Mods / Display Container Versatility

Tags: #Cosmetics #Storage #Tweak
Author: DPhKraken
Side: Server
Created: May 5th at 7:54 PM
Last modified: 2 days ago
Downloads: 2030
Follow Unfollow 114

Recommended download (for Vintage Story v1.20.8 - v1.20.10):
scrollrackable.1.3.1.zip  1-click install


Allows more items to be displayed in storage, such as in scroll racks, open crates, or mounted to the wall.

Includes support for Primitive Survival, Early Chiseling, Chisel Tools, From Golden Combs, A Culinary Artillery, Expanded Foods, and Combat Overhaul (Armory).

 

Assigns sounds to many ground storable items: sludgy sounds for fat and rot, lots of metal clinking, springy sticks, soft leather

 

A list of added functionalities per block:

Antler Mount
  • Most tools and weapons
  • Shields
  • Shield boss
  • Certain masks
  • Necklaces & emblems/pins
  • Elk medallions
  • Maps and schematics
  • Pelts
  • "Clutter" items such as reliquaries, zoolites, etc
  • Saucepan (A Culinary Artillery)
Bookcase
  • Lore envelopes
  • Ink and quill
  • Tuning cylinders
  • Candles
  • Emblems, elk medallions
  • Rough gems
  • Metal bits/nuggets
  • Solder bars
  • Tree seeds
  • Flax fibers/twine
  • (currently disabled) Omok pieces
  • Most "clutter" items
  • Relic statues (Primitive Survival)
Barrels and Crates
  • Ore chunks, nuggets, metal bits, blooms
  • Crushed minerals, limestone, bone meal, calcined flint chunks, coal
  • Stones, flint, cobble, bricks, shingles
  • Chains, scales, lamellae, plates
  • Food items such as cheese, fruit, eggs, and flour
  • All soil blocks
  • Cloth, rope, paper, leather, hide, wallpaper
  • Dry grass, bedrolls, sticks, resin, fat, bones, pressed mash
  • Firewood, planks, bamboo
  • Rusty gears, metal scraps
  • And more...
  • Support for food/fish items from Primitive Survival and Expanded Foods
Display cases
  • Masks, helmets, villager hats
  • Emblems, elk medallions
  • Bags/baskets
  • (currently disabled, vanilla position fix) Omok pieces
  • Fruits and vegetables
  • Dry grass, thatch, solder bars
  • Tool heads
  • Metal scraps, parts, chains, scales, nails, etc
  • Relic statues (Primitive Survival)
Ground Storage
  • Hats, masks, helmets
  • Lamellar/leather greaves
  • Backpacks/bags/baskets can be placed in quadrants
  • Maps and schematics
  • Saddles and saddlebags
  • Bamboo shoots
  • Powders
  • Thatch
  • Tool heads
Scroll Rack
  • Many tools, such as chisels, picks, swords
  • Firewood
  • Crucibles, jugs, beenades
  • Metal rods, bowstaves, solder bars
  • Sticks, bones, dry grass, cat tail roots
  • Lore letters
  • (Currently disabled due to code complexity, see forum thread) Maps and schematics
  • Artistic bottles (clutter) and bottles (A Culinary Artillery)
  • And more...
Shelves
  • Fruits, vegetables, eggs
  • Ingot molds
  • Tool heads
  • Metal scraps, parts, chains, scales, nails, etc
  • Emblems, elk medallions
  • Tuning cylinders
  • "Clutter" items
Vertical Racks
  • Metal plates
  • Rolls of cloth
  • Saddle blankets
  • Paintings
  • Saw
  • Sails
  • Shield hoop (vanilla fix) and boss
  • Omok board
  • Pans and sieves
  • Saucepan (A Culinary Artillery)
  • Hive frames/lining (From Golden Combs)

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.3.1 236 2 days ago Show scrollrackable.1.3.1.zip 1-click install
v1.3.0 74 2 days ago Show scrollrackable.1.3.0.zip 1-click install
v1.2.3 95 3 days ago Show scrollrackable.1.2.3.zip 1-click install
v1.2.2 389 6 days ago Show scrollrackable.1.2.2.zip 1-click install
v1.2.1 338 May 12th at 2:18 AM Show scrollrackable.1.2.1.zip 1-click install
v1.2.0 16 May 12th at 1:42 AM Show scrollrackable.1.2.0.zip 1-click install
v1.1.0 536 May 6th at 10:09 PM Show scrollrackable.1.1.0.zip 1-click install
v1.0.1 324 May 5th at 9:12 PM Show scrollrackable.1.0.1.zip 1-click install
v1.0.0 22 May 5th at 8:25 PM Show scrollrackable.1.0.0.zip 1-click install

28 Comments (oldest first | newest first)

💬 DPhKraken , 1 day ago

Everyone needs a three-meter-long greatsword in their life. Are there any other weapons that appear to be too large? I'd be looking at the longsword and the saber.

💬 Taeo, 2 days ago

I can wear my helmets again! Thats great, I'm also stoked I can put my fancy weapons on display. The scale may be a little off, lol. I kinda like it though

💬 DPhKraken , 2 days ago

1.3.0 has support for Combat Overhaul and most of the important stuff in Armory. If there are still issues, let me know.

💬 Taeo, 4 days ago

Seconding the issue with Combat Overhaul and helmets. You can no longer wear the 3 separate layers, so gambison+chain+plate helm is out of the question, you can only pick one.
Changing the patch order may fix it, but I don't know how to do that.

💬 Kida_Mei, 5 days ago

Thank you for being so quick to address the issue! We only just finally got our hands on an omok board and went to use it which is how we found out about it haha

💬 DPhKraken , 6 days ago

I changed the onDisplayTransform to better fit in display cases (because the default transform is not good for that), but not having played Omok I didn't know that there would be knock-on effects. I've checked the code for the board and I'll disable it for the time being.

💬 Kida_Mei, 6 days ago

Hello, been loving using the mod but we did run into one issue!


Omok pieces don't seem to line up properly with the omok board while this mod is active. I tested it in single player a few times switching the mod on and off and every time I turned it back on they would offset themselves off the board. 

💬 tabmow, May 13th at 7:36 AM

This is a cool mod. I know it's probably outside the scope, but I wish there was a way of adjusting barrels to accept the same amount of items as a crate can.

💬 Vigilance, May 13th at 2:43 AM

DPhKraken From what I observed, yeah, it's just the helmets. I don't know if it is just the tooltip lying to me, since I wasn't about to induce head trauma to test, but it definitely displayed only the debuffs for the helmet. When I was looking through your code I was pretty confused as to how it would do that to helmets. I can give some load order trickery a try, but for now I took the mod out since I couldn't really justify the trade-offs.

💬 Isppo, May 13th at 12:27 AM

I am also getting a conflict with Combat Overhaul. I am no longer able to wear a base, middle and outer layer of helmets at the same time, and I was hit by one of my Ewe rams which almost killed me. It's like none of my armour was being accounted for. Or maybe I just got hit in the head. Cool mod tho.

💬 DPhKraken , May 12th at 5:41 PM

If you uninstall this mod, the things will be stored in the proper place but won't display properly. You'll be able to get them out, but not put them back in.

💬 Mirok, May 12th at 5:17 PM

what happens if I delete this mod from the world? Will things be saved in blocks? Can I get them?

💬 DPhKraken , May 12th at 5:17 AM

Only headgear? I also added a behaviorsByType entry for leather leggings and lamellar leggings (though these aren't as common), which I suspect would also interfere with the way they might have done things. If possible, you should load this mod last so that the Combat Overhaul patches apply first.

💬 Vigilance, May 12th at 3:24 AM

DPhKraken

 Something about the way your mod interacts with headgear items strips them of their Combat Overhaul protections/stats. I just spent way too long trying to track it down only to find this mod was the culprit haha.

💬 DPhKraken , May 12th at 1:59 AM

The unavailable tools are deliberate choices. Axes, spears, shovels, morning stars either have a bladed head that you wouldn't want your hands grabbing, or they're just too big to safely place without clipping. Sometimes it's both answers. I did want to have all swords be storable with the pommel out, even if normally they'd be too long. My margins for the larger swords push the clipping to the back to allow it to be covered up by a trapdoor.

💬 vibebell, May 11th at 11:53 PM

So I know the author doesn't plan to develop mod support but if anyone reading this might be feeling inspired, a patch for Ancient Armory would be super cool :3

💬 Dirkesty, May 11th at 11:01 AM

Noticed some tools weren't placeable on scroll racks, like shovels and axes. Is that intended?

💬 Kida_Mei, May 8th at 11:29 PM

Love love love this!! One of the first things I tried to do when I first got the game was put nicknacks on my bookshelves, so this makes me very happy!! 😄

💬 MystiVaid, May 6th at 8:21 AM

Thanks  思考

💬 DPhKraken , May 5th at 10:34 PM

I don't have any plans to support more mods, but you're welcome to write a patch to add the display attributes to the Combat Overhaul armory and send it to either me or the COA team. The transforms are just numbers that I've copied and pasted a bunch, so I don't have an issue with other modders using my work to add the same functionalities to custom items.

💬 JonR, May 5th at 10:08 PM

Ooooh, I absolutely love this. I think I need to grab this one for myself as well! Thank you for putting in the effort getting a lot more things transformed and storable! This probably took a long time to get it all looking good. If you might use it yourself, might you consider also adding patches and transforms for the Combat Overhaul Armory weapons as well?

💬 SoggyGravel, May 5th at 9:25 PM

i might have  to add to my world. nice mod

 

💬 DPhKraken , May 5th at 9:12 PM

Got it, I'll push out a quick update to fix it.

💬 MystiVaid, May 5th at 8:53 PM

Can `ModInfo.json` be changed to `modinfo.json` to ensure compatibility with case-sensitive systems like Linux?

💬 Aloy, May 5th at 8:31 PM

holy hell yes

 

💬 ElusiveEnigma, May 5th at 8:28 PM

First mod and you are already cooking with gas. Looking forward to trying this.

💬 LankyGiraffe, May 5th at 8:28 PM

Cinema

💬 Venusgate, May 5th at 8:21 PM

Desire.

 (edit comment delete)