Mods / HealOthers

Tags:
Magic QoL
Author:
SiiMeR
Side:
Both
Created:
Jun 23rd 2025 at 9:11 PM
Last modified:
Oct 20th 2025 at 9:18 AM
Downloads:
5657
Latest release (for Vintage Story 1.21.4, outdated):
healothers_2.2.0.zip  1-click install

Ever wanted to heal other players but couldn't? 

 

With this mod, it is now possible. 

Stand still, hold a poultice or bandage in your hands, and hold sprint + RMB to heal another player instead of yourself. 

 

Only works with items whose class is ItemPoultice (so base game bandages and poultices). This also means that mods that replace ItemPoultice (such as Better Poultice 2) will likely break this functionality. 

 

The mod is configurable. You can either say that any class can use this functionality, or you can provide a list of classes that can use this. By default all classes can use it.

 

{
  "AllowedForAllClasses": false, // <------- if this is true then the ClassWhitelist option will be ignored
  "ClassWhitelist": [
    "healer"
  ]
}

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
2.2.0 healothers 3005 Oct 20th 2025 at 9:18 AM healothers_2.2.0.zip 1-click install

* Recompiled for 1.21 & .NET8

1.1.1 healothers
1.20.11 - 1.20.12
2438 Jun 24th 2025 at 6:05 PM healothers_1.1.1.zip 1-click install

* Fixed crash when looking at an elk without having a healing item in your hand

1.1.0 healothers
1.20.11 - 1.20.12
156 Jun 23rd 2025 at 10:04 PM healothers_1.1.0.zip 1-click install

* Provide configuration for limiting this functionality to certain classes

1.0.0 healothers
1.20.11 - 1.20.12
58 Jun 23rd 2025 at 9:13 PM healothers_1.0.0.zip 1-click install

* First release


14 Comments (oldest first | newest first) (threaded | flat)

ToR_, May 22nd at 1:21 AM

Hi, will this be updated for 1.22? Figured it won't work right with updates. 

SiiMeR , May 22nd at 2:10 PM
@ToR_: Hi, will this be updated for 1.22? Figured it won't work right with updates.

This is base-game functionality as of 1.21 actually already

Growen, Nov 13th 2025 at 9:26 PM

For those playing 1.21 - 1.21.5;

The healing aspect of this mod still functions as of version 1.21.5. You can use poultices and bandages on other alive players to heal them, which I think is an amazing RP and interaction mod.

The comment made by ChimMAG refers to the feature introduced in 1.21. From patch notes:

 

  • Feature: In multiplayer, players can now revive other players using a poultice

 

This is seperate feature from what this mod offers, as that vanilla feature applies to players who have died and are on the ground as a corpse. Using poultices on them allows you to revive them. That is a vanilla feature now.

 

The healing for alive players is still this mod though.

Limbobinho, Oct 21st 2025 at 2:09 AM

The Classwhitelist isnt working! 

SiiMeR , Aug 29th 2025 at 11:57 PM

Not sure if heal on others is now possible. Didn't look at the changelog too in-depth :P

ChimMAG, Aug 27th 2025 at 11:46 AM

It seems that this feature has been included in the vanilla version of the game: if I'm not mistaken, it was mentioned in the patch notes. So now your mod is no longer relevant, is that right?

 

SiiMeR , Jun 30th 2025 at 7:52 PM

I looked into the code and it seems that traits aren't stored anywhere easily accessible. Are you using Trait Acquirer or what is your setup? propaneko

propaneko, Jun 30th 2025 at 5:15 PM

Hai is there a possibility to add Whitelist for traits too? Our class system has different approach so would be nice to specify which trait could heal others too

CyrusJazzberry, Jun 25th 2025 at 3:36 AM

SiiMeR

I understand. Thank you again for the mod!

SiiMeR , Jun 25th 2025 at 12:30 AM

That would be a more complex thing to mod in CyrusJazzberry

CyrusJazzberry, Jun 24th 2025 at 9:29 PM

SiiMeR

Thank you for clarifying!
I do have a suggestion; it would be neat if outgoing healing was impacted by the healer's bonus/malus healing effectiveness. For example, with Tetere's Class Tweaks, the tailor has +25% healing effectiveness, but they only heal others for the standard amount.

SiiMeR , Jun 24th 2025 at 10:27 AM

Hi. Thank you for the nice comment :) 

The healing amount is affected by the healing modifiers on the receiving player.

So if you would heal a player wearing full steel plate, they would receive less health than is advertised on the poultice.

CyrusJazzberry

CyrusJazzberry, Jun 24th 2025 at 3:58 AM

Lovely mod! Is the healing done affected by healing modifiers?