game:ingot-gold",
"quantity": 10
}
i just changed the nails to game:ingot-gold you could add it to another ingrdientpattern but that's just the easiest solution.
I did the same thing for the draconis blueprint
{
"enabled": true,
"ingredientPattern": "KN",
"shapeless": true,
"ingredients": {
"K": {
"type": "item",
"code": "game:ingot-gold",
"quantity": 12
},
"N": {
"type": "item",
"code": "gem-dragonstone",
"quantity": 1
}
},
"name": "schematics",
"width": 2,
"height": 1,
"RecipeGroup": 1,
"output": {
"type": "item",
"code": "schematics-draconic",
"quantity": 1
}
}
Instant addition, looking forward to seeing how this cooks!!
plz let this be real
feeding your dragons hot and nutritious meal can heal them or increasing their nutrition increases their "tier" giving them more hp/speed/stamina
Kaschperle would you mind sharing the piece of code you added to make it require gold? Just that part of the recipe JSON. While I figured out how to get to the mod file, I don't know exactly what I need to put in.
AWESOME!!!
SoulReaperz
Had the same problem think its just very finicky didnt get a prompt for ages then i randomly got one to harvest with a knif.
not sure whats going on, but cant get any loot from the draconis nests, currently on 1.0.0-rc.5 and i do have the
immersive corpses mod, so not sure if something is conflicting, but ive tried 8 nests and no loot so far
Mod looks great. Definitely a reason to go back to the game.
Being able to fly is pretty OP though, I feel being able to fly it should be something for the late game.
Feetlicks
Both but not like the glider, it's closer to creative flight and the way the horses from Equus move
do they glide or do they fly
This reminds me of Mo'Creatures and those wyverns so much I absolutely adore this. Please add more variety in the future, I'm so in love.
Pindakaas12345
Should work just fine. Ofc it's always a good idea to make a backup before installing/updating/removing any mods
Hi, possibly a weird question but can you safely add this mod to an existing world?
Saw this just now on the subreddit~ Amazing mod man, so excited to try it💯
Shintharo12
I am not really in need of it as I just patch the thing to my taste but maybe make a public "easy" patch. For example similiar to I believe your wild horses patch for the equus.
Makes sense flying is pretty OP after all. Tbh I'm glad we can enjoy them as itty bitty babies for longer!
dalto124 Crystalys EastboundAura88 Kaschperle
in v1.0.0 you can no longer craft the harness with copper and the wyvern takes a fair bit longer to mature now, hopefully that helps at least a little
While I understand y'all's concerns I definitely also don't want to exclude players who might prefer things a little easier
Of course everyone is welcome to adjust things for their own personal/server use like Kaschperle did ^^
I would suggest adding some sort of maintance cost to flying like they need kept feed, if they get too hungry they cant fly. This forces the player set up camp every so often inorder hunt for meat, breaking montonus flying while also helping with game balance. Great mod especially considering larger creatures are hard to model and animate.
Yeah I'd say Bronze age at the earliest, Iron age preferably for being able to ride the Wyverns, cause if youre good you can get leather really early
I just rebalanced it for myself like 10 gold needed for the blueprint and another 10 gold for a saddle. Cause fyling is pretty op. But lovely model's and animations great work! Also I fact checked and indeed wyvern have affinity for shiny things / gold. As such to be a dragon rider pay the gold price :P.
I think adding a Bronze and Gold plate to the recipe would make it more balanced, bronze to lock it later into metal working and gold isn't the hardest resource to find since if prospecting fails it can be bought as Omok pieces from traders and melted down.
I'm in agreement here, I think flight being possible essentially at the advent of metal working may be a tad destabilizing. I'd personally put a late Bronze Age (maybe even into the Iron Age) requirement somewhere in the crafting recipe.
All and all tho really cool! I love dragons and will be watching this mods development!
Shintharo12 you could rebalance it furter with the need of gold for a saddle not sure if wyvern had this kind of love for shiny thing's in folklore but eitherway it should not be as easy as a saddle for horses if you were to ask me! (I haven't played it yet)
Crowflake
While being able to fly on the back of a wyvern does make long distance travel easier (and a lot more fun imo)
I hope that we did a good enough job balancing them so that they don't feel OP. You need to get to at least leather to be able to craft the harness needed to ride them ^^
Chymera
If it's also not showing up in the creative inventory please make sure you've installed the correct version of the dependencies.
Draconis v1.0.0-rc.5 needs at least Jaunt v2.0.0-rc.8 or newer and atleast v1.0.0 or newer of the Attribute rendering library. (This was the issue N7Maggus had)
If the mod is loading correctly then you just have to find em in the world ^^ it's a pretty rare spawn
I play in a server, and there a no egg or corpse, in creative, i cant find it too
I'm with N7Maggus, i cant neither a dragon nor an egg.
i cant find any drgon or egg? where there spawn?
Yaasss glad you guys released it! All you beautiful authors <3 ^_^ Hope everyone loves it!
Yo, that looks hella sick! I love mods that give you long term goals! I hope it's not too OP!
this is absolutely gorgeous, i'm so excited for future updates and more dragons!
holy shit!
safwyl I more or less knew what it was about, but only now, after downloading it, did I check the translation file and analyze what the mod offers (I'm playing 1.21, so I'm waiting).
It looks fantastic.
animatiV regarding hatching the egg, thats exactly what you have to do xD the nests spawn in the wild but living wyverns do not. so you have to find an egg and raise it
It reminded me of the "Ice and Fire" mod for Minecraft, which made me stop playing because it wasn't updated to the latest versions. I loved that mod (mainly for dragons and a great bestiary).
And now I see something similar here in VS, it's like a revelation 😀😍
It would be great if you first had to retrieve a dragon egg from its lair, meet its needs, hatch it, and then continue caring for the baby dragon until it grows into a powerful adult. It would be quite engaging.
I'm lost in my dreams :D
Besides, a flying mod would be useful to cover long distances quickly.
This looks epic, also like how they spawn, I would be scared of getting my ass beat if full grown dragons spawned in the wild and I had to fight them for eggs T^T
😍
Can't wait to try it