
Mods / Dr. K's Metal Lights
Author: DrKlinger
Side: Both
Created: Mar 17th at 11:03 PM
Last modified: May 8th at 5:16 AM
Downloads: 1284
Follow Unfollow 77
Recommended download (for Vintage Story v1.20.5 - v1.20.10):
drksmetallightsv3.0.2.zip
1-click install
Adds new variants of torch holders, candle holder, chandeliers, & lanterns out of all supported vanilla metals!
Includes a new functional item for both decorative use & crafting chandeliers - the candle holder. Add candles to it to give it light!
Testing shows v3 adds an additional ~1 GB of RAM usage due to combinatorial explosion. Going to take down V3 for now until I can rectify this.
Roadmap:
Some minor bug fixes.
Set up config.
Try to get glass chandelier & candle holder models working
Want to add compatibility to your favorite mod, translation, a feature, or a new configuration? Submit a github pull/issue!
Need some documentation on what I'm doing, shoot me a message on the project!
Want to use anything for your own project? Sure! All my original work is liscensed under CC.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v3.0.2 | 581 | May 8th at 5:16 AM | Show | drksmetallightsv3.0.2.zip | 1-click install | |
v2.0.0 | 411 | Apr 27th at 9:56 AM | Show | drksmetallightsv2.0.0.zip | 1-click install | |
v1.0.0 | 168 | Mar 18th at 7:26 PM | Show | drksextralanterns.zip | 1-click install |
DrKlinger
Good point about keeping those in the game domain. I didn't think of the compatibility aspect there...
Glad you are receptive to buffing the light levels. I wasn't sure what your vision was and didn't want to rain on your parade. As it stands now, a full candlestub mounted at eye level has a pretty short effective range. I have seen the Ancient Tools mod make their chambersticks light level 14. Seems about right for resource ratio for your candlestubs as well.
Vigilance
Thanks for letting me know. Talking with some of the other modders, I'm realizing all of the different item variants have to be loaded into RAM - each having it's own assigned ID. With the new variants & states, I rather certain the ram increase is due to combinatorial explosion. (woops, that's about 1400 item codes.) Part of the learning process I figure.
Though one example that gets around this is the base game lantern which uses item attributes to select the textures. But I'll need to write a simple block class to handle that. I should be able to collapse the mod back into ~5ish item codes.
I was about to toss this in to my world because I like what it does, but on my test world I noticed a hit of like, 600MB of ram after introducing it. Given the scope of what it does, that's quite a fair bit (bricklayers was only double that, as a much larger mod) but I'm unfortunately not super well versed in things to tell you what could be done better, just figured it is worth mentioning.
ElusiveEnigma tbf for the torch holders & lanterns, those are variant patches & where the mod started; keeping it in the game domain keeps them compatible with anything expecting to use those ids - e.g., elks, boats, etc.
That's a good point on the candle light level - I was balancing them more on the bunch o' candles and didn't think about levels in relative terms. I like the idea of bumping up the levels.
Lightpowder Same diameter; though for the next major update, I want to take a crack at making a very large multi-block chandelier.
DrKlinger
Your work looks good here! I am a big fan of your re-modeled chandelier types and how you gave the candle stubs 3 heights. Be sure to give yourself credit on the torch holder item ID's as well by flagging those as part of your mod.
I do have a balancing thought for you though. Are you equating your candle stub holders to oil lamps? Because as it stands now, a full candle stub gives 11 light. That means a smithed candle stub with three candles gives equal light as the oil lamps do.
DrKlinger based. Are they the same diameter or different?
Lightpowder
Added some new chandelier variants; it was fun to work on!
There's a prototype model for a glass variant, but unsure if glass textures to that detail are supported, or if I'm doing something wrong? That's welcome for anyone to take a crack at too.
DrKlinger good to hear man!
Lightpowder Oh yea, adding variant chandelier models is doable. It'd be a fun idea to work with in a next update, alongside with adding config functionality.
Is it possible to add variants to the chandeliers? Like, make different models for them. Vanilla model doesn't really fit anywhere ngl. DrKlinger
And by "fit" I mean that they look like ass in almost any home lmao.
Damn so right, alexa play despacito
Mod author didnt make vanilla metal variants of chandelier. Dr. K? More like Dr. Lazy. Downvoted. Install uninstalled. Unsaved and unfollowed. Removed from favorites. etc.