Mods / Seasoned Firewood

Tags: #Cosmetics #Crafting
Author: Fearadach
Side: Both
Created: May 1st at 9:18 PM
Last modified: May 10th at 2:07 PM
Downloads: 1829
Follow Unfollow 120

Recommended download (for Vintage Story v1.20.7 - v1.20.10):
SeasonedFirewood1.2.0.zip  1-click install


If you, like me, enjoy having a fireplace at home but don’t want to cut down hundreds of trees for that luxury, this mod is for you. You can reduce your tree consumption by approximately six times! ;)

It’s pretty straightforward. You can season firewood in two ways:

  • By applying wax, resin, or fat to regular firewood (the old method),

  • Or by preparing firewood with a knife and letting it cure naturally over 96 in-game hours.

 

Seasoned firewood burns much longer (about seven times longer) but at lower temperatures (~500 °C). It’s ideal for use in fireplaces and makes excellent fuel for ambience and decorative builds.

It’s your responsibility not to exploit this feature for easier cooking. ;)

 

Now configurable:
This mod includes a config file for players who want a more realistic experience — for example, if you believe that fresh firewood shouldn't be an effective fuel source. (tnx for the suggestion Abed)
It's also perfect for those who wish to tweak the burn duration and intensity of both vanilla and modded firewood to better fit their playstyle.

 

CONFIGURATION (new in 1.2.0)

The mod now includes a simple configuration file that lets you customize how firewood works — no coding knowledge required!

Where to find it:

  1. Launch the game once with the mod installed.
  2. The game will create a config file here:
    <VintagestoryDataFolder>/ModConfig/seasonedfirewood_config.json
    On Windows, it's usually:
    C:\Users\YourName\AppData\Roaming\VintagestoryData\ModConfig\seasonedfirewood_config.json
  3. Open the file with any text editor, like Notepad.

What you can change:

Here are the default values you’ll see in the file:

{
  "PreparedFirewoodCuringHours": 96,
  "SeasonedFirewoodBurnTemperature": 500,
  "SeasonedFirewoodBurnDuration": 160,
  "RawFirewoodBurnTemperature": 700,
  "RawFirewoodBurnDuration": 24,
  "RawFirewoodCanStartFirepit": true,
  "RawFirewoodCanBeOvenFuel": true
}
  • Want prepared firewood to cure faster? Change 96 to something lower, e.g. 48.
  • Want seasoned wood to burn hotter? Set 500 to 600, in example.
  • Want regular firewood to not work as firepit starter or in clay ovens? Set RawFirewoodCanBeOvenFuel and RawFirewoodCanStartFirepit to false.
  • Want regular firewood to be useless as fuel? Set "RawFirewoodBurnTemperature": 90, "RawFirewoodBurnDuration": 5, for example.

Don’t remove or rename any of the lines — just change the numbers or true/false.

When do changes apply?

After you save the file, restart the game. The mod will automatically apply your custom settings.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.2.0 612 May 10th at 2:07 PM Show SeasonedFirewood1.2.0.zip 1-click install
v1.1.1 343 May 8th at 11:17 AM Show SeasonedFirewood1.1.1.zip 1-click install
v1.1.0 231 May 7th at 5:08 AM Show SeasonedFirewood1.1.0.zip 1-click install
v1.0.0 643 May 1st at 9:20 PM Show SeasonedFirewood1.0.0.zip 1-click install

38 Comments (oldest first | newest first)

💬 Fearadach , 4 days ago

Kylocard Both of these ideas are great. I will look into that.

💬 Kylocard, 4 days ago

Can you also add peat?

It would be great to have dried/aged peat.


And it would also be nice to have a 3rd tier - aged. That takes much longer to dry, giving us something to look forward to for our longer stockpiles

 

💬 crumps, 5 days ago

Makes sense! I woulder if there's a way you could have the game flag seasoned firewood as regular firewood for the pit kiln, so other mods just see it as that for that purpose? Def wouldn't want it to be something every custom mod that has a pit kiln item needs to flag for

💬 Fearadach , 5 days ago

crumps Great idea. I’ll look into what I can do, but I need to find a way that keeps things as compatible as possible with other mods.

💬 crumps, 5 days ago

is there any way you would be able to add seasoned firewood as an item that could be used to top off pit kilks? Unsure of how complicated that would be, but was realizing that the seasoned wood cant go in at the moment. Would be awesome for that and firewood disabled for pit kilks :D

💬 Fearadach , May 10th at 9:36 PM

crumps If I remember correctly, cooking starts at 100 degrees. But it's worth checking. :)

💬 crumps, May 10th at 9:08 PM

It just adds that little bit more realism and planning, and I really value that. I've adding some easy QOL stuff, so I figure some tradeoffs like planning wood and making seasoned wood valuable is a huge plus. I'm curious how low I can push the regular firewood's temp before its literally useless, I have it set to 200c and i think that's a good compromise for now

much appreciated :)

💬 Fearadach , May 10th at 8:12 PM

crumps Love that! That’s exactly what I made the config for.

💬 crumps, May 10th at 6:24 PM

Yo I'm so happy you added the config file! Changed it over so now on my server we can only use your firewood and not the regular one. Thank you so much for your work!

💬 Fearadach , May 9th at 3:21 PM

LunaGore Of course!

Prepared variant:

fseasonedfirewood:fpreparedfirewood

 

Seasoned variant:

fseasonedfirewood:fseasonedfirewood

💬 LunaGore, May 9th at 1:34 PM

Would you mind providing the item IDs for the logs? I'd like to add them to my stack size json file.

💬 crumps, May 8th at 2:42 PM

Ooooo having this have a config where we can only used seasoned wood would be killer for my server im running

💬 Fearadach , May 8th at 1:43 PM

Abed I’m actually working on adding a config, so I might add (or will try) an option to block fire-starting with fresh/regular wood for those who want the extra challenge.

💬 Abed, May 8th at 1:22 PM

Thanks for this. Having grown up with chopping wood for fireplaces, I assumed the whole curing wood thing was too complicated for gamers. Starting a fire with green wood isn't ideal to say the least.

 

Also, making things with green wood is not a good thing either. Have you thought about making a mod forcing gamers to let planks cure before they can use them? Might be niche for those gamers who like their lives that little bit harder.

💬 Hollowstyx, May 8th at 7:54 AM

Fearadach That's awesome thank you!

💬 Fearadach , May 8th at 7:48 AM

Hollowstyx I'm working on it right now :)

💬 Hollowstyx, May 8th at 6:56 AM

This is a tiny thing, but any chance seasoned firewood might get it's own texture? It would help locate it faster in the creative menu - and look a bit less musty than aged firewood XD

💬 Fearadach , May 7th at 7:59 PM

crumps


Why not :) Good luck!

💬 crumps, May 7th at 7:31 PM

I figure for prepping a few, that's why the crafting grid option stays. Mostly was suggesting since the game is trying itself to steer away from the crafting grid system over time and "in-game" is usually the best esp for long-term in case they ever do ditch the grid one day. Probably not for a long time tho

 

No worries if its too much, rn its def plenty and a great system already! 

 

I'm trying to get into modding the game myself, if I end up looking at the code and figuring out how to add a right click option for stacks of wood would you be interested in patching it in?

💬 Fearadach , May 7th at 7:27 PM

crumps

That’s a really cool idea, but it’d be a bit tricky to pull off. It would take quite a bit of coding to set up a new right-click system and figure out how to handle different amounts of logs — what if someone only wants to prep a few?

The current method lets players convert logs quickly in batches with just one crafting action (with shift-click). The minimum is 4 logs, but there’s no max limit, so it stays flexible and efficient.

But I’ll definitely keep the suggestion in mind for future updates. Thanks for the input!

💬 crumps, May 7th at 2:36 PM

Could I suggest one thing for it? Leave the crafting grid option, and add an option to right click on whole 32 piles of firewood in the game, while holding a knife, and have it turn over to prepared firewood as well? To avoid having to use the crafting grid, and in a way the grid can be individual "skinning" and the pile method would be a realistic whole prepare. Maybe even right click with resin in hand to create prepared wood for in-game piles? Whatever you'd feel, just some suggestions!

💬 UnchainedExiL, May 7th at 2:16 PM

CapnPipsqueak To dry up Firewood, its better to store it in a dry place outside where wind and air circulation can help drying. Only already dry firewood would be stored inside to be used in the near future, while the majority of the stored amount waits outside. So for it to only be able to season in a cellar would make it more unrealistic than it is right now...

💬 Fearadach , May 7th at 9:05 AM

crumps You’re very welcome! Let me know if anything needs adjusting — I’m considering adding a config file so players can customize the seasoning time. :)

💬 crumps, May 7th at 7:28 AM

I just added this today to my server and we were talking about wanting some kind of in between wood. Thank you for updating it already! Much appreciate

💬 Fearadach , May 4th at 4:51 PM

Faeldray

That’s actually really close to what I’ve been thinking about. I’ve got a few ideas I’m testing, including something like an intermediary item. The tricky part is finding a solution that’s both lightweight and stays compatible with other mods. :)

💬 Faeldray, May 4th at 4:06 PM

On the idea of seasoning wood over time, instead of trying to make only some wood piles season, wouldn't it be easier to make an intermediary item that can be stacked and left to dry? Like you could craft firewood into prepared firewood (or whatever you want to call it) with resin or something cheaper, and then leave it in a pile to eventually turn into seasoned wood?

💬 Fearadach , May 3rd at 7:43 AM

CapnPipsqueak That’s a really good idea! I’ll need to look into how the cellar mechanics work for blocks like firewood stack — it might be a bit complicated. We'll see.

💬 CapnPipsqueak, May 3rd at 12:19 AM

Is it possible to have firewood "season" only if it's placed in a cellar?

💬 Fearadach , May 2nd at 5:54 PM

Kudamas That’s exactly what this mod was made for. Glad it’s coming in handy! :)

FatherSarge I’ve been thinking about that. I’m trying to figure out a way to make only some wood piles season over time, not just any stack you place. And I love your idea about needing the right conditions for it — that’s a really cool touch!

💬 FatherSarge, May 2nd at 5:09 PM

This is a very cool idea, I've been looking for exactly this! I like the stacking and waiting for seasoning idea though. If you REALLY wanna get fancy with it, a "medieval solar kiln" functionality would be cool to add alongside this, just put it in a greenhouse and get a 100% bonus to seasoning time. Not exactly realistic but close enough :P

💬 Kudamas, May 2nd at 1:20 PM

I've been looking for something like this to add some atmosphere to my log cabin. It's nice to walk in the door on a cold winter day and have an already crackling fire to sit next to. It saves me from having to cut down a whole forest to supplement my warm cozy addicition too. Thank you for making it!

💬 Fearadach , May 2nd at 7:15 AM

Sidfu

Thanks for the suggestion! I get why you’d want to lower the temp or raise the cost, but I’d rather not for now. Dropping the temp below 100°C would break the firewood’s roleplay use — especially for players in cold biomes.

Making it more expensive might also make it too grindy, especially for people just using it for immersion.

The idea about turning it into coal is cool though! Might think about something like that for a future update. Thanks again!

 

LadyEdain Stay warm! :)

💬 grintera, May 2nd at 3:39 AM

@Aloy could I interest you in https://mods.vintagestory.at/show/mod/15145 ?

💬 Sidfu, May 2nd at 3:39 AM

the idea is good but i would still drop temp down below what most use for cooking or make it expnesive to counter it. you could also change it where you  cook the wood to get  coals you put in for long burn but not high enough temp to cook with

💬 LadyEdain, May 1st at 11:19 PM

I'm trying a cold climate for the first time and was already thinking about how I will need a fire in my house to stay warm this winter. Luckily, resin is easy to come by in this biome, so I will enjoy having warmth!

💬 Fearadach , May 1st at 10:38 PM

Aloy I did think about it! But since this mod started out as a personal project, I didn’t want to overcomplicate things. :)

I’ll play around with it and see if I can get it working.

💬 Aloy, May 1st at 10:21 PM

can i make a suggestion? aging it by having it stacked in the world for like 21 days would be awesome, and immersive

💬 harukadev, May 1st at 10:01 PM

gg

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