Mods / Forlorn Additons
- Tags:
- Author:
- Irakonul
- Side:
- Both
- Created:
- Apr 25th 2025 at 7:05 PM
- Last modified:
- May 6th at 2:56 PM
- Downloads:
- 35396
- Follow Unfollow 328
-
Latest release (for Vintage Story 1.22.2, potentially outdated):
Forlorn Additons-v1.0.4.zip 1-click install
"They declared themselves the vanguard. Swords raised, oaths taken; they swore a heavenly charge against our foe. It was a challenge of will and ingenuity."
Forlorn Additons is a collection of new armour, weapons, and décor based on the existing lore of the Forlorn Hope, and expanding it within reason. All items come with lore in their tool-tips.
If you encounter any bugs, or have suggestion for balancing or additions, let me know!
Currently the mod adds the following:
- Forlorn Hope Zealot Armour - A steel-tier set of Forlorn Hope armour once worn by the most fantatical of the oath-bound knights. Crafted by upgrading the existing Forlorn Hope armour.
- Forlorn Hope Acolyte Armour - A meteoric-iron-tier set of light Forlorn Hope armour once worn by initiates and squires of the knights.
- Forlorn Hope Claymore - A meteoric-iron-tier greatsword with high damage and long reach.
- Forlorn Hope Dagger - A meteoric-iron-tier blade with similar stats to meteoric iron knife.
- Forlorn Hope Shortbow - A meteoric-iron-tier bow with similar stats to the long bow.
- Forlorn Hope Warhammer - A meteoric-iron-tier club with high damage and average range.
- Forlorn Hope Banner - New block bearing the holy symbols of the Forlorn Hope's faith.
- New Model for the Forlorn Hope Estoc - A new model for the Forlorn Hope Estoc that more closely fits the asthetic of later Vintage Story versions, while keeping the iconic look.
Ukrainian localization thanks to justOmi!
Looking for more? Check out Blackguard Additons!
Known issues:
- Daggers cannot be used for knife crafting recipes; I am looking for a proper fix to this that will let them alse be used in other mod's recipes.
My mods are made with Vanilla balance in mind.
I will not be adding explicit support for mods that change this balance.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.4 | forlornadditions | 5596 | May 6th at 2:56 PM | Forlorn Additons-v1.0.4.zip | 1-click install | ||
| |||||||
| 1.0.3 | forlornadditions | 14546 | Oct 22nd 2025 at 3:54 AM | Forlorn Additons-v1.0.3.zip | 1-click install | ||
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| 1.0.2 | forlornadditions | 13567 | May 9th 2025 at 12:24 PM | Forlorn Additons-v1.0.2.zip | 1-click install | ||
|
Nerfed shortbow damage from 4 > 3.5 as to not be stronger than the hunter-specific recurve bow. | |||||||
| 1.0.1 | forlornadditions | 1157 | Apr 27th 2025 at 6:25 PM | Forlorn Additons-v1.0.1.zip | 1-click install | ||
|
Added Ukrainian localization thanks to justOmi! | |||||||
| 1.0.0 | forlornadditions | 530 | Apr 25th 2025 at 7:11 PM | Forlorn Additons-v1.0.0.zip | 1-click install | ||
|
Initial release - Includes Zealot and Acolyte armours, four new weapons, estoc model replacement, and a banner. | |||||||
Love the Mod! Is there going to be smithing mechanics added? Would love to buff the sword by quenching!
Love this and the Blackguard mod, the assets look beautiful and lore-friendly and the armors are a nice addition to the end-game gear.
Just noticed these warnings in the client-main.log, not sure whether they mean anything important, just thought I'd report them anyway.
7.5.2026 22:27:14 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for blackguardadditions:armor-body-antique-blackguardwarden-pristine instead
7.5.2026 22:27:14 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for blackguardadditions:armor-legs-antique-blackguardwarden-pristine instead
7.5.2026 22:27:14 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for blackguardadditions:armor-head-antique-blackguardwarden-damaged instead
7.5.2026 22:27:14 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for blackguardadditions:armor-body-antique-blackguardwarden-damaged instead
7.5.2026 22:27:14 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for blackguardadditions:armor-legs-antique-blackguardwarden-damaged instead
7.5.2026 22:27:14 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for blackguardadditions:armor-head-antique-blackguardwarden-broken instead
7.5.2026 22:27:14 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for blackguardadditions:armor-body-antique-blackguardwarden-broken instead
7.5.2026 22:27:14 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for blackguardadditions:armor-legs-antique-blackguardwarden-broken instead
7.5.2026 22:27:14 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for blackguardadditions:armor-head-tracker-blackguardtracker instead
7.5.2026 22:27:14 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for blackguardadditions:armor-body-tracker-blackguardtracker instead
7.5.2026 22:27:14 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for blackguardadditions:armor-legs-tracker-blackguardtracker instead
7.5.2026 22:27:14 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for forlornadditions:armor-head-zealot-forlornzealot instead
7.5.2026 22:27:14 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for forlornadditions:armor-body-zealot-forlornzealot instead
7.5.2026 22:27:14 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for forlornadditions:armor-legs-zealot-forlornzealot instead
7.5.2026 22:27:14 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for forlornadditions:armor-head-acolyte-forlornacolyte instead
7.5.2026 22:27:14 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for forlornadditions:armor-body-acolyte-forlornacolyte instead
7.5.2026 22:27:14 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for forlornadditions:armor-legs-acolyte-forlornacolyte instead
Just means the mod author is using an old, deprecated term that is still used, but may get phased out in a later version if the modder is not paying attention.
it should work with 1.21.6 but idk about 1.22 since it added some features to smithing
Does this mod work in 1.21.6?
I hear you on the bugs. I've not had a lot of time to get around to patching this, but I'll try to get to it.
please please please add a forlorn shield
I seem to have an issue where the new model for the Estoc isn't rendering. Instead just showing the old one.
you have to repair your breastplate . he breaks it and takes the resources
bug with repairing armor . it either doesn't get repaired or consumes resources without result I have the atem rariti mod atem rarity
Noticing a small graphical glitch when wearing Forlorn Hope Acolyte Cuirass when worn with Forlorn Hope Bracers. Both on the character and in the character sheet.
JustaKobold when I was debugging the mod trying to figure out the weird bits on the armour that weren't supposed to be rendering, I set the seraph backdrop model's texture to glass, which did make it invisible, but also made the shadow show an entire body, hence ghosts in the armour! I just thought it was funny and wanted to slip it into the patch notes, since it did help me figure out the texture atlas problem.
I'm going to do it, what ghosts?
I seeeeee yooouuuuuuuu
Azraile there are currently some textures issues going on with the previews of the items that have been reported. I plan on updating these mods once I am able to find the time to do so.
когда обновления ???
dose this still work?
Thank you SupremeMorpheus for letting me know about that. I'll look into it; if I'm right, it's probably just that the texture path needs to be fixed.
Sorry about the extended hiatus; a LOT has been going on, and I don't have the free time I used to.
only the item previews are broken, when worn textures work correctly
Is anyone else having texture issues with the Zealot and Acolyte armor? Specifically the chestpieces and pants. Don't know if it's just the preview or the actual model, or if my install is just borked
I love the mod especially the Zealot armor set. Only complaint I have is that forlorn hope bracers are clipping / visually flickering when worn together with the Zealot set.
Quite like the mod, however there seems to be a bug with repairing some of the armour pieces (notably the Zealot cuirass), in which repairing the armour causes it to lose durability instead of regaining it. Otherwise it's great
Octaninc Whenever I try and apply the Combat Overhaul patch the mod manager claims that it is unable to load the mod and I have to check the logs, I have attempted to resolve this but haven't been able to, any help is appreciated
Hey @Irakonul! Just wanted to thank you for making this mod in addition to the Blackguard one! Having a lot of fun on my server with it. Hope you feel up to updating it sometime, but no rush.
pls make this combat overhaul compatible
Combat overhaul compatble?
KittyofPathos thanks for bringing this to my attention! I'll see if I can replicate it and fix it when I get back to playing vintage; I have been feeling the itch again
Not sure what to make of this error.
"texture": "#swordforlorn",
"uv": [
0,
0,
1,
1
],
"autoUv": false,
"rotation": 180
}
Irakonul
Thank you! I'd defintely love to see what you design, and I do really enjoy the late gear upgrades. Thank you for developing such mods.
Frolix if I add in shields I want them to be of a steel tier, whatever that would take. High durability and defense, mostly, given that these mods are targeted at adding late-game gear. I've not looked into the stats of shields all too much since I rarely use them, myself. Still, I'd like to design some.
Irakonul
Awesome! Well, I hope it goes better in the future, and this time, it would be really cool to see, and use Forlorn hope shields, I would love to see your design.
Do you think they'd have any stat changes from Blackguard shields (Currently the best shields ingame) ? Or they'd pretty much stay the same.
Frolix this is actually something I'd like to do, honestly, but I have had signifigant trouble with adding sheilds in the past. Still, I would like to revisit the idea!
Do you think you'll add a "Forlorn Hope Shield" Like the blackguards have?
oh I see,thanks
CO patch FIX
repaired version here
Octaninc you made a mistake in you CO patch, specifically in the durability section which is:
"value":{
"armor-head-zealot-forlornzealot": 11000,
"armor-body-zealot-forlornzealot": 33000,
"armor-legs-zealot-forlornzealot": 22000,
"armor-head-zealot-forlornacolyte": 11000,
"armor-body-zealot-forlornacolyte": 13200,
"armor-legs-zealot-forlornacolyte": 12000
}
and should be:
"value": {
"armor-head-zealot-forlornzealot": 11000,
"armor-body-zealot-forlornzealot": 33000,
"armor-legs-zealot-forlornzealot": 22000,
"armor-head-acolyte-forlornacolyte": 11000,
"armor-body-acolyte-forlornacolyte": 13200,
"armor-legs-acolyte-forlornacolyte": 12000
}
After that change acolyte armor is patched as it should
you can make sure that the mod is not reset during repair. https://mods.vintagestory.at/itemrarity
Irakonul
Great mod! Please add compability with XSkills mod - smithing skill in this mod add quality for weapon and tools. Modded weapons and tools need compatibility patches. Thank you!
There is a way and I will probably make a patch for weapons but I dont know when
Octaninc Is it at all possible to get the FH Claymore to function as a CO Greatsword? If so, I beg of thee sir.
Maybe it's cause I'm using an older version of combat overhaul, I'm not a fan of some of the recent updates so I just didn't update.
Hanley well then u probably did something wrong cause i just checked and it works for me. both armors have their respective stats and debuffs I also checked and drifter seems to be doing less damage with armor +code for both sets is litteraly identical with diffrent names so they must behave the same way unless base code is different
Octaninc In your CO patch do both sets of armor work and correctly apply their protection and debuffs? I've tried playing around with it but no matter what I do only the zealot armor functions correctly but the acolyte armor simply refuses to work even though the stat card is correct.
Yay, the new balance changes so good ^^
AlbaRegem Well its issue with the model So I cant do anything about it or more accuratly there is probably a way but I dont know it. There is probably a code to hide other armors when this is worn but I dont know it
Welcemir this is actually a really good point, I'll add it change list!
@Octaninc when usinig it with co, chainmail clips throug armour
Hi! Thanks so much for making this awesome mod!
The two new armors look absolutely awsome!
Just a minor gripe: It seems to me that the stats are fully identical to the Blackguard Warden Armor (same downsides as the vanilla Blackguard Armor).
Since it is an upgrade to the vanilla Forlorn Hope armor, which has somewhat lower downsides than the vanilla Blackguard Armor, you'd sacrifice these extra bonuses by upgrading.
Do you think the reduced downsides of the vanilla Forlorn Hope armor should be used on the upgraded armor as well?
Thanks again for sharing your great work with us!
huh?
what clipping
AlbaRegem
Octaninc Hey, can you do something about clipping or is it out of your reach?
Absolutely love the paladin aesthetic going on here! do you have plans in the future to patch in Xskills compatability for the smithing bonuses?
Edit: actually it seems like most of it just works. its only the meteoric iron claymore blade thats not registering an additonal value with the skill.
Beautiful armors and new weapons!
Varkkon unzip the file go to assets/forlornadditions/patches(or something like that just find patches folder)
then add new folder called compatibility and drop the patch there and zip the mod again and you are done.
Probably it will even work without creating new folder
Hi! Sorry, I may be not finding anything about it, but, how does that patch work, Octaninc ? Where should one put the file? I hope you're able to make more patches for these, I absolutely love the design for the items and would love to be able to have the Blackguard armor too with CO, ty to both Irakonul and you!
Irakonul yea but in CO changes so steel armor have way less defuufs compared to vanilla so now your have bigger deffus so to conpensate I added slightly better protection but I can probaby add a patch to patch base values when CO is active. Maybe I ll try that altho i have no idea how
Octaninc it's encouraging to see this being attempted! I'll provide my thought process with balancing below just in case it helps!
My goal with the base-game balance was: Zealot has steel protection, slightly less debuffs (movement speed/hunger) as the armour is supposed to be harder to aquire than basic steel plate; Acolyte is essentially bronze lamellar in defense, but higher flat damage reduction (same as meteoric iron), but this is a trade off for not debuffing ranged stats (for hunter players, essentially, as the only armours that don't debuff ranged stats are leather and gambeson (to my knowledge)). I wanted to keep things close to vanilla tiers, just providing more late-game options.
for zealot its around iron tier in terms of protection but weaker due its a light armor. For weapons I didnt make one cause i dont know how yet.
CO patch
(I suck at balancing so maybe someone will do it better. it should be written without a mess so its gonna be easy to change evey value
justOmi I appreciate it!
Made loc for this mod too
also slightly updated for Blackguards (low priority)
Drunken_can presently, I have no plans to add support myself, as I don't use CO, I don't know the extent of the changes CO makes, nor do I know how to properly balance said changes for CO, and, given comments on a number of other mods I have been reading through, CO appears to be quite difficult to figure out patches for.
With that said, I gladly encourage anyone considering attmepting it to give it a try, as patching can be a great way to get framiliar with Vintage Story's formatting. A text editor with formatting support (Notepad++ on windows and the Gnome text editor on Linux, just as examples) is all you really need so long as you're not touching code files, which for things like this you shoudln't need to. Also, if you can run Vintage through a terminal, it does provide (normally) quite easy to read errors, which can be a huge help for fixing mistakes.
Hey, just curious, will the Forlorn Additions and Blackguard Additions might become compatible with Combat Overhaul at some point? No worries if not, just wondering if that might be compatible later.
SpicyBigDad I appreciate the kind words! I'll be updating this and Blackguard as I have ideas for them I feel are worth bringing in. I do also agree with your criticism of the Zealot armour; I wanted to do something more complicated with the visor and pauldrons, admittedly, but it got very messy with the limitations of the model creator, so some things did turn out a little more samey than I would have ideally liked. Though, I do feel it has its own unique charm.
Sick models!
Love your work, the models look incredible and expands the player's arsenal while still remaining lore friendly.
The armor and weapon variety is a very nice addition and doesn't ruin balancing of Vanilla like a lot of other mods do.
IF I have to make one criticism, the upgraded Forlorn armor looks a bit too similar to the Blackguard warden armor from your other mod. But this is a minor gripe.
This and Blackguard additions are my absolute favorite mods right now I hope you keep updating these. :-)
Looks great, Irakonul! Can't wait to craft it all.
it looks great
woooooo!!!! so hyped :)