
Mods / Vintage Engineering <-> Electrical Progressive
Tags:
#Simplification
#Technology
#Utility
Author: LenKagamine
Side: Both
Created: Jun 11th at 3:12 AM
Last modified: 4 days ago
Downloads: 640
Follow Unfollow 16
Author: LenKagamine
Side: Both
Created: Jun 11th at 3:12 AM
Last modified: 4 days ago
Downloads: 640
Follow Unfollow 16
Recommended download (for Vintage Story 1.20.12):
veep_1.1.0.zip
1-click install
Adds 1 new block [Technically 12, if you count the variants.]
This block has 1 connection for Vintage Engineering and 4 for Electrical Progressive.
This allows a 1:1 converstion between the two power-systems.
Requires:
Vintage Engineering
ElectricalProgressive: Core && Basics
Mod Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
1.1.0 | 102 | 4 days ago | veep_1.1.0.zip | 1-click install | ||
Fixes blocks dropping their actual variant instead of the "down" variant Now requires EP: 1.1.0 at minimum, and fixes crash with such. | ||||||
1.0.0 | 538 | Jun 11th at 3:13 AM | veep_1.0.0.zip | 1-click install | ||
I make no promises this doesnt somehow explode. |
Kreggur Oh wow, youre Electrical progressive is VERY outdated! I'll have to mark it as incompatible with those versions, try updating your EP series mods if possible
Whenever I place down the EP-EV Transformer, the game crashes.
Running on 64 bit Windows 10.0.19045.0 with 16306 MB RAM
Game Version: v1.20.12 (Stable)
2025-07-02 22:46:13: Critical error occurred in the following mod: veep@1.0.0
Loaded Mods: aculinaryartillery@1.2.5, autosifter@1.1.0, betterforest@0.1.0, bettertraders@0.0.10, boatiespeedie12@1.0.3, forestsymphony@1.0.2, hangingoillamps@1.0.3, icyexc@1.0.0, millwright@1.2.4, primitivesurvival@3.7.7, prospecttogether@2.0.7, scrollrackable@1.0.1, fseasonedfirewood@1.1.0, snowcaps@0.0.0, sortablestorage@2.3.1, stepfixelk@0.0.1, vintageengineering@0.3.11, game@1.20.12, vsimgui@1.1.8, alchemy@1.6.50, animalcages@3.2.2, apegrapes@1.2.6, betterfirepit@1.1.6, betterruins@0.4.13, butchering@1.8.2, carryon@1.8.1, commonlib@2.6.1, composter@1.2.1, configlib@1.5.3, electricalprogressivecore@0.9.8, expandedfoods@1.7.4, farseer@1.3.1, fastknapping@1.0.0, foodshelves@1.6.3, fromgoldencombs@1.8.12, millwrightvawtaddon@1.0.2, stonebakeoven@1.1.6, terraprety@7.0.2, th3dungeon@0.4.2, toolsmith@1.1.1, creative@1.20.12, survival@1.20.12, campaigncartographer@4.7.1, electricalprogressivebasics@0.9.9, em@3.2.1, moreblueclay@1.0.1, playercorpse@1.11.1, stonequarry@3.4.3, bricklayers@3.0.3, electricalprogressiveqol@0.9.9, veep@1.0.0, electricalprogressiveequipment@0.9.9
System.MissingMethodException: Method not found: 'Void ElectricalProgressive.EParams..ctor(Int32, Single, System.String, Single, Byte, Single, Boolean, Boolean, Boolean)'.
at EpxVe.src.BEConverter.OnBlockPlaced(ItemStack byItemStack)
at Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) in VintagestoryLib\Client\ClientWorldMap.cs:line 1098
at Vintagestory.Common.BlockAccessorBase.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 630
at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1363
at Vintagestory.Common.BlockAccessorBase.SetSolidBlockInternal(Int32 blockId, BlockPos pos, IWorldChunk chunk, Boolean synchronize, Boolean relight, ItemStack byItemstack) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 120
at Vintagestory.Common.BlockAccessorBase.SetBlock(Int32 blockId, BlockPos pos) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 514
at Vintagestory.ServerMods.BlockBehaviorOmniRotatable.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, EnumHandling& handling, String& failureCode) in VSSurvivalMod\BlockBehavior\BehaviorOmniRotatable.cs:line 75
at Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 846
at Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode) in VintagestoryLib\Client\ClientMain.cs:line 1716
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 708
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 454
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 85
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 996
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
@LenKagamine
Ah, thanks. Cool mod!
MiloMolson
They should already be in there, under "Mechanics"
Could the converters be added to the creative menu?