Mods / Configurable Room Size

Tags: #QoL #Simplification #Tweak #Utility
Author: dstronaut
Side: Both
Created: 6 days ago
Last modified: 6 days ago
Downloads: 249
Follow Unfollow 34

Recommended download (for Vintage Story 1.20.12):
configurableroomsize_1.0.0.zip  1-click install


Vintage Story - Configurable Room Size Mod

This mod allows you to configure maximum room sizes in Vintage Story, so you can create larger interiors and still be warm.

How to use:

After launching the game with the mod, just edit the ConfigurableRoomSize.json file in the ModConfig folder.

{
"MaxRoomSize": 24,
"MaxCellarSize": 7,
"AltMaxCellarSize": 9,
"AltMaxCellarVolume": 150
}

That's all!

Note:

If you are using mods like "Status Hud Continued" client has to have the same config as the server to properly display the room icon.

Mod Version For Game version Downloads Release date Changelog Download 1-click mod install*
1.0.0 249 6 days ago configurableroomsize_1.0.0.zip 1-click install

Initial release


14 Comments (oldest first | newest first)

💬 Grr_Ghur, 16 hours ago

dstronaut How do I do that?

 

💬 racsumsar, 16 hours ago

dstronaut my building had a glass roof and I guess it thinking it's a greenhouse might be the problem? I have another fairly large building that works fine.

on a side note, can you explain what the "maxRoomsize" value actualy is, is it volume or floor area or?

💬 dstronaut , 20 hours ago

Grr_Ghur In the note about Status Hud, I meant that even when you are playing online, the Status Hud mod uses client side logic to display if you are in the room. So, you would have to also configure my mod per client, not the Status Hud mod.

💬 dstronaut , 20 hours ago

racsumsar What room size are you using? My mod is a simple patch that replaces in-game constant with value from config. There may be some other engine limitations when the size is significantly larger.

💬 Grr_Ghur, 22 hours ago

How do I configure Status Hud?

💬 racsumsar, 2 days ago

it doesn't work properly for me, the room is properly sealed and I've tried different room size values but half of the room is always considered outside

💬 Maro992, 5 days ago

thx mate, everything works fine 

💬 Ototinho, 5 days ago

dstronaut oh, i see now! thanks a bunch!

💬 dstronaut , 5 days ago

Ototinho In the game source, when room has higher dimensions than the MaxCellarSize, there is a second check if maybe it has small enough volume. If the volume is smaller than AltMaxCellarVolume, it checks the dimensions for AltMaxCellarSize. So, with default settings a very thin room (below 150m^3) of length 8m still counts as cellar, but only up to 9m on any dimension. I thought, it will be nice to also expose this variable for configuration. 

💬 werkasmerka, 5 days ago

Thanks!

💬 Poqsa, 5 days ago

Ewerythink works 🔥

💬 Ototinho, 6 days ago

what altmax and the volume means?

💬 Sodon, 6 days ago

🔥

💬 berryland, 6 days ago

I was literally just wishing for a simple mod like this over the past few days. Happy to report that it works perfectly. 

Thank you!

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