Mods / HealOthers

Tags: #Magic #QoL
Author: SiiMeR
Side: Both
Created: Jun 23rd at 9:11 PM
Last modified: Jun 24th at 6:05 PM
Downloads: 696
Follow Unfollow 19

Recommended download (for Vintage Story 1.20.11 - 1.20.12):
healothers_1.1.1.zip  1-click install


Ever wanted to heal other players but couldn't? 

 

With this mod, it is now possible. 

Stand still, hold a poultice or bandage in your hands, and hold sprint + RMB to heal another player instead of yourself. 

 

Only works with items whose class is ItemPoultice (so base game bandages and poultices). This also means that mods that replace ItemPoultice (such as Better Poultice 2) will likely break this functionality. 

 

The mod is configurable. You can either say that any class can use this functionality, or you can provide a list of classes that can use this. By default all classes can use it.

 

{
  "AllowedForAllClasses": false, // <------- if this is true then the ClassWhitelist option will be ignored
  "ClassWhitelist": [
    "healer"
  ]
}

Mod Version For Game version Downloads Release date Changelog Download 1-click mod install*
1.1.1
1.20.11 - 1.20.12
580 Jun 24th at 6:05 PM healothers_1.1.1.zip 1-click install

* Fixed crash when looking at an elk without having a healing item in your hand

1.1.0
1.20.11 - 1.20.12
107 Jun 23rd at 10:04 PM healothers_1.1.0.zip 1-click install

* Provide configuration for limiting this functionality to certain classes

1.0.0
1.20.11 - 1.20.12
9 Jun 23rd at 9:13 PM healothers_1.0.0.zip 1-click install

* First release


7 Comments (oldest first | newest first)

💬 SiiMeR , Jun 30th at 7:52 PM

I looked into the code and it seems that traits aren't stored anywhere easily accessible. Are you using Trait Acquirer or what is your setup? propaneko

💬 propaneko, Jun 30th at 5:15 PM

Hai is there a possibility to add Whitelist for traits too? Our class system has different approach so would be nice to specify which trait could heal others too

💬 CyrusJazzberry, Jun 25th at 3:36 AM

SiiMeR

I understand. Thank you again for the mod!

💬 SiiMeR , Jun 25th at 12:30 AM

That would be a more complex thing to mod in CyrusJazzberry

💬 CyrusJazzberry, Jun 24th at 9:29 PM

SiiMeR

Thank you for clarifying!
I do have a suggestion; it would be neat if outgoing healing was impacted by the healer's bonus/malus healing effectiveness. For example, with Tetere's Class Tweaks, the tailor has +25% healing effectiveness, but they only heal others for the standard amount.

💬 SiiMeR , Jun 24th at 10:27 AM

Hi. Thank you for the nice comment :) 

The healing amount is affected by the healing modifiers on the receiving player.

So if you would heal a player wearing full steel plate, they would receive less health than is advertised on the poultice.

CyrusJazzberry

💬 CyrusJazzberry, Jun 24th at 3:58 AM

Lovely mod! Is the healing done affected by healing modifiers?

 (edit comment delete)