Mods / Millwright VAWT Addon

Tags:
Addon Technology Other
Author:
nanotect
Side:
Both
Created:
Jun 5th 2025 at 9:00 PM
Last modified:
Apr 22nd at 10:22 PM
Downloads:
26067
Latest release (for Vintage Story 1.20.0-pre.0 - 1.21.7 and 1.22.0, potentially outdated):
millwrightvawtaddon_1.0.3.zip  1-click install

Millwright VAWT Addon adds several new vertical-axis sails to Millwright.

These are mostly cosmetic

 

REQUIRES MILLWRIGHT 1.2.3 OR HIGHER

 

3-sail variants:

  • Darrieus helical sail (fabric)
  • Darrieus helical sail (wood)
  • Giromill (wood)

 

2-sail variants:

  • Savonius (wood)

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.3 millwrightvawtaddon
1.20.0-pre.0 - 1.21.7
15298 Jan 28th at 8:14 PM millwrightvawtaddon_1.0.3.zip 1-click install

Increased cost of all vertical sail assemblies to be more balanced

1.0.2 millwrightvawtaddon
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
8402 Jun 22nd 2025 at 7:49 PM millwrightvawtaddon_1.0.2.zip 1-click install

hotfix that addresses a broken wood => fabric sail assembly recipe

1.0.1 millwrightvawtaddon
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
75 Jun 22nd 2025 at 7:11 PM millwrightvawtaddon_1.0.1.zip 1-click install

Test and update version for VS 1.20.12 compatibility

Fixed windmill recipe requiring linen not functioning properly

1.0.0 millwrightvawtaddon
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10
2292 Jun 5th 2025 at 9:02 PM Empty millwrightvawtaddon_1.0.0.zip 1-click install

23 Comments (oldest first | newest first) (threaded | flat)

nanotect , Apr 22nd at 10:22 PM

Morggin I just tested this version and it seems to work perfectly fine on the latest Millwright version on VS 1.22

I've updated the compatible versions

Morggin, Apr 22nd at 5:41 AM (modified Apr 22nd at 5:42 AM)

Will this still work on Millwright 1.3.3 in VS 1.22.0?

ZenithDaWuff, Mar 6th at 6:11 AM

Where are the config values for these turbines? Having trouble finding them in either ModConfig or in the mod ZIP itself.

nanotect , Feb 2nd at 11:28 PM

BNE I've tested multiple configurations, but I haven't been able to reproduce the issue that you're describing, as my memory usage remains pretty stable. Discussed this with the dev of Millwright, and if this is an issue it's likely in the base game's code that I can't find by just looking at the code. If you can confirm that this issue is caused by Millwright + my addon and have a way I could reproduce this in singleplayer I can take a look again.

YangWenLi, Jan 30th at 12:52 AM

Fuck yes this is awesome!!

BNE, Jan 29th at 4:34 PM (modified Jan 29th at 4:38 PM)

Hello, on my system this mod leads to an critical issue - at least after ending one session and loading up next time.

 On my system I had a critical issue with a memory leak. Without and after removing of the Modd addon my memory usage of the game is at roughly 2,5GB (including a number of other mods and millwright).
With that mod active my memory usage was 6GB after load and was running up to 10GB until the whole system reched an instable state. (16GB ram) (incrementing around 100 kb per second).
I had only an savonious rotor with 4 sails and one of the 3 rotor wings with another 4 sails build.. There was no real issue until I saved and left and then reloading the server next time. I isolated the issue to that certain mod.

I cannot say something about a possible incompatibility with some other mod -or which one might be the problem but I think textures and meshes are a potential source.

Myrmitory, Jan 17th at 6:13 AM

День добрый, планируется обнавление до актуальной версии?

Wrythley, Oct 21st 2025 at 10:28 PM (modified Oct 21st 2025 at 10:30 PM)

Helical windmills should indeed have cost parity with Millwright's default vertical sails. Despite the mod claiming it's mostly cosmetic, there'd be no reason not to use these over the normal ones.

Xephrock, Oct 21st 2025 at 2:41 AM (modified Oct 21st 2025 at 2:42 AM)

Michael00181
That would be an argument you COULD bring up...If I didnt also compare these VAWT to the VAWT found in the Millwright mod...

THESE VAWT are much MUCH more cost effecient, 6.66kn per linen VS 10kn/per linen...
thats almost a 40% power to linen increase...

these windmills are too cheap to craft, THATS the problem...
either make the windmills produce less power so they are more in-line with the Millwright windmills, or make make them cost more linen AND copper to craft.

(the full wooden sails should not be as effecient as the linen sails)

Oosk, Oct 15th 2025 at 4:33 PM

Michael00181 No they aren't. VAWTs are less efficient than HAWTs, I think like 15-25% less efficient.

Michael00181, Oct 15th 2025 at 7:20 AM

Xephrock It's almost as if these are real windmil types that ARE signifcantly more effecient than medieval spinny boys.

Xephrock, Oct 4th 2025 at 4:24 AM

I've noticed that the balance of these sails is WACK

the official vertical costs 6 linen per segment/layer and produces 40kn of rotation per segment/layer (320kn max)

these sails cost 4 Linen, or <1 copper ingot per sail segment/layer, and ALSO produce 40kn of rotation per segment/layer (320kn max)

an 8 sail for example, costs 16 linen per segment/layer and produces 80kn per segment/layer (400kn max)


the cost/effeciency to reach max for each of the sails is...

Vanilla, 5 layers, 20 linen - 100kn = 5kn/linen
millwright 8 sail rotor, 5 layers, 80 linen - 400kn = 5kn/linen
millwright 3 sail vertical, 8 layers, 48 linen - 320kn = 6.66kn/linen
addon 3 sail vertical, 8 layers, 6 copper ingots OR 32 linen - 320kn =  53.33kn/ingot OR 10kn/linen

these sails are STUPIDLY effecient for the cost, almost double that what you get with standard millwright.

Sandbawx, Sep 18th 2025 at 3:15 PM

ZenithDaWuff Yep, still works on my modded world

ZenithDaWuff, Sep 18th 2025 at 1:41 AM

Does this work fine on 1.21.1?

GreenSage, Jul 22nd 2025 at 6:36 PM

nanotect: I encountered a very weird bug while using the vertical rotor in a multiplayer server. When I broke the rotor in survival (whether it was running or not), I was immediately disconnected from the server. Upon reconnecting, the rotor remains in place. The problem is that it doesn't even generate any log. It doesn't happen in Single Player, though.

nanotect , Jun 22nd 2025 at 7:12 PM

Kreggur the issue has been resolved, thanks for bringing it to my attention

Kreggur, Jun 22nd 2025 at 6:38 PM

I can't figure out how to make some of these pieces. The waxed linen in the recipe is in a weird configuration that I don't know how to get.

 

 

image

 

111, Jun 8th 2025 at 1:17 AM

Cool!

CKitt, Jun 7th 2025 at 3:31 PM

Oh, my! That's an irresistable mod addition, no question! That's going right on my server.

Endurance, Jun 6th 2025 at 8:20 AM

Wow these are really pretty!

SpearAndFang, Jun 6th 2025 at 5:00 AM

These look so good in action!  Thanks Nanotect!

Hamtaro589, Jun 6th 2025 at 12:39 AM

JustaKobold probably meant cosmetic as in looks different but still functions the same as the Millwright's vertical 3 sail.

JustaKobold, Jun 5th 2025 at 11:53 PM

Mostly cosmetic? meaning they dont generate power?