
Mods / Electrical Progressive: Basics (BETA)
Tags:
#Technology
Authors: tehtelev, Kotl
Side: Both
Created: Mar 26th at 7:47 PM
Last modified: 2 days ago
Downloads: 1642
Follow Unfollow 95
Authors: tehtelev, Kotl
Side: Both
Created: Mar 26th at 7:47 PM
Last modified: 2 days ago
Downloads: 1642
Follow Unfollow 95
Latest file for
Various v1.20.x:
electricalprogressivebasics_0.9.6.zip
1-click install
We are pleased to inform you that we have finished rewriting our "ElectrictyAddon" mod.
Now it consists of several parts that you can install if desired.
Attention! Beta testing is currently underway and therefore it is not recommended to start your course with this version.
There may be various bugs and issues that still need to be resolved. We hope for your help and support.
The mod contains basic electrical devices:
- Cables made of various metals/alloys/insulation
- Manual switch
- Generators
- Engines
- Batteries
- Transformer
- Metal blocks conduct electricity
Mod dependencies:
Electrical Progressive: Core (BETA)
You can also install:
Electrical Progressive: Quality of Life (BETA)
Electrical Progressive: Equipment (BETA)
Supported languages: EN, RU, FR
Acknowledgements:
Achumba(ILMAX) - for excellent models of new and burnt-out devices.
Our Discord server (the latest development information is posted there):
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v0.9.6 | 245 | 2 days ago | Show | electricalprogressivebasics_0.9.6.zip | Install now | |
v0.9.5 | 469 | Apr 11th at 8:48 PM | Show | electricalprogressivebasics_0.9.5.zip | Install now | |
v0.9.4 | 331 | Apr 6th at 7:57 AM | Show | electricalprogressivebasics_0.9.4.zip | Install now | |
v0.9.3 | 99 | Apr 5th at 9:07 AM | Show | electricalprogressivebasics_0.9.3.zip | Install now | |
v0.9.2 | 217 | Apr 1st at 7:22 PM | Show | electricalprogressivebasics_0.9.2.zip | Install now | |
v0.9.1 | 152 | Mar 30th at 7:33 PM | Show | electricalprogressivebasics_0.9.1.zip | Install now | |
v0.9.0 | 128 | Mar 29th at 12:37 PM | Show | electricalprogressivebasics_0.9.0.zip | Install now |
AcidNight Using the 3 on 1 mode threatens constant rock and stone collapses if they are enabled.
tehtelev
Ha, it would be nice to be able to mass-produce the cables x) when I see the number of plates I'll have to make as a blacksmith XD
As for the electric drill, I recharged it before testing it, as I was looking for mod incompatibilities. I don't remember if I was level 1 on Xskill to see if it wasn't the same problem as with the diamond pickaxes. As for speed, I'm looking at the pickaxe, which is less expensive to make even in series. Even though the drill has a 1x3 mode, wouldn't it be more interesting to make a 3x1 mod, since the ores are more positioned in a cylinder when viewed from above, in a single line?
AcidNight
For now the wires will be like this. We need to make a device for pulling and mass production of wires.
Make sure you charge the electric drill - it works. The indicators 9 correspond to the mining speed of a table pick. Why even more speed?
tehtelev
Ha I was just wondering when I saw your last comment, but from what I tested solo I think the same as DefiledMage because when I looked there is not really a choice for voltage because almost everything is in 128V if I am not mistaken,
the lamps and street lamps for example because when I saw that the maximum intensity was 14A the big cables can only be doubled it is not much to make a sort of "power station", I was wondering if it was planned to have bigger
cables to make a distribution network or a bigger voltage just for transport and it is obligatory to go through transformers to use it, my friend thought of passing the cables under the roads and lighting the intersections but when I see the size
it is unfortunately impossible because of this limitation I think
ha I'm testing for the moment and I just saw that the drill is not working I have nothing falling and 9.9 in speed is it not low?
DefiledMage For transmission over long distances, it is recommended to increase the voltage. Also, do not forget that cables can be extended by pressing on them with the same cable, and insulated wires have 2 times less losses. I tested the operation of cables on the example of 128V copper at distances of 100-200+ blocks.
I think the cable resistance is too high. This is very limiting and forces the elements to be placed very close.
I want to use resistors to control each engine freely
FuFuFuta But why?
I think how many resistors can be added?
AcidNight
billyma6 Yes. You will need to break all the wires and devices installed on the ground and put them in inventory/chests. The safest and most reliable way will be to convert devices through the crafting grid. Because each device is also assigned its own code, its behavior, etc. If you want it, I will make the corresponding crafts for conversion.
billyma6
Hello, according to what he explained in the answer, you have to delete all the blocks because they are linked to the old mods, when asking the question I wondered if it was possible to take the IDs of the blocks but apparently not, so it's the same as when you delete a mod, you will have white blocks with question marks
tehtelev
Hello, here it was precisely to know everything for the time being, if it was me I would have installed it to test and make reports xD, here I just started to place 4 lamps and tested to show how it worked and he was already going
with the idea of making a storage building and passing the cables under the roads, but I just told him that the mod was no longer updated and that one is in preparation, so we will mainly prepare the resources (zinc/copper/iron plate),
that's why my request for the crafts and for the old blocks because I told myself that everything had to be removed and deleted before
Hi tehtelev, adding onto what AcidNight asked, so if I were to switch from the old mod to all the EP parts, would any of my items crafted during EA carry over when switching to EP? As for your point, does that mean that in order to properly make the switch, I'd have to destroy all my electrical blocks/devices beforehand to ensure the least bugs?
AcidNight Hi. The mod is not compatible with ElectricityAddon. They will not work simultaneously. We wanted to make it possible to convert devices and appliances to our mod. It turned out that there are quite a lot of changes at the code level, so in order to make a patch, players first need to break all their electrical appliances and wires. Are you sure you want to do this? In terms of functionality and crafting recipes for devices, there are no changes yet, but they will. There will also be a balance of device characteristics.
Hello, compared to the existing mod, will the crafts be the same? Will the crafts already made disappear once the mods are changed?
Shion We think we will have to make full-fledged power lines. And use cables for short distances.
Is there a future for hanging cables (from point to point) like in Vintage Engineering mod?
VaelophisNyx Insulated cables have half the loss of non-insulated ones. They will not cause damage to the player/creatures, they can be used safely in liquids and in the rain without fear of short circuits.
So what's the purpose of Insulated cables? just asthetics? Or are there plans for us to take damage if we touch an uninsulated cable with power running through it?
the transformer is uncraftable it may be me using xskills but im not sure might want to look into it i posted a picture on the github issue tracker
edit: its not xskills its the type call on the linen it needs to be called as a block not an item
LilianaXolkiyr Done
maybe a higher quality screenshot? It's pretty blurry when put to full screen. ^_^;;
AcidNight Yes. You can make a pull request with your translations for each Electrical Progressive mod.
Hello, for a French translation, can we share a GitHub with you? I'll look for long sentences here.
Thank you tehtelev
VoiCat Did as requested
This applies to all the modules, but could we get a more detailed description of what this mod add, how it works, etc? The concept is pretty cool but I'm not sure what we can actually do with this mod