Mods / Item Pickup Highlighter

Tags:
Utility QoL
Author:
OldManYells
Side:
Client
Created:
Jun 12th 2025 at 2:54 PM
Last modified:
Jul 25th at 9:14 AM
Downloads:
13765
Latest release (for Vintage Story 1.22.0-pre.1 - 1.22.4, potentially outdated):
itempickuphighlighter_1.3.0.zip  1-click install

Have you ever been farming your berries just to find out you had a full inventory and now you have to run around and figure out where all the berries are hidden?
Or chopping trees and couldn't find out where or if seeds/logs fell?

This is probably for you then 😀

Simply press and hold "Shift+F" and particles will appeart coming from items on the ground.

New Feature: Display names over items on the ground while sneaking 

(can be enabled through settings - check screenshots)

Request for Feedback: This is a WIP and your feedback is very much appreciated.

Configuration is Now Supported, use of ConfigLib + ImGui is highly recommended.

 

 

Changelog


 

v1.2.2
- Bugfix: Manual trigger (Shift + F) was broken since adding name tags
v1.2.1
- Allow selections of entities to highlight (Items and/or Projectiles)
v1.1.1
- Mod no longer forces the use of ConfigLib and/or VSImgui
- Configuration for display tags show now work properly
v1.1.0
- Added Experimental feature to display names over items on the ground (when sneaking)
v1.0.0
- Added Configuration Support
- Added ConfigLib Support (recommended)
v0.0.3
- Added Continuous Mode Ctrl + Shift + F
v0.0.2
- Added Support for Projectile Entities
v0.0.1

- Find Items in a 10 block radius

- Shift + F shortcut

 

 

Features 🔅


 

  • Find items end projectiles on the ground in >2 block radius 
  • Simple press and hold Shift + F
  • Enabled Continuous mode with Ctrl + Shift + F
  • Client side only

 

 

Todo 🚧


 

  • Add configuration window to customize the particle appearance

 

 

Other Mods


 

Check out my other work

- Item Pickup Notifier

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.3.0 itempickuphighlighter
1.22.0-pre.1 - 1.22.4
3481 May 2nd at 8:42 AM itempickuphighlighter_1.3.0.zip 1-click install

- Update .Net10 and VS 1.22

1.2.2 itempickuphighlighter
1.21.0 - 1.21.1 1.21.2 - 1.21.6
5624 Sep 10th 2025 at 11:36 PM itempickuphighlighter_1.2.2.zip 1-click install

- Bugfix: Manual trigger (Shift + F) wasn't working 

1.2.1 itempickuphighlighter
1.21.0 - 1.21.1
456 Sep 6th 2025 at 3:43 PM itempickuphighlighter_1.2.1.zip 1-click install

- Allow selections of entities to highlight (Items and/or Projectiles)

1.1.1 itempickuphighlighter 130 Sep 6th 2025 at 7:59 AM itempickuphighlighter_1.1.1.zip 1-click install

- Mod no longer forces the use of ConfigLib and/or VSImgui
- Configuration for display tags show now work properly

1.1.0 itempickuphighlighter 485 Aug 31st 2025 at 4:23 PM itempickuphighlighter_1.1.0.zip 1-click install

- Add experimental display names over items

1.0.1 itempickuphighlighter 476 Aug 18th 2025 at 1:52 PM Empty itempickuphighlighter_1.0.1.zip 1-click install
1.0.0 itempickuphighlighter
1.20.0 - 1.20.12
1383 Jul 12th 2025 at 9:58 AM itempickuphighlighter_1.0.0.zip 1-click install
  • Added Configuration Options
  • Added ConfigLib support
0.0.3 itempickuphighlighter
1.20.0 - 1.21.0-pre.1
1082 Jun 22nd 2025 at 11:26 PM itempickuphighlighter_0.0.3.zip 1-click install

- Add toggle mode 

0.0.2 itempickuphighlighter
1.20.0 - 1.21.0-pre.1
183 Jun 21st 2025 at 8:44 AM itempickuphighlighter_0.0.2.zip 1-click install

- Added Support for Projectile Entities

0.0.1 itempickuphighlighter
1.20.0 - 1.21.0-pre.1
465 Jun 12th 2025 at 2:56 PM itempickuphighlighter_0.0.1.zip 1-click install

- Initial mod version with simple particle system to highlight items on the ground


52 Comments (oldest first | newest first) (threaded | flat)

MyuriC, Jul 30th at 4:16 PM (modified Jul 30th at 4:24 PM)

Mod seems to run into trouble displaying the correct number of items if combined with the Salty´s Item Clumps mod.

MyuriC, Jul 25th at 3:53 PM

Any way to disable the Highlighter for placed blocks?

BatManDate, Jul 20th at 2:25 PM

still works for 1.22.4

Mishanson, May 30th at 11:23 PM

Would be nice if there was a way to toggle off highlights for uninteractable hostile projectiles, like the ones bowtorns fire. Great mod otherwise!

Willownezz, May 9th at 8:44 PM

I found an issue where mods that add 'flair' text look a little weird =D

 

imageimage

OldManYells , Jul 2nd at 11:14 AM
@Willownezz: I found an issue where mods that add 'flair' text look a little weird =D

I had to parse this out in the other mod i have, i'll see if i don't forget to remove the formating from this so it's compatible with the sort of items.

Greylocke, May 4th at 4:23 PM

Thank you for the update! I've been watching and waiting for this ... such a useful mod! 👍

TheRealFlynn, May 2nd at 9:49 PM

nice. tysm

OldManYells , Apr 2nd at 5:30 PM

Yukiya i'll probably be updating this soon to be up to date with 1.22 underlying framework. No promisses but since the configuration ui mostly relies on VSImGui i'll take a look and see how hard is to categorize and provide those in the configs, if it's not that much of a pain i don't see an issue with having that.

Yukiya, Apr 1st at 6:36 PM

Have you considered making it possible to set a separate color per category of item? (food/wood/stone/tools/clothes)
And potentially even per sub-category.
I figure it's a lot of work, but that would skyrocket the usability a 100-fold when looking for stuff (I guess the current name tags also serve that purpose but color highlights are cooler :P ).
Love the mod btw.

timepiece, Mar 27th at 6:58 AM

is the thumbnail Ai generated ?

Chelovekk2, Feb 21st at 2:20 PM

absolutely broken on 1.22.0 pre3. items are highlighted normally, but cant mold, knap, place stuff like clay forms if something is not picked up nearby. mod is always on by default on my side

Kamulton, Jan 23rd at 12:56 AM

OldManYells

I don't know why, but I can't see the names of items lying on the ground. I can see the particles and the mod is on.
OldManYells , Nov 23rd 2025 at 2:08 PM

HeiromancerMoss yes, you Configlib and VSImGui mod. You can find the links in the description above.

HeiromancerMoss, Nov 23rd 2025 at 1:38 AM

What is the menus in the first screenshot, is it the config and imgui mods? asking because i cant find where to turn on the names.

Michael97, Sep 26th 2025 at 1:57 PM

A config item to rebind the hotkey would be helpful to resolve input conflicts with other mods.

PlinioJRM, Sep 11th 2025 at 10:46 AM

Thank you!

R0D96, Sep 10th 2025 at 11:56 PM

ah thank you very much!

OldManYells , Sep 10th 2025 at 11:37 PM

R0D96 it was indeed broken, new version (1.2.2) should fix it.

R0D96, Sep 10th 2025 at 4:16 AM (modified Sep 10th 2025 at 4:16 AM)

Im unsure but it isnt working for some reason, I am pressing shift f and havent changed any configs but I'm not getting any particles to show up. I am also on the latest version

Tasshroom33, Sep 6th 2025 at 4:03 PM

Awesome I'll check it out, thanks!

OldManYells , Sep 6th 2025 at 3:49 PM

Tasshroom33 check version 1.2.1, see if it is what you're looking for (you should be able to disable just the items).

OldManYells , Sep 6th 2025 at 3:27 PM

Tasshroom33 that's a good point. Some people may even want to use this in conjuction with the projectile glow mod (instead of using this one to track them). 

Tasshroom33, Sep 6th 2025 at 1:33 PM

You added support for projectiles but is there a way to ONLY use it for projectiles? Thanks for the mod!

OldManYells , Sep 6th 2025 at 8:00 AM

TheRealFlynn ArtGnat version 1.1.1 should hopefully address the issues you reported. Let me know if otherwise.

TheRealFlynn, Sep 6th 2025 at 3:32 AM

happy to help! thanks a bunch for your mod!

OldManYells , Sep 4th 2025 at 8:02 PM

ArtGnat apologies for the regression changes. I'll check them out over the weekend.

ArtGnat, Sep 3rd 2025 at 4:13 PM

The new display names of items on the ground when sneaking feature is on by defualt for me. and I can't turn it off in the config, because it says False/off in the config.

I just wanted the normal temp highlight particles when pressing shift+F. and that doesn't seem to work either maybe because of the labeled item mode being stuck on.

OldManYells , Sep 3rd 2025 at 10:59 AM

TheRealFlynn you're right, in an attempt to simplify the dependenci managment i actually added them to the dependencies so the mod itself would ask you to download. That said the code should work without those dependencies as it should be configurable through json file without the rest. I'll try and revert that so the mod doesn't force anyone to use those dependencies if they don't want to.

TheRealFlynn, Sep 1st 2025 at 7:55 AM (modified Sep 1st 2025 at 7:57 AM)

tried to download update. Mod is in mod manager but won't activate because it's missing dependencies.

 

It would appear:

ConfigLib ImGui are now required

 

or at lest ConfigLib is. I haven't download ImGui yet and it can now be activated.

OldManYells , Aug 31st 2025 at 5:26 PM

tyrOS it is possible but it does go already a bit beyhond the ideia, which is this case is just trying to address leaving items behind when your farming/gathering etc. What you're asking you can already do with blocks like block overlay (which is basically an X-ray mod, which if you care not to abuse it you could actually just highlight the surface ores in a small radius)

tyrOS, Aug 30th 2025 at 4:06 PM

Would it be possible to basically copy this idea but specifically for surface nuggets? trudging through a bunch of the random bushes and missing the single surface tin deposit within 10,000 blocks of spawn is one of the nightmares everyone has. Or if this mod could be expanded for that? from what i'm reading it's only for dropped items, which is still nice even with the entity radar mod.

Pervy_Sage, Aug 20th 2025 at 9:25 PM (modified Aug 20th 2025 at 9:27 PM)

Given the large amount of ground clutter this game has, this is another mod that should be vanilla or at least have the option to turn on in vanilla.

OldManYells , Jul 20th 2025 at 2:21 AM

Willownezz if you have config lib and imgui you should be good. Make sure you're not using the latest versions of those two that are already updated for 1.21 and may cause you compatibility issue (if you're still on 1.20.12).

Willownezz, Jul 12th 2025 at 9:07 PM

I updated, and I am using ImGui, but the config is not showing up, do I need to do something for it to work ?

EPerboni, Jul 12th 2025 at 5:52 PM

U are the BEST. Love it. Thx

OldManYells , Jul 12th 2025 at 10:09 AM

EPerboni you can now configure the distance at which the particles show up. I highly recomend the use of ConfigLib + ImGui if you want to also change the color of the particles.

OldManYells , Jun 25th 2025 at 11:04 PM

EPerboni haven't added configuration yet.

EPerboni, Jun 24th 2025 at 7:52 AM

Hello, how i change to 20 blocks highlightRange ?

 

eerino, Jun 23rd 2025 at 3:33 PM

Thanks for the toggle mode! I appreciate your work :)

 

OldManYells , Jun 22nd 2025 at 11:30 PM

So since several people wanted to have a continous mode i've added it as a simple shortcut "Ctrl + Shift + F". This should keep the effect always on. It still respects range and appearance (Particle frequency is a bit reduced but not significantly). Let me know if you find any issue with it.

Willownezz, Jun 22nd 2025 at 5:46 AM

is there a way to toggle them on to show all the time ?

mavman88, Jun 21st 2025 at 11:30 PM

love the update works perfectly haven't lost a arrow yet :D

Egil_Raud, Jun 21st 2025 at 3:21 PM
Цитировать

OldManYells, It would be great to have such a feature.

OldManYells , Jun 21st 2025 at 8:50 AM

mavman88 added support for Projectiles. I'm not having much time to work on the multiple things i have at hand so i kept it simple and it retains the same approach and range that other items have for now.

OldManYells , Jun 14th 2025 at 9:54 AM

mavman88 will consider it.

 

mavman88, Jun 14th 2025 at 4:50 AM

i would love to suggest that if possible could you add arrow entities to the list because this method is so much easier to see than the glowing arrow's mod

OldManYells , Jun 13th 2025 at 9:37 PM

PlayDenys do you mean having the shortcut toggle them on or off to keep them on all the time?

PlayDenys, Jun 13th 2025 at 4:13 PM

permanently enables/disables particles plys??

OldManYells , Jun 12th 2025 at 11:23 PM

Arkathus noted. I need to fix the issue where whenever you move the effect stops but it shouldn't be a problem. Will most likely add that.

Uladentar i wanted to create a radius that wouldn't be to heavy on the client as i'm not sure how stressfull this can be but i'll definetly look into adding a range parameter but i may do some tests to create an hard limit or at least ensure that a warning is present to highlight that up a certain point it can be tolling on the client. But i guess that with a warning in place it's up to the user to use it responsably.

Uladentar, Jun 12th 2025 at 10:38 PM

Honestly, almost exactly what I was looking for; the only thing that'd be better is if the radius was also configurable; I'm using the Acorns mod, and those suckers can really go flying! A lot of times, the 10-block radius doesn't seem to highlight them all...

Arkathus, Jun 12th 2025 at 10:36 PM

How about adding a function that permanently enables/disables particles, like a switch?

By the way, I loved it — it's really good and truly helps a lot. I'm using it on 1.20.11 and it works perfectly. I would just like to be able to keep it always active (for example, pressing Shift+F so the particles stay on, but slightly reduced to avoid overloading), and if you want to deactivate it, just use the key combination again.