
Mods / Updated Hieronymus's reptiles collection
Tags:
#Creatures
#Tweak
Author: neonix
Side: Both
Created: Mar 6th at 7:07 AM
Last modified: Mar 9th at 1:19 AM
Downloads: 795
Follow Unfollow 59
Author: neonix
Side: Both
Created: Mar 6th at 7:07 AM
Last modified: Mar 9th at 1:19 AM
Downloads: 795
Follow Unfollow 59
Latest file for
v1.20.0:
HieronymusReptilesCollection_1.0.1.zip
1-click install
IF THE OFFICIAL MOD UPDATES OR THE AUTHOR WISHES TO REMOVE THIS MOD, IT WILL BE REMOVED
This mod has two goals in mind:
- to polish the various reptile mods by Hieronymus, adressing the size, hitbox and speed of each entity.
- to make the mods compatible with addition mods.
(the official mods have an error in their jsons that prevents compatibility)
DO NOT USE BOTH THIS MOD AND THE ORIGINAL REPTILE/FROG MODS!!
requires bugnetcompatibility
compatible with peacockbasses giantgouramis truesunfishes
is required by reptile display
this mod/pack includes the mobs made by Hieronymus:
- Ensatina
- Asian monitor lizards
- African monitor lizards
- Bearded dragons
- New world giant tortoises
- New zealand frogs
- Pacific newts
- New world pond frogs
- Old world pond frogs
- Knob tailed geckos
- Banded geckos
- Leopard geckos
- Rain frogs
fixes in this mod:
many entities resized
frog jump anim touchups
entity hit boxes and collisions adjustments
error with entity jsons caused by missing brackets
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.1 | 541 | Mar 9th at 1:19 AM | Show | HieronymusReptilesCollection_1.0.1.zip | Install now | |
v1.0.0 | 253 | Mar 6th at 7:19 AM | Show | HieronymusReptilesCollection_1.0.0.zip | Install now |
Aloy go ahead! though i suggest you wait a bit as a new patch will be released soon to make the mod "biomes" compatible, fix reptile immortality and adress a ui bug!
feel free to DM me on discord at neonix_neo with the patch and i can add it as a config to enable/disable entities
neonix could i post or send you a personal edit of the mod with the bearded dragons removed/the frogs renamed for those who'd prefer that? might make it here soon before i restart my playthrough. ps the frogs are great i love them dearly
ConfusedJ just found the source of the problem! fix will be pushed with other fixes soon :)
I have found a small issue with the mod. Attempting to fill a trough with food (tried with mash, carrots and turnips), it will list every valid variant in the vanilla block info using their id code, e.g. item-creature-newworldgianttortoises:chelonoidis-baby-carbonarius etc, including baby, female and male variants, completely obscuring the vision to the point of blocking the cursor which prevents adding more food to the trough until turning off block info. Is there anything that can be done about collapsing the variants into just "Tortoise", etc to be more in line with the vanilla animals, i.e. just listing "Deer, Goat, Moose, Gazelle, Hare..."?
Not game ending in terms of a bug, just a mild nuisance. Hoping it is an easy fix on your end 🙏.
hell yeah i'm excited ComitatesSaxoni good to see you in this mod as well
neonix Sent to your inbox, please check if there are issues with my formatting, but the values should be correct and the dependency information also :)
ComitatesSaxoni that's awesome! feel free to send me your patch and ill see if i can add it in, i need to make sure it wont cause issues in case users dont have the biomes mod
neonix
Hello there!
I have put together a compatibility patch for the Biomes mod, making the reptiles spawn in the approximate zoogeographical region they should appear in.
Would you be interested in adding it to this mod? It should make recent reports of bearded dragons spawning everywhere moot ; - )
Kaschperle it very well could be the mod, the same bug happened with some frogs, it seems the original author forgot to add some death states haha
i'll take a look in a day or two and patch, atm they dont drop anything anyway
Aloy there's no version like that, if you're comfortable with json you can edit the names of critters in the assets>[species]>lang>en.json, each species has its own folder
for the beardies, they all spawn in the warm climates like irl bearded dragons in deserts but if you really dislike them you can remove their folder from the zip! if you also have the reptile display mod, it will shoot you an error but shouldnt have any real effect on the game
not sure which mod of mine is causing it but lizards are unkillable are unkillable atleast bearded dragon and one of the other lizards.
Is there a version w/o names of Irl places for species? Like the japanese frog etc., it's hella unimmersive. also a way to disable bearded dragon lizards would be awesome- they're everywhere and in the wrong damned biome :/
LaDestitute i tried to recreate this bug and couldn't, do you know which frog caused the problem? did you kill it with cheats? are you using bugnet?
after investigating it i found a different bug! the newzealand frogs are immortal! so i'm pushing a patch with a fix, adjusted hitboxes and harvestable loot
let me know if you still get the error
ComitatesSaxoni from a look into the biomes mod, it would require a patch specifically for this mod for it to work properly
the bright side is that it should be almost the same code anyway so patching it wouldn't be too bad for the modder imo!
fyi, attempting to harvest a dead frog causes an exception and boots the player from the world/server
works for me! with a huge mod list of 90 ish / worldgen ones too
neonix
Looking at this, it does sound very nice and neat.
Looking at the structure of the mod, it probably does not gel with the Biomes mod right?
If i remember correctly, Biomes usually has the patches that enable it to work with the reptile mods, which probably will not be applied in this case right?
neonix
That's awesome what creatures do you have planned?
HeadOfWarcrimes
it requires bugnet if you want to actually be able to catch the critters but it can run without bugnet too, iirc bugnet works on 1.20 it just sends false alarms
Hydromancerx
i wont be adding new creatures to this mod as i dont want to claim the original designs and animations, but you can expect more mods with my own creatures and models in the future!
neonix
Is the current version of bugnet compat still required, or do I need to fiddle with it to adjust any potential errors?
neonix
Thanks for combaining all these old mods and irmproving them. Will you be adding more reptiles? If so can you add a Megalania and other Austalian monitor lizards?
Thanks in advance!