Mods / Reforged Tools

Tags:
Author: ODs
Side: Client
Created: Jun 23rd at 10:48 AM
Last modified: Jul 3rd at 10:27 PM
Downloads: 3465
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Recommended download (for Vintage Story 1.20.12):
ReforgedTools_1.2.4.zip  1-click install


What does this mod do?

This mod replaces almost all tools with more smoothed ones. I tried to do it in a vanilla style and proportions, slightly changed the silhouette of the handles.

No new textures, just the corrected mesh.

Improved knives - already built into this mod!

 


 

Compatibility

At the moment, the mod is compatible with any mod that does not change the tool models.

Toolsmith

Version 1.1.11 is fully compatible. If there are visual changes in the tools in future versions, then a patch may be needed and most likely this will be the highest priority for me!

Animations

There shouldn't be any problems with any animation mods.

Combat Overhaul

Compatible with version 0.3.9 and below

 


 

Future plans

Create tool models from luxury metals.

• Additional tool options for copper, bronze and iron.

• Lots of edits...

 


 

Changelog

 
Version 1.1.0
• A lot of work with UV maps and models😬
• Some varieties of tools have been added.


Tool variants in version 1.1

It is planned to create variations for all instruments, as well as a luxury version for gold and silver instruments.

 

Version 1.2.0
• Complete UV remaking. Gradient textures on metal
• A test version of the hammers, maybe I'll redo it in the future.
• New screenshots from the game.


Tool in version 1.2


 

Version 1.2.1

Weapons update 1.1

• Replaced spears
• Replaced falxes (still in development)
• Replaced estok
• Fix hammer model


Weapons in version 1.2.1


In my opinion, falxes ones are still very disconnected from the original, I'll try to refine them for a while, if it doesn't work out, I'll go back to work the tools.

Version 1.2.2

Combat Overhaul Compatibility

• Added support Combat Overhaul (forced)
• Fix falxes and falxhead
• Replaced shields

The forced support for combat overhaul means that I just replaced the models from the mod with my own, which is not very correct, but it's fast.😄

Version 1.2.3

Bronze Tier Update

• Added models for bronze tools, tried to make something in between copper and iron.
• Updated models of knives, picks, axes, hoes, hammers and shovel.
• Fix toolheads bugs.
• Fix models bugs.


Version 1.2.4

Small Update

• Added new item - Metal tongs, if you, like me, didn't like using wooden tongs the whole game...
• Remodeled blackguard sword.
• Remodeled shears.
• New iron scythe.

• Fix hammer head size.

Mod Version For Game version Downloads Release date Changelog Download 1-click mod install*
1.2.4 1049 Jul 3rd at 10:27 PM ReforgedTools_1.2.4.zip 1-click install

Small Update

• Added new item - Metal tongs, if you, like me, didn't like using wooden tongs the whole game...
• Remodeled blackguard sword.
• Remodeled shears.
New iron scythe.

Fix hammer head size.
1.2.3 412 Jul 1st at 2:49 PM ReforgedTools_1.2.3.zip 1-click install

Bronze Tier Update

• Added models for bronze tools, tried to make something in between copper and iron.
• Updated models of knives, picks, axes, hoes, hammers and shovel.
• Fix toolheads bugs.
• Fix models bugs.
1.2.2 419 Jun 29th at 6:18 PM ReforgedTools_1.2.2.zip 1-click install

Combat Overhaul Compatibility

• Added support Combat Overhaul (forced)
• Fix falxes and falxhead
• Replaced shields

1.2.1 260 Jun 28th at 10:10 PM ReforgedTools_1.2.1.zip 1-click install

Weapons update 1.1


• Replaced spears
• Replaced falxes (still in development)
• Replaced estok
• Fix hammer model

1.2.0 632 Jun 25th at 10:19 PM ReforgedTools_1.2.zip 1-click install

• Complete UV remaking. Gradient textures on metal
• A test version of the hammers, maybe I'll redo it in the future.

1.1.0 239 Jun 24th at 9:23 PM ReforgedTools_1.1.zip 1-click install

• A lot of work with UV maps and models.
• Some varieties of tools have been added.

1.0.0 454 Jun 23rd at 11:04 AM Empty ReforgedTools_1.0.zip 1-click install

85 Comments (oldest first | newest first)

💬 ODs , 13 hours ago

HanleyS, Yes! But I'm still busy helping with the development of toolsmith, as soon as I have time, I'll do it!

💬 HanleyS, 13 hours ago

Could this be made compatible with the Art of Growing Mod, redesigning the pitchfork, and any other tool added within that mod?

 

💬 ODs , 2 days ago

TheSmallOne, Thanks! Hmm, most likely the issue is on your end—I’ve never encountered this problem before. Thanks for the information, I noticed that the shield is not properly positioned on the floor, I will fix it soon.
UPD: most likely, some mod overwrites the item types file and changes the location of the shield and airframe on the rack, so they disappear.

💬 TheSmallOne, 2 days ago

Ive noticed that shields placed on the floor and put in racks are invisible. Gliders put on the floor also go invisible, turning of the mod makes them appear again. Is this on my end or is this a function that hasn't been implemented yet? 

Despite this the models look stunning, love the work!

💬 ODs , 3 days ago

LunaGore, I will remove things soon, and add a patch for the mod that adds them!

💬 LunaGore, 4 days ago

The metal tongs recipe isn't working for me, I've tried uploading a screenshot but my comments aren't posting.

💬 ODs , 5 days ago

MrSnow_, Hi! Unfortunately, it's not working yet, but I'm working on it. Michael00181, If you're talking about the old falx, then yes, I agree, so I've changed them to look more like the original☺️ Screenshots below. And if you're talking about the new folks, then they use the same silhouette, the differences in their silhouette are minimal, so there shouldn't be any major differences

💬 Michael00181, 5 days ago

Love the falxes but I think some of the other models look a little jarring. Too clean and thick, like they're bold text in a document that's otherwise normal. 

💬 MrSnow_, 5 days ago

Hello!
Am I right to think that this mod should work on the official main multiplayer server as well?

💬 ODs , 6 days ago

LivCi, Thanks! I'll post the latest minor update with falx soon, and then I'll focus on toolsmith

💬 LivCi, 6 days ago

The new falx blades look amazing, great job! Also, looking forward to your collab with Jon

💬 ODs , 6 days ago

JonR, I created a branch on the forum, but I'm not sure if I did it right😀 CookiePsycho, Thanks for the information! Instead of adding new tongs, I'll make a patch for this mod.

💬 CookiePsycho, 6 days ago

There is already a mod called Sergs' Metal Thongs

https://mods.vintagestory.at/show/mod/16743

The way its handled there is that Wooden have 20durability, and metal ones progressively more. This way its not only a visual change.

💬 JonR, 6 days ago

ODs Oh really!? That would be sick to have an animation for it all... There's currently just the kinda wobbling on the Workbench before it pops together, but I figure an animation might be really nice for the in-hand. Though perhaps something like that is much better left after getting the parts figured hah! There's currently some work I've been doing mainly on the axe already in the mod files in the Shapes, but if you check the shapes/item/parts/ directory, after that it's just split into different folders for the base items alone and sub-folders for a version of the shape intended to be part of the actual multi-part tool. I kinda imagine it like fitting together kinda lego pieces where the head goes on the handle (plus a grip shape to add to the handles), and the binding as well... But yeaaaah, it's a lot of shapes, haha. If you are on the Official Vintage Discord, we could talk more about the details in the Toolsmith thread if you'd like? Or I could shoot you a message with more details on the Vintage Forums if you prefer that!

💬 ODs , 6 days ago

JonR, Wow, thanks! But now I definitely have to split the mod. Wow, that's really cool! I could help with that, but I need examples, like a fully finished axe with all the handles and windings. I could also try to make a custom animation of the assembly of objects, since this is the only thing that can be done with the current addon for blender, I figured out the export of the skeleton, but the plugin still leaves much to be desired, and for example, is impossible to change the character model globally without additional dancing with a tambourine and .dll

💬 JonR, Jul 4th at 10:39 PM

ODs Ah! I saw you mention the clientsided issues before, and I think that's because it might've not had it set to clientsided in the modinfo. I think all you'd need to do is add just | "Side": "Client", "RequiredOnClient": true, "RequiredOnServer": false, | to the modinfo file on the version with only the shapes and transform patches, and it should be good to go? The lack of these options I believe default to both sides being required. I've not tested it though myself, I'm going off of what I know from looking at other mods as well!
Also haha, technically Toolsmith is pretty much set for having support for custom shape rendering of tools and everything, the only issue is that I need the various shapes to render :P (Then the little bit of code to get them set up with all the info on the items, but that's just busywork) Like separate parts for each tool for each type of handle, binding and head, it's just slow going to make them, but I did get started on the Axe as a starting point some time ago when I just wanted to take it easy and model.

💬 ODs , Jul 4th at 10:13 PM

LivCi, So far, it has not been possible to create a developer environment for creating some complex functions, so at the moment is metal tongs it is just a decor😞 As for the falxes, I remodeled their again, left the vanilla style and made them smoother.


💬 LivCi, Jul 4th at 7:54 PM

Since you added metal tongs, what will you do with the wooden ones? I agree that grabbing red-hot metal with two sticks is just dumb, but what's special about the metal tongs since both variants can grab hot metal with no restrictions? Is it just a skin or will they have a different function from the wooden tongs?

💬 ODs , Jul 4th at 5:15 PM

wael6, so far, the problem is that even without adding new items, the mod does not work on the server, i don't know how to fix it yet. The mod will be divided in the future when toolsmith is released or when I come up with something interesting) LivCi I also don't like the falx and blackguard sword design, primarily because it doesn't look like vanilla at all. I think how can I make them more vanilla friendly...

💬 LivCi, Jul 4th at 3:58 PM

Am I the only one who is not a big fan of the falx blade? It looks like a weird combination between a machete and a rapier

💬 wael6, Jul 4th at 3:47 PM

if you are going to add new items you probably should make another modpage with a version that only change models so its fully clientside

💬 ODs , Jul 4th at 11:52 AM

Leagle, Thanks! progress would have been even faster if i had any ideas on what to do next😄 For now, I'm waiting for toolsmith to come out to make custom tools. LunaGore, Thanks for the interesting idea! I’ll test this on bronze tools first. Perhaps I'll add this to the iron tools as well.

💬 LunaGore, Jul 4th at 7:29 AM

Would it be possible to offer a version without rope on metal tools? Or possibly changing it to leather strips visually.

💬 Leagle, Jul 3rd at 10:52 PM

I'm loving the progress you've made in just two weeks so far. You can see the passion in the results you deliver.

 

💬 ODs , Jul 3rd at 10:34 PM

wael6, There are no ideas yet on how to improve the stone tools.😬 NiclAss, Thanks! PhoenixB, Thanks!

💬 PureWinter, Jul 2nd at 9:26 PM

Wow these look SICK. Thank you!

💬 NiclAss, Jul 2nd at 8:34 PM

Looks amazing well done!

💬 wael6, Jul 1st at 7:11 PM

also if you do make the stone ones you should make a little bit higher quality one for the flint and obsidian ones

💬 ODs , Jul 1st at 9:04 AM

wael6, Yes, maybe when I'm done with the metal ones, I'll start with the stone ones. Calminaion, Let me know if you need help. Good luck with the mod! FemurSnapper69, Hmm, thanks for the information, it wasn't possible to test on the server, I'll try to figure this out, but most likely due to the fact that the mod patches the itemtype file, the server will replace it.

💬 FemurSnapper69, Jul 1st at 2:15 AM

Hey, love the mod. I was just curious if this mod was fully client side? It works in my singleplayer world but doesn't work on any server that I try to join. I see the mod is classified as "client" so I'm curious if you would know why it's not working. Thank you much

 

💬 Calminaion, Jun 30th at 1:32 PM

@ODs thanks, I'll see what I can create. Thought about it and will see if I can implement it as a standalone item instead of a replacer like I had initially planned.

💬 wael6, Jun 30th at 1:03 PM

would be cool as shit if you remade stone tools with actual knapping marks and shit

💬 ODs , Jun 30th at 9:21 AM

NotSoRants, Thanks! I'm still correcting the tool models. So far, I've only fixed the pickaxe😬 TotallyNotASmurf, Yes, there is such a mistake) I need to create patches to fix this. I'll fix it in the next version. Calminaion, Of course, I don't mind. The only advice I can give is to use Blender with the export/import addon, though there's currently an animation export issue in the latest version that I haven't been able to resolve yet. At the moment, it is very inconvenient to create complex models in VS model creator.😞

💬 Calminaion, Jun 30th at 8:47 AM

@ODs hope you don't mind but I am planning on making my own Falx mod. Got inspired by what you've done and thought I would give it a try. Never modded before so slowly figuring stuff out. Do you have any tips to make models smoother and textures connect better?

💬 TotallyNotASmurf, Jun 30th at 6:35 AM

Btw, black bronze shovel and hammer uses the high grade models rather than the low grade one. Is it intended? Looks nice though ngl....

💬 NotSoRants, Jun 29th at 10:23 PM

wael6 yeah of course it would make more sense to it that way, really stoked to see what ODs does in the future though, really talented they are.

💬 ODs , Jun 29th at 8:39 PM

wael6, Yeah, you're right. I'm thinking about splitting weapons into their own mod separate from tools, with full Combat Overhaul Armory support. Honestly, splitting focus between weapons and tools is getting messy... I plan to finish the tools and focus on the weapons.

💬 wael6, Jun 29th at 8:15 PM

thx for the quick update and the combat overhaul support :), new blackguard sword and shield and scrap weapons remodel could be nice as hell too (and maybe making another separate mod with remaked combat overhaul armory weapons too)

💬 wael6, Jun 29th at 4:57 PM

NotSoRants, if he does make a complete game overhaul he should make it into multiple mods tho, would be REALLY annoying to have have everything when you just want the tools or armor or whatever it could be 

💬 ODs , Jun 29th at 3:08 PM

NotSoRants, Thanks! There was an idea to recycle the character and armor to a smoother one, but I ran into the problem of exporting animations and the skeleton, if i can be solved, I would like to implement it. Calminaion, yes! your ideas are very helpful, so far I have slightly modified the falxes and redesigned the shields, now I want to focus on compatibility with combat overhaul (All these new swords look really bad with the standard animation.😬) Kosmu Thanks! wael6, Thanks for the comment, combat overhaul really replaces spears and estoc, I'll try to make a patch for this, but I'm afraid it may take a long time, since combat overhaul doesn't want to work on my version...

Update falxes and shields

Screens



 

 

💬 wael6, Jun 29th at 2:02 PM

you absolutly should add some combat overhaul armory/combat overhual compat because the models for the spears and estoc don't show up when using them, and its real sad with how cool it looks

💬 Kosmu, Jun 29th at 9:18 AM

Incredibly banger models, love the gilded ones

💬 Calminaion, Jun 29th at 6:24 AM

TotallyNotASmurf nice idea, maybe it can start as a a cutting blade then when you get to iron + it has a serated edge, like you've been fighting them all this time and at iron you have learnt how to effectively fight them?

ODs whatever direction you decide to take it, I look forward to seeing. Don't think I could go back to the vanilla style now as these are top tier designs. And thanks for letting us give you some ideas :)

💬 NotSoRants, Jun 29th at 2:55 AM

duuuude soooo sick love the new weapon designs!!! so sick! Now do you have any plans to do armor? heck a whole total texture overhaul of the game? you're really talented!

💬 TotallyNotASmurf, Jun 28th at 11:52 PM

If I can add some of my opinion, I think the Falxes should all retain their serrated edges, with the more advanced having less of it, but more refined. Lore wise iirc Falxes are amazing weapons against Rust Entities because of it rending flesh, not cutting. But honestly idk how you would actually implement the serrated edges because the iron+ models are already so good. Incredible work, the Estoc looks like a masterpiece, I hope all the good things for you.

💬 ODs , Jun 28th at 11:25 PM

DecaByte, Thanks!😄 EventidesTurmoil, Yes, it's fully compatible, my fault, I forgot to add a compatibility line, I updated it.

💬 TideTurner, Jun 28th at 11:02 PM

Do you mind putting a compatibility section in the description? Good to know if it's compatible with certain stuff.

Btw, is it compatible with Toolsmith and ToolAnimations?

💬 ODs , Jun 28th at 10:58 PM

JonR, You're welcome! Glad I could help, I hope this helps in the development of your mod! Calminaion, Not a bad idea! Thanks! I'll try to work with this blade shape, it looks more like the original. wael6, Wow, thanks!😄

💬 DecaByte, Jun 28th at 10:56 PM

Wow! These are all really nice!

💬 wael6, Jun 28th at 9:33 PM

this shit lookin' sick dude, keep up the good work, also DAMN does the frankenstein falx look good

💬 Calminaion, Jun 28th at 2:53 PM

IdeaDon't really know if this will give you another idea for the falx, I just had a little mess around on the model maker which I have never used before so was interesting.lol

💬 DUCATISLO, Jun 28th at 12:22 PM

GYAAAAAT DAAAYMMM

💬 JonR, Jun 28th at 11:12 AM

Oh! Alright! Thank you a ton then, ODs! I'm glad it could also inspire you to make such wonderful models for the base-game tools!

💬 ODs , Jun 28th at 9:23 AM

Calminaion, Thanks for the idea! I tried to combine these two swords, i also took the original one and it turned out to be such a Frankenstein😄 But it still needs to be refined... JonR, Thanks! Of course! You can use any details of my mod. I'm really looking forward to the update toolsmith! In part, your mod inspired me to create Reforgered Tools.

💬 JonR, Jun 28th at 2:29 AM

I keep checking back to see the new models and such, and DANG... I really kinda love those upcoming spears, and the ornamentation on the guard of the Estoc is amazing too. I would like to ask, though I really don't want to sound presumptuous or anything, but - would you be fine if I used bits of your shapes for the tool part rendering in Toolsmith, or at the very least use them as reference material for designing my own shapes and parts? Totally understandable if not cause you have put loads of work into them!

💬 Calminaion, Jun 27th at 4:18 PM

The falx seems like a hard thing to get right. Maybe curve the top of the new one so the point is more forward.

Curved like your old one but with the style of the new one.

💬 ODs , Jun 27th at 1:15 PM

Calminaion, Thanks! Yes, the hammers need to be improved, thanks for the comment. NotSoRants, Thanks! Weapons are in development, but so far only the estok is ready, I don't really like the rest. Fairyfloss, Thanks! Good point, I'll try to make even lower quality copper as soon as I figure out the weapon, it turned out to be more difficult than I thought... Zuul Thanks!

At the moment, the weapon looks like this, if there are any comments, I will gladly take them into account!

💬 Zuul, Jun 27th at 12:24 PM

Nice work 💜

💬 Fairyfloss, Jun 27th at 7:08 AM

Wow, every time I click on this page, there's new good stuff, keep it up!

My one suggestion/request would be to put the current "Low Grade" tools under the Bronze tier, and give Copper it's own lower-quality look still.

Beyond that, wow, keep up the great work. Loving these.

💬 NotSoRants, Jun 27th at 12:15 AM

I'm loving the mod so far, it would sick if you could possibly someday work on the weapons and armors, you're very gifted with modeling tools. Keep up the good work man :)

💬 Calminaion, Jun 26th at 3:52 PM

I like the look of the models and it's very nice to see the detailed images you have added. Great work.

 

Hope you do look at the hammers sometime. High grade one looks great, the low grade are too bulky tbh. Everything else is spot on :)

💬 ODs , Jun 26th at 11:34 AM

Dumither, Yes, they both just replace the tool models. Bobosaw, Initially, I wanted to divide weapons and tools into 2 mods, but it doesn't seem to make sense, so I'll take up weapons as a priority🙂

💬 Bobosaw, Jun 26th at 8:36 AM

Could you also update the falx to be more close to the real life falx and sica?

💬 Dumither, Jun 26th at 12:15 AM

Thanks for the reply.. I kind of figured the two mods where of the same type of purpose..

💬 ODs , Jun 25th at 9:17 AM

VaelophisNyx, Yes, you're right, Both were set by default, I'll change that, when I update the mod.

💬 VaelophisNyx, Jun 25th at 8:26 AM

Couldn't this just be set to client-sided?

💬 ODs , Jun 24th at 9:36 PM

AlexSisX0, For now, the priority is to add variations for tools and fix bugs, I think this week I'll deal with the missing tools, maybe weapons too😄 Dumither, Yes, that's right, metal tool remodel replaces tool models like my mod, and there's no way to come up with any compatibility🙄

💬 Dumither, Jun 24th at 8:10 PM

Doesn't seem to work with metaltoolremoval.. hopefuly it will at some point but untill then will keep using same mod.. 

💬 AlexSisX0, Jun 24th at 6:06 PM

Cuando lo actualizaran? tengo ganas de ver todas las herramientas ^^

💬 ODs , Jun 24th at 7:14 AM

RowanSkie, I think I'll have to make a patch, but there shouldn't be anything critical. I myself am looking forward to the author Toolsmith updating the mod 😄 FairyflossThanks! A very interesting reference

💬 Fairyfloss, Jun 24th at 6:40 AM

Very excited to see more of this mod! Tools having different designs per tier is a very cool idea to me, reminds me of the old dj's Vanilla Tools mod. Especially if lower-tier tools get a somewhat rougher look to make high-tier tools stand out more. Keep up the great work!

💬 RowanSkie, Jun 24th at 4:43 AM

I wonder if this will be compatible with Toolsmith. Once Toolsmith managed to add their custom handles to each tool that is.

💬 ODs , Jun 23rd at 10:17 PM

JesoliTheAvali, Yes, it is fully compatible, but there may be slight problems with animations, as the position of the handle has changed slightly.

💬 JesoliTheAvali, Jun 23rd at 10:09 PM

Question, (this may be silly but I wanted to ask anyways), does this mod work with combat overhaul? 

💬 ODs , Jun 23rd at 9:17 PM

Kosmu, There shouldn't be any problems at the moment, but things may change in the future. I'll try to make it as compatible as possible.

💬 Kosmu, Jun 23rd at 8:55 PM

Oh since I'm expecting this to be mandatory in my mod list in the future, do you know if it'll be compatible with others mods like Re-Alloy or Gilded Tools/Steel?

💬 ODs , Jun 23rd at 6:41 PM

KosmuThanks! Leagle, Thanks! I are currently planning to finish additional versions of tools made of expensive metals and texture editing, after which I will try to create versions for weapons and other tools!

A small example of what I mean by other versions made of expensive metals😄 In the original, only hatchets have this.


💬 Leagle, Jun 23rd at 6:02 PM

These tools look fantastic! I'd love to see you expand your work to include other tools and/or weapons.

💬 Kosmu, Jun 23rd at 1:16 PM

Thank you very much for your work then and looking forwards to all those neat ideas you've mentioned!

💬 ODs , Jun 23rd at 12:24 PM

Bobosaw, Yes! this is exactly what I wanted to try to do in the near future.

💬 Bobosaw, Jun 23rd at 12:21 PM

Would it be possible to have different materials have different models based on the type of metal they use? All good if not.

💬 ODs , Jun 23rd at 12:20 PM

JonR, Thanks! Kosmu, Yes, that's right, I'll try to add such versions for all tools soon. Most likely, the version for weapons will be a separate Mod. DanaCraluminum, Maybe soon!😄

💬 DanaCraluminum, Jun 23rd at 12:13 PM

Shears, tongs, arrows, falx, spear, hammer, saw and wrenches

💬 Kosmu, Jun 23rd at 11:58 AM

I assume for the expensive metals tools you mean things like Gold/Silver/Black Bronze? would be nice to see things like the Ornate Gold Spear style on things

💬 JonR, Jun 23rd at 11:07 AM

Wow, these are absolutely incredible! Seriously amazing work!

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