
Mods / Configurable Room Size
Tags:
#QoL
#Simplification
#Tweak
#Utility
Author: dstronaut
Side: Both
Created: 6 days ago
Last modified: 6 days ago
Downloads: 249
Follow Unfollow 34
Author: dstronaut
Side: Both
Created: 6 days ago
Last modified: 6 days ago
Downloads: 249
Follow Unfollow 34
Recommended download (for Vintage Story 1.20.12):
configurableroomsize_1.0.0.zip
1-click install
Vintage Story - Configurable Room Size Mod
This mod allows you to configure maximum room sizes in Vintage Story, so you can create larger interiors and still be warm.
How to use:
After launching the game with the mod, just edit the ConfigurableRoomSize.json file in the ModConfig folder.
{
"MaxRoomSize": 24,
"MaxCellarSize": 7,
"AltMaxCellarSize": 9,
"AltMaxCellarVolume": 150
}
That's all!
Note:
If you are using mods like "Status Hud Continued" client has to have the same config as the server to properly display the room icon.
Mod Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
1.0.0 | 249 | 6 days ago | configurableroomsize_1.0.0.zip | 1-click install | ||
Initial release |
dstronaut How do I do that?
dstronaut my building had a glass roof and I guess it thinking it's a greenhouse might be the problem? I have another fairly large building that works fine.
on a side note, can you explain what the "maxRoomsize" value actualy is, is it volume or floor area or?
Grr_Ghur In the note about Status Hud, I meant that even when you are playing online, the Status Hud mod uses client side logic to display if you are in the room. So, you would have to also configure my mod per client, not the Status Hud mod.
racsumsar What room size are you using? My mod is a simple patch that replaces in-game constant with value from config. There may be some other engine limitations when the size is significantly larger.
How do I configure Status Hud?
it doesn't work properly for me, the room is properly sealed and I've tried different room size values but half of the room is always considered outside
thx mate, everything works fine
dstronaut oh, i see now! thanks a bunch!
Ototinho In the game source, when room has higher dimensions than the MaxCellarSize, there is a second check if maybe it has small enough volume. If the volume is smaller than AltMaxCellarVolume, it checks the dimensions for AltMaxCellarSize. So, with default settings a very thin room (below 150m^3) of length 8m still counts as cellar, but only up to 9m on any dimension. I thought, it will be nice to also expose this variable for configuration.
Thanks!
Ewerythink works 🔥
what altmax and the volume means?
🔥
I was literally just wishing for a simple mod like this over the past few days. Happy to report that it works perfectly.
Thank you!