Mods / TransLocPart

Tags: #Technology
Author: DilanRona
Side: Both
Created: Apr 9th at 2:19 AM
Last modified: 6 days ago
Downloads: 58
Follow Unfollow 2

Latest file for v1.20.7:
translocpart.zip 1-click install


Translocator Parts.

Adds recipes to items from Translocator Engineering - Redux (https://mods.vintagestory.at/translocatorengineeringredux), and as such its a hard requirement for this mod. Also adds a recipe for the translocator used with Translocator Engineering - Redux.

Although not a hard requirement, BetterJonasDevices-Fixed (https://mods.vintagestory.at/betterjonasdevicesfixed) is highly recommended as all the recipes used with my mod uses Jonas parts exclusively (with the exception of those provided by Translocator Engineering - Redux. I am more than willing to change some of the recipes if anyone feels it is too difficult.

Adds a recipe for Translocator Relocator [BETA] (https://mods.vintagestory.at/show/mod/22557). It's not required to be installed, but should you do decide to install it, you loose the ability to break the vanilla translocators, and the translocators made with Translocator Engineering - Redux. with a crowbar, and it will not break with a steel pickaxe This is nothing I can do about it unfortunately for the time being. And especially not without assistance from the mod developers regarding TE-R, and TR.

You can have both Translocator Engineering - Redux and Translocator Relocator [BETA] installed. They wont interfere with each others operation, and are essentially on two seperate bands. The only downside is that for the time being I HIGHLY recommend you make the translocator version as provided with Translocator Relocator [BETA] as that one can be broken with your bare fists if that one is yours (ie placed by you).

Special thanks goes to Brady_The for his assistance in fixing my initial mod.

Recipes have been locked behind the clockmaker class as per suggestion from SalazarWindriver. To lock the linker from Translocator Engineering - Redux behind the clockmaker class, you can install https://mods.vintagestory.at/show/mod/22717

================================

Version 0.1.0: Initial release for testing purposes, and rapid deployment.

Version 0.2.0: Recipes changed to more realistic amounts, and better balance. Recipes now locked behind the clockmaker class. The translocator from Translocator Relocator [BETA] is now also locked behind the clockmaker class.

ToDo:

Version 0.3.0: Add config file for configuring the mod, and allow serve owners to decide whether or not to restrict the recipes to the clockmaker class only, or allow all classes to make the parts.

--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--

 

Please note that the recipes are subject to change, and may not be its final version. Changes will be made as needed. But keep in mind, that I deliberately chose jonas parts so as not to make it too easy to craft the translocators.

The mod only adds recipes to allow the crafting the components used by Translocator Engineering - Redux, and as such cannot be used as a standalone mod. It depends on TE-R.

You can craft a translocator from Translocator Relocator [BETA] using this mod, but you need to have TE-R installed to have access to the actual recipes.

Bug reports regarding problems with TE-R, and TR is not to be directed to me, but to the individual mod developer themselves. And if you do report it, make sure to specify whether or not you have only TE-R installed, or both TE-R, and TR. The developer of TR (Windows98) will not accept bug reports if TE-R is active.

I will only assist with recipe changes from this mod only.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.2.0 21 6 days ago Show translocpart.zip Install now
v0.1.0 36 Apr 9th at 5:47 PM Show TransLocPart.zip Install now

6 Comments (oldest first | newest first)

💬 DilanRona , 6 days ago

Recipes has been modified, and all my recipes are locked behind the clockmaker class as per your suggestion, as well as the translocator from Translocator Relocator [BETA].

SalazarWindriver

💬 DilanRona , 6 days ago

I took a quick glance at yours in fact, and can do the changes in mine. tbh, the return values were actually meant as test values, to get a basic transporter network going for testing purposes, so I will be reworking the recipe returns. By a lot.

 

I do however want to give players the option to choose whether or not to restrict that to the clockmaker class, but for now, I'll restrict it to the clockmaker class on my end of the mod. I'll upload it within a day or so.

💬 SalazarWindriver, 6 days ago

DilanRona I don't have it on me at the moment but it can be patched in with a json file.  I haven't had time to look at the layout of your mod to see if I am able to add it to the files I directly have or if I need to add them separately cause they are a different mod.  If you are going to add them you might want to make it a separate mod.  not everyone is going to want to play with class restrictions. 

💬 SalazarWindriver, 6 days ago
💬 SalazarWindriver, 6 days ago
💬 DilanRona , Apr 13th at 4:34 PM

Ok, How do you propose to have the class added to the mod. Is it something that can be done via a content mod, or does it have to be with a config file and a code based mod?

 

SalazarWindriver

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