Mods / Dr. K's Metal Lights

Tags: #Cosmetics #Crafting #Tweak
Author: DrKlinger
Side: Both
Created: Mar 17th at 11:03 PM
Last modified: May 8th at 5:16 AM
Downloads: 1284
Follow Unfollow 77

Recommended download (for Vintage Story v1.20.5 - v1.20.10):
drksmetallightsv3.0.2.zip  1-click install


Adds new variants of torch holders, candle holder, chandeliers, & lanterns out of all supported vanilla metals!

Includes a new functional item for both decorative use & crafting chandeliers - the candle holder. Add candles to it to give it light!

 

 

Testing shows v3 adds an additional ~1 GB of RAM usage due to combinatorial explosion. Going to take down V3 for now until I can rectify this.

 

Roadmap:

Some minor bug fixes.

Set up config.

Try to get glass chandelier & candle holder models working

 

Want to add compatibility to your favorite mod, translation, a feature, or a new configuration? Submit a github pull/issue!

 

Need some documentation on what I'm doing, shoot me a message on the project!

 

Want to use anything for your own project? Sure! All my original work is liscensed under CC.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v3.0.2 581 May 8th at 5:16 AM Show drksmetallightsv3.0.2.zip 1-click install
v2.0.0 411 Apr 27th at 9:56 AM Show drksmetallightsv2.0.0.zip 1-click install
v1.0.0 168 Mar 18th at 7:26 PM Show drksextralanterns.zip 1-click install

12 Comments (oldest first | newest first)

💬 ElusiveEnigma, May 8th at 1:20 AM

DrKlinger

Good point about keeping those in the game domain. I didn't think of the compatibility aspect there...

 

Glad you are receptive to buffing the light levels. I wasn't sure what your vision was and didn't want to rain on your parade. As it stands now, a full candlestub mounted at eye level has a pretty short effective range. I have seen the Ancient Tools mod make their chambersticks light level 14. Seems about right for resource ratio for your candlestubs as well.

💬 DrKlinger , May 8th at 12:41 AM

Vigilance

Thanks for letting me know. Talking with some of the other modders, I'm realizing all of the different item variants have to be loaded into RAM - each having it's own assigned ID. With the new variants & states, I rather certain the ram increase is due to combinatorial explosion. (woops, that's about 1400 item codes.) Part of the learning process I figure.

Though one example that gets around this is the base game lantern which uses item attributes to select the textures. But I'll need to write a simple block class to handle that. I should be able to collapse the mod back into ~5ish item codes.

💬 Vigilance, May 7th at 10:32 PM

I was about to toss this in to my world because I like what it does, but on my test world I noticed a hit of like, 600MB of ram after introducing it. Given the scope of what it does, that's quite a fair bit (bricklayers was only double that, as a much larger mod) but I'm unfortunately not super well versed in things to tell you what could be done better, just figured it is worth mentioning.

💬 DrKlinger , May 7th at 4:44 PM

ElusiveEnigma tbf for the torch holders & lanterns, those are variant patches & where the mod started; keeping it in the game domain keeps them compatible with anything expecting to use those ids - e.g., elks, boats, etc.

That's a good point on the candle light level - I was balancing them more on the bunch o' candles and didn't think about levels in relative terms. I like the idea of bumping up the levels.

Lightpowder Same diameter; though for the next major update, I want to take a crack at making a very large multi-block chandelier.

💬 ElusiveEnigma, May 7th at 2:09 PM

DrKlinger

Your work looks good here! I am a big fan of your re-modeled chandelier types and how you gave the candle stubs 3 heights. Be sure to give yourself credit on the torch holder item ID's as well by flagging those as part of your mod. 

 

I do have a balancing thought for you though. Are you equating your candle stub holders to oil lamps? Because as it stands now, a full candle stub gives 11 light. That means a smithed candle stub with three candles gives equal light as the oil lamps do.

💬 Lightpowder, May 7th at 1:34 PM

DrKlinger based. Are they the same diameter or different? 

💬 DrKlinger , May 7th at 3:54 AM

Lightpowder

 

Added some new chandelier variants; it was fun to work on!

There's a prototype model for a glass variant, but unsure if glass textures to that detail are supported, or if I'm doing something wrong? That's welcome for anyone to take a crack at too.

💬 Lightpowder, Apr 27th at 8:11 PM

DrKlinger good to hear man!

💬 DrKlinger , Apr 27th at 5:27 PM

Lightpowder Oh yea, adding variant chandelier models is doable. It'd be a fun idea to work with in a next update, alongside with adding config functionality.

💬 Lightpowder, Apr 27th at 12:05 PM

Is it possible to add variants to the chandeliers? Like, make different models for them. Vanilla model doesn't really fit anywhere ngl. DrKlinger 

And by "fit" I mean that they look like ass in almost any home lmao.

💬 DrKlinger , Mar 28th at 9:21 PM

Damn so right, alexa play despacito

💬 Dayscorpion, Mar 27th at 5:19 PM

Mod author didnt make vanilla metal variants of chandelier. Dr. K? More like Dr. Lazy. Downvoted. Install uninstalled. Unsaved and unfollowed. Removed from favorites. etc.

 (edit comment delete)