Mods / Logical Clothing Warmth
- Tags:
- Author:
- Finwe
- Side:
- Both
- Created:
- Feb 18th 2025 at 9:29 PM
- Last modified:
- May 3rd at 8:43 AM
- Downloads:
- 6251
-
Latest release (for Vintage Story 1.22.0 - 1.22.2, potentially outdated):
LogicalClothingWarmth_1.5.0.zip 1-click install
This mod modifies the values of clothing items to make them more realistic with a 15°C body temperature hardiness.
The mod is meant to be played with a 15°C body temperature hardiness, which I think is a reasonable point at which the character should start wearing clothes. If played with a better hardiness (i.e. 10°C, 5°C etc), some clothing items will get too overpowered.
I adjusted the warmth values as they make sense to me, primarily by buffing the overcoats. Feel free to change the values to your liking in the patches.json.
The changed values are (1.3.0 changes; 1.4.0 changes; 1.5.0 changes):
Reindeer herder fur coat - 25
Fur coat - 16
Warm robe - 8
Reindeer herder collared shirt - 5
Knee-high fur boots - 3
Fur-lined reindeer herder shoes - 4.5
Reindeer herder trousers - 4
Fur gloves - 1.5
Cerise embroidered reindeer herder coat - 14
Straw hat - 0.1
Bamboo cone hat/ bamboo cone hat large - 0.1
Nadiyan fur jacket - 6
Nadiyan fur-lined shirt - 3.5
All other Nadiyan long-sleeved shirts - 3
Nadiyan shepherd cape - 2
Nadiyan hunter cape - 2
Nadiyan musician hood - 1.5
Brown/Blue Nadiyan fur-lined hat - 2.5
Nadiyan peasant pants (shorts) - 1
Brown/Blue Nadiyan fur-lined boots - 2.5
Different types of Nadiyan long boots (beekeeper, blacksmith etc.) - 1.5 → 2
Wool-lined knee-high boots - 2.5
Hunter boots - 2.5
Arctic fisher parka - 25
Arctic fisher shirt - 3.5
Arctic fisher pants - 4
Arctic fisher snowshoes - 4.5
Arctic hunter parka - 25
Arctic hunter shirt - 3.5
Arctic hunter pants - 4
Arctic hunter boots - 4
Embroidered fur coat - 25
Embroidered fur shirt - 3.5
Embroidered fur leggings - 4
Embroidered fur boots - 4.5
Emerald reindeer herder coat - 10
Emerald reindeer herder shirt - 3
Emerald reindeer herder trousers - 2.5
Emerald reindeer herder boots - 3.5
Forgotten noble robe - 5
All shoulder mantles, ponchos, robes that look warmer/more covering - 1.5
Fur-lined vest - 3.5
Hunter coat - 3.5
Most sandals and slippers - 0.5
Generally (unless specified otherwise) trousers/pants - 2.5; short pants - 1; shirts - 3 (unless tattered); boots - 2; shoes - 1.5. There might be clothes I haven't mentioned in this description, or that don't have a logical warmth value yet. Let me know if you find something that feels off.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.5.0 | logicalclothingwarmth | 3147 | Apr 25th at 8:58 AM | Empty | LogicalClothingWarmth_1.5.0.zip | 1-click install | |
| 1.4.0 | logicalclothingwarmth | 937 | Jan 29th at 9:31 AM | Empty | LogicalClothingWarmth_1.4.0.zip | 1-click install | |
| 1.3.0 | logicalclothingwarmth | 735 | Jan 11th at 3:34 PM | Empty | LogicalClothingWarmth_1.3.0.zip | 1-click install | |
| 1.2.0 | logicalclothingwarmth | 614 | Oct 24th 2025 at 7:27 AM | LogicalClothingWarmth_1.2.0.zip | 1-click install | ||
|
Several clothing warmth values were adjusted. | |||||||
| 1.1.0 | logicalclothingwarmth | 818 | Feb 18th 2025 at 9:30 PM | Empty | LogicalClothingWarmth_1.0.0.zip | 1-click install | |
Gonna try this out in my Snowball Earth world, thank you!
How well might this work with Hydrate or Diedrate's cooling to deal with hotter temperatures, or Immersive Body Temperature's overheating in the summer?
I haven't played with these mods myself, so I'm not sure. But after taking a quick look, Immersive Body Temperature has a winter clothing multiplier, which makes fur clothing 2.5 times warmer. Together with my mod, items like reindeer herder fur coat would have a warmth value of 62.5, which in my mind is too much. As for Hydrate or Diedrate, I don't see anything clashing or overpowering at first glance - should be fine. I'd say, just try them together in a test world and see how it feels to you.
Updated to 1.22! Lots of new clothes covered.
@Finwe Thank you so much for adding Nadiyan clothing! I always love having more clothing options :D (Sorry, I didn't see your response earlier ;-;
GlytchMeister Thanks, glad you like it! As far as I can tell, Dressmakers would be fine if it didn't rely on Tailor's Delight, which changes a few warmth values. You can try Simple Tailoring as an alternative, but it doesn't cover everything that Dressmakers does. Wool & More adds new clothing items with too low warmth values for my system, but otherwise works. As for ensuring balance and compatibility with other mods, I'm afraid that's where my primitive modding skills fail me. I would need a more experienced modder to lend a hand in developing this mod:)
I'm so glad this mod was made, the 0C thing struck me as utterly bonkers (I know Seraphs are not technically human but still). How do you think this meshes with mods like Wool & More, Tailor's Delight, and Dressmakers? Any chance you could be convinced to have a look and take a stab at ensuring balance and compatibility?
Thanks a bunch for your voluntary contributions!
westerplatter Thanks for pointing it out! Added along with hunter boots at +2.5°C
Please add "Wool lined knee-high boots". Those vanilla boots are expected to be warm, but with your mod they only give +1.5°C, less than regular boots which give +2°C.
Wup Wup thank you so much
Soory So... I said I wouldn't do it, but then I got invested in trying to figure it out, and I ended up doing it:D There are still some items that might need some tuning, but I got most of it covered.
Soory I'm glad you like it! Unfortunately, I don't have Nadiyan clothing in plans. I have no other modding experience, and there's a lot of Nadiyan clothing which would require a lot of trial and error. However, if you have some specific items in mind (e.g. I believe the coats are the most important to be buffed), I can try adding them. Broadly, I think the mod will stay like it is right now - I made it because I needed better craftable clothes for my homo sapiens worlds with reduced body temp. hardiness.
This Mod makes my colder playthroughs so much better, thank you! Do you think you'll add Nadiyan clothing to it?
Finwe
I’m waiting for someone to make the whole temperature system in the game logical, because what we have now is just awful😭
Mod updated! Also, some warmth values adjusted - see description.
Malikyte I haven't tested in 1.21 yet; I'm still playing the previous release. However, it should be safe to test and remove from the mods folder if it shows any errors on world startup, or if the warmth values are not as expected.
Does it still work in 1.21?
keep in mind you can acclimate to much colder temperatures quite easily IRL (Cold -> Hot is easiest, Hot -> Cold sucks but is doable). It's not exactly a subjective stat as well, since it's meant to represent the temperature at which you can't keep homeostasis, and would start to lose body-heat faster than you can replace it
It's quite subjective indeed. I changed the wording in the description a bit to better reflect the original point of creating the mod - I believe the character should wear some clothing at 15C. However, when setting the in-game temperature hardiness to 15C, the clothes aren't sufficiently warm anymore to protect against colder winter temperatures (like -20C).
I wanted to comment because the person below said 15C was too soft a hardiness. I live in a desert and I consider room temperature to be 25C. I think 20C is cold and 15C is FREEZING, so I always end up setting my hardiness in the game to 15C.
On the flip side I think that 40-45C is reasonably tolerable daytime temperature and when I played Rust I was frustrated that characters start getting heat stroke at 35C xD
I would not survive long below 15C, my fingers and toes get cold at 20C while I am wearing clothes and gloves and start getting stiff any lower than that.
15C is absolutely too soft a hardiness, most temperate climates consider 15C to be room temperature and comfortable. 10C is around where we actually begin really suffering, around 50F or so, but a little bit of clothes is pretty well and comfortable. I'd personally have this balanced around a hardiness of 10C or 5C.
AHelplessBaby My bad you're right, I was trying to sift through all the hypothermia articles and still managed to copy the wrong thing lol.
LunaGore That's Water temperature, not air temperature. Like for being in water. Also body temp is way, way higher than that. Hypothermia is defined as having a core body temp of lower than 95f.
It's the minimum outside temperature you can survive without wearing any clothes. I think it's quite reasonable to say you wouldn't survive long in weather under 15C.
EndlessOats If we're talking body temp and not outside temp then 60F/15C is when the body starts to freeze.
> 60 to 70 degrees Fahrenheit can cause death in two to 40 hours. 50 to 60 degrees can cause death in one to six hours. 40 to 50 degrees can cause death in one to three hours. 32 to 40 degrees can cause death in 30 to 90 minutes.
15C is 59 degrees F man. If you're freezing at 59 you need to eat some vegetables