Mods / VS AIRSHIP MOD

Tags:
Airship Travel & Exploration Flight Technology Realism Mount Utility Fuel
Authors:
RIVVION, Pal_5000, Freakyuser396, TygrysT, DarthSack
Side:
Both
Created:
Feb 21st 2025 at 5:33 PM
Last modified:
Feb 18th at 9:15 PM
Downloads:
10877
Follow Unfollow 758
Recommended download (for Vintage Story 1.21.5 - 1.21.6):
vsairshipmod_1.0.5.zip  1-click install

INITIAL RELEASE, WATCH THE ^ FEATURE VIDEO ^ FOR A TUTORIAL!
MODDB DESCRIPTION IS STILL BEING UPDATED.

USE THE HANDBOOK!

I recommend using these mods for piloting airships:
HUD clock : https://mods.vintagestory.at/simplehudclockpatch
Speedometer : https://mods.vintagestory.at/show/mod/42156


I Heavily recommend using these mods for help in building airships.
https://mods.vintagestory.at/clothiersheirlooms


CREDITS:
I personally started the project by making all the vsmc models and animation assets, thereafter trying my best to direct the project by delegating tasks across the team of people that helped me make it!
The models i did not create were the coracle buildstage boards (included in the t2 shipyard) and the rowboat built into the design of the T3 airship. both of those models were made by freakyuser396!

My absolute biggest appreciation goes to the following legends!;
TygrysT! : Helped lay some of the groundwork for the work environment and has helped at times midway through the project!
Pal-5000 / hYPERION! : Responsible the majority T2's inner workings similar to his Jonas Boat mod! He's also done the particles, its fuel systems and interactions, shipyard placement logic, and wiring up custom animation managers for both ships and the pilot animations, plus general code assistance across the mod!

DarthSack! : Responsible for the built-in wind system & the T1 inflation/deflation animation state machine as well as miscellaneous bug squashing!
Freakyuser396! : Has assisted with a majority of the Json side of the mod as well as contributing some code side features such as momentum and inertia similar to his ShipWright mod! (not uploaded yet)
Please check out their mod uploads!

Translations:
Brazilian and portuguese by SharkVV!
Ukrainian by Gabriel Flame!

PLEASE POST BUGS & CRASH LOGS IN THIS DISCORD THREAD!
please provide your game's version number and relevant logs files.

(IF this link doesn't work for you, you have to join the vintage story official discord server first.)
OFFICIAL VINTAGE STORY DISCORD SERVER

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.5 vsairshipmod
1.21.5 - 1.21.6
5721 Feb 18th at 9:15 PM vsairshipmod_1.0.5.zip 1-click install

DarthSack Added compatibility with the small linen sacks from Maltiez' Backpacks mod.

1.0.4 vsairshipmod
1.21.5 - 1.21.6
729 Feb 18th at 12:47 AM vsairshipmod_1.0.4.zip 1-click install

Updated T2 passenger APbox lang entry in all languages

1.0.3 vsairshipmod
1.21.5 - 1.21.6
553 Feb 17th at 4:01 PM vsairshipmod_1.0.3.zip 1-click install

Fixed ingredient name "boiler" of stage 19 of the Tier 2 shipyard entity.

1.0.2 vsairshipmod
1.21.5 - 1.21.6
195 Feb 17th at 9:59 AM vsairshipmod_1.0.2.zip 1-click install

Tweaked version dependency down to 1.21.5 in modinfo file.
Added Ukrainian lang file thanks to Gabriel Flame!

1.0.1 vsairshipmod
1.21.5 - 1.21.6
1035 Feb 16th at 5:36 PM vsairshipmod_1.0.1.zip 1-click install

Tweaked boiler item entries in T2 build stage and schematic recipe to allow for bugged vanilla drops of pre-placed boilers,
also added Brazilian and Portuguese lang files thanks to SharkVV!

1.0.0 vsairshipmod 2005 Feb 14th at 11:55 PM vsairshipmod_1.0.0.zip 1-click install

Initial release :D

0.1.1 vsairshipmod 504 Mar 19th 2025 at 11:33 PM vsairshipmod_0.1.1.zip 1-click install

It flies now!

0.0.1 vsairshipmod 135 Mar 3rd 2025 at 12:32 AM vsairshipmod_0.0.1.zip 1-click install

Warning: flashing lights! misuse of equipment might result in self injury.


96 Comments (oldest first | newest first)

LDP487, 2 days ago

Tier 1 balloons (hard to justify calling it anything more than that) are basically useless in their current state.. no real way to control them. All that time and effort to build and you basically just get thrown around like a leaf. Please make these more useful.. perhaps they can move slower than the tier 2 and have less storage etc.. but they still need to be controllable for direction etc.

Droks03, 3 days ago

hi ,great mod   but the amount of coal it consum is to much , can t it be config to consum much less ? 

 

Wingfriend, 3 days ago

This mod is incredible from what I've seen. Something I did notice that did cause a bit of friction is how a couple recipes and components in airship construction eat entire tools. While they are copper it feels a little silly how an entire copper saw for example evaporates as you use it in the process. I do understand that the construction process uses a similar system to the sailboat constructiuon system which consumes resources entirely in the process. Just wanted to give some feedback on that front though. Overall though very nice mod!

LDP487, 4 days ago

A schematic diagram showing the total clearance in blocks for all types of airship would be useful. What is the footprint on the ground? what is the footprint at the longest and widest point of the "balloon" section, how tall are they? etc

SparrowOfRealms, 5 days ago

Curious, is the mod safe to remove freely from an existing world? Wasn't sure with the built-in wind system

Skala, 6 days ago

OMG this mod is sooo fun for VS! Gives extremely awesome late game goals with the hard work and satisfaction to match.

Antediluvixen, Feb 26th at 5:50 AM

First of all this mod is fantastic and I absolutely adore it - but I do have to ask, is there a reason for the specificity of materials? Why tin bronze or black bronze nails and strips for so many things? Why isn't iron acceptable?

Vykax, Feb 26th at 3:03 AM

This mod is a masterpiece

Xandoria, Feb 25th at 8:46 AM

Hello, I have translated the mod into French on Crowdin 🙂

SterlGC, Feb 21st at 6:08 AM

I love this mod. Though, it would be nice to know how much materials are needed when making an airship

Kalina, Feb 21st at 1:17 AM

I absolutly love this mod so far, i recently used it to transport myself and friends to one of the larger Better Ruin locations. My only feedback tho is fuel consumption. It feels a tad high, the trek from our launch location to the Sunrift Experience was about 10k blocks and cost a fair few stacks of charcoal. I don't think it should be reduced by much, maybe by like 25% as i feel 50% would be too much. I'm also really looking forward to the T3 addition when it comes as we've a sizable group and would love to all travel together.

ton10p, Feb 19th at 10:18 PM

could you see if making a cabin like a full on modern day blimp is possible (and even it you cant move around in the blimp. it would be excellent if the blimp as a internal temperature that funtions like a car (it has to be running the engine for a couple minuts to work) along with a much bigger fuel tank and gear box a system that changes the gears between two boxes (one that takes out the old and stores it with a simular box for the input too) the engine should go through them in half the time with a giant boost to engine thrust (would look cool looking like a jet engine). and finaly having a giant furnace that both cooks and smelts while it runs.

 

along with maybe being a mobile spawn point? and provides armor points to anyone also inside the cabin (and a later update could make a automatic turret mount (even multiple) added after launch) point is to make it a mobile base against hostiles and weather (mabe make it rise to world height?)

RIVVION , Feb 19th at 1:31 PM

Vlask we haven't been able to put that in for right now yet, sorry!

Vlask, Feb 19th at 4:59 AM

question for ya, in the h-menu for the tier 1 and 2 ships it says the config lets you change the amount of fuild needed to soak the cloth to make it ballon cloth but i see no option in the config is this a bug?

RIVVION , Feb 18th at 9:18 PM

subtumaka DarthSack Added compatibility with the small linen sacks from Maltiez' Backpacks mod.

Kakano, Feb 18th at 4:29 PM

Hello this mod is compatible with wool mod?

subtumaka, Feb 18th at 3:13 PM (modified Feb 18th at 3:17 PM)

@RIVVION I dont think I did this reply correctly..

I don't know if there are linen sacks anymore with the mod. I let maltiez know the issue on their mod page as well, if it helps. The server i played it on didn't have an entry for it in the handbook and the host couldn't find any even in the creative menu. He ended up needing to use an item give command to spawn it.  Perhaps it may work to give airships a specific linen sack for building and not storage if normal sacks get disabled.

I apologize if this doesn't make sense, playing mods is my thing, I have no knowledge of coding 

RIVVION , Feb 18th at 1:16 PM

subtumaka I respect maltiez' work a lot so I'll do it, I'll see to it that the airshipmod has a dilligent little patch to allow the linen sacks from backpacks mod into the build stages.

DefaultDude_, Feb 18th at 10:55 AM

Finaly an air tavel mod that looks great and fits well with the base game! I've waited for that for a while lol. Can't wait to use this for my next playthrough and that teir three ship looks sick as hell.

subtumaka, Feb 18th at 8:26 AM

Mid building the air-boat and it asks for 4 linen sacks. 
We also have the Backpacks mod by Maltiez which removes linen sacks, making that step uncomplet-able

RIVVION , Feb 18th at 1:38 AM

EnigmaticStudent please note that the release video demonstrates that the Air-raft can be fueled with chopped animal fat or Rot. the Tier 2 can produce Gas from the Coal types.

EnigmaticStudent, Feb 18th at 1:22 AM

RIVVION Well, for some reason, When i tried to fuel up the t1 airship it just doesn't refuel it. This just started to happen but i can fuel up the t2 just fine. It's weird since i managed t ofuel the t1 the first time on a creative flatworld and fly it around; also on a survival turned creative mode world too. Now for some reason, i'm unable to actually fuel it up with coal, but i can still put in the temporal gear in it, it just won't let me fuel it.

CycloniumGame, Feb 17th at 10:54 PM (modified Feb 18th at 1:42 AM)

can you make it so you can be able to place the tier 1 into the tier 2 storage slot RIVVION thank you have a nice day

RIVVION , Feb 17th at 6:26 PM

Granlurken you hold shift and right click the lectern! make sure the yard is empty though!

Granlurken, Feb 17th at 5:22 PM

Silly question, but how do i "remove" it once placed on the ground? Sick mod anyways! :)

Narg, Feb 17th at 4:21 PM

RIVVION just found this mod, and it looks awesome! Saw your comment from last March about adding looms and such, have you seen Age of Flax and Immersive Fibercraft? the first adds more detailed flax extraction and a spinnijng wheel, and the second adds a loom for linen.

RIVVION , Feb 17th at 4:02 PM

Latest version 1.0.3 now has the ingredient name fixed for buildstage 19 of the Tier 2 Air-boat, Sorry about that!

RIVVION , Feb 17th at 12:25 PM

EnigmaticStudent what do you mean? the fuel barrel is very exposed and shows up being used in the feature video a couple times! :o

Valykino, Feb 17th at 10:28 AM

can u add optinal Sails too the side of the Tier 2 Air-boat
that would be  cool

EnigmaticStudent, Feb 17th at 10:22 AM (modified Feb 17th at 10:22 AM)

So, is there any specific area to refuel the airships? To put the coal into?

RIVVION , Feb 17th at 10:02 AM

GermanKursk SrJynx Ninoki It should work on 1.21.5 too now.

PLEASE POST BUGS & CRASH LOGS IN THIS DISCORD THREAD!

Please let me know in the discord thread if it doesn't work!

DarthSack, Feb 17th at 7:04 AM (modified Feb 17th at 7:20 AM)

SrJynx and Ninoki, the reason we set it to use 1.21.6 was that it was the version we used for testing, there is a pretty good chance that it can work for more versions, it's just that we haven't tested them

edit: I just scrolled down, yep we'll need to change the modinfo, for now as a work around, just clear the "dependencies" dictionary or change the dependency version to "1.21.5+"

Ninoki, Feb 17th at 12:02 AM (modified Feb 17th at 12:03 AM)

I have the same problem like SrJynx. I have game version 1.21.5 and tried version 1.0.1 and 1.0.0 of the mod, on both is the same problem

image

I may not be an expert, but I checked the file out of curiosity and I think the problem is in "modinfo.json"

image

I changed it to 1.21.5 and it seems to work fine. When i build the first ship the building area with lectern didn't disapear and i can build another ship. I don’t know if it’s supposed to be like that.

wildforester, Feb 16th at 11:13 PM

Wow! Awesome!

Bannta, Feb 16th at 10:38 PM

SrJynx The mod shows it should work for 1.21.6

 1.0.1 vsairshipmod
1.21.5 - 1.21.6
 
Nando_the_seraph, Feb 16th at 7:48 PM

You should talk to Tyron so he can add this official mod🤯

 

 

SrJynx, Feb 16th at 7:30 PM

Hello, this mod looks amazing, this is a mod my friends and i would love to add to our server, the thing is we have the 1.21.5 version of the game, and although the latest version claims to be compatible with it too, it doesn't work for us, as the game tells us there is a dependency, which is the 1.21.6 version of the game.

RIVVION , Feb 16th at 5:38 PM

GermanKursk I've updated the mod and included the 1.21.5 toggle, please give it a try!

Valykino, Feb 16th at 2:40 PM

add a mooring to it so u can attach airships to eachother with rope or dock them.. and maybe make a Cargo version of the Raft to attach to air-boats.. also would be cool to be able to colour the balloon.

GermanKursk, Feb 16th at 8:58 AM

I have been following this mods development for awhile and it is truly amazing see it come to fruition. My friends and I on the server I run have been looking forward to this mods release with great anticipation. Only issue is that our server is on the version of 1.21.5, is there any way to backdate the mod to that version? I understand if not.

DarthSack, Feb 15th at 10:38 PM

STF are you using a mod that increases recipy durability costs?

If so that could be the reason that the recipy is failing to craft, as we are using a work around for the current version of the game that lets us not use parts of the craft, we are setting some of the items to "istool", and setting the durability cost to 0 

RIVVION , Feb 15th at 10:15 PM

STF that's strange, the link works for my alt and on my end the recipe works fine, what other mods are you running?

 

Oweyan, Feb 15th at 10:06 PM

YOo this is crazy dope! Instant add to my mod list

Hellist2222, Feb 15th at 9:51 PM (modified Feb 15th at 10:11 PM)

If I might make a suggestion, this needs a list of what is needed to build the airship somewhere. ALSO. Temporal gear vanishes after 0 seconds. So... How you do this?

 

STF, Feb 15th at 9:42 PM

The link to the discord doesnt work.

And the craft for the tier 2 doesnt work 

 

Spoiler!
RIVVION , Feb 15th at 9:36 PM

lechkingofdead you hold shift and right click the lectern!

lechkingofdead, Feb 15th at 9:10 PM (modified Feb 15th at 9:47 PM)

well i wont have to much of a problem with the brown coal. theres tons just north of base camp. but lovly learnings. thinks for the answer.

forgo the question that was here about removal, i just dont play with the tool tips active sense i dislike seeing em.

RIVVION , Feb 15th at 8:53 PM

lechkingofdead the tier 2 airship has something called a gasifier. it has two chambers for coal. the bottom one is lit and the top chamber is unlit and airtight. this will cause a real life reaction called pyrolysis where if coal is heated in the absence of oxygen, it will release the gasses trapped within, this is a crude lifting gas called Coal gas! and exists in real life!.

Charcoal is the worst airship fuel because it releases the least coalgas,
anthracite is a little better but also bad airship fuel,
black coal is good fuel because it releases a lot of coalgas,
brown coal is the best airship fuel because it releases the MOST coalgas!

These values are basically represented by how fast you have to keep feeding the gasifier to keep up with gas production for lift, so in the configs it's represented in flight time.

El_Neuman, Feb 15th at 8:44 PM

Legendary mod

lechkingofdead, Feb 15th at 8:15 PM

ok i maybe scrapping a oceanic ship for plans of gear monching coal guzzling airship. my one and only question? does coal type matter. because i have aenthicite laying around. and that shit burns for ages.

as for the bronze... i have a comanion whom is obsessed with the gold and i wanted the silver for mechinery. sense silver cables will work a thousend times better then normal copper.

RIVVION , Feb 15th at 7:11 PM

Gwerkcules My teammate Freakyuser396

is making his shipwright mod and will release this pretty soon too! here's a link to his thread on discord for this! If you have a mind to donate money for ships then send it to him!!! <3 https://discord.com/channels/302152934249070593/1450892911980970095

Gwerkcules, Feb 15th at 5:47 PM

How much would I have to donate for you guys to make a "Ship" mod? The models and style you guys did with the airships are just visually stunning. I'd love to see some Ships (Boats... the water ones) with this much detail, customisability and scale. The vanilla boat was a good start but I'd love to see different variants and just larger and cooler ships with your art style and vision. For example Fishing boat. Long distance travel boat. Full galleon type ships etc. 

MasterRed118, Feb 15th at 4:34 PM

Hey, what do you think, will this mod work on 1.20.12?

 

Haskell, Feb 15th at 3:50 PM

Is there the full list of material that you need to consturct ?

Hwayi, Feb 15th at 3:35 PM

Can this mod be installed on version 1.21.1? Or can it be obtained for this version?

RIVVION , Feb 15th at 1:29 PM

Calbain The black bronze hoop is to force people to find at least SOME silver and gold to unlock flight with, all airships will have this in increasing amounts per tier!

Folsets, Feb 15th at 11:23 AM

amazing

SoupInCat, Feb 15th at 10:04 AM

Those models are absolutely BEAUTIFUL! And the gameplay implementation is so well done!!

Calbain, Feb 15th at 8:11 AM (modified Feb 15th at 8:53 AM)

... the airraft can only be made with a black bronze hoop?

 

but yeah, the mod is amazing. The models and animation are wonderful and efficient, with every little bit making sense and having purpose; one can only hope the vanilla sailboats will one day receive so masterful a retouch.

Pechuguita, Feb 15th at 4:57 AM

hi, thank you so much for this mod, it's way too good and it's perfectly made, one of the best i've ever tried!!!

TheRealFlynn, Feb 15th at 2:48 AM

congrats. can't wait to try it

Aziz_with_inviz, Feb 15th at 1:26 AM

This is absolutely the bomb, very nice and very well done.

WatermelonFrogy, Feb 15th at 1:26 AM

Can't wait for the jairships mod on Age of Seraphs!!

Vari_Ares, Feb 15th at 1:25 AM

DUDE !!! That look amazing !!! <3

JovianMoon, Feb 15th at 1:08 AM

Oh my god. Finally a vehicle mod worth using.

WhiteWolfNinja, Feb 15th at 12:44 AM

YAAAAAAAAAY ITS FULLY RELEASED NOW!!! OFF TO BUILD AIRSHIPS FOR THE GLORY OF MY COUNTRY

TygrysT, Feb 15th at 12:11 AM
       _..--=--..._
    .-'            '-.  .-.
   /.'     NOW      '.\/  /
  |=-      EVEN      -=| (
   \'.    BETTER    .'/\  \
    '-.,_____ _____.-'  '-'
epic     [_____]=8
DeathSeven, Feb 14th at 8:36 PM

Would Really Reccomend to snow by the Discord Thread for this mod for a look at all the fun stuff that has been brewing since the last time the mod page got updated.

RIVVION , Jan 27th at 1:01 PM

Releasing around mid February!

ijoAwen, Jan 24th at 8:53 AM

Dude, that work-in-progress model in the second-to-last image looks so fucking good. I'd add that in a heart beat

wojtek16, Jan 8th at 5:25 PM

can't wait, been watching your work on this mod since it first popped up!!

Jin_Sei, Dec 12th 2025 at 12:08 PM (modified Dec 13th 2025 at 7:24 PM)

I this still being worked on? I cant seem to open the discord. Im excited for this.

How do i place it? right click doesnt spawn it.

Kaynereer, Dec 7th 2025 at 3:57 PM

@RIVVION love the model! Can't wait for release! Couple of suggestions: May be add some Jonas's parts to the model? Like Vies did. And hope it will be huge, to take full party of players with their stuff

 

Download7, Dec 7th 2025 at 12:55 AM

So excited for this

Beedy, Dec 6th 2025 at 4:39 AM

Can't wait for the update. Good luck! It'll add so much for this game.

OverGrownHell, Nov 23rd 2025 at 6:20 PM

Does this hurt the Elk? Being promoted to Captian of the airship if I fall out?

 

Bali, Jul 3rd 2025 at 7:24 AM

@RIVVION

 

Yeah I know it's possible, it has been made with multiple mods in other games, I'm not a dev so I wait, perhaps someday someone will do it :)

RIVVION , Jul 2nd 2025 at 9:09 AM

Bali hello and thank you!

This airship mod will only have entity ships like the elk and boat, no block based ships. sorry!
the walking on top of the entity is not planned right now. but i'm sure it's possible!

Bali, Jun 27th 2025 at 8:58 AM

Hello,

I was looking for something like archimed's ship from minecraft.

Your mod looks nice.

 

Do you intend to make it possible to stand on the ship when not at the command ?

Equalsun, Mar 22nd 2025 at 3:23 PM

I come back here every notification both to check desperately if it's ready for my survival world and to bust a lung at the patch notes. "God help you if you hit shift" is my new fav.

Poj, Mar 21st 2025 at 8:52 PM

This looks super promising! I've really wanted to see more mods like this, less-simple machinery.

 

Seconding the prior comment. Would love to see an airship with a cockpit or cabin. Not sure if it's possible to anchor non-seated players to vehicles in this game but would be cool if others worked on that.

 

Flying off a vehicle because you stood up or jumped is a little silly lol.

 

Daniel86268, Mar 21st 2025 at 1:29 PM

Looks really promising so far!

I like the reuse of the normal boat. It gives the entire airship the sense of a flying boat.

In case you are looking for more ideas further down the road, maybe an even larger (and or faster) and more expensive version, which could be inspired of the Grandcypher of Granblue Fantasy.

RIVVION , Mar 20th 2025 at 1:27 PM

Endurance
I intend to make a seperate mod that adds three devices, a spinning wheel, a loom, and a vintage treddle sewing machine.
the spinning wheel would allow players to turn turn flax fibres or wool into slightly or abundantly more output in the form of threaded Twine
the loom would take that amount of twine and turn it into (more output) linen patches
and the sewing machine would turn that same linen into into maybe extra cloth! 

at which point the cloth would be used for making the envelope. the fabric would still need to be coated with barrels,
However, the FARMING part of the Airship's construction process will be signifficantly lessened.

the spinning wheel, loom and treddle sewing machine would all be allowed to hook up to an axle for clockwork automation.
but for the reason of avoiding a problem that these machines would trivialize the rest of the gameplay, i want to make them Very VERY expensive to create.
not too expensive to not be worth it, but also expensive enough to make someone weigh their future path to either extra farming, or extra building!

I hope you enjoy my thoughts!

Endurance, Mar 20th 2025 at 1:15 PM

Cant't wait to spend like 250 linen on this haha

Spectrumancer, Mar 20th 2025 at 6:23 AM

This looks really interesting and i look forward to a full, buildable version for survival.

RIVVION , Mar 6th 2025 at 10:16 AM

yes Equalsun

Equalsun, Mar 5th 2025 at 10:35 PM

The millisecond this mod is out it's going on my server. Will the airships be able to carry chests and such?

Hunterhawk, Mar 4th 2025 at 2:17 PM

Forgive me, but I cannot but say this phrase.

- "Kirov reporting!"

Ixon, Mar 3rd 2025 at 8:18 PM

This is super freaking awsome dude. Keep up the good work.

Vaex, Mar 3rd 2025 at 6:31 PM

that video remembers me on good old DayZ days when they first released Cars xD

 

nice work btw ;)

wojtek16, Mar 3rd 2025 at 3:18 PM

Literally same lol So good.

Can't wait for what you guys do! This is such an awesome idea! 

Do you guys think you might maybe do compatibility with Lavoisier with making things like helium gases to help keep them afloat? Or like an anchor with a rope attachment? 

DUCATISLO, Mar 3rd 2025 at 12:06 PM

that video lol

TygrysT, Mar 3rd 2025 at 1:07 AM
       _..--=--..._
    .-'            '-.  .-.
   /.'              '.\/  /
  |=-                -=| (
   \'.              .'/\  \
    '-.,_____ _____.-'  '-'
jgs      [_____]=8

RIVVION , Mar 3rd 2025 at 12:39 AM

Updated model comming soon o7

JonFox, Mar 3rd 2025 at 12:38 AM

If you can get anything from the creator of ViesCraft they could probably help out. But I dont know if they will or not but you know. Worth a shot