Mods / Female Seraph

Tags: #Clothing #Cosmetics
Author: Glupper
Side: Both
Created: Apr 19th at 5:05 PM
Last modified: Apr 24th at 8:35 AM
Downloads: 1936
Follow Unfollow 87

Latest release (for outdated Vintage Story v1.20.7):
FemaleSeraph_0_2_3.zip  1-click install


REQUIRES PLAYERMODELLIB!

 

Inspired by this mod and adds some lacking anatomy to the game :)

Almost all clothes models are edited accordingly, but some clothes may still cause some clipping, please let me know if you encounter this!

 

Should work in MP but probably incompatible with any other player model changing mods.

 

------------------ Changelog ------------------------

0.2.0 - Now supports switching the model to female and male using playermodellib! Also, almost all clipping should be gone now ^^

0.2.1 - Fixed issue with eye colour not being changable, touched up the undergarments to be more appropriate

0.2.2 - Fixed clipping of the blacksmith apron

0.2.3 - Added compatibilty with custom eye colour/face expression mods and the ears & antlers mods (Thanks to ThePhantomX64!)

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.2.3 1139 Apr 24th at 8:35 AM Show FemaleSeraph_0_2_3.zip 1-click install
v0.2.2 209 Apr 23rd at 8:00 PM Show FemaleSeraph_0_2_2.zip 1-click install
v0.2.1 13 Apr 23rd at 7:32 PM Show FemaleSeraph_0_2_1.zip 1-click install
v0.2.0 53 Apr 23rd at 2:26 PM Show FemaleSeraph_0_2_0.zip 1-click install
v0.1.0 522 Apr 19th at 5:14 PM Show FemaleSeraph.zip 1-click install

44 Comments (oldest first | newest first)

💬 OutcastAJ, May 9th at 10:35 PM

Sadly not compatible with Combat Overhaul's changes to the armours it seems like, the gambeson armour at least, breaks into weird pieces when you wear it.
I don't expect a compatibility adaptation from either end so it's a bit disappointing having to choose between one immersive mod over another ^^;;
Still, it was great while I was using it.

💬 Lephasme1000III, May 7th at 9:57 PM

Gluip Heya, could it be possible to slightly modify the avatar so the chest is a little bit lower than its current location (a.k.a make it -0.3 or something like that for the valor of Y coordinate) alongside updating the clothes/armours in order mitigate the clipping that it would cause, please ? Also I've tried to tweak it myself, sadly due to the lack of knowledge about texture editing I managed to screw over the avatar and have its face being basically gone because of the wrong texture placement. Could it be possible to know how to fix it please ?

💬 GentlePuppet, May 6th at 8:28 AM

You can manually add in the old hair colors to this mod. I did this for my own server I run for me and my friends.

If you extract the hair textures from this mod: https://mods.vintagestory.at/show/mod/9669
And then pack them into the female seraph zip 'assets\fseraph\textures\entity\humanoid\seraphskinparts\hair'
Then you can add them with this code below to the 'assets\fseraph\config\customplayermodels\fseraph.json' then you can add the old hair colors to the female model.

 

{ "code": "originalcordovan" },
{ "code": "originaldarkpurple" },
{ "code": "originaleerieblack" },
{ "code": "originalharvestgold" },
{ "code": "originalheliotropegray" },
{ "code": "originalindigodye" },
{ "code": "originalmossgreen" },
{ "code": "originaloldburgundy" },
{ "code": "originalpalatinatepurple" },
{ "code": "originalqueenblue" },
{ "code": "originalrosewood" },
{ "code": "originalseagreen" },
{ "code": "originalsteelblue" },
{ "code": "originalwintergreendream" }
💬 Glupper , Apr 27th at 10:37 AM

Aloy It might be something to do with the standard, non-female model referring to the female texture codes for some reason. Its seems it's an issue with vanilla code used in playermodellib ye >.<

 

NagaLee Noted!

💬 NagaLee, Apr 26th at 10:16 PM

blackguard armour has clipping, and i don't even know what happened to standard gambeson but that model is buggered. surprisingly pretty compatible with the Dressed to Kill mod.

💬 Aloy, Apr 26th at 6:09 PM

Gluip apparently the crash is b/c of playermodellib@0.0.11


Running on 64 bit Windows 10.0.19045.0 with 32718 MB RAM
Game Version: v1.20.7 (Stable)
4/26/2025 11:02:55 AM: Critical error occurred in the following mod: playermodellib@0.0.11
Loaded Mods: aculinaryartillery@1.2.5, aged@1.1.0, Allclasses@1.2.3, aloysiahatesdwarfbirch@1.0.0, aloysiasagriculture@1.0.0, aloysiasearlyinkandquill@2.2.0, aloysiaslocustassembly@1.2.0, z-aloysiasstorage@1.0.0, americanfrontiersman@1.5.4, ancientarmory@1.0.6, antlershorns@1.0.1, bastionofcivilisation@1.0.1, scrapblocks@1.2.0, bettertraders@0.0.10, bignailsmold@1.0.0, blackguardresurrected@1.0.0, bradycrackedrock@1.0.1, bradyladder@1.1.0, bushyknife@1.0.11, cattailseverywhere@1.0.1, clickuptorches@1.1.1, craftablecompanion@1.2.1, decor@1.2.1, destitute@1.0.0, dressedtokill@1.7.0, dcesie@1.0.0, explosive@0.0.8, fastpicklencure@1.0.0, fernslikegrass@1.1.0, firearmsstandalone@1.0.0, firestarters@1.4.3, forestsymphony@1.0.2, gildedsteel@1.1.1, healthiertrees@1.0.0, hotspringheal@1.0.1, icyexc@1.0.0, ifozclothes@1.1.1, immersiveorecrush@2.2.1, jonasworkshop@1.1.1, lettherebelight@0.0.2, linenreturn@1.0.0, litshield@1.0.0, millwright@1.2.0, morefuel@1.0.6, moreicons@1.1.0, morecalcinedflint@1.0.0, moremolds@1.4.25, mr@0.0.1, moretreesmoreseeds@1.0.0, nmfw@1.0.0, nomorehigherpower@1.0.1, nudemod@1.0.3, plasterwashes@1.0.0, playermodellib@0.0.11, primitivesurvival@3.7.7, quarterstaff@0.5.0, rstick@0.0.1, reedlesspacks@1.1.0, theremnantslite@1.0.3, repairablelocust@1.4.1, Ropebeam@1.1.0, rustandrot@1.1.0, saddleblanketbeds@0.0.4, seasalt@1.0.0, she1fish@1.2.1, somedisassemblyrequired@1.0.0, specificclutter@1.0.0, sletharm@0.1.0, temporal_gears_stack@1.0.0, therustbloodhunters@1.0.1, traderssellcrowbars@0.0.1, translocatorengineeringredux@1.5.6, undertangledboughs@1.0.2, upgradeablelocust@1.0.3, usefultraders@2.2.0, Vanilla_PlusWorldGen@1.3.5, vitrum@1.0.0, vpemmican@1.1.0, game@1.20.7, vsimgui@1.1.7, vstrashcancontinued@1.0.6, wetlandharvest@0.0.1, wwaymarkers@1.0.0-dev.1, rtrullywoods@0.0.44, agingbarrels@1.2.2, offhandpenalty@1.2.1, ancienttools@1.5.25, animalcages@3.0.3, apeflowerpots@1.2.0, apewindows@1.2.0, awearablelight@1.1.31, beeswaxingot@1.0.0, betterruins@0.4.11, bowinlefthand@1.0.0, bradycrudebuilding@1.3.2, BreakOreWithRocks@1.0.0, plaindyeing@1.1.0, composter@1.1.1, configlib@1.4.4, configureeverything@2.1.3, CraftableCartography_fork@0.1.6, earlychiseling@1.0.1, evenjugincrements@1.0.0, expandedfoods@1.7.4, expandedskins@2.1.0, extendedcreation@1.1.1, farseer@1.3.0, fseraph@0.2.3, foodshelves@1.6.1, forlornheavyarmor@1.1.0, fromgoldencombs@1.8.10, hardcorewater@1.3.2, herbarium@1.4.0, hieronymusreptiles@1.0.1, hydrateordiedrate@2.0.18, inworldthatching@1.1.2, kevinsfurniture@1.6.5, maketea@0.1.4, manualorecrushfix@1.0.0, marximusmedievalmap@1.5.0, meltcaster@1.0.1, metaltongs@1.2.1, moreanimals@1.4.1, morepiles@2.0.0, ndlwoodentorchholder@1.4.1, nooceantranslocators@1.0.1, pomnotes@0.7.3-rc.1, postsandbeams@1.4.0, psredux1@4.0.2, primitivetools@1.4.1, pyrogenesis@1.0.3, resmeltableslight@1.1.0, realisticwetness@0.0.3, riftworks@1.1.4, ropeladderplacement@1.0.1, ropetiableall0@1.2.4, scarecrow@1.6.5, sc@1.0.0, simplefootstepsredux@1.0.1, smithingplus@1.6.0-rc.2, somethinginthewater@1.2.6, stirlingmotor@1.0.0, substrate@1.1.2, tablet@0.2.0, temporaltempest@0.2.2, toolsmith@1.0.1, trailmodcupdate@1.2.1, traitacquirer@0.9.6, vanillaplusclasses@1.4.0, Verticality@0.3.1, creative@1.20.7, survival@1.20.7, wearandtear@1.4.2, wildfarmingrevival@1.3.6, wildgrass@1.2.2, woodenfortifications@2.0.4, woodstain@1.3.0, bugnetcompatibility@1.0.1, chemistrylib@1.1.5, instantfirepits@5.0.0, shearlib@1.1.2, cookie12000stickbeam@1.2.0, wildcraftfruit@1.3.0, wethology@1.0.0-dev.7, kosphotography@1.4.3, wool@1.6.3
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.Entities.Entity.OnTesselation(Shape& entityShape, String shapePathForLogging, Boolean& shapeIsCloned)
at Vintagestory.API.Common.EntityPlayer.OnTesselation(Shape& entityShape, String shapePathForLogging) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 416
at Vintagestory.GameContent.EntityPlayerShapeRenderer.TesselateShape() in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 53
at Vintagestory.GameContent.EntityBehaviorExtraSkinnable.selectSkinPart(String partCode, String variantCode, Boolean retesselateShape, Boolean playVoice) in VSSurvivalMod\Entity\Behavior\BehaviorExtraSkinnable.cs:line 393
at Vintagestory.GameContent.CharacterSystem.randomizeSkin(Entity entity, Dictionary`2 preSelection, Boolean playVoice) in VSSurvivalMod\Systems\Character\Character.cs:line 506
at PlayerModelLib.GuiDialogCreateCustomCharacter.OnRandomizeSkin(Dictionary`2 preselection) in D:\Projects\VintageStory\PlayerModelLib\source\GuiDialog.cs:line 465
at PlayerModelLib.GuiDialogCreateCustomCharacter.onToggleModel(String modelCode) in D:\Projects\VintageStory\PlayerModelLib\source\GuiDialog.cs:line 525
at PlayerModelLib.GuiDialogCreateCustomCharacter.<ComposeGuis>b__31_4(String variantcode, Boolean selected) in D:\Projects\VintageStory\PlayerModelLib\source\GuiDialog.cs:line 404
at Vintagestory.API.Client.GuiElementDropDown.didSelect(String newvalue, Boolean on) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementDropDown.cs:line 127
at Vintagestory.API.Client.GuiElementListMenu.OnMouseDown(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementListMenu.cs:line 534
at Vintagestory.API.Client.GuiElementDropDown.OnMouseDown(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementDropDown.cs:line 401
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 469
at PlayerModelLib.GuiDialogCreateCustomCharacter.OnMouseDown(MouseEvent args) in D:\Projects\VintageStory\PlayerModelLib\source\GuiDialog.cs:line 127
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 393
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1931
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 50
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 395
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseDownRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1906
at Vintagestory.Client.GuiScreenRunningGame.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 337
at Vintagestory.Client.ScreenManager.OnMouseDown(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 906
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 201
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseDown(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 4/26/2025 10:50:04 AM, Site = , Source = Application Error, Message = Faulting application name: VintageStory.exe, version: 1.20.7.0, time stamp: 0x66470000
Faulting module name: ntdll.dll, version: 10.0.19041.5438, time stamp: 0xab0dece3
Exception code: 0xc0000374
Fault offset: 0x00000000000ff3c9
Faulting process id: 0x276c
Faulting application start time: 0x01dbb6d270555d06
Faulting application path: E:\Vintagestory\VintageStory.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: 0eec7668-57a9-4962-983f-adf9fd730b53
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 4/23/2025 4:22:21 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.7.0, time stamp: 0x66470000
Faulting module name: ntdll.dll, version: 10.0.19041.5438, time stamp: 0xab0dece3
Exception code: 0xc0000374
Fault offset: 0x00000000000ff3c9
Faulting process id: 0x1dc0
Faulting application start time: 0x01dbb4a3252f7205
Faulting application path: E:\Vintagestory\Vintagestory.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: 4db0ec95-9b92-4d35-859d-bfd85d110461
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 4/22/2025 4:51:18 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.7.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x20c0
Faulting application start time: 0x01dbb3e0c27fda99
Faulting application path: E:\Vintagestory\Vintagestory.exe
Faulting module path: E:\Vintagestory\Lib\openal32.dll
Report Id: 484d71c0-6f98-40c3-b180-f07ce8fc7465
Faulting package full name:
Faulting package-relative application ID: }

💬 Glupper , Apr 26th at 6:06 PM

Aloy Then i genuinely dont know what the issue is, sorry...

 

Ryumachinae Ahhh, okie! Ill try to fix it in the next update :)

💬 Aloy, Apr 26th at 5:43 PM

i used 0.2.3 of your mod, 0.0.11 of player model lib, 1.0.3 of nudity, 1.0.1 of expanded skins (updating now to 2.1.0 to check if thats the issue-, and antlers and horns 1.0.1

💬 Ryumachinae, Apr 26th at 5:35 PM

Gluip nono its the Fur Coat, made from pelts

💬 Glupper , Apr 26th at 9:55 AM

KnightessOruna What version of this mod and playermodellib are ya using?

Aloy Are you also using the correct version of playermodellib? Im not sure what else could be the issue tbh >.<

Ryumachinae Is that a coat you equip in the 'shoulder' slot? Also, the whited out face might be something to do with playermodellib I think

💬 KnightessOruna, Apr 25th at 7:52 PM

When I tested this her boobas where clipping through all the class clothes on the character creator. I wasn't given any errors either. 

💬 Aloy, Apr 25th at 5:13 PM

im using 1.20.7

💬 Ryumachinae, Apr 25th at 4:42 PM

I'm on 1.20.9 and I find a few odd things occur:

 

theres sometimes z buffering occuring on the side of the breast when wearing something like a winter coat, also after adding this mod I noticed the player model's face wil sometimes get "whited out", it's hard to describe

💬 Glupper , Apr 25th at 8:36 AM

Aloy What game version are you running?

💬 Aloy, Apr 25th at 12:08 AM

using most recent version of all the mods and its still giving me the same issues including underwear/clothing clipping

💬 Ryumachinae, Apr 24th at 7:05 PM

has anyone confirmed compatibility with Dressed to Kill?

💬 ThePhantomX64, Apr 23rd at 11:43 PM

There was a crash with Player-Lib mod rn, just reported it to Maltiez on the VS Discord server. he will fix the crash issue. So for anyone wondering why the mod crashes, don't worry. it was just player Lib and it will be fixed rn as I send this.

💬 ThePhantomX64, Apr 23rd at 10:34 PM

Yoooo, nice update. thanks

💬 Aloy, Apr 23rd at 8:03 PM

newest version doesnt allow me to use the custom skin tones or antlers mods with the female seraph, only the regular seraph. can you fix that please?

💬 Glupper , Apr 23rd at 8:01 PM

Maxilos33 Fixed!

💬 Maxilos33, Apr 23rd at 7:49 PM

bug report: the nadiyan blacksmith apron suspenders clip with any shirts and are not visible on the model

💬 Glupper , Apr 23rd at 7:34 PM

Mathic No problem!

💬 Mathic, Apr 23rd at 7:08 PM

Thank you for fixing the mod!

💬 Glupper , Apr 23rd at 2:35 PM

Maltiez Done! Thanks for the help too :)

💬 Maltiez, Apr 22nd at 7:47 PM

You can use Player Model lib to make it multiplayer compatible and add a choice for player between standard and this model on character creations. Contact me in official VS discord server if you want to do it and need help.

💬 Glupper , Apr 21st at 6:52 PM

JoSquared Ofcourse!

💬 JoSquared, Apr 21st at 6:09 PM

Might I use your model to try and make some options/adjustments? 

💬 DUCATISLO, Apr 21st at 1:01 PM

nice

💬 rampedindent, Apr 21st at 1:22 AM

<3

💬 Lephasme1000III, Apr 20th at 6:48 PM

Gluip I think it would be great if you could create a discord account and join the official server for the game, like that it would be far easier to give feedback and you could also use your time there in order to ask if people might want to help you make the option to have the "female bodytype" toggeable.

💬 Glupper , Apr 20th at 9:39 AM

Aloy No sorry, I don't :/

💬 Aloy, Apr 20th at 8:55 AM

Gluip do you have discord? i can send some images over that if you'd like.

💬 Glupper , Apr 20th at 8:42 AM

Aloy Im not quite sure what the problem is, no clothing types seem to give me the issue in my game...

💬 Aloy, Apr 20th at 8:25 AM

Gluip the issue appears on vanilla clothing as well- types lowerbody and upperbody, unsure of upperbodyover. i tested w/ vanilla and only your mod, vanilla, and your mod + my clothing mod.

💬 Glupper , Apr 20th at 7:53 AM

Lephasme1000III Yes, it does completely overwrite it as using patches like the original mod just doesn't seem to work. If I ever get around to learning code mods, i might be able to change it. I'm not sure what you mean with your second question? I have no problem with people using the models I made for this ^^

💬 Glupper , Apr 20th at 7:50 AM

Aloy The mod doesn't change any textures, with what clothing do you experience these issues? I agree they should be a bit lower but I'm simply following the in-game underwear :)

💬 Aloy, Apr 20th at 5:49 AM

The back/butt texture of clothing is super screwed up right now with this model sadly. Also if you wanna be more realistic boobs should be 1-2 pixels lower- no one has boobs that high up on their chest.

💬 Lephasme1000III, Apr 19th at 11:49 PM

Hello ! I find the mod quite well made. The main problem is that it completly overwrite the default gender of the player character whithout the ability to choose between "male or female" option in the character creation menu, unlike the mod you've taken inspiration from. Also I would like to know if it's possible to re-use the assets presents in your mode for others models or not ? If you want to contact me, I'm present on the official discord for the game under the username of [An Wide Arbiter] Lephasme1000, it would greatly help me because I have currently a model for which I would like to have help in order to finish (It's a model for an alternate player race).

 

Post-scriptum: the model in question is quite complex so I won't mind if you said it was over your experience with VS model creator for example.

💬 Glupper , Apr 19th at 7:14 PM

ThePhantomX64 Im not sure what other options you're referring to?

💬 ThePhantomX64, Apr 19th at 7:08 PM

Honestly, I feel like there shoul for the other type of options you have showing on your page. Plus mods like Scroll in Character Creator mod helps. Tho kinda disappointing not being able to choose the other options you have on your page rn.

💬 Glupper , Apr 19th at 7:05 PM

ThePhantomX64 Nope, it's either on or off

💬 ThePhantomX64, Apr 19th at 7:03 PM

btw, are there supposed to be options in the character creation menu? Because so far I haven't seen it.

💬 Glupper , Apr 19th at 7:03 PM

ThePhantomX64 Im actually not quite sure how to add compatability with other mods, other than just replacing the models @_@

💬 ThePhantomX64, Apr 19th at 6:38 PM

Would you like some suggestions for mods to add compatibility? I don't use many clothing mods, but I know some people may want to have compatibility with this since it's neat.

 (edit comment delete)