
Mods / Legacy of the Phanerozoic: Tyrant King
Author: laughinggas
Side: Both
Created: Mar 4th at 11:39 AM
Last modified: 2 days ago
Downloads: 5452
Follow Unfollow 163
Latest file for
v1.20.7:
LoP-Tyranno-1.2.16.zip
1-click install
About
This mod introduces the iconic and fearsome Tyrannosaurids to Vintage Story! Adding a prehistoric predator to the world, they brings new challenges and opportunities for brave adventurers. If you do come across any of these fearsome creature, exercise caution. This beast is not only dangerous but highly territorial. Head-on confrontations will prove challenging, approach with extreme caution.
Tyrannosaurids
- Tyrannosaurus Rex
- Tarbosaurus
- Nanuqsaurus
- Albertosaurus
- Gorgosaurus
- Alioramus
- Qianzhousaurus
Where to Find Them
Creature | minTemp | maxTemp | minRain | maxRain | minForestOrShrubs | maxForest | maxShrubs | minY | maxY |
---|---|---|---|---|---|---|---|---|---|
Tyrannosaurus Rex | 18 | 30 | 0.3 | 1.0 | 0.4 | 1.0 | 0.9 | 1.0 | 1.7 |
Tarbosaurus | 20 | 40 | 0.0 | 0.6 | 0.0 | 0.7 | 0.7 | 0.9 | 1.7 |
Nanuqsaurus | -10 | 15 | 0.0 | 1.0 | 0.0 | 1.0 | 1.0 | 1.2 | 1.8 |
Albertosaurus | 5 | 28 | 0.4 | 1.0 | 0.5 | 1.0 | 1.0 | 1.2 | 1.7 |
Gorgosaurus | 10 | 27 | 0.5 | 1.0 | 0.5 | 1.0 | 1.0 | 1.1 | 1.7 |
Alioramus | 22 | 34 | 0.3 | 0.7 | 0.3 | 1.0 | 1.0 | 1.1 | 1.4 |
Qianzhousaurus | 20 | 35 | 0.4 | 0.9 | 0.6 | 1.0 | 1.0 | 1.1 | 1.5 |
Egg Nests
Domestication
To hatch eggs, you simply place it down on the ground, they will hatch after sometimes. Important that the area is lit and also big enough for the baby dino to hatch into, it it is too small they will not hatch until there is more space.
Similarly growing will take time and require enough space for them grow into their adult form.
Feeding adults, if they are carnivores, you simply drop the meat on the floor. They require 30 portions to breed. When the females have eaten enough portion they will lay new eggs. If you pick up these egg will reset the generation numbers to 0, so be careful.
They are friendlier(still might attack on occasion) after 4 generation, you can lead them by the rope after 4 geneations, peaceful after 10 geneations
Riding
Mod support
Biomes
Dinosaur | Biorealm(s) |
---|---|
Tyrannosaurus rex | Atlantic Nearctic, Pacific Nearctic |
Tarbosaurus | Eastern Palearctic |
Nanuqsaurus | Pacific Nearctic |
Albertosaurus | Atlantic Nearctic, Pacific Nearctic |
Gorgosaurus | Atlantic Nearctic, Pacific Nearctic |
Alioramus | Eastern Palearctic |
Qianzhousaurus | Eastern Palearctic |
Combat Overhaul
Untamed Wilds: Ursidae
Fauna of the Stone Age (most mobs)
More Animals
Updated Hieronymus's reptiles collection
Feverstone Wilds
Feedback/Suggestions
This is my first ever mod for Vintage Story, so any feedback or suggesions to improve the mod is greatly appreaciated. I plan to add more lizard friends, stay tuned.
Todo:
Add petAI support
Add taxidermy
Add these:
Zhuchengtyrannus
Lythronax
Dynamoterror
Daspletosaurus
Thanatotheristes
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.2.17 | 374 | 2 days ago | Show | LoP-Tyranno-1.2.16.zip | Install now | |
v1.2.16 | 103 | 3 days ago | Show | LoP-Tyranno-1.2.16.zip | Install now | |
v1.2.15 | 661 | Apr 13th at 2:21 PM | Show | LoP-Tyranno-1.2.15.zip | Install now | |
v1.2.14 | 285 | Apr 11th at 11:43 PM | Show | LoP-Tyranno-1.2.14.zip | Install now | |
v1.2.13 | 493 | Apr 6th at 11:05 PM | Show | LoP-Tyranno-1.2.13.zip | Install now | |
v1.2.12 | 223 | Apr 5th at 5:33 PM | Show | LoP-Tyranno-1.2.12..zip | Install now | |
v1.2.11 | 51 | Apr 5th at 11:25 AM | Show | LoP-Tyranno-1.2.11.zip | Install now | |
v1.2.10 | 100 | Apr 4th at 10:49 PM | Show | LoP-Tyranno-1.2.10.zip | Install now | |
v1.2.9 | 390 | Mar 31st at 10:15 PM | Show | LoP-Tyranno-1.2.9.zip | Install now | |
v1.2.8 | 275 | Mar 29th at 7:23 AM | Show | LoP-Tyranno-1.2.8.zip | Install now | |
v1.2.7 | 57 | Mar 29th at 1:32 AM | Show | LoP-Tyranno-1.2.7.zip | Install now | |
v1.2.6 | 207 | Mar 28th at 12:14 AM | Show | LoP-Tyranno-1.2.6.zip | Install now | |
v1.2.5 | 202 | Mar 26th at 4:08 PM | Show | LoP-Tyranno-1.2.5.zip | Install now | |
v1.2.4 | 46 | Mar 26th at 12:21 PM | Show | LoP-Tyranno-1.2.4.zip | Install now | |
v1.2.3 | 206 | Mar 24th at 1:05 AM | Show | LoP-Tyranno-1.2.3.zip | Install now | |
v1.2.2 | 357 | Mar 20th at 9:50 PM | Show | LoP-Tyranno-1.2.2.zip | Install now | |
v1.2.0 | 219 | Mar 18th at 12:57 AM | Show | LoP-Tyranno-1.2.0.zip | Install now | |
v1.1.3 | 302 | Mar 15th at 4:23 PM | Show | LoP-T-rex-1.1.3.zip | Install now | |
v1.1.1 | 25 | Mar 15th at 3:12 PM | Show | LoP-T-rex-1.1.1.zip | Install now | |
v1.1.0 | 17 | Mar 15th at 1:46 PM | Show | LoP-T-rex-1.1.0.zip | Install now | |
v1.0.7 | 343 | Mar 8th at 11:09 AM | Show | LoP-T-rex-1.0.7.zip | Install now | |
v1.0.6 | 207 | Mar 6th at 2:14 PM | Show | LoP-T-rex-1.0.6.zip | Install now | |
v1.0.5 | 71 | Mar 6th at 4:20 AM | Show | LoP-T-rex-1.0.5.zip | Install now | |
v1.0.4 | 6 | Mar 6th at 3:48 AM | Show | LoP-T-rex-1.0.4.zip | Install now | |
v1.0.3 | 28 | Mar 6th at 12:13 AM | Show | LoP-T-rex-1.0.3.zip | Install now | |
v1.0.2 | 57 | Mar 5th at 2:48 AM | Show | LoP-T-rex-1.0.2.zip | Install now | |
v1.0.1 | 95 | Mar 4th at 12:56 PM | Show | LoP-T.zip | Install now |
I higly recommend updating to the latest version.
would it be ok to add the newest versions of this to 1.20.4
Fair enough, I can change their drop to bushmeat.
laughingg
Well that's not really how that works with the bushmeat, if anything the more meat something eats the more bushmeatier it should get. Basically if something is non-predatory omnivore or a herbivore then that should be red meat, whilst if something eats only meat it should be bushmeat, at least in the way the game usually works.
For example bears are built very thicc and strong, but they drop bushmeat because they're filling the predator niche rather than the prey niche.
It's safe to remove mid game
Heya, are your mods safe to remove mid-game?
I loaded them on a server and people aren't too smitten with them, so I'm thinking about removing them.
Thanks in advance.
spino do drop bushmeat, but I reckon that the tyrnnosaurids eat so much meat and given that they built like a truck, their meat would be closer to that horses or buffalo.
Shouldn't these and the spinosaurids drop bushmeat rather than redmeat?
Since in the game bushmeat is supposed to represent predator and "other" meat that isn't as nutritious and tougher because of how the food chain works.
Splendid :))))) The predators become dinner.
Awesome.
Eggs you just cook normally in a cooking pot, either as a main meal or garnish for something else.
Update: the trex has moved on, but some others have taken his place. A herd of trikes had also moved into my valley but are all dead now on accout of some spinos. On the one hand I have to still deal with predators but on the other I have a good supply of meat. Drifters are light work compared to these monsters.
On an unrelated note, is there a way to prepare the dino eggs into meals?? :))))))
Latest version should have better Combat Overhaul hitboxes. Hopefully rather than being a damage sponge, you can now pull off skill shots/hitting weakspots to take down these dinos more effectively
Trust me, it being too quite is intented, when you start farming them you'll be glad it wasn't any louder. As for noise that is still too loud, let me know noise which is too loud.
Audio balancing in all of this suite of mods is a bit...off
most noises are far too loud, while others are nearly silent
Also dinosaurs tend to get stuck on stuff like single branchy leaf blocks a lot
@laughinggas Awesome! Thank you so much. I appreciate all the time, effort, and talent you've put into these mods.
I've made the harvesting easier in the latest version
I am having a bit of an issue and I fully admit it could very likely be user error. Where exactly are we supposed to aim to harvest one of these lovlies after we've killed them? I keep getting "Attach " or "Sit" options but no pop up box with the goodies. I've experienced these with all of the LoP mods. I've actually been able to harvest from a couple (triceratops, I believe) but at this point I'm thinking it's a case of "even a blind squirrel finds a nut occasionally".
Is there any way in the code to turn off the saddle/bridle/mount options once the creature is dead? This might help solve the problem.
Thanks! I'm loving the mods!!! They add a very real sense of danger and terror that even bears fail to give me anymore. =D
Aw yeah, I love these stories, they fill with glee. Thank you for sharing.
I started a new modded playthrough which includes this mod. After a few days of roaming I stumbled upon an abandoned village in a forest. I made the church my home base as it is big and in decent shape. Every now and again I would run across a dead boar, goose or rabbit. Maybe it was a wolf or a bear? Yea... the noises I heard didnt come from no bear. Something was circling around my base but I could not see what so I decided to make a ladder to the roof and peer out. And there it was, a green Tyranosaurid, on my roof, just chilling. I am now locked inside, there is a thunderstorm outside and food is running low.
I believe they only eat when they are ready to breed, it can be a week to a few months.
How long is the wait until we can get them breeding? I dropped a ton of meat on the floor and they never ate as juveniles, then waited until adults to drop meat again, still havent ate. Wondering if it has to do with the dinos still having the "Several days until ready to breed" so pls lmk if thats the case. The type i nabbed is Qianzhouthraurus.
El_Tormo
I just wrote a section on how to do it
I just started using them, I got some eggs, how do I hatch them and how can I feed them?
I love the idea and the fact that I can mount them.
Worked your awesome dude
Download does indeed work now, for myself at least, cheers!
The speed hopefully is all fixed now, also try to download it now, see if you can
Actually I found another type for one their speed that's why they are zipping around
That's really strange, cause I can download it fine, had friend tested it too, I can't say it's anything on my end
MikeyJB
You can tweak their speed in the tyrannosauridae.json, just look up movespeedByType
Download works for me.
Can't install newest version, same issue. And some of the dino's zip around the map soooo fast its crazy, is there a way to slow them down?
Having the same issue as Bobosaw.
Might want to check your end, because it works for me
I can't install the most recent version. It sends me to this link: moddbcdn.vintagestory.at/LoP-Tyranno-1.2.4_d8ea57ca89b2dc54242af6e08db1fc7f.zip?dl=LoP-Tyranno-1.2.4.zip
Could we ride them, too?
Thank you for fixing the qianzho speed, those things were going so fast they would overshoot me if I moved.
Oh that's a very funny typo, latest version I've fixed it
I think there's a typo for the speed of the adult qianzhousaurus. On line 195 of tyrannosauridae.json, it says:
"*-qianzhousaurus-adult-*": 0.8,
But the other adults have speeds ranging from 0.065 to 0.09.
We noticed this in-game when we came across an adult qianzhousaurus traveling at the speed of light. It actually died from fall damage in a non-hilly area because it was going so fast lol
Updating should be safe, unless you are going from version 1.1.~ to 1.2.~, that would remove all the previous dino if you're raising some.
To clarify update mod IF you got the 1.2.1 to the newer version 1.2.2, not the game version.
can I safely use version 1.2.0? since you said to use the later version because of an error (I can't update to 1.20.5 yet)
Update, if you downloaded version 1.2.1, get the newer version, I made a mistake that broke their AI, this new one fixes that
Fair enough, and wonderful update! :D
Btw I'm working on a small little fun patch to allow their eggs to output expanded food liquid egg... something like 1L of liquid egg per tyranno egg? It's slow progress because I'm not really good at coding but it's a fun project
Latest version you can mount them
Might just be the game being wonky the their dead hitbox is 3x3 around the body. I'll have a look at butchery support, see what I can do.
As for the redmeat, I have good reason to believe that given their size, the amount of hemogloblin they would require would be enormous and thus probably meant that their meat was red. Maybe the smaller and agile dinos might have had white meat.
I have a different hitbox problem: tyrannos carcasses. Sometimes I can harvest them no problem, others, it's impossible to find the right spot to carve from. This seems really inconsistent and random. Where's the right spot to carve for meat? (alternatively or additively, butchery support: is it possible? Also funny: would it make sense if their meat was poultry instead of redmeat? :)
You chuck meat on the ground
Im trying to feed the juveniles but can seem to put the raw meat into a trough, what's the intended way to feed them?
The head, neck and tail, is outside of the hitbox from the side, I'll bump up the height of the hitbox to cover the body mostly next release but I can't make it any wider without cause some issue for the AI, for some reason after a certain size, they can't target other entities properly. That being said, aim for center mass if you want to hit it consistently.
laughinggas I'm not sure its combat overhaul because this doesn't happen with the ceratopsids. I can shoot them with the same weapons and hit them in the tail/body/head without issue.
If you ever add make a Carnotaurus I can tame and or ride, I will absolutely die from excitment.
Ikaahi
I will be doing other dino families, but no spoiling what they are yet, they will come in due time
SturgeonFish
I've not tested them with combat overhaul, I will have to make a patch for it to work properly
Love the mod, but their hitboxes appear to be tiny. I can send arrows through them at the hip and it passes right through, though I am using combat overhaul. Anyone else having this problem?
Just saw the update, yes yes yes yes yes!!
Will you be doing other dino families? I cant wait to see some dromeosaurids
Now this is what I wanted. Hell yeah
Ikaahi
Well the lastest version is closer to that show
Oh my god I am loving this, and I love that you include other tyrannosaurids too!!
I see others have mentioned suggestions to the model, might I suggest watching Prehistoric Planet? The docuseries uses the latest science in their designs and may provide great reference to help!
I am so excited for the little big chickens you have no idea. Definitely using this in my next world when I do add all the extra animal mods. Unfortunately, I'm gonna have to set up my VS home server first otherwise my CPU will choke
I really love the effort you take. It would be lovely to one day turn off normal animal spawns and simply live "earlier" in a world full of horrible mega lizards
Thanks, I do plan to rework this model and retexure them, and yes feathered juvies
Along the lines of RobertS42's suggestion: the theropod dinos didn't drag their tail like sauropods did, so the T-Rex's pose should be more horizontal/see-saw-like. Here's a good reference on how they are now known to stand and walk. Also, their lower legs had a much shallower angle with their femurs when walking, as they could run crazy fast for its size; up to possibly 25mph (40km/h).
Also, you should consider adding feathers to the baby rexes because they had feathers until they were adolescents, and looked like the cutest big chickens imo.
Excited for the other mods, too! The tricerotops looks incredible.
Cant wait for more Dinos!
No worries, I got it, latest version should have their arms facing inwards
Kind of? The palms should be facing each other, because theropods were not able to pronate their wrists (palms facing downwards) without braking them.
Sorry if I sound condenscending 😅
👉👈 Like this?
Not a complaint, more of a suggested change:
Maybe un-pronate the wrists so that they face inward?
It's not cut off, I didn't write much there in that section
Egg nest description section is cut off.
There's no decibel control unfortuntely, it's the same regardless of distants, I'll tone the roar down 5 or so decibel
Seems like their roar could use a bit of tweaking. I think its that there's no distance formula for the decibel of their movement and roaring. Cuz I'll be 100 blocks away and hear their roar like they're next to me. The steps are much quieter now tho!
JaxsonBright oh yeah i def don't want it gone completely! I'll make a clip of it real quick and post it. At least on my end its completely overwhelming to the point i want to take off my headphones. Like yeah, it should be present but not overpowering.
crumps I mean, Considering the Largest ever fround T-Rex (Sue) is estimated to have been 18,000 Pounds (9 Tons) and the Upper Estimated Weight range for the species being 33,000 Pounds (16.5 Tons) it's only Appropiate that they make a Bassy Boom when they move?
crumps
I've tweaked sounds for them let me know if it's still too loud
Love the concept of the mod, but could you turn down the bass-y boom to their step? I do think there should be something for being aware of their presence but its very thunderous and overwhelming and it seems no matter the distance you can still hear it. Was messing around with them in creative just now and spawned one and the walking noise was so loud.
JaxsonBright
Thanks, friendship ended wth winrar, 7zip is my new best friend
laughinggas As a heads up, the Latest update is downloading as an Invalid .zip folder
I dream of a future where we can struggle through the mesozoic foraging through coal forests. Beautiful mod.
Im so glad dinosaurs are finally coming to Vintage Story. This now makes Vintage Story my favorite survival game featuring dinosaurs! Thank you!
Joblerone
Both, you can hatch them or make a dino omlettes
are the eggs just a food source, or can we raise the kids if we find a way to hatch them ourselves a la Feverstone Wilds' cockatrice?
Ngl... while I do love how goofy the models look as is, they aren't exactly all that scary looking. I mean... their head is gigantic and their legs are TINY in comparison. It's like an overwhelmingly top-heavy bobblehead.
dinosaurs :D
Hydromancerx
Mostly correct
Their range has been theorized to be across western North America, from Canada to New Mexico and Texas
yesssss dinosaurs time! you'd think with all the temporal fuckery in VS there'd be at least some time-displaced fauna out and about, no? can't wait to see your skills in modeling and texturing improve as time goes on; for a first attemp, you've done an incredible job. would be awesome to someday see this expanded into a FotS style series. keep up the great work!
laughinggas
Please add support for the Biome mod. I think it would be in the Pacfic Nearctic and Atlantic Nearctic.
Thanks in advance!
BeetleSong Feed them drifters 💀
They look so funny! I like it
Gasp! Look at all those Chompers! Now if only we could feed them tree stars.
The idea of something like Fauna of the Stone Age but dinosaurs is really neat to think about. This mod looks exceptionally high quality. Thanks for this :D
Thank you. For. Everything.
You are a true saint among humanity i thank you for your perfect mod
Finaly chicken downgrade
DanaCraluminum
in due time
Velociraptors, ichthyosaurs, pterodactyls, stegosaurs, diplodocus, ankylosaurs etc. when??
t-rex mount when?
I was here first for the dino mod