Mods / Copper and Grain

Tags: #Tweak
Author: SironaGold
Side: Both
Created: Apr 14th at 2:24 PM
Last modified: Apr 14th at 2:26 PM
Downloads: 514
Follow Unfollow 34

Latest file for v1.20.7:
copperandgrain V1.0.0.zip 1-click install



Simply put, the rate of loss from alcohol distilling is bad because of some code-jank from how the game does distilling. This mod seeks to put it at a slightly better ratio.

Ale and mead now distills to twice as much whiskey, sake or distilled mead, at a 10 to 1 ratio

Ciders and wines now distill to 3 times as much brandy, at a 3-1 ratio

I hope


So why these numbers and not the most realistic ratios? Well the answer to that lies in the code of how a damned distillery works. Because it outputs 0.01L of alcohol as quickly as possible, with a max rate of 0.01 per second, any ratio that isn't able to be expressed as "1 over X" (1/3rd, 1/2, 1/10th) doesn't produce that amount, but instead the closest valid 1/X fraction.

Until this is changed, or I get over my paralysing fear of learning how to code, I am unable to get better ratios than this, but it is still a marked improvement!





So. I've been thinking.
That's never a good sign to be honest. I know where I'd like to take this mod but I don't know if I have the strength to do it.

I would like to completely redo the beer and whiskey processes, on top of the current changes I've made. I have the stages written out, but it'd involve learning how to add recipes for barrel crafting, drying, baking or beehive kilning, quern grinding, mealmaking, and distilling. At least one of the items produced would need to be ground storable, preferrably in piles. I'd then need learn how to add a new crop for hops that acts like a cross between berry bushes and wild vines. After that, I'd need to learn how to add 2 new blocks, a cauldron to replace mealmaking with boiling so there's a mass crafting option available, and a pot still with a 100L capacity to be an upgrade to the current column still that is in the game.

This is ultimately a daunting task for someone who historically sucks at code, maths, and abstract concepts. I genuinely believe I am not capable of it. But if I don't burn out on this game, or if I return to it after a break that's what I'd like to do.


Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.0 514 Apr 14th at 2:26 PM Show copperandgrain V1.0.0.zip Install now

8 Comments (oldest first | newest first)

💬 N0Stra_V0x, 17 hours ago

SironaGold Sounds like a cool idea to me. You've got this :)

💬 RowanSkie, 6 days ago

Probably Expanded Food.

💬 SironaGold , 6 days ago

Aloy

I do not know which mod is adding this feature to your game, but I do not have it. I cannot produce anything stronger than stage 1 alcohol in barrels. I cannot find any reference to doing so in the .json files for barrels or booze. Anything stronger than Ales, Wines, or Mead has to be produced in a boiler in vanilla.

💬 Aloy, 6 days ago

SironaGold you can make wine and aqua vitae w/ barrels and the exchange rates are like,,, disgustingly unrealistic in vanilla lmao

💬 SironaGold , 6 days ago

Aloy

Huh. I never thought to look into the exchange rate on the brewing process, it seems it only really affects ale and mead?

I might look at it in the coming week, I don't think that's really as much of an issue as the loss from distilling. For now, I reccomend using a fruit press and berry bushes, they produce an equal amount of wine as fruit juice, so you get your full 50L

💬 Aloy, 6 days ago

SironaGold you can make alcohol with barrels as well, albeit with a horrible exchange rate

💬 SironaGold , Apr 14th at 6:00 PM

Aloy

Barrels? huh?

All it does is make the distillery produce slightly more product than before...

💬 Aloy, Apr 14th at 4:20 PM

Literally was waiting for a mod like this before getting back into VS. does it work w/ barrels too?

 (edit comment delete)