
Mods / XSkills new classes exp
Tags:
#Other
Author: Morok
Side: Both
Created: Apr 12th at 7:46 PM
Last modified: Jun 26th at 7:55 PM
Downloads: 3796
Follow Unfollow 44
Author: Morok
Side: Both
Created: Apr 12th at 7:46 PM
Last modified: Jun 26th at 7:55 PM
Downloads: 3796
Follow Unfollow 44
Recommended download (for Vintage Story 1.20.6 - 1.20.12):
xskillsnewclassesexp-0.1.0.zip
1-click install
Adds XSkills exp multipliers for classes from All Classes and Rustbound Magic.
Dependencies:
XSkills
Optional:
All Classes
Rustbound Magic
The screenshots show the experience multipliers for the Chef class.
Mod Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
0.1.0 | 3796 | Apr 12th at 7:58 PM | xskillsnewclassesexp-0.1.0.zip | 1-click install | ||
Dependencies: XSkills - 0.8.19 |
Hello, does this mod include the xp books that the traders sell? If so, do you know the price ranges for the xp books from them?
Mystic class is hit hard with negative skill gain, the only positive one is temporal adaptation which is already the easiest to level up. I'd suggest making survival, forestry, and farming positive since they seems to fit with the theme of the mystic traits.
RazVonCoon well the mod did work when I uploaded it, I tested it. Rustbound Magic has gone through major changes several times. I made clear I was a beginner and after being busy with other things I come back and all I see are insults. If you knew how to improve the mod already, why not send some advice instead? that's really disheartening.
Morok
Yea, the oldermod was sloppily coded, had breaks in locations that it didnt need and called to the wrong folder entirely. This mod shouldnt even need to be updated unless Xskills changes its folder layout. Good work.
RazVonCoon Willownezz
There is one difference: this mod works, that one doesn’t.
And I needed a working mod for friends on the server.
The main difference between these two mods that I can tell is that the original one posted is that the coding is very messy specically calling for a specific version of the mod, the one I have installed right now is calling for 8.17 for instance but the xskills mod is on 8.19. This version just calls to the folder itself Inside of the xskills mod no matter the version. The coding is done alot cleaner on this version.
After further testing, I can conclude that this mod does infact do what the other one was trying to accomplish as the former mod does not actually add to the bonus experience modifier in game.
Yeah, I was about to ask if there are any distinct differences between this mod and the other one?
Some one already made this a mod though its right over here (Unforunately the older mod does not appear to fuction properly due to incorrect coding.)
https://mods.vintagestory.at/show/mod/21928