
Mods / American Frontiersman: Western Wear
Author: GothMoth
Side: Both
Created: Feb 9th at 7:49 PM
Last modified: Jun 14th at 8:16 PM
Downloads: 10216
Follow Unfollow 158
Recommended download (for Vintage Story 1.20.12):
AmericanFrontiersmanWesternWear_1.8.1.zip
1-click install
Have you ever wanted to be just like Daniel Boone, Davey Crockett, or any other early American roughing it out on the wild frontier?
Well now you can!
This mod adds an assortment of 19th century themed clothing and accesories, a list of what is included can be found below.
All of the items have crafting recipes and most clothing have recipes for both tailors and non tailors with the tailor versions being cheaper to craft.
Clothes Currently Included:
Hats:
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- Raccoon Skin Cap. Warmth rating of 1.5C.
- Open Crown Cowboy Hat (12 total variants). Warmth rating of 1C.
- Straw Boater Hat (7 total variants). Warmth rating of 1C.
- Derby Hat (11 total variants). Warmth rating of 1C.
Tops:
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- Cotton Shirt (12 total variants). Warmth rating of 2C.
- Tucked In Cotton Shirt (12 total variants). Warmth rating of 2C.
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- Mountaineer Coat (4 total variants). Warmth rating of 4C.
- Fringed Mountaineer Coat (4 total variants). Warmth rating of 4C.
- Wool Sweater (12 total variants). Warmth rating of 3C.
- Tucked In Wool Sweater (12 total variants). Warmth rating of 3C.
- Canvas Duster (12 total variants). Warmth rating of 2.5C.
- Flannel Shirt (11 total variants). Warmth rating of 3C.
Bottoms:
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- Jeans (4 total variants). Warmth rating of 2C.
- Mountaineer Pants (4 total variants). Warmth rating of 3C.
Boots/Shoes:
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- Mukluk boots (4 total variants). Warmth rating of 2C.
Accessories:
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- Bandana (12 total variants including the Patriot Bandana). Warmth rating of 0.5C.
- Leather Gloves (6 total variants). Warmth rating of 1C.
- Fringed Leather Gloves (6 total variants). Warmth rating of 1C.
- Leather Suspenders (12 total variants). Warmth rating of 0.5C.
- Linen Suspenders (12 total variants). Warmth rating of 0.5C.
- Cigar. No warmth raiting. (includes 2, one that uses the face slot and one that uses the shoulder slot)
- Ciggarette. No warmth raiting. (includes 2, one that uses the face slot and one that uses the shoulder slot)
- Cigarillo. No warmth raiting. (includes 2, one that uses the face slot and one that uses the shoulder slot)
- Belcourt Spectacles. No warmth raiting.
- Wooden Cross Necklace. No warmth raiting.
- Obsidian Arrowhead Necklace. No warmth rating.
- Nadiyan Flint Amulet. (Item already exists in the base game, this mod just adds a crafting recipe for it.) No warmth rating.
- Leather Chaps (4 total variants). Warmth rating of 2C.
- Linen Chaps (12 total variants). Warmth rating of 1.5C.
(Both pairs of chaps currently use the arm slot, this is subject to change however. In a future update I may change them so that they are considered leg armor and use the leg armor slot. If I do change them to armor they would provide minor protection.)
I am currently looking for someone to help me develop this mod, if you are interested please send me DM on the forums.
If you would like to keep up to date on the mods development I post sneak peaks for upcoming updates on my Patreon, the donation button at the top of the mod page links directly to my Patreon.
Paid memberships are currently disabled on my Patreon and all new posts will be made public until stated otherwise.
I have also started doing mod development streams where I work on content/updates for the mod on stream. I stream over on my YT channel at: https://www.youtube.com/@TheRealGothMoth
I would also like to thank my friends Michael and STENDO_CLIP who helped me resolve some of the issues I was having with the mod, as well as my friend Gutted who helped me play test the mod.
If you have and play Project Zomboid, my friend STENDO_CLIP has an amazing mod for it called Vanilla Firearms Expansion (VFE) and I highly recommend it.
Known Issues:
There is some slight clipping with the dreadlocks and messy dreadlocks. They have a few strands on the front that don't get hidden by hats for some reason.
I do not think I can do anything about it aside from making the hats bigger, IMO if I make them bigger they look weird.
The straw boater hat and the derby hat aren't hidden by the fur coat and it clips with the hood a bit. I don't know how to make the hat get hidden by the fur coat, if anyone knows please tell me how to do it.
The mountaineer coat clips with the buckle on both the leather and linen chaps. This issue may be fixed in the future, however I'm not sure how I'd do it. The issue is caused by the belt buckle being thicker than the belt on the chaps by 0.01 pixels, if I make it smaller it'd be clipping with the belt. If it's something people want me to address then I'll see what I can do, however for now it's not a major issue.
Updating from any version prior to 1.7.0 will break the following items and requires you to re-craft them or spawn them in via creative or commands. (this is due to necessary item ID changes required to create color variants of existing items)
Fringed and Non Fringed Mountaineer Coat.
Mountaineer Pants.
Jeans.
Mukluks.
Fringed and Non Fringed Leather Gloves.
Wool Sweater.
Cigar, Cigarette, and Cigarillo.
Patriot Bandana.
Derby Hat.
Straw Boater Hat.
Open Crown Cowboy Hat.
If you find any bugs or problems with the mod, please let me know in the comment section below.
Mod Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
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1.8.1 | 1476 | Jun 14th at 8:16 PM | AmericanFrontiersmanWesternWear_1.8.1.zip | 1-click install | ||
This update is to "future proof" the mod so to speak. I added three new crafting ingredients, Stitching Kits, that are used to craft all of the clothing in the mod. These replace all of the sticks, flax twine, and sewing kits used in the existing crafting recipes. I did this so that all the crafting recipes in the mod will never be overwritten by other mods or potential future base game content.
Added:
Changed: Changed all of the crafting recipes for clothing, some items no longer have tailor recipes as with the new stitching kits they weren't needed. Those being the cotton shirt and wool sweater. Changed a lot of the tailor recipes to include shears as a requirement to bring them in-line with the normal recipes for consistancy. Items recipes were changed to require either a light, medium, or leather stitching kit depending on the type of item. My reasoning between using light or medium for items is somewhat arbitrary, however I did try to think about logically what items would need more reinforced stitching or vice versa. I am open to feedback on the changes and will change any recipe accordingly if presented with a better reason as to why it should or shouldn't use a specific kit. I also removed some redundant code in the bandana recipe, I realized I had accidentally included a recipe for the patriot bandana twice. For now the medium and leather kits are made with two copper bits, however I do plan on eventually changing them to require an actual copper needle that will be smithed on an anvil. For now however I just wanted to get this quick patch out and will work on making that change the next time I have more time to work on the mod as I have not made a smithing recipe before and I am unsure how long it would take for me to figure out, so for now they use metal bits. | ||||||
1.8.0 | 2202 | May 13th at 8:41 PM | AmericanFrontiersmanWesternWear_1.8.0.zip | 1-click install | ||
This update brings a good few new items as well as a few minor subtle tweaks to the colors of some textures. Added:
Changes:
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1.7.1 | 801 | May 2nd at 1:22 AM | AmericanFrontiersmanWesternWear_1.7.1.zip | 1-click install | ||
By request I added back in versions of the 3 smokes that use the face slot. They're identical in every way to the ones that use the shoulder slot, the only difference is the slot they use, their names, and their descriptions. The face slot versions are prefixed by "Hand Rolled" and in each of their descriptions it says that they use the face slot. They can be obtained by putting the normal shoulder version into the crafting grid and they can be converted back to the shoulder slot version in the same way. | ||||||
1.7.0 | 110 | May 1st at 11:09 PM | AmericanFrontiersmanWesternWear_1.7.0.zip | 1-click install | ||
This is the biggest update for this mod to date. It changes a lot of existing items, causing any of the effected items to break requiring you to re-craft them or spawn them back in via creative mode. This was unavoidable for the most part, to prevent this I would have needed to make two different JSON files for each item which would obviously be unnecessary bloat so I made the decision to just go ahead and add in the variant code for all the items I want to have variants for. Some items only got a few variants, this is because I wasn't originally planning on adding any variants for them however I figured since I was coding them to be capable of having them later I'd at least add a few variants to compensate for breaking older versions of the items. I also gave the mod it's own creative mode menu tab to make it easier for me to test stuff in the future, as well as to make it easier to spawn back in items for those who want to do that. Below is the full list of additions and changes.
Added:
Changes:
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1.6.5 | 1219 | Apr 22nd at 8:19 PM | AmericanFrontiersman_1.6.5.zip | 1-click install | ||
If there's any issues with the mod on 1.20.8 or 1.20.9 please let me know, should be perfectly fine tho as I think those two updates were just patches. Added New Items:
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1.6.4 | 573 | Apr 12th at 12:27 AM | AmericanFrontiersman_1.6.4.zip | 1-click install | ||
I finished touching up the models with flat cubes, hopefully they should be shaded correctly in game now. I also added a new top, it is a "wool" sweater made with linen. Once I figure out color variants I will add the ability to craft the new sweater in any color that linen can be.
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1.6.3 | 458 | Apr 6th at 11:20 PM | AmericanFrontiersman_1.6.3.zip | 1-click install | ||
Changed a few things and added a few new things.
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1.6.2 | 18 | Apr 5th at 6:27 PM | AmericanFrontiersman_1.6.2.zip | 1-click install | ||
This is mostly a patch/optimization update, but it does add a new item.
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1.6.1 | 355 | Apr 2nd at 5:29 PM | AmericanFrontiersman_1.6.1.zip | 1-click install | ||
This is just a minor patch, no new content.
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1.6.0 | 162 | Apr 1st at 3:46 PM | AmericanFrontiersman_1.6.0.zip | 1-click install | ||
This update adds a multitude of new clothing to the mod, the new items are as follows:
I also fixed a few minor bugs in this update:
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1.5.4 | 388 | Mar 27th at 7:47 PM | AmericanFrontiersman_1.5.4.zip | 1-click install | ||
This update overhauls most of the existing crafting recipes and makes them more expensive, however they cost half as much materials if made by a tailor. This was done to balance the existing items in the mod as well as to make tailor characters more useful while using this mod, the recipe for the coonskin cap got changed the most, as it was super cheap to make especially considering how much cold resistance it gave in comparison to other hats.
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1.5.3 | 782 | Mar 7th at 5:11 PM | AmericanFrontiersman_1.5.3.zip | 1-click install | ||
Added two new wearbles.
As with the cigar both of the new item's crafting recipes are subject to change in the future. | ||||||
1.5.2 | 146 | Mar 6th at 4:19 AM | AmericanFrontiersman_1.5.2.zip | 1-click install | ||
Added a craftable and wearable cigar. The current recipe is a place holder, I think I might add tobacco as a growable crop in the future and if I do it's crafting recipe will be completely changed. | ||||||
1.5.1 | 442 | Feb 26th at 7:18 PM | AmericanFrontiersman_1.5.1.zip | 1-click install | ||
Updated the mod descritption in the modinfo json file. Changed the crafting recipes for the two new hats. I removed the sewing kit and replaced it with twine and a stick so it's effectively the same as the sewing kit, but it is no longer locked behind an item that's pretty rare for anyone not playing as the tailor class. | ||||||
1.5.0 | 105 | Feb 26th at 1:17 AM | AmericanFrontiersman_1.5.zip | 1-click install | ||
Added two new hats.
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1.4.0 | 486 | Feb 15th at 6:38 AM | AmericanFrontiersman_1.4.zip | 1-click install | ||
Corrected the mod ID, I apologize for the inconvenience. It had to be done eventually and I figured I'd do it while the previous version only contained a single item that would be affected. It's a one time change and will never happen again. Added craftable Mukluk boots. | ||||||
1.3.0 | 257 | Feb 11th at 12:51 AM | AmericanFrontiersman_1.3.zip | 1-click install | ||
Fixed the raccoon skin hat's warmth rating, had two lines both modifying it's rating. It now has the proper warmth rating. Slightly changed the top of the tail model on the raccon skin hat to make it a bit less blocky. Slightly adjusted the size of the raccoon skin hat so that it now sits on top of the hood of the Fur Coat and no longer clips with it. | ||||||
1.2.0 | 117 | Feb 9th at 7:50 PM | Empty | AmericanFrontiersman_1.2.zip | 1-click install |
routevenus
I'll add them to my list of ideas. I had actually considered them a while ago and just kind of forgot about the idea lol. I think the thing I got hung up on was wondering how I'd make a skirt that didn't seem janky.
any chance of adding women's clothing like blouses and riding skirts?
Jasper_Steele
Currently, no. That's not me saying I won't do it thought. Just that I don't know how to lol. Once I start working on this again and working on my next mod for which I will need to learn how to make mods cross compatible I can look into it. No promises though, as I have no idea how that mod handles clothing and I'm assuming it would require me to create a new model for each top. If that's the case then I may not do that, I dunno. If I had to make a second version of every shirt model I would prob make a secondary mod or optional file on this mod page for the compat, as I don't want to include more stuff than I have to to keep the file size down. All I can promise is that when I get back to this I'll look into it. Glad you like the mod though!
This is probably a tall ask, but is it possible to add compatability to the female seraph mod? i love the look of the dusters and flannel but it looks super weird with the model clipping through the clothing.
WasatchWind
Thank you for the feedback, I'm glad you're enjoying the mod. I'm currently taking a break, don't know for how long as I am focusing on real life stuff currently, but once I'm back I'll certainly do a quality pass on all the existing stuff before I jump back into adding new stuff again. Can't promise anything will change all that much, the hats are the way they are in my mod as the other ways I tried to implement them just didn't look right to me. The boater hat I know will probably stay the same as the hat it's based off of has a flat brim as it does in the mod. I know I have a problem with trying to make things look as perfect as I can get them in my eyes and I understand that how I view a model will be the same as everyone else. Hopefully when I come back I can find someone with a bit more experience than myself to help out and give me advice on how to improve stuff lol. It was a really big hit when I lost my friend who had years of experience doing stuff like this, not saying that's the only reason I miss him lol it's just a side effect of a larger issue. As it stands for now though I'm happy with the state of the mod and think he'd certainly be proud of all the work I've done on my own and I'm very glad that so many people seem to enjoy it. Never expected to get over 100 downloads when I first uploaded the original version of the mod, let alone nearly 8000. I didn't even expect to ever add anything beyond the original racoon hat, I sort of just got carried away as working on this mod is a lot of fun for me. If you or anyone else encounters any bugs please feel free to leave a comment here telling me about it, if you think you even have a rough idea of what's causing it also include that in the comment as it would certainly help me trouble shoot it.
I want to also thank everyone who has downloaded my mod so far, it really does mean a lot to me that so many of you seem to enjoy it. I hope that it continues to bring you all joy in some way and I'm certainly not done working on it, I will be back working on it again once I get everything that's going on sorted out and I have more free time. When I come back I'll certainly also start working on the next mod in the series that I've talked about over on my patreon, on which all of the posts should be viewable for free if you're interested in seeing what's coming in the future. Paid memberships are currently disabled as I felt it would be wrong to take money for a mod that I'm not currently working on, so any future posts before I continue to work on the mod will be made public immediately at the time of posting. Thank you again to everyone for even just checking out my mod, you guys are awesome! Have a great day and I hope to bring you all some more cool stuff in the (hopefully) near future.
So I finally started my 19th century themed playthrough, and have messed around with the clothing in this mod - I've liked pretty much everything, though the hats felt a bit off. I chalked that up to that you haven't tried making the more traditional cowboy hat yet, but then I realized that part of this is that the vanilla game straw hat, contrary to the hats in this mod, is tilted upward, giving it a more natural look. I'm not sure if that would fit for all of the hats in the mod, but perhaps trying that with some of them would improve their in-game appearance.
Nonetheless, I'm really enjoying the mod, it inspired me to do this playthrough in the first place and it's really fun. [Now if only Maltiez would update firearms :( ]
LadyEdain
They each used to have a warmth rating of 0.1C, I just removed it as it felt weird needing to repair a cigar with a sewing kit. I may re-add the warmth protection to them in a future update, I'll have to think on it.
I think you should give like a 0.1 or 0.2 warmth rating to the smoking paraphenalia. I don't remember if I saw it in a documentary or it was something my grandfather told my grandmother, but during WWII, some men that didn't smoke took up smoking when they were stuck in places like Bastogne because it was so cold, they were using cigarettes to try to feel a tiny bit warmer. (I assume the smoke is warm when it's inhaled, plus a tiny bit of heat radiates to the face or if you cup your hands around it.) So there is historical precedence for smoking to try to stay warm.
GothMoth Thank you so much, it works wonderfully!! I have a very happy blacksmith now, haha!♥️
Kida_Mei
There you go, the patch I just uploaded includes face slot versions of all 3 smokes. The versions that use the face slot have the prefix "Hand Rolled" as well as a bit of text in their descriptions that tells you they use the face slot. Just pop whatever smoke you want to wear in the face slot into the crafting grid and it should give you the face version, or if you want to switch it back it works the same way. You are very welcome and thank you very much, I'm happy you like the mod!
GothMoth No problem, I really appreciate the consideration!! Fantastic work with the mod! 😊
Kida_Mei
I can add a crafting recipe to swap them between slots, that's my bad. I thought about doing that originally when I swapped them to the shoulder slot, but I didn't as at the time I couldn't think of a reason to do so. Gimmie a few minutes and I can release a version with that. Sorry for the inconvienence, glad to hear you were excited for the update though.
Hi there, just downloaded the update for this and I'm excited about it! My only complaint is it appears that the cigar/cigarette items are now considered a cape/coat slot instead of a glasses slot like it used to be. Is there any chance of having another version of those items added so we can still equip them into the glasses slot? My server blacksmith was heartbroken they could no longer wear their apron with the cigar lol. Thanks!
SerHause
They're planned, but it won't be for a good long while. It's an entirely different thing than this mod and I don't have the knowladge or skills to do it all on my own currently. I'm also planning on making a decorative/furniture mod to go along with this, that'll be the next mod I work on as it'd actually be easier to make than this mod was. Both the decor and gun mods will be seperate mods, however they will all share the American Frontiersman name so they're easy to find. When I release update 1.7.0 I'll be renaming this mod to something like American Frontiersman: Western Wear. If you're interested in whats coming up and potential future mods, I post about all that stuff on my patreon which is linked to the donation button at the top of the page. You don't need to pay anything to see the posts they're all available for free with the only caveat being that some posts like sneak peaks for upcoming updates are only available to members, but they become public after 3 days if you do not wish to donate.
Western guns when?
Aloy
Thank you for clearing that up. Good job on your mod btw it looks very nice.
QueenWaffle and 81mmMortar yes they should be compatible.
Source: I made DtK
81mmMortar
Compatability wise I have no idea, I don't use Dressed to Kill personally. However as long as it doesn't use any of the same crafting recipes my mod uses I assume it should be compatible, my mod doesn't alter any base game stuff.
Crafting wise you do not need the clotheir trait to make any of the clothes, all items in this mod are craftable by any class. The caveat is that if you are not a tailor the recipes are a bit more expensive.
Two questions:
Is the mod compatible with Dressed to Kill?
If I disable class traits, do I still need Clothier to make all the cool clothes?
WasatchWind
Yea that's what my plan for potential future hat remodels is, the base game top hat makes use of angled polygons I'm pretty sure.
Perhaps trying the hats with some angled polygons instead of the blocky transitions? It still would probably fit in VS's art style. There's a handfull of objects in the game that have less blocky models, including a few clothing items I believe.
DUCATISLO
I don't really think I can, if they get anymore blocky they won't resemble the hats they're modeled after. I do plan on going back eventually and taking a look at all of my older models and seeing if I can improve them, that won't be for a while though I want to add more content before then.
oh boy new update!
also if i can send some feedback you think you can maybe remodel the leather and black hat to be more blocky? just sayin
WasatchWind
Thank you, I'm glad you like them!
The new clothing additions look great! Can't wait to use them for my western playthrough!
WasatchWind
I don't plan on adding a whole lot of non-clothing items, there will always be more clothing in this mod than non-clothing stuff. If I think of enough non-clothing blocks/items before I implement any into this mod I will probably put them in a seperate sub-mod with a similar name, right now aside from cotton and tobacco there's only a single item I have in mind. If I end up getting someone to assist me in developing this mod and future mods I would certainly add corn, wheat, and potatoes in a sub-mod. I'd only add them if I could figure out how to make them compatible with other food mods like A Cullinary Artillery and Expanded Foods since I personally use those mods and would be frustrated myself if I could not use the crops in any of the recipes they add. On the topic of other clothing mods, I actually dont even know if there are any aside from mine that have been updated within the last year. I tried looking for some before I started work on this mod to try and see if I could look at how other people were doing specific stuff in the json files. Like making one item have multiple color variants and if any of them managed to hide headwear when the character put on something like the fur coat. I really only found mods that were last updated in like 2023, that doesn't mean they don't exist though. If this site had a tag system it'd be much easier to search for specific content like that.
Yeah, personally, if you were ever to want to add a bunch of new plants, I'd prefer it to be a separate mod. The only plants I'd want are Americas crops, and there's already several mods with that in mind. Clothing mods like this that just add some neat items are less common that I've seen.
LeoSpades
Both jeans and cotton are things I've planned on adding some time in the future, as well as tobacco. No idea when I'll get around to adding them though. As for the dye I'd probably just use the existing blue dye for the recipe, I don't really want to add more plants than cotton and tobacco. I would however consider doing more plants/crops if it was more than just me working on this, but as it is now it's just a lot of work to figure out how to do what I want to do with the games code. Next update will more than likely add one or two new hats. If you or anyone else is intrested in my future plans for this mod I share my ideas, among other things, over on my patreon which is linked at the top of the mod page. You don't have to donate or join or anything to see the posts, they are available a few days earlier to members though. If anyone does go to check them out and cannot see the posts please tell me as you should be able to see any post after I believe 3 days of it being posted for members.
I know it seems like a newer thing. but have you considered adding the Indigo plant for making the blue dye that is used to make blue jeans?, and the ability to make them, I guess if you want to be immersive you would also have to add cotton which is the material they are made from. Blue jeans were big in the "wild west"/victorian era for working class people because they were so durable and lasted a long time.
HAHA! You've got the cowboys, where's the Indians? I would love to see head bands with and without feathers, warbonnets, moccasins, knee boots, and beaded robes. Apache, Cheyenne, Seminole, Cree, I want them all!
Ooh those are some good ones Hydromancerx
Some ideas for other clothing of the American West ...
- Moccasins
- Sombrero
- Mexican Poncho
- Cowboy Boots
Thanks in advance!
gg
DUCATISLO Thank you for the feedback, I was actually thinking of asking in the comments or mod description about that. I originally added the sewing kit to the new hats to keep the recipes in line with the base game hat recipes, but after uploading I realized the sewing kit was class locked. Wasn't sure if I should change the recipe or keep it. I have changed the recipes for both of the new hats to use a stick and twine in place of a sewing kit, as that's how you make them (albiet with more twine).
epic but id remove the sewing neddle for the recepy
HangmanMatt I added it to my list, not sure when I'll get around to it just a fair warning. I'll see what I can do about the bone when I get to it, feather should be fairly easy. However I'm going to be taking a bit of a break, sadly my friend passed away and I'm going to be away from my computer for about a week as I have to go out of town for his funeral and it's about a 12 hour drive. Once that's all over and done with I will probably work on adding a few tops and bottoms before I add more hats.
QueenWaffle
here are a couple reference photos of my hat. I thought it would look nice with the bone and the feather. Obviously in a block based system, that is a bit much but there are also already models for bones and feathers in game so idk, I figured it was possible to mix models together. https://imgur.com/a/PYllKlc
WasatchWind Thank you, a good amount, if not hopefully all of that, will come eventually. Currently my plan for the next thing to be added, if I can't figure out the issue I'm having with adding multiple hats before then, is an appalachian mountain man outfit. Specifically the outfit that the WVU mascot wears, it's a leather/hide shirt with fringes. Something similar to what Daniel Boon is typically depicted as wearing in older film/tv stuff. Cowboy hats specifically may be later down the line than most stuff, as it's very challenging for me at least to make specifically the crowns. They don't translate super well into cubes and dealing with rotating cubes and making sure everything is allinged properly after chaning the axis they move on is super time consuming. I was hoping I could enlist the help of my friend who has modeling experince to see if he could find an easier way to model them than I was trying to, but he's in the hospital :/. I certainly am not going to give up, it will just take more time to do the more advanced stuff than I had hoped.
The hat prototypes look good! I think what everyone is hoping for is some rp as Arthur Morgan from Red Dead Redemption 2, and the iconic hat he has. The classic cowboy hat has a difficult shape to it, curving upwards at the sides, ad then curving down in the front. If you want a good reference [and just an interesting video] here's a video of someone making said hat:
Thinking on other 19th century things - bandannas, chaps, vests, pioneer women bonnets, dusters, and simple button up shirts are all great potential items.
HangmanMatt I do plan on adding cowboy hats, I'm just not sure how to add more than one of the same type of clothing. There's not any guides on how to implement clothing mods to the game that I could find anywhere and my friend who knew way more about coding/programming than me is in the hospital. More hats, including cowboy hats, will be coming eventually. It may just take a bit of time for me to learn how to implement them on my own, next thing I'll be adding will most likely be a shirt or a coat. And thank you, I'm glad you like the mod. Once I've figured that out I would be glad to take a look at your hat and see if it'd be a good fit for the mod. I currently have two hats waiting to be implemented, if you want to see what they look like I have images of them in a post on my patreon. Here's a link to that post: https://www.patreon.com/posts/american-1-4-122084979?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
(The post should be viewable to everyone, member or not. If it is not viewable without being a member please tell me and I'll see if I can fix it. Pretty new to posting stuff on there.)
gg
Awesome mod. I love the racoon hat. I have a cowboy hat that has kinda become my signature look IRL and would probably be cool to add to this mod. I would be happy to provide reference photos if you wanted to add it.
Legendary, looking forward to more frontier style clothing in the future. Vintage Story fits that time period so well
Super cool
This looks great and I'm happy to see you might add more hats later - except for the straw hat, the vanilla hats are pretty lacking imho.
@WasatchWind Thanks, glad you like it. I am planning to update this mod in (hopefully) the near future with more frontier/cowboy hats and clothing. I'm just learning as I go though so it could come later than I want it to lol.
Nice mod, planning on doing a more 19th century frontier playthrough and this will be a great addition. Hope people add more stuff from this era, like other western hats and clothing.