Mods / NoInCombatHealing

Tags:
Tweak
Author:
SiiMeR
Side:
Both
Created:
Jun 23rd 2025 at 6:54 PM
Last modified:
Jun 2nd at 5:45 PM
Downloads:
7171
Follow Unfollow 14
Recommended download (for Vintage Story 1.22.0-pre.1 - 1.22.3):
noincombathealing_3.6.0.zip  1-click install

Requires Overhaullib

 

This mod introduces a new state for players: in-combat. 

 

Players go into the in-combat state when attacking something or taking damage. While in combat, any healing is prohibited. The effect will fall off after a while, indicated by the icon on the middle right of the screen. 

The duration of the effect can be configured in noincombathealing.json (default 0.5 hours of ingame time, which at default settings is 60 real-life seconds)

{
  "InCombatTimerInGameHours": 0.5
}
This mod exists because on the server I play on (Chronicles of Time), PvP is plagued by players healing to full mid-fight. 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
3.6.0 noincombathealing
1.22.0-pre.1 - 1.22.3
196 Jun 2nd at 5:45 PM noincombathealing_3.6.0.zip 1-click install

Recompile against overhaullib legacy compat fork

3.5.0 noincombathealing
1.22.0-pre.1 - 1.22.0
131 Apr 27th at 4:56 PM noincombathealing_3.5.0.zip 1-click install

Prevent over time healing that is directly applied (xskills fruit bars); Update to .net10

2.5.0 noincombathealing
1.21.0-pre.1 - 1.21.7
825 Apr 27th at 4:50 PM noincombathealing_2.5.0.zip 1-click install

Prevent over time healing that is directly applied (xskills fruit bars)

2.3.0 noincombathealing 1849 Dec 1st 2025 at 12:43 AM noincombathealing_2.3.0.zip 1-click install

* Heal-over-time effects like xskills fruitbars no longer bypass the prohibition

2.2.0 noincombathealing 716 Nov 2nd 2025 at 12:56 AM noincombathealing_2.2.0.zip 1-click install

* Remove effect when Unconscious mod revive happens

2.1.0 noincombathealing 1691 Oct 20th 2025 at 3:02 PM noincombathealing_2.1.0.zip 1-click install
  • Overhaullib is now a dependency
  • Dealing melee and ranged damage now puts you into combat state
2.0.0 noincombathealing 33 Oct 20th 2025 at 9:08 AM noincombathealing_2.0.0.zip 1-click install
  • Recompiled for 1.21 & .NET8
  • Changed timer calculation to be based off of ElapsedHours
1.0.0 noincombathealing
1.20.11 - 1.20.12
1730 Jun 23rd 2025 at 6:55 PM noincombathealing_1.0.0.zip 1-click install

* First release


6 Comments (oldest first | newest first) (threaded | flat)

QuakerOatz, Apr 28th at 12:01 AM

can you make this scale with healing effectiveness

WickedSchnitzel, Dec 30th 2025 at 7:14 AM

Could you add an option for admins to only enable this mod for Player vs Player (and let players heal while fighting NPCs)

osayra, Dec 2nd 2025 at 1:54 AM (modified Dec 2nd 2025 at 1:54 AM)

I thought so, no worries at all. I'll try v2 like you said, thank you

SiiMeR , Dec 1st 2025 at 10:18 PM

Yes, the mod puts you in a combat state once you attack someone with a weapon. Since CO overrides the methods of attacking, I need to take that into account. You could try v2.0.0 if you don't want the dependency requirement.

There is probably a way to code it so it is optional but I don't have the time to do that. 

osayra

osayra, Dec 1st 2025 at 9:29 PM

is it like super really extremely necessary for this mod to depend on overhaullib...?