Mods / Mushroom Nutrition & Stuff

Tags:
Food Tweak
Author:
Pihkur
Side:
Both
Created:
Jul 15th 2025 at 12:47 AM
Last modified:
Sep 8th 2025 at 11:30 AM
Downloads:
3414
Latest release (for Vintage Story 1.21.0, outdated):
MushroomNutrition-1.3.5.zip  1-click install

Changes nutritional values of mushrooms and makes poisonous mushrooms detoxifiable!

 

Compatible with mycodiversity & expanded foods!

Also added compatibility between the two above.

Thank you to metasynthie for saving me the trouble of coming up with the values for mycodiversity mushrooms! :)

And thank you to Willownezz for noticing my mess in a patch file and rewriting it! :)

 

Chopped mushroom recipes added by expanded foods work exactly the same way with mycodiversity. If expanded foods adds extra meal types that accept mushrooms, will update those some other time.

If expanded foods is installed, mushrooms are no longer detoxifiable on their own and must first be cut up and then use the chopped variants to detoxify, detoxifying is done in barrels with brine, 1 mushroom/chopped mushroom per 2L of brine.

PLEASE DON'T TRY LEECHING POISONOUS MUSHROOMS IN REAL LIFE, ONLY ONE MUSHROOM IN THIS LIST CAN BE LEECHED IN OUR WORLD AND EVEN THAT NEEDS YOU TO KNOW WHAT YOU'RE DOING.

 

Click to expand Nutritional Table For Vanilla Mushrooms
Mushroom Nutri. Value Meal
Value
Puffball 120 180
Earth ball 100 150
King bolete 95 145
Orange oak bolete 90 135
Bitter bolete 90 135
Devil’s bolete 90 135
Red wine cap 90 135
Common morel 85 130
Chanterelle 85 120
Black trumpet 80 120
Chicken of the woods 80 120
Field mushroom 75 115
Dryad saddle 75 115
Saffron milkcap 75 115
Indigo milkcap 75 115
Gold-drop milkcap 75 115
Lobster mushroom 75 115
Pink oyster 75 115
White oyster 75 115
Shiitake 75 115
Elfin saddle 70 105
Jack’o’lantern 65 100
Almond mushroom 65 100
Witchhat mushroom 65 100
Bearded tooth 65 100
Livermushroom 65 100
Reishi 65 100
Pink bonnet 60 90
Paddy straw 60 90
Green cracked russula 50 75
Death cap 50 75
Fly agaric 50 75
Violet webcap 50 75
Funeral bell 50 75
Deer ear mushroom 50 75
Tinder hoof 50 75
Devil’s tooth 50 75

 

 

Click to expand Nutritional Table For Mycodiversity Mushrooms
Mushroom Nutri. Value Meal
Value
Matsutake 90 135
Queen Bolete 90 135
Parasol 85 130
Beefsteak Fungus 80 120
Blue Chanterelle 80 120
Hedgehog 80 120
Blewit 75 115
Coccora 75 115
Shrimp Mushroom 75 115
Winter Chanterelle 75 115
Aspen Bolete 70 105
Birch Bolete 70 105
Fried Chicken Mushroom 70 105
Hawk Wing 70 105
Honey Mushroom 70 105
Shaggy Mane 70 105
Slippery Jack 70 105
Artist’s Conk 65 100
Desert Shaggy Mane 65 100
Red Belted Conk 65 100
Turkey Tail 65 100
Western Varnished Conk 65 100
Candy Cap 60 90
Dyer’s Polypore 60 90
Flat-topped Club Coral 60 90
Questionable Stropharia 60 90
Red Coral 60 90
Stinkhorn 60 90
Yellow Coral 60 90
Aniseed Funnel 60 90
False Earthstar 55 85
Destroying Angel 55 85
Purple Fairy Club 55 85
Sulfur Tuft 55 85
Yellow Stainer 55 85
Bloodred Webcap 50 75
Green Earth Tongue 50 75

 

Will work on cleaning up mycodiversity x expandedfoods compatibility and maybe make it it's own mod and also work on the textures for partbaked, perfect and charred mushrooms.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.3.5 shroomies 1672 Sep 8th 2025 at 11:29 AM MushroomNutrition-1.3.5.zip 1-click install

Removed expanded foods tab in creative menu that shows up when expanded foods isnt installed.

1.3.4 shroomies 332 Aug 17th 2025 at 6:06 PM MushroomNutrition-1.3.4.zip 1-click install

Should be fully compatible with 1.21. If not, hmu on discord, names pihkur.

Added compatibility for recipes I found in expanded foods that use mushrooms.

Fixed conk mushroom UI transformation bs.
Fixed many of the problems I left half done or completely screwed up.
Cleaned up patch files.

Next gonna try to clean up shape files.

1.3.3 shroomies 330 Jul 29th 2025 at 12:55 AM MushroomNutrition.zip 1-click install

Added 1 missing comma :)

1.3.2 shroomies 48 Jul 28th 2025 at 10:42 PM MushroomNutrition-1.3.2.zip 1-click install

Added a bunch of shit, im sleep deprived rn idfk. Hopefully I'm not uploading a dumpster fire again.

1.2.2 shroomies 147 Jul 27th 2025 at 5:20 AM MushroomNutrition-1.2.2.zip 1-click install

I'm surprised noone mentioned how big of a mess the last version was. Pretty much everything I added was broken and I also broke expanded foods. :)

Fixes:

>Detoxified mushrooms, both normal ones and chopped ones, can be cooked into meals. (Let me know if I missed any meals)

>Added actual barrel recipes to detoxify chopped poisonous mushrooms.

>Chopped mushrooms no longer show "Fruit" in nutrition facts when cooked into a meal.

>Expandedfoods chopped poisonous mushrooms don't lose the health damage when cooked.

>Added ingredient names for both detoxified and chopped detoxified mushrooms.

>Removed duplicates & random bullshit that had 0 use with how I toggled the patches.

 

Changes:

>Leeching now takes just 2 days, depending on the method it takes less time in real life so it seemed weird to set it to 7 days, and it just felt insanely long for just 25 mushrooms. If I'm wrong and it does make sense just yell at me.

 

Currently missing textures for (afaik only) soups, because I couldn't figure it out and I need a break from this mod, drove me insane and randomly finding an old thread by the creator of expanded foods is the only reason I didn't just give up and delete this thing. :)

1.2.1 shroomies 215 Jul 24th 2025 at 7:32 PM MushroomNutrition-1.2.1.zip 1-click install

Cut leeching time in half, now 7 days instead of 14.

1.2.0 shroomies 67 Jul 24th 2025 at 6:50 PM MushroomNutrition-1.2.0.zip 1-click install

Added expanded foods compatibility.

Added detoxifying recipes that change to a more realistic variant when expanded foods is installed.

Maybe I added more, maybe not, I can't remember.

1.1.0 shroomies 402 Jul 17th 2025 at 10:11 AM MushroomNutrition-1.1.0.zip 1-click install

Added compatibility for Mycodiversity

1.0.0 shroomies 200 Jul 15th 2025 at 12:49 AM MushroomNutrition-1.0.0.zip 1-click install

Yipee, WOOOOOOO!

(balls)


36 Comments (oldest first | newest first) (threaded | flat)

SliceOPizza, Aug 1st at 1:39 AM

Any shot at an update for 1.22.x? Would love to use this with expanded foods!

Pihkur , Nov 29th 2025 at 1:02 AM

Dyrosis aaaah gotcha, I'm glad :D

Dyrosis, Nov 28th 2025 at 5:39 AM

@Pihkur that was my fundamental misunderstanding of Foragers. It does not randomize models or satiety, but with an optional setting ticked, it randomizes the damage property amoung all mushrooms.

Eg. Now that a bug I found is fixed, when you generate a world with both mods a puffball will always have 120 satiety, but with foragers damage randomization on it could also have any of the minus health options the dangerous mushrooms have. If you're really unlucky you could get a world with 120 satiety -50hp puffballs.

There's also going to be the same vanilla proportion of safe vs unsafe mushrooms, and with this mod installed they're all going to have your satiety values, but the damage values can be randomized with forager's of the optional setting is ticked. The mods are perfectly compatible, I just misunderstood what foragers does (and that it needs an optional setting to do what I want it to)

Pihkur , Nov 27th 2025 at 4:09 PM

Dyrosis sorry, as always im sleep deprived and barely functioning, I might be misunderstanding, if the mod randomizes the models each mushroom has, then unfortunately yeah I can't do much :( I do hope you get it working because it sounds pretty dope and would like to try it out myself as well.

Dyrosis, Nov 20th 2025 at 6:29 PM (modified Nov 21st 2025 at 6:21 AM)

PihkurKennu I had a little time to test it last night. It appears incompatible in a non-breaking way, the randomization of mushroom nutrition and poison from Forager's gamble is not present. My guess is that Forager's randomizses the nutritional content of the mushrooms, and then your mod overwrites the nutritional values afterwards.

Forager's still hides the mushroom and other plant information until you eat enough of them, but all the models match up to fixed nutritional values from this mod, making it no longer randomized as designed in Forager's.

eg a deathcap will always kill you, whereas the intent in forager's is that mushroom with the deathcap model could be fine to eat, you don't know until you try a few to get the exact stats. A mushroom with the puffball model always has 120 satiety.

Note: I did have NDL mushroom's installed at the same time, but I don't imagine that caused this. Will do a little more testing tonight... i may be misunderstanding what forager's does.

Update: Yeah I think I was fundamentally misunderstanding what forager's does. The mods are compatible, I just misinterpreted how forager's works, it only randomizes dangerous mushrooms, it doesn't randomize safe mushrooms in with the dangrous pool. The only 'incompatibility' is that this mod does overwrite the delayed poison damage aspect of forager's yepyepyep I got bad rng testing and wasn't through enough. I thought that the delayed posion wasn't working but that was the instant death poison threshold mechanic from foragers (I was testing with jackolanterns but they happened to have randomized to be the -50 hp and I didn't look at the values while in creative) Update2: Talking to the maker of Forager's, not randomizing the 'safe' mushrooms appears to be a new bug on their end, I was interpreting the intention right.

Pihkur , Nov 12th 2025 at 6:42 PM

Dyrosis I can't check in game at the moment, but from quickly browsing through the code, it seems to not affect what this does at all, though I may be wrong as I still don't understand C++ that well.

Dyrosis, Nov 8th 2025 at 1:28 AM

Do you know if this is compatible with Forager's Gamble? https://mods.vintagestory.at/foragersgamble

 

I'm not going to have time to test it for a while

Pihkur , Sep 8th 2025 at 11:28 AM (modified Sep 8th 2025 at 11:30 AM)

LivCi Sorry about that, I was supposed to remove the items from that tab that didn't need expanded foods to be installed. Removed it completely from items that don't need expanded foods.

LivCi, Sep 7th 2025 at 10:39 AM

Hi! Can you please add a lang entry for the creative tab that this mod creates? Atm it adds a tab called "tabname-expandedfoods" and I assume that once I install "Expanded Food", it will take the lang entry from that mod instead. Since Expanded Foods is not a mandatory dependency, you could add a lang entry in your mod domain as well

Pihkur , Aug 12th 2025 at 3:13 PM (modified Aug 12th 2025 at 3:16 PM)

wael6 Nah it's fine, it sounds cool so I still wanna try to, though I'm not sure how that mod handles it so I can't promise I'll get something working soon.

 

LunaGore sure, but I'd probably make that mod a dependency for the mushrooms to be turned to protein, just in case some still wanna keep it as a vegetable, though I can't promise much right now, it could be a simple quick fix or it could take me quite some time.

LunaGore, Aug 11th 2025 at 3:26 PM

I'm not sure if it's compatible but can mushrooms be changed from veggies to proteins like this mod: https://mods.vintagestory.at/show/mod/22738

wael6, Aug 4th 2025 at 7:49 PM

PihkurKennu don't worry about the compat, its not that impactful anyway, you absolutly should focus on your health

Pihkur , Aug 2nd 2025 at 9:40 AM

mayonnaise I don't mind at all :)

mayonnaise, Aug 1st 2025 at 10:33 PM

PihkurKennu okay, pretty sure i finished the fixes for 1.21-rc1. hit me up on discord if you want to talk about it, my tag is mayonnaizze.

mayonnaise, Aug 1st 2025 at 4:29 AM

PihkurKennu yknow, since i wanna play with this mod so much, i'm gonna see what i can do to fix the crash for 1.21 and i'll let you know what happens. hope you don't mind!

Pihkur , Jul 31st 2025 at 8:00 PM (modified Jul 31st 2025 at 8:02 PM)

wael6 I first wanna fix my sleep and finally make sure the releases I upload work completely, later on make sure it works with 1.21 and after that will also look into making it compatible with hydrate, I can't promise to have it out soon since as I mentioned in an earlier comment life is getting in the way a bit and my PC is starting to show it's age a bit, worst case scenario It'll happen in september/october once I have a new one.

wael6, Jul 31st 2025 at 5:29 PM

could you add compat hydrate or diedrate, none of the mushrooms remove hydration

Pihkur , Jul 31st 2025 at 2:49 AM (modified Jul 31st 2025 at 2:32 PM)

Ah, yeah I'm not in there. I mostly meant look me up from the add friend or whatever :p

 

Thanks for the info, narrows it down a lot, sounds like a simple fix, I'll look into it once I'm off work

 

Edit: Theres actually a lot more broken, I'll have to look into why stuff isnt working for 1.21 and fix it, it will take longer than i expected, I'll start looking into it this weekend or next week, sorry for taking that long, but life is getting in the way atm.

mayonnaise, Jul 30th 2025 at 11:56 PM

PihkurKennu couldnt find you on the Vintage Story discord so i'll give you more deets here; the crash in question happens when trying to access the Handbook entry of any mushroom. tested it again just now, and it still happens. maybe an incompatibility with Wildcraft? that's my immediate thoughts. will report back later.

Pihkur , Jul 30th 2025 at 4:56 PM (modified Jul 30th 2025 at 7:13 PM)

Sheldon_Lee of the game? No idea. I think there was a trailer or something.

The mod (the latest uploaded version)? What the description says, I usually don't ignore updating the description unless I'm in a hurry. Not sure what was there before and what wasn't so cant really give you an exact list of what was added in.

What i know for sure is that I added detoxified chopped- and chopped mushroom variants for mycodiversity and made them usable in vanilla meals. Also can be baked like expanded foods allows them. (also both the mushrooms themselves and the chopped variants can be charred in a campfire, but i cant remember if that was vanilla or not)

Sheldon_Lee, Jul 30th 2025 at 4:38 PM

So what's in that new version?

Pihkur , Jul 30th 2025 at 2:43 PM (modified Jul 30th 2025 at 2:45 PM)

DarthMuffin Yes i did, It's pretty messy and I plan to learn more about modding VS and clean it up, but from what I tested everything seemed to function (unless expandedfoods adds meals that use mushrooms, haven't checked yet). If anything is broken or item names show up as ids let me know :)

 

Also the charred item textures look horrible, I'm ass at image editing :p

DarthMuffin, Jul 30th 2025 at 1:11 PM

Mycodiversity isnt compatible with expanded foods. So I was wondering with your recipe and stat changes to Mycodiversity mushrooms, did you make those mushrooms compatible with expanded foods?

Pihkur , Jul 29th 2025 at 5:48 PM (modified Jul 29th 2025 at 6:38 PM)

Hey mayo, I expected this to crash with 1.21, haven't looked into it at all yet, as my main goal was to get it working with the current version of the game and I'm currently pretty sleep deprived from finishing this version of the mod so forgive me, but I'll have to look into this much later once I'm on my feet again. 

 

If you don't mind, could you let me know how the crash happens? Just from launching the game? Doing specific actions in game? Could kind of help me narrow the problem down better, currently what I understand from the log is something to do with the handbook so just interested. Also if it's easier for you, you can just hmu on discord, names pihkur

 

sooo, mayonnaise, I just installed 1.21-0rc.2, from your crash log included mods had mycodiversity and shroomies (this mod), it all works absolutely fine? (I didn't install any of the other mods you had on there)

Unless a certain process like detoxifying/cooking causes this crash? Just in case something happened with the crash log and it removed some mods, it seems like expanded foods and culinary artillery still cause a crash, if it really is my mod causing this crash maybe its something to do with what i mentioned before or something to do with the game version *-rc.1? If it truly is my mod hitting me up on discord or giving me details here is still open. I unfortunately can't help with the other mods :(

mayonnaise, Jul 29th 2025 at 3:20 AM

getting this crash in 1.21-rc1; dunno if you'd know anything about this, but i figured i'd bring it to your attention anyways.

Willownezz, Jul 20th 2025 at 5:01 AM

I installed the mod, but the tooltip shows the mushrooms with the old nutritional values. Anything I can do to fix it? Or it won't show the values on the tooltip?

image

metasynthie, Jul 16th 2025 at 8:28 PM

@PihkurKennu awesome!

 

Pihkur , Jul 16th 2025 at 8:16 PM

I'll also add the nutritional values in meals later on, getting late here.

Pihkur , Jul 16th 2025 at 8:13 PM

metasynthie I'm actually teaching myself to do compatibility with just that :D I just got a hang of how to start modifying them and should be out by the end of the week.

Pihkur , Jul 16th 2025 at 8:08 PM

Sorry sorry, i had minutes left to get to work then life happened and i didnt have time to add the table or any info

 

metasynthie, Jul 16th 2025 at 8:08 PM

I know it's a bunch more mushrooms but compatibility with Mycodiversity would be very cool!

 

In case it helps here are some quickly researched notes on possible nutritional value

 

Spoiler

Nutritional Values for Mycodiversity

English Name - Nutritional Value - Notes

Aniseed Funnel 60 Light, aromatic, minor food use
Artist’s Conk 65 Inedible but medicinal (like Reishi)
Aspen Bolete 70 Edible, moderate density
Beefsteak Fungus 80 Dense, high in antioxidants
Birch Bolete 70 Edible but less dense than King Bolete
Blewit 75 Good protein, culinary use
Bloodred Webcap 50 Likely toxic, minor value
Blue Chanterelle 80 Rare, flavorful, comparable to Black Trumpet
Candy Cap 60 Small, flavorful, not bulk food
Coccora (Amanita) 75 Edible Amanita, good nutrition, risky
Desert Shaggy Mane 65 Lightweight, dry region fungus
Destroying Angel 55 Deadly, but meaty cap gives some nutrition
Dyer’s Polypore 60 Not food, but dye/medicinal relevance
False Earthstar 55 Not food, puffs spores
Flat-topped Club Coral 60 Edible, light density
Fried Chicken Mushroom 70 Decent edible cluster
Green Earth Tongue 50 Tiny, inedible
Hawk Wing 70 Edible when young, dye source
Hedgehog 80 High-value edible, good density
Honey Mushroom 70 Edible with prep, decent yield
Matsutake 90 Prized culinary delicacyParasol 85 Large cap, meaty, highly edible
Purple Fairy Club 55 Unclear edibility, likely minimal nutrition
Queen Bolete 90 Close to porcini, dense and rich
Questionable Stropharia 60 Possibly toxic, but decent cap size
Red Belted Conk 65 Medicinal, non-edible
Red Coral 60 Variable edibility, medium density
Shaggy Mane 70 Edible when young, light density
Shrimp Mushroom 75 Edible, flavorful
Slippery Jack 70 Edible, but slimy skin detracts
Stinkhorn 60 Nutrient-rich in egg stage, but revolting mature
Sulfur Tuft 55 Bitter, toxic
Turkey Tail 65 Medicinal, not edible
Western Varnished Conk 65 Medicinal, large fruiting body
Winter Chanterelle 75 Edible, aromatic, but light
Yellow Coral 60 Edibility varies, light
Yellow Stainer 55 Toxic Agaricus

Ciszeg, Jul 16th 2025 at 3:45 PM

Chisamu Thanks, make sure to add those values to the mod description.

Chisamu, Jul 16th 2025 at 11:35 AM

Ciszeg and Redumulis

I looked in the zip json file (assets\game\blocktypes\plant). The satiation for edible mushrooms in order of least to greatest:

  • Violet webcap, Green cracked russula, Tinder hoof, Deer ear= 50
  • Paddy straw=60
  • Witch's hat, Almond, Bearded tooth, Reishi, Liver=65
  • Lobster, Indigo, Pink/White oyster, Shiitake=70
  • Saffron, Field, Dryad saddle=75
  • Black trumpet, Chanterelle, Chicken of the woods=80
  • Common morel=85
  • Redwine cap and Orange oak=90
  • King bolete=95
  • Puffball=120
Ciszeg, Jul 16th 2025 at 10:41 AM

So, uh... What are the values?

Syrdiman, Jul 16th 2025 at 2:02 AM

Thanks! I always found it strange the puffballs weren't more nutritious.

Redumulis, Jul 15th 2025 at 5:02 PM

Ah, could you tell us of the changes?